Scene 1 - The Ruk Disaster

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Feb 21, 2018 8:10 pm
Speaking of Seth, Perception and Stealth roles please?
Feb 21, 2018 8:43 pm
OOC:
Gets the popcorn.
Feb 21, 2018 8:50 pm
Seth picks his way carefully towards their prize, trying to move only when his teammates are engaged with the Karum agents.
OOC:
Fingers crossed...

Rolls

Perception Roll (trained) - (1d20+3)

(11) + 3 = 14

Stealth Roll - (1d20)

(9) = 9

Feb 21, 2018 9:04 pm
As Seth goes around the corner, there is a sudden hail of gunfire...

Speed Defense vs 15 for Seth, and initiative for everybody please.
Feb 21, 2018 9:07 pm
Duke sighs and throws up a hand, "I ain't never gunna go to the bar with yall. We'll likely end up kicked out before we order our first drink."

Rolls

Init - (1d20)

(7) = 7

Feb 21, 2018 10:01 pm
Micah yells back at L0nstaR, "It's not my fault!"

Rolls

Initiative - (1d20)

(6) = 6

Feb 21, 2018 10:05 pm
"How many of these friggin guys are there?!"
OOC:
Edit:
"Ow! Dammit!"
Last edited February 21, 2018 10:06 pm

Rolls

Speed defense - (1d20)

(5) = 5

Feb 21, 2018 11:00 pm
Initiative for Seth, too, please. Oh and take 5 Might damage
Feb 21, 2018 11:05 pm
OOC:
you got it boss. By the way, what was the perception roll for? Or would I never know since I flubbed it?

Rolls

Initiative (trained) - (1d20+3)

(15) + 3 = 18

Feb 21, 2018 11:22 pm
zatatmando says:
OOC:
you got it boss. By the way, what was the perception roll for? Or would I never know since I flubbed it?
OOC:
It was an opposed Stealth/Perception schmozzle. Someone was sneaking up on you, too, but you didn't hear them, but didn't stealth sufficiently so they heard you.
Feb 21, 2018 11:28 pm
OOC:
Aahh, gotcha. Makes sense.
Feb 22, 2018 12:09 am
"I have a feeling this is not last of them." She begins to head toward the gunfire.

Rolls

Initiative - (1d20)

(7) = 7

Feb 22, 2018 1:32 am
The whine of electric motor spinning the bolt loader catches Seth's eyes before he registers the hulking form. A shower of hot steel staples him backwards until he crashes into the wall behind him. He sees a stocky man in Ruk-ish armor, a weapon much like heavy minigun in his hands. The man focusses on Seth, grim that his foe is getting back up. He readies the minigun for another burst, but Seth is ready to act.

Seth is up. Vinny's initiative unknown. Then the new Karum (K6). Katyu, Duke, and Micah will follow.

Just so we're on track of everything, two of the group of three Karum have been executed, and the the third is out of combat.
Feb 22, 2018 3:01 am
OOC:
Sorry...Also where is Seth on the map? I kind of lost track.
Vinny gathers up the axe and helps with any remaining Karum. He smiles at Duke, Hey bro, I had a plan... pretty good one. I think we gotta keep an eye on Dr. Smarty Pants, over there.

Rolls

Initiative - (1d20)

(15) = 15

Feb 22, 2018 3:03 pm
Seth hops up and rushes the Karum agent with his combat knife drawn, opening his senses and seeing where the best place would be to strike.
[ +- ] Find the Flaw
Feb 22, 2018 4:26 pm
http://www.beastsofwar.com/wp-content/uploads/2014/07/Space-station-mat.jpg

Seth is at the top corner of the hallway on the top left part of the map. The rest of you are below him on the map, mostly at the lower intersection. The new threat is to the map-right around that corner from the rest of you (out of sight).

Seth senses no flaw other than he has limited visibility due to his bulky helmet.
Qralloq sent a note to zatatmando
Vinny can act before new guy goes again.
Feb 23, 2018 2:26 am
OOC:
can I travel through the rooms to get behind the guy? Like through the Water pump control room, through that gray room, then through the circuitry override room?
Feb 23, 2018 3:29 am
WarDomo says:
OOC:
can I travel through the rooms to get behind the guy? Like through the Water pump control room, through that gray room, then through the circuitry override room?
Yes. Its a long move with operating the doors, so you have to do the thing.
Feb 23, 2018 3:42 am
Vinny ducks back through the room he was in trying to move through the rooms quickly to flank whatever the new threat is.
OOC:
EDIT: bwahaha
Last edited February 23, 2018 3:43 am

Rolls

Fleet of Foot (trained in Running) - (1d20+3)

(1) + 3 = 4

Feb 23, 2018 5:04 pm
Vinny gets most of the way, but finds a locked door. It seems to be quite secure. He can either go back around (more than one turn), or try and get through the stuck door.

The Karum agent refocusses on Seth's brutalized form and squats down as the minigun spins into high gear....(Speed Defense from Seth vs 15 or take 5 Might Damage.)

Once Seth has rolled defense, all of you can act.
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