LMoT - Nightal 26, 1491

Mar 26, 2018 8:47 pm
Weather Report: You awaken to an average winter day. The sky is clear of clouds thanks to the light wind. Low of 24degF and a high of 40degF

The day is yours with a bright sky. You all feel rested having spent a night in a proper bed. No longer on the road you feel as though you are now ready to tackle the task ahead.
Mar 26, 2018 9:55 pm
Gu'lorg walks into the common area, thanks the man at the front desk, and asks for a bite to eat for breakfast.
Mar 26, 2018 11:02 pm
I return to the mining office after I eat what ever is cheapest on the menu.
Mar 26, 2018 11:38 pm
Gu’lorg/Amaris - the tavern offers a two breakfast options this morning

Pickled sausages - 3cp
Porridge - 2sp

Amaris - after finishing your food you head back over to the Phandalin Miner’s Exchange. You enter the plain looking building to find a small area, large enough for maybe 8 people. Straight ahead is a counter that runs the width of the room with opening like that which you would see at a bank. The area around the opening is barred from the counter to the ceiling. A door is to the right that you would assume is locked. Sitting at a desk that you can see through the bars is a human woman in her early forties sporting straight, jet black hair. She is average height and build and wearing good quality clothes with thick hide boots and a leather coat.

As you enter she picks her head up in your direction.

"Good morning, can I help you?
Mar 26, 2018 11:44 pm
I need to speak with whomever is in charge, right now, it is urgent. I say, standing straight.
Mar 26, 2018 11:58 pm
She laughs to herself, "You’re looking at her cowboy. Question is still how can I help you?
Mar 27, 2018 12:33 am
  After finishing his trance a few hours before dawn, Leylin spent the rest of the night reminiscing the adventure he had and analyzing his actions during it. He sat in meditative position and replayed some scenes, altering them, trying to learn from that experience...
  About hour past dawn he got down to the common room, bought some sausage and left the inn, making his way to the center of the town.
Kuroi sent a note to Sclasclemski
Mar 27, 2018 12:36 am
So, I hear you've been having some issues with the Redbrands, yes? I have a solution if you'd be willing to help.
Mar 27, 2018 1:01 am
[ +- ] Leylin
[ +- ] Amaris
Mar 27, 2018 1:04 am
Kuroi sent a note to Sclasclemski
Last edited March 27, 2018 1:06 am
Mar 27, 2018 1:12 am
I’m trying to get to their leader and figure out who he is. To do that, I need it to seem like I got you in line. I need you to give me what they claim you own. I promise you will get it back.
Mar 27, 2018 1:18 am
Sclasclemski sent a note to Kuroi
Mar 27, 2018 1:27 am
[ +- ] Amaris
Mar 27, 2018 1:34 am
That sounds grand, but I need proof that you fell in line so I can get a meeting.
Mar 27, 2018 1:38 am
Kuroi sent a note to Sclasclemski

Rolls

Sleight of Hand (prof. from Nomadic Mind) - (1d20+6)

(15) + 6 = 21

Mar 27, 2018 1:42 am
[ +- ] Amaris
Mar 27, 2018 1:45 am
Please, ma’am. I’m a nobody in this town. I swear on my father’s grave either your money will be returned or my life will be ended.

Rolls

Persuasion if needed - (1d20+1)

(12) + 1 = 13

Mar 27, 2018 3:47 am
Seron awakes to a new day and after preparing his things heads back to the common area and sits at the table with Gu'Lorg. Early riser, huh? Porridge as well as pickled sausages for me please. He grabs the chair by the seat and brings it into the table closer. Haven't seen Sariel this morning have you?
Mar 27, 2018 4:21 am
Sariel comes down to the common room. That was the first time she's slept in a bed in years. It was horrible; her back is aching from the soft mattress.

"I'm here" she grumbles.

"So, we gotta lead on this druid? Seems like all people are talking about are these Redbrands. "
Last edited March 27, 2018 4:29 am
Mar 27, 2018 10:31 am
[ +- ] Amaris


Sclasclemski sent a note to Kuroi
Mar 27, 2018 10:41 am
Kuroi sent a note to Sclasclemski
Mar 27, 2018 11:40 am
Fine, just one last question. Do you have any poisons I can purchase? No one else seems to.
Mar 27, 2018 1:26 pm
Sclasclemski sent a note to Kuroi
[ +- ] Amaris
Mar 27, 2018 1:34 pm
Kuroi sent a note to Sclasclemski
Mar 27, 2018 1:48 pm
I make my way to the manor.
Mar 27, 2018 3:39 pm
Sclasclemski sent a note to Kuroi
[ +- ] Amaris
Mar 27, 2018 4:00 pm
Morning Sariel, you had mentioned last night something about checking with someone named Qelline. He says as she sits before taking a bite of food. I can understand why everyone is concerned with these Red idiots. They seem to be a pretty big problem. He says before taking another bite.
Mar 27, 2018 4:07 pm
Gu'lorg eats his porridge and sausages, half-wishing that it could be some more fresh meat. He doesn't gripe about it, but eats the food and wears a gracious look on his face. He looks up at Sariel: Amaris seems to have cooked up a plan to deal with this Redbrand threat, but it doesn't seem like he is being very successful, by the looks of that woman over there. Gu'lorg points to Halia. Maybe we should help with this town's bandit threat, and then we can proceed to more pressing matters in the world.
Mar 27, 2018 4:10 pm
OOC:
Gulorg...Amaris's exchange occurred at another location...the Phandalin Miners exchange...sorry if I did not describe that well enough.
Mar 27, 2018 4:11 pm
"Right. Got too late last night. I'd appreciate if you came along. What's your read on this bandit situation? Worth delaying our search for Gundren?"
OOC:
Sariel isn't a penny pincher and will get both breakfast options, bringing her town expenses to 1 gp, 8 sp, 3 cp. Will abbreviate this as 1.83 gp for the future.
Last edited March 27, 2018 4:12 pm
Mar 27, 2018 4:15 pm
Turning to Gu'lorg:

"It does seem that Gundren is in some pretty hot water. It might be worth getting this town on our side. We'll need all the resources we can get."
OOC:
I'm okay if the group wants to deal with the bandits first.
Mar 27, 2018 4:16 pm
She's coming around. Worry about yourselves, first. Perhaps you should wonder why you haven't gotten her on board before you wonder if I have.
Mar 27, 2018 4:33 pm
"What's this plan you're cooking up, Amaris? Truth be told, I'm coming around more to this idea."

She summons forth her shadow armor from wisps of smoke.
OOC:
From false life: 8 temp hp


"Might be good to run this through the paces before the main event."
Last edited March 27, 2018 4:40 pm
Mar 27, 2018 4:34 pm
Kuroi sent a note to Sclasclemski
Mar 27, 2018 5:13 pm
OOC:
Switching to notes permanently if you are separated in a group of 2 or less...spoilers may be used for larger groups...Amaris is currently away from the group...as is Rymente.
Sclasclemski sent a note to Bigdogg1990
[ +- ] Sariel, Seron, Gulorg, Leylin
Mar 27, 2018 5:18 pm
[ +- ] Sariel, Seron, Gu'lorg, Leylin
Mar 27, 2018 5:55 pm
Bigdogg1990 sent a note to Sclasclemski
Mar 27, 2018 6:24 pm
[ +- ] Sariel, Seron, Gu'lorg, Leylin
Mar 27, 2018 7:07 pm
Sclasclemski sent a note to Bigdogg1990
Mar 27, 2018 7:24 pm
Bigdogg1990 sent a note to Sclasclemski
Mar 27, 2018 7:41 pm
Sclasclemski sent a note to Bigdogg1990
Mar 27, 2018 7:44 pm
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Mar 27, 2018 7:46 pm
Sclasclemski sent a note to Bigdogg1990
Mar 27, 2018 8:25 pm
Bigdogg1990 sent a note to Sclasclemski

Rolls

Secret Roll

Secret Roll

Mar 27, 2018 8:34 pm
Sclasclemski sent a note to Bigdogg1990
Mar 27, 2018 8:37 pm
Sclasclemski sent a note to HypCo
Mar 27, 2018 8:40 pm
Bigdogg1990 sent a note to Sclasclemski

Rolls

Secret Roll

Secret Roll

Mar 27, 2018 10:14 pm
Sclasclemski sent a note to Bigdogg1990

Rolls

Secret Roll

Mar 27, 2018 10:23 pm
[ +- ] Sariel, Seron, Gu'lorg, Leylin
Mar 27, 2018 10:23 pm
Sclasclemski sent a note to Bigdogg1990

Rolls

Secret Roll

Secret Roll

Mar 27, 2018 10:25 pm
Sclasclemski sent a note to Bigdogg1990
Mar 27, 2018 10:26 pm
[ +- ] Sariel,Seron,Gu’lorg,Leylin
Mar 27, 2018 10:39 pm
Percepting perceptive perception

Rolls

Perception Check - (1D20+2)

(1) + 2 = 3

Mar 27, 2018 10:47 pm
Perception

Rolls

Perception - (1d20)

(2) = 2

Mar 27, 2018 10:49 pm
Bigdogg1990 sent a note to Sclasclemski
Last edited March 27, 2018 10:55 pm
Mar 27, 2018 11:06 pm
Sclasclemski sent a note to Bigdogg1990
Mar 27, 2018 11:21 pm
Bigdogg1990 sent a note to Sclasclemski
Mar 27, 2018 11:31 pm
Sclasclemski sent a note to Bigdogg1990
Mar 27, 2018 11:42 pm
.

Rolls

perception - (1d20)

(5) = 5

Mar 27, 2018 11:43 pm
Bigdogg1990 sent a note to Sclasclemski
Mar 27, 2018 11:46 pm
Sclasclemski sent a note to Bigdogg1990
Mar 28, 2018 12:02 am
Bigdogg1990 sent a note to Sclasclemski
Mar 28, 2018 12:21 am
Bigdogg1990 sent a note to Sclasclemski
Mar 28, 2018 12:28 am
Sclasclemski sent a note to Bigdogg1990
Mar 28, 2018 12:37 am
Bigdogg1990 sent a note to Sclasclemski
Mar 28, 2018 12:38 am
Sclasclemski sent a note to Bigdogg1990
Mar 28, 2018 12:41 am
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Mar 28, 2018 12:54 am
Sclasclemski sent a note to Bigdogg1990
Mar 28, 2018 12:57 am
Bigdogg1990 sent a note to Sclasclemski
Last edited March 28, 2018 12:58 am

Rolls

Secret Roll

Secret Roll

Secret Roll

Mar 28, 2018 1:42 am
[ +- ] Stonehill Inn group
Mar 28, 2018 2:30 am
Which way?! As he erupts from his chair heading for the door. "You all coming?"
Mar 28, 2018 2:36 am
Pip heads for the door, follow me and I’ll show you.
Mar 28, 2018 4:50 am
Gu’lorg heads out with Seron, holding something in his pocket with one hand and pointing to Seron with the other.
chief12justice sent a note to Titan
Mar 28, 2018 4:55 am
Gu’lorg then does the same thing, pointing to Sauriel.
chief12justice sent a note to lenpelletier
If there is time, he also points to Leylin:
chief12justice sent a note to Kuroi
Mar 28, 2018 5:02 am
Sariel is quick to follow.

The sooner we take care of these bandits, the sooner we can get on with Cragmaw Castle.

She figures Lathandar won't mind if we make a short detour to deal with some thieves and murderers.
Mar 28, 2018 7:30 am
HypCo sent a note to HypCo
Mar 28, 2018 9:45 am
Sclasclemski sent a note to HypCo
Mar 28, 2018 9:47 am
As the four of you follow Pip quickly down the street, you turn the corner of the building he points at and are surprised to see Rymente already here standing overtop the body. The Redbrands are no where in site. As you step forward closer you quickly recognize the body.

It is the body of Amaris.
Mar 28, 2018 10:08 am
Kuroi sent a note to chief12justice
OOC:
Sorry guys, have a bit tough week here. Leylin had a lot to tell you, but let's presume that he was interrupted by this scene we have going.
  Leylin approaches the body and checks for life signs...

Rolls

Medicine - (1d20+3)

(20) + 3 = 23

Mar 28, 2018 10:19 am
He is not breathing. He is dead.
Mar 28, 2018 10:22 am
— Well, that answers the question of "what Amaris been up to?" ... , says Leylin as he stands up while shaking his head. Rymente, anything to add? From what we heard - it was done by "Redbrands".
Last edited March 28, 2018 10:23 am
Mar 28, 2018 11:04 am
HypCo sent a note to HypCo
Without looking from the body "We drag his body to these 'Redbrands' and give them an equal fate. We will paint their walls in their blood, they wish to be called the Redbrands, we will brand them in red. Those that don't fall to our weapons, will drown in the blood of their companions then we will kill their name."
Mar 28, 2018 11:15 am
— Good plan... But do you know where their base is?
How many of them there are? There's a good saying - "Revenge is a dish best served cold".


  Leylin glances around to see if anyone is paying attention to their group.
Last edited March 28, 2018 11:15 am

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Mar 28, 2018 11:37 am
Sclasclemski sent a note to HypCo
The innkeepers son is still standing nearby, There were four of em. I bet they went back to the Sleeping Giant. Should we get the townmaster?
Mar 28, 2018 11:54 am
  Leylin turns towards the boy.

— I doubt that he will interfere... Since he stayed idle before., Leylin shakes his head. Can you call Sister Garaele over?
Mar 28, 2018 11:59 am
The boy nods his head and takes off at a sprint.
Mar 28, 2018 12:56 pm
OOC:
I actually planned to send him away so that's there would be only us - to discuss what to do next :)
Mar 28, 2018 1:19 pm
OOC:
Proceed - post never happened
Mar 28, 2018 3:20 pm
Who knows about the Sleeping Giant? Can we get some intel on that location? Maybe talk to someone in the town who drafted the building?
Mar 28, 2018 3:55 pm
— I have some... aquiantances here. It's possible t inquire about those things. Let's not forget Sildar - he definetly have some contacts around this town. I say - we take care of our friend's body and move to the inn to meet with Sildar and plan our movements from there.

Kuroi sent a note to HypCo
Mar 28, 2018 4:41 pm
Seron upon gathering with the rest of the group lowered his voice. I heard of a secret tunnel in the woods that one Carp Alderleaf had found, but was almost caught by these idiots. Perhaps we start there?
Mar 28, 2018 5:29 pm
Rymente clutches the sides of his head and falls to his knees. He looks up and glares at Leylin "Stay...the...fuck...out of my head."
Mar 28, 2018 8:45 pm
Sariel looks down at the body of her friend, her fists clenched tight. Her shadow begins to grow, mutate into the silhouette of a vile demon of vengeance.

She spits through clenched teeth: "Fucking hell."

Amid the chaos of Rymente screaming and everyone talking over each other, she dons her shield and draws her mother's black blade.

To Seron, with murder in her eyes, she says: "Secret entrance? Perfect."

She turns to everyone else.

"Amaris wouldn't have gone down easy. Whoever did this is one strong sonovabitch, but I aim to make them pay. Anyone else?"
Mar 28, 2018 8:46 pm
  Leylin looks at Rymente bemusedly, shrugs his shoulders and bows slightly.

— I apologize. It looks like you have very limited knowledge of those powers... I wasn't "in your head", only my voice was sent ... It's close to the spell Gu'lorg used, but without reply ability., Leylin scratches back of his head, If you want - I can teach you... Later.
Mar 28, 2018 8:57 pm
Yes, but I'm not sure where it is. The one who found it is only a boy. Perhaps we can ask?
Last edited March 28, 2018 8:58 pm
Mar 28, 2018 9:15 pm
Let's go, quickly. Seron, lead the way to the boy.
Mar 28, 2018 9:16 pm
Sariel will track down the boy and elicit his help along with anyone else who wishes to come.
OOC:
If Sariel finds the boy, she'll leverage her Heart of Darkness feature to gain his help.
[ +- ] Heart of Darkness
Last edited March 28, 2018 9:46 pm
Mar 28, 2018 9:23 pm
OOC:
before you al are able to walk away, the boy Pip will return with Sister Garaele. Let me know when you are done with this conversation.
Mar 28, 2018 9:25 pm
Rymente stands and gets in Leylin's face "I do not care if it was 'only your voice' I do not want you in my head nor do I wish to beset those troubles on others with your teachings—stay out of my head." He begins to walk away before the boy returns.
Last edited March 28, 2018 9:25 pm
Mar 28, 2018 9:28 pm
  Supressing urge to facepalm, Leylin loudly sighs and turns towards Sariel.

— Do you know where they are right now? How many of them there are? If there are any innocents ... Oh, hello again Sister... , Leylin looks at arrived sister Garaele, As you can see - there's been a situation. Apparently Redbrands killed one of my companions, his name was Amaris. Can I trouble you with attending to his body while we're going to... deal with this?
Mar 28, 2018 9:31 pm
As this conversation continues Pip returns with Sister Garaele in tow. As she approaches she sees the body and shakes her head in despair. She looks to Leylin, What happened? I have a feeling that I already know the answer.
Mar 28, 2018 9:41 pm
Hey Pip, did your friend Carp, say where this entrance was in the forest?
Mar 28, 2018 9:53 pm
"Rymente, I like your style. Let's go make that blood drowning thing happen."

"Don't worry Leylin, we'll leave a couple for you."
Mar 28, 2018 10:04 pm
Of course, I’m so sorry. Would you just help take him back to the temple. Sister Garaele requests of those of you still gathered.

She speaks in a lowered tone but still audible to anyone standing there, There is a possibility still that he could be revived. Unfortunately it would require a gemstone of great value. 500gp to be exact
Mar 28, 2018 10:06 pm
Pip is shake by Seron mentioning his name Im sorry, I’ve never seen a dead person before. It takes him a another moment to acknowledge your question, Carp, no he just said it was somewhere in the woods south of the manor. I’m sure he could show you.
Mar 28, 2018 10:08 pm
Seron leads the boy back to the Stonehill Inn, his palm flat on his back the entire time leading him away from the scene See to your parents son. Can you point me to where I can find Carp? He asks before returning to help carry the body of his new groups friend.
Mar 28, 2018 10:09 pm
Bring us to Carp, cub! This is the Common translation for the normal word for a hobgoblin child, you see.
Mar 28, 2018 10:10 pm
Another figure approaches the scene, one who you all eventually recognize as Sildar Hallwinter. You are not used to seeing him cleaned up and dressed.

what in the hell is going on here? The whole damn town is going crazy!
Mar 28, 2018 10:17 pm
He's pretty shaken Gu'lorg, let him just show us and get some comfort from his parents.
Mar 28, 2018 10:17 pm
"Good; enough useless talking." He replies to Sariel.

"We march on the redbrands, if you don't help, you are part of the problem." He responds to Sildar as he makes his way to thhe Sleeping Giant.
Mar 28, 2018 10:23 pm
Sildar responds to Rymente in a raised voice now that he understands what is happening, Mind your temper boy, that is unless you wish to join your friend. You would walk blindly into combat out of emotion? Make the same mistakes of poor Amaris here and you will be placed right next to him on the pyre.

Calming down slightly, clearly upset to see one of the people that had just risked their lives for him lying dead on the ground. patience, I tell you, you can and will get your revenge.
Mar 28, 2018 10:27 pm
Pip tells Sariel And Gu’lorg where to find the Alderleaf farm and promptly runs back to the Stonehill inn.
Mar 28, 2018 10:28 pm
— Finally... Someone with common sense., Leylin nods to Sildar and turns to the sister, We don't have even tenth of this amount between all of us... What is the deadline for this ... Ritual?
Mar 28, 2018 11:07 pm
"He wasn't my friend." Rymente states bluntly "If you think I do this to revenge his death, you are a fool. Patience...is that the word the townmaster uses? That this town uses? As they sit back in fear and let these 'redbrands' murder as they please? Patience only gives those fucks more time to gain power. I do not see what waiting, standing around asking useless questions, gains us. They expect us to cower in fear, not to strike back in retaliation. Enjoy licking the bottom side of their boot while you burn your friend while those that want to make a difference actually do something about it." He looks at Sariel before leaving for the Sleeping Giant.
Last edited March 28, 2018 11:43 pm
Mar 28, 2018 11:10 pm
Sister Garaele speaks softly, I do not know, I have never personally performed the ritual myself. Though I have seen it done several times. However if the gemstone cannot be acquired then it is all for nought anyway. The only person around here who is likely to have such an item would be Halia Thornton and she is not one that would give a break to someone in need. I’m sorry. Let’s get his body back to the temple and I can begin preparing his body for funeral.
OOC:
Ok who is doing what? It got kinda crazy for a hot minute there.
Mar 28, 2018 11:14 pm
OOC:
Going to help carry the body back ad then go see this Carp and investigate the passage.
Mar 28, 2018 11:15 pm
Sildar watches as Rymente walks away, Be careful of that boy. A strong will can be quite the asset in battle but so have lived long enough to know when to strategize. Looking around at the remaining group, Once your friend here is taken care of, meet me at the townmasters hall. We have some things to discuss. The Redbrands are at the top of that list. He begins to walk away, stops and turns around, I am sorry for your friend here. I know you all didn’t know each other long but you shared in battle. And that means something. catching everyone’s eyes he turns and this time does not stop as he walks away.
Mar 28, 2018 11:43 pm
OOC:
Going to the Sleeping Giant* (sorry got the names confused) where the inn boy said they probably went.
Mar 29, 2018 12:12 am
OOC:
was gonna ask that actually

Rymente>Sleeping Giant
Seron>Shrine of Luck
Leylin>?
Sariel>?
Gu’lorg>?
Mar 29, 2018 12:30 am
Sariel can't believe what she's hearing. She yells back at Sildar:

"You talk about walking blindly into combat? Well Rymente literally did walk in blind, back in that goblin cave TO SAVE YOUR LIFE. And so did AMARIS!"

"You want to strategize? Where were your grand stratagems when the goblins jumped you and Gundren? When the dwarf you were supposed to protect was taken captive? I don't think you have any ground to stand on to tell us how to strategize. We killed every goblin in that cave by running in there blind, goblins you couldn't handle."

"I'm done. This is the plan: there are four men who just killed our friend in the Sleeping Giant. We beat them to a bloody pulp and then get them to tell me where this secret entrance is."


"Rymente is right, there's been too much waiting already. If anyone wants to come and avenge Amaris's death, let's go."

She stalks off to join Rymente.
Last edited March 29, 2018 12:40 am
Mar 29, 2018 1:41 am
Seron sighs as everyone stalks off to leave their friend in the ally. "Wouldn't it be sweeter to have those four men find the rest of their "friends" in the same state?" He follows this up with a mumble. "I know I'd like to see their faces."
Mar 29, 2018 1:54 am
Rymente>Sleeping Giant
Seron>Shrine of Luck
Leylin>?
Sariel>Sleeping Giant
Gu’lorg>?
Mar 29, 2018 2:16 am
The tactical hobgoblin side of Gu’lorg restrains him from going in blindly.

He follows Seron, but he mutters something that magically no one can hear, pointing at Sariel.

chief12justice sent a note to lenpelletier
He then points down the road towards Rymente:

chief12justice sent a note to HypCo
Mar 29, 2018 7:36 am
  Twitching when Sariel screams that they "walked in blindly" into the goblins' cave, Leylin thinks:

  ⟦And the fact that I was scouting ahead was just a minor inconvenience....
R-r-right...


  He speaks to the Sister:

— You're right, let's tend to his body first.
OOC:
Leylin goes to Shrine of Luck
Mar 29, 2018 10:58 am
OOC:
It looks like the shrine is the same way as the sleeping giant, if that isn't the case and this doesnt make sense, feel free to remive it DM.
Rymente stops, shakes his head and hits the side of it a couple times with his palm then waits for Gu'lorg to catch up to him; stopping him.

"I will give you the same curtisy as I did the other; stay out of my head. Don't fill it with your stupid, hypocritical book quotes. They are taking their ease, they know they have this town beneath them. They are unprepared, they're cocky, because they think everyone is too afraid to do anything about them. If we all storm in there by force, they will not know what hit them until it's too late."
Mar 29, 2018 11:01 am
OOC:
Amaris was killed on the street between the Stonehill and the Sleeping Giant.
Mar 29, 2018 2:39 pm
Sclasclemski sent a note to HypCo,lenpelletier
Sclasclemski sent a note to Kuroi,Titan,chief12justice
Mar 29, 2018 3:32 pm
[ +- ] Gu'lorg, Seron, Leylin
Last edited March 29, 2018 3:32 pm
Mar 29, 2018 5:36 pm
"Men just murdered a comrade that risked his life to rescue you from being eaten by goblins. Two of the others that rescued you are going off to find vengeance, but you choose to quotes books instead of draw steel?

I understand the value of a good plan, but what better plan are you waiting for? Rymente is right and you know it."
[ +- ] Rymente, Sariel
Mar 29, 2018 5:54 pm
Sclasclemski sent a note to lenpelletier,HypCo
Mar 29, 2018 8:25 pm
Titan sent a note to chief12justice
Seron will assist laying the body where the priestess designates with great care, ensuring the eyes are closed, the arms are crossed and his feet laid together in proper fashion. He deserves all the respects of a hero. He says placing Amaris' sword in his hands. "Rest well, and thank you." Before turning to the sister "Tomorrow morning would be splendid. We plan on having a plan to deal with these people." He pauses looking upon the body. "Ready to go see about this secret entrance? Perhaps our friends will cause enough of a stir for us to slip in."
Mar 29, 2018 8:37 pm
chief12justice sent a note to Titan
We should head over there now. I figure you're right, and those two dhuuch are probably causing a ruckus at the Sleeping Giant. We can get there without much issue, I would think.

Gu'lorg jogs over to the Sleeping Giant, hoping that his friends behind him follow. He looks around the place, investigating it for places to sneak in.
OOC:
Wow, a 1?!? Geez, he's not very good, even though he's proficient at investigating, I guess *lol*.
Last edited March 29, 2018 8:37 pm

Rolls

Intelligence (Investigation) - Finding ways into the Sleeping Giant - (1d20+5)

(1) + 5 = 6

Mar 29, 2018 8:53 pm
Seron follows after Gu'lorg whispering "Thought we were going to get Carp so he could show us the secret entrance?
Mar 29, 2018 9:14 pm
You do that. I'll keep an eye out here, see if I can notice anything. I'll draw my hood; hopefully, that doesn't draw too much attention.
Mar 29, 2018 9:15 pm
Gu'lorg pulls a hood over his head in the shadows of the neighboring building.
Mar 29, 2018 10:01 pm
Want us to come back for you when we find out where it is? He starts to turn towards the Carp farm pointed to by Pip. What do you want to do Leylin?
Last edited March 29, 2018 10:02 pm
Mar 29, 2018 10:18 pm
Nah, send a whelp back to me to let me know where it is.

Gu'lorg tosses a gold coin at Seron. They usually take to these things.
Mar 29, 2018 10:46 pm
Bigdogg1990 sent a note to Sclasclemski
Mar 29, 2018 11:34 pm
Seron takes off towards find this Carp.
Mar 30, 2018 1:05 am
Gu’Lorg- having never seen the Sleeping Giant before you don’t know the layout.
OOC:
waiting on Rymente and Sariel to make an action b fire I move on with you guys at the Sleeping Giant as they would have gotten there way before you.
Sclasclemski sent a note to Bigdogg1990
Seron - standby
Mar 30, 2018 4:33 am
OOC:
Guys, I'm happy for you enthusiasm... But can you please wait for a reaction from the character in the same scene as you? Right now you've completely ignored Leylin as he wasn't even there.
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Mar 30, 2018 5:40 am
Sariel looks over to Rymente.

"Let's go."

She opens the door and walks in and takes a look around inside the Sleeping Giant.
Mar 30, 2018 10:25 am
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Mar 30, 2018 12:47 pm
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Mar 30, 2018 1:17 pm
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Mar 30, 2018 3:16 pm
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Mar 30, 2018 3:43 pm
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Mar 30, 2018 7:35 pm
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Mar 31, 2018 1:04 am
Gu’lorg doesnt want to leave his friends alone in the Sleeping Giant. He points to Seron.

chief12justice sent a note to Titan
Gu’lorg approaches cautiously, trying to find his friends Rymente and Sariel.
Last edited March 31, 2018 1:05 am
Mar 31, 2018 3:56 am
Len sent a note to HypCo
Mar 31, 2018 1:33 pm
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Rolls

Perception

Mar 31, 2018 2:21 pm
Len sent a note to HypCo

Rolls

Secret Roll

Mar 31, 2018 5:10 pm
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Mar 31, 2018 5:31 pm
Sclasclemski sent a note to lenpelletier,HypCo
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Mar 31, 2018 5:45 pm
Len sent a note to HypCo

Rolls

d20 - (1d20)

(1) = 1

Mar 31, 2018 5:47 pm
Len sent a note to HypCo
Last edited March 31, 2018 5:47 pm
Mar 31, 2018 6:05 pm
Sclasclemski sent a note to lenpelletier,HypCo

Rolls

Insight

Mar 31, 2018 6:11 pm
Sclasclemski sent a note to lenpelletier,HypCo

Rolls

Secret Roll

Secret Roll

Mar 31, 2018 6:13 pm
Sclasclemski sent a note to lenpelletier,HypCo
Mar 31, 2018 6:36 pm
Len sent a note to HypCo

Rolls

Secret Roll

Secret Roll

Mar 31, 2018 6:41 pm
Len sent a note to HypCo
Last edited March 31, 2018 6:43 pm

Rolls

Eldritch blast attack - (1d20+5)

(2) + 5 = 7

Damage - (1d10+2, 1d6)

1d10+2 : (8) + 2 = 10

1d6 : (3) = 3

Mar 31, 2018 6:42 pm
Len sent a note to HypCo
Mar 31, 2018 7:23 pm
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Mar 31, 2018 8:03 pm
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Mar 31, 2018 8:39 pm
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Mar 31, 2018 10:42 pm
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Apr 1, 2018 3:15 pm
Sclasclemski sent a note to HypCo,lenpelletier
Sclasclemski sent a note to Titan
Sclasclemski sent a note to chief12justice
Apr 1, 2018 3:55 pm
Sclasclemski sent a note to Kuroi,Titan,Bigdogg1990
Apr 1, 2018 4:28 pm
Kuroi sent a note to Sclasclemski,Titan,Bigdogg1990
Apr 1, 2018 4:35 pm
HypCo sent a note to lenpelletier

Rolls

Attack/Damage/Force - (1d20+5, 1d4+5, 2d10)

1d20+5 : (17) + 5 = 22

1d4+5 : (2) + 5 = 7

2d10 : (59) = 14

Apr 1, 2018 7:06 pm
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Last edited April 1, 2018 7:06 pm
Apr 1, 2018 9:31 pm
Sclasclemski sent a note to lenpelletier,HypCo
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Rolls

Orange Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (6) + 2 = 8

Yellow Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (5) + 2 = 7

Green Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (3) + 2 = 5

Apr 1, 2018 9:34 pm
Sclasclemski sent a note to HypCo,lenpelletier

Rolls

Orange - (1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d6+2 : (4) + 2 = 6

Yellow - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (5) + 2 = 7

Green - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (2) + 2 = 4

Apr 1, 2018 9:37 pm
Sclasclemski sent a note to HypCo,lenpelletier
Apr 1, 2018 10:17 pm
Kuroi sent a note to Sclasclemski,Bigdogg1990,Titan

Rolls

Persuasion - (1d20+3)

(20) + 3 = 23

Mantle of Joy advantage - (1d20+3)

(16) + 3 = 19

LenInactive for 15 days

Apr 1, 2018 10:30 pm
Len sent a note to HypCo

Rolls

Hellish rebuke - (2d10)

(86) = 14

Apr 1, 2018 10:45 pm
Sclasclemski sent a note to lenpelletier
Sclasclemski sent a note to Kuroi,Bigdogg1990,Titan

Rolls

Dex save - (1D20+2)

(4) + 2 = 6

Apr 1, 2018 10:48 pm
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Apr 1, 2018 10:49 pm
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Apr 1, 2018 10:53 pm
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Apr 1, 2018 11:18 pm
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Apr 2, 2018 12:30 am
Len sent a note to HypCo

Rolls

Rapier attack on green - (1d20+5, 1d8+5, 1d6)

1d20+5 : (17) + 5 = 22

1d8+5 : (2) + 5 = 7

1d6 : (1) = 1

Apr 2, 2018 12:41 am
Len sent a note to HypCo
Last edited April 2, 2018 12:48 am
Apr 2, 2018 1:06 am
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Apr 2, 2018 1:24 am
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Apr 2, 2018 1:47 am
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Apr 2, 2018 2:33 am
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Apr 2, 2018 2:40 am
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Apr 2, 2018 3:05 am
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Apr 2, 2018 3:06 am
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LenInactive for 15 days

Apr 2, 2018 6:13 am
Len sent a note to HypCo
Last edited April 2, 2018 6:14 am
Apr 2, 2018 9:55 am
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Apr 2, 2018 5:14 pm
HypCo sent a note to lenpelletier
Last edited April 2, 2018 5:31 pm
Apr 2, 2018 5:30 pm
Sclasclemski sent a note to HypCo,lenpelletier

Rolls

Save - (1D20)

(4) = 4

Apr 2, 2018 5:32 pm
HypCo sent a note to lenpelletier
Last edited April 2, 2018 5:40 pm

Rolls

Attack (Prone advantage)/Damage/Force - (1d20+5, 1d20+5, 1d4+5, 2d10)

1d20+5 : (11) + 5 = 16

1d20+5 : (17) + 5 = 22

1d4+5 : (3) + 5 = 8

2d10 : (22) = 4

LenInactive for 15 days

Apr 2, 2018 5:33 pm
Sclasclemski says:
Len sent a note to HypCo,lenpelletier
Len sent a note to HypCo
Apr 2, 2018 6:11 pm
Sclasclemski sent a note to HypCo,lenpelletier

Rolls

yellow>Rymente Shortsword/piercing x2 multiattack - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (3) + 2 = 5

1d20+4 : (3) + 4 = 7

1d6+2 : (3) + 2 = 5

Orange>Sariel Shortsword/piercing x2 multiattack - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (1) + 2 = 3

1d20+4 : (6) + 4 = 10

1d6+2 : (5) + 2 = 7

Apr 2, 2018 6:14 pm
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Apr 2, 2018 6:38 pm
HypCo sent a note to lenpelletier,chief12justice
Last edited April 2, 2018 6:47 pm

Rolls

X= - (1d8)

(3) = 3

Apr 2, 2018 7:23 pm
chief12justice sent a note to HypCo,lenpelletier,Sclasclemski
Last edited April 2, 2018 9:23 pm
Apr 2, 2018 8:54 pm
Sclasclemski sent a note to HypCo,lenpelletier,chief12justice

Rolls

dex saves yellow, yellow, orange - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (4) + 2 = 6

1d20+2 : (19) + 2 = 21

Apr 2, 2018 8:57 pm
Sclasclemski sent a note to HypCo,lenpelletier
Apr 2, 2018 9:50 pm
Len sent a note to HypCo,chief12justice
[ +- ] Stats
Last edited April 2, 2018 9:55 pm

Rolls

Attack on Yellow Brand - (1d20+5, 1d20+5, 1d8+3, 1d8+3)

1d20+5 : (11) + 5 = 16

1d20+5 : (1) + 5 = 6

1d8+3 : (4) + 3 = 7

1d8+3 : (8) + 3 = 11

Apr 3, 2018 12:13 am
Sclasclemski sent a note to lenpelletier,HypCo,chief12justice

Rolls

Secret Roll

Orange>Sariel multiattack Shortsword/piercing - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (5) + 2 = 7

1d20+4 : (16) + 4 = 20

1d6+2 : (3) + 2 = 5

Apr 3, 2018 12:18 am
Sclasclemski sent a note to lenpelletier,HypCo,chief12justice
Apr 3, 2018 12:19 am
Sclasclemski sent a note to Kuroi,Bigdogg1990,Titan
Apr 3, 2018 6:03 am
HypCo sent a note to lenpelletier,chief12justice

Rolls

X= - (1d8)

(8) = 8

Apr 3, 2018 1:19 pm
Len sent a note to HypCo,chief12justice
Last edited April 3, 2018 1:23 pm

Rolls

Rapier attack - (1d20+5, 1d8+3, 1d6)

1d20+5 : (15) + 5 = 20

1d8+3 : (3) + 3 = 6

1d6 : (6) = 6

Apr 3, 2018 3:13 pm
Sclasclemski sent a note to lenpelletier,HypCo,chief12justice

Rolls

Dex save - (1d20+2)

(20) + 2 = 22

Apr 3, 2018 3:16 pm
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Apr 3, 2018 3:50 pm
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Rolls

Ray of Frost (Cold Damage) - (1d20+5, 1d8)

1d20+5 : (2) + 5 = 7

1d8 : (2) = 2

Apr 3, 2018 4:00 pm
OOC:
I think we can drop "note-passing" already :)
Apr 3, 2018 6:19 pm
OOC:
Fine then I will :P
Gu'lorg aims his ray blast but shoots high and wide of the lone redbrand.

Bleeding and in extreme pain, realizing that he has few options left on the table, the bandit once again slashes at Sariel twice with his good hand.

Rolls

orange>Sariel Multiattack Shortsword/piercing - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (2) + 2 = 4

1d20+4 : (5) + 4 = 9

1d6+2 : (4) + 2 = 6

Apr 3, 2018 6:23 pm
His strike is deadly as it again cuts across her armor, this time piercing through and dropping Sariel to the ground seemingly unconcious. He misses with his second attack as he did not anticipate her falling to the ground.
OOC:
Everyone is up

Sariel I will need a death save from you.
MAP
Apr 3, 2018 6:39 pm
Gu'lorg shoots another ray of frost, yelling goblin obscenities as he sees his friend fall.

