Chapter 1 - Red Larch
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Rolls
Longsword Attack - (1d20+5, 1d8+3)
1d20+5 : (1) + 5 = 6
1d8+3 : (7) + 3 = 10
Back by the cavern entrance, Walter stabs at the claw attacking him with a dagger, but misses.
I think that just leaves Balak who is 50 feet away from the epic claw battle.
Rolls
Dagger - (1d20+5, 1d4+3)
1d20+5 : (6) + 5 = 11
1d4+3 : (3) + 3 = 6
Rolls
death check - (1d20)
(15) = 15
Rolls
Warhammer attack (2-handed, overhead) - (1d20+6)
(6) + 6 = 12
Warhammer attack (2-handed, overhead) - (1d20+6)
(8) + 6 = 14
Warhammer damage - (1d10+4)
(10) + 4 = 14
Party is up
Alyx
Xella (11 damage)
Balak (8 hp)
Sorgrimm
Dazzle
Walter (0/9)
LoLR: 0/39 (death checks: 1+,2-)
4 skeletons: destroyed
Zombie: destroyed
CC1
CC2 on Sorgrimm
CC3 on Xella
CC4 on Alyx
CC5 on Walter
Rolls
claw on Xella - (1d20+3, 1d4+1)
1d20+3 : (6) + 3 = 9
1d4+1 : (4) + 1 = 5
claw on walter - (1d20+3, 1d4+1)
1d20+3 : (20) + 3 = 23
1d4+1 : (1) + 1 = 2
walter vs claw - (1d20+5, 1d4+3)
1d20+5 : (9) + 5 = 14
1d4+3 : (3) + 3 = 6
Rolls
Rapier - (1d20+6, 1d8+4)
1d20+6 : (7) + 6 = 13
1d8+4 : (6) + 4 = 10
Rolls
Warhammer, Bludgeoning - (1d20+4, 1d8+2)
1d20+4 : (9) + 4 = 13
1d8+2 : (2) + 2 = 4
And more importantly, how are we going to ironically raise him as a zombie, now?
Rolls
Medicine - (1D20+5)
(2) + 5 = 7
Rolls
Medicine to stabilize the necromancer. - (1D20+5)
(20) + 5 = 25
The necromancer stabilizes. Alyx finds only a dagger on him and some simple reagents for his spells.
Rolls
O death check - (1d20)
(18) = 18