Episode 1: Pradesh

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Jun 3, 2018 1:23 am
OOC:
When does Rydler's inspiration end? Can I hold onto Rydler's inspiration and use it on a Dex save between now and my next turn?

I will go with step of the wind and throw in my attack on the Myche eating slime. If I can save the inspiration die, I will.
Jun 3, 2018 1:28 am
OOC:
Aw beans. Well, the additional bonuses is essentially free, just uses my reaction; you still get the inspiration die so it isn't like I wasted the use. Definitely good to know though.

Inspiration lasts 10 minutes.
Last edited June 3, 2018 1:29 am
Jun 3, 2018 1:48 am
Round 3: Baracus
With his father's battleaxe the half-orc monk cleaves savagely into the slime. The monster isn't looking too good.
OOC:
[ +- ] Initiative Order & Status
[ +- ] Features
Jun 3, 2018 5:26 pm
Urban scoops up his shield and moves as fast as he can to the other slimes. Seeing that one of the turtle allies is engulfed in the blob, Urban makes a desperate attempt to save him before it is too late.
OOC:
Yo, Jabes. Urban's intent here is to try to save Mychie one way or the other, but I'm not sure exactly on spacing and reach etc. to know for sure what is possible.
Idea 1: Reach in, pull him out. understood that Urban will take the inevitable damage. Any rolls needed?
Idea 2: If he cannot be pulled free, Urban may be able to at least reach and touch him. If that is only option considering Lay on Hands to at least help him stay alive for another round. Again, damage to be endured.
OOC:
Also, if picking up the shield off the ground is too much Action, no problem. May have to leave that to be a hero.
Jun 4, 2018 12:32 am
OOC:
It's about 50ft to the melee so even though it only takes your Object Interaction to retrieve and don the shield, reaching Myche still takes a Dash and that's your turn unless you have a Bonus Action ranged option. Idea 3: Grab shield & torch, move 30ft, throw torch 20ft, maybe? You might have other ideas.
Jabes.plays.RPG says:
...you can't throw that shield (yet?)...
Of course you can already throw the shield as an improvised weapon! I was just hinting at the possibility of throw-return feature later on! ;-D

Not an option this round but to answer your question, reaching in and pulling Myche out is a DC12 STR check. Spends your Action and suffer 3d6 acid. Like Baracus did for Lio.

As for reach in for Lay on Hands, sure yeah that can work. Next round.

Meta: On their turns this round (coming right up after your turn) the turtles are probably going to work together to try to free him.

So what do you want to do?
Jun 4, 2018 1:11 am
OOC:
Ahh. I see. Will keep it simple, set up for next round.
Urban scoops up his shield and torch and moves as fast as he can to the other slimes.

Interact with Object (recover torch)
Action (get shield)
Movement
Last edited June 4, 2018 1:14 am
Jun 4, 2018 1:56 pm
Round 3: Urban
Scooping up his torch and shield, Urban barrels down the tunnel, hoping to reach Myche in time...
OOC:
Perception roll, please.
Jun 4, 2018 3:04 pm
Round 3: Turtles and Other Strangeness

With a battle-cry, the turtle-monks go to their brother's aid. Lio and Don-Yi both plunge their arms into the slime to pull Myche out, but strain as they might, he just can't get free. Rafiel, his kattari a-blur, viciously punches holes in the monster, which deflates, releasing its would-be meal.

The last slime, probably too stupid to know fear and driven only by a base instinct to feed, tries to overwhelm Baracus.

Rolls

Rafiel attacks Slime C - (1d20+3, 1d4+3, 1d20+3, 1d4+3)

1d20+3 : (18) + 3 = 21

1d4+3 : (2) + 3 = 5

1d20+3 : (19) + 3 = 22

1d4+3 : (3) + 3 = 6

Myche STR check to escape (DC 12) with Help - (1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (1) + 2 = 3

Acid damage vs. Lio & Don-Yi - (3d6)

(532) = 10

Jun 4, 2018 3:20 pm
Urban is on the lookout!