Rolls

Ray of Frost (Cold Damage) - (1d20+5, 1d8)

1d20+5 : (7) + 5 = 12

1d8 : (5) = 5

Apr 3, 2018 7:04 pm
OOC:
Can Leylin see two Redbrands inside? What is their condition?
Apr 3, 2018 8:56 pm
Gu'lorg's blast of energy is dodged by the Redbrand attempting to hold onto his life..
OOC:
Kuroi and Co...as you approach you see Rymente standing in the doorway of the Sleeping Giant. Just inside the door to his right is the unconscious body of a redbrand. Make a perception check to see if you can see anymore than that.
Apr 3, 2018 10:09 pm
Rymente draws his dagger and lunges at the redbrand.

Rolls

Attack/Damage - (1d20+4, 1d4+2)

1d20+4 : (10) + 4 = 14

1d4+2 : (3) + 2 = 5

Apr 3, 2018 10:56 pm
Perception check

Rolls

Perception - (1D20+2)

(16) + 2 = 18

Apr 3, 2018 11:11 pm
OOC:
lol
Last edited April 3, 2018 11:13 pm

Rolls

Death save - (1d20)

(1) = 1

Apr 3, 2018 11:42 pm
OOC:
Let's see what we can see...

Rolls

Perception - (1d20+3)

(4) + 3 = 7

Apr 4, 2018 12:10 am
Seron - you peer closer just in time to see Rymente step over the unconscious form of Sariel and grab the redbrand with his left hand and then thrust a dagger into the midsection of the thug. Pulling the knife out in a sideways motion, the redbrand falls to the ground attempting to keep his intestines from leaving his body. After a few brief moments he goes limp.
OOC:
Sariel - 0/2
Apr 4, 2018 12:13 am
OOC:
Is Initiative still up?
Apr 4, 2018 12:28 am
Yes until Sariel is dead or stabilized
Apr 4, 2018 12:30 am
Waiting on actions from

Leylin
Seron
Mynock
Apr 4, 2018 12:34 am
  Leylin rushes towards Sariel while grumbling:

— That's why you need reconnaissance before going in... To prevent stupid things happening...

  He pulls out healer's kit and begins applying bandages to her wounds.
[ +- ] Healer's kit
Apr 4, 2018 12:36 am
Sariel is now stable at 0 Hit Points.

Rolls

Sariel unconscious time

Apr 4, 2018 1:00 am
  As he finishes tying the knot on the bandage, Leylin glances at unconscious thug and asks:

— Can someone tie him up and make sure that he is alive enough to answer our questions?
Apr 4, 2018 2:16 am
Gu’lorg breaks the legs off of one of the chairs, ties the unconscious thug to that chair, and steps back to allow one of his friends to wake the redbrand up.
Apr 4, 2018 5:52 am
"Prevent stupid things..." Rymente whispers under his breath "Are you fucking joking?" He walks up to the tied redbrand "Hey buddy! The two of us who are actually doing something really fucked you up regardless of having no 'reconnaissance' and being out numbered, huh?" He grabs the lower jaw and pantomimes movement and speaks out the side of his mouth "Oh, yes." He looks at Leylin, faking surprise and turns back to the redbrand "We have two other 'members', if they would of came instead of wasting time seeking reconnaissance, we would of mopped the floor with you—easily, huh?" he once again feigns the redbrands jaw movement and speaks from the side of his mouth "Oh yes, easily."

Rymente shoves off of the redbrand and turns to Leylin "Wow, you hear that? Tell me recon man, what fucking info did you learn? Must be the fucking knowledge of the gods seeing how it was soo important to get! Seeing how it was more important than coming down here and dealing with the immediate problem! Tell me, what is this VAST amount of knowledge you've learned that you feel gains you the right to fucking insult the ones who actually did shit?!"
Apr 4, 2018 6:14 am
  Leylin stands up and looks at Rymente with cold expression, crosses arm against his chest and replies with voice devoid of emotions.

— You want to point fingers? It was your decision to go here without us. You were so excited to so, that probably walked in after kicking a door in., Leylin scowls. And what would happened if there was a dozen of those thugs? Did you think about that? Apparently, not. You didn't think at all.

  Leylin turns his back on Rymente and approaches the captive redbrand, checking to make sure he won't bleed out before regaining consciousness.
Last edited April 4, 2018 6:14 am

Rolls

Medicine - (1d20+3)

(10) + 3 = 13

Apr 4, 2018 6:38 am
"It was my decision to come here to actually do something, instead of standing around, waiting—and assuming by your glazing over my question and need for a captive—getting nothing worthwhile. We had all the information we needed the second we learned of them. They are dangerous, reckless, and there was four. No other questions needed. If there was more here? Set the fucking building on fire. I was thinking, more than you apparently. I was thinking there is dangerous people in this town that need to be dealt with. They do not fear about murdering in the streets, they do not fear the repercussions because they know there will be none because of 'thinkers' like you. I am their fear— Rymente points to Sariel "We are their fear. Because we don't waste time asking fucking questions. We don't allow them to sit around, laugh, and have merriment after murdering someone in broad daylight; someone that fought along side you. We act. We get results. While you toss empty insults at us and ask questions that lead to immaterial answers." He picks Sariel up and crutches her with his shoulder "Can't wait to see what golden answers you learn from him. Man, I can't wait! Are you going to learn that there is more of them? That will be quite a surprise, huh?" He spits off to the side "Don't forget to make him some tea while you're at it." He begins to exit.
Apr 4, 2018 8:20 am
The redbrand captive is unconscious and stable.
Apr 4, 2018 12:37 pm
OOC:
Sorry, unexpectedly busy few days.


I stand there listening to this bickering. Enough. It does not matter whose fault it is or how we got here. We are here now and we must make due with what we have.

I attempt to wake up the redbrand.
Apr 4, 2018 1:44 pm
  Leylin completely ignores Rymente's speach, not even looking in his direction. He checks redbrands, both captive and killed ones, pockets for anything of note.
OOC:
He isn't looking for money or equipment. More for notes, drawings, something that thugs shouldn't have, etc.
Apr 4, 2018 2:37 pm
Seron walks through the door and into the building walking through the scene stepping over debris and bodies, having ensured Sariels stability. Walking past Rymente as he's wrapping up his speech. "You assume a lot." Shooting him a glance as he passes stepping over a body. "I still contend it would have been much sweeter to figure out where their base is, and let these idiots stumble upon having no friends left." He picks up a chair and takes a seat.
Apr 4, 2018 3:42 pm
Gu'lorg is going to investigate this house, to see if he notices anything hidden or secret (hatches, safes, treasure, anything).

Rolls

Investigation - (1d20+5)

(8) + 5 = 13

Apr 4, 2018 8:38 pm
Kuroi says:
  Leylin completely ignores Rymente's speach, not even looking in his direction. He checks redbrands, both captive and killed ones, pockets for anything of note.
OOC:
He isn't looking for money or equipment. More for notes, drawings, something that thugs shouldn't have, etc.
Searching the bodies you find they had a single short sword and they each where a set of studded leather armor. you find 15 sp combined on three of them. However on one of them you find 3cp, 17sp, 12 gp and 3 gold teeth. as well as 2 additional short swords and a long bow and quiver that you recognize as once belonging to Amaris, your fallen comrade. There is nothing else of note on the bodies.
chief12justice says:
Gu'lorg is going to investigate this house, to see if he notices anything hidden or secret (hatches, safes, treasure, anything).
You find that it is not a house at all, in fact it is a tap room. And looking about you observe the dwarven barmaid and an older patron huddling scared behind the bar in the rear of the building.
Apr 4, 2018 8:58 pm
Gu'lorg walks up to the barmaid and says, my apologies for the hostilities, madame. My name is Gu'lorg, mage of Bargrivyek. We are here on an important mission, and we would like to ask you some questions about these redbrands that were here.
Apr 4, 2018 9:28 pm
  Leylin gathers all redbrand's equpment and money in one pile and Amaris' stuff - in another. Captive redbrand is stripped to his underwear.
Apr 4, 2018 10:30 pm
OOC:
What about my attempt to wake the redbrand?
Apr 5, 2018 2:03 am
Gu’lorg - The dwarven women shakily answers you "I,I don’t know much. They justbcame in to drink. They didn’t speak of there business around me.


Oraten - After a few "gentle" slaps the redbrand eventually awakens. "Wuh, what’s going on?
Apr 5, 2018 2:00 pm
You, pathetic one, tell me where we can find Glastaff! I say, holding my great ax to his throat. And answer quickly, Torm doesn’t like the slow or the liars.

Rolls

Intimidate - (1d20+2)

(1) + 2 = 3

Apr 5, 2018 3:36 pm
You fart as you attempt to intimidate the prisoner, causing him to laugh.
Apr 5, 2018 4:40 pm
We are sorry for the mess her, miss. Gu'lorg hands her 1 gold piece. I hope this covers the cost of our mess here.

Gu'lorg is confused by the humor in flatulence. It must be a human thing.

He looks and points to the other patron, waving his hands, but no one else can hear what he says.

chief12justice sent a note to Sclasclemski
Gu'lorg attempts to intuit the patron's feeling/involvement with the redbrands.

Rolls

Intimidation (towards patron) - (1d20)

(12) = 12

Insight (patron's feeling/Involvement with the redbrands) - (1d20+2)

(8) + 2 = 10

Apr 5, 2018 7:29 pm
— Oh for the love of..., Leylin pushes aasimar aside and get into the face of redbrand. Had a good laugh there, buddy? Enjoyed it? Good. Now look around you and pay close attention to your "friends" on the floor. Right now in your best interest is to tell us what we want to know and this maybe. Just maybe. Will lessen our desire to send you to accompany those "friends". And even if you try to hide anything...

Kuroi sent a note to Sclasclemski
Apr 5, 2018 8:03 pm
Sclasclemski sent a note to chief12justice
Apr 5, 2018 8:04 pm
[quote="Kuroi"]— Oh for the love of..., Leylin pushes aasimar aside and get into the face of redbrand. Had a good laugh there, buddy? Enjoyed it? Good. Now look around you and pay close attention to your "friends" on the floor. Right now in your best interest is to tell us what we want to know and this maybe. Just maybe. Will lessen our desire to send you to accompany those "friends". And even if you try to hide anything...

Make an intimidation check
Apr 5, 2018 8:42 pm
OOC:
Let's roll
[ +- ] Intimidate mem
Last edited April 5, 2018 8:44 pm

Rolls

Intimidation - (1d20+3)

(19) + 3 = 22

Apr 5, 2018 11:06 pm
After a moment you begin to smell something that reminds you of a sewer. The redbrand breaks the awkward silence stammering, "I’ll tell you whatever you want please, jujujust don’t kill me."
Apr 6, 2018 2:23 am
  Leylin scowls and the appearance of the smell and with a quick gesture removes soiled patch on thugs underpants.

— Everuthing you know or heard about Redbrands. Your leader, plans, etc. The more usefull information is - the less is chance of you dying here. And yes, we know about Glasstaff and that your base is under manor's ruins. But you can add details. The more - the better., Leylin smiles at thug. Better - for you.
Apr 6, 2018 1:46 pm
Like why they're so interested in this secret entrance out in the woods. He starts picking through splinters of wood on the floor.
Apr 6, 2018 2:36 pm
He takes a deep gulp and begins spilling his guts. "All I know about Glassstaff is that he is a human wizard. He's called Glasstaff because of the magic staff he carries is made of glass. His chambers are in the western end of the base under the manor. We were hired by some mysterious person known as the Black Spider to frighten off adventurers and intimidate the locals. Why? I don't know, but he sent a few Bugbears to provide us some extra muscle in case we needed it." He looks around at all of you, "What else do you want to know?
Apr 6, 2018 2:48 pm
— How many of you are there in the base? Traps? How can we enter without alerting anyone? So far, you only prolonged your life. A little...
OOC:
Insight check if he tells the truth

Rolls

Insight - (1d20+3)

(18) + 3 = 21

Apr 6, 2018 2:56 pm
OOC:
Rymente - where are you taking Sariel?
Apr 7, 2018 12:10 am
Thinking for a moment, eyes moving left and right. "Well, there’s Glasstaff, and the three Bugbears. Tough to say how many of the men would be around though. Maybe 6 possibly more. Then there’s the hideous eye monster thing that guards the lower section. There’s a room with a large crevasse. That’s where he is. There are some prisoners too. Far as traps I only know of one. It’s a pit that is just north of the stairs as you come down into the base from the manor house. It’s in a hallway that leads to the old crypts. It’s spooky in there. No one goes in there." He begins breathing heavy and talking faster trying to get out as much info as he can. "Two ways in, through the house or through the woods. Through the woods will drop you right into the crevasse area.


Sclasclemski sent a note to Kuroi
Apr 7, 2018 12:25 am
OOC:
Is Sildar with us?
— Prisoners? Who? And where are they holded?, Leylin squints his eyes. Also, describe that "eye monster" for me. How many legs, arms, tails, etc. I presume that he has a single eye?
OOC:
If there is any description, Leylin will try to search his knowledge for this creature. Nature or Arcana - both are +4
Last edited April 7, 2018 12:26 am

Rolls

Arcana / Nature - (1d20+4)

(14) + 4 = 18

Apr 7, 2018 3:33 am
"I don’t know who they are. I wasn’t involved when they were taken and it’s usually best not to ask questions. There is a couple of cells in the north east part of the base. The creature is gruesome with a single giant eyeball. It walks around on two legs with two arms. But it is not a humanoid. It has sharp claws and a spiky hide.
OOC:
Make the check with disadvantage because you are going by description and not sight.
Apr 7, 2018 3:44 am
Can Gu’lorg roll to see if he’s read about them? He is well read on history, lore, etc.
Apr 7, 2018 4:19 am
chief12justice says:
Can Gu’lorg roll to see if he’s read about them? He is well read on history, lore, etc.
If you are proficient in arcana I’ll allow the roll with disadvantage like Leylin
Apr 7, 2018 7:08 am
Gu’lorg wracks hisbrain to see if he remembers a creature by that description during his studies.

Rolls

Arcana w disadvantage - (1d20+5, 1d20+5)

1d20+5 : (11) + 5 = 16

1d20+5 : (18) + 5 = 23

Apr 7, 2018 12:11 pm
OOC:
Yep, Leylin has no clue :D
Last edited April 7, 2018 12:11 pm

Rolls

Arcana - (1d20+4)

(3) + 4 = 7

Apr 7, 2018 2:30 pm
Sclasclemski sent a note to chief12justice
Sclasclemski sent a note to Kuroi
Apr 7, 2018 2:48 pm
chief12justice sent a note to Sclasclemski
Apr 7, 2018 3:06 pm
Sclasclemski sent a note to chief12justice
Apr 7, 2018 3:13 pm
What’s the easiest way to get to Glasstaff without having to deal with everyone else?
Apr 7, 2018 3:15 pm
  Leylin whistles while strange expression appears on his face.

— Started as bandits, then allied with bugbears and now - demons? That "Glasstaff" of yours have a lot to answer for now... A lot., he turns to his companions. Anyone else have questions for this birdie?
OOC:
Is Sildar with us?
Apr 7, 2018 4:02 pm
OOC:
sildar is not with you
There is no easy way in. The crevasse entrance will take you shorter to Glasstaff but you will have to go by barracks in order to get to him.
Apr 7, 2018 4:22 pm
— Secret passages? Patrols?
Apr 7, 2018 4:32 pm
"No patrols, haven’t had need before. But there is a secret entrance south of the manor in the woods. It’s the entrance that leads directly into the crevasse area.
Apr 7, 2018 4:34 pm
Arcane magic users? Divine users? Magic traps?
Apr 7, 2018 4:38 pm
"Glasstaff is a Wizard. The eye beast may be able to use magic. Other than that I’ve told you everything I know.
Apr 7, 2018 6:45 pm
Sclasclemski says:
OOC:
Rymente - where are you taking Sariel?
OOC:
Just outside, probably in an alley way, propping her on a wall.
Apr 7, 2018 7:41 pm
Gu’lorg waves his hands in a now familiar gesture, and points to Leylin.

chief12justice sent a note to Kuroi
Apr 7, 2018 7:42 pm
Did anyone see where Rymente went with Sariel?
Apr 7, 2018 11:02 pm
Nope didn't pay attention. I'm interested in this secret entrance of course. Be nice to have something go our way. Seron starts to drag the dead bodies out the front door and rest them up against the wall outside while waiting.
Apr 8, 2018 2:59 am
So who is going to bring this criminal to be prisoned? I ask, looking around.
Apr 8, 2018 4:19 am
You’re welcome to get someone over here. My guess is the local enforcement are paid off or too intimidated to handle these guys.

Gu’lorg steps outside the building and looks for signs of where Rymente and Sariel may have gone.
Apr 8, 2018 1:18 pm
— Last question - which of the entrances is used more often? Forest or the ruins?
Apr 8, 2018 4:11 pm
OOC:
There is no local enforcement. This town is a frontier town. From your investigating and discussions with Sildar you all know that the townmaster is the symbolic "head" of the town but that their is no real government here. That’s why the Lords Alliance is attempting to gain a foothold before other organizations are able to do the same. Mynok would also know that there is a prison cell in the basement of the townmasters hall.
Looking around outside you quickly spot Rymente with A still unconscious Sariel leaned up against the building.
Apr 8, 2018 4:12 pm
Kuroi says:
— Last question - which of the entrances is used more often? Forest or the ruins?
"We used the forest entrance so that it’s not obvious we are using the manor as a base.
Apr 8, 2018 7:39 pm
On your feet, worm. I’m taking you to a cell. I then escort him to the townmasters hall
Apr 8, 2018 7:41 pm
OOC:
For the sake of brevity - Leylin would interrogate him for each room description and what or who can be located in it. He will go one by one and will probably draw a map in the process.
Apr 8, 2018 9:04 pm
[ +- ] Leylin map
You take the prisoner to the townmasters Hall. Harbin Wester immediately starts rushing towards you with his hands raised. "What do you think you are doing? You can’t bring him here. What if the others find out? There will be retribution.
Apr 8, 2018 9:43 pm
By the authority of the Lords’ I am imprisoning this man. Stand in my way and you shall join him. I say, still moving him towards the cell.
Apr 8, 2018 9:54 pm
Intimidation or persuasion check
Apr 9, 2018 12:43 am
I hold my ax at him.

Rolls

Intimidation - (1d20+1)

(18) + 1 = 19

Apr 9, 2018 12:52 am
Harbin immediately changes his demeanor when the large Aasamir pulls the axe out.

"Fine, fine, he can stay here, for a few days. But you had better take care of the Redbrands or else I warned you about what will happen. Here, lock him up yourself. Harbin tosses you the key that is presumably to the cell down below.

You lock the prisoner into the jail cell.
Apr 9, 2018 1:21 am
OOC:
Which entrance did we decide on?
Apr 9, 2018 5:16 am
GUu’lorg rushes up to Rymente. I’m glad we made it out of there alive. You were right, we should have rushed in a bit quicker. I am sorry. Leylin got some intelligence about the Redbrand’s base of operation. We should rest a little and collaborate on a plan of attacking these monsters. Gu’lorg looks at his friend Sariel, unconscious.

We should take her to the shrine to get healing. Can I help you carry her there?
Apr 10, 2018 5:02 am
Seron assists with locking up the prisoner before turning to the town master. Shut your mouth coward. I have half a mind to put you in there with him. He says angrily. That one eyed thing doesn't sound too good, but I still think the forest is our best bet.
Apr 10, 2018 6:01 pm
Rymente doesn't remove his gaze from the music box he is holding "The only 'we' that exists are me and Sariel. We took them out, we stood alone against the men that killed one of 'ours', we are the ones that took the risk. You and your questioneers came in to clean the mess we left, ask more useless questions, then spared the same man that didn't grant the same grace to Amaris." He looks up from the box at Gu'lorg and shakes is head "There is no 'we'. I'm glad I made it out alive, I'm glad Sariel made it out alive. You can help me by carrying yourself there, away from me and my peace; your presence offends me. I will not push your agenda on her either; I do not know her wishes. When she wakes, she can decide if she wants this 'healing' then she can walk herself—because she is strong." He turns his gaze back to the music box.
Last edited April 10, 2018 6:01 pm
Apr 10, 2018 6:58 pm
I make my way to the forest entrance.
Apr 10, 2018 7:02 pm
chief12justice sent a note to Sclasclemski
Gu'lorg is still going to stand by these two until Sariel wakes up.
Apr 10, 2018 7:10 pm
Sclasclemski sent a note to chief12justice
Apr 10, 2018 7:10 pm
Bigdogg1990 says:
I make my way to the forest entrance.
OOC:

By yourself?
Apr 10, 2018 7:11 pm
OOC:
I assume people are going to meet me there, especially Seron since that's what he said.
Apr 10, 2018 8:33 pm
chief12justice sent a note to Sclasclemski

Rolls

Secret Roll

Apr 10, 2018 8:44 pm
Sclasclemski sent a note to chief12justice
Apr 10, 2018 8:52 pm
OOC:
Lets get an sitrep going...as we are getting spread out again...

Oraten is currently heading towards the woods south of the Manor to find the entrance
Sariel, Rymente and Gu'lorg are standing in the alley near the Sleeping Giant
Seron was in the Townmasters Hall...now following Oraten???
Leylin - was interogating the prisoner, so also at Townmaster's Hall??
Apr 11, 2018 12:09 am
OOC:
Sariel is incapable of standing, Rymente is sitting against the wall opposite of her but yes, that is where Rymente is and Sariel doesn't have much say in the matter.
Apr 11, 2018 4:07 am
OOC:
Seron will go with to the forest.
Apr 11, 2018 1:45 pm
OOC:
Leylin is at Townsmaster's and is very annoyed by everyone spreading around.
Apr 11, 2018 4:05 pm
Gu'lorg, unable to understand Rymente's reaction, will say a quick prayer to Bargrivyek: Bargrivyek, haaraan rhaan ghec dhec der huugen rhakhaan duun oraan daar harlol ghec.
[ +- ] In Goblin
He will walk to the Sleeping Giant and ask the barmaid if she knew where Leylin went. Gu'lorg is going to search town to find Leylin to plan out our next steps.
Apr 11, 2018 5:15 pm
As Seron followed along to the forest he pondered Do you think we perhaps should wait for the others? I'm all for scouting, but I don't think we should get too far ahead of ourselves here He whispers to his new Aasimar companion.
Apr 12, 2018 1:16 am
chief12justice says:
Gu'lorg, unable to understand Rymente's reaction, will say a quick prayer to Bargrivyek: Bargrivyek, haaraan rhaan ghec dhec der huugen rhakhaan duun oraan daar harlol ghec.
[ +- ] In Goblin
He will walk to the Sleeping Giant and ask the barmaid if she knew where Leylin went. Gu'lorg is going to search town to find Leylin to plan out our next steps.
Grista the dwarves barmaid shrugs her shoulders "Dunno, maybe he took the Redbrand to the townmasters Hall.
Apr 12, 2018 1:36 am
They’ll find us. Your friends showed the Redbrands are vulnerable. We need to move quick before they can regroup.
Apr 12, 2018 2:25 am
Gu’lorg thanks the barmaid, and then heads to the townmaster’s hall.
Apr 12, 2018 10:01 am
Gu’lorg arrives at the townmaster Hall to see Leylin looking annoyed. The townmaster himself sits at his desk pretending to be busy.
Apr 12, 2018 1:22 pm
Gu’lorg walks up to Leylin. Where are those others?
Apr 12, 2018 2:51 pm
I agree, but it's best that we finish this here and now. The two of us won't be able to accomplish that. He pauses for a while during the walk. Plus that one eyed creature doesn't sound like something I want to tangle with.
Apr 12, 2018 6:02 pm
  Leylin looks silently at Gu'lorg for a few moments and replies:

— I have no bloody idea., he shruggs. Probably running head first into more troubles?
Apr 12, 2018 6:21 pm
Gu'lorg replies to that statement: I don't think Sariel and Rymente are coming back. If they do, we cannot rely on them. However, if the other two are searching the manor, perhaps we should head in there, too. Do you have any intel that will help us? We should gather a few supplies, at least.

Also, can you convince the townmaster here to give us a fairly expensive diamond? I could use it for one of my spells...
Apr 12, 2018 6:31 pm
— I can ask, but a diamond in this town? I really doubt that anyone here has it., Leylin shakes his head. After he hands over the map of the Redbrand's hideout he made during interrogation I have plenty of intel and even some plans, but nobody to execute them...
Apr 12, 2018 6:37 pm
You have me, friend. He looks out the door. I am sure there are others that want in on this action, too. Let us go and begin scouting for an entrance. You can tell me your plans on the way.

We should take this opportunity and catch them while they are still surprised.
Apr 12, 2018 7:35 pm
— Entrance? Which one might it be? Because my plan involves the one in the ruins, not in the forest. And from what I remember - your "sunny" friend was very eager to go to the later.
Apr 12, 2018 9:09 pm
I think it will be okay. Let’s get moving. Know anywhere we can recruit someone in a jiff?
Apr 13, 2018 1:21 am
Sclasclemski sent a note to HypCo,Bigdogg1990,Titan
Apr 13, 2018 1:30 am
HypCo sent a note to Bigdogg1990,Titan
Apr 13, 2018 2:07 pm
Seron takes a few steps back before blinking a few times unsure of what to make of this unexpected spectacle.Uh, there are bad men out here... and we were, looking for them? He lowers his swords but keeping them in hand. What are you doing out here?
Apr 13, 2018 3:34 pm
Bigdogg1990 sent a note to Titan,HypCo
Apr 13, 2018 5:53 pm
The little halfing's face lights up "Oh! My know bats! And my know men!" He points a short, grubby finger at the two of you "You men." He moves his finger up to the sky "Bat go there by do this." He begins to flap his arms, a smile never leaving his face. He slows his flapping at the question as he thinks "My doing....this." He resumes flapping full speed before halting at Mynok's question. He nods his head and holds out a hand.
Apr 13, 2018 5:55 pm
What justice do you need, wee one? Somebody steal your sweet-roll?
Apr 13, 2018 6:00 pm
The strange creature scratches his mangled mess of hair, opening and closing the upward hand he has forward "Give justice?"
Apr 13, 2018 6:12 pm
Aye. I punish evil. As I say this, I make a slashing motion across my throat.
Apr 13, 2018 6:59 pm
The smile returns in full "Oh, my can give that to." He then mimics Mynok and looks up to Mynok with a pleased face.
Apr 13, 2018 7:29 pm
Do you know, little one, where the evil is? If you do, I will follow.
Apr 13, 2018 9:58 pm
OOC:
Let's stick to notes since we're split again
Kuroi sent a note to chief12justice
Apr 13, 2018 11:08 pm
"Eevil...bat?" He looks up to the sky, scrunching his nose and squinting his eyes, before slowly shaking his head "Mmmy nooot seeee any evil bat." He looks back at Mynok the smile once again returning "Why want give evil justice? Evil, bad; bad...not good to get gift."
OOC:
I really don't like the use of the notes that have happened in this game, I feel like it heavily trivializes them and takes away from enjoyment when only half the people can read them. What is the point of playing if the page is full of posts just consisting of
HypCo sent a note to HypCo
that isn't a story, which I presume is why we are here, so why omit the story from some simply because the party is split. When I see notes in other games I get a sense of curiosity because they limit the note use to special occasions; here I'm just like 'eh, they're probably talking to an npc or something'. There isn't a sense of mystery really and doesn't attribute anything. If you get charmed by a beholder, heck yeah, throw that in a note! If you're just talking soup recipes with the barmaid, Matild, but you're split from the party is that note worthy? If you truly have a problem with split group knowledge, the most I'd recommend is keeping to spoilers as it is a huge sap to receive an email that there are new posts and you just see
HypCo sent a note to HypCo
At a table you don't tell half the table to step out of the room because they split up, I don't see any beneficial reason to do it here.
Last edited April 14, 2018 1:46 am
Apr 14, 2018 1:22 am
OOC:
In the end, that's a DM decision, I do not care either way.
Justice is not a gift, unless it is justice that saves you! The justice I give evil is punishment. Now, other than the... bat, have you seen any people that are evil? Perhaps some sort of secret entrance to an evil lair?
Apr 14, 2018 4:57 am
[ +- ] Conversation with Leylin
Apr 14, 2018 11:35 am
[ +- ] Leylin to Gu'lorg
Last edited April 14, 2018 11:36 am
Apr 14, 2018 4:20 pm
[ +- ] Conversation with Leylin
Last edited April 15, 2018 3:56 am
Apr 14, 2018 7:21 pm
[ +- ] Leylin & Gu'lorg
Apr 14, 2018 11:07 pm
[ +- ] Woods
Apr 15, 2018 12:53 am
[ +- ] Woods
Apr 15, 2018 1:31 am
[ +- ] Woods
HypCo sent a note to HypCo
Apr 15, 2018 1:51 am
[ +- ] Woods
Apr 15, 2018 3:17 am
[ +- ] Woods
Apr 16, 2018 2:26 pm
[ +- ] Woods
OOC:
I'm back y'all

Leylin and Gulorg - you are still in the Townmaster's Hall at this time correct?
Apr 16, 2018 2:28 pm
OOC:
We've left and are on the Phandalin streets, moving towards ruins
Apr 16, 2018 2:43 pm
[ +- ] Woods
Apr 16, 2018 4:52 pm
[ +- ] Woods
Apr 16, 2018 6:03 pm
[ +- ] Leylin-Gulorg- Spark
Apr 16, 2018 6:13 pm
[ +- ] Leylin-Gulorg- Spark
Last edited April 16, 2018 6:13 pm

Rolls

Insight - (1d20+2)

(8) + 2 = 10

Apr 16, 2018 6:29 pm
[ +- ] Leylin - Gulorg- Spark
Apr 16, 2018 9:52 pm
Gu'lorg hails the half-elf. Where goes you, friend? Being that he knows that humans are leary of goblinoids, he removes his hood in hopes of startling the approaching man.
Apr 17, 2018 8:02 am
Hello there, are you the one that goes by the name Gu'lorg?
As he catches his breath, you have time to observe him : you get from his pale skin that he is no ordinary hakf-elf but one of a more exotic kind. He's wearing a light but apparently solid leather armor and don't carry much more than a simple shorts word, a wooden shield and the classic backpack. Some strange runes have been engraved in the armor, that few people can read :
[ +- ] Primordial
I've heard you were looking for help to track down the... Redbrands ?
Apr 17, 2018 8:03 am
[ +- ] Woods
Apr 17, 2018 8:48 am
[ +- ] Leylin - Gulorg- Spark
Apr 17, 2018 11:59 am
[ +- ] Leylin - Gulorg- Spark
Last edited April 17, 2018 1:47 pm
Apr 17, 2018 1:21 pm
[ +- ] Woods
OOC:
Do I know where in the woods this secret entrance is?
Apr 17, 2018 1:35 pm
[ +- ] Leylin - Gulorg- Spark
Apr 17, 2018 2:48 pm
OOC:
Mynok- Make a survival check with advantage because you were present when Leylin was asking for detailed information.
Apr 17, 2018 2:54 pm
I begin looking around, getting my bearings.

Rolls

Survival - (1d20+5)

(1) + 5 = 6

advantage - (1d20+5)

(14) + 5 = 19

Apr 17, 2018 3:05 pm
Ryti has taken you a little away from your intended spot but it doesn’t take you long to get your bearings, and based on the captive Redbrands information, you are able to locate the secret entrance.
Apr 17, 2018 3:34 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 17, 2018 5:35 pm
[ +- ] Leylin - Gulorg- Spark
Last edited April 17, 2018 5:36 pm
Apr 17, 2018 5:49 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 17, 2018 6:14 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 17, 2018 7:49 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 17, 2018 10:03 pm
[ +- ] woods
Last edited April 17, 2018 10:04 pm
Apr 18, 2018 12:51 am
[ +- ] Woods
Apr 18, 2018 6:05 am
[ +- ] Gu'lorg-Leylin-Spark
Apr 18, 2018 9:20 am
[ +- ] woods
Apr 18, 2018 10:43 am
[ +- ] Gu'lorg-Leylin-Spark

Rolls

Insight - (1d20+3)

(5) + 3 = 8

Apr 18, 2018 11:39 am
Sclasclemski sent a note to Kuroi
Apr 18, 2018 1:32 pm
[ +- ] woods

Rolls

investigation - (1d20+1)

(14) + 1 = 15

Apr 18, 2018 2:32 pm
Mynok - You find no evidence of traps
Apr 18, 2018 2:37 pm
Sclasclemski sent a note to Bigdogg1990
Apr 18, 2018 2:57 pm
Bigdogg1990 sent a note to Sclasclemski
[ +- ] Woods
Apr 18, 2018 3:18 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 18, 2018 3:20 pm
OOC:
Sclasclemski, what can Gu'lorg do to speed up our approach in finding Mynok and Seron?
Apr 18, 2018 3:35 pm
[ +- ] Woods
Apr 18, 2018 3:36 pm
Sclasclemski sent a note to chief12justice
Apr 18, 2018 3:38 pm
[ +- ] woods
Apr 18, 2018 5:14 pm
[ +- ] Mynok, Seron, Ryti
Apr 18, 2018 5:18 pm
[ +- ] Gulorg, leylin, Spark
Apr 18, 2018 5:29 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 18, 2018 5:36 pm
[ +- ] Woods
Apr 18, 2018 5:39 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 19, 2018 1:25 am
[ +- ] Gu'lorg-Leylin-Spark
Apr 19, 2018 3:10 am
[ +- ] Mynok,Seron, Ryti
Apr 19, 2018 10:52 am
[ +- ] Gu'lorg-Leylin-Spark
Last edited April 19, 2018 10:52 am

Rolls

Looking for stuff - (1d20)

(13) = 13

Apr 19, 2018 12:27 pm
[ +- ] Gu'lorg-Leylin-Spark
Last edited April 19, 2018 12:29 pm

Rolls

Perception to see if can be destroyed - (1d20+5)

(3) + 5 = 8

Apr 19, 2018 1:01 pm
Gu’lorg wants to investigate the door and see if he can figure out how to disable it without the need for something heavy. He also wants to use his historical knowledge to determine if some famous event used an effective method for sealing off an escape route that might be used in this instance.

Rolls

Investigation (Can we disable the door) - (1d20+5)

(9) + 5 = 14

History (Is there an easier way to block the way) - (1d20+5)

(4) + 5 = 9

Perception (looking for things to block the entrance - (1d20)

(4) = 4

Apr 19, 2018 1:15 pm
[ +- ] Gu'lorg-Leylin-Spark
Apr 19, 2018 3:04 pm
[ +- ] Woods
Apr 19, 2018 3:18 pm
I shrug. Be quick.
Apr 19, 2018 4:41 pm
[ +- ] Woods

Rolls

Stealth - (1D20+5)

(14) + 5 = 19

Apr 19, 2018 6:30 pm
[ +- ] Leylin,Gulorg,Spark
Sclasclemski sent a note to chief12justice
Apr 19, 2018 6:38 pm
[ +- ] Mynok,Seron,Ryti
[ +- ] Map for - Mynok,Seron, Ryti
[ +- ] Nothic
Apr 19, 2018 6:51 pm
[ +- ] woods
Apr 19, 2018 7:04 pm
[ +- ] woods
Apr 19, 2018 7:13 pm
[ +- ] Woods

Rolls

Javelin - (1d20+4)

(1) + 4 = 5

Disadvantage - (1d20+4)

(12) + 4 = 16

damage - (1d6+2)

(5) + 2 = 7

Apr 19, 2018 8:02 pm
[ +- ] Team Woods
[ +- ] Team Woods Map

Rolls

advantage roll - (1d20+2, 1d20+2, 1d20+3)

1d20+2 : (4) + 2 = 6

1d20+2 : (12) + 2 = 14

1d20+3 : (11) + 3 = 14

Apr 19, 2018 9:47 pm
[ +- ] Leylin,Gulorg,Spark
Last edited April 19, 2018 9:48 pm
Apr 19, 2018 10:12 pm
OOC:
@Sclasclemski door opens inside or towards us?
Apr 19, 2018 11:52 pm
OOC:
You can see the hinges so the door opens inward. Do you open it?
Apr 20, 2018 7:55 am
OOC:
No - it was more for the sake of visualisation and planning on how to deal with this.
  Leylin approaches the door and leans his ear to its surface, trying to listen for any sounds from behind it.
OOC:
Let's get those low rolls out of the way now...
Last edited April 20, 2018 7:56 am

Rolls

Perception - (1d20+3)

(5) + 3 = 8

Apr 20, 2018 11:50 am
You hear nothing
Apr 20, 2018 12:29 pm
Does it sound clear?
How do we position ourselves? I'm not a very good scout but I'd prefer to be close to where we expect ennemies to be so that I can quickly get in their face.

Just tell me before you open the door so that I grab my shield...
Apr 20, 2018 12:35 pm
  Leylin glances towards Spark and whispers:

— I don't hear anything behind it and we do not intend to open this door. What part of "blocking this entrance" lead you to this conclusion?
Apr 20, 2018 1:09 pm
[ +- ] woods
Apr 20, 2018 1:31 pm
Gu’lorg speaks to Spark. I think rope is our best chance of keeping people from getting through. My magic I’ll not help us here; my spells to date are more martial in nature.

He then looks to Leylin: That Redbrand you investigated showed you where the forest entrance was, right? If so, maybe we just throw the bookcases, stools, and table down, then head through the other entrance.
Apr 20, 2018 2:04 pm
— I'd prefer something more smart than just "piling things up". Especially since they also have arcane user...

