Chapter 1 - Red Larch

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May 9, 2018 4:07 am
The bandit attempts to resist Xella's grapple, and easily evades the attempt.

Rolls

Dexterity (Acrobatics) - (1d20+1)

(18) + 1 = 19

May 9, 2018 12:25 pm
My genius is wasted on these fools, Dazzle muttered to himself as the bandit failed to comprehend the subtleties of his joke.

The bear, however, was definitely becoming a cause for concern. Dazzle made his way through the melee, carefully picking his way towards the cage. Stopping well out of reach of the bear, he tried to counteract the chaos of the battle with a soothing, sing-song tone. There there, ol' buddy. Everything's going to be fine. As soon as we brutally murder all these bandits and loot their still-warm corpses, we'll let you go back into the wild where you belong.

Rolls

Animal Handling? - (1d20+1)

(2) + 1 = 3

May 9, 2018 12:33 pm
The bear is not handled.

That's Balak, Sorgrimm, Xella, Felicia, Dazzle, meaning Alyx is up.
May 9, 2018 1:09 pm
I launch another firebolt at the closest bandit.

Rolls

firebolt - (1d20+5)

(16) + 5 = 21

Damage - (1d10)

(9) = 9

May 9, 2018 2:36 pm
The bandit having been struck by Sorgrimm, barely avoided Felicia's attack, and epically dodged Xella, drops from Alyx's Firebolt.

The bear, far from being be-Dazzled... Continues to attack is cage.

The remaining bandit, sensing the odds are against him, turns and bolts into the woods.

You are all up. The bandit moved and Dashed and is 30' away, crashing through difficult terrain, and has half cover (+2 AC and to Dex saves)

Rolls

Bear strength - (1d20)

(6) = 6

May 9, 2018 3:22 pm
Balak drops his battleaxe with an audible *thud*, yangs out a javelin, sticks his tongue out and bites it, squints, and chucks the javelin at the fleeing bandit.
OOC:
He is within the first range increment, so no disadvantage.

Rolls

Javelin attack vs. Fleeing Bandit - (1d20+6, 1d6+6)

1d20+6 : (9) + 6 = 15

1d6+6 : (1) + 6 = 7

May 9, 2018 3:23 pm
The javelin strikes the bandit and he crashes against a tree, hurt bad but even more determined to get away.
May 9, 2018 4:56 pm
Freeze! I yell at the bandit as I cast
[ +- ] chill touch
.

Rolls

chill touch - (1d20+5)

(4) + 5 = 9

damage (necrorit) - (1d8)

(3) = 3

May 9, 2018 5:05 pm
Alyx's attack grasps an intervening tree branch instead of the bandit, and it breaks off with a cold snap.
May 10, 2018 1:17 am
Sorgrimm grabs his holy symbol and casts Sacred Flame (DC13) at the fleeing bandit.
[ +- ] Sacred Flame
[ +- ] Stat Block
Last edited May 10, 2018 1:18 am
May 10, 2018 1:22 am
Saving throw fails. Roll for damage please.

Rolls

Saving throw - (1d20)

(5) = 5

May 10, 2018 2:05 am
Tsk tsk. We shouldn't run away. It isn't polite. Felicia whispers into the bandit's mind as she sends another blast of eldritch energy hurtling after him.

Casting eldritch blast.
9/9 HP | 13 AC
Spell Slots: 1/1 | Spell Level: 1

Rolls

EB - (1d20+6, 1d10)

1d20+6 : (20) + 6 = 26

1d10 : (3) = 3

May 10, 2018 2:10 am
Felicia's Eldritch Blast critically kills the feeling bandit.

Dazzle and Xella are up before the bear.
May 10, 2018 3:33 am
Xella walks over towards the bear in the cage. "Alright bear, you calm yourself and we'll take care of you. Work with us, won'tcha?"

Rolls

Animal Handling - (1d20+5)

(5) + 5 = 10

May 10, 2018 9:08 am
OOC:
Ill forgo the damage roll since the bandit is dead,
May 10, 2018 1:23 pm
Dazzle tries to help Xella in calming down the bear. He extracts a lyre from his pouch and plays a soothing, calming lullaby. See, this is the lyre I was talking about.
OOC:
Dazzle is using the Help action on Xella's Animal Handling check.
May 10, 2018 1:46 pm
With Dazzle's aid, (granting Advantage) Xella can roll a second Animal Handling check to sooth the savage... (sorry, I won't finish that).
May 10, 2018 8:55 pm
"Such lovely music!"
Last edited May 10, 2018 8:55 pm

Rolls

Animal handling - (1d20+5)

(18) + 5 = 23

May 10, 2018 9:36 pm
After giving the bear some bacon, Xella calms the creature down enough that she...
Qralloq sent a note to Moofsalot
May 10, 2018 10:15 pm
"I say we leave the bear some food, open the cage and back away. Seems calm enough, I wouldn’t want to kill him for no reason."
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