Rolls

Perception - (1d20)

(15) = 15

Jun 4, 2018 3:27 pm
As Urban rushes towards the fray, he hears two splashes behind him. Looking back, he sees that two more slimes have cut off the group's escape! They must have come in through those inlet pipes. These slimes are somewhat smaller than the others, and are of a different coloration. Sort of yellow, almost orange. Ochre. That's it, they're ochre.

https://i.pinimg.com/originals/c0/93/4c/c0934c0d2e82cbd911696473338a4dc1.png
OOC:
Urban, send Perception.
• Baracus, send DEX save (DC12) vs. Engulf. Don't forget the 1d6 inspiration die from Rydler! If you should fail, roll 3d6 acid damage.
• After that, Round 3 ends. Begin Round 4. All PC's are up in any order.
[ +- ] Initiative Order & Status
[ +- ] Features
Jun 4, 2018 4:30 pm
Baracus hears Rydler's call on the periphery of his rage, but he trusts his friend's judgement and forces his attention to lock onto what Rydler is shouting about. He realizes the threat just in time, double backflips backwards with a mid-air twist, and lands with a vicious snarl.
OOC:
29. Flawless
Last edited June 4, 2018 4:48 pm

Rolls

Dodge this - (1d20+3, 1d6)

1d20+3 : (20) + 3 = 23

1d6 : (6) = 6

Jun 4, 2018 4:32 pm
OOC:
Round 4! Go!
Jun 4, 2018 4:55 pm
Erden hears Urban's warning and turns to see what's going on. Seeing even more foes, he groans, "More!?"

Feeling his magical power ebbing, he decides to go with something a little bit less taxing and fires of a bolt of flame at one of the new jellies.

Rolls

Firebolt - (1d20+5, 1d10)

1d20+5 : (13) + 5 = 18

1d10 : (8) = 8

Jun 4, 2018 5:18 pm
Urban sees the turtle pulled free by his fellows and then notices the orange slimes coming up trying to flank.

Urban steers his run around and tries to charge straight in to one of the smaller orange slimes, shield held forward.
Urban is coming through like a freight train that hasn't even been invented yet, but he can picture it in his mind, chugging down the track with a big plume of smoke billowing out of the top. It's unstoppable.

Action: Shield as freight train battering ram
Bonus Action: Shield Shove with HR boost, attempt to Shove slime backwards
Smite
Last edited June 4, 2018 5:21 pm

Rolls

The Cysegr Express coming through (Shield Charge) - (1d20+6)

(4) + 6 = 10

Shield as Bludgeon Weapon Damage - (1d4+4)

(4) + 4 = 8

Smite - (2d8)

(76) = 13

Shove Attempt, STR Athetics - (1d20+6)

(20) + 6 = 26

HR Shield Shove - (1d4)

(3) = 3

Jun 4, 2018 7:45 pm
Now that Baracus knows the secret of the ooze, he cleaves large swaths of material from the creature's core.. He swings his Father's axe with all of his might.
OOC:
Using my action for a full out swing on Slime B
Last edited June 4, 2018 8:31 pm

Rolls

Attack vs. Slime B - (1d20+6, 1d10+6)

1d20+6 : (11) + 6 = 17

1d10+6 : (6) + 6 = 12

Jun 4, 2018 9:53 pm
lenpelletier says:
Baracus hears Rydler's call on the periphery of his rage, but he trusts his friend's judgement and forces his attention to lock onto what Rydler is shouting about. He realizes the threat just in time, double backflips backwards with a mid-air twist, and lands with a vicious snarl.
OOC:
29. Flawless
OOC:
In case you didn't know: "The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die"

I'd argue, even without seeing the DC prior, rolling a twenty has little cause to use the inspiration.
Jun 4, 2018 10:06 pm
Rydler closes the distant in between himself and the slime with the turtles, with his dagger out, he lashes at the slime "Move to safety, turtles." then steps away from the slime.
OOC:
Action: Attack
Moving away from the slime without disengaging, hoping to pull it's OA.

