Something Strange is Happening in the South...
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Back at the fort Aetoris notices thst a decent ditch has been dug around the camp which definitely improves its defences. He orders the knights and soldiers to form up outside of the canp and begins to put them through their paces.
What do you do?
I'll activate the ebony fly and my bag animal soon after you enter the anti-magic field. That way, we'll be ready with distraction and quick escape if you come out being chased by a horde of these creatures.
Rolls
Survival check - (1d20+6)
(11) + 6 = 17
Perception check - (1d20+6)
(2) + 6 = 8
Stealth check w/advantage - (1d20+7)
(8) + 7 = 15
Stealth check w/advantage (second roll) - (1d20+6)
(10) + 6 = 16
Rolls
Perception - (1d20+6, 1d20+6)
1d20+6 : (6) + 6 = 12
1d20+6 : (11) + 6 = 17
Stealth - (1d20+8, 1d20+8)
1d20+8 : (17) + 8 = 25
1d20+8 : (18) + 8 = 26
Survival (with advantage ?) - (1d20+6, 1d20+6)
1d20+6 : (14) + 6 = 20
1d20+6 : (8) + 6 = 14
She paces around, observing their surroundings for signs of ambush.
Rolls
Perception - (1d20+7)
(9) + 7 = 16
Rolls
Stealth - (1d20+15)
(2) + 15 = 17
Then she turns the other direction and tosses a fuzzball from her bag of tricks high into the air. The object transforms on the ground into a baboon. She greets it, as well, with a piece of jerky. I apologize in advance. This encounter might end up being pretty unpleasant for you. The creatures we seek are strange and... insatiable. Thank you for your help. When I give the word, please run wherever I point.
And with that, Rolana readies her crossbow, pulls up the hood of her cloak, and uses a tree for cover.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn.
d8 Creature
1 Jackal
2 Ape
3 Baboon
4 Axe Beak
5 Black Bear
6 Giant Weasel
7 Giant Hyena
8 Tiger
Traits
Pack Tactics: The baboon has advantage on an Attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't Incapacitated.
Actions
Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Attributes
Baboon
Small beast, unaligned
Armor Class - 12
Hit Points - 3 (1d6)
Speed 30 ft., climb 30 ft.
STR 8 (-1)
DEX 14 (+2)
CON 11 (+0)
INT 4 (-3)
WIS 12 (+1)
CHA 6 (-2)
Rolls
Tan Bag of Tricks Animal - (1d8)
(3) = 3
Casting prestidigitation, trying to warm the rock to a nice 38°C. If that works she will try to create a red triangle on a tree a few feet away.
"I will attempt to dominate your mind. It is the only non-damaging directly targeting influence spell I have. I believe that fits your criteria, and on top of that if you can't be dominated...that is another defense we have. The other option could send you fleeing into the woods if we are wrong about this. So, if this works, you will hear my voice in your head. I will ask you to do something innocuous, and then end the spell. Ready?"
Once Oma confirms she is prepared, Fah'lin raises her right arm into the air, closes her hand then extends the the first, second and fourth finger, holding the third with her thumb. Her left arm is brought in so that the hand, with the same fingers extended as the other hand, is in front of her mouth. She mutters a few words, "Vigis soth ith idish pakliol!"
The magics form and swirl around Oma's head looking for a way in...
Even if both of you are outside of the zone, they crystal will protect her from your spells.