A Time to Harvest - Chapter Four

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Jun 4, 2019 8:49 pm
Indeed, the flow will take you. We wrap up episode four at this point and leap straight into episode five. There will be no time for rest and recovery as we’d normally have between episodes, but I will be calling for skill advance checks for those that have used them. If I miss any that you’ve used, please speak up.
Jun 5, 2019 7:25 am
End of Chapter Four Skill Increases

Mathis - Survival
Track
Spot Hidden
Listen
Brawl
Stealth

Bill persuade
Library Use

Doc - Psychology
Biology
Rifle

Taffy Hangun
Dodge

Roll 1d100 for each. If you roll over, 1d10 increase.
Jun 5, 2019 9:49 am
OOC:
Additional rewards:

Everyone make an improvement check for Luck and Gain 1d10 if you roll higher than your current pool.

Also, everyone recovers 1d6 Sanity for escaping the Mi-Go base
Jun 5, 2019 9:50 am
Survival
Track
Spot Hidden
Listen
Brawl
Stealth

Rolls

Survival - (1d100)

(31) = 31

Track - (1d100)

(59) = 59

Spot hidden - (1d100)

(36) = 36

Listen - (1d100)

(56) = 56

Brawl - (1d100)

(59) = 59

Stealth - (1d100)

(82) = 82

Jun 5, 2019 10:06 am
Luck and sanity

Rolls

Luck - (1d100)

(20) = 20

Sanity - (1d6)

(5) = 5

Jun 5, 2019 10:08 am
Track increase

Rolls

Track increase - (1d10)

(7) = 7

Jun 5, 2019 10:10 am
Listen increase
Stealth increase

Rolls

Listen - (1d10)

(9) = 9

Stealth - (1d10)

(2) = 2

Jun 5, 2019 2:06 pm
Psychology (80)
Biology (40)
Rifle (60)
Luck (53)

Rolls

Psychology - (1d100)

(77) = 77

Biology - (1d100)

(25) = 25

Rifle - (1d100)

(10) = 10

Luck - (1d100)

(85) = 85

SAN recovery - (1d6)

(3) = 3

Jun 5, 2019 2:07 pm
Luck gain
OOC:
well, not THAT lucky, I guess.
Last edited June 5, 2019 2:07 pm

Rolls

Luck - (1d10)

(1) = 1

Jun 5, 2019 3:16 pm
OOC:
Goodness! That IS some bad luck.
Jun 5, 2019 4:31 pm
OOC:
I'll give everyone to the end of the week to respond here then crack on. Will be dropping away anyone inactive so we can keep the momentum going.
Jun 5, 2019 5:24 pm
Luck & Sanity rolls

Rolls

Luck (60), Sanity improvement - (1d100, 1d6)

1d100 : (49) = 49

1d6 : (4) = 4

Jun 5, 2019 6:59 pm
Luck and Sanity
OOC:
Horrible Rolls :(
Last edited June 5, 2019 7:00 pm

Rolls

luck 47 - (1d100)

(96) = 96

Sanity - (1d6)

(1) = 1

Luck - (1d10)

(8) = 8

Jun 5, 2019 8:35 pm
That’s a good roll for luck- you need to roll over. Recover 1d10
Jun 5, 2019 8:40 pm
OOC:
Improvement Rolls
Last edited June 5, 2019 8:42 pm

Rolls

Dodge Roll (32%) - (1d100)

(49) = 49

Dodge Roll Improvement - (1d10)

(2) = 2

Handgun roll (65%) - (1d100)

(61) = 61

Handgun improvement (if applicable) - (1d10)

(6) = 6

Luck Roll (50%) - (1d100)

(39) = 39

Luck Improvement (if applicable) - (1d10)

(3) = 3

Sanity Recovery - (1d6)

(2) = 2

Jun 5, 2019 8:46 pm
OOC:
Should we manually update our own sheets with these improvements, or will you do that?
Jun 5, 2019 10:33 pm
awsmack says:
OOC:
Should we manually update our own sheets with these improvements, or will you do that?
OOC:
Go ahead and do it yourself. I try not to touch your sheets so rely on you to do that, unless you need help.
Jun 6, 2019 3:32 pm
How many chapters are there total? Out of sheer curiosity
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