  Leylin shrugs and starts calculating the best way to block the door from being opened.
OOC:
Investigation check?
Apr 20, 2018 2:52 pm
I've never tried such a thing, but maybe I can try to melt the lock with a powerful electric charge?

Rolls

Arcana check to guess if it is possible and the power level needed (cantrip or more) - (1d20+2)

(6) + 2 = 8

Apr 20, 2018 3:48 pm
[ +- ] Woods Team

Rolls

Weird Insigt

Apr 20, 2018 3:56 pm
OOC:
Decieve the beast!

Rolls

deception - (1d20+2)

(7) + 2 = 9

Apr 20, 2018 6:02 pm
[ +- ] Team Manor
]
Apr 20, 2018 6:34 pm
[ +- ] Woods
Apr 20, 2018 6:59 pm
OOC:
How far forward did it move?
Apr 21, 2018 6:14 am
OOC:
Wait, there's a lock on cellar door?
Apr 21, 2018 7:02 am
Kuroi says:
OOC:
Wait, there's a lock on cellar door?
OOC:
Well, I guess. Otherwise I can try and melt the hinges.
If the others are OK with it, I cast several lightning cantrips on whatever can be melt to block the lock. If it doesn't work, I will see if I can break it so that the door is stuck. Then help the others to block the door.
OOC:
Do I need to roll something?
Last edited April 21, 2018 9:35 pm
Apr 21, 2018 10:37 pm
OOC:
Yes there is a kick on the door. Upon investigation though you discover it is not locked.
Apr 22, 2018 1:55 pm
[ +- ] Wooodseses
Last edited April 22, 2018 1:56 pm

Rolls

Stealth - (1D20+5)

(17) + 5 = 22

Apr 22, 2018 2:12 pm
OOC:
You can attempt to hide using your action.

Rolls

Secret Roll

Apr 22, 2018 2:16 pm
[ +- ] Team Manor
Apr 22, 2018 3:26 pm
OOC:
He changed target to the hinges
Apr 22, 2018 3:34 pm
[ +- ] Woulds
Apr 22, 2018 3:35 pm
[ +- ] Team Manor
Apr 22, 2018 3:40 pm
[ +- ] Woods

Rolls

Fall damage - (2d6)

(53) = 8

Apr 22, 2018 4:22 pm
[ +- ] Manor
OOC:
Do we need to roll something to barricade doors?
Apr 22, 2018 5:35 pm
OOC:
you can make an investigation check to see how confident you feel about the entrance being barricaded.
Apr 22, 2018 7:50 pm
OOC:
Analyzing...

Rolls

Investigation - (1d20+4)

(4) + 4 = 8

Apr 22, 2018 8:20 pm
OOC:
Is that a group check? As we all can see how the barricade looks like...
Last edited April 22, 2018 8:21 pm

Rolls

Investigation, if group check - (1d20)

(6) = 6

Apr 23, 2018 2:11 am
[ +- ] Manor
Apr 23, 2018 4:57 am
Gu’lorg also checks to make sure.

Rolls

Investigation - (1d20+5)

(18) + 5 = 23

Apr 23, 2018 9:40 am
[ +- ] Manor
Apr 23, 2018 11:52 am
[ +- ] Manor
Apr 23, 2018 3:55 pm
Gu'lorg follows Spark and Leylin, satisfied that the exit is secure.
Apr 23, 2018 4:28 pm
[ +- ] Manor > Woods
Apr 23, 2018 5:03 pm
[ +- ] Manor > Woods
Last edited April 23, 2018 5:06 pm
Apr 23, 2018 5:11 pm
[ +- ] Manor > Woods
Last edited April 23, 2018 5:11 pm
Apr 23, 2018 7:06 pm
[ +- ] woods
Last edited April 23, 2018 7:06 pm
Apr 23, 2018 7:53 pm
Sclasclemski sent a note to Kuroi,chief12justice,Ornux
Apr 23, 2018 7:54 pm
Ryti and Mynok are currently up.

Tresendar Manor
Apr 23, 2018 8:38 pm
[ +- ] En route to Forest
Apr 23, 2018 9:56 pm
[ +- ] Manor > Woods
Last edited April 23, 2018 9:56 pm
Apr 23, 2018 10:45 pm
[ +- ] ... to the wood
Last edited April 23, 2018 10:48 pm
Apr 24, 2018 6:02 am
[ +- ] Manor > Woods
Apr 24, 2018 7:42 am
OOC:
I would appreciate translation from goblin language as Leylin understands it :)
Apr 24, 2018 8:22 am
OOC:
Thanks for the amazing summary Kuroi. I think it is one of the best, well-put, in-character party and story introduction I've ever had!
Apr 24, 2018 9:44 am
OOC:
Well, I tried :D
Apr 24, 2018 11:32 am
[ +- ] ... to the wood!
Last edited April 24, 2018 11:32 am
Apr 24, 2018 12:09 pm
[ +- ] To the woods
Apr 24, 2018 12:42 pm
chief12justice sent a note to Kuroi
Last edited April 24, 2018 12:43 pm
Apr 24, 2018 4:29 pm
[ +- ] Woods
[ +- ] Searing Smite

Rolls

greataxe - (1d20+5)

(20) + 5 = 25

Damage - (1d12+2)

(6) + 2 = 8

Searing Smite - (1d6)

(4) = 4

Apr 24, 2018 4:30 pm
OOC:
How do you want me to do crit?
Apr 24, 2018 4:34 pm
OOC:
RAW you've done 22 damage total :)
Apr 24, 2018 4:41 pm
OOC:
I know, sometimes people want a crit die roll though. I didn't know how he wanted it.
Apr 25, 2018 12:18 am
OOC:
There is a thread with a link for my game rules. Crits are one of them. I just double all rolled dice then add modifiers. Saves time.
The nothic recoils somewhat from the massive strike given by Mynok. Blood begins to flow from the creature’s fresh wounds.
OOC:
Ryti you are up
Tresendar Manor
Apr 25, 2018 4:50 am
[ +- ] Woods
Apr 25, 2018 3:07 pm
Ryti and Seron - make a perception check


The Nothic goes on the offensive with a hiss "I will feast on your flesh", swinging at Mynock with his two claws. However Mynok manages to evade the one swing while blocking the second with his axe.

Sclasclemski sent a note to Kuroi,chief12justice,Ornux
OOC:
Mynok, Seron, and Ryti are up
Tresendar Manor

Rolls

Claw, slashing >Mynok - (1d20+4, 1d6+3)

1d20+4 : (10) + 4 = 14

1d6+3 : (6) + 3 = 9

Claw, slashing >Mynok - (1d20+4, 1d6+3)

1d20+4 : (11) + 4 = 15

1d6+3 : (1) + 3 = 4

Apr 25, 2018 5:17 pm
Oh you know, thought I'd just see what was down here. Turns out nothing. He says getting up and dusting himself off. He'll drop his pack, and take his 50 feet of rope, tying one end to his pack and the other end to his bag of 1000 ball bearings, and if he has enough of an action left will attempt to throw it up to Mynok using the rope as a fulcrum, he swings the bag round and round before releasing.
OOC:
Not sure really what to roll, also if this is too much of an action I can scale back some.
Apr 25, 2018 6:05 pm
I swing my ax in an upward motion, aiming for his head. Back to the pits of hell!

Rolls

greataxe - (1d20+4)

(18) + 4 = 22

Damage - (1d12+2)

(1) + 2 = 3

Apr 25, 2018 6:24 pm
Quote:
Ryti and Seron - make a perception check
Apr 25, 2018 6:25 pm
Mynok's axe just catches the aberration on his arm, slicing another gash.
Apr 25, 2018 8:21 pm
Percepty Check
OOC:
Edit:edit: Sorry. Thought i had edited the post. Then I screw up the tags....
Last edited April 26, 2018 2:18 am

Rolls

Perception Check - (1D20+2)

(4) + 2 = 6

Apr 25, 2018 8:42 pm
OOC:
did you forget the roll?
Apr 25, 2018 8:51 pm
.

Rolls

Perception - (1d20+2)

(10) + 2 = 12

Apr 25, 2018 10:00 pm
[ +- ] At the entrance
OOC:
Edit after roll: I just realized that I never got a good roll yet! Hope it means I'll have glorious roll in critical moments...
Last edited April 26, 2018 8:02 am

Rolls

Perception check to locate them by ear or eye - (1d20+3)

(4) + 3 = 7

Apr 26, 2018 2:14 am
Ryti/Seron- you can see a heap of bones in the corner of the crevasse. Among them is the half eaten body of a human.

Seron - The bottom of the crevasse feels unnaturally cold to you. You notice toward the northern bridge a hole about 3 foot round in the side of the embankment. The embankment itself appears as if it would be quite easy to climb up.
Apr 26, 2018 8:19 am
  Right before Sparks charged in, Leylin muttered something incomprehensible under his breath and a warm and soothing feeling enveloped both him and his companions...

Soothing Presence (+6 temp HP)
Apr 26, 2018 1:37 pm
Just need actions from Ryti and Seron following their perception check results...
Apr 26, 2018 1:57 pm
OOC:
Any chance I get the sense that this might be a type of liar or some creatures home? I'm going to still throw the rope and bag of ball bearings from earlier if that's alright? Even if it's just to keep me from falling again.

Seron takes in the side of the deep trench. Take the rope and secure it to something quickly, I'm going to try and climb out.
Apr 27, 2018 2:24 am
Seron easily climbs up the embankment.
OOC:
make an insight check. And Ryti needs to declare an action or the Nothic will take another turn.
Apr 27, 2018 2:26 am
Quote:
Seron takes in the side of the deep trench
OOC:
what do you mean by this statement?
Apr 27, 2018 2:54 am
Ryti claps and jumps up and down "You good climb! Ryti like climb to; my do tree, not stone but."

HypCo sent a note to Sclasclemski
Apr 27, 2018 10:48 am
Sclasclemski sent a note to HypCo
The Nothic again slashes at Mynok with his claws...

At the same time Two elves and a Hobgoblin appear from the same entrance. You recognize Leylin and Gu’lorg but the third person is a stranger.
OOC:
rolling

Rolls

Claw, slashing>Mynok - (1d20+4, 1d6+3)

1d20+4 : (3) + 4 = 7

1d6+3 : (2) + 3 = 5

Claw, slashing>Mynok - (1d20+4, 1d6+3)

1d20+4 : (18) + 4 = 22

1d6+3 : (6) + 3 = 9

Apr 27, 2018 10:50 am
Missing badly with his first strike the Nothic brings the second claw upwards and catches Mynok underneath his armor at his abdomen. He draws back his claw with blood on the tips.
OOC:
The gang is finally back together. Good guysbare up
Apr 27, 2018 10:53 am
OOC:
Is "Manor" group already inside and see what is happening there?
Apr 27, 2018 12:20 pm
Gu’lorg sees the nothic fighting the large person that he doesn’t recognize, and in order to get a better vantage point, Gu’lorg rushes to the other side of the bridge, raises his hand to the creature, and a ray of frost leaps for the monster that used to be an arcane spell caster.
[ +- ] Ray of Frost (Evocation)
Forgot to roll initiative.
Last edited April 27, 2018 12:35 pm

Rolls

Ray of Frost attack vs. Nothic (cold dmg, reduced movement) - (1d20+5, 1d8)

1d20+5 : (13) + 5 = 18

1d8 : (2) = 2

Initiative - (1d20+5)

(18) + 5 = 23

Apr 27, 2018 12:22 pm
OOC:
Please, no more bad rolls...

Edit after roll: YEAH!
Last edited April 27, 2018 12:23 pm

Rolls

Initiative time ! - (1d20+4)

(17) + 4 = 21

Apr 27, 2018 12:40 pm
By the holy breath of the Dragon, what is this creature?!
To Leylin and Gu'lorg, pointing at Mynok: He doesn't look like a bandit, is he one of us? As he says this, Spark rushes into the cave toward the creature roaring an incantation in primordial and, as soon as he's at 15 feet of it, a huge lash of lightning energy jumps from him to strike the one-eye aberration.
[ +- ] Lightning Lure

You! Come here and surrender, or you'll face divine justice on spot!

Edit: using a spoiler tag is indeed clean for spells
Last edited April 27, 2018 1:59 pm

Rolls

Lightning Lure (if save fails) - (1d8)

(4) = 4

Apr 27, 2018 12:43 pm
OOC:
Btw, I was referring to "100ft to forest" part on the map. If we entered the tunnel last turn - it should take us longer to reach the place where action is happening
Apr 27, 2018 6:21 pm
chief12justice says:
Gu’lorg sees the nothic fighting the large person that he doesn’t recognize, and in order to get a better vantage point, Gu’lorg rushes to the other side of the bridge, raises his hand to the creature, and a ray of frost leaps for the monster that used to be an arcane spell caster.
[ +- ] Ray of Frost (Evocation)
Forgot to roll initiative.
OOC:
Roll this action back...the bridge collapsed when Seron attempted to cross it...I have updated the Tresendar Manor

Apr 27, 2018 6:23 pm
Kuroi says:
OOC:
Btw, I was referring to "100ft to forest" part on the map. If we entered the tunnel last turn - it should take us longer to reach the place where action is happening
OOC:
I'm handwaving this a little...so you made it into the crevasse
Apr 27, 2018 6:24 pm
NOthic attempts to resist the pull of the lightning lure. He is unable to stop from being pulled towards Spark as electricity pops around him, causing the creature to flinch.

Tresendar Manor
OOC:
(In any order)
Mynock
Seron
Ryti
Leylin
Gu’lorg

Rolls

strength save - (1d20+2)

(9) + 2 = 11

Apr 27, 2018 6:37 pm
  Leylin swiftly moves into position behind the Spark's back and looses a bolt from his crossbow...

Move (1 square apart from the Spark, above "N" letter) 「movement」Attack (Crossbow vs Notic) 「action」
OOC:
Hard to aim :D
Last edited April 27, 2018 6:38 pm

Rolls

Attack - (1d20+6)

(3) + 6 = 9

Apr 27, 2018 6:47 pm
Leylin's attack misses as he aims over Spark.
OOC:
(In any order)
Mynock
Seron
Ryti
Gu’lorg
Apr 27, 2018 7:41 pm
I use my axe to cleave the monster.

Rolls

greataxe - (1d20+4)

(8) + 4 = 12

dmage - (1d12+2)

(4) + 2 = 6

Apr 27, 2018 8:35 pm
The giant-eyed monstrosity deftly maneuvers out of the way of Mynok's attack.
OOC:
(In any order)
Seron
Ryti
Gu’lorg
Apr 27, 2018 8:38 pm
Gu’lorg would have moved next to the right side of the boulder and then made that ray of frost attack.
Apr 27, 2018 10:16 pm
Is this the only enemy around or do I have to grab another one?
Apr 27, 2018 11:45 pm
OOC:
moved you as far as you can go with your movement. I gave the Nothic half cover.
Gu’lorgs Blast of cold energy hits the creature doing only minor damage.
OOC:
Seron
Ryti
Apr 29, 2018 1:00 pm
Seron and Ryti are up
Apr 29, 2018 11:58 pm
[ +- ] Sclasclemski
Seron rushes the monster Not going to plan! As he lashes at it with his rapier.

Rolls

Rapier Attack - (1D20+5)

(13) + 5 = 18

Damage if hit - (1d8+3)

(2) + 3 = 5

Apr 30, 2018 11:21 am
OOC:
Wasn't Seron a rogue? You get sneak Attack from allies in melee with target.
Apr 30, 2018 12:32 pm
Seron's blade slashes the creatures bloodied hide. The Nothic is looking haggard from the attacks.
OOC:
Ryti is up

Rolls

Sneak attack - (1d6)

(5) = 5

Apr 30, 2018 12:53 pm
OOC:
Thank you! I had meant to roll sneak attack but forgot.
Apr 30, 2018 8:11 pm
Now almost completely surrounded and appearing to be on its last legs, the nothic lashes out again with its claws, this time once at Spark and another at Seron.

Rolls

Claw, slashing > Spark - (1d20+4, 1d6+3)

1d20+4 : (8) + 4 = 12

1d6+3 : (4) + 3 = 7

Claw, slashing > Seron - (1d20+4, 1d6+3)

1d20+4 : (4) + 4 = 8

1d6+3 : (1) + 3 = 4

Apr 30, 2018 8:12 pm
In its weakened state the creature is unable to make a meaningful attack.
OOC:
UP:
Mynock
Seron
Ryti
Leylin
Gu’lorg
Spark
Apr 30, 2018 8:22 pm
Away, foul monster! I yell, before swing with my ax.

Rolls

great axe - (1d20+4)

(19) + 4 = 23

damage - (1d12+2)

(7) + 2 = 9

Apr 30, 2018 8:26 pm
The axe imbeds itself in the clavical of the monster. It attempts to slash out one final time in vain as blood pours from the wound created by the axe. The large eye closes and the monster slumps over.

Combat over.
Apr 30, 2018 8:28 pm
I remove the eye.
Apr 30, 2018 9:03 pm
Gu'lorg walks up to the beast, puts his hands in the cavity of the nothic's face, then wipes the blood braveheart style onto his face. He says in a low register, Dhec kaan, okakhaal ghuugach taal'del'daar.
[ +- ] In Goblin
Gu'lorg peruses the area looking for items or clues as to where to head.

Rolls

Perception (for items or clues) - (1d20)

(15) = 15

Apr 30, 2018 9:16 pm
I guess you are the companions we were looking for?
I just joined the party outside, as we seem to be pursuing the same goals. My name is Beriadan Stormwind, but people usually call me Spark (you can guess why). Who did I just battled with, and what was that monstrous one-eyed creature?
Apr 30, 2018 11:31 pm
  After giving a side glance to a shortie, Leylin approaches the group and sizes Seron and Mynok up.

— So... Where's the fire? What made you rush here without waiting for us? He asks them and than turns his head to the Spark. Yes, at least these two are and what you fought right now is called Nothic.

  While speaking, Leylin takes out the map he made during interrogation...
[ +- ] Map
May 1, 2018 1:12 am
OOC:
Mynok make a survival check
The cavern is 10’ from main floor to ceiling and has five points of egress that you can see. The area is brightly lit with torches. There was previously two bridges but the north most one collapsed. As Seron found out the walls to the crevasse are easily climbable and you spot an obvious section where the creature probably climbed up and down frequently.
May 1, 2018 1:32 am
Mynok was fairly determined to make it here. He says walking to the edge of the crack and peers over. I did try to wait for you all.
May 1, 2018 9:50 am
Spark takes a good look at the map, doing his best to memorize it. He'll then be able to make it appear in from of him whenever we need to check something (using minor illusion).
Those two? Hum, you don't know the little... to Ryri Halfling, I'm guessing? Hello, who are you little fellow? Spark tries his best to be friendly and reassuring if he needs to.
May 1, 2018 1:41 pm
Oh right. We met this little one on our way here. He and Mynok bonded over slaying a tree. He looks at Spark as he speaks then peers over the edge again. I'm going to have a look He says attempting to climb back down the crevice.
May 1, 2018 3:32 pm
I begin cutting at the eye.

You were taking too long. The Lords' don't have time for dilly-dallying.

Rolls

Survival - (1d20+5)

(20) + 5 = 25

May 1, 2018 5:29 pm
— Too long? You couldn't wait a minute? Leylin stares at the Mynok for a few moments, sighs and massages his temples. Forget it... Let's get this over with and go our separate ways...

  Seeing as Seron descends into the crevice, Leylin approaches the edge of the section that creature used frequently and looks down.
May 1, 2018 11:34 pm
Hearing the sound of foot steps above him he looks up I'll be quick. He says in between grunting as he climbs I don't want to get separated again.
May 2, 2018 7:56 am
"My Ryti." The small halfling beams and smiles as he makes a slashing motion across his throat "You now give me."
May 2, 2018 8:19 am
OOC:
Is Ryti a halfling child, or simply child-looking? I guess Spark would be able to know that much.
— Well it is a pleasure to meet you Ryti. I'm not sure I understood what you expect from me, but I will certainly not cut your throat or harm you if you are on our side. Then more slowly, as Ryti doesn't seem to be as comfortable with Common as we are: I am Spark, a friend. What should I give you?

Edit: Ryti responded as I was writing my own answer. The above text has been added after realizing this.

After Spark introduces himself to Ryti, he'll walk to Gu'lorg and talk strategies with him.
— So what do you people know about this place? I understood that it is supposed to be the Redbrands' hidedout, and that you got this information from one of them.
The map of the hideout pops in the air, just in front of Spark.
How to we proceed to make this an efficient attack, and not some kind of deadly brawl? He takes a quick look at his companions and think for a couple of seconds. Aren't we all adapted to low-light environment? That would be a huge advantage if we could just snuff all light as we attack them...
Last edited May 2, 2018 8:36 am
May 2, 2018 9:14 am
  Leylin nods to Seron and approaches Spark and Gu'lorg.

— I would feel much safer if we could either block or put some traps on both exit to the forest and this door on the east that leads to barracks.
OOC:
I presume that there should be a doot. If not - I'll fix this part
May 2, 2018 9:47 am
Kuroi says:
and this door on the east that leads to barracks.
OOC:
Isn't that where Seron is heading?
— The forest entrance door has been kicked down, I'll see if I can put it back in a way that prevent the bandits from getting in. But if we don't have an easy way to block paths we don't want to see used, I'm afraid we won't have time to secure them all...

And while he says this, Spark heads to the forest door to try and put it back, then block it somehow.
I'll be back in a minute, see if you can block the other path in the meantime.
Last edited May 2, 2018 9:47 am
May 2, 2018 10:01 am
OOC:
Seron went down the crevice
May 2, 2018 1:27 pm
I think we should either deal with the Glasstaff first, or we should employ the aid of the prisoners. Another option is to go to the lower-right barracks here, clean house, then disguise ourselves as redbrands to get the jump on our enemies. You can put some iron bracelets on me and pretend I am a prisoner.
May 2, 2018 2:13 pm
Bah, I detest disguises and lies. We free the prisoners and then kill or capture all of the Redbrands! That is the Lords' justice and I am its enforcer!
May 2, 2018 2:26 pm
— You can detest all you want, but at the moment we're outnumbered and can't control all directions. So what will happen if we go to prisoners and the rest of Redbrands escape? Or we go go for barracks and get hit from behind? Leylin stares at Mynok with a frown on his face. Being smart doesn't make you liar. And if you don't want to disguise yourself - fine, stay in the rear.
May 2, 2018 2:34 pm
The majority of the Redbrands are the tertiary target. The prisoners are number 1, Glasstaff is number 2. As long as goals 1 and 2 are met, I, as well as the Lords', will be satisfied. I am not worried about numbers, I've bested many in battle, including this beast, basically single handed. Seron is the only one I've seen capable of combat, so I see why you might be worried. Come, Seron and Ryti, let us show these evil doers what justice is!
May 2, 2018 4:04 pm
Mynok, Spark, and Leylin, let us be off towards the prisoners.

Gu'lorg looks at the halfling. Little one, will you stand with me?

Gu'lorg will stand about 20-30 feet behind Mynok, observing as they head in that direction.
Last edited May 2, 2018 4:05 pm

Rolls

Perception - (1d20)

(4) = 4

Stealth - (1d20+2)

(13) + 2 = 15

May 2, 2018 4:10 pm
— Are you late for freaking funeral or something?, Leylon suppresses urge to shout. We're already here and for once - all in one spot! Would it kill you to do things properly and in order? Like sending scouts first and move all forces after?
May 2, 2018 4:11 pm
Seron down in the crevice probably unable to hear the conversation slowly stalks up to the offshoot of the crevice he saw before that this thing was probably using as whatever it would call a home.
May 2, 2018 6:07 pm
I'm never late but the Lords' do establish timelines that I intend to keep. I never once said scouts could not move first, merely that I will not allow disguises or lies or any sort of deception. Besides, we know what is here, we know they bleed, and they don't know we are here. We need to move quicker before they get alerted.
May 2, 2018 7:48 pm
Sparks arrives quickly, walking as fast as being stealthy let's him do.
— Wooohoho, what did I miss? You seem to be in such a hurry that I barely had time to make it to that passage before I was called and I saw you going in.
As he sees Leylin and Mynok arguing over something about scouts and blood, he then tries to calm the situation down.
You (to Mynok) seem in an urge to make a move. Not that I blame you, I too am here to bring justice to the Redbrands. But the door has been kicked down, and then a fight broke out right here with this... Nothic. If someone is able to notice us, they already have : so let's just take a minute to establish a half-decent plan and then we'll be able to act faster. I guess your plan goes beyond running into them and see what happens, so would you mind sharing with use?
If needed, I'll follow the two of you that I met outside and stand 10 to 20 feet before Gu'lorg.

Rolls

Stealth if we move - (1d20+6)

(2) + 6 = 8

May 2, 2018 8:44 pm
OOC:
Ryti is an oddity; his mannerisms, his actions, his speech, his looks, pretty much everything you've seen screams child. With his wild, unkept appearance and being a small halfling, you can only tell that he isn't old. I'd say it'd be hard to tell if he is a child or an adult without 1. being a halfling or 2. living or being extremely familiar with halflings.
Ryti seems a bit upset he didn't get what he was expecting from the one called Spark. He begins to respond before getting swept up in a flurry of back and forth between the others. He sits down on the dirty floor and covers his ears.
May 2, 2018 9:25 pm
Gu'lorg, noticing the odd halfling, walks up and sits next to him. He pulls out a book of lore from his pack and shows the illustrations given of ancient goblinoid monsters and heroes to Ryti. He is attempting to calm the halfling down a bit, and get his head in the game.

He says to him, with his finger pointing at Ryti You then moves his scissors fingers back and forth across the palm of his other hand walk then points at himself with me.

Gu'lorg points his index finger upwards and draws an imaginary circle with his finger going between Ryti and himself We then he manifests a magical hand that snaps in front of Ryti, then disappears in a poof of smoke use magic.
Last edited May 2, 2018 9:27 pm
May 3, 2018 1:26 am
Mynok - You successfully remove the eye of the Nothic. It is large and heavy, about 15" in circumference and roughly 20lbs.

Leylin- you can see Seron down in the crevasse inspecting a recesse in the wall underneath the northern bridge.

Seron - As you inspect the area further you see that inside the fissure is a chest.
OOC:
sorry for the delay. Been a hectic few days.
May 3, 2018 1:29 am
OOC:
Is the optic nerve still attached?
May 3, 2018 1:31 am
Make a medicine check
May 3, 2018 1:35 am
OOC:
This is one of the weirder things I’ve done. I have a plan though.

Rolls

Medicine - (1d20+7)

(13) + 7 = 20

May 3, 2018 2:08 am
Seron peaks his head up from the alcove. Everything good up there so far? He says looking back down at the chest kneeling in front of it inspecting it for traps.

Rolls

Trap inspection of chest - (1D20+4)

(10) + 4 = 14

May 3, 2018 7:17 am
The drawing seem to entice the small halfling and within moments the smile once again adorns his face. With a cheerful smile, Ryti replies "My can do that." Then begins scissoring his fingers across his palm. He looks up at the hobgoblin, his eyes wide, his smile wider "You Ryti friend? Ryti like friend. Mama say many friend good but not be sad if no be friend; she say Ryti handful. My not get this when Ryti hand empty." He holds his hands up, still scissor-walking across them. His smile turns into a shocked 'O'*, in which he immediately stops scissor-walking and holds his empty palms up at Gu'lorg, the smile slowly returning. "See, Ryti hand empty."
[ +- ] *Akin to:
May 3, 2018 8:45 am
Spark bends oven the crevice to answer.
— We're ok up here, but it seems like we are going to make a move soon. Do you need some kind of help down there?

Spark then watches Gu'lorg as he appeases Ryti, but still can't wrap his head around the way he functions or communicates. Are they playing, or is it some kind of odd communication? I'd like to join them, but I'm afraid I offended him earlier.

As the map pops in the air, he tells to the others: So how do we proceed? The priorities Mynok enumerated make sense to me, but if I read the map correctly we have to pass near that Glass Staff thing (whatever it is) before we make it to the prisoners. So it would make sense to take care of that first, then free the prisoners, and then bring the Redbrands to justice — be it human or divine. Are you OK with that plan?
Leylin, you told me that you are some kind of scout, so you can walk first as we stand ready to join you. Mynok, the equipment you carry tells me that you and I should be in first line to protect the others from our enemies' blades. And Gu'lorg will protect the little Ryti behind us as they seem to get along.
Then, gazing into Mynok's eyes with more vigor than you heard from him so far: I don't know what Lord is yours but here you stand, in an underground cave to fight bandits and free prisoners: that's enough to have me on your side for now. You and I fight for the Good, for Justice. Let us be the wall that stands on their way!
[ +- ] Floating map
Last edited May 3, 2018 8:45 am
May 3, 2018 9:02 am
OOC:
@Seron FYI - you have advantage when looking for traps if you're proficient with Thieves' Tools
— Right now we're planning where to move from here. Leylin pinches and massages nose bridge. My thoughts were to block possibility of anyone from the eastern barracks to strike at our backs. Either by blocking the passageway or going in and subduing them. I would really like to trap or block the forest entrance just in case. And speaking of prisoners - it's easier to escort them out if all possible threats are removed from the play.

  Leylin sighs and looks towards Seron being busy down there.

— Found something there? Need help?
May 3, 2018 9:07 am
OOC:
Heh; I just realized the bridge that collapsed on Seron says 'Trapped Bridge'.
May 3, 2018 9:41 am
— Well if we go west from here, the only easy for someone to get to us is though the wood entrance. That crevice and collapsed bridge are an effective enough barrier from the eastern barracks, aren't they? As he says this, Spark points to the crevice in which Seron is still doing whatever he's doing.
If we trap our only exit path and need to get out quickly, or if we free the prisoners but have to hold someone while they flee, the trap will turn against us. Maybe a harmless one, like stretching a rope to make someone fall? The noise would be enough alert us, and I can cut a piece of my own rope to build that in seconds.
May 3, 2018 9:49 am
  After listening to Spark, Leylin quietly takes a running start and effortlessly jump over the crevice. He gives Spark a look and jumps back.
OOC:
Leylin can jump 11ft with 10ft running start. Or 5.5ft from the standing still.
May 3, 2018 10:14 am
Gu’lorg puts his hand in Ryti’s empty palm. I am your friend. He smiles, finding solace in the company of this other outsider. He stands up, then says, you come, okay?
May 3, 2018 10:29 am
— Point made about it not being an effective barrier. I still think that vulgar bandits would think twice before they attempt such a jump, but they could easily put a board or even a table if they don't want to jump.
But I see no easy way to block that path, so maybe it would be simpler to have someone watching our back as we go west?
Last edited May 3, 2018 10:31 am
May 3, 2018 10:31 am
OOC:
@GM - is there a door on the left?
May 3, 2018 11:36 am
Kuroi says:
OOC:
@GM - is there a door on the left?
OOC:
@GM or on the right? And is there something we could easily use to block a path?
May 3, 2018 12:50 pm
Ryti nods "My do thing you teach." He begins to scissor-walk his fingers across his palm, looking up at Gu'lorg with a wide and proud smile.
May 3, 2018 2:57 pm
Found a chest worth revisiting. He says starting to climb back out.
Last edited May 3, 2018 3:19 pm
May 3, 2018 3:21 pm
Gu'lorg stands up, then grabs Ryti's hand and helps him up off the ground. Gu'lorg puts his Book of Lore away and tells Ryti, more book after fight with bad humans.
May 4, 2018 1:11 am
Mynok - you are not familiar with Nothics but from the best you can tell you believe it is still attached.

Seron - you find. NO evidence of traps on the chest. Would you like to open or leaving it for now?
OOC:
Based on some of your questions I opened up the map a little more. Their isn’t really anything in this area that could help you block an entrance and you have any doors visible currently.
Tresendar Manor
May 4, 2018 2:09 am
OOC:
Going to attempt to revisit for now. Seron is a bit more worried about losing the their surprise or whatever they have of it.
May 4, 2018 11:06 am
— Let me check barracks on the east - if there is anyone inside, how many, etc. Removing possible threat could be wiser than hurrying ahead...
May 4, 2018 12:42 pm
Please hurry Ley!

Gu’lorg turns to Mynok: While he heads there, Mynok, the rest of us should head towards the prisoners.
May 4, 2018 12:49 pm
OOC:
Ah, I took too long to write and post my message! Need to update is now...
Spark looks around, trying to find anything that might help cover our back as we start to move.
— Sure, go ahead and do that while I use the half-obscurity of the stairs to setup some kind of trap using my rope.
The best option I see around goes like this: we should definitely start by hiding that body somewhere, I'll take care of the blood.
using Prestidigitation If the barracks you scouted were clear, we go west to take care of the other barracks and that Glass Staff thing -would someone briefly explain me what it is, by the way?-.

As he explains this Spark starts casting the spell multiple times to clean the mess on and around the creature. Then he takes his rope and dagger out of the backpack.

Does it sound good enough for everyone? It covers our back a little without delaying us too much, which I think is a good compromise.
[ +- ] Prestidigitation
Last edited May 4, 2018 1:11 pm
May 4, 2018 1:06 pm
OOC:
Another message before my previous answer. Well I'll leave it like it is...
— Head toward the prisoners? But what if Leylin needs our help? I'll take care of the body while he scouts, and we'll catch you up at the prisoners'.

The floating map disappears, swept by a gust of wind like a small cloud.
[ +- ] Floating map - out
Last edited May 4, 2018 1:07 pm
May 4, 2018 1:24 pm
To the prisoners then! I begin walking towards their location.
May 4, 2018 1:35 pm
Spark carries the Nothic's body near the crevice and drops it in there as quietly as possible, after what he'll jump over the crack and hide on the eastern side of the place waiting for Leylin.
OOC:
Edit after roll: My first 20 is that game is to hide a body and be stealthy! Yeah!
Last edited May 4, 2018 1:37 pm

Rolls

Stealth - (1d20+6)

(20) + 6 = 26

May 4, 2018 3:57 pm
OOC:
At this moment Leylin wants to turn around and leave this place all together...
— Do you even know what scouting means? What? The? Fuck? He looks at everyone with anger showing on his face. If you want to do it all yourselves, I might just leave! It looks like you are planning to ignore my existance anyway!
May 4, 2018 4:12 pm
Gu'lorg tells Spark, Glasstaff is a human wizard, the leader of the group, from what we could gather.

He looks to Leylin: Just go scout it out. We'll be done in the prison area shortly, and you can tell us what you learned scouting. You have backup in Spark in case you need to mad dash it out of there.

Gu'lorg walks with Mynok, hoping that Ryti is with him.
May 4, 2018 4:19 pm
— I swear by the stars, if you keep this condesending attitude - I'll leave this place and won't look back! Leylin almost growls. Either let me do my job properly or tell me that I'm not needed upfront! What you're doing right now is unwise tacticaly and should be done only when you know that you have overwhelming advantage over the enemy! You! Don't! Know! That!
Last edited May 4, 2018 4:19 pm
May 4, 2018 4:33 pm
Seron reaches the apex of the crevice climbing up to join everyone else listening to them argue. Then watching the Nothic body tumbling into the gap in the ground. He silently hope the body obscures the chest from anyone that might know of its existance or come across it. The more we argue the more likely our surprise is ruined. Can someone do anything about this in the mean time? He says quietly holding up a bloodied arm.
May 4, 2018 4:49 pm
— I'm no powerful healer but I can at least stop it from bleeding. May I? As he says this, Spark approches his hands and Serons starts to feel a soft warmth that eases the pain.
Lay on hands: you regain 4HP
May 4, 2018 5:03 pm
Gu'lorg walks up to Leylin after his outburst.

Listen, Ley. Your outbursts are not helping your case here, or our situation. You are not the leader of this group. If you want to scout an area, be my guest. But do it in the area that we agree to together. If you are going to only do what you want to do when you want to, then you can come and go as you please. No one is stopping you, but we would like to have your skills to benefit our group.

Now you have 3 choices right now:
(1) You can scout the area that multiple group members have agreed to, and give us intel that we can use to coordinate our attack,
(2) You can scout an area you want to, and we will get there when we get there, or
(3) You can leave.

However, under no circumstances are you our leader. Understand?
May 4, 2018 5:19 pm
— "Area that agreed to"? Which one is it? Right before you've all been agreeing with checking barracks! Leylin raises his hands helplessly. And when did I claimed to be the leader? When? I'm just frustruated that you all have an attitude "you go do your scouting-whatever, while we go do important stuff"! So, please, enlighten me on what is your brilliant plan of action? Other than going head first inlo a part of the enemy's hideout that you have no knowledge apart from what I extracted from the prisoner?
Last edited May 4, 2018 5:19 pm
May 4, 2018 5:35 pm
Ryti sits down and covers his ears again.
May 4, 2018 6:49 pm
Mynok and I are going to release prisoners. Join us if you wish.

Gu'lorg goes to Ryti, puts his hand down to him, and says, you come with me?

He glances at Mynok, who is already in that direction and follows towards the prisoners, ready for action, with Ryti in tow (hopefully).
May 4, 2018 7:00 pm
— Are you fucking kidding me? You just now talked about cooperation and now went and decided "we go this way now"? Are YOU a leader now?
May 4, 2018 7:15 pm
Gu'lorg ignores the complainer.
May 4, 2018 7:45 pm
— Hey Leylin, I'm sorry if what I said sounded condescending. I just wanted us to secure the area you identified as risky, precisely because it is your area of expertise, while the others were discussing their non-plan.
But now we are just wasting time arguing over when to go first and doing nothing useful.
I'm not leader here, I just joined you like 15 minutes ago, but I think we should just all calm down and move. I'll stay 20 feet behind you as you explore the barracks because I'm not the stealthiest one around but letting you go alone is just nonsense. Is that OK? If it isn't, I'd appreciate if you could share a better plan.
Last edited May 4, 2018 8:01 pm
May 5, 2018 12:48 am
Seron moves to the eastern corridor but stays in the room listening to any sounds that might say people are this way or people are coming from this way.

Rolls

Perception Check - (1D20+2)

(16) + 2 = 18

May 5, 2018 11:36 am
— Plan? What plan? Leylin scoffs and points towards those who are leaving. He then clothes his eyes and slowly breathes in and exhales while shaking his head. Forget it. It isn't worth it...

  Leylin opens his eyes and waves his hand. After that brief pause his face as well as his voice becomes emotionless.

— I was tasked to do this, so I can't leave. But as my voice isn't heard - I'll remain silent...

  With that Leylin begins quietly erasing his presence, ready to follow everyone...
Last edited May 5, 2018 11:41 am

Rolls

Stealth - (1d20+6)

(13) + 6 = 19

Stealth (advantage from Nomadic Chameleon) - (1d20+6)

(6) + 6 = 12

May 5, 2018 3:05 pm
— Not heard? But I... Well, nevermind.
Spark's arms fall as he says this, and he simply shrugs and starts to head toward the prisoners and the others. I was hoping to learn something by observing you...
He then jogtrot to catch up and refocuses, as the remembers the imminent confrontation with the enemies. Shield in one hand, the other one ready to catch his arcane crystal or sword if needed.

Rolls

Stealth - (1d20+6)

(14) + 6 = 20

May 5, 2018 9:03 pm
OOC:
Is anyone attempting to use the northern bridge? Not sure if you guys are purposely ignoring it or didn't realize it was there.
Seron - you don't hear any noises coming from the eastern corridor.
OOC:
Can you all please declare the general direction you are headed:
1: to the southwestern stairs that head down.
2: to the northwestern path that leads towards glasstaff
3: The due north path that can lead to the prisoners
4: The eastern path
May 5, 2018 10:57 pm
OOC:
In short: 3.
If I followed what was said here, Spark is currently heading north to the prisoners, just a few feet behind Gu'lorg and Mynok.
I thought that the argument happened on the east side of the crack, but now I realize that it probably was on the other side. So if we are on that side we'll probably take the north bridge, but I'll let those who are leading the group confirm their path (and on which side we are).
Last edited May 5, 2018 10:59 pm
May 6, 2018 12:29 am
OOC:
5: Following Gu'lorg.
May 6, 2018 5:49 am
OOC:
Considering Mynok’s directness in all he does, I would assume that he would take that northern bridge. In which case Gu’lorg would be following suit.
May 6, 2018 6:30 am
OOC:
Leylin is sticking to the walls and currently waiting for everyone to move out.
So he will be 1sq north from the current position and will follow the group as soon as Seron returns
May 6, 2018 1:12 pm
OOC:
Apologies! I got my east and west mixed up momentarily. I will be rejoining the group and will be following whichever path they've decided. Looks like 3, northbound.
May 6, 2018 5:48 pm
The group heads north, crossing the northern bridge without incident. To the west you notice stairs the descend just as the others to the south west do.

This area is the north end of the large natural cavern. It has been finished with dressed stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with a bunch of empty crates, straw for packing, hammers, pry bars, and nails.

Sclasclemski sent a note to Bigdogg1990
May 6, 2018 6:11 pm
  While following everyone, Leylin watches the rear for any movement or suspicious sounds...

Rolls

Perception - (1d20+3)

(8) + 3 = 11

May 6, 2018 9:26 pm
OOC:
Correct me if I'm wrong, but as we all see in the dark I guess we are not using any source of light?
@GM can you precise if we approach an enlighten area?
Spark will quietly check what's stored in the barrels and get closer to the frontline if he can. He'd like to ask who can go check the room first before we all walk in there, but after what just happened he won't. Not for now.
May 6, 2018 9:50 pm
OOC:
The cavern so far has been well lit with torches located throughout.

Spark make a perception check.
May 7, 2018 2:02 am
OOC:
The missing roll

Rolls

Perception - (1d20+3)

(12) + 3 = 15

May 7, 2018 1:22 pm
Sclasclemski sent a note to Ornux
Tresendar Manor
May 7, 2018 1:40 pm
I press on the odd looking stone wall.
May 7, 2018 1:53 pm
While Mynok inspects the room, Seron walks to the crevice with Leylin. How are we fairing on the rear? He whispers , while still keeping an eye on the group for them moving on from the room.
May 7, 2018 3:26 pm
— Hey, wait a second guys. These spots on the walls look odd to me.
As he says this, Spark casts a quick spell Prestidigitation and two lightning marks appear on the suspicious walls so that you can easily spot them: one is 1left 1down from his spot on map, the other one is 1 up and 3 right.
He then approach the closest one and inspect the wall.
Last edited May 7, 2018 3:33 pm

Rolls

Investigation - (1d20)

(15) = 15

May 7, 2018 4:09 pm
Gu'lorg is interested in these markings, too, and also inspects the area.

Rolls

Investigation - (1d20+5)

(20) + 5 = 25

May 8, 2018 12:01 am
The spot Mynok presses on opens outward at his touch revealing a secret passageway.

The other spot Spark identifies also opens easily upon inspection to reveal another passageway.

You have found two secret doors one to the west and another to the east.
May 8, 2018 7:47 am
  Leylin turns towards Seron and whispers back without much of an emotion in his voice:

— All clear.
May 8, 2018 10:02 am
Gu’lorg presses onward, towards the west.

Rolls

Perception - (1d20)

(18) = 18

May 8, 2018 11:55 am
What's in that secret passage, does Spark see anything without entering the passage?
If tee others are still advancing, Spark will close the passage to come back latter (leaving the mark on the wall) ; otherwise, he'll check what's in there and say : — Someone want to come in here with me? A passage like this must hide some kind of valuables, and taking it would be a massive loss to the Redbrands that might escape.

Rolls

Stealth no matter the move - (1d20+6)

(5) + 6 = 11

May 8, 2018 1:49 pm
I'll go, but all valuables are the result of ill-gotten gains and must be handed over to the authorities.
May 8, 2018 8:18 pm
OOC:
Which direction are you guys heading?

1) Western door - Gu'lorg finds a set of stairs beyond the door descending further down.

2) Eastern door - Unknown
Tresendar Manor
May 8, 2018 9:32 pm
Gu'lorg is interested in the stairwell. He's going to whisper and gesture to Ryti, come, follow me.
May 8, 2018 9:34 pm
Spark is investigating the closest door, so that will be the western one.
— I'm ok with that, but I think that if we find something that would help us in our task we'd better use it than not. After all, our success will result in a way better life for the folks of Phalandrin so we'd better put all chances on our side. And then quickly to make sure there is no misunderstanding. I'm not trying to justify taking what isn't ours, we should definitely hand what we can bring back to the authorities.
Edit: As we are about to take care of this hidden passage, Spark dismisses the mark he put on it (but leaves the other on in place).
Last edited May 8, 2018 9:37 pm
May 9, 2018 1:06 pm
Let's stay on this floor and not take the stairs quite yet. I'd rather clear the floor so no one comes up behind. I move towards the east.
May 9, 2018 3:18 pm
Gu'lorg steps down the stairs. What does he see?

Rolls

Stealth - (1d20+2)

(4) + 2 = 6

Perception - (1d20)

(18) = 18

May 9, 2018 10:57 pm
— See anything interesting Gu'lorg? As much is I'd like to know what's down there, Mynok is right about one thing : there are people, folks from Phalandrin, awaiting to regain their freedom. Maybe we can take care of these passages after freeing those who need our help?
Spark will stick with Gu'lorg, but hopes he will agree to free the people first.
May 10, 2018 1:30 am
Gu'lorg, the stairs descend and you don't see a door at the bottom of the stairs but you think you spot similar oddities in the stone like the secret door you just walked through.

Mynok opens the other secret door to reveal a short hallway. A closed door stands directly in front of him and to the south another door stands at the end of the hall.
May 10, 2018 10:53 am
  Leylin approaches opened passageway in the western wall and stands there quitely.
OOC:
He's 1sq above Spark
May 10, 2018 11:11 am
Gu’lorg advances to where the others are (at the top of the stairs), and whispers: there seems to be another secret door like these ones he points to the doorways where they markings used to be at the bottom of the stair well. I think it is worth having someone big to take the lead in a breach and clear situation.

Or we can go the eastern way first. Thoughts?
May 10, 2018 11:21 am
  After hesitating for a moment, Leylin opens his mouth:

— This is direction to where "Glasstaff" resides. Removing him from the list of potential threats is more wise. We can't guarantee that prisoners will be easy to break free or that we will be able to escort them out quitely.
May 10, 2018 3:40 pm
I think I agree with you on that, Ley. Spark, Mynok, Ryti, Seron, will you help us remove the mage threat first? I don't know that he would expect us from this door, either.
May 10, 2018 9:48 pm
— I'm with you and Leylin on that. Removing a powerful mage from the list is both wise and strategic. We don't know how powerful he might be, and the element of surprise won't be too much to help us.
Oh, and if there's a locked door down the stairs I can unlock it : it is more stealthy and thus better in my opinion. Otherwise, Mynok here seems to have a better kick than I do.
May 10, 2018 10:15 pm
Telling by the symbols in the wall, I think we just have to press it like we for these walls. Mynok, will you rush in, followed by Spark, then I'll go in with Ryti right behind me, then Ley to fill in the back?

Gu'lorg then crouches next to Ryti. You...come...with me? Gu'lorg points to Ryti, then does the hand-scissors sign with this hands, then points to himself.
May 10, 2018 10:39 pm
— The symbols... the lighting symbols? I made them to let you know where we're the suspicious walls I had noticed.
Other than that, I'm ok with the plan of action. Oh, do we try to be as silent as possible, or some of you use some noisy powers I'm not aware of? Because if I walk in there first and there are many enemies, I can wreck the place in a split second but it will be so loud that Bahamut and Tiamat might both hear it!
May 11, 2018 4:29 am
I think loud is fine so long as we move fast.
May 11, 2018 1:05 pm
We can punish evil doers first. Once we enter the room, we need to seal off the door so we aren't surprised.
May 11, 2018 1:32 pm
That’s fine, Mynok. Please lead the stack at the door, and let us breach and clear.
May 11, 2018 1:54 pm
Has the door been thoroughly checked for traps?
May 11, 2018 1:56 pm
— We've done that before, so I guess we'll find something inside to block the door. And if it has a lock and we don't break it, I can lock the door and then break the mecanism : it is a simple and efficient way to seal it.
No matter Ho we get in that room, if there is someone that looks like a mage inside, I'll do my best to prevent him from fleeing. I won't use my most destructive powers if I can avoid to do it.
May 11, 2018 2:03 pm
— If we're all in to go that way, I'll go check the door at the bottom of the stairs. Can someone else look how to close this door to avoid being followed?

After the roll:
OOC:
Those virtual dice must hate newcomers...
Looks clear to me. Is everyone ready?
Last edited May 11, 2018 2:06 pm

Rolls

Perception to check for traps - (1d20+3)

(2) + 3 = 5

May 11, 2018 2:05 pm
Gu’lorg investigates the door for the opening/closing mechanism, and to look for traps.

Rolls

Investigation - (1d20+5)

(7) + 5 = 12

May 11, 2018 2:06 pm
  While everyone is discussing breaking the door down, Leylin glances at Seron with question in his eyes.

— Aren't you going to interfere?, he says in a low voice.
May 12, 2018 1:49 am
As far as you can tell the door is neither locked nor trapped.
May 12, 2018 4:48 am
Mynok, you're good to go! Let's stack up. Gu'lorg reaches for Ryti's hand and takes his place third in the lineup.
May 12, 2018 4:52 am
OOC:
Guys, wait for a person that hasn't acted, would you?
May 12, 2018 5:08 am
OOC:
I'm just stacking to indicate that I'm ready to go. You all can do what you need to do.
May 12, 2018 5:27 am
Ryti stands patiently behind Gu'lorg but doesn't grab his hand, as his own are preoccupied with scissor-walking across them.
May 12, 2018 7:56 am
HypCo says:
Ryti stands patiently behind Gu'lorg but doesn't grab his hand, as his own are preoccupied with scissor-walking across them.
OOC:
Ryti is the man! He cracks me up!
May 12, 2018 12:10 pm
Kuroi says:
OOC:
Guys, wait for a person that hasn't acted, would you?
OOC:
I have to agree a little here. I certainly want to press the story but I don’t want people to get blown by as far as actions are coming bcsrenes. Role play is fine to go on forever but when you move to new locations or make a significant action then I need people to be patient sonothers who may not be as active. Just try to be conscious of others in the group. I will push the pace if need be. If things stall then I will figure out who needs to do what. I want everyone to be able to participate and enjoy the game. I hope everyone is having a good time.

Having said that Seron I would like a check in and then we can continue into the next area.
May 14, 2018 12:37 pm
Seron stares blankly at Leylin, seemingly lost in thought.
OOC:
We can move forward at this point, I'm sure Titan will hop in again.

So I have the marching order as follows: Mynok, spark, Gulorg, Leylin, Seron

Mynok is at the door and can go from there. If you wish to move stealthily then make a stealth roll as well.
May 14, 2018 1:13 pm
OOC:
Leylin is still in the rear, so he will wait until Seron snaps out of it and will move last
May 14, 2018 2:30 pm
Not known for my stealth, I kick in the door.

Rolls

strength if needed (if athletics, add +2) - (1d20+2)

(3) + 2 = 5

May 14, 2018 5:55 pm
OOC:
Noted Leylin
The door flies open easily with Mynok's kick to reveal a bedchamber. The walls of which are covered with drapes of scarlet cloth. The furnishings include a small writing desk with matching chair, a comfortable-looking bed, and a wooden chest at the foot of the bed. Sitting at the desk is a short, dark-bearded human male in robes, studying a tome. He wears a princely mantle of ermine. A beautiful glass staff leans against his chair, within easy reach. Upon the door being kicked in he quickly jumps to his feet grabbing his staff and takes a few steps back.

"What is the meaning of this intrusion? Who are you?"
May 14, 2018 6:11 pm
OOC:
Gu’lorg is chomping at the bit to get in there!
May 14, 2018 10:35 pm
— Get in, you're standing in the way!
Spark knows that they are facing a mage, so he'll be looking for any casting gesture or whispers and react as fast as he can and cast Lightning Lure to stop it if he spots anything suspicious.

Top priority : get that staff away from him.

Edit to add the spell description
[ +- ] Lightning Lure
Last edited May 14, 2018 10:39 pm

Rolls

Arcana check I guess - (1d20+2)

(20) + 2 = 22

May 15, 2018 2:07 am
Ryti doesn't know who the recipient is but he knows the question being asked. He peaks his head out from behind Gu'lorg, trying to get a view of the question asker but failing, and calls out "My Ryti."
May 15, 2018 5:46 am
OOC:
Every. Time! :'D
May 15, 2018 2:35 pm
OOC:
Apologies everyone.
As the slam for the door being smashed in echoes through the halls he shakes his head and comes back into the moment with everyone. Looks like I picked the wrong day to stop smoking that elven green. He says looking at Leylin waiting on him. Let's get this Glasstaff. He says unsheathing his rapier. Shall we? He says indicating with his rapier to the opening starting to move that way.
Last edited May 15, 2018 2:35 pm
May 15, 2018 2:35 pm
I move slowly to him, I have come to arrest you. I do not want to fight but will if I have to. Now, I request you drop your weapons and get on your knees and place your hands behind your back.
May 15, 2018 2:49 pm
OOC:
If Leylin intends on moving silently - do I need to make one more Stealth check or previous one is still valid?
May 15, 2018 7:51 pm
The bald man stares back at Mynok before raising his staff up and murmuring something inaudible. His body is quickly covered in a purple glow before dissipating away. "I will politely decline your request"

As the glow appears Spark is triggered to release his lighting lure...
OOC:
Leylin - the original one is fine.

ROLLING INIATIVE...
Roster Status

Rolls

Str save - (1d20-1)

(18) - 1 = 17

Iniative: Gu’lorg, Leylin,Mynok, Ryti, Seron, Spark - (1d20+5, 1d20+4, 1d20+2, 1d20+2, 1d20+3, 1d20+4)

1d20+5 : (10) + 5 = 15

1d20+4 : (2) + 4 = 6

1d20+2 : (19) + 2 = 21

1d20+2 : (6) + 2 = 8

1d20+3 : (2) + 3 = 5

1d20+4 : (3) + 4 = 7

Glasstaff - (1d20+2)

(13) + 2 = 15

May 15, 2018 7:54 pm
OOC:
@Ornux - Check your sheet...your spells seem to have different abiliites set up for each one...regardless his save was successful
Glasstaff is able to resist the pull of the Lightning Lure..


Iniative Order:

1) Mynok, gu'lorg
2) Glasstaff
3) Leylin, Ryti, Seron, Spark

Mynok and Gulorg are up.


Tresendar Manor
May 15, 2018 8:16 pm
I move towards him and as a bonus action I use my last spell slot to cast wrathful smite. I then swing my ax at him.
[ +- ] wrathful smite

Rolls

Attack - (1d20+4)

(11) + 4 = 15

damage - (1d12+2)

(10) + 2 = 12

wrathful smite - (1d6)

(3) = 3

May 15, 2018 8:37 pm
Sclasclemski says:
OOC:
@Ornux - Check your sheet...your spells seem to have different abiliites set up for each one...regardless his save was successful
OOC:
Indeed, Minor illusion was set on Int instead of Cha. The others are fine : the two on Dex are additional effect triggered on a Melle attack hit, so Dex will be the useful stat when I use them (appart from the additional damage of Green-Shocking Blade that is my spellcasting modifier). Would you prefer me to put Cha everywhere?
May 15, 2018 10:45 pm
Gu’lorg looks at the man, walks closer (so that he is 15 feet from him), and casts witch bolt.
[ +- ] 1st level spell: Witch Bolt

Rolls

Witch Bolt vs Glasstaff (w/ saving face if needed) - (1d20+5, 1d12)

1d20+5 : (15) + 5 = 20

1d12 : (7) = 7

May 16, 2018 1:01 pm
Mynok swings his ax as the divine white energy surrounds the weapon. Glasstaff is able to parry the attack using his namesake. As he does he notices Gu'lorg evoking the arc of lighting and he reacts quickly by once again raising his staff. An invisible shield seems to form but is unable to prevent the lighting blast from hitting and attaching itself to him.

The Wizard murmurs slightly and waves his hand as 4 slivers of magically energy appear out of mid air and immediately strike the imposing Paladin in his face.

Rolls

Magic Missile Damage Mynok - (4d4+4)

(2312) + 4 = 12

May 16, 2018 1:02 pm
Roster Status


Tresendar Manor

Leylin, Spark, Ryti and Seron are up...keep in mind that traveling through allies spaces is considered rough terrain except for Ryti.
May 16, 2018 2:42 pm
Spark bursts through Gu'lorg and Mynok at incredible pace : he knows too well how dangerous a mage can be. Shoving Glasstaff with his shield and hitting with his sword, he tries to get that staff away from him and kicks it away if he succeeds.
— Surrender now and you'll have a chance to be judged in a fair trial!

Movement: 30ft to get on the square below Glasstaff (or Mynok, depends how you rule diagonal)
Action: Disarm
Free action: kick the staff away
[ +- ] Disarm
OOC:
Edit after roll: still counts as a critical success, does it? :-D
Last edited May 16, 2018 2:48 pm

Rolls

Disarm (vs Athletics or Acrobatics) - (1d20+6)

(20) + 6 = 26

May 16, 2018 3:11 pm
OOC:
Is Glasstaff’s AC higher than 25? with saving face, the attack was 25.
May 16, 2018 5:06 pm
chief12justice says:
OOC:
Is Glasstaff’s AC higher than 25? with saving face, the attack was 25.
I forgot that you said to use saving face...while you wouldn't receive all 5 with saving face (must be able to see your allies and you could only see at most two...Glasstaff would still not be able to block a 22 so I will retcon
May 16, 2018 5:10 pm
Spark rushes in and with great strength knocks the staff from the Wizard's hands and then knocks it into the northwest corner of the room with a kick. Glasstaff glares angrily at Spark.

**Leylin, Ryti, and Seron**


Tresendar Manor


Roster Status
May 16, 2018 5:25 pm
OOC:
Leylin was 1sq to the North from the current position and he's waiting for everybody else to move inside first
May 16, 2018 5:53 pm
Seron will rush into the hallway 'scuse me little one He says passing Ryti, and then running into the room to come to a stop to the north of the wizard before slashing at him with his Rapier.
OOC:
Full movement and bonus dash to get into position

Rolls

Rapier Attack - (1d20+5)

(9) + 5 = 14

Rapier Damage if hit - (1d8+3)

(4) + 3 = 7

Acrobatics to get over desk (I assume) - (1D20+5)

(13) + 5 = 18

Sneak attack damage also - (1d6)

(5) = 5

May 16, 2018 6:38 pm
The Elven rogue makes a good show of getting down the stairs and to his prey, unfortunately he just misses with his attack as he jumps over the desk.

Tresendar Manor

**Leylin and Ryti**
May 16, 2018 7:35 pm
OOC:
Just FYI - Shield spell persists until caster's next turn. It's probably visible(?) magical force-field or alike
Last edited May 16, 2018 7:36 pm
May 16, 2018 8:15 pm
Ryti watches as everyone begins to rush into the the room and listens as the sound of fighting echoes in the stairway. The little halfling nods to himself "My know what to do..." He draws his bow and begins to leap down, step by step. "Ryti give juuusticcce!" Coming into the room, he spots the only unfamiliar face and targets in on him. Drawing back his bow, an arrow of crackling pink energy manifests into his hand as he pulls back. With a swift release, the arrow of energy speeds forward at Glasstaff.
OOC:
Bonus Action: Hex (disadvantage on Dex checks)
Action: Eldritch Blast (push 10 ft. on hit)

Forgot to tell you where I'm moving: Full movement (25ft) right on top of his pillow with his dirty little halfling feet.
Last edited May 16, 2018 8:20 pm

Rolls

EB - (1d20+5, 1d10+3)

1d20+5 : (15) + 5 = 20

1d10+3 : (8) + 3 = 11

Hex - (1d6)

(5) = 5

May 16, 2018 10:22 pm
A sight that, at first, borders on comical, quickly develops into a serious affair. The small creature bounds into the room hops onto the bed and stares down the evil mage. As the eldritch blast is loosed, Glasstaff crosses his arms in hopes his shield spell will hold. It does not. The arcane barrier shatters and the purplish blast strikes him square in the chest. He is knocked clean off his feet from the halfling’s Attack and lies motionless on the ground.

**iniative over**
May 16, 2018 10:41 pm
Nice shot, Ryti! Gu'lorg yells excitedly! He rushes over to the mage and grabs the staff and searches his body.

He also wants to inspect the magical properties of the glass staff.

Once he feels like he is content with the result, he takes his knife out and looks to the heavens, glass staff in hand, and says,
[ +- ] Bargrivyek, dac o dhuur den her dhuul daan. Shogaan den ogech gharlaan duun dreruukuur. (In Goblin)
Last edited May 16, 2018 10:44 pm

Rolls

Perception (1d20) or Inspection (1d20+5) (Make the appropriate addition) - (1d20)

(4) = 4

Arcana - (1d20+5)

(13) + 5 = 18

May 16, 2018 11:11 pm
A wide smile crosses the little halflings face "My give a justice." Ryti beams as he makes a slashing motion across his throat; his smile still shining throughout.
May 17, 2018 1:41 am
The staff has magical properties but you would need to take time to discern its capabilities but in the few moments you take to look at it you are unable to discern its true nature.
[ +- ] Sclasclemski style Magic identification
May 17, 2018 1:42 am
Gu’Lorg you don’t find anything on Glasstaff’s body.
May 17, 2018 2:50 am
Serom will sheath his rapier nice shot little one!. He starts going through the desk, looking for any information on glasstaff or his redbrands in particular or if there is anything of value.

Rolls

Investigation check - (1D20+1)

(2) + 1 = 3

May 17, 2018 3:33 am
Gu'lorg takes his knife, cuts off the nose of this wizard, then puts the nose in his pouch. He wipes the blood in horizontal lines across his cheeks, then stands up with the glass staff and ties his quarterstaff across his back to secure it.
May 17, 2018 5:41 am
  Entering the chambers, Leylin silently gazes at the aftermath of what occured there and begins to inspect the room for any possible clues, hideouts, secret doors, etc.

Rolls

Investigation - (1d20+4)

(4) + 4 = 8

May 17, 2018 8:35 am
— Well, I would have preferred if we could capture him alive and bring him to a court but, well, he made his choice... Mynok, you took a serious hit : are you OK?
After helping Mynok if he needs too, Spark will quickly check the room looking for something that could help us with the prisoners. At the end of Nightal, you don't let people out without something hot on their back!

Then the map pops in the air, and Spark calls the others: Let's keep securing this area while we're here : the passage will be safer for the people we rescued.
[ +- ] Map
May 17, 2018 10:40 am
OOC:
Is there a regular door in this room? If so, Gu'lorg is going to inspect it for traps.

Rolls

Investigation - (1d20+5)

(5) + 5 = 10

May 17, 2018 12:29 pm
Seron - Perusing the desk you see various papers and notes stacked neatly on the desk, mostly consisting of orders addressed to apothecaries and alchemists in nearby settlements requesting materials. There are also two letters.
[ +- ] Letter 1
[ +- ] Letter 2
Leylin - At the foot of the bed is a sturdy looking wooden chest. Inside you find the following:
[ +- ] Chest
Gu'lorg - In the center of the rooms western wall is a closed door in which you do not find any traps. The door is unlocked.
May 17, 2018 12:38 pm
OOC:
Hail Hydra! :D
  After emptying contents of the chest into his backpack, Leylin examines scrolls for their contents.
OOC:
Both Arcana and Investigation are +4 and if they are spell scrolls - Leylin will held them towards Spark

Rolls

Arcana / Investigation - (1d20+4)

(17) + 4 = 21

May 17, 2018 1:33 pm
I lay my hands on chest, healing myself. Seron, what do the notes say?
[ +- ] Lay on hands
11/23 HP
Last edited May 17, 2018 1:34 pm
May 17, 2018 1:58 pm
Nothing good. It appears they knew we were coming. He says holding up the one letter. Anyone know a "Lord Albreck? He asks before putting that letter down and holding the other up. Apparently they're also planning something, but neither are signed just stamped. One with a spider and one of an octopus. He looks between the letters trying to recognize the stamps.
OOC:
I goofed on my investigation by using the wrong character :( just for future when my +1 jumps to +4.

Rolls

History check - (1D20+2)

(9) + 2 = 11

May 17, 2018 2:10 pm
Let me see.

Rolls

History on the stamps/knowing that person - (1d20+1)

(8) + 1 = 9

May 17, 2018 2:16 pm
Hands the letters over after inspecting them, will let whoever wants to see them, but in the end will take them back into his possession.
May 17, 2018 2:33 pm
Bigdogg1990 says:
I lay my hands on chest, healing myself. Seron, what do the notes say?
[ +- ] Lay on hands
11/23 HP
Are you using 9 of your 10 points? I have you at 2 hp currently
May 17, 2018 2:34 pm
Quote:
  After emptying contents of the chest into his backpack, Leylin examines scrolls for their contents.
You do not understand the writing on the scrolls but you are sure that they are both magical spell scolls.
May 17, 2018 2:34 pm
Ryti begins to jump on the bed, his grubby little feet dirtying the wizard's pillow with every touch down. He raises his hand "My know lord and my know owl and my know break."
May 17, 2018 2:35 pm
OOC:
I thought I had 1 HP, my bad.
May 17, 2018 2:36 pm
  After noticing few familiar symbols on scrolls, Leylin holds them up towards the Spark.
May 17, 2018 2:38 pm
Titan says:
He looks between the letters trying to recognize the stamps.

Seron and Mynok are not familiar with either symbol

Sclasclemski sent a note to Kuroi
May 17, 2018 2:41 pm
Spark looks over the scrolls and recognizes them. One is a Scroll of Charm Person while the other is a Scroll of Fireball
May 17, 2018 2:45 pm
OOC:
those of you that spoke with Sildar Hallwinter know that one of the reasons he came to Phandalin was to find out the fate of his friend and fellow Lord's Alliance member Iarno Albreck...Mynok would be familiar with the name as well. He was sent to Phandalin to help with civilizing the area but never reported back to Neverwinter.
May 17, 2018 3:08 pm
Gu'lorg opens the door. What does he see?
May 17, 2018 3:12 pm
Lord Albreck was the man sent her prior to me. Obviously, he did not have success.
May 17, 2018 4:40 pm
Seems he didn't have success because he was in league with them. The letter is addressed to him, and seems like instructions were to capture or kill us. He pauses eyeing Mynok up and down Sure you didn't piss someone off to get sent here?
May 17, 2018 4:47 pm
Anything is possible. Some don't share the sense of justice as I. Matters not. I shall hunt down my predecessor and make him pay for these crimes. I request that when we encounter him, I am allowed to deal the final blow.
May 17, 2018 5:04 pm
  Leylin approaches the body of Glasstaff and turns towards Mynok.

— I don't think that it will be possible. Unless you're planning to ressurect him... Without a nose. After saying that he addresses Seron and Gu'lorg. This "Black Spider" - gobs that captured you and Gundren were hired by him.. Or "it". Or "them". Anyway - they know about us.
OOC:
Can I roll something to determine if Leylin know "Hydra" symbol?
May 17, 2018 5:14 pm
Leylin - make a history check.

Gu'lorg - This room appears to be a wizard's workshop. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.

Based on your proficiency in Arcana you can see that the apparatus appears to be set up to brew potions of invisibility.
May 17, 2018 5:16 pm
Are you implying that this is Albreck? He asks gesturing to Glasstaffs body.
May 17, 2018 5:20 pm
This is exactly what Gu'lorg has been looking for!!!

He immediately heads to the table looking for books, and he investigates the bookshelf to find spell books and lore books and such.

He also looks for any completed potions, or anything that will explain how to create my own potions of invisibility.
Last edited May 17, 2018 5:22 pm

Rolls

Investigation - (1d20+5)

(4) + 5 = 9

May 17, 2018 5:24 pm
— Who else? Leylin shrugs his shoulders. Letter addressed to a person in charge and he was the only one that fit that description. Not to mention that this message was on his desk. You didn't think that his name was just "Glasstaff", did you?
Kuroi sent a note to Kuroi
Last edited May 17, 2018 5:27 pm

Rolls

History - (1d20+4)

(19) + 4 = 23

Perception - (1d20+3)

(10) + 3 = 13

May 17, 2018 5:26 pm
Gu'lorg - You find no signs of any completed potions. You find three small bottles that hold rare reagents: mercury, dragon bile, and powdered nightshade. Most of the books and notes contain only basic information on alchemy. Among the books is a tome written in a language you are not familiar with.
May 17, 2018 5:45 pm
Gu'lorg stops and collects the small bottles of reagants, collects the book that he doesn't understand, and whichever book seems to have the best knowledge of how to make a potion of invisibility or some other useful potion. He places those things in his pack.
OOC:
How much does the glass staff weigh? I'm adding it to my inventory.
May 17, 2018 5:57 pm
Thanks. Are there any astronomy books around here? If not, Gu'lorg is going to pull out the nose from the dead human wizard, cut off a chunk of it with his knife (a small chunk from the part that met his face, not the point), and attempt to feed it to the rat.
May 17, 2018 6:28 pm
No astronomy books.

make an animal handling check
May 17, 2018 6:48 pm
Handling of animals!

Rolls

Animal Handling - (1d20)

(15) = 15

May 17, 2018 7:06 pm
Kuroi sent a note to Sclasclemski
OOC:
@chief12justice slow down a little? You've described a lot of actions there, while the rest of us just said a few words...
May 17, 2018 8:05 pm
Sclasclemski sent a note to Kuroi
Gu'lorg - the rat approaches you and sniffs at the offering. Upon getting a good whiff it stops and looks up at you, its eyes seem to widen almost as if it knows what you are handing it. It takes off into the room and finds Glasstaff's body. It sniffs around the body briefly before taking off into the secret passage, scurrying away.
May 17, 2018 8:25 pm
Huh. Gu'lorg shrugs, then walks back into the room with the rest of the group. He stands next to Ryti, looks down at the halfling, and says, Ryti make justice good! He smiles really big, and then says, You Gu'lorg's friend?
OOC:
I'm waiting for others' input now.
Last edited May 17, 2018 8:49 pm
May 17, 2018 8:31 pm
Kuroi sent a note to Sclasclemski
May 17, 2018 10:03 pm
OOC:
Sorry I've been really busy tonight with the kids and wife, I 'll catch up tomorrow morning.
After identifying the magical scrolls, Spark explains that those are really powerful spells and that he' ll keep them handy if we ever need that kind of power.
Seeing that he seems to be relaxed, Spark will try a new approach with Ryti and try to amuse him with some magical Prestidigitation. Then, if it works, he'll say something along the lines of : — You are more powerful than you seem to be, little one. I'll remember that. And if he doesn't seem to understand — Spark your friend. Give justice together if bad attack us?

And if the group continues toward the barracks, Spark will go first as Mynok might need some rest.
May 18, 2018 11:13 am
Ryti slows his jumping to a bounce, scratches his head then shakes it "No, Ryti give bad justice," He draws his thumb across his throat all the while smiling "Him was bad, him not get good justice, him get pun, esh, mint. Him learn me that." He points his finger at Mynok. He then nods, his smile growing even teethier "Ryti like have big friend."

Ryti, still bouncing, turns to Spark then scratches his head "Ryti not full, my hungry. Mama say 'Ryti, you always hungry, you eat me out househome'." While he badly mimics a lady talking, he also mimics a scolding gesture; his wide smile still adorning his face "My not eat househome, my eat apple."

Ryti nods his head "Ryti like have big friend. Ryti not like be attack. My like give bad man pun, esh, mint."
May 18, 2018 3:28 pm
Gu'lorg gets to eye level of his new peculiar friend and says, More bad men here. You help give them pun, esh, mint.
May 19, 2018 12:43 am
OOC:
lets just assume that everyone walked into the laboratory area with Gu’lorg or was at least poking there head in while he was going through the shelves of books.
Gu’lorg if you wish to hide the fact that you grabbed anything please make a sleight of hand check for each item. Anyone that wishes to then possibly notice that then make a perception check.

In the future I will try to do a better job of pacing so that everyone can have an opportunity to explore areas if they wish. I’m guilty of pushing the pace along with PCs that are fast posters.
May 19, 2018 1:07 am
Ryti begins jumping again, replying back with a word each time he lands "My. Can. Do. That." He stops jumping and moving all together "Then my get apples?"
May 19, 2018 2:43 am
OOC:
Gu'lorg isn't trying to sneak around or withhold. He wasn't hiding anything.
At Ryti's question, Gu'lorg says, My give Ryti many apples.
Last edited May 19, 2018 2:46 am
May 19, 2018 11:08 am
In that case the moment everyone enters the lab - Leylin is first to the bookshelf and very quickly checks names and contents of those books. He won't allow Gu'lorg to put any of them away.
Kuroi sent a note to Sclasclemski
May 19, 2018 1:22 pm
OOC:
leylin - most of the books are textbooks on alchemy. All very basic. Nothing of an advanced nature. And the book with the language that Gu’lorg couldn’t read, because you are both proficient in history you recognize the language as being Dwarven script.
Sclasclemski sent a note to Kuroi
May 19, 2018 1:35 pm
Seron pockets the letters and draws his rapier agian. We should probably move on.
May 19, 2018 2:09 pm
— Read this one, this one as well... Leylin mumbles as he's skimming through the contents of the bookshelf. At last he opens the book that is written not in Common script. Leylin pauses for few moments. This should be... Dwarven?

  Next moment Leylin shuts his eyes. Suddenly his presence, that was very weak previously, solidfies. Few seconds later Leylin opens his eyes and starts reading the book...
[ +- ] Nomadic Mind
Last edited May 19, 2018 2:13 pm
May 19, 2018 2:37 pm
Sclasclemski sent a note to Kuroi
May 19, 2018 3:34 pm
Gu'lorg notices Leylin's interest in the book from that language that he doesn't understand and says, Did you find any books of lore, or magic, or of astronomy?
May 19, 2018 8:11 pm
Kuroi sent a note to Sclasclemski
May 20, 2018 1:06 pm
Seron keeps a watch out going between the two entrances attempting to ensure no one is attempting to get the drop on us.
May 20, 2018 4:28 pm
Leylin is heavily engrossed in the books and seems to not notice you at all Gu’lorg.

Leylin make a wisdom save

Seron make a perception check
May 20, 2018 5:56 pm
OOC:
save

Rolls

Wisdom save - (1d20+3)

(13) + 3 = 16

May 20, 2018 10:49 pm
Spark keeps a close eye on the door that leads to the barracks. If there's a key hole, he'll even use that do make sure that no one is coming.
— Are you ready to move? The fight wasn't quite in any way, so we should hurry if we want to keep an element of surprise. Are we done searching the room?
As he says this, Spark will probably notice that both him and Seton are keeping a watch out. He'll node to signify that each of them should focus on a single entrance.

Rolls

Notice someone approaching or anything on the door - (1d20+3)

(3) + 3 = 6

May 21, 2018 10:01 am
Leylin snaps out of his reading as if it took a minute for his ears to actually hear Gu’lorgs question.

