Oct 19, 2018 6:54 pm
Honestly, most fights with Monster Manual creatures don't last past 3 or 4 rounds as it is, so breaking the math of the game isn't that big a deal in my opinion.
I'd like to see the escalation die used in different ways. So, for example, maybe there is a 'summon Beelzebub counter' in a fight, and it starts at zero. If at least 1 evil cultist is chants the dark ritual in this round of combat, it goes up by 1 at the end of the round. Beelzebub is summoned when the counter gets to 4. But, there are bone devils between you and the chanters that you can't ignore either. And for good measure, the chanters are actually mind-controlled children so fireballing them is off the table. Maybe you land a silence spell and stave it off for a couple rounds but then the wizard loses concentration and the chanting comes back up and the die keeps going up.
I think when that die is at 3, the game would be super tense and fun. But, you'd have to allow for the possibility of actually allowing Beelzebub to come into our world. It's a difficult thing to balance - you want the players to be able to succeed, but there should be a reasonable chance of failure or there is no tension.
I guess you could lower the stakes. Perhaps Beelzebub isn't summoned, but a gateway to hell is opened somewhere in the world. Or you could like in Season 4 of Angel where the big bad that got summoned turned out to bring about world peace and perfect happiness, or at least the illusion of it.
Anyway, I'm getting off topic :)
I'd like to see the escalation die used in different ways. So, for example, maybe there is a 'summon Beelzebub counter' in a fight, and it starts at zero. If at least 1 evil cultist is chants the dark ritual in this round of combat, it goes up by 1 at the end of the round. Beelzebub is summoned when the counter gets to 4. But, there are bone devils between you and the chanters that you can't ignore either. And for good measure, the chanters are actually mind-controlled children so fireballing them is off the table. Maybe you land a silence spell and stave it off for a couple rounds but then the wizard loses concentration and the chanting comes back up and the die keeps going up.
I think when that die is at 3, the game would be super tense and fun. But, you'd have to allow for the possibility of actually allowing Beelzebub to come into our world. It's a difficult thing to balance - you want the players to be able to succeed, but there should be a reasonable chance of failure or there is no tension.
I guess you could lower the stakes. Perhaps Beelzebub isn't summoned, but a gateway to hell is opened somewhere in the world. Or you could like in Season 4 of Angel where the big bad that got summoned turned out to bring about world peace and perfect happiness, or at least the illusion of it.
Anyway, I'm getting off topic :)