Somehow rolled twice, as much as it pains me to say, ignore the second one.
Last edited June 4, 2018 10:08 pm

Rolls

Attack/Damage/Sneak - (1d20+6, 1d4+4, 1d6)

1d20+6 : (18) + 6 = 24

1d4+4 : (1) + 4 = 5

1d6 : (6) = 6

Attack/Damage/Sneak - (1d20+6, 1d4+4, 1d6)

1d20+6 : (20) + 6 = 26

1d4+4 : (1) + 4 = 5

1d6 : (1) = 1

LenInactive for 28 days

Jun 4, 2018 10:58 pm
HypCo says:
In case you didn't know: "The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die." I'd argue, even without seeing the DC prior, rolling a twenty has little cause to use the inspiration.
OOC:
Good to know. I haven't played with bard tech for ages, totally forgot the rules around that. Chalk it up to Baracus learning the ins and outs of this powerful new magic item.
Jun 6, 2018 2:50 pm
Round 4 Conclusion

Erden's fiery bolt lights up the tunnel as it streaks towards one of the new slimes. It hits center mass, causing the monster's flesh to melt and slough off in disgusting globs. (9 fire damage)

Urban's shield slams into the same slime twice with a flash of holy light. (11 bludgeoning + 13 radiant). It is pushed back by the fury of Urban's attack, but then both ochre slimes retaliate, striking at the paladin with their disgusting appendages. (17 bludgeoning, 8 acid)

Ybus seeing Urban in trouble, sends a beam of crackling energy streaking down the tunnel. (7 damage)

Baracus whales on the remaining green slime with his father's axe, nearly chopping the thing in half. (12 slashing)

Rydler steps in and strikes with surgical precision (11 damage) then steps away to draw the monster away from the beleaguered turtles. The monster takes the bait, its appendages flailing at both Rydler and Baracus, but it's grievously injured and its attacks are ineffective. (both attacks miss)

The turtles help Myche stumble away to relative safety...except for Rafiel, who doesn't let up for one second, and the slime at the channel crossing finally succumbs to its injuries.

Now there are only the two smaller ochre ones in the tunnel, but Urban is in big trouble. Round 4 ends. Begin Round 5. All PC's are up in any order.
OOC:
[ +- ] Initiative Order & Status
[ +- ] Features

Rolls

Creepy attempts to resist Shove (DC 26) - (1d20+2)

(6) + 2 = 8

Creepy vs. Urban, bludgeoning, acid - (1d20+4, 2d6+2, 1d6)

1d20+4 : (16) + 4 = 20

2d6+2 : (31) + 2 = 6

1d6 : (4) = 4

Crawly vs. Urban, bludgeoning, acid - (1d20+4, 2d6+2, 1d6)

1d20+4 : (16) + 4 = 20

2d6+2 : (63) + 2 = 11

1d6 : (4) = 4

Slime C: OA vs Rydler, acid damage - (1d20+4, 3d6)

1d20+4 : (9) + 4 = 13

3d6 : (635) = 14

Slime C: Round 4 Attack vs. Baracus, acid damage - (1d20+4, 3d6)

1d20+4 : (5) + 4 = 9

3d6 : (231) = 6

Ybus Eldritch Blast - (1d20+5, 1d10)

1d20+5 : (12) + 5 = 17

1d10 : (7) = 7

Rafiel vs. Slime C - (1d20+3, 1d4+3, 1d20+3, 1d4+3)

1d20+3 : (1) + 3 = 4

1d4+3 : (3) + 3 = 6

1d20+3 : (16) + 3 = 19

1d4+3 : (2) + 3 = 5

Jun 6, 2018 3:41 pm
Urban is hit by both orange slimes and is sent reeling. His skin is burning from the acid. He tries to get his bearings to decide what to do next.
OOC:
Will wait until PCs released for Action and assess any other descriptive developments.
[ +- ] Urban Quick Stats
Last edited June 6, 2018 4:04 pm
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