LMoT - Nightal 26, 1491
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Apr 25, 2018 8:21 pm
Percepty Check
OOC:
Edit:edit: Sorry. Thought i had edited the post. Then I screw up the tags.... Last edited April 26, 2018 2:18 am
Rolls
Perception Check - (1D20+2)
(4) + 2 = 6
Apr 25, 2018 10:00 pm
[ +- ] At the entrance
Huum, that door has been kicked open...
And then to Leylin: I guess you were right about the other two going in by themselves. Quickly, let's catch them up! And has he says that, Spark draws his sword and, if the others follow, pass the door.
Inside, Spark tries to hear any sound that might help to find them (if the path isn't obvious).
And then to Leylin: I guess you were right about the other two going in by themselves. Quickly, let's catch them up! And has he says that, Spark draws his sword and, if the others follow, pass the door.
Inside, Spark tries to hear any sound that might help to find them (if the path isn't obvious).
OOC:
Edit after roll: I just realized that I never got a good roll yet! Hope it means I'll have glorious roll in critical moments...Last edited April 26, 2018 8:02 am
Rolls
Perception check to locate them by ear or eye - (1d20+3)
(4) + 3 = 7
Apr 26, 2018 2:14 am
Ryti/Seron- you can see a heap of bones in the corner of the crevasse. Among them is the half eaten body of a human.
Seron - The bottom of the crevasse feels unnaturally cold to you. You notice toward the northern bridge a hole about 3 foot round in the side of the embankment. The embankment itself appears as if it would be quite easy to climb up.
Seron - The bottom of the crevasse feels unnaturally cold to you. You notice toward the northern bridge a hole about 3 foot round in the side of the embankment. The embankment itself appears as if it would be quite easy to climb up.
Apr 26, 2018 8:19 am
Right before Sparks charged in, Leylin muttered something incomprehensible under his breath and a warm and soothing feeling enveloped both him and his companions...
Soothing Presence (+6 temp HP)
Soothing Presence (+6 temp HP)
Apr 26, 2018 1:37 pm
Just need actions from Ryti and Seron following their perception check results...
Apr 26, 2018 1:57 pm
OOC:
Any chance I get the sense that this might be a type of liar or some creatures home? I'm going to still throw the rope and bag of ball bearings from earlier if that's alright? Even if it's just to keep me from falling again.Apr 27, 2018 2:24 am
Seron easily climbs up the embankment.
OOC:
make an insight check. And Ryti needs to declare an action or the Nothic will take another turn. Apr 27, 2018 2:26 am
Quote:
Seron takes in the side of the deep trenchOOC:
what do you mean by this statement?Apr 27, 2018 2:54 am
Ryti claps and jumps up and down "You good climb! Ryti like climb to; my do tree, not stone but."
HypCo sent a note to Sclasclemski
Apr 27, 2018 10:48 am
Sclasclemski sent a note to HypCo
At the same time Two elves and a Hobgoblin appear from the same entrance. You recognize Leylin and Gu’lorg but the third person is a stranger.
OOC:
rollingRolls
Claw, slashing>Mynok - (1d20+4, 1d6+3)
1d20+4 : (3) + 4 = 7
1d6+3 : (2) + 3 = 5
Claw, slashing>Mynok - (1d20+4, 1d6+3)
1d20+4 : (18) + 4 = 22
1d6+3 : (6) + 3 = 9
Apr 27, 2018 10:50 am
Missing badly with his first strike the Nothic brings the second claw upwards and catches Mynok underneath his armor at his abdomen. He draws back his claw with blood on the tips.
OOC:
The gang is finally back together. Good guysbare upApr 27, 2018 12:20 pm
Gu’lorg sees the nothic fighting the large person that he doesn’t recognize, and in order to get a better vantage point, Gu’lorg rushes to the other side of the bridge, raises his hand to the creature, and a ray of frost leaps for the monster that used to be an arcane spell caster.Forgot to roll initiative.
[ +- ] Ray of Frost (Evocation)
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Range: 60 feet
Components: V, S
Duration: Instantaneous
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Last edited April 27, 2018 12:35 pm
Rolls
Ray of Frost attack vs. Nothic (cold dmg, reduced movement) - (1d20+5, 1d8)
1d20+5 : (13) + 5 = 18
1d8 : (2) = 2
Initiative - (1d20+5)
(18) + 5 = 23
Apr 27, 2018 12:22 pm
OOC:
Please, no more bad rolls...Edit after roll: YEAH!
Last edited April 27, 2018 12:23 pm
Rolls
Initiative time ! - (1d20+4)
(17) + 4 = 21
Apr 27, 2018 12:40 pm
By the holy breath of the Dragon, what is this creature?!
To Leylin and Gu'lorg, pointing at Mynok: He doesn't look like a bandit, is he one of us? As he says this, Spark rushes into the cave toward the creature roaring an incantation in primordial and, as soon as he's at 15 feet of it, a huge lash of lightning energy jumps from him to strike the one-eye aberration.
You! Come here and surrender, or you'll face divine justice on spot!
Edit: using a spoiler tag is indeed clean for spells
To Leylin and Gu'lorg, pointing at Mynok: He doesn't look like a bandit, is he one of us? As he says this, Spark rushes into the cave toward the creature roaring an incantation in primordial and, as soon as he's at 15 feet of it, a huge lash of lightning energy jumps from him to strike the one-eye aberration.
[ +- ] Lightning Lure
Evocation cantrip
Casting Time: 1 action
Range: 15 feet
Components: V
Duration: Instantaneous
You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
Casting Time: 1 action
Range: 15 feet
Components: V
Duration: Instantaneous
You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
You! Come here and surrender, or you'll face divine justice on spot!
Edit: using a spoiler tag is indeed clean for spells
Last edited April 27, 2018 1:59 pm
Rolls
Lightning Lure (if save fails) - (1d8)
(4) = 4
Apr 27, 2018 12:43 pm
OOC:
Btw, I was referring to "100ft to forest" part on the map. If we entered the tunnel last turn - it should take us longer to reach the place where action is happeningload next