Urban slashes diagonally upward, then uses the momentum to continue the arc, pivoting all the way around, and slam the shield's face into the slime, sending shock waves rippling through the creature's mass.
.
The sounds of turtles yelling and water splashing echo out of the west archway as Rafiel, Myche, and Don-yi battle their own slimes and whatever other horrors were lying in wait in the darkness.
OOC:
[ +- ] Initiative Order & Status
22 Erden/Timear: 20/20HP
14 Rydler: 24/24HP
14 Ybus: 18/18HP
13 Baracus: 37/40HP
12 Rafiel: ?/20HP
12 Myche: ?/20HP
12 Don-Yi: ?/20HP
12 Lio: 13/20HP, Engulfed by Slime A
7 Slime A: AC 6, taken 42 damage
4 Urban:
4 Slime B: AC 6, taken ? damage
4 Slime C: AC 6, taken ? damage
• Round 1 ends. Begin Round 2. Erden, Rydler, Ybus, Baracus, in any order.
• Lio is Engulfed: can't breathe, is Restrained, and takes 6d6 acid damage at the start of each of the slime's turns starting this round.
• To rescue Lio, spend an Action, must succeed at DC 12 STR check. Fail or succeed, take 3d6 acid damage (roll it yourself to speed things up if you wish).
[ +- ] Features
Objects and Lio inside slime. Overhanging inlet pipe. 5ft-wide water channel flows west. Metal outlet grates. Wooden plinth with candles. Stairs to north exit. Darkened archway west.