So, here are some environmental effects that would entice Baracus:
Baracus is good at:
1.
Hitting things multiple times. Any effect that triggers per hit will be very potent for him. So, a positive modifier on damage rolls given from a spell or aura.
Suggestion: Aura of Pain: A black orb follows the Rat God, a trans-dimensional demonic entity that has followed it through the planes and feeds off the suffering it causes. It cannot attack, but it enhances any damage roll by +2 (same damage type as weapon) in the room. It always hovers near the Rat God and flashes red whenever its bonus is applied. It has AC 10, HP: 10. It recharges its HP to full any time a creature takes damage in the area.
Feels a bit clunky mechanically. Not sure if it's worth it for the demon. Might be easier if it is just an aura coming out of the Rat God.
2.
Taking damage: Baracus is a tank. Damage reduction, huge HP - he can take the pain. His foes might suffer disproportionately from terrain that damages because he can grappling and pushing things (especially with his new Way of the Open Hand techniques that trigger off of Flurry of Blows).
Suggestion: Twisted terrain. The portal is blending realities with what is on the other side. Every other round (or whatever) the portal spasms and the terrain of the room is twisted into a demonic hell version of itself. The floor and walls grows razor sharps spikes during this time, affecting the entire room as if affected by a
2nd level Spike Growth Spell.
Feels a bit too strong, and might annoying because of how it restricts movement.
3.
Swinging his father's axe: Baracus is motivated by his quest to become as strong as his father.
Suggestion: Perhaps the walls between the planes are weak given the portal, and when Baracus calls his father to witness his actions, he actually feels his father's gaze upon him. Maybe his father's axe is imbued with MEGA POWER (double damage or maybe a smite spell cast upon on it) for short period of time, after which his father will judge his actions. Since a battle axe is not a monk weapon he won't be able to do any monk powers while wielding it, so damage output will probably be about the same or worse, but there would be lots of cool RP goodness.
Just shooting from the hip here, and I won't be at all sad if none of these see the light of day. All of them are a little clunky, could benefit from some streamlining / simplification / power balancing.