Seeing that the little halfling took a hit and might be in bad posture, I step in the prison and try to bring the attention back on me by incanting out loud in elemental while hitting the coward that just hurt out little friend!
Casting Time: 1 action
Range: 5 feet
Components: V, M (a weapon)
Duration: 1 round
As part of the action used to cast this spell, you must make a successful melee attack with a weapon against one creature, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.
Rolls
Booming blade > Yellow - (1d20+6, 1d6+4)
1d20+6 : (4) + 6 = 10
1d6+4 : (1) + 4 = 5
Booming blade secondary damage if he moves - (1d8)
(6) = 6