LMoT - Nightal 26, 1491
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Rolls
Attacking redbrand 4 - (1d20+7)
(17) + 7 = 24
Arrow damage with +2 for favored enemy of humanoid and d6 for huntersmark - (1d8, 1d6+4)
1d8 : (8) = 8
1d6+4 : (6) + 4 = 10
Movement: 30ft North
Action: Thunderwave targeting Bandits 7, 5, 6 and Bugbear 3.
Bonus: Tempestuous Magic to end just north of Shenea
Casting Time: 1 Action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
Rolls
Thunderwave (thunder damage, CON save for 1/2) - (2d8)
(72) = 9
Rolls
Ray of Frost attack vs redbrand 5 - (1d20+5, 1d8)
1d20+5 : (1) + 5 = 6
1d8 : (8) = 8
Rolls
R5>>Shenea Shortsword/piercing - (1d20+4, 1d6+2)
1d20+4 : (14) + 4 = 18
1d6+2 : (2) + 2 = 4
R8>> Ryti Shortsword/piercing - (1d20+4, 1d6+2)
1d20+4 : (2) + 4 = 6
1d6+2 : (2) + 2 = 4
R5 disadvantage roll - (1D20)
(14) = 14
Shenea
Gu’lorg are up
Roster Status
Rolls
Mace to the Face - (1d20+4, 1d6+2)
1d20+4 : (8) + 4 = 12
1d6+2 : (3) + 2 = 5
Movement: 30ft North
Action: Thunderwave targeting Bandits 7, 5, 6 and Bugbear 3.
Bonus: Tempestuous Magic to end just north of Shenea
Casting Time: 1 Action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
Rolls
DC13 Con Saves: R6, B1, & B3 - (1d20+1, 1d20+1, 1d20+1)
1d20+1 : (19) + 1 = 20
1d20+1 : (1) + 1 = 2
1d20+1 : (3) + 1 = 4
Thunder Damage - (2d8)
(68) = 14
Rolls
Ray of Frost vs bugbear 3 - (1d20+5, 1d8)
1d20+5 : (5) + 5 = 10
1d8 : (8) = 8
Movement: 15ft to get east of R5
Action: Booming Blade
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a successful melee attack with a weapon against one creature, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
Rolls
Booming blade > R5 - (1d20+6, 1d6+4)
1d20+6 : (15) + 6 = 21
1d6+4 : (2) + 4 = 6
B1 jumps across the crevasse and meets Gu’lorg head on and swings his Morningstar at the hobgoblin Wizard. The strike lands dealing heavy damage (14-6temp hp= -8 net damage)
B2 takes a 10’ running start and launches himself across the opening as well and lands next to Hal. The Bugbear attacks Hal with his weapon. The Morningstar cutting into his flesh. (-10)
B3 runs across the now clear bridge to attack Spark. The brutal strike leaves Spark in rough shape. (15-1temp=14 net damage)
Rolls
B1>>Gu’lorg Morningstar/piercing damage - (1d20+4, 2d8+2)
1d20+4 : (15) + 4 = 19
2d8+2 : (48) + 2 = 14
B2>>Hal Morningstar/piercing damage - (1d20+4, 2d8+2)
1d20+4 : (11) + 4 = 15
2d8+2 : (26) + 2 = 10
B3>>Spark Morningstar/piercing damage - (1d20+4, 2d8+2)
1d20+4 : (15) + 4 = 19
2d8+2 : (85) + 2 = 15
Rolls
Attack - (1d20+6)
(3) + 6 = 9
Rolls
Attack B2 at disadvantage for ranged in melee - (1D20+7, 1d20+7)
1D20+7 : (8) + 7 = 15
1d20+7 : (5) + 7 = 12
d8+3 longbow, +2 favored enemy, d6 hunters mark - (1d8+5, 1d6)
1d8+5 : (6) + 5 = 11
1d6 : (3) = 3
Rolls
Eldritch blast w/disadvantage - (1D20+5, 1d20+5, 1d10)
1D20+5 : (12) + 5 = 17
1d20+5 : (5) + 5 = 10
1d10 : (4) = 4