Spark you don’t notice anything at the moment.
May 21, 2018 10:23 am
— ... Wave ... Cave ... Orcs ... Lightbringer ... Leylin mumbles as his eyes are darting ove lines in the book. He stops for a moment. Sharply inhales. Few moments later he slowly exhales and turns to Gu'lorg: This is a journal of adventurer. It has some lore, but it can ... wait.

  With visible struggle, Leylin shuts the book and places it in his backpack. His presence again starts to dissipate. It's easy to forget about him being in the same room if you're not looking directly at him.

— I'll translate it to you later. Right now we have plently of bandits and some bugbears to deal with. Not to mention prisoners. So keep your guard up and let's move forward!

  With those words some warm and very comfortable feeling envelops Mynok, Ryti and Seron.

Soothing Presence (+6 temporary HP)
OOC:
Does Mynok wear any religious symbols?
Last edited May 21, 2018 10:23 am
May 21, 2018 3:01 pm
Gu'lorg, noticing Leylin's demeanor during his response, says, You're right. Let's save those prisoners and destroy anyone standing in our way.

Where to next?
Last edited May 21, 2018 3:02 pm
May 21, 2018 11:08 pm
— Next would be that way. The map pops mid air Apparently we have two areas to secure there and the west side of this underground... thing will be secured.
[ +- ] Map
May 22, 2018 1:12 pm
Perception check

I agree we should be on our way, I doubt our presence has gone unnoticed.
Last edited May 22, 2018 1:13 pm

Rolls

Perception - (1D20+2)

(16) + 2 = 18

May 22, 2018 2:29 pm
To the prisoners! I then make my way to where they are labeled on Spark's map.
May 22, 2018 4:09 pm
Gu'lorg holds Ryti's hand and guides him to follow the others to the prisoners.
May 22, 2018 5:13 pm
  Leylin sighs, shakes his head and silently follows about ten feet behind the last person of the group.
OOC:
Thank stars for the advantage! :D
And Leylin's mind is probably pre-occupied with journal he has in the backpack :D
Last edited May 22, 2018 5:15 pm

Rolls

Stealth - (1d20+6)

(1) + 6 = 7

Stealth (Nomadic Chameleon) - (1d20+6)

(14) + 6 = 20

Perception - (1d20+3)

(2) + 3 = 5

May 22, 2018 5:16 pm
OOC:
Also, I've asked about Mynok's religious symbols previously
May 23, 2018 12:43 am
Ryti tugs on Gu'lorg's hand—not as if trying to escape but more trying to gain his attention "What is pri-so-ners?"
May 23, 2018 1:06 am
OOC:
Mynok, PM me please what god you are a paladin of.
The group makes their way back through the secret stairwell and into the area with the with the crates. You open the secret door on the other side of the space and step into the hallway with two doors. One directly across from you and another approximately 10 ft to the south. Both closed.
May 23, 2018 3:54 am
Seron follows the group into the cargo room. Thoughts on getting the prisoners out while we assault the rest of this hideout?
May 23, 2018 7:06 am
— I don't think it would be a good idea to split up just as we charge into the enemy hideout, facing unknown number of foes. It's one thing to be daring and brave, but that would just be thoughtless.
As he says this, Spark walks up to Mynok.
I'll take the frontline, but you need to temper your overzealous rage. Being blind to the danger won't do any good to your cause or god. Or us, for what it's worth.
I serve Justice too, but what good does it make to endanger some to rescue others?
Last edited May 23, 2018 7:08 am
May 23, 2018 7:53 am
  Leylin sighs silently, approaches the group and whispers: I think what Seron meant was that even if we go for prisoners now - the rest of bandits are still present and we'll have to deal with them and protecting innocents at the same time. Since we removed their leadership it would be smart tactical move to eliminate any possible obstacles for the rescue operation.

  After saying all that Leylin retreats to his position in the rear of the group, not waiting for any reply or reaction.
Last edited May 23, 2018 7:54 am
May 23, 2018 1:20 pm
Bigdogg1990 sent a note to Sclasclemski
May 23, 2018 4:15 pm
Gu'lorg speaks to Ryti: Pri-son-ers are good people. Bad people give pun-ish-ment to pri-son-ers. We pun-ish-ment bad people and take pri-son-ers to their home.

He then stands up and, at the discussion of the group, says, tactically, I would agree with them he points to Spark and Leylin. However, we may be able to use the escaped prisoners as a distraction, as well as save them from this fate.

Thoughts?
May 24, 2018 6:21 am
— I like the idea, but as long as we don't know what kind of powers or abilities our enemies have, using the prisoners as a distraction seems to risky for them.
We could, however, open the prison and tell them that we are coming back to escort them out once we are done with the bandits. That way, they know someone is taking care of them and they are still free to go if things go wrong... for them or for us. Otherwise, gong for the bandits first seems like a safer plan.
May 24, 2018 1:17 pm
OOC:
Okay, hoe many votes to go save prisoners first? I am in that group.
May 24, 2018 3:33 pm
OOC:
I'd prefer to take care of the bandits first and free the prisoners when it's done. Feels safer.
May 24, 2018 3:43 pm
OOC:
Save Prisoners: 1
Kill Bandits: 1

Anyone else?
May 24, 2018 4:23 pm
OOC:
It was Leylin's idea from the very begining to clear hideout before rescuing anyone
May 24, 2018 4:29 pm
OOC:
Ryti is in the group that promised him apples.
May 24, 2018 4:34 pm
OOC:
Save Prisoners: 1
Kill Bandits: 2
Indifferent: 1 (HypCo, I think this category fits you best, yes?)

Anyone else?
May 24, 2018 8:40 pm
OOC:
I already left to go where the prisoners are.
May 24, 2018 9:43 pm
OOC:
That leaves Seron. What's your pleasure?
May 24, 2018 11:56 pm
Leylin make a religion check please

Mynok you are moving ahead of the group alone? If so where are you headed?
May 25, 2018 5:03 am
OOC:
Let's "pray" :D

Rolls

Religion - (1d20+2)

(12) + 2 = 14

May 25, 2018 11:11 am
Sclasclemski sent a note to Kuroi
May 25, 2018 1:16 pm
OOC:
Sorry, it's been a long week. Seron will go with Mynok and roll his eyes at Leylin, giving him the impression this isn't what he wants.
No sense in going alone Mynok He calls after him. Wait for me.
May 25, 2018 3:29 pm
I head to where the prisoners are listed on the map that Spark had.
May 26, 2018 10:28 am
— Consulting others to make decisions isn't his strong... Leylin, I'm strarting to understand what you told me when we met.
Well, better move with them than stay here. Let's go!


Spark follows Mynok and Gu'lorg and will get in front, shield up, as he gets closer to the prisoners. If there's someone standing guard, he'll attack without further introduction and try to prevent him from alerting anyone else.

Rolls

Stealth - (1d20+6)

(14) + 6 = 20

May 26, 2018 2:48 pm
OOC:
Gu’lorg hasnt followed Mynok yet.

However, if Spark is going to follow, then that’s 3 going the way of the prisoners.
May 26, 2018 9:35 pm
OOC:
I thought Seron when I wrote Gu'lorg, sorry.;)
May 28, 2018 3:57 pm
With Spark leading the charge you head south down the hallway and open the door to enter the next area. Three large sarcophagi stand within this dusty crypt, and propped up against each sarcohpagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the images of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.

As soon as you open the door and enter the room the three skeletons become animated. Standing up and wielding short swords.

**Rolling Iniative**

Rolls

Iniative: Gu’lorg, Leylin,Mynok, Ryti, Seron, Spark - (1d20+5, 1d20+4, 1d20+2, 1d20+2, 1d20+3, 1d20+4)

1d20+5 : (10) + 5 = 15

1d20+4 : (2) + 4 = 6

1d20+2 : (20) + 2 = 22

1d20+2 : (14) + 2 = 16

1d20+3 : (8) + 3 = 11

1d20+4 : (15) + 4 = 19

Skeletons - (1d20+2)

(8) + 2 = 10

May 28, 2018 4:01 pm
Order:

Mynock, Spark, Ryti, Gu’lorg, Seron **Up**

Skeletons

Leylin


Tresendar Manor



Roster Status
May 28, 2018 10:01 pm
— I only have mercy for those who have a soul.
Spark said that with a low and unforgiving voice. He rises his shield, get a good grip on his sword to block incoming attacks and move slightly to his left, just enough to let Mynok join if he wants to. Dodge action I'll block them, attack from range while focusing on the same target!
May 29, 2018 5:15 am
Gu'lorg steps to the side, moving to the corner of the room away from the skeletons. He pounds the bottom of this glass staff onto the ground with a satisfying sound that reverberates in this room. As he does so, he funnels his magical energies through the staff, and from the top of the staff issues forth an icy blast towards the closest skeleton.
[ +- ] Cantrip - Ray of Frost (Evocation)

Rolls

Ray of Frost attack vs closest skeleton - (1d20+5, 1d8)

1d20+5 : (2) + 5 = 7

1d8 : (2) = 2

May 29, 2018 3:54 pm
I lurch forward and strike my ax at the closest skeleton.

Rolls

Greatax - (1d20+4)

(11) + 4 = 15

damage - (1d12+2)

(8) + 2 = 10

May 29, 2018 8:31 pm
OOC:
I think I've gathered everyones position properly. Gu'lorg is top right most corner of the room, Mynok is just in front of the first coffin, and Spark is between the first skeleton and the wall? Which leaves a space between Gu'lorg and Spark, which I'm going to move into.... if I have this properly.
Seron pulls his rapier and moves into the room passed Mynok and Spark coming next to Gu'lorg and slashes at the skeleton with his rapier.

Rolls

Rapier Attack - (1D20+5)

(1) + 5 = 6

Damage if hit - (1D8+3)

(4) + 3 = 7

May 30, 2018 12:28 am
OOC:
Gu’lorg couldnt Reach the far right corner with his full movement. Check the map for current positions. Need Ryti’s move.
Spark takes a defensive position as his comrades filternpast him. Mynok hits the first skeleton with a mighty shot that knocks away one of its arms and several of its rib bones. The skeleton seems barely able to maintain its form as a blast of cold zooms past it and hits the wall harmlessly. Seron attempts to stab the undead creature but is unable to reach past Spark.

Tresendar Manor



Roster Status
May 30, 2018 2:19 am
OOC:
Would it be possible to move to the east of the first enemy and north of the second one? Or do I just stay where I am?
May 30, 2018 7:11 am
OOC:
You can move through an ally's space as difficult terrain (movement cost x2). So you'd need more movement than you have to reach the desired position.
[ +- ] Moving Around Other Creatures
May 30, 2018 12:46 pm
OOC:
I meant more in a DM aspect as I've already taken my turn but couldn't move to where I had intended. Not a big deal as I whiffed anyway. :P
May 30, 2018 3:14 pm
OOC:
On your next turn you would be able to make your way into the room...I tried to move everyone as far into the room as reasonably possible on this turn.
May 31, 2018 8:04 pm
OOC:
Action needed from Ryti
May 31, 2018 8:21 pm
OOC:
Is that door at the beginning of the hall locked?I guess I wouldn't know that without trying.
Ryti hops forward, singsonging all the while "My is Ryti, my give jus-tice, my get apple.~"
OOC:
Although, I can move through larger creature's space without problem, I don't have enough movement to not end within a occupied space, so I'll be just behind Seron. If it has been less than an hour since our battle with Glasstaff, and I can see a skele-dude, I'll move my hex to it.
Last edited May 31, 2018 10:02 pm
Jun 2, 2018 2:21 am
OOC:
Ryti cannot see the skeletons through his allies from his current position
The skeletons approach you swinging their swords. Two step directly towards you while the farthest from you climbs on top of the sarcophagus in order to reach a target.

Red skeleton attacks Gu’lorg
Orange skeleton attacks Spark
Yellow skeleton attacks Mynok

Rolls

Red>Gu’loRg Short Sword, piercing - (1D20+4, 1d6+2)

1D20+4 : (1) + 4 = 5

1d6+2 : (5) + 2 = 7

Orange>Mynok Short Sword, piercing - (1D20+4, 1d6+2)

1D20+4 : (18) + 4 = 22

1d6+2 : (4) + 2 = 6

Yellow>Spark Short Sword, piercing - (1D20+4, 1d6+2)

1D20+4 : (17) + 4 = 21

1d6+2 : (1) + 2 = 3

Yellow to Mynok disadvantaged - (1D20+4)

(10) + 4 = 14

Jun 2, 2018 2:34 am
Gu’lord easily parries the strike with his new staff. Mynok takes a solid hit and is looking injured. Spark also absorbs a strike but takes the brunt of the strike to his armor.
OOC:
Leylin is up
Tresendar Manor



Roster Status
Jun 2, 2018 2:53 am
OOC:
You forgot Temp HP :)
If Leylin stands behind Ryti - can he see any of skeletons?
Jun 2, 2018 3:14 am
OOC:
i always forget the damn temp Hit points. I’ll adjust the hit point totals but I’m not editing the post. Due to your height and the skeleton standing on the sarcophagus, yes you can but he has 3/4 cover from your perspective

Jun 2, 2018 8:59 am
  After Leylin enters the small corridor, he sees that his companions are engaged with something ahead. He raises his crossbow, ready to shoot the moment he has a line of sight of the enemy.
OOC:
Ready action - Attack with crossbow against any enemy that has half-cover or less
Jun 2, 2018 3:53 pm
Rest of the party is up

Mynock
Spark
Ryti
Gu’lorg
Seron

Tresendar Manor



Roster Status
Jun 2, 2018 11:09 pm
OOC:
Sorry for the delay I was out until just now.
@GM, attacks against me are were (until that turn) made with disadvantage due to the Dodge action.
— Well if you come that close then it would just be simpler to break them down to pieces that won't reassemble. As he says this, Spark takes a firm stance and prononces arcanic words in primordial followed by a swift series of sword attacks. He'll target the one in front for him and shock the one facing Mynok if the attack lands.
[ +- ] Green-shocking blade
Last edited June 2, 2018 11:10 pm

Rolls

Green-shocking blade - (1d20+6)

(2) + 6 = 8

Primary damage - (1d6+4)

(1) + 4 = 5

Jun 3, 2018 3:09 am
@spark- added the disadvantage roll (but I accidentally mislabeled it for Mynok). The attack missed so I added the 3 temp how back.

Sparks green blades attack does not make contact with the undead creatures form.

Turn:
Mynok, Ryti, Gu’lorg, Seron

Tresendar Manor



Roster Status
Jun 3, 2018 7:27 am
Gu'lorg, standing in front of the skelly in front of him, grasps the glass staff in both hands and whacks down on the skeleton in front of him.

Rolls

Glass Staff (Quarterstaff) Attack vs. Red Skelly - (1d20+3, 1d8+3)

1d20+3 : (13) + 3 = 16

1d8+3 : (3) + 3 = 6

Jun 3, 2018 2:22 pm
Sclasclemski sent a note to chief12justice
Gu’lorg brings his new item down on the skeleton and hits causing the undead creature to wobble slightly. . The strike doesn’t seem to have been as effective on the skeleton that he would have expected though.

Ryti, Seron, My ok are up
Jun 3, 2018 2:32 pm
chief12justice sent a note to Sclasclemski
Jun 3, 2018 10:40 pm
Sclasclemski sent a note to chief12justice
Jun 4, 2018 3:13 am
chief12justice sent a note to Sclasclemski
Jun 4, 2018 1:19 pm
Need actions from Ryti, Mynok and Seron
Jun 5, 2018 9:44 pm
Leave some for us! He shouts from behind Spark as he brings his hand over his shoulder letting out a firebolt at the skeleton standing on the sarcophagus.

Rolls

Firebolt - (1D20+4)

(6) + 4 = 10

Fire damage - (1D10)

(3) = 3

Jun 7, 2018 6:40 pm
I attack directly in front of me, swinging my axe high.

Rolls

Damage - (1d12+2)

(1) + 2 = 3

great ax - (1d20+4)

(2) + 4 = 6

Jun 9, 2018 1:58 am
Ryti stares through the forest of legs in front of him, he spins in place in a circle. He stops and faces Leylin, the big smile on his face "My Ryti."
Jun 10, 2018 6:20 pm
Seron's Firebolt sails high over the head of its intended target. Aiming is difficult as he attempts to avoid hitting allies with the spell.

Mynok's attack is parried by the skeleton.

The skeletons continue to press the attack all 3 swinging their swords.

Rolls

Red>Gulorg Short Sword, piercing - (1D20+4, 1d6+2)

1D20+4 : (6) + 4 = 10

1d6+2 : (1) + 2 = 3

Orange> Mynok Short Sword, piercing - (1D20+4, 1d6+2)

1D20+4 : (1) + 4 = 5

1d6+2 : (3) + 2 = 5

Yellow>Spark - (1D20+4, 1d6+2)

1D20+4 : (18) + 4 = 22

1d6+2 : (3) + 2 = 5

Secret Roll

Jun 10, 2018 6:22 pm
Gu'lorg and Mynok avoid the blade strikes. Spark is struck but the mystical defenses imparted by Leylin protect him from harm.
OOC:

Leylin is up again then back to the top of the round...everyone is up.
Jun 11, 2018 3:37 pm
Gu'lorg attempts to whack the skeleton with the glass staff again.

Rolls

Glass Staff Attack vs Skeleton - (1d20+3, 1d4+1)

1d20+3 : (11) + 3 = 14

1d4+1 : (1) + 1 = 2

Jun 11, 2018 4:52 pm
  While still focused on looking for an opening to strike, Leylin slightly nods.
[ +- ] In Ryti's head
OOC:
I don't know if anyone would understand that it's a telepathy without previous experience, since Leylin is holding his crossbow up to his shoulder and his mouth is probably obscured.

Oh yeah, action - Leylin is still "ready" to attack if there is an opening. In game terms - if there's an enemy with 1/2 cover or less.
Last edited June 11, 2018 4:54 pm
Jun 11, 2018 7:37 pm
I swing again in anger.

Rolls

damage - (1d12+2)

(8) + 2 = 10

great ax - (1d20+4)

(15) + 4 = 19

Jun 11, 2018 9:37 pm
OOC:
If it's OK with you guys I'll switch to first person from now on. I thought I'd get used to it, but writing in third person still feels weird to me...
I'm pretty sure that this attack should have hurt more, but my armor must have stopped most of the inertia because I feel fine. — That one was too close, get back to your grave you soulless sack of bones!
[ +- ] Green-shocking blade
Last edited June 11, 2018 9:43 pm

Rolls

Green-shocking blade > yellow - (1d20+6, 1d6+4)

1d20+6 : (8) + 6 = 14

1d6+4 : (5) + 4 = 9

Green-shocking blade secondary damage > red - (0d2+3)

() + 3 = 3

Jun 12, 2018 3:42 pm
Gu'lorg strikes the skeleton in front of him and bones begin to be knocked away making the skeleton resemble a coat rack more than a skeleton.

Mynok's axe swing from below lands destroy's one of its legs. The skeleton falls prone on top of the sarcophagus but is still moving.

Spark calls forth a green arcane energy that surrounds his blade. He hits the skeleton in front of him and its bones scatter across the floor. The green energy instantaneously leaps to the undead creature in front of Gu'lorg. That skeleton similarly has its form shattered from the force of the magic.


Ryti, Seron are up..(Leylin has lost sight of the one skeleton now that it is prone.


Tresendar Manor



Roster Status
Jun 15, 2018 11:58 pm
OOC:
Bump...if no action by tomorrow I will NPC and the skeletons will act.
Jun 17, 2018 1:57 pm
Seron moves into the room and attacks the last skeleton remaining, who lies prone on top of the sarcophagus, with his rapier.

Rolls

Rapier Attack with advantage. - (1D20+5, 1d20+5, 1d8+5, 1D6)

1D20+5 : (17) + 5 = 22

1d20+5 : (14) + 5 = 19

1d8+5 : (7) + 5 = 12

1D6 : (2) = 2

Jun 17, 2018 1:58 pm
Seron’s Blade comes down and shatters the remaining form. Scattering the bones onto the ground.

**combat over**
Jun 17, 2018 3:37 pm
I quickly search the room with my eyes for any remaining suspicious form. Are the sarcophagus opened or closed? If they are opened I will take a careful look inside.
The map pops in the air just at my fingertips:
[ +- ] Map
— The prisoners are supposed to be somewhere around... Ryti, Leylin, isn't there a door in the corridor?
Jun 17, 2018 4:34 pm
There are three doorways in the room. The one you entered and two others in the eastern wall. One to the north east and a set of double doors to the south east.

The lids of all the sarcophagi are closed. The kids of each one depicts a figure. Presumably of the one laid within. Two human males and one human female.
Jun 17, 2018 5:20 pm
  As the last of undead stops moving, I unload the crossbow and move into the room. After the commotion my companions caused here I don't even try to be quiet and approach the soithern door. There I lean to it, trying to discern any sounds of movement or alike.

Rolls

Perception - (1d20+3)

(17) + 3 = 20

Jun 18, 2018 7:35 am
  After listening for a few moments, I look back at my companions and ... discard any intention to ask for being silent. There's no way they know how to do it. With this in my mind I move away from the door and say with a low voice:

— No sounds from behind the door. Might be nothing or they heard the fight and ready for us.

  Said that I move the western wall right opposite to the south-eastern door and aim my crossbow at it. Just in case.
Jun 18, 2018 11:50 am
OOC:
Damn it! I mixed up south and north! :(
I feel so stupid now...
In my head Leylin was listening on the top door, that should lead to prisoners.
Jun 18, 2018 2:11 pm
Gu’lorg investigates the closest unchecked door for traps, mechanical, physical, or magical in nature.
Last edited June 18, 2018 2:12 pm

Rolls

Investigation - (1d20+5)

(19) + 5 = 24

Jun 18, 2018 3:32 pm
I wonder how these skeletons got out if the lids are closed, and if there are some more inside. Well, I'm not gonna let them out if they are in, hu?
I make sure that the sarcophagus can't be easily opened before I turn my back on them, and then join Gu'lorg to the north-east door.
— Hey Gu'lorg, let me open that door when you're done inspecting it would you? I'll stand ready to block incoming attacks while you guys prepare ranged counterattacks. Unless you've got a spare spell to open it remotely?
If he agrees I'll wait until everyone is ready, get my shield in front of me and open the door. It it is closed, I'll kick it down.
Jun 18, 2018 8:31 pm
OOC:
I was curious as to what Leylin was doing?
Gu'lorg finds nothing.
Jun 19, 2018 6:35 am
Gu'lorg will nod at Spark, then step a few paces back and have his hand ready for a ray of frost spell.
Jun 19, 2018 8:11 am
OOC:
Let's say that he stupidly listened to the bottom door and now is standing at the wall opposite to the top one.
Jun 19, 2018 10:12 am
OOC:
Waiting for Ryti and Mynok inputs (Seron already is in auto-pilot). Sclasclemski, I think it's your call to when we should stop waiting.
Last edited June 19, 2018 10:12 am
Jun 19, 2018 2:58 pm
OOC:
Yeah, I'll give until later this afternoon or tonight.
Jun 19, 2018 10:35 pm
OOC:
Time to go to bed here, so it's about time to post where you are.
I raise my shield, well aware that there might be several arrows pointed at the other side of that door, and I try to open the door using its handle. If the door is closed, I'll kick it open.
Last edited June 19, 2018 10:39 pm

Rolls

Kicking the door open if needed (STR) - (1d20+2)

(9) + 2 = 11

Any advtg due to having time to kick the right way? - (1d20+2)

(13) + 2 = 15

Jun 20, 2018 1:35 am
The unlocked door swings open to reveal a long room partitioned into three areas, with iron bars walking off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the north while a human boy is confined to the south. All are dressed in plain gray tunics and have iron collars fitted around their necks. A heap of discarded clothing is piled carelessly against the far wall.
OOC:
perception checks

Rolls

Secret Roll

Jun 20, 2018 4:28 am
Percepting !

Rolls

Perception - (1d20)

(9) = 9

Jun 20, 2018 7:25 am
Perceiving things!

Rolls

Perception - (1d20+3)

(2) + 3 = 5

Jun 20, 2018 7:52 am
OOC:
Just in case if Leylin can see or hear anything from his position

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Jun 21, 2018 1:30 am
When the door opened you also see two Redbrands waiting to try and get the jump on you...

rolling Iniative...
OOC:
just gonna npc no shows for now. Hopefully they return soon.

Rolls

Iniative: Gu’lorg, Leylin,Mynok, Ryti, Seron, Spark - (1d20+5, 1d20+4, 1d20+2, 1d20+2, 1d20+3, 1d20+4)

1d20+5 : (7) + 5 = 12

1d20+4 : (2) + 4 = 6

1d20+2 : (5) + 2 = 7

1d20+2 : (17) + 2 = 19

1d20+3 : (4) + 3 = 7

1d20+4 : (8) + 4 = 12

Redbrands - (1D20+2)

(16) + 2 = 18

Jun 21, 2018 1:38 am
Order

Ryti
Redbrands
Gu’lorg Spark Seron Mynock Leylin >>Ryti


Ryti just seems to dance aimlessly, not really paying much attention. The two Redbrands spring to action and quickly block the opening and begin to attack Spark
OOC:
Redbrandsget two attacks each. Spark I’ll give you half cover from the yellow Redbrands attacks due to the door angle

Rolls

Green>>Spark 1-Shortsword/piercing 2- Shortsword/piercing - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (1) + 2 = 3

1d20+4 : (1) + 4 = 5

1d6+2 : (6) + 2 = 8

Yellow>>Spark 1-Shortsword/piercing 2- Shortsword/piercing - (1d20+4, 1d6+2, 1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (5) + 2 = 7

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

Jun 21, 2018 1:40 am
The Redbrands attempt to attack the Elf but are ineffective against his defenses.

Everyone who is here is up!!


Tresendar Manor



Roster Status
Jun 21, 2018 8:01 am
I was ready for their incoming attacks and easily dodged them. Then, standing my ground to prevent them from passing the door, I strike back at them with Green shocking blade.

Rolls

Green-shocking blade > Green - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (4) + 4 = 8

Green-shocking blade secondary damage > Yellow - (0d2+3)

() + 3 = 3

Jun 21, 2018 8:15 am
OOC:
Does Leylin has a shot at green one?
Jun 21, 2018 4:02 pm
Gu'lorg launches a ray of frost at the green Redbrand.

He then steps back, with his back against the northern-most coffin on the far wall and says, Spark, back up!
[ +- ] Cantrip - Ray of Frost (Evocation)

Rolls

Ray of Frost attack vs. green Redbrand (cold dmg, on hit reduce speed by 10 ft) - (1d20+5, 1d8)

1d20+5 : (15) + 5 = 20

1d8 : (1) = 1

Jun 22, 2018 11:29 am
Kuroi says:
OOC:
Does Leylin has a shot at green one?
I let you have a shot with half cover for two of your allies being in the way.
Jun 22, 2018 11:31 am
Spark is equally as ineffective against the Redbrand as they were against him. His blade strike missing its mark. Gu'lorg ray of frost hits the bandit doing minimal damage.

**Leylin, Ryti, Mynock, Seron**
Jun 22, 2018 11:52 am
OOC:
Let's let it loose~!
  As Spark engages bandits, I adjust my crossbow, slowly exhale and press on the trigger, letting bolt fly ...

Attack (Light crossbow vs Redbrand) 「action」
Last edited June 22, 2018 11:55 am

Rolls

Attack - (1d20+6)

(13) + 6 = 19

Damage (piercing) - (1d8+4)

(4) + 4 = 8

Jun 22, 2018 5:35 pm
Leylin's arrow threads the needle past his allies and hits the human in the shoulder. He lets out a cry of pain as blood begins to come from the new wound.

"Give Just Ice!" With a battle cry Ryti rushes forward between the legs of Spark and the Redbrand and enters the next room. He turns to face the two enemies and raises his arms and shouts at the top of his lungs in a cute attempt to look menancing
[ +- ] Fey Presence
**Spark please make a DC13 Wisdom save or be frightened of Ryti**

Rolls

REdbrand saves GReen/Yellow - (1d20-1, 1d20-1)

1d20-1 : (19) - 1 = 18

1d20-1 : (14) - 1 = 13

Jun 22, 2018 5:38 pm
Seron moves up slightly to get a shot in and tosses two daggers at the green Redbrand

Mynok fills in next to Gu'lorg and tosses a javelin at the Green Redbrand as well.

Rolls

Seron Daggers attack, piercing damage, sneak attack - (1d20+5, 1d4+3, 1d6, 1d20+5, 1d4)

1d20+5 : (1) + 5 = 6

1d4+3 : (2) + 3 = 5

1d6 : (5) = 5

1d20+5 : (2) + 5 = 7

1d4 : (2) = 2

Mynok Javelin - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (3) + 2 = 5

Jun 22, 2018 5:41 pm
Seron's daggers hit the door frames and fall to the ground. Mynoks javelin hits the Green Redbrand, opening up another wound. He is quite bloodied at this point.

Unaffected by Ryti's attempts to frighten him, the yellow Redbrand swings his shortsword at the halfling, while the green one attacks Spark again.

Rolls

Green>>Spark Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (5) + 2 = 7

Yellow>>Ryti Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (5) + 2 = 7

Jun 22, 2018 5:43 pm
Spark blocks the attack while Ryti is hit. The magical protection from Leylin saves him from taking too much damage.

Good guys are go!!!

Tresendar Manor



Roster Status
Jun 22, 2018 5:56 pm
OOC:
Scary little one!

Rolls

Wisdom saving throw - (1d20+1)

(19) + 1 = 20

Jun 22, 2018 7:58 pm
Gu'lorg launches another ray of frost at the Redbrand.

Rolls

Ray of Frost vs. Green Redbrand - (1d20+5, 1d8)

1d20+5 : (13) + 5 = 18

1d8 : (2) = 2

Jun 23, 2018 1:01 am
Spark feels a sense of fear begin to wash over him before being able to shrug it off.

Gu’lorg hits the man square in the face, this time creating a piece of ic that covers his mouth and nose. He gasps for air before passing out and suffocating to death.
Jun 23, 2018 12:26 pm
  After reloading the crossbow I raise it aiming at the doorframe, waiting any enemy to appear in my sights...

Ready Action (Attack if Leylin sees any target with less than 3/4 cover) 「action」
Jun 23, 2018 2:42 pm
— This is your last chance to surrender. Drop your weapon and lie on the ground now: I will take you to a fair trial if you do.

Rolls

Persuasion - (1d20+5)

(1) + 5 = 6

Jun 25, 2018 8:21 pm
Mynok and Seron both take the dodge action. Ryti casts Eldritch Blast at close range...

Rolls

Eldritch Blast, disadvantage - (1d20+5, 1d20+5, 1d10+3)

1d20+5 : (14) + 5 = 19

1d20+5 : (5) + 5 = 10

1d10+3 : (4) + 3 = 7

Jun 25, 2018 8:22 pm
The Redbrand dodges the bolt of energy and counter attacks the halfling with his Shortsword, hitting the little Warlock.

**Everyone is back up again**

Rolls

Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (2) + 2 = 4

Jun 25, 2018 8:27 pm
Gu'lorg is mad at this redbrand, and attempts a good angle at him and launches another ray of frost towards him.

Rolls

Ray of Frost vs Redbrand - (1d20+5, 1d8)

1d20+5 : (8) + 5 = 13

1d8 : (2) = 2

Jun 25, 2018 9:17 pm
— Either go inside or pull him into the doorframe! I growl, still holding my crossbow trained to the entrance of the prison room...

Ready Action (Attack if Leylin sees any target with less than 3/4 cover) 「action」
Jun 25, 2018 9:24 pm
— Ryti, come back this way! It's dangerous back there!
Seeing that the little halfling took a hit and might be in bad posture, I step in the prison and try to bring the attention back on me by incanting out loud in elemental while hitting the coward that just hurt out little friend!
[ +- ] Booming Blade
Last edited June 25, 2018 9:25 pm

Rolls

Booming blade > Yellow - (1d20+6, 1d6+4)

1d20+6 : (4) + 6 = 10

1d6+4 : (1) + 4 = 5

Booming blade secondary damage if he moves - (1d8)

(6) = 6

Jun 28, 2018 3:18 pm
The Redbrands parries Sparks attack.
OOC:
Gulorg Ryti Seron Mynok- action needed
Jun 28, 2018 3:37 pm
Gu'lorg casts another ray of frost at the Redbrand.

Rolls

Ray of Frost attack vs. Redbrand - (1d20+5, 1d8)

1d20+5 : (3) + 5 = 8

1d8 : (8) = 8

Jun 28, 2018 11:27 pm
OOC:
Assuming you step forward to cast as you don’t have a bead on him from that angle. Same result either way though.
Gu’lorg Cannot make contact with his arcane blast of cold energy. Mynok rushes into the room, snapping out of his stupor, he gets in the bandits face and swings his two handed great axe.

Rolls

Mynok >>Redbrand great axe, slashing - (1D20+4, 1d12+2)

1D20+4 : (13) + 4 = 17

1d12+2 : (11) + 2 = 13

Jun 28, 2018 11:40 pm
The great axe comes down and the man attempts to parry the attack as he just done to Spark. This time however the axe pushed through his block attempt and cleaved his arm above the elbow. The bandits sword clatters to the ground and blood begins to pour from the severed arm.

Seron rushes into the room as well and sets in behind Spark and tosses a Firebolt in the bleeding bandits direction.

Rolls

Firebolt - (1D20+4, 1d10)

1D20+4 : (8) + 4 = 12

1d10 : (10) = 10

Jun 28, 2018 11:49 pm
The Firebolt hits above the bandits head as Seron tries not to hit Spark in the process.

Ryti pulls out his dagger and attempts to finish off the human.

Rolls

Dagger - (1D20+4, 1d4+2)

1D20+4 : (12) + 4 = 16

1d4+2 : (2) + 2 = 4

Jun 28, 2018 11:52 pm
The halfling jumps onto the man and begins stabbing furiously. The bandit falls backwards into the wall and slumps down, unable to resist as the breath leaves his body.
OOC:
combat over
Jun 29, 2018 9:47 am
  I slowly disarm my crossbow, put the bolt back in the quiver and make way into the room with prisoners and give slain redbrands a quick pat down in search for the keys.
Jun 29, 2018 12:45 pm
When Ryti is done stabbing the bandit to death, I slowly approach him the check his injury: — Are you OK Ryti? If needed, I'll clean the wounds with clear water from my waterskin and bandage it with what I can (a piece of cloth from the bandit that won't need it?).

Then I'll search the bandits for some keys that would be useful to free the prisoners.
OOC:
Is there a better weapon than the one I'm using somewhere around? Mine is a pretty basic and well-worn short sword.

Rolls

Wisdom (medecine) check (no prof or kit) - (1d20+1)

(9) + 1 = 10

Jun 29, 2018 12:56 pm
OOC:
Leylin is already in process of searching them
Jun 29, 2018 3:39 pm
Gu'lorg walks in, performing a similar ritual as he has done with the other dead fools he has dispatched, and then he stands up, blood smears on his face, and looks to the prisoners, saying: Fear not, people. We mean to release you from this wretched place.

Who of these men would have the keys to release you from your cell?
Jun 29, 2018 7:06 pm
Leylin's quick inspection finds a key ring holding a single key on it. Looking around Spark, you don't see any better weapons than what the Redbrands themselves were brandishing, scimitars. There is also a pile of clothes agains the wall that looks to have been the belongings of at least a dozen people, most likely previous captives that had been housed in the cells here.

The woman quickly speaks up, "Thank you, thank you we have been in this cell for days. These bastards killed my husband for defying them and then came to our home and abducted myself and my children. They said they were going to sell us into slavery."
Jun 29, 2018 7:36 pm
OOC:
What is the condition of the clothing?
Gu'lorg looks for the best-conditioned clothing and tosses it into the cell with the woman. Here, change into something a little better than the rags they have you in. We should get out of here quickly and quietly.
Jun 29, 2018 8:50 pm
  I do not speak, just silently unlock doors and move out of the to the "tomb". There I load my crossbow and try to accertain if we attracted anyone's attention with all the fighting...

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Jun 29, 2018 11:42 pm
Gu’lorg - the clothes aren’t really any better than the ones they have on them. The woman smiles politely as Leylin let’s her out of the cell. When he unlocks the boys cell he goes running to his mother and embraces her crying.

The woman begins consoling the young boy "It’s ok Nars, it’s ok. These people are saving us."


Sclasclemski sent a note to Kuroi
Jun 30, 2018 4:58 am
Ley, can you scout out the cavernous area and come back to let us know if anyone is wise to us releasing the prisoners?
Jun 30, 2018 12:05 pm
  I nod and move out to re-trace our steps back to the chamber with a cavern, blending into the shadows as I go...
Last edited June 30, 2018 12:05 pm

Rolls

Stealth - (1d20+6)

(4) + 6 = 10

Stealth (Nomadic Chameleon) - (1d20+6)

(16) + 6 = 22

Jul 1, 2018 1:21 pm
Sclasclemski sent a note to Kuroi
Jul 1, 2018 6:23 pm
  I return to the group and emerge from the shadows.

— All clear. For now.
Jul 2, 2018 10:43 am
[ +- ] Floating map
Map posts mid air as I start to explain the way out to one the the prisoners.

