Chapter 1 - Red Larch

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Mar 20, 2018 6:27 pm
OOC:
Balak has Advantage as the skeletons are prone prior to acting. I'll apply Dazzle's attack, and any other Initiativers that score under 16, after the skellies attacks.
Mar 20, 2018 6:50 pm
Advantage on attack.
OOC:
So much for that! *lol*
Last edited March 20, 2018 6:50 pm

Rolls

Advantage - (1d20+6)

(3) + 6 = 9

Mar 21, 2018 12:05 am
I love the dead. Easier to kill.

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Mar 24, 2018 4:42 am
Still need initiative from Xella. I'll roll for her tomorrow, if Moofsalot doesn't first, then get the skellies going.

Rolls

Xella's initiative - (1d20+3)

(7) + 3 = 10

Mar 24, 2018 10:31 pm
Skeletons snatch shortswords from the mess and attack Balak from prone with all the relentlessness of the undead...

Rolls

Skellie 1 vs Balak, disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d20+4 : (19) + 4 = 23

1d6+2 : (5) + 2 = 7

Skellie 2 vs Balak, disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d20+4 : (7) + 4 = 11

1d6+2 : (4) + 2 = 6

Skellie 3 vs Balak, disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d20+4 : (6) + 4 = 10

1d6+2 : (1) + 2 = 3

Mar 24, 2018 10:35 pm
Skeletons miss Balak. Dazzle's attack nearly destroys one (call it S1).

Alyx and Xella are up, followed by Balak and Dazzle, but go ahead in any order.
Mar 24, 2018 11:00 pm
I smirk. Firebolt anyone? I launch a firebolt at the nearest Skel.
Last edited March 24, 2018 11:00 pm

Rolls

Firebolt - (1d20+3)

(5) + 3 = 8

Damage - (1d10)

(4) = 4

Advantage - (1d20+3)

(5) + 3 = 8

Mar 25, 2018 1:56 am
Didn't you hear that your master was captured? Dazzle demands as he continues to fight. You should crumble to dust or something!

Rolls

Rapier - (1d20+6, 1d8+4)

1d20+6 : (2) + 6 = 8

1d8+4 : (7) + 4 = 11

Mar 25, 2018 7:10 am
You both have advantage since they are prone.
Mar 25, 2018 12:23 pm
Die! Again!

Rolls

Advantage - (1d20+6)

(11) + 6 = 17

Mar 25, 2018 12:52 pm
Meanwhile outside the cave...

You have anything hidden in that cave my people should have known about before going back in?
Mar 26, 2018 3:28 am
Alyx's firebolt misses, charring the bodies piled against the wall.

Dazzle's second strike destroys the first skeleton. The other two are still prone and undamaged.

The Lord of Lance Rock shakes his head. "There is nothing here, except the Eye. Did you see it? It’s the Eye! It sees your every move! Don't you fear it?"
Mar 26, 2018 9:41 am
What does the eye look like?
Mar 26, 2018 8:00 pm
Balak smacks another skelly.

Rolls

Warhammer attack on skeleton (w/ advantage) - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (9) + 6 = 15

1d20+6 : (6) + 6 = 12

1d8+4 : (5) + 4 = 9

Mar 27, 2018 2:15 am
Balak slams the second skeleton (S2), rattling it's bones. Xella crushes it into inactivity.

The skeleton rages from its prone position, slashing wickedly futilely at Balak with its rusty short sword, gaining +0 to all attacks and no Advantage on anything.

Each of you may go again. One skeleton left, and it remains prone.

The Lord of Lance Rock whispers, his eyes glazed with madness. "The Eye! It seeks us, it promises freedom. I shall slay them all, and raise them to worship it from the purity of death!"

Rolls

Xella vs S2 - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (4) + 3 = 7

Xella advantage - (1d20+5)

(12) + 5 = 17

Skeleton vs Balak, Disadvantage for being prone - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d20+4 : (12) + 4 = 16

1d6+2 : (6) + 2 = 8

Mar 27, 2018 6:01 am
Balak goes smashy-smash on the last skeleton.

Rolls

Warhammer attack on skeleton, advantage, bludgeoning damage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (4) + 6 = 10

1d20+6 : (19) + 6 = 25

1d8+4 : (5) + 4 = 9

Mar 28, 2018 2:39 am
Crack, important bits fly off, but the skeleton, grossly wounded, is still at 100% peak combat efficiency.
Mar 28, 2018 3:45 am
"Come on, what's taking this so long..." Xella takes another swing.

Rolls

Attack! - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (6) + 3 = 9

Advantage - (1d20+5)

(17) + 5 = 22

Mar 28, 2018 3:49 am
Xella destroys the last skeleton.

Combat is over.

You have cleared Lance Rock, and explored all of its secrets.
Mar 28, 2018 4:29 am
Balak walks up to the necromancer, grabs him by the collar, and tries to lift him off the ground (he might bring this guy to an inch off the ground, since Balak has Michael Phelps-like arms). Yer comin’ with us! He starts to drag the man towards the exit.
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