They had mentioned that fighting monsters was a source of XP still. Granted, I wouldn't put it past Paizo to leave the experience gain as a super mathy formula (even if everything else seems to be simplifying).
For example: Monster gives X experience to the party. Divide the experience up by how many people (P) there are. So you get (X/P) per player. Then, check the differential of monster level to player level to see how much of that you get. If you are within a level or 2, you get 100% of (X/P). If you are more than that above it, you get 50% (X/P). If you are more than that below level, you get 150% (X/P).
I am, of course, making all of this up out of nothingness, but leaving that level of crunchiness wouldn't surprise me. :-P
As a side note, it also looks like they may be doing away with 1dX/level of hit points and going to a flat amount (reading from the 8+Con for Clerics, rather than 1d8+Con for Clerics)
Last edited March 13, 2018 12:43 pm