OOC Thread

load previous
Mar 21, 2018 5:33 pm
CancerMan says:
Naatkinson says:
You will eventually graduate to a level 1 classed character.

Ok, how's this sound?

Expert: Proficiency in light armor and simple weapons, 2 skill proficiencies

Adept: proficiency in simple weapons, 2 cantrips from a single class

Warrior: proficiency in light and medium armor, simple weapons, and _ martial weapons (thinking either 3, 4, or all)

Upon graduating to level 1:
Experts end up having one more skill than appropriate for their class
Adepts end up with one more cantrips than normal
Warriors get ???
I'd figure Warriors could start with 3 martial weapons (similar to Weapon Master feat).

As for moving to level 1, I'm thinking that most players would pick one of the fighter classes if they started at Warrior, so they'd already get access to martial weapons. Not saying that's the only choice, of course, but if someone starts as a warrior it seems natural they'd stick to it. What if a Warrior instead gets expertise in one weapon of choice? This is a modification of the Weapon Mastery Feats from the UA: Feats article.

We could pick one weapon and one benefit from the feats and make that a graduation bonus. For example, a Warrior could pick one of the Fell Handed weapons (handaxe, battleaxe, greataxe, warhammer, or maul) and pick one of the benefits (+1 attack, knockdown chance on advantage, disadvantage bonus, or help bonus), and they would have this benefit whenever they used that specific weapon. It feels like an equivalent to one extra cantrip or one extra skill in terms of applicability, at least.
That sounds like a great solution to me!
Mar 21, 2018 5:43 pm
If we're going with the RP idea of being bounty hunters for rented wares, Krogir-Vaam can be the door-kick-in (which is what he might call it anyway with an INT of 7 and WIS of 9).

Aside from what's provided by our backgrounds, do 0-level character have any other starting equipment?
Mar 21, 2018 5:56 pm
Avatar check, btw
Mar 21, 2018 6:01 pm
Hmm... I can't imagine that any smart businessman would entrust the retrieval of magical items to zero-talent nobodies with no real training... no offense to your characters :P

Especially when they were probably lost when experienced adventurers died horrible deaths at the hands of monsters!

As far as other equipment, I'm trying to decide if I want to give a flat amount based on starting "class" or let you guys roll based on your "class"
Mar 21, 2018 6:20 pm
True, we're 0-level. Maybe we're the ones renting the equipment?
Mar 21, 2018 7:02 pm
CancerMan says:
True, we're 0-level. Maybe we're the ones renting the equipment?
Got some would-be adventurers, do we? :)

Len

Mar 21, 2018 8:07 pm
Naatkinson says:
Ohh! How about something like the Caves of Chaos from old-school? A bunch of different dungeons nearby, all supporting various different habitats with different creatures!
That sounds fantastic! Could use any number of dungeons as source material.
Naatkinson says:
Hmm... I can't imagine that any smart businessman would entrust the retrieval of magical items to zero-talent nobodies with no real training... no offense to your characters :P

Especially when they were probably lost when experienced adventurers died horrible deaths at the hands of monsters!

As far as other equipment, I'm trying to decide if I want to give a flat amount based on starting "class" or let you guys roll based on your "class"
Well, we're not zero-talent nobodies. We have a few cantrips, some muscles. A bit better than nobodies. But we do have one HUGE advantage over level 1+ characters.

We are dirt cheap.

Seriously. It would cut into an equipment rental shop' bottom line pretty far if they had to pay real adventurers. Those guys expect payment in GOLD pieces. I mean, a third level adventurer won't get out of bed for less than 100gp. You can't run a business like that. Plus, adventurers are unscrupulous jerks. They're more likely to steal that suit of plate mail than hall it back for a few coins. We don't even use plate mail!

And if we die or get horribly maimed, well, that's no problem for our employer. He/she probably employs lots of street filth. Quantity over quality. The turnover rate is atrocious but its better than the mines. And maybe they provide some other service for us - training. Some old or crippled adventurers are on retainer to teach magical arts, swordsmanship, the art of stealth, etc. Improves the likelihood of our success and keeps us coming back. Really selling the job on the dream of becoming a true adventurer. I imagine these teachers are drunk off their asses and next to useless, a Haymitch from the Hunger Games style, but sometimes we glean a new spell or technique from them.
Mar 21, 2018 8:10 pm
How about this: You are applying for a job, both for money and because there has been an uptick in the number of monster sightings nearby and the town is worried about an attack and wants intel. Before you can work for them, you must head out and prove that you are worth the coin that they're going to pay you for odd jobs here and there.

Len

Mar 21, 2018 8:34 pm
I'm cool with whatever. That sounds good :)
Mar 21, 2018 9:23 pm
I like it.
Mar 22, 2018 8:02 pm
Questions
Q1. Would you like to use XP in this game or milestones? XP seems appropriate somehow, but I want other opinions!
Q2. Low or High magic game?

Comments
C1. A tactical feel sounds like a good fit for this game, so most combats will take place on a grid.
C2. I'm super-duper excited for this game
Mar 22, 2018 8:06 pm
I prefer milestone, and high magic because I feel for the casters.
Mar 22, 2018 8:08 pm
CancerMan says:
I prefer milestone
I generally do too, to be honest. Perhaps it's because of the rolling for stats and money as well as running an old-school module that's making me feel nostalgic for XP. I'd probably end up hating it immediately, though lol
Mar 22, 2018 8:56 pm
Definitely all about the milestone. It just feels more right (because XP management is a demon lord that should be slain in the abyss).

High magic because laserpewpew. :)
Mar 23, 2018 3:17 am
Miletone & high magic for sure!
As posted to the Absences Thread:
Jabes.plays.RPG says:
Going on a trip March 25-29. Posting will be spotty, and the game I DM will take priority over the two-dozen or so other games I'm involved in.

Len

Mar 23, 2018 4:05 am
Milestone and high magic for me as well!
Last edited March 23, 2018 4:06 am
Mar 23, 2018 1:01 pm
Thank you all for talking me out of XP! I get nostalgic sometimes, and then I realize why I hate it :P

For area, you will be located in a village of about 800 people called Teley. It is on the frontier, for sure. Located to the northwest is a mountain range (name pending). To the northeast are forests. A small stream runs through the center of town from the mountains.

That's about all I have so far for the setting! Should be lots of opportunities for adventure, I hope
Mar 23, 2018 1:35 pm
I think Horatio would live on the outskirts of town in a slightly slumped over stone tower. It's held up magically, is actually quite stable, but looks a bit ramshackle.
Mar 23, 2018 9:15 pm
Dramasailor says:
I think Horatio would live on the outskirts of town in a slightly slumped over stone tower. It's held up magically, is actually quite stable, but looks a bit ramshackle.
I like it! Already added it to my draft of the town :)

Still waiting on Len and Jabes to submit characters. No rush, guys, just a status update.

Len

Mar 23, 2018 9:56 pm
Should be done tonight or tomorrow morning. Got hung up on inconsequential details.
load next

You do not have permission to post in this thread.