The backyard thugs erupt in agonized screams as Erden's fire engulfs them. They take a moment to recover, then the chopping resumes with more urgency, accompanied by angry curses.
Urban does most of the work hitching the horse to the wagon but leaves Aditya to finish up. The spice merchant does as he's told, then climbs into the back. He seems almost as scared of Ybus as he is of his would-be killers.
Baracus tears the front door off its hinges just as Urban steps up with oil flask in hand. Six men are standing there armed with shortbows and slings. Half of these guys look like nothing but tough farm hands, while the rest carry themselves like gang enforcers, who are quicker to react, dropping their bows and drawing blades. The leader, a swarthy, mustachioed man in a turban, armed with
a small shield and urumi, charges Baracus together with two of his lackeys while the bowmen and slingers take shots at Urban who is left defending the burning doorway. Laughably, the thugs all miss their marks except for the axeman, who is surprised when his weapon merely nicks the half-orc's tough skin
(5 damage before DR).
OOC:
Enemies (front yard)
Thug 1 (leader): 24/24, AC 16
Thug 2 (axe): 13/13
Thug 3 (shortsword): 13/13, AC 12
Thug 4 (shortbow): 11/11, AC 11
Thug 5 (sling): 11/11, AC 11
Thug 6 (sling): 6/11, AC 11
Enemies (backyard)
Thug 7 (axe): DEAD
Thug 8 (axe): 5/11, AC 12
Thug 9 (greataxe) 7/13, AC 12
Battlefield Features:
I encourage you to make use of these features narratively. If you do something cool with the features I might grant Inspiration or a one-time Advantage to your roll.
1. Wagon loaded with crates (now hitched to heavy draft horse).
2. Bottles of chili pepper oil.
3. Assorted farming implements (scythes, pitchforks, etc).
Front yard shooters are 30ft away. Three melee dudes are engaged with Baracus. The urumi has reach. The horse and wagon are pointed at the rear door. The front door is just big enough to let people through (too small for the wagon). The Team is back up.