— We will escort you to the exit, but then you'll have to take care of yourselves to go to the village? There are two swords here, you should take them with you.
When we're all set, I'll go with Leylin or between him and the group if he prefers to scout alone.
Jul 2, 2018 10:46 am
Gu'lorg will follow along, also, but he would have traded the glass staff for the quarterstaff.
Jul 2, 2018 11:15 pm
Mynok steps forward, "I will take the people out and insure their safety. For now my job is done. Perhaps we shall meet up again...perhaps not." Mynok begins walking towards the gesturing the townfolk to follow.

The woman puts both arms around her children and begins to follow Mynok. She pauses before reaching the door, "Thank you all again, so much. My family has nothing to offer you as a reward, but I may know of somewhere that a valuable heirloom is hidden.
When I was a young girl, my family and I fled from the town of Thundertree after undead creatures overran the place. My family had an herb and alchemy shop, inside which a case containing an emerald necklace was hidden beneath a section of storage shelves. We never dared return to retrieve it so it most likely is still there. The shop was in the southeast part of Thundertree. If you ever find yourselves near there it may be worth investigating."
With that she smiles and ushers her children out of the room.

Seron speaks up as well at this time, "I think I'm going to follow them back out to town as well, I"m feeling a little stuffy down here. Don't forget to check the crevasse before you leave, I found something beneath the northern bridge that I planned to go back to but I think its more important to see these folks to safety. Good luck friends I hope we cross paths again."

Seron follows the others out of the room.
Jul 3, 2018 7:47 am
— So... Shall we finish with what we started here? There should be some redbrands in barracks and near the exit that we barricaded. I adjust my shortsword and crossbow while talking. Not to mention those bugbears. We wouldn't want them left unchecked so close to the town without any militia.
Jul 3, 2018 9:32 am
— 'mam, you are in good hands with Mynok and Seron looking after you. I accompany them out of the prison and crypt, and let them go in the cave with our companions. As the light from their torches flickers away, I return to the remaining two others just to hear Leylin.
[ +- ] Floating map
My face gets serious as I look at the map while adjusting my armor and the straps for my shield. Yeah, let's start by clearing those barracks and we'll go to the bugbears. I never liked those. The map shows a... passage(?) south of here directly to the eastern barracks. Should we start with those?
Jul 3, 2018 9:55 am
— If you don't mind the trap in the middle of said passage... I shrug.
Jul 3, 2018 12:04 pm
— Trap? Is there a way to disarm it or should we take another route? A quick glance at the map and ... maybe in the cave along the crevice? Or where you talking ab... I stop for a second, looking like I just realized something.

By Tiamat's toenails, we're doing it again! I'll follow your lead as to where to go, but let's get moving.
Jul 3, 2018 12:10 pm
OOC:
Waiting for Gu'lorg's reaction right now
Jul 3, 2018 3:21 pm
Let's take them! Ley, lead on. If you want, before you go through I can put a fog cloud to obscure your entry.

Gu'lorg chokes down on his quarterstaff, gripping it tightly.
Jul 4, 2018 9:35 am
— That would be best for escaping. Neither of us can see through the fog as well. If we're dealing with the group in the south-east barracks - you and Spark set an ambush at the path that leads to the crevice area and I lead them to you.
Jul 6, 2018 8:58 am
— Sounds good to me, an ambush always is an efficient way to get advantage. Let's go then. And by saying that, I start to move out of the room.
Jul 6, 2018 2:30 pm
Gu'lorg follows Spark, making sure that the glass staff is secure to his back and pulling out his quarterstaff for melee needs.
Jul 6, 2018 8:58 pm
OOC:
Let talk positioning. Leylin intended for both Spark and Gu'lorg to hide in the are with crevice. After they are in position - he will sneak towards the barracks in the south-east and will attempt to lure redbrands towards the ambush.
Jul 7, 2018 1:46 pm
OOC:
from where are you sneaking? The southeastern most path?
Jul 7, 2018 2:34 pm
OOC:
Yep, not using the "one with a trap" :)
Jul 9, 2018 8:02 am
As we reach the corridor that goes from the crevice to the barracks I get in position, hidden on the southern side of the opening and ready to jump in.
— Right here looks like a good spot to ambush them. Whenever you're ready...
Jul 9, 2018 2:45 pm
please check map placement and proceed.

Tresendar Manor



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Jul 9, 2018 2:46 pm
OOC:
Also, I apologize for the slow down over the past several weeks...its summertime and I and vice president at an HVAC company so this is our busiest time of the year.
Jul 9, 2018 2:50 pm
Leylin, as you turn the corner and enter a hallway, you see a closed door at then end of the passage.
Jul 9, 2018 9:24 pm
OOC:
Dunno why I thought there was room on the other side of the corridor... Well there's a crevice ! Anyway, placement if fine for me.
Is there any boulder around that I could roll and drop on our enemies if we push them in the crevice?
Jul 10, 2018 1:24 am
OOC:
no boulders. Just crates of stuff in the northern area where the two secret doors were. Though they would not be too easy to manipulate.
Jul 10, 2018 8:22 pm
As you are setting up your ambush you begin to hear noises to the south of you. Suddenly two figures emerge from the forest entrance that you yourselves passed through. A Male Elven Ranger and a Female Half-elf Cleric.
Jul 10, 2018 8:36 pm
I'm telling you Hal, This is the place. I'm positive thats what she said. Shenea exclaims brushing off some foliage.
Last edited July 10, 2018 8:51 pm
Jul 10, 2018 8:50 pm
The elfish man replies, Yeah yeah, I believe you. But that doesn't mean I have to like being in here. He begins to creep forward, looking around through the cavern, Be careful, who knows what may be lurking. He sighs deeply before raising his voice and saying, Hello? We were told some people could use some help, down here. Mynok and Seron told us to say hi.....
Jul 10, 2018 8:54 pm
OHhh yea. Oops! She exclaims a bit louder then intended.
Jul 11, 2018 12:36 am
Hmm...Should we go down one of these paths, Shen?
Jul 11, 2018 12:43 am
Yea, I think they should be about here somewhere.. right? Shenea pokes her head about the corner. Then turns back. She wispers back to HalHey i think i found them... they said were looking for an elf, and a kobold... and a halfelf and a halfling right?
Jul 11, 2018 9:20 am
OOC:
Meanwhile, Leylin is oblivious to those events and is sneaking down the tunnel...
  Sticking to shadows, I slowly move towards where barracks should be. My steps are light and almost weightless...
OOC:
I keep "Light Step" active at all time:
[ +- ] Light Step
Last edited July 11, 2018 9:24 am

Rolls

Stealth - (1d20+6)

(10) + 6 = 16

Stealth (Nomadic Chameleon) - (1d20+6)

(17) + 6 = 23

Jul 11, 2018 9:27 am
OOC:
Also... Kobold? How can anyone mistake hobgoblin for a kobold? :D
Jul 11, 2018 10:06 am
After the initial stress of having to fight new enemies while Leylin is bringing some more, I relax a little when we here the "Hello" and mention of Mynok and Seron. Talking to Gu'lorg with a low voice, I say — Maaaan, what a terrible timing! How do we make sure that we can trust them before Leylin comes back?

Then I make a sign to signify them that I noticed their presence and ask them to wait a bit.
Jul 11, 2018 10:25 am
Hobgoblin, not kobold. Not even remotely close to the same Shen. Hal acknowledges the request to hold. You let us know when you're ready.
Jul 11, 2018 1:49 pm
I don't know, their both small arnt they!? look see i've only ready about them. Shenea also acknowledge the "wait"
Jul 11, 2018 1:51 pm
OOC:
Average Height: 6'3" – 6'5"
Jul 11, 2018 1:54 pm
OOC:
Dang really i never even thought they were that high! gorsh..
Jul 11, 2018 4:36 pm
Hal whispers to Shen, No, gods woman, what do they teach you at that church. They are taller than most men.
Jul 11, 2018 4:49 pm
Well mostly i've studied about the evil things, demons, devils, the usual. Mostly the vile creatures that want to destroy all the beauty. She does a little twirl, then pulls her shield in tight as she stops.
Jul 11, 2018 11:29 pm
Leylin - You walk down the hallway and come to what appears to be a dead end.
Jul 12, 2018 5:22 am
  Presuming that there should be some kind of passage, I begin to look for it...
OOC:
Do I get any advantage from knowledge that there must be a door?
Last edited July 12, 2018 5:22 am

Rolls

Investigation - (1d20+4)

(4) + 4 = 8

Jul 12, 2018 10:58 am
Sure you can roll advantage
Jul 12, 2018 11:06 am
OOC:
"Don't screw me, Gil!"

Magic phrase confirmed.
Last edited July 12, 2018 11:07 am

Rolls

Investigation - (1d20+4)

(20) + 4 = 24

Jul 12, 2018 11:53 am
Seeing that nothing seems to be coming yet, I sign the newcomers to quickly jump across the crevice to join us.
Jul 12, 2018 12:46 pm
[ +- ] Leylin
Hal and Shena- on the map there are two bridges shown but the southern one is collapsed. Hence the red x

Tresendar Manor



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Jul 12, 2018 1:40 pm
OOC:
lols i thought that was the one with the trap on it or that may have been a differnt part of the map i was reading eariler.
Jul 12, 2018 1:58 pm
OOC:
It technically was a trap...Seron walked across it and it collapsed under the weight.
Jul 12, 2018 5:48 pm
OOC:
What roll do you want to try to jump over? Athletics?
Jul 12, 2018 6:12 pm
OOC:
If you have Strength score of 10 or more, you can jump over even from the standing still position. Otherwise take 10ft start and you can do it with STR 5+
[ +- ] Leylin's scouting scene
Jul 12, 2018 6:29 pm
Hal nods to the suggestion of jumping over the crevasse and does so with a running start. He lands hard on the other side but stands strong after a short recovery. He approaches the group and whispers, I'm Hal and that's Shen, he gestures over at the half-elf he entered with. What is going on here?
Jul 12, 2018 7:54 pm
OOC:
Or you could just walk across the bridge on the north side...lol
[ +- ] Leylin
Jul 12, 2018 7:59 pm
OOC:
Well, I thought about that but then though they were wanting to attack something quickly so I jumped lol
Last edited July 12, 2018 7:59 pm
Jul 12, 2018 8:01 pm
OOC:
should have made you roll...jk
Jul 12, 2018 8:34 pm
OOC:
i dont trust my rolls right now, i was gonna cartwheel or flip or something pertty across but ill just walk. :)

Shenea notices the other bridge and crosses the gorge that way. Ya know... a bridge is easier most of the time. As she approaches the group she curtseys as if in a dress while wearing the chainmail and shield. Its a pleasure! She notices that the guys are dirty. We need to get you a bath when we get into town proper.
Jul 12, 2018 11:37 pm
OOC:
Perceiving...

Rolls

Perception - (1d20+3)

(10) + 3 = 13

Jul 12, 2018 11:56 pm
Halimath sighs and says in a firm but quiet tone, Thank you, oh wise sister. I thought matters we're a bit more pressing than they currently seem.
Jul 13, 2018 2:48 am
[ +- ] Leylin
Jul 13, 2018 7:33 am
OOC:
Is rim dry or wet and slippery? It's important :) Also - any indication if door to the barracks opens inside or to the outside?
Last edited July 13, 2018 7:34 am
Jul 13, 2018 1:41 pm
Well dear brother one only need to see that they must be waiting for their companion. Sheana gestures to the other parties posture.
but if the danger were afoot, i'm sure we wouldn't have waited as we did so.

She focuses on the other party memebers. Thats what you are doing right waiting for your companion?
Jul 13, 2018 2:28 pm
I answer with short sentences, my focus jumping between the corridor and the unknown newcomers.
— Call me Spark. This is an ambush. One of us went on his own and will come back with enemies behind him. Get ready to fight.
Jul 13, 2018 5:06 pm
[ +- ] Leylin
Jul 13, 2018 5:47 pm
OH well on that note... Shenea kinda puts her self toward the frontish noticing the others don't look like they have much armor. She then crouches behind the shield with her mace sticking out of the side. In a hushed tone Do we know what were ambushing?
Jul 13, 2018 6:09 pm
[ +- ] Leylin's solo adventure
Talent (Light Step +10 speed, etc) 「bonus」Attack (Crossbow vs Any) 「action」Jump (11ft over cistern) 「movement」Move (29ft into the tunnel) 「movement」
OOC:
As we discussed in "Rules Clarifications" - with Light Step Leylin doesn't need running start :)
By my calculations he should be able to make it to the point where tunnel makes turn.
And yes, he did it without saying anything. Probably with a poker face as well.
Last edited July 13, 2018 6:11 pm

Rolls

Attack - (1d20+6)

(3) + 6 = 9

Jul 13, 2018 7:12 pm
[ +- ] Leylin
Jul 13, 2018 7:24 pm
OOC:
Athletics
[ +- ] Nailed it
Last edited July 13, 2018 7:26 pm

Rolls

Athletics [Nomadic Mind] - (1d20+2)

(20) + 2 = 22

Jul 13, 2018 7:44 pm
Leylin opens the door to reveal three Redbrands conversing on the bed. He releases an arrow at one of them but misjudged it and the arrow shatters against the far wall. Leylin then gracefully leaps across the cistern, landing on the far lip. He hops down and continues down the hallway towards his allies.

The bandits immediately give chase after him with weapons drawn.

**Iniative**

Leylin hasn’t made any sound yet so no one is alerted to what is happening but I am establishing Iniative. If you come up before being alerted I will only consider movement into the hallway metagaming. Anything prep or readying action is fine.

Rolls

Iniative: Gu’lorg, Leylin,Mynok, Ryti, Seron, Spark - (1d20+5, 1d20+4, 1d20+2, 1d20+2, 1d20+2, 1d20+4)

1d20+5 : (9) + 5 = 14

1d20+4 : (19) + 4 = 23

1d20+2 : (16) + 2 = 18

1d20+2 : (8) + 2 = 10

1d20+2 : (5) + 2 = 7

1d20+4 : (8) + 4 = 12

Redbrands Iniative - (1D20+2)

(16) + 2 = 18

Jul 13, 2018 7:45 pm
Mynok is Hal’s Iniative and Seron is Shenea. I forgot to change the copy paste text. But I did confirm the rolls

Order:

Leylin, Hal

Redbrands

Everyone else
Jul 13, 2018 8:30 pm
  Maintaining my speed, I make hard turn to the right, for a moment almost running on that wall, and signal my approach with a short whistle. Noticing some new faces I squint my eyes for a second, but as there was no confrontation signs present, ignore them. Next moment I dart out of the tunnel, squeeze past Spark and someone new, fly over the crevice and after ducking behind one of the walls of the forest exit, train my crossbow on the tunnel - ready to shoot at any redbrand within my sights...

Talent (Light Step +10 speed, etc) 「bonus」Move (40ft, that includes long jump) 「movement」Ready Action (Attack any enemy that appears) 「action」
OOC:
Considering that in 5e diagonal movement is still 5ft per square, Leylin should be able to end his movement 2sq left and 1sq down of Shenea
Jul 13, 2018 8:38 pm
Hal moves over just a few feat and levels his bow, aiming down the length of the hallway. He waits.
OOC:
I don't know how to do those fancy things with the actions and whatnot but I am just moving diagonally one square southwest and ready an attack for when I see an enemy. Would we hear anything as Leylin is running back?
Jul 13, 2018 10:19 pm
OOC:
Leylin whistled and then ran past you so I’d say you are all on alert for trouble.

Leylin - for diagonal movement I use the 5-10-5-10 rule and I don’t believe in diagonal movement around corners. You make it across the crevasse but not behind the rock.



The Redbrands continue their pursuit of Leylin and run right into the face of Shenea and Spark.
OOC:
Leylin and Hal can both take their readied attacks. The rest of the team may now go as well.
Tresendar Manor



Roster Status
Jul 13, 2018 10:44 pm
Hal let's his arrow fly at one of the pursuers. It skids off a wall and shatters as it hits the wall at the end.
Last edited July 13, 2018 10:45 pm

Rolls

Readied attack - (1d20+4)

(1) + 4 = 5

Damage if hit - (1d8+2)

(3) + 2 = 5

Jul 14, 2018 12:45 am
Shenea will "shield bash" as they come our way and swing her mace
OOC:
sweet crit hit!!
As the bandit/brigand bounces back from the "push" she follows thru with a swift swing of the Mace, making cracking noises upon the torso impact.
Last edited July 14, 2018 12:47 am

Rolls

Mace attack GO! - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (5) + 2 = 7

Jul 14, 2018 1:06 am
The force of the blow causes the human to reel back in obvious pain clutching his side. His off hand seemingly useless now.


Action: Gu’lorg and Spark
Jul 14, 2018 5:13 am
Attack (Crossbow vs RB2) 「reaction」
Last edited July 14, 2018 5:14 am

Rolls

Attack - (1d20+6)

(13) + 6 = 19

Damage (piercing) - (1d8+4)

(2) + 4 = 6

Jul 14, 2018 11:37 pm
The arrow hits the Redbrand in the face. He stands there for a second with the arrow in his eye before collapsing dead.


Action: Gu’lorg and Spark

Tresendar Manor



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Jul 15, 2018 12:28 pm
The little Halfling begins to skip away to the north, not appearing to care about the battle unfolding.

Action Needed:
Gu’lorg
Spark
Jul 15, 2018 2:14 pm
Even if we are more than they are, I feel that we need to hurry and move to the upper part of the house. I make a quick incantation with a large circle in the air with my free hand while I get close to Shenea. With a swift movement, I push my hand toward the incoming redbrands. A powerful force gets unleashed on them and a sudden gust of wind raises me in the air and toward my ennemies.

Action: Thunderwave
Bonus: Tempestuous Magic to get behind them so that they can't run away
Movement: 10ft into my companion's space?
OOC:
Forgot spell descriptions
[ +- ] Thunderwave
[ +- ] Tempestuous Magic
Last edited July 15, 2018 2:17 pm
Jul 15, 2018 3:00 pm
Spark floats forward and releases the thunderous energy at the two Redbrands.
OOC:
roll the damage Spark.

Rolling con saves DC13
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Rolls

Con saves #3, #1 - (1D20+1, 1d20+1)

1D20+1 : (6) + 1 = 7

1d20+1 : (14) + 1 = 15

Jul 15, 2018 4:31 pm
OOC:
And now everyone is aware of our presence... :D
Jul 15, 2018 5:40 pm
Gu'Lorg decides ready a cantrip in response to the Thunderous sound, in case enemies should appear from another direction.
OOC:
Leylin and Hal you are up.
Tresendar Manor



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Jul 15, 2018 6:03 pm
  Startled by the thunderous sound, I immediately look back at the staircase that leads to big barracks and a place where bugbears have to be in. After few mental curses I shift towards the forest exit and hide behind the wall, keeping crossbow ready to shoot at any enemy that comes within my sight...
OOC:
#3 failed his save, so shouldn't he slam into a #1? And sandwich him to the wall?
Jul 15, 2018 6:06 pm
OOC:
arent i affected by that cast? unless he casts after he moves behind them,? but i believe the blasts hits all of us but the dude behind across the gorge and the halfling
Last edited July 15, 2018 6:11 pm
Jul 15, 2018 6:52 pm
OOC:
spark does not get behind the Redbrands as he would have hoped. The ceilings are only ten feet and the way I read that spell anyway is that he can fly ten feet, he could fly ten feet up or forward but not both. He can’t go up five foot and then get past them. Best he could do would be to land ol top of the first one.

I will roll the damage for the thunder wave now. I will make a dex save for #1...same DC13. If he fails he takes bludgeoning against the wall (1d4) if he saves he will move to the next adjacent space.

Rolls

Thunder wave damage - (2d8)

(34) = 7

#1 dex save - (1D20+2)

(6) + 2 = 8

Wall damage - (1D4)

(4) = 4

Jul 15, 2018 6:55 pm
The one Redbrand is knocked backed into the other, and slammed into the wall.
OOC:
leylin and hal are up
Jul 15, 2018 8:58 pm
OOC:
Leylin already acted
Jul 15, 2018 10:25 pm
Kuroi says:
OOC:
And now everyone is aware of our presence... :D
OOC:
I mean, I had to, as some point, make some noise! Just to drive Leylin crazy :-D

Also, sorry about the delay: soccer world cup finals + kids and now it's already midnight...
As I land in front of those who resisted my spell, I draw my sword and get ready to parry and return any incoming attack. Aware of the fact that I'm blocking the view for my companions, I will duck or move to the side once or twice to let them attack. Then I'll charge in again!
Jul 15, 2018 10:40 pm
OOC:
Sorry, I for some reason only read your ooc and didn’t even see your narrative
Jul 15, 2018 10:50 pm
CaveJohnson says:
OOC:
arent i affected by that cast? unless he casts after he moves behind them,? but i believe the blasts hits all of us but the dude behind across the gorge and the halfling
OOC:
Nope, it's a 15ft square originating from me and expanding into the corridor, not a 15ft radius. That would have been plain stupid =D
Jul 16, 2018 5:48 pm
Gu'lorg aims and fires a ray of frost at redbrand 3.

Rolls

Ray of Frost vs Redbrand 3 - (1d20+5, 1d8)

1d20+5 : (11) + 5 = 16

1d8 : (3) = 3

Jul 16, 2018 6:14 pm
The REdbrands arm freezes up as the ray hits him.
OOC:
Hal is up
Jul 16, 2018 6:27 pm
Halimath knocks another arrow and waits for an opening before letting it loose toward the front Redbrand.
OOC:
I'll hold the attack if it looks like I might hit an ally, triggering when the shot is clear.

Rolls

Shoot arrow at Redbrand3 - (1d20+4)

(13) + 4 = 17

longbow damage - (1d8+2)

(5) + 2 = 7

Jul 16, 2018 7:22 pm
Hal's arrow hits the bandit right in the center of his chest as it was attempting to recover from the combination of the blast of thunder and cold damage. He collapses onto the ground.

The remaining Redbrand doesn't like the odds any longer, as his two comrades were quickly mowed down. He turns around and takes off down the hallway.

Just then 3 more Redbrands appear from the hallway to the northwest of the bridge and a 4th one comes up the stairs where Leylin was watching. He rushes Leylin as Leylin takes a shot at him.
OOC:
Leylin Readied attack is triggered.

ACtion Needed:

Shenea/Spark/Gu'lorg
Tresendar Manor



Roster Status
Jul 16, 2018 7:59 pm
Gu'lorg looks ahead and conjures an icy blade, launching it at redbrand #5.

He then steps to the right to hug the rock wall in order to avoid any reprisal and also to give room for his beefier friends.
[ +- ] Ice Knife (1st lvl Conjuration)
Last edited July 16, 2018 8:00 pm

Rolls

Ice Knife vs. Redbrand 5 (piercing dmg) - (1d20+5, 1d10)

1d20+5 : (19) + 5 = 24

1d10 : (1) = 1

Ice Explosion - Dex saves for all 3 redbrands on the bridge (cold dmg) - (2d6)

(12) = 3

Jul 16, 2018 8:14 pm
AH! Theres more?! Shenea doesn't seem to happy about the sudden appearance of more. She runs down the path towards the bridge and will make an attack on #6

Action: Swing
Move: move 30' to be diagonal of #6
Bonus: Glare...

Rolls

Mace - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (6) + 2 = 8

Jul 16, 2018 9:25 pm
Attack (Crossbow vs #4) 「reaction」

Rolls

Attack - (1d20+6)

(6) + 6 = 12

Damage (piercing) - (1d8+4)

(7) + 4 = 11

Jul 17, 2018 1:14 am
Leylin releases the arrow just a split second too soon and the arrow flies in front of the oncoming attacker.
Shenea attempts to head off the bandits as they cross the bridge, dashing inorder to make it around his allies.
Gu’lorg’s ice shard hits the Redbrand standing on the bridge before exploding...

Rolls

Dex saves: DC13 5,6,7 - (1D20+2, 1d20+2, 1d20+2)

1D20+2 : (12) + 2 = 14

1d20+2 : (20) + 2 = 22

1d20+2 : (20) + 2 = 22

Jul 17, 2018 1:20 am
The Redbrands on the bridge avoid further damage from the icy explosion. Suddenly three bugbears appear brandishing Weapons. One circles around alongside the Redbrand on Leylin while the other two head north towards the bridge.
OOC:
leylin and Hal are up
Jul 17, 2018 1:23 am
The little Halfling sees everything transpiring and now recognizes the danger. He casts hex on Redbrand #6 and then launches an Eldritch Blast at gim.

Rolls

Eldritch Blast - (1D20+5, 1d10+3)

1D20+5 : (9) + 5 = 14

1d10+3 : (7) + 3 = 10

Jul 17, 2018 1:24 am
OOC:
Safe to assume the bugbears are on the redbrand side? They look angry at us?
Jul 17, 2018 1:27 am
The blast hits the human and he is pushed 10’ off the bridge and down into the crevasse.

Rolls

#6 fall damage - (2d6)

(21) = 3

Hex damage - (1D6)

(2) = 2

Jul 17, 2018 1:28 am
OOC:
From what you can see the Redbrands and the bugbears appear to be allies.
Jul 17, 2018 1:40 am
Hal draws out another arrow, this time hesitating for a moment before firing. He mumbles a word in a raspy voice that sounds almost like the crunching of dry leaves. Faint green energy flows around the Redbrand and a split second later, the elf looses an arrow at him.
OOC:
casting hunters mark(basically hex for weapon damage) on Redbrand4

Rolls

Attacking redbrand 4 - (1d20+7)

(17) + 7 = 24

Arrow damage with +2 for favored enemy of humanoid and d6 for huntersmark - (1d8, 1d6+4)

1d8 : (8) = 8

1d6+4 : (6) + 4 = 10

Jul 17, 2018 2:07 am
Hal’s arrow finds a home in the Redbrands throat. A few gruesome seconds later and the human collapses dead next to the bugbear.
Jul 17, 2018 7:26 am
As the three new bandits appear in the northern bridge, I dash toward them, fast as lightning. — In for a copper, ... Then, approaching them at high speed, I call forth the power of thunder on my enemies and fly in the air passed Shenea, unleashing what I hope to be enough power to push them off the bridge while doing devastating damage. ... IN FOR A GOLD!

Movement: 30ft North
Action: Thunderwave targeting Bandits 7, 5, 6 and Bugbear 3.
Bonus: Tempestuous Magic to end just north of Shenea
[ +- ] Thunderwave
Last edited July 17, 2018 12:34 pm

Rolls

Thunderwave (thunder damage, CON save for 1/2) - (2d8)

(72) = 9

Jul 17, 2018 9:46 am
  Still mentally cursing at Spark, I duck and weave while moving away from the bugbear that cornered me. Not breaking eye contact with him, I reload my crossbow and fly over crevice and dart into the tunnel...
OOC:
Just for the reference - unless said otherwise, Leylin uses Light Step on each turn as his bonus action.
Disengage 「action」Move (Into the east tunnel right behind the corner) 「movement」
Jul 17, 2018 2:19 pm
Gu’lorg casts ray of Frost at redbrand 5.

Rolls

Ray of Frost attack vs redbrand 5 - (1d20+5, 1d8)

1d20+5 : (1) + 5 = 6

1d8 : (8) = 8

Jul 17, 2018 2:27 pm
As Leylin escapes from the imposing Bugbear, the Redbrand at the bottom of the crevasse picks himself up off the ground and groggily attempts to figure out how to climb out of the crevasse. The other two Redbrandscross the bridge, one attacking Shenea and the other turning towards Ryti. Each attacking with their blades.

Rolls

R5>>Shenea Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (2) + 2 = 4

R8>> Ryti Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (2) + 2 = 4

R5 disadvantage roll - (1D20)

(14) = 14

Jul 17, 2018 2:29 pm
R5 lands a blow against Shenea's armor, causing slight internal bruising.
OOC:
Spark
Shenea
Gu’lorg are up
Tresendar Manor



Roster Status
Jul 17, 2018 2:52 pm
Come at me, not at them! Shenea shouts as she strikes again
OOC:
i think i'm the first to take dmg yes?
Last edited July 17, 2018 2:53 pm

Rolls

Mace to the Face - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

Jul 17, 2018 3:35 pm
OOC:
Is redbrand 6 standing or is he fallen down?
Jul 17, 2018 4:09 pm
Ornux says:
As the three new bandits appear in the northern bridge, I dash toward them, fast as lightning. — In for a copper, ... Then, approaching them at high speed, I call forth the power of thunder on my enemies and fly in the air passed Shenea, unleashing what I hope to be enough power to push them off the bridge while doing devastating damage. ... IN FOR A GOLD!

Movement: 30ft North
Action: Thunderwave targeting Bandits 7, 5, 6 and Bugbear 3.
Bonus: Tempestuous Magic to end just north of Shenea
[ +- ] Thunderwave
OOC:
Sorry Spark, overlooked your turn...slightly modifying to keep things flowing...you can then take your next turn
Spark moves up behind Shenea and Casts Thunderwave at the Redbrand in the Crevasse and the two Bugbears across it. The loud boom once again fills the underground hideout.

Rolls

DC13 Con Saves: R6, B1, & B3 - (1d20+1, 1d20+1, 1d20+1)

1d20+1 : (19) + 1 = 20

1d20+1 : (1) + 1 = 2

1d20+1 : (3) + 1 = 4

Thunder Damage - (2d8)

(68) = 14

Jul 17, 2018 4:20 pm
The Redbrand in the crevasse is pushed against the side wall and falls again to the ground, this time unmoving. The two Bugbears are hit with the full brunt of the Thunderwave.
Jul 17, 2018 4:20 pm
Shenea misses with her mace attack.
Jul 17, 2018 7:20 pm
Gu'lorg runs just south of Spark and aims and fires a ray of frost at bugbear 3.

Rolls

Ray of Frost vs bugbear 3 - (1d20+5, 1d8)

1d20+5 : (5) + 5 = 10

1d8 : (8) = 8

Jul 17, 2018 10:26 pm
As I hear that Shenea takes a hit, I rush to join her and defeat the bandit before he gets any backup.
Movement: 15ft to get east of R5
Action: Booming Blade
[ +- ] Booming blade
Last edited July 17, 2018 10:28 pm

Rolls

Booming blade > R5 - (1d20+6, 1d6+4)

1d20+6 : (15) + 6 = 21

1d6+4 : (2) + 4 = 6

Jul 17, 2018 10:28 pm
The bugbear sucks under Gu’lorg’s attack and it reflects harmlessly off the cavern wall. Spark lands his attack and the bandit is encased in an arcane field momentarily.

B1 jumps across the crevasse and meets Gu’lorg head on and swings his Morningstar at the hobgoblin Wizard. The strike lands dealing heavy damage (14-6temp hp= -8 net damage)

B2 takes a 10’ running start and launches himself across the opening as well and lands next to Hal. The Bugbear attacks Hal with his weapon. The Morningstar cutting into his flesh. (-10)

B3 runs across the now clear bridge to attack Spark. The brutal strike leaves Spark in rough shape. (15-1temp=14 net damage)

Rolls

B1>>Gu’lorg Morningstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (15) + 4 = 19

2d8+2 : (48) + 2 = 14

B2>>Hal Morningstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (11) + 4 = 15

2d8+2 : (26) + 2 = 10

B3>>Spark Morningstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (15) + 4 = 19

2d8+2 : (85) + 2 = 15

Jul 17, 2018 10:57 pm
  Peaking from behind the corner, I spot bugbear that is attacking one of the new guys. Quickly checking behind me for the thug that escaped, I shoot a bolt at bugbear...
OOC:
Nice timing for low rolls...
Attack (Crossbow vs Bugbear #2) 「action」Psychic Focus (Nomadic Chameleon) 「bonus」
Last edited July 17, 2018 11:48 pm

Rolls

Attack - (1d20+6)

(3) + 6 = 9

Jul 17, 2018 11:16 pm
Hal winces at the crushing blow and mutters a couple words and the green energy that once surrounded the now-dead redbrand quickly shifts to the bugbear in front of him. He grimaces and takes his chances firing an arrow in such close quarters.

Rolls

Attack B2 at disadvantage for ranged in melee - (1D20+7, 1d20+7)

1D20+7 : (8) + 7 = 15

1d20+7 : (5) + 7 = 12

d8+3 longbow, +2 favored enemy, d6 hunters mark - (1d8+5, 1d6)

1d8+5 : (6) + 5 = 11

1d6 : (3) = 3

Jul 18, 2018 12:50 am
Ryti fires another Eldritch blast right in the face of the Redbrand in front of him. another

Rolls

Eldritch blast w/disadvantage - (1D20+5, 1d20+5, 1d10)

1D20+5 : (12) + 5 = 17

1d20+5 : (5) + 5 = 10

1d10 : (4) = 4

Jul 18, 2018 1:00 am
The human manages to dodge the blast. He counter attacks with his sword.
OOC:
fyi - the Redbrands get two attacks per round but these guys are disadvantaged because they are poisoned from being drunk.
#5 swings again at Shenea with two swipes.

Rolls

7>>Ryti Shortsword/piercing #1 disadvantage - (1D20+4, 1d20+4, 1d6+2)

1D20+4 : (5) + 4 = 9

1d20+4 : (16) + 4 = 20

1d6+2 : (1) + 2 = 3

7>>Ryti Shortsword/piercing #2 disadvantage - (1D20+4, 1d20+4, 1d6+2)

1D20+4 : (8) + 4 = 12

1d20+4 : (1) + 4 = 5

1d6+2 : (2) + 2 = 4

5>>Shenea Shortsword/piercing #1 disadvantage - (1D20+4, 1d20+4, 1d6+2)

1D20+4 : (3) + 4 = 7

1d20+4 : (20) + 4 = 24

1d6+2 : (1) + 2 = 3

5>>Shenea Shortsword/piercing #2 disadvantage - (1D20+4, 1d20+4, 1d6+2)

1D20+4 : (20) + 4 = 24

1d20+4 : (13) + 4 = 17

1d6+2 : (5) + 2 = 7

Jul 18, 2018 1:03 am
All of the attacks miss their mark thanks to the inebriation. Ryti is a hard target to find sober and Shenea blocks with skill using her shield.
OOC:
Spark
Shenea
Gu’lorg are up
Tresendar Manor



Roster Status
Jul 18, 2018 5:51 am
OOC:
Holy sahuagin, that was one devastating round!
— By the Platinum Dragon, I'll send you to your judgment!
Aware that I won't be able to face two enemies at the same time, I focus my power on finishing one of them so that we can get number advantage against the bugbear. I took a devastating hit: blood is flowing abundantly and my left side is killing me. The pain is almost unbearable as I cast my spell: ਮੇਰੀ ਤਲਵਾਰ ਵਿੱਚੋਂ ਬਿਜਲੀ, ਮੈਨੂੰ ਇੱਕ ਭਿਆਨਕ ਵਿਨਾਸ਼ ਤੋਂ ਬਚਾਉਣ ਲਈ ਇਸ ਦੁਸ਼ਮਣ ਨੂੰ ਪੂਰਾ ਕਰੋ.

Rolls

Green-shocking blade > R5 - (1d20+6, 1d6+4)

1d20+6 : (16) + 6 = 22

1d6+4 : (2) + 4 = 6

Green-shocking blade secondary damage > B3 - (0d2+3)

() + 3 = 3

Jul 18, 2018 3:33 pm
Gu'lorg is reeling from the lunging jump attack. He steps back and casts grease on the ground underneath the bugbear in front of him.
[ +- ] 1st LVL: Grease (Conjuration)
Jul 18, 2018 7:06 pm
Hearing the sound of liquid splatting behind, Shenea takes a quick glance and notices an ally bleeding profucely. She casts a spell and then proceeds to focus on the one infront of her.
OOC:
mildy anticlimatic :,(
Last edited July 18, 2018 7:07 pm

Rolls

Healing word to home skizzle that took the 10980987 dmg behind me - (1d4+6)

(1) + 6 = 7

Mace to the face to the gent in front of me - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (1) + 2 = 3

Jul 18, 2018 8:39 pm
Spark's blade cuts into the Redbrand, opening a nasty wound, but it is not enough to finish him off as the secondary energy hits the neighboring bugbear, who is starting to show some significant damage.

Gu'lorg's spell causes his attacker to attempt to steady himself...

Shenea heals an ally but can't focus enough to make contact with her target.
OOC:
Who are you healing? Gu'lorg to the south of you or Spark to the NE of you?

Rolls

dex save for D1 - (1d20+2)

(15) + 2 = 17

Jul 18, 2018 8:43 pm
Bugbears turn:

B3 again attacks spark with his morningstar, attempting to take out his foe...

B1 steadies himself on the grease and swings again at Gu'lorg...
OOC:
Making another dex save because he is staying within the grease
B2 presses the attack on Hal...

Rolls

B3>>Spark Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (20) + 4 = 24

2d8+2 : (55) + 2 = 12

B1>>Gu'lorg Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (11) + 4 = 15

2d8+2 : (48) + 2 = 14

B2>>Hal Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (13) + 4 = 17

2d8+2 : (84) + 2 = 14

Dex Save - (1d20+2)

(7) + 2 = 9

Jul 18, 2018 8:44 pm
OOC:
Spark, final answer, i was getting the images mixed up
OOC:
not that it mattered that much... :(
Last edited July 18, 2018 8:53 pm
Jul 18, 2018 8:51 pm
In a series of blows Spark, Gu'lorg and Hal are simultaneously knocked off their feet and unconcious on the ground. B1 slips and falls to the ground due to the Grease.

Ryti shrieks out loud as he sees his friends begin to drop and pulls a dagger out and stabs at the redbrand still in his way.

Rolls

Dagger>>R7 - (1d20+4, 1d4+2)

1d20+4 : (19) + 4 = 23

1d4+2 : (3) + 2 = 5

Jul 18, 2018 8:52 pm
OOC:
Leylin is up

Hal need a death Save please
Tresendar Manor



Roster Status
Jul 18, 2018 8:54 pm
OOC:
Big money! No Whammy!

