OOC:
What's the worst thing that can happen then?! *crosses fingers and sweats profusely*
Seth sees that above the group of attendees there are light fixtures that would work quite well to shatter and rain down unhappiness on the people gathering to confront them. He concentrates on one that seems to be closest to the center of the group, and thinks about what that fixture is made of, dissecting it in his mind until he is picturing the individual molecular bonds involved in their existence. Then, he imagines that he is pulling those bonds apart until they break with a snap.
[ +- ] Shatter
(2 Intellect points): You interrupt the fundamental force holding normal matter together for a moment, creating the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, attacking all creatures and objects in the area for 1 point of damage. Because this is an area attack, adding Effort to increase your damage works differently than it does for single-target attacks: for each level of Effort applied to increase the damage, add 2 points of damage to each target. If you increase the damage through Effort, even if you fail your attack roll, all targets in the area still take 1 point of damage. Action.