Something Strange is Happening in the South...
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Rolana will also use her bonus action to lend Kuz some help (via Master of Tactics). He will have advantage on his next attack.
Rolls
Crossbow attack on nearest bug to Kuