LMoT - Nightal 26, 1491
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Rolls
Athletics [Nomadic Mind] - (1d20+2)
(20) + 2 = 22
The bandits immediately give chase after him with weapons drawn.
**Iniative**
Leylin hasn’t made any sound yet so no one is alerted to what is happening but I am establishing Iniative. If you come up before being alerted I will only consider movement into the hallway metagaming. Anything prep or readying action is fine.
Rolls
Iniative: Gu’lorg, Leylin,Mynok, Ryti, Seron, Spark - (1d20+5, 1d20+4, 1d20+2, 1d20+2, 1d20+2, 1d20+4)
1d20+5 : (9) + 5 = 14
1d20+4 : (19) + 4 = 23
1d20+2 : (16) + 2 = 18
1d20+2 : (8) + 2 = 10
1d20+2 : (5) + 2 = 7
1d20+4 : (8) + 4 = 12
Redbrands Iniative - (1D20+2)
(16) + 2 = 18
Order:
Leylin, Hal
Redbrands
Everyone else
Talent (Light Step +10 speed, etc) 「bonus」Move (40ft, that includes long jump) 「movement」Ready Action (Attack any enemy that appears) 「action」
Leylin - for diagonal movement I use the 5-10-5-10 rule and I don’t believe in diagonal movement around corners. You make it across the crevasse but not behind the rock.
The Redbrands continue their pursuit of Leylin and run right into the face of Shenea and Spark.
Roster Status
Rolls
Readied attack - (1d20+4)
(1) + 4 = 5
Damage if hit - (1d8+2)
(3) + 2 = 5
Rolls
Mace attack GO! - (1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d6+2 : (5) + 2 = 7
Action: Gu’lorg and Spark
Rolls
Attack - (1d20+6)
(13) + 6 = 19
Damage (piercing) - (1d8+4)
(2) + 4 = 6
Action: Gu’lorg and Spark
Tresendar Manor
Roster Status
Action Needed:
Gu’lorg
Spark
Action: Thunderwave
Bonus: Tempestuous Magic to get behind them so that they can't run away
Movement: 10ft into my companion's space?
Casting Time: 1 Action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
Rolling con saves DC13
Roster Status
Rolls
Con saves #3, #1 - (1D20+1, 1d20+1)
1D20+1 : (6) + 1 = 7
1d20+1 : (14) + 1 = 15
Roster Status