The Arena (PVP Thread)
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Apr 16, 2018 2:45 pm
OOC:
Honestly, that's not how I'd rule it. I figure that if something gives you a speed of X then it's just a speed. It doesn't effect what you can and cannot do, so I'd let you take the dash action with it for sure.Apr 16, 2018 3:08 pm
OOC:
Yeah, I get that. The only thing is that it specifically does not give the user a speed. The winged boots, by contrast, give the user a speed. It's like the magic item has set properties, and in this case the abilities of the rider wouldn't transfer over to the broom. But if that's your ruling then it's cool.Last edited April 16, 2018 3:20 pm
Apr 17, 2018 2:09 am
OOC:
By that, since it is it's own speed—if I'm on the ground—I'd be able to use my movement (30 ft.), bonus action to dash (+30 ft.), then take off and use the broom to move it's movement (50 ft.) for a total of 110 ft.OOC:
Casting Darkness.[ +- ] Stats
- AC: 16
- HP: 46/91
- Spell Slots:
1st: 4/4
2nd: 3/3
3rd 2/2
- Pact Slots: 0/2
- Portent Rerolls: 7, 13
- Lucky: 3/3
- Hexblade's Curse: 1/1
Last edited April 17, 2018 2:10 am
Rolls
Con save - (1d20+1, 1d20+1)
1d20+1 : (14) + 1 = 15
1d20+1 : (7) + 1 = 8
Apr 17, 2018 2:40 am
OOC:
Haha, that would suit me just fine, HypCo. But I'll go with what the DM says.OOC:
Action: Hide - stealth check 17Movement: Somewhere in the East zone.
Last edited April 17, 2018 2:47 am
Rolls
Blade trap - (1d4)
(1) = 1
Stealth - (1d20+15)
(2) + 15 = 17
Apr 17, 2018 6:13 am
The orb moves towards the center.
- AC: 16
- HP: 46/91
- Spell Slots:
1st: 4/4
2nd: 3/3
3rd 2/2
- Pact Slots: 0/2
- Portent Rerolls: 7, 13
- Lucky: 3/3
- Hexblade's Curse: 1/1
[ +- ] Stats
- AC: 16
- HP: 46/91
- Spell Slots:
1st: 4/4
2nd: 3/3
3rd 2/2
- Pact Slots: 0/2
- Portent Rerolls: 7, 13
- Lucky: 3/3
- Hexblade's Curse: 1/1
HypCo sent a note to Arina
Apr 17, 2018 12:03 pm
Tinwë does her best to remain hidden.
Araklusta sent a note to Arina
Last edited April 17, 2018 12:15 pm
Rolls
Blade trap - (1d4)
(3) = 3
Apr 17, 2018 11:31 pm
Tinwë continues her game of silence.
Araklusta sent a note to Arina
Last edited April 17, 2018 11:52 pm
Rolls
Blade trap - (1d4)
(1) = 1
Apr 18, 2018 2:50 am
So it looks like the two of you are both playing the waiting game. How many rounds are left on your Darkness spell Ryestro?
@Both of you: I need to know exatly where you are. North, South, East or West.
@Ryestro: It's hard to tell from your posts but it looks like you started in the east and stayed there. Is that correct?
@Tinwe: looks like you're in the east too.
@Both of you: I need to know exatly where you are. North, South, East or West.
@Ryestro: It's hard to tell from your posts but it looks like you started in the east and stayed there. Is that correct?
@Tinwe: looks like you're in the east too.
Apr 18, 2018 3:24 am
I'm in the South zone. I think I sent Arina a note? But I've never done the notes before, so I might have messed it up.
I could play the waiting game for a long time, but it might not be too fun for other people who want to play. I'd be okay with calling a draw though.
I'd also be interested in like a 2v2 match!
I could play the waiting game for a long time, but it might not be too fun for other people who want to play. I'd be okay with calling a draw though.
I'd also be interested in like a 2v2 match!
Apr 18, 2018 4:48 pm
I started in the west in the beginning, moved to the east because Tinwe was there, then moved towards the merging points of the four zones but stayed in the east. Darkness lasts for 10 minutes so I have a good amount of rounds. I'm good for a draw, I can cast darkness five more times. Willing to see what Arina has in mind though.
Apr 18, 2018 10:00 pm
I can be invisible for the rest of the hour with my current casting, and I've got plenty of slots left for more.
Apr 19, 2018 5:33 am
I'm going to run the traps at an increased speed. Both of your spells are concentration, so I expect one of you to fail before the other. That's my plan. I will stop as soon as one of you either dies or fails a concentration check.
As soon as you fail a check, I assume that your opponent has readied an action, so initiative will not come in to play until after your opponent takes a shot at you.
Ryestro: you get hit on a 2.
Tinwe: you get hit on a 3.
Let's go.
As soon as you fail a check, I assume that your opponent has readied an action, so initiative will not come in to play until after your opponent takes a shot at you.
Ryestro: you get hit on a 2.
Tinwe: you get hit on a 3.
Let's go.
Rolls
Traps - (1D4)
(1) = 1
Traps - (1D4)
(1) = 1
Traps - (1D4)
(1) = 1
Traps - (1D4)
(4) = 4
Traps - (1D4)
(4) = 4
Traps - (1D4)
(2) = 2
Apr 19, 2018 5:54 am
Ryestro: Dex save please DC 17
Just checked and uncanny dodge will not work on the traps but evasion will.
Make a concentration check DC 10 on a failed save.
Just checked and uncanny dodge will not work on the traps but evasion will.
Make a concentration check DC 10 on a failed save.
Rolls
Slashing Damage - (8d4)
(21331333) = 19
Apr 19, 2018 6:59 am
OOC:
Using my reaction to burn a charge from my ring to automatically save; half from save, none from evasion = no concentration check.Last edited April 19, 2018 7:01 am
Rolls
Dex Save - (1d20+6)
(6) + 6 = 12
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