The biggest of money!
Last edited July 18, 2018 8:54 pm

Rolls

death save - (1d20)

(20) = 20

Jul 18, 2018 9:03 pm
OOC:
Sorry guys, but that's what character would do...
  I watch as bugbear smashes new guy with a morningstar. His body slumping to the ground. Motionless. Multiple scenarios play through my head, but none of them includes me charging towards angry bugbear. So I turn around and move deeper into the corridor.

  ⟦The path with a trap. I can use it and circle around. Please, stars, keep them alive until I do...

Talent (Light Step +10ft speed) 「bonus」Move (40ft to the east) 「movement」
OOC:
This should bring Leylin to the bottom right corner of the cistern. If there is nobody in this room, he will continue to the corridor with a trap for another 40ft of movement.

And he will close hidden door behind him.
Last edited July 18, 2018 9:04 pm
Jul 18, 2018 9:18 pm
Hal - you regain 1 hp and are now prone but conscious and can take your turn.

Leylin- upon entering the room with the cistern you spot the Redbrand that had previously fled the battle at the top of the stairs attempting, without luck, to get through the doorway at the top.
Jul 18, 2018 9:40 pm
OOC:
Can Leylin reach to trapped coridor?
Jul 18, 2018 9:56 pm
OOC:
He would make it just inside the door to the corridor
Jul 18, 2018 11:49 pm
Hal's eyes flash open and he sees the bugbears in front of him. He curses in elfish before rolling out of the way. He sees the slick floor and decides not to go that way. He sees the hall but doesn't know where it goes and doesn't want to leave his sister behind but self-preservation is on the mind and he takes off running dow.
OOC:
edited to run down the hall.
Last edited July 19, 2018 2:18 pm
Jul 19, 2018 12:53 am
OOC:
You need 30’ of movement to jump across from your current spot. You can edit and try something else. Either run down the hall or stand and fight I guess.
Jul 19, 2018 8:05 am
OOC:
Leylin will ignore redbrand and run straight to that coridor
Jul 19, 2018 1:32 pm
[ +- ] Leylin
Jul 19, 2018 2:19 pm
Sclasclemski says:
OOC:
You need 30’ of movement to jump across from your current spot. You can edit and try something else. Either run down the hall or stand and fight I guess.
OOC:
understood. Edited to run down the hall.
Jul 19, 2018 2:28 pm
[ +- ] Leylin
Jul 19, 2018 2:37 pm
[ +- ] Leylin
Jul 19, 2018 2:41 pm
R7 swings wildly again at the halfling Warlock while R5 attacks Shenea once again.

R1 turns around to see Leylin bolt through the room. He continues attempting to open the jammed door.

Rolls

R7>>Ryti #1- Shortsword/piercing disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d20+4 : (18) + 4 = 22

1d6+2 : (6) + 2 = 8

R7>>Ryti #2- Shortsword/piercing disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d20+4 : (7) + 4 = 11

1d6+2 : (3) + 2 = 5

R5>>Shenea #1- Shortsword/piercing disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d20+4 : (11) + 4 = 15

1d6+2 : (6) + 2 = 8

R5>>Shenea #2- Shortsword/piercing disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d20+4 : (6) + 4 = 10

1d6+2 : (4) + 2 = 6

Jul 19, 2018 2:42 pm
The drunken Redbrands once again cannot find their targets.
OOC:
Shenea is up

Spark and Gu'lorg we need to see some Death Saves
Tresendar Manor



Roster Status
Jul 19, 2018 3:08 pm
OOC:
how bad does the guy in front of me look?
Jul 19, 2018 3:21 pm
Death Save!
OOC:
Successes: 0/3
Failures: 1/3
Last edited July 19, 2018 3:21 pm

Rolls

Death Save - (1d20)

(9) = 9

Jul 19, 2018 3:33 pm
He is looking pretty bloodied and rough.
Jul 19, 2018 4:41 pm
OOC:
ohh gees.. umm.. .. ... .. ..
I'll swing at bandit 5. umm.. and ill healing word spark again.
*Grunts*
OOC:
oh tell me a 12 hits :)
Last edited July 19, 2018 4:44 pm

Rolls

Healing word of life - (1d4+6)

(2) + 6 = 8

I do disassemble #5 - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

Jul 19, 2018 7:27 pm
Shenea misses with her mace as the drunken redbrand manages to bob out of the way. She does manage to revive Spark who's eyes pop open as he lies prone on the ground.
OOC:
Spark you are up!
Jul 19, 2018 10:51 pm
— My... work here is... not done yet!
I stand up but change my initial target for the more threatening one: firmly holding my sword as I attempt to down the bugbear, I pronounce a short incantation and aim for the legs. With my other hand, I raise my shield like the ultimate protection between me and my end.

Rolls

Green-shocking blade > Bugbear - (1d20+6, 1d6+4)

1d20+6 : (6) + 6 = 12

1d6+4 : (4) + 4 = 8

Green-shocking blade secondary damage > bandit - (0d2+3)

() + 3 = 3

Jul 20, 2018 6:03 am
OOC:
I think we angered gods of dice...
Jul 20, 2018 7:10 am
OOC:
Name: d20
Class: rogue
Alignment: LE
Background: traitor
Jul 20, 2018 6:32 pm
[ooc]Not looking good here[ooc]

Spark misses with his arcane inhanced blade.

The bugbears continue their assault.

B1 stands up from prone and steps over the unconcious Gu'lorg to attack Shenea...

B2 lets Hal run off and decides to jump back across the bridge to the otherside instead of contending with the grease spot.

B3 takse a swing at Spark...

Rolls

B1>>Shenea Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (2) + 4 = 6

2d8+2 : (83) + 2 = 13

B3>>Spark Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (19) + 4 = 23

2d8+2 : (76) + 2 = 15

Jul 20, 2018 6:34 pm
Shenea is able to block the strike with her shield but Spark is not so lucky and once again falls to the ground unconcious.

Ryti sees his friend fall again and launches and Eldritch blast at the Bugbear...

Rolls

Eldritch Blast>.B3 - (1d20+5, 1d10+3)

1d20+5 : (18) + 5 = 23

1d10+3 : (8) + 3 = 11

Jul 20, 2018 6:47 pm
The blast hits the Bugbear directly in the back and blows a huge chunk out of its back. The force slams it against the rock wall and it slumps to the ground, lifeless.
OOC:
Leylin and Hal
Tresendar Manor



Roster Status
Jul 20, 2018 6:53 pm
OOC:
so bb#3's down?
Jul 20, 2018 6:54 pm
Hal notices the bugbear does not follow and creeps back around the corner to see it fled to the other side of the chasm. He smirks and knocks an arrow, loosing it at the same bugbear that has a faint green glow, only visible to the wood elf.
OOC:
I move up two and left two squares each
Last edited July 20, 2018 6:55 pm

Rolls

longbow at B2 - (1d20+7)

(8) + 7 = 15

longbow with huntersmark and favored enemy - (1d8+5, 1d6)

1d8+5 : (6) + 5 = 11

1d6 : (6) = 6

Jul 20, 2018 7:20 pm
  Oblivious to what's transpiring in the crevice chamber, Leylin enters wide corridor and looks for signs of the pit trap that captive redbrand was talking about...
OOC:
I would presume that he notices it with 18. If not - I'll change the narative.
Noticing irregularities in the floor tiles, I jump over them and continue forward through the crypt and to the armory...
OOC:
By my calculations Leylin should have enough movement with 40ft speed and dashing to make it to the end of small corridor north of the crypt. He won't open secret (?) door, but he won't open it. He would stick to the west wall, ready for his next round :)
Last edited July 20, 2018 7:28 pm

Rolls

Perception - (1d20+3)

(4) + 3 = 7

Perception (adv) - (1d20+3)

(15) + 3 = 18

Jul 20, 2018 8:44 pm
Hal's arrow lags behind the bugbear as he moves forward, he seems oblivious to the attempt and continues in the direction.

The drunken Redbrands continue to fight.

Rolls

R5>>Shenea Shortsword/piercing disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d20+4 : (17) + 4 = 21

1d6+2 : (5) + 2 = 7

R7>.Ryti Shortsword/piercing disadvantage - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d20+4 : (4) + 4 = 8

1d6+2 : (5) + 2 = 7

Jul 20, 2018 8:45 pm
The ineffective Redbrands do no damage again.
OOC:
Spark and Gu'lorg death saves

Shenea is up
Tresendar Manor



Roster Status
Jul 20, 2018 10:28 pm
Gu'lorg's hoping to not die yet...
OOC:
Successes: 1/3
Failures: 0/3
Last edited July 20, 2018 10:29 pm

Rolls

Death Saves - (1d20)

(17) = 17

Jul 21, 2018 4:16 am
OOC:
ok new stragey... lets cast a non spell slot item this turn?
Huff, huff. Brother. This. Is. Much. ~grunt~ More. Than. I. Thought Shenea spits out between attacks and blocks. Shortly there after she spouts a bunch of different words & prayers.

Casting Word of Radiance
[ +- ] Word of Radiance
OOC:
Ohhh come on rolls be with me tonight...

Rolls

Con save or take 1d6 - (1d6)

(4) = 4

Jul 22, 2018 1:17 am
Gu'lorg: 1 Success / 1 Failure


Shenea: Who are you targeting?
Jul 22, 2018 3:02 am
OOC:
each creature, i belueve thers 3 on me now? Which ever foe is adjacent to me
Jul 22, 2018 9:52 am
Let's hope I don't die yet either.
OOC:
Success: 1/3
Failure: 0/3
Last edited July 22, 2018 9:54 am

Rolls

Death saving throw - (1d20)

(16) = 16

Jul 23, 2018 12:37 am
Con Saves Only 2 within 5 ft of you right now

R5 and B1

Rolls

Con Saves R5 and B1 - (1d20+1, 1d20+1)

1d20+1 : (17) + 1 = 18

1d20+1 : (15) + 1 = 16

Jul 23, 2018 12:44 am
Shenea's spell has no effect. The Bugbears continue to press the battle. B1 swings at Shenea while B2 moves across the bridge to close the circle.

Rolls

B2>>Shenea Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (10) + 4 = 14

2d8+2 : (63) + 2 = 11

B2>>Shenea Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (20) + 4 = 24

2d8+2 : (85) + 2 = 15

Jul 23, 2018 12:50 am
The first attack misses but the second strike hits with brutal force, dropping the seemingly unscathed Shenea to the ground unconscious with a devastating blow to the head.

Ryti fires another Eldritch Blast at the Bugbear that just crossed the bridge.

Rolls

Eldritch Blast - (1d20+5, 1d10+3)

1d20+5 : (15) + 5 = 20

1d10+3 : (1) + 3 = 4

Jul 23, 2018 12:53 am
The bugbear is hit in the back and knocked forward into the crevasse landing prone.
OOC:
Leylin and Hal are up

Rolls

B2 Fall Damage - (2d6)

(46) = 10

Jul 23, 2018 2:02 am
OOC:
shoot :,( that crit dmg legit kills me yea?
Last edited July 23, 2018 2:02 am
Jul 23, 2018 8:24 am
OOC:
If you were at 9 or more HP - no, just knocks you unconscious.
  Hearing sounds of the combat still going on, I enter the storage room and shoot at redbrand that flailing at halfling.

Move (Into an alcove at top-right corner of storage room) 「movement」Attack (Crossbow vs RB7) 「action」

Rolls

Attack - (1d20+6)

(9) + 6 = 15

Damage (piercing) - (1d8+4)

(3) + 4 = 7

Jul 23, 2018 8:43 am
OOC:
Leylin go go go !
Save us, and we'll make you our leader :)
Jul 23, 2018 8:45 am
OOC:
Right now Ryti deals most damage... Meybe because Sclasclemski is rolling for him? :D
Jul 23, 2018 9:37 am
OOC:
That's a sticky situation I got us into. For some reason, I though the bugbears were locked up and didn't think they'd come :/
Jul 23, 2018 10:44 am
Hal draws another arrow but turns his attention to the bugbears that just dropped his sister. "Shen!" He looses the arrow at the bugbears.

Rolls

Shoot at B1 - (1d20+7)

(8) + 7 = 15

d8+3 longbow, +2 favored enemy - (1d8+5)

(3) + 5 = 8

Jul 23, 2018 1:42 pm
OOC:
the distress is real, the sadness of his sister dropping causes low rolls :,(
Jul 24, 2018 1:34 am
Leylin pops through the secret door and quickly sends in arrow sinking into the torso of the Redbrand harassing Ryti. The human stumbles slightly as a major wound is created by the arrow strike.

Hal’s arrow unfortunately fails to find his mark. His eyes already beginning to water at the sight of his sister being felled.

One of the Redbrands shouts at the bugbear standing between several unconscious bodies. "Mosk, take care of that last one. We’ll handle the one over here. Keep em breathing. They’ll make good slaves." The bugbear, who you now notice wears a bejeweled eyepatch just sort of grunts in acknowledgement.

R5 then moves up to attack Ryti while R7 moves from Ryti to advance on the source of the previous arrow strike. Ryti takes an attack of opportunity against the moving Redbrand.

Rolls

Ryti>>R7 dagger - (1D20+4, 1d4+2)

1D20+4 : (10) + 4 = 14

1d4+2 : (3) + 2 = 5

R5>>Ryti disadvantage - (1D20+4, 1d20+4, 1d6+2)

1D20+4 : (13) + 4 = 17

1d20+4 : (2) + 4 = 6

1d6+2 : (1) + 2 = 3

Jul 24, 2018 1:47 am
Ryti Jabs his dagger into the Redbrands midsection as he tries to move past. At the same time the other Redbrand misses as the little Halfling loves to strike.
OOC:
Need death saves from Gu’lorg Spark and Shenea.
Jul 24, 2018 7:14 am
A 20 would help so much right now. Please, god of virtual dice......... aaaaaaaah, so close! :'(
OOC:
Death saving throws so far:
Success: 2/3
Failure: 0/3
Last edited July 24, 2018 7:15 am

Rolls

Death saving throw - (1d20)

(19) = 19

Jul 24, 2018 2:20 pm
Big money no wammies

Rolls

Death save - (1d20)

(15) = 15

Jul 24, 2018 3:11 pm
OOC:
Don't die, Gu'lorg!

Successes: 1/3
Failures: 1/3
Last edited July 24, 2018 3:15 pm

Rolls

Death Save - (1d20)

(19) = 19

Jul 24, 2018 11:34 pm
OOC:
Gulorg 2/1
Shenea 1/0
Spark 2/0

Bugbears are up.
The Bugbear with the fancy eyepatch now identified as Mosk turns back towards Hal and begins to move towards him. Upon entering the grease patch he begins to lose his balance and falls prone to his back. A little embarrassed he stands back up and dashes towards Hal, getting right in Hal’s face.

The Bugbear in the pit begins to hurredly climb up the crevasse wall making it about halfway up the 20’ incline.

Ryti takes his dagger and turns it on the last Redbrand.

Rolls

Dex save - (1D20+2)

(7) + 2 = 9

Ryti>>Redbrand - (1D20+4, 1d4+2)

1D20+4 : (8) + 4 = 12

1d4+2 : (1) + 2 = 3

Jul 25, 2018 12:04 am
The small Halfling misses with his stab.
OOC:
Leylin and Hal are up
Jul 25, 2018 6:19 am
  As everyone is moving around and out of my line of sight, I move across the storage room into the south-west corner and shoot at the redbrand engaged with halfling.

Move (20ft to SW room corner) 「movement」Attack (Crossbow vs RB5) 「action」
OOC:
Ok, dice is officialy playing against our group in this game...
Last edited July 25, 2018 6:19 am

Rolls

Attack - (1d20+6)

(4) + 6 = 10

Jul 25, 2018 3:28 pm
OOC:
No kidding
Leylin's arrow shatters off the cavern wall behind his target.
OOC:
Hal is up
Jul 25, 2018 7:50 pm
OOC:
i like how defeted we are, we to not even roll dmg XD
Jul 25, 2018 8:08 pm
Damnit! Hal shouts as the bugbear gets too close. He quickly spins and runs past the bugbear, trying his best to avoid any strikes the thing throws at him. He gets to the broken bridge and jumps over the gap.
OOC:
Hal will disengage and run past the bugbear and jump over the ledge, I guess..... Tough times here in the manor!
Jul 26, 2018 1:50 pm
R5 continues his attempt to dispatch the halfling in front of him while keeping an eye on Leylin. He makes contact, finally, with his sword. Blood now begins to drip from a cut on Ryti's arm as he yelps in pain.
OOC:
Spark, Shenea, and Gu'lorg lets see them Death Saves
Tresendar Manor



Roster Status

Rolls

R8>> Ryti Shortsword/piercing - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d20+4 : (19) + 4 = 23

1d6+2 : (3) + 2 = 5

Jul 26, 2018 2:09 pm
Spark, pushing death away.
OOC:
Death Saves so far:
Success: 2/3
Failure: 1/3

Still hoping for a 20 (last chance!)...

...dammit! First failure!
Last edited July 26, 2018 2:10 pm

Rolls

Death saving throw - (1d20)

(5) = 5

Jul 26, 2018 9:08 pm
Gu’lorg, please survive!

Rolls

Death save - (1d20)

(16) = 16

Jul 26, 2018 10:44 pm
Big money no wammie
OOC:
aww so close
1/3 yay
1/3 nay
Last edited July 26, 2018 10:44 pm

Rolls

death save - (1d20)

(9) = 9

Jul 27, 2018 5:24 pm
OOC:
Gu'lorg is now stable but unconcious...rolling for # of hours unconscious
Mosk bares his teeth as Hal tries to flee the battle. He takes a running jump himself and crosses the crevasse to stand in front of Hal, swinging his mace...rolling

B2 manages to climb the rest of the way back out of the hole and dashes over towards Ryti and Leylin.

Ryti, frightened by the sudden appearance of the Bugbear, stabs at it with his dagger.

Rolls

Mosk>>Hal Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (5) + 4 = 9

2d8+2 : (67) + 2 = 15

Ryti>>B2 - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (1) + 2 = 3

Gu’lorg unconscious hours d4 - (1D4)

(3) = 3

Jul 27, 2018 5:25 pm
Mosk misjudges the landing and can't connect with Hal to make the strike. Ryti pushes his dagger into the Bugbear doing minimal damage.
OOC:
Leylin and Hal are up
Tresendar Manor



Roster Status
Jul 27, 2018 8:08 pm
Hal growls and continues to run from the pursuing bugbear. He Takes off down the steps and turns right at the intersection.
OOC:
Disengage; with his 35ft move, Hal is going down the stairs on the left of the map and turning north to the unexposed area, probably against my better judgment.
Jul 28, 2018 11:36 am
  Seeing most of my allies down on the ground and still many foes remaining, I begin to consider that this won't end well. I shoot at the bugbear and relocate to the alcove in the north-east part of the room.
Attack (Crossbow vs BugBear #2) 「action」Move (20ft to the alcove) 「movement」

Rolls

Attack - (1d20+6)

(12) + 6 = 18

Damage (piercing) - (1d8+4)

(8) + 4 = 12

Jul 28, 2018 1:10 pm
Hal - You rush down the steps and turn the corner to see an open door 5’ in front of you. A quick glance forward you notice a table with cards and mugs on it.

Leylin - Your arrow pierces the snarling Bugbears eye socket and it falls back dead.

R5 attempts to take out Ryti.

Rolls

R5>>Ryti Shortsword/piercing disadvantage - (1D20+4, 1d20+4, 1d6+2)

1D20+4 : (15) + 4 = 19

1d20+4 : (14) + 4 = 18

1d6+2 : (4) + 2 = 6

R5>>Ryti Shortsword/piercing disadvantage - (1D20+4, 1d20+4, 1d6+2)

1D20+4 : (12) + 4 = 16

1d20+4 : (15) + 4 = 19

1d6+2 : (5) + 2 = 7

Jul 28, 2018 1:14 pm
The Redbrands sword cuts through the halfling defenses and Ryti falls to the ground unconscious.
OOC:
Gu’lorg is stable and unconscious

Spark and Shenea let’s see them saves
Jul 28, 2018 9:07 pm
Surviving. Maybe a 20?

Edit:well, I'm stable but unconscious...
Last edited July 28, 2018 9:08 pm

Rolls

Death saving throw - (1d20)

(12) = 12

Jul 29, 2018 5:55 pm
Big money no wammies.


yay 1/
nay 2/3




nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Last edited July 29, 2018 5:56 pm

Rolls

dont die save - (1d20)

(5) = 5

Jul 30, 2018 5:59 pm
Mosk persues Hal down the hallway and takes a swing at him around the corner (granting hall 1/2 cover).

Rolls

Mosk>.Hal Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (2) + 4 = 6

2d8+2 : (53) + 2 = 10

Spark hours unconscious - (1D4)

(3) = 3

Jul 30, 2018 6:00 pm
The swing misses, hitting the stone wall.
OOC:
Ryti is making a death save and Hal and Leylin are back up.

Rolls

Ryti Death Save - (1d20)

(4) = 4

Jul 30, 2018 7:05 pm
  The moment that bugbear went down, some optimistic thoughts begun to appear in my head. With that, I quickly reload my crossbow and shoot at the Redbrand next to halfling's body. As the bolt finds its target, I start moving forward ...

Attack (Crossbow vs RB5) 「action」Move (If RB5 is down - to the square west of him. Otherwise to the bottom left corner of room) 「movement」
Last edited July 30, 2018 7:11 pm

Rolls

Attack - (1d20+6)

(19) + 6 = 25

Damage (piercing) - (1d8+4)

(3) + 4 = 7

Jul 30, 2018 8:17 pm
OOC:
Leylin comes to save the day!
Jul 31, 2018 1:25 am
The Redbrand drops as Leylin’s arrow cuts through its throat. A massive amount of blood pours out as he uselessly attempts to hold the blood back. He falls to his knees before collapsing on his back and dies.
OOC:
Hal is up.
Jul 31, 2018 1:43 am
Hal draws out his sword and whispers a few words in an odd crackling voice. As he speaks a green mist creeps from his mouth and wraps around his blade. Spins and swings at the bugbears leader.
OOC:
casting ensnaring strike. If it hits, DC12 str save.

Rolls

Shortsword with ensnaring strike. - (1d20+5)

(3) + 5 = 8

1d6+3

(3) + 3 = 6

Jul 31, 2018 2:03 am
Hal’s desperate act fails and Mosk grins a knowing grin. A little bit of drool begins to pool in the corner of his jaw.
OOC:
Shenea...it time
Jul 31, 2018 2:47 am
OOC:
/crying on the inside
Wooohooo!!!
yay 2/3
nay 2/3
Last edited July 31, 2018 2:49 am

Rolls

please don't die - (1d20)

(18) = 18

Jul 31, 2018 9:42 am
OOC:
For the future reference, if Leylin would want to quickly ascertain which one is in need of medical attention the most - which skill check would it be? Medicine, Insight, Perception?
Jul 31, 2018 12:09 pm
OOC:
Perception or Insight would be acceptable to see who looks in the roughest shape from your current location, medicine to figure out up close what is wrong or to stabilize.
Mosk moves down off the steps and takes another swipe at the barely standing Hal.

Rolls

Mosk>.Hal Morninstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (18) + 4 = 22

2d8+2 : (11) + 2 = 4

Jul 31, 2018 12:11 pm
The crude morningstar hits Elf alongside the head, knocking him unconscious. Mosk Spits on the still body on the ground before turning around and climbing back up the steps to see if any of the intruders remain standing. He immediately spots Leylin as he crests the top of the stairs.
OOC:
Ryti Death Save

Rolls

Ryti Death Save - (1d20)

(8) = 8

Jul 31, 2018 12:15 pm
OOC:
Leylin is up, Hal - Death Save
Jul 31, 2018 2:30 pm
OOC:
oh boy.....here goes nothing....

Rolls

Death save - (1D20)

(4) = 4

Jul 31, 2018 3:23 pm
— Are you kidding me? How many of you are there? I grumble and put "Healer's Kit" back into backpack. I'm almost out of ammo!

  As my shot goes wide, I move back into the storage room, hurriedly reloading...

Attack (Crossbow vs Mosk) 「action」Move (Back into top-right alcove of the storage room) 「movement」
Last edited July 31, 2018 3:25 pm

Rolls

Attack - (1d20+6)

(4) + 6 = 10

Jul 31, 2018 3:50 pm
The bugbear growls at Leylin as the bolt sails past him. He then dashes across the bridge in his direction.
OOC:
Hal and Shenea give me another round of Saves.

Rolling another savw for Ryti.

Leylin you can take your turn

Rolls

Ryti Death Save - (1d20)

(13) = 13

Jul 31, 2018 3:53 pm
OOC:
Fail 3/3
Save 0/3

.........welp. It was good knowing yall!!
Last edited July 31, 2018 3:53 pm

Rolls

Death save - (1d20)

(1) = 1

Jul 31, 2018 4:17 pm
chief12justice sent a note to Sclasclemski
Jul 31, 2018 5:01 pm
Sclasclemski sent a note to chief12justice
Jul 31, 2018 6:10 pm
chief12justice sent a note to Sclasclemski
Jul 31, 2018 6:54 pm
— For the love of... I swear as my next shot goes wide as well and dart into the small corridor, closing door behind me.

Attack (you know, missed one) 「action」Move (40ft, should make it to the doors of 'trapped' coridor) 「movement」
Last edited July 31, 2018 7:14 pm

Rolls

Attack - (1d20+6)

(3) + 6 = 9

Jul 31, 2018 8:33 pm
OOC:
Leylin, you end up just past the middle of the room with 40' (5' per square) diagonals are 5' then 10' then 5' then 10'

RIP HAL

Still waiting on Shenea's final save
Mosk continues his pursuit of the elf.

(rolling to see which door he picks - d2 - 1 is door in front of him in hallway 2 is heading south to room Leylin is in)

Rolls

Pick a door any door - (1d2)

(1) = 1

Jul 31, 2018 8:35 pm
OOC:
Ryti Death Save then Leylin may continue.

Rolls

Ryti Death Save - (1d20)

(19) = 19

Jul 31, 2018 9:43 pm
OOC:
oh boy itsa megaman
OOC:
whelp gg
yay 2/3
nay 3/3

Its a fitting end the bro/sis combo comes in pulls agro and dies together :)
Last edited July 31, 2018 9:45 pm

Rolls

Dont let me die save - (1d20)

(6) = 6

Aug 1, 2018 12:23 am
OOC:
RIP Shenea...you guys didn’t even get to RP at all with them. Damn. Leylin proceed when ready.
Aug 1, 2018 9:18 am
OOC:
Leylin proceeds... to gtfo :D
  I continue to the coridor with trapped floor, jump over tiles that were deemed suspicious less than a minute ago and proceed to the alcove with an exit out of this place...
OOC:
Move + Dash, 80ft, shouldn't be a problem to make it to the south-eastern alcove, right?
And I did specify that Leylin closes doors behind him as he moves, so this one should be closed.
Last edited August 1, 2018 9:18 am
Aug 1, 2018 12:50 pm
OOC:
From where I just placed you you have 20 more feet of movement...let me know where you are headed.
Tresendar Manor



Roster Status
Aug 1, 2018 1:25 pm
OOC:
Man, I feel so bad for putting our newcomers (and the rest of us) in such a bad spot ;(
Aug 1, 2018 3:36 pm
OOC:
If the door to chamber with cistern is closed - Leylin would stay in alcove that leads to it.
If not - he will move at full speed towards the "secret tunel"
Aug 1, 2018 3:45 pm
OOC:
If you had closed it behind you earlier than it is closed now. Adjusted your position back to inside the hallway alcove.

Rolling Ryti's final death save.

Leylin you can take your next ACTION

Rolls

Death Save - (1d20)

(2) = 2

Aug 1, 2018 8:08 pm
  I open the door and look inside to see if the redbrand is still there...
OOC:
If he is
  Crossbow bolt flies... wide... I curse and run through the room, closing doors behind me...
OOC:
What is with those rolls???
OOC:
If he isn't
  I dash across the room towards the secret passage, closing doors behind me...
Last edited August 1, 2018 8:09 pm

Rolls

Attack - (1d20+6)

(4) + 6 = 10

Aug 1, 2018 9:24 pm
You peer into the room and see no one, you continue towards the entrance.

Rolls

Secret Roll

Aug 1, 2018 9:25 pm
Tresendar Manor


Leylin you may proceed with another action.
Aug 2, 2018 2:20 pm
  I run up to Gu'lorg and check if I can bring him to consciousness with my limited resources...
OOC:
Can I spend 1 Healer's Kit charge to bring Gu'lorg up?
Aug 3, 2018 3:28 am
You do what you can but Gu’Lorg remains unconscious but he does appear stable.
Aug 3, 2018 3:38 pm
OOC:
Hey Kuroi, I just saw in the Party Combat Tracker that you've got Inspiration. It may be useful to get advantage on your next attack roll :)
' doing what I can while Spark in unconscious.
Aug 3, 2018 11:53 pm
OOC:
Leylin can act again.
Aug 4, 2018 9:23 pm
OOC:
Leylin will check on each of his allies bodies one by one, while staying alert to his surroundings.
I'll add Perception check just in case

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Aug 5, 2018 6:37 pm
Over the course of several moments Leylin goes from body to body and discovers that the halfling and half-elf were both dead. He doesn’t see the other elf that arrived recently. Thankfully at least Spark and Gu’lorg were still alive though unconscious.
OOC:
Leylin - what do you do?
Aug 6, 2018 10:39 am
  There were no signs of the last bugbear. Not of the runaway redbrand. I was pondering on my future actions while checking up on the bodies that were scattered on the ground. After discovering the fact that two of them are still alive, I was happy. But my medical capabilities were limited, so it was time to do something that I can do. To scout.

  After spending few moments to calm my mind, I start slowly moving back to the room with a water cistern...
OOC:
Sneaking and looking/listening ...

Rolls

Stealth - (1d20+6)

(15) + 6 = 21

Stealth (Nomadic Chameleon) - (1d20+6)

(6) + 6 = 12

Perception - (1d20+3)

(9) + 3 = 12

Aug 6, 2018 12:37 pm
Just as Leylin reaches the mouth of hallway in the direction he is heading, he hears the sound of the secret door swinging open,


Tresendar Manor



Roster Status
Aug 6, 2018 2:54 pm
  I instantly back away towards the forest exit and prepare aim the crossbow to the secret tunnel, ready to shoot.
OOC:
With Light Step Leylin doesn't need running start, so he crosses crevice and ducks into the cover with 'Ready Action' to shoot at any enemy that appears in his sights
Aug 6, 2018 4:59 pm
After a few tense moments you hear the sounds of footfalls and from around the bend appears two figures, both the Redbrand that had fled earlier as well as Mosk, the bugbear.
OOC:
Leylin take your shot w/advantage as they don't see you, then you are ahead in initiative so you can then take another full turn of action.
Tresendar Manor



Roster Status
Aug 7, 2018 12:32 am
  The moment bugbear emerges, I let loose the bolt...

Attack (Crossbow vs Bugbear #1) 「reaction」
Last edited August 7, 2018 12:34 am

Rolls

Attack - (1d20+6)

(17) + 6 = 23

Attack (adv) - (1d20+6)

(5) + 6 = 11

Damage (piercing) - (1d8+4)

(8) + 4 = 12

Aug 7, 2018 12:36 am
  Hearing the pleasant sound of crossbow bolt entering bugbear's flesh, I grin a little, quickly reload and shoot again...
OOC:
At bugbear if he's still up, or at redbrand if he's down

Rolls

Attack - (1d20+6)

(6) + 6 = 12

Attack (adv. from Inspiration) - (1d20+6)

(13) + 6 = 19

Damage (piercing) - (1d8+4)

(8) + 4 = 12

Aug 7, 2018 12:38 am
OOC:
I would like to make two headshots, please? :D
Aug 7, 2018 2:18 am
With surgical precision an arrow whistles briefly through the air and lands in the bugbears one good eye. He takes a step forward as if nothing had happened before losing his balance and landing on his face. The Redbrand has a look of shock and fear on his face and he turns to Leylin just in time for another arrow to split his eyebrows. Blood trickles down the bridge of his nose as his eyes roll back in his head and he crumpled lifeless to the ground.
OOC:
iniative has ended
Aug 7, 2018 6:31 am
  After both bugbear and redbrand fall down, I reload the crossbow and stay alert for a few minutes. Waiting. Listening for any movement.
OOC:
If nothing happens Leylin would:
1. Find Hal's body
2. Gather fallen allies' bodies in one place.
3. Put Gu'lorg and Spark in somewhat comfortable arrangements (puts them on bedrolls, uses Healer's Kit to bandage wounds)
4. If they still not awake at that point - he will start gathering redbrands and bugbears in two 'piles' while 'looting' them
5. Check the 'stash' down in the crevice

I guess at that point Gu'lorg and Spark will come to?
Aug 7, 2018 2:04 pm
As the adrenaline begins to subside Leylin begins to focus on his surroundings and waits to see if anything, or anyone, should appear. After a period of time nothing happens and Leylin begins looking for the missing Elf that had recently arrived with the now dead half-elf woman. After beginning to search, he finds the body of the now deceased Elf at the bottom of the set of steps that the bugbears had originally appeared from. As Leylin begins to search the body he hears some breathing and what he thinks sounds somewhat like whimpering coming from the room just to his south, the door only slightly ajar.

You peak your head into the room to find the shaking form of a goblin attempting to hide under a bunk. The room stinks and is clearly where the Bugbears were sleeping. The goblin does not attempt to attack you but cowers instead. You instantly recognize him as the very same goblin you let escape in front of the goblin hideout just a few days ago. The both of you show signs of recognition at the same time.
Aug 7, 2018 2:38 pm
  Surprised by this "reunion", I enter the room and say to him in goblin:

— Well, what we have here? I smile at him. You appear to be the last survivor here as all bugbears are dead... So if you won't struggle while I'm tying you up - I can promise that you won't be killed. At least - not anytime soon.
Last edited August 7, 2018 2:39 pm
Aug 7, 2018 6:07 pm
Please no hurt Droop, Droop make no trouble! Droop remember elf and friends from Klarg cave. Droop no problem. Droop can help, what help can Droop give?"
Aug 7, 2018 11:17 pm
— For now, I take out the rope and slowly approach Droop. You just need to sit here. Quitely. We will ask you some questions later. And if you will be good - we might even let you go later.
OOC:
Leylin will tie Droop up and leave him in this room for now. He will close the door and if possible - lock it from outside.
Aug 8, 2018 2:42 am
Droop does not resist Leylin at all. Yes,Ok, Droop sit her quietly and Elf let Droop go, ok". The door closes but you see no clear way to lock the door from the outside.
Aug 8, 2018 6:35 am
OOC:
Leylin will continue with above mentioned plan of actions :)
Aug 8, 2018 8:40 pm
Leylin moves the bodies around and makes Spark and Gu'lorg as comfortable as he can.

Looking through the fallen bodies of the Redbrands Leylin finds the following: 28sp 12gp 15ep and two garnets

The bugbears carried nothing except for the one with the jewel encrusted eyepatch. Beyond the eyepatch itself which is black leather with semiprecious stones "bedazzled" on it, he also carried a belt pouch containing 33 sp and an iron key.

While recovering Hal's body you looked into the room he was headed towards and noticed a table with bottles and cards on it. Upon closer inspection you find quite a bit of coin was left on the table from an apparent card game you broke up. The amount on the table are 75cp, 55sp, 22ep, 15gp and a set of gold earrings with a tiny ruby.

Once you feel satisfied in all that you carefully make your way down into the crevasse to investigate what Seron told you before leaving. Underneath the Northern bridge you spot a cubby hole containing a battered wooden chest. Inside you find 160sp, 120gp, five malachite gems, two potions you recognize immediately as Healing potions and another potion that you do not recognize right away.

The chest also holds a longsword in a silver-chased scabbard. The sword, upon inspection, is found to be inscribed with the name "Talon" and its hilt is worked in the shape of a bird of prey with outspread wings.
[ +- ] Total Haul
Aug 8, 2018 9:49 pm
  With potions of healing in my hands I pause and stare at them for a second. Look up to the place where three fallen allies are laid out. Sigh and put them into the backpack, while shacking my head. I put everything but the sword and unknown potion into my backpack and approach unconscious pair to check up on them...
OOC:
I've updated my sheet to include the "loot" and updated total weight.
I've also added one more shortsword as you've said that redbrands used them. So Leylin would pick up the best one either from the slain enemies or the armory.
About that "Talon" - any chance for a history check? :D
And if Spark and Gu'lorg are still out - Leylin would inspect the room with water cistern and aligned barracks.

About crossbow bolts, any chance there were any in armory?

Tell me if you need any rolls.

PS. What about the iron key from bugbear? Leylin would check if it was for the room where he tied up goblin and if it is - lock it.
Last edited August 8, 2018 9:51 pm
Aug 8, 2018 10:50 pm
OOC:
When can we hope to get back on our feet? After a short rest I guess, to spend a hit dice and get some HP back?
I'm somewhat eager to get trashed by our stealthy scout for my lousy performance ! :-D
Last edited August 8, 2018 10:51 pm
Aug 8, 2018 11:46 pm
Leylin - You can make a history check for the sword.

You try the iron key out on the lock and find that it works perfectly. You head towards the armory to find the door locked. Deciding to try the key again you find that it works that door as well and you gain entrance to the room. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty cloaks hang from the books by the door.
[ +- ] Weapons
As you enter the cistern room make a perception check.
OOC:
Spark and Gu’lorg are out still. They will awaken soon with 1 hp each. I will prompt you at that time.
Aug 9, 2018 12:02 am
OOC:
Leylin will take one shortsword, refill his quiver and pack one extra. So it should leave 6 full quivers and one with 8 bolts.

