The Arena (PVP Thread)

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Apr 19, 2018 7:34 am
@Ryestro:

You're up again.

Make a DC 10 con check on a failed save.

Rolls

Damage - (8d4)

(14222313) = 18

Apr 19, 2018 12:03 pm
Araklusta sent a note to Arina
Last edited April 19, 2018 12:06 pm
Apr 19, 2018 12:11 pm
Arina sent a note to Araklusta
Apr 19, 2018 12:37 pm
Araklusta sent a note to Arina
Apr 19, 2018 2:12 pm
Arina sent a note to Araklusta
Apr 19, 2018 2:16 pm
Arina sent a note to HypCo
Apr 19, 2018 2:40 pm
Anyone want to help test my homebrew?
Apr 19, 2018 5:03 pm
I knew it required a recast every round, I didn't know it took concentration though. To keep this back and forth from going on—I believe Tinwe has more spell slots than I and since she has done the most damage—I will take the L. I don't have that much time with work so I don't want to bog down posts to simply just hide and wait.

Very nice work, Araklusta, you locked down that match pretty quick.
Apr 19, 2018 7:13 pm
I didn't lock it down as quickly as you and Kuz ;) I'm not sure how I would have taken you down at the end. With all your Luck points (and Portent, and Evasion, and Shield, and and and...) I would have had trouble landing a finishing blow in one turn. I knew I couldn't give you even a single turn to target me with a spell or I would be toast. But I'm not looking forward to facing Kuz! I think he'll use me as a chew toy.

Good game, HypCo!
Apr 19, 2018 11:43 pm
"Kuz want to know, chew toy taste good ?"
Apr 20, 2018 1:22 am
OOC:
Yeah. It's a little sad as you both have the same style of fighting which is to use hit and run style combat. It's not too exciting though. I think Tinwe is better built for that sort of fight.But Jesus the defences and tricks that Ryestro has and the lockdown...

It could have been close.

Anyway next match is between Kuz and Tinwe

Apr 20, 2018 3:47 am
OOC:
I hadn't really given much thought to how Tinwë would fight in general. I mean, I built her to be like the green arrow where she could shoot her bow, dive into melee, and punch people. That never came up in this fight though, because I just couldn't risk Ryestro getting an offensive spell off.
"Come, Green Champion! Put on a show for Fah'lin!"
Last edited April 20, 2018 3:51 am

Rolls

Initiative advantage - (1d20+7, 1d20+7)

1d20+7 : (4) + 7 = 11

1d20+7 : (14) + 7 = 21

Apr 20, 2018 5:00 am
Shield and axe in hand, "RAAAARRGG !!!"

Rolls

Initiative (w/advantage) - (1d20+3, 1d20+3)

1d20+3 : (11) + 3 = 14

1d20+3 : (16) + 3 = 19

Apr 21, 2018 2:34 am
So I assume we're doing another random arena?
Apr 21, 2018 2:50 am
Lol, as long as the middle of the sea is not an option anymore !!
Apr 21, 2018 3:09 am
Haha, no kidding! But what will you do if I fly around?
Apr 21, 2018 3:23 am
Middle of the sea would be a 15-20 roll: major modification

Rolling for the arena now.

Rolls

Arena - (1D20)

(15) = 15

Apr 21, 2018 3:24 am
Araklusta says:
Haha, no kidding! But what will you do if I fly around?
I'll use a flying mount !
Apr 21, 2018 3:38 am
But what if I kill it?
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