Jun 12, 2018 12:33 am
The rage mechanic changes are certainly interesting. I'll have to look again (unless they just haven't given it out yet) about fatigue and its impact. Depending on how that goes, every 4th round of being fatigued could be brutal in the midst of combat. If everything is keyed/balanced off assuming a barbarian can be raging, I can see that being a kind of sucky round.
The totem bit is really cool, and I really like the implications that certain totems provide ridiculously cool things (what was that about somehow a barbarian being the primary healer in a group!?).
The totem bit is really cool, and I really like the implications that certain totems provide ridiculously cool things (what was that about somehow a barbarian being the primary healer in a group!?).