Rolls

History - (1d20+4)

(10) + 4 = 14

Perception - (1d20+3)

(1) + 3 = 4

Aug 9, 2018 2:52 am
Leylin feels like he may have heard the name in a story once but can’t seem to place it.

The only thing Leylin finds in the cellar and barracks are barrels containing salted pork and beef, flour, sugar, apples and ale.
Aug 9, 2018 5:15 am
  I bring some ale, pork and apples to the crevice chambers. There I sit near Spark and Gu'lorg. I silently toast towards the fallen allies and start drinking, while muching on apples and pork.
OOC:
Leylin would use either his waterskin to get ale or take whole casket if he can :)

Also, unknown potion and "Talon" sword are lying on the ground in the corner, not far from Spark and Gu'lorg.
Aug 9, 2018 10:01 am
OOC:
you could drag the casket. Would take you some time but it’s up to you.
After a time of sitting and waiting, Spark and Gu’lorg begin to groan and shift as they slowly come to consciousness.
OOC:
The two of you are now conscious with 1 hp.
Aug 9, 2018 12:54 pm
The ambient calm tells me that the fight is over, and that my life apparently isn't on the line right now. It could have been worse. Much worse.
I blink and look around to learn which way went the fight. My hobgoblin friend lies on the ground too, roughed up but alive. Leylin is drinking quietly near us, keeping watch on our defenseless bodies.
I slowly sit up, groaning in pain from the deadly blows I took from the bugbear. I think I owe you one here. So before anything, thank you. Then, spotting the apples nearby, I reach for them May I?
OOC:
At the end of that short rest, I'll roll two hit dice to get some health back. I'll wait for it to end before I roll, though.
Last edited August 9, 2018 12:56 pm
Aug 9, 2018 1:40 pm
OOC:
ALso all the loot on hals and shen's bodies

Also i noticed ski that i dont have my sheet completed, the link is in there but its missing a lvl feature atm. just a heads up.
Last edited August 9, 2018 1:46 pm
Aug 9, 2018 2:40 pm
OOC:
Leylin has lots of time :D So there's a casket of ale near him.

He's not a heavy drinker, so he's maybe on his second mug when those two begin to wake up
Aug 9, 2018 3:30 pm
Gu'lorg sits up quickly and says, Khruun, Rhagegush, haaraan alaac ghec okaan taagelaan ac ogakaan dhuur daal!
[ +- ] In Goblin
Gu'lorg looks around for a second, and realizes where he is, and then pain courses through his head and limbs as the trauma from his blows kicks in. He rolls over, in the fetal position, cradling his head. His eyes are pressed shut by his eyelids, and he is groaning in pain.

After about a minute of that, he shakes his head in his hands, then weakly stands up, outstretching his arms and legs as he does so. There are some audible pops of his joints.
OOC:
He is going to glean the benefits of a short rest, both for health as well as for arcane recovery.

Rolls

Short Rest Hit Dice - (2d6)

(12) = 3

Aug 9, 2018 3:30 pm
OOC:
*lol*, I guess he doesn't get that much health.
Aug 9, 2018 4:25 pm
chief12justice says:
Gu'lorg sits up quickly and says, Khruun, Rhagegush, haaraan alaac ghec okaan taagelaan ac ogakaan dhuur daal!
[ +- ] In Goblin
Gu'lorg looks around for a second, and realizes where he is, and then pain courses through his head and limbs as the trauma from his blows kicks in. He rolls over, in the fetal position, cradling his head. His eyes are pressed shut by his eyelids, and he is groaning in pain.

After about a minute of that, he shakes his head in his hands, then weakly stands up, outstretching his arms and legs as he does so. There are some audible pops of his joints.
OOC:
He is going to glean the benefits of a short rest, both for health as well as for arcane recovery.
Dont forget you can add your constitution modifier to your hit die rolls. Gulorg gets back 5 HP for a current of 6
Aug 9, 2018 4:57 pm
OOC:
Hey, don't forget to add your constitution modifier to each hit dice. With rolls like this, it can mean a lot 😉

EDIT: with my crappy internet connection in vacations, I didn't get the refresh and our GM's post.
Last edited August 9, 2018 6:00 pm
Aug 9, 2018 7:23 pm
Gu'lorg slinks towards Leylin and says, I am proud to call you my companion. You fought honorably. He bows his head to you. I was skouwn to think I could manage these foes by normal means. I am sorry that I failed you.
[ +- ] Meaning of skouwn
Afterwards, he is going to inspect the glass staff, analyzing it to try to attune to it.
Aug 9, 2018 10:00 pm
  I listen to Gu'lorg appology, nod to him and say:

— At least you survived. Apple? I have ale here and some salted pork... I look down. Well, pork was consumed, need to get it from the storage room if you want some.
Last edited August 9, 2018 10:01 pm
Aug 9, 2018 10:15 pm
— Stealth was indeed the way to go, it was stupid from me to cast such a noisy spell in such situation. I too, Gu'lorg, fought like a skouwn... I look around and, seeing just the three of us, ask while looking at my feet It's just the three of us now, isn't it?
Aug 9, 2018 10:39 pm
  I silently point towards the place where three bodies are laid down. And take a swig.
Aug 10, 2018 2:42 am
Gu’lorg make an arcana check to determine the properties of the glass staff.
Aug 10, 2018 1:29 pm
OOC:
Thats right, feel ashamed that your new friends came in to help and died :,(
Aug 10, 2018 8:10 pm
OOC:
What next fellas?
Aug 10, 2018 10:16 pm
Slowly recovering and and mourning the tragic consequences of my acts, I eat some of the food gathered here and try to get an idea of what's left to be done.
OOC:
Is the fancy sword nearby? I'd certainly be intrigued...

Rolls

Short rest healing - (1d10+2, 1d8+2)

1d10+2 : (3) + 2 = 5

1d8+2 : (6) + 2 = 8

Aug 11, 2018 9:39 am
OOC:
About two meters from where Spark and Gulorg were resting lies longsword and a potion.
Aug 11, 2018 12:11 pm
Arcana
[ +- ] Saving Face
OOC:
Do dead allies count? I would think not in most cases, but it is not explicit.

Rolls

Arcana check (w/ Saving Face if fails) - (1d20+5)

(4) + 5 = 9

Aug 11, 2018 11:11 pm
As I notice the weapon lying on the ground, I walk to it and then see the potions. — That would have been useful earlier today... But this one is a very nice sword, where did you find if? I take it to test its quality and ease of use.
Aug 12, 2018 1:25 pm
OOC:
There's one potion. And it doesn't look like of a healing type.
— Remember that ugly one-eyed monster? It had a stash down the crevice, that we found before.
Aug 12, 2018 3:00 pm
OOC:
No, but I’ll go ahead and give it to you this time.
[ +- ] Gu’lorg - Staff of Defense
OOC:
Gu’lorg, another rest spent with the item is required to become attuned to it.

Spark make an arcana check to see if it has any magical properties and/or a history check to see if you recall any information about it.
Aug 13, 2018 6:09 am
OOC:
Question - did we find Amaris's longbow here?
Aug 13, 2018 12:15 pm
OOC:
Ah sorry, I though the healing potions were there. Let's pretend I didn't say that then.
Suspecting some special properties, I scan the weapon for magical properties. No matter the result, I intend to use that amazing blade!

Rolls

Arcana check - (1d20+2)

(3) + 2 = 5

History check - (1d20)

(12) = 12

Aug 13, 2018 2:28 pm
After resting for some time in silence, Gu'lorg speaks up:Leylin, Spark, did you find any clues as to any larger organizations at play with these Redbrands?
Aug 13, 2018 2:31 pm
chief12justice sent a note to Sclasclemski
Aug 13, 2018 8:29 pm
Kuroi says:
OOC:
Question - did we find Amaris's longbow here?
OOC:
You should have been able to retrieve that back in the Sleeping Giant inn but we can say sure you found it in the weapon closet.
Spark - Like Leylin, you know you have heard the name Talon before but can't quite place the story. The sword itself gives off an uncommon enchantment.
OOC:
I feel bad the rolls are so poor - the sword is a +1 longsword - does NOT require attunement
Sclasclemski sent a note to chief12justice
Aug 13, 2018 10:30 pm
OOC:
A shame for me that it's not a shortsword, but hey this a very nice weapon!
— Sheee, this is indeed a very nice sword! Talon, hu ? I usually prefer lighter blades, but who would refuse such a weapon? And to the others If you guys don't mind of course! This weapon is gorgeous...
Then, when Gu'lorg asks about a larger organization, I put the weapon next to me and think about it. Huuuum, the letter you found in Glasstaff’s cabinet. Didn't it imply that they were just pawns taking orders from above?
Last edited August 13, 2018 10:34 pm
Aug 14, 2018 3:21 am
OOC:
LEVEL UP! Congrats on Level 3 fellas. Post hp and ability choices in level up thread.
Aug 14, 2018 10:39 am
OOC:
Oh, I was asking more for RP purposes. Leylin is sticking with crossbow for now :)
Aug 14, 2018 1:09 pm
OOC:
Gu'lorg can wield the sword, too, at least until we can sell it.
Aug 14, 2018 11:57 pm
OOC:
or until you meet new friends that maybe don't die on the first encounter 😂
Aug 19, 2018 5:54 pm
OOC:
Everyone is leveled up...what now!
Aug 19, 2018 9:00 pm
— We also have a goblin to ask questions. He was in the group that was located in the cave. The one that we met in. I stand up, dust of my clothes and look at Gu'lorg while pointing to the potion on the ground. Also, Gu'lorg - can you take a look at that potion? I think that you two should stay here and rest a bit... While I get some people here to help with... Moving and cleaning. Sounds good?
Aug 20, 2018 1:39 pm
Gu'lorg nods in agreement, shuffles over to the potion, and attempts to discern its magical properties.
OOC:
FML!!!
Last edited August 20, 2018 1:39 pm

Rolls

Investigation or Arcana - (1d20+5)

(2) + 5 = 7

Aug 21, 2018 12:59 am
Gu’lorg- you Have no idea what that potion could be and appears to be very rare based on your experience.
Aug 21, 2018 7:29 am
— As much as I'd like to get moving and finish cleaning this place, resting is indeed required.
Aug 21, 2018 9:55 am
— There is some food in the cellar through the north-eastern passage. You can also get fresh water there. I'll try to be fast. I say to Spark, nod to Gu'lorg and start moving towards the forest exit.
OOC:
Plan is to use Light Step all the way to increase speed and move at the most optimal pace. Not running all the time, but neither walking slowly.
Leylin first stop would be at the shrine or until he meets Sildar or sister Garaele.
Do you want to RP this or we can skip it to speed things up :)
Aug 21, 2018 12:35 pm
— Is the underground secured? I'd like to go back to Glasstaff's cabinet while you are away, if it's safe enough.
Aug 21, 2018 1:30 pm
Gu’lorg, frustrates with his inability to discern the potion, decides to go to where Leylin said there was food.
Aug 22, 2018 3:13 am
[ +- ] Leylin
OOC:
Spark-The manor is clear except for the goblin Leylin trapped in the southwest room.
Aug 22, 2018 8:12 am
OOC:
Do we RP it or shall I describe what Leylin wants to achieve?
Aug 22, 2018 11:19 pm
OOC:
im good with either but just tell me your intended actions and we can go from there.
Gu’lorg make a perception check.
Aug 23, 2018 6:13 am
OOC:
Leylin would report that Redbrands are no more, but there were some casualties. He will describe her letters signed with a black spider if they are alone, otherwise - only mentioned "some letters were found".
Next he will defer to her expertise and judgement about who to ask for help with corpses of enemies and allies that were fallen.
Aug 23, 2018 8:09 pm
[ +- ] Leylin
Aug 24, 2018 8:11 am
[ +- ] Leylin
Aug 24, 2018 10:28 pm
[ +- ] Leylin
Still need Gu’lorg to make a perception check

Spark- if you go to the Wizards quarters you don’t find anything new there that wasn’t already found. What would you like to do next?
Aug 24, 2018 11:32 pm
I'd like to take a look at what's precisely in that laboratory and see if I can brew something useful.
If it doesn't look like I can't do anything of the kind, I'll cautiously go check what's in the rooms I didn't visit yet : the bugbears' quarters, the barracks. See if Leylin missed something -which I doubt- or if I can replace my old shortsword with something in better shape like another shortsword, a rapier or anything of the kind (mechanically, any 1d6+ finess weapon).

Then I'll go back to Gu'lorg and chat as we eat. Because we didn't talk that much so far, even if we did that friendship ritual.
Aug 25, 2018 5:22 am
OOC:
Sorry, stepson got married this weekend, so this week has been crazy!

Rolls

Perception - (1d20)

(7) = 7

Aug 25, 2018 11:03 am
OOC:
congrats to your stepson...was wondering what happened to you lol
Gu'lorg- you find the barrels of food stuffs just as Leylin described.

Spark - you see in the workshop that Glasstaff was seemingly attempting to brew a potion of invisibility. You do not have the proficiency with which to attempt to complete the process. Looking around the remainder of the locations you come across Droop the now imprisoned goblin inside the bugbears old quarters. In the barracks you find more barrels of food supplies similar to those Leylin had already described to you.
- spark make a perception check.
Aug 25, 2018 2:45 pm
OOC:
Checking my perception.
Congrats to your stepson chief!

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Aug 26, 2018 12:33 am
Spark and Gu’lorg what do you do next?
Aug 26, 2018 2:00 pm
  I sit at the table, slowly eating a warm meal, reminiscing on what happened today. Multiple deaths. Shocking discoveries. Betrayal. Monsters. If I was a bard - this would make a killer story to sell. Or make into a song.

  I finish the meal, down the tea in my mug and release a quiet sigh. Touch the comb in my pocket and think about what sister Garaele asked me to do. Talking to banshees. That would be a first. But potions are needed. So what happened today wouldn't repeat. I resolutely stand up and approach the inn-keeper. Half-way there I stop and not looking at anyone specificaly speak up:

— Redbrands are no more.

  After saying that I continue towards inn-keeper and ask him to pack up warm meal for three people.
OOC:
Tell me how much all this costed :) Leylin would ask for a best food that inn can provide.
Aug 26, 2018 6:06 pm
Toblen Stonehill, the innkeeper, is watching the bar this afternoon and refuses to accept payment for the food for clearing the town of the Redbrands.

One of the patrons, upon hearing what you said, gets up quickly and runs from the inn and you can hear muffled shouting outside as the news begins to spread like wildfire through the small town.
Aug 26, 2018 6:21 pm
[ +- ] desc
A halfing approaches Leylin at the bar.
My pardons, by chance, you wouldn't know where Daran may be? I've been looking for him for quite a few days.
Aug 26, 2018 7:50 pm
OOC:
Did we meet the Daran? I'm blanking here :D
Aug 26, 2018 8:02 pm
Gu’lorg would be searching anywhere in the town for a diamond worth at least 50 GP (specifically as a material component for his chromatic orb spell).
Aug 26, 2018 8:19 pm
OOC:
As far as im aware of Daran is friends with the Dwarf from be beginning, i believe the guy that sent you here.?
Aug 26, 2018 10:59 pm
OOC:
no you guys never met Daran. Sildar is Gundren’s friend. You may have heard rumors of Daran when you first enetered town but have not met with him.
As Leylin and Bebarel are discussing Leylin’s lack of knowledge on who Darab is, Elsa, the gossipy barmaid happens by and chimes in, "Are you talking about Daran Edermath, the former adventurer? Why he’s right here in Phandalin. He’s got himself an orchard on the northwest part of the town. He’s got lots of stories that one. Knows lot of folk and a lot of places he does."
Aug 26, 2018 11:08 pm
Gu’lorg- the only place in town that may have what you are looking for comes in the form of the Phandalin Miner’s exchange. You meet the proprietor, a human woman named Halia Thornton.
Aug 26, 2018 11:09 pm
OOC:
AHhhh yea sildar dont ring any bells with me :) sorry
Well, thats quite excellent. He knods, I'll be off, to the northwest eh! Bebaral waddles out of the bar with his pack that seems way weight more then he does.

CaveJohnson sent a note to Sclasclemski
Aug 26, 2018 11:50 pm
Sclasclemski sent a note to CaveJohnson
Aug 26, 2018 11:53 pm
CaveJohnson sent a note to Sclasclemski

Rolls

Secret Roll

Aug 27, 2018 12:35 am
Sclasclemski sent a note to CaveJohnson
Aug 27, 2018 2:14 pm
CaveJohnson sent a note to Sclasclemski
Aug 27, 2018 2:53 pm
OOC:
Did we ever distribute loot? Do I have enough money to purchase such a diamond?
Aug 27, 2018 3:34 pm
Realizing that brewing potions isn't as easy as I thought it might be, I get back to Gu'lorg and chat as we eat.
If he leaves I'll stick with him and, funny thing, will look for the same focus as he does for the same purpose - Chromatic Orb is such a good spell! And if we are not rich enough to get two (or it the vendor only has one, I'll propose to by one and share it as needed.
Aug 27, 2018 4:06 pm
OOC:
According to my notes, Leylin has the mjajority of loot...you may wish to track him down.
Aug 27, 2018 6:50 pm
Gu'lorg takes Spark to hunt down Leylin to get some cash-ola.
Aug 27, 2018 8:03 pm
You head to the Inn first, as it makes the most sense to you. You find Leylin there looking as if he is getting ready to leave the establishment.
Aug 27, 2018 8:09 pm
Hi Leylin! Gu'lorg rushes up to the man. I need some money to find a component for a spell. Can we talk through that? Also, we need to determine our next steps.
Aug 27, 2018 11:51 pm
Oh excuse me. A nerdy looking halfing passes by as you enter.
Aug 28, 2018 1:13 am
What do you need, little one?
Aug 28, 2018 7:53 am
— So you both left that place unattended... Great. I grumble quietly as Gu'lorg and Spark enter the inn. Hearing the request, I take the big pouch from my backpack and hand it over. I think this should be enough.
OOC:
There are 130gp in the pouch, it's from Glasstaff's stash. I think.
Aug 28, 2018 10:17 am
OOC:
Does Gu’lorg even know about the goblin in the redbrand place?
Aug 28, 2018 10:17 am
Gu’lorg hefts the bag to gauge how much it is, and then says, Thank you, Leylin. Can we take some time and figure out where we go from here? Have you found any info?
Aug 28, 2018 10:26 am
OOC:
[ +- ] Yeah, Leylin did spoke about it
Aug 28, 2018 1:29 pm
Gu'lorg, upon realizing that they left a goblin behind, will say, Oh my gosh! I forgot about that goblin! I must go check on my kin. Where can I meet you, Ley?
Aug 28, 2018 1:39 pm
OOC:
chief12justice says:
What do you need, little one?
oh nothing, he was just passing by as you were walking in, as if either one of us were in the way
Aug 28, 2018 1:43 pm
So Bebaral goes out to the farm area he was told about looking for Daran.
OOC:
about what time of day is it i don't think i caught that one
Aug 28, 2018 4:27 pm
— I... I still feel kind of dizzy from almost passing away. Mind if I stay around to buy us the expensive components we need and then only go back to the manor with Leylin?
Last edited August 28, 2018 4:28 pm
Aug 28, 2018 4:42 pm
That is fine. I will head back. He hands Spark the cash. Please purchase me one diamond, and one for yourself.

He heads to the manor to look for the goblin.
Aug 28, 2018 8:38 pm
OOC:
By noew its probably very late afternoon/early evening...I'd say before sunset but maybe by an hour or two only.

Also for the three core guys...two scolls were snagged from Glasstaff's loot...didn't see it on Spark's or Gu'lorgs item sheet...and with Gu'lorg being a Wizard I thought that may be some items of interest.
Spark takes the Sack of Gold pieces and heads off to find the Phandalin Miner's exchange. You meet Halia, who is not the most warm person you've ever met. She has however heard the news of you guys taking out the Redbrands and thanks you.
OOC:
I'm going to leave it up to chance whether she has the number of Diamonds you need. 1d4-1 diamonds worth 50gp

Rolls

50gp Diamonds at Miner's Exchange - (1d4-1)

(3) - 1 = 2

Aug 28, 2018 8:39 pm
"Its your lucky day boy...I just got two such diamonds this morning." She hands them over to you in exchange for 100gp
Aug 28, 2018 8:45 pm
[ +- ] Bebaral
Aug 28, 2018 8:46 pm
[ +- ] Gu'lorg
Aug 28, 2018 8:57 pm
Sclasclemski says:
[ +- ] Bebaral
[ +- ] Beberal actions
Aug 28, 2018 9:18 pm
OOC:
Leylin would've gone with Gu'lorg at that point. He'd wait for the food he requested to be packed before leaving, though.
If there are already some people organized to handle "clean-up" - Leylin would take Droop back to town. Still bound.
In case "cleaning crew" is yet to arrive - he would feed Droop. And give one plate to Gu'lorg.
Leylin would use Prestidigitation to "heat up" the food if necessary
Aug 28, 2018 9:52 pm
Gu'lorg is going to collect some of the food from the other room, and then head to the room with Droop to speak with him.

Maal'duun Druuc. O magaan khruukhec duun dhaar dhuul ghaan. A al Gu'lorg, rhuuc ac rhuun booyagh duun daan haar Bargrivyek, Huul or Drokhec, Akekhec, ac Drerekhekaan.

Daach ghaan ogaagukhec o muul akuur daaraan Kaarthac ac daar aruulekhec. Ac dec agaan huukekec daalkec ac der daal?
[ +- ] In Goblin
Aug 28, 2018 9:52 pm
Gu'lorg also hands Droop a little food.
Aug 28, 2018 10:20 pm
OOC:
The scrolls were given to me when I identified them and I think I kept them. Forgot about them until not so long ago, but I thought they were on my sheet. I'll add them.
I will buy the two diamons, a healer kit, an ink pen and... Hey, was there a notebook in Glasstaff’s quarters? If I don't remember seeing one, I'll check when I go back.

Then when we're done negociating, paying and packing , I'll quickly head back to the manor as Leylin went with Gu'lorg.
Aug 29, 2018 12:27 am
[ +- ] Spark
[ +- ] Leylin/Gu’lorg
[ +- ] Goblin
[ +- ] Bebaral
Aug 29, 2018 4:42 am
Droop, ar o agaan del'dec, A dac duun magaan a dhec ac o. Ar o shuulkaan dhec rhec ghec terthaan, rhec Bargrivyek, A taar o dech magaan or tec dhuugegaac, ac o dech taan huugec ac muukuur, an o dech dhec rhec men shuuraac booyagh.

Dar tuul o?
[ +- ] In Goblin

Rolls

Persuasion - (1d20)

(16) = 16

Persuasion (adv. for being a goblin, sparing his life, etc?) - (1d20)

(11) = 11

Aug 29, 2018 9:23 am
  I stand near the room's entrance, leaning against the wall, while listening to their conversation. Not saying a word, just observing Droop's gestures and expressions...
OOC:
Insight check if he told truth and everything that he knows about Redbrands and Black Spider
OOC:
PS. Leylin already brought food from the inn to feed the goblin, so did Gu'lorg used it or he still went for the stuff in Redbrands' cellar?
Last edited August 29, 2018 9:24 am

Rolls

Insight - (1d20+3)

(11) + 3 = 14

Aug 29, 2018 10:03 am
Sclasclemski sent a note to Kuroi
"O duuch ghalaan Druuc or dhec? Druuc duuch rhaan zaagec makhec duun rhaan Huun’chuunr dhec. "
[ +- ] Goblin
OOC:
Gu’lorg, if you did go to get food from the barrels make me another perception check.
Aug 29, 2018 2:14 pm
OOC:
Gu'lorg would have grabbed Redbrand food.
Daac, shuulkaan der ghaan, rhuukhaar. O agaan maagaakec muul an Droop-booyagh-eyn, dhec or daan rhuun khruuraan.
[ +- ] In Goblin
Gu'lorg cuts his own nose down the bridge, and then across the tip. Then, he places his palm on the cuts to make a cross with the blood on his hands.

He places the blood on Droop's forehead, mutters a prayer, and unties the goblin.
Last edited August 29, 2018 2:19 pm

Rolls

Perception - (1d20)

(13) = 13

Aug 29, 2018 2:49 pm
[ +- ] Bebaral Action
[ +- ] Modumri
Aug 30, 2018 1:45 am
Droop is speechless as you cut his bonds. A smile comes across his face and he eventually simply says Dac o
[ +- ] Goblin
Bebaral-
A sly smile comes across the Old Half-elf’s face before responding, Well that’s a name I haven’t heard in quite a while. What’s that old man up to these days?"
Aug 30, 2018 1:18 pm
OOC:
I'll let Leylin and Gu'lorg interact with Droop some more before I get there to represent my shopping time.
Aug 30, 2018 1:41 pm
Droop, dar an or daakhuuc or shuulaan? Daan oc duun ar o ac haar tuulkaan aguur dhuur o. Daan ghon magaan ac aguugec maagaan tuulkaalkhaagaan. Shac o horthaan an duun ar?
[ +- ] In Goblin
Gu’lord looks around for any sign of an armory, or to see if they can repurpose some enemy arms and armor for the small goblin.
Aug 30, 2018 8:00 pm
You would know that there is an armory in the manor with some weapons in there, no armor but there are a few red cloaks. Droop is wearing tattered leather armor.
[ +- ] Weapons in Stash
Droop isn't much of a fighter but he grabs a short sword.
OOC:
Just switching to common for Droop
"Droop good with bow, but he not see bow here. Droop lost bow at hideout when friends came and took mercy on Droop. Droop not like to fight if he can help it. Droop was forced to fight by Bugbears."
Aug 30, 2018 8:32 pm
Droop, fighting honorably is the way of goblinkind. However, if you fight by my side, I promise you that we will find a place for you, and you will be blessed by Bargrivyek. Grab a crossbow and some bolts for yourself. You can stay out of the battle's heat until such a time as I can teach you how to better wield that sword.

Gu'lorg grabs a longsword from the pile.

Here's my new weapon.

He takes the sheath and straps it to his belt. He then walks with Droop and Leylin to where Leylin wishes to go.
Aug 31, 2018 12:35 am
He takes the crossbow and bolts and nods.
Aug 31, 2018 9:13 am
OOC:
We'll probably wait for people that were sent here to clean up and go back to town after
Aug 31, 2018 10:02 am
I reach the manor and, following the sound of my companions, I end up joining them at the armory.
— Here you are! Gu'lord, I got us the components just as the shop was closing. Didn't have time to negotiate, though. Here's yours I say handing him one of the precious stones. Then, nodding toward the armored goblin I guess he's the goblin you met earlier. So is he joining us?

Then I ask to Leylin, as he's the one who secured the place while we were out: I don't think we've been upstairs, did we?
I also hand him the pouch with 24GP, 9SP and 8CP in it. And thanks for that. We should count what each of us got or spent so that each one gets a fair share. Those components were quite expensive...
Last edited August 31, 2018 10:06 am
Aug 31, 2018 12:03 pm
— Keep it. I hold my hand up. As for the "upstairs" - we've been there. When you've used some magic to seal the door. Nothing but the rubble up there.
Aug 31, 2018 12:54 pm
Shortly following Sparks arrival, a small group of villagers, led by Sister Garaele arrive. She consecrates the bodies before they are respectfully taken from the underground hideout.
Aug 31, 2018 1:56 pm
Alright, where to next?

Gu'lorg looks down towards Droop: Droop, tuul khraash duun ghaan ac dec khruur duun dach duun daan molkac dhuul daan zel'darlaan. Daan tagaan orel'dec, ac A druuc'd dac a kuc ghuur rhaalaraan tuulkaan huukec agaan shuulkec duuc. A shac tar duun daan o daar duukuun ar o duuch kelaan.
[ +- ] In Goblin
Aug 31, 2018 3:03 pm
OOC:
Droop already spoke in common to Gu'lorg
Aug 31, 2018 3:38 pm
OOC:
Droop definitely understands and speaks common, just very broken and simple.
Where to next folks?

Bebaral?
Aug 31, 2018 3:51 pm
OOC:
Gu'lorg prefers speaking goblin, but for pedagogy's sake, he will speak common to help Droop learn it a bit more.
Aug 31, 2018 4:10 pm
[ +- ] Bebaral response
Aug 31, 2018 5:10 pm
[ +- ] Bebaral
Aug 31, 2018 6:49 pm
[ +- ] Bebaral Responce
Sep 4, 2018 8:25 am
Seeing that Gu'lorg and Leylin are wondering what to do next, I try to come up with an idea:
— Well, if we are done here we should take one last look around to see if we didn't miss anything and then... I don't know, do you have plans? If not, maybe we could enjoy the rest of the night in town and see if anything arise from the crowded tavern? That's how I heard about Phandalin in the first place.
Sep 4, 2018 3:54 pm
I think going into a crowded tavern would be fine, except I worry for my new friend here, Droop. I have come to find that non-goblins are not kind to us. Maybe he and I should retire together and discuss his new calling to Bargrivyek in greater depth.
Sep 7, 2018 1:30 am
OOC:
Was waiting to see if Leylin wanted to say or do anything but we can just move ahead.
Gu’lorg and Droop discreetly retire for the evening, avoiding notice from any villagers.

Spark (and I presume) Leylin once again enter the Stonehill Inn. The tavern area contains several patrons some of which you recognize from earlier, including the halfling you briefly met a short while ago in passing.
Sep 7, 2018 5:47 pm
[ +- ] Gu’lorg and Droop (in goblin)
Last edited September 7, 2018 5:48 pm
Sep 10, 2018 10:46 am
OOC:
Sorry, busy week...

Let me add some RP in retrospect:
— I really doubt that they will be more apprehensive of the Droop than they are of you. I respond to Gu'lorg and walk out of the redbrand's hideout. Rest sounds pretty good for me. By the Moon, we earned it! And let's worry about what to do next ... tomorrow.
OOC:
Leylin will retire to his room in the Inn. I don't remember if we got them, but he will pay for the week to get a single room for himself.
  After closing the door behind me, I sigh and begin to slowly remove my equipment. Armor, weapons, backpack and set of clothes that I use on the road. It's all laid down on the floor and I stand naked in the middle of the room with my eyes clothed. Feeling all that weight removed.
  I open my eyes and with a simple gesture and word in elven use the only magic that I know to clean up everything.
OOC:
Prestidigitation to clean equipment, himself and the all surfaces in the room. I think it will take a minute, but Leylin isn't in a hurry :)
  When finished, I take out basic parts of costume clothes set from the backpack and put them on. Feeling much better, I gather my equipment and put it in the corner (or in trunk/storage space if available).
  I sit down on the bed and close my eyes once more. I focus on Gundren. His image. Voice. Smell. Everything that I can remember...
OOC:
Using "Find Creature" to locate Gundren. Concentrating for one hour.
[ +- ] Find Creature
Sep 11, 2018 8:47 pm
Gulorg - Droop is overwhelmed by everything you have told him and by how kind you have been towards him. He swears to honor Bargrivyek as you do.

Leylin - You are able to get a sense for Gundren in the southern region of the Neverwinter Woods

Sword Coast - Gundren's location


Spark/Berabal - You both are in the Stonehill Inn and recognize one another from your brief encounter earlier in the day.
Sep 12, 2018 8:20 am
I approach the halfling, scratching my bruised head as I try to figure out who he is. — Hello there, have we met? I feel like we do but can't quite put my finger on when. I just got in Phandalin today, but it's been a rather busy day driving the Redbrands away!
Sep 12, 2018 1:44 pm
OH!? Bebaral turns his attention to the man. Good day to you aswell. Yes I believe we met in passing on my way out eariler, I too had just gotten here this day. Redbrands you say? is that some kind of cattle perhaps? There was some commotion about it earlier too but i've other things to take care of then so i didnt pay attention. He offers the man a seat at the bar.
Sep 12, 2018 1:45 pm
Gu’lorg performs a ritual with Droop, involving the cutting of the bridge of his blue nose, as well as the nose of Droop.

As he shares the blood of his nose with the short goblin, the bridge of Droop’s nose burns, but it begins to be marked blue, as the magic of Bargrivyek turns it a lighter shade of blue.

Now you are Droop’lorg, emissary to Bargrivyek, and blek-makyek of the god of duty and honor.
[ +- ] Translation of blek-makyek
Sep 13, 2018 8:43 am
Pleasure to meet you, I'm Spark. I gladly accept the seat and order some food, two ales and offer one to the halfling. The Redbrands were a group of bandits that were harassing this nice town. We fought and there were some casualties, but they are no more and now the locals can go back to their quiet life.
As we talk to introduce ourselves, I'll remove my armor and strap in to my backpack, dust my clothes and probably change my sleeves. I'll also ask the bartender if he's got a bed left for me.
Sep 13, 2018 5:24 pm
OOC:
Gu'lorg has a room, Leylin has a room, I think Amaris and Sauriel had rooms but as they have both left there is room enough for Spark.
Sep 13, 2018 7:24 pm
Once Spark is done talking to the barkeep. My thats terrably unfourtinate, It's a good thin you guys were here. I'm just passing through trying to help my mentor. Bebaral takes his mug from spark Cheers to you good guys and yer good deeds! Names Bebaral by the way.

CaveJohnson sent a note to Sclasclemski
Sep 13, 2018 7:59 pm
Sclasclemski sent a note to CaveJohnson
Sep 13, 2018 8:11 pm
CaveJohnson sent a note to Sclasclemski

Rolls

Secret Roll

Sep 14, 2018 1:17 am
Sclasclemski sent a note to CaveJohnson
Bebaral suddenly feels a firm hand grab him on the shoulder. You turn around to see a tall human of about 50 looking at you. Now I don’t think that belongs to you son.

Spark you hear this and turn your head to recognize the face of Sildar Halwinter, the man in the Townmaster’s Hall that sent you after Gu’lorg and the others earlier today. Sildar reaches down and grabs "Talon" from under the bar, which is not where you had left it Spark.

Looks like taking care of the Redbrands wasn’t the only fortune you found today huh, Spark was it? I think you should keep a closer eye on this one. He hands the sword to Spark and then turns to Bebaral, and this one. He a friend of yours?
Sep 18, 2018 11:11 am
I stand up from my seat, grabbing the precious sword along with the rest of my equipment: — By the shining scales of Bahamut, were you trying to steal from me? You have one shot to convince me not to report that kind of actions, try me...
OOC:
I don't know how recruiting/joining you would make sense in that situation, so please convince me :/
Last edited September 18, 2018 12:37 pm
Sep 18, 2018 1:54 pm
I have no need to steal, I'm mearly just checking your perceptions of your surroundings. If this was a busy bustling town that sword would have been long gone by now. Bebaral gently puts down his cup. I am looking for some companions to aid me but i can only be with those who are perceptive enough to not lose their valuables should we happen upon some shady areas. Bebaral reaches down and pulls out of his pack the Jade statue. I've also seen this taken from your friends pack i believe. Some kid picked it up.
Sep 18, 2018 2:06 pm
OOC:
Bebaral make a persuasion or deception check in secret please.
Sep 18, 2018 2:12 pm
OOC:
but i'm telling the truth

Rolls

Secret Roll

Sep 19, 2018 3:12 pm
OOC:
Do I know anything about that Jade statue? I don't think I've ever heard of it...
I give the sneaky halfling a suspicious look, trying to gauge if he's stupid but honest or if he's trying to deceive me. — I mean, that's probably what any thief would say when he gets caught. And what would you need companions for? Selling illegitimate goods in some shady area?

Rolls

Secret Roll

Sep 19, 2018 3:57 pm
Hey just cause i may have contact in shady areas don't mean i dabble in illegal things. I work for a Scholar out of Never Winter. Hes a studyer of magical items & artifacts. He gingerly drinks from his mug.
I've recently come down this way to meet up a source that tells me there's a magical presence over by Old Owl Well. And with the ever impending dangers of true thieves, i wouldn't stand a chance by myself. Thus i look for companions that could hold their own.
Sep 19, 2018 9:07 pm
Sclasclemski sent a note to Ornux
Sep 21, 2018 6:50 am
— Huuuum... Part of me want to believe that, but again you just tried to steal my most precious possession. And I can't be sure you'd have given it back...
I stare at him for a good five seconds, analyzing his reactions and then: I guess I'll give you a benefit of a doubt. But you should definitely find some other way to make first contact!
So what can you tell me about that Old Owl Well place?

As I say that, I sit back neat him and thank Sildar for his sharp eye.
Last edited September 21, 2018 6:52 am
Sep 21, 2018 9:56 am
Sildar nods, letting the situation drop, but making it clear he’d keep an eye on the halfling. Sildar returns to his table.
Sep 21, 2018 1:42 pm
Not much, He just says theres lots of magic about the place. I want to think its a good chance thats whats makeing some creatures about stirr there. Bebaral gives a glance as Sildar leaves.
Sep 22, 2018 2:57 pm
OOC:
Im going to move this along a little, I know we will be skipping some potential RP but I’d like to get everyone back involved.
Spark and Bebaral talk a little about Old Owl Well and some various small talk. Spark informing him about clearing out the redbrands hideout as well. They agree to meet back up in the morning and will let the rest of the group meet Bebaral and decide if they wish to join him to the Well.
OOC:
At this point everyone gets the effects of a long rest. Bebaral if you had any food or drink or need a place to stay let me know so I can tell you what to mark off your sheet. Spark they refused to let you pay tonight as a thank you for taking out the redbrands.

We can pick back up with everyone waking up the following morning. I will create a new thread and close this one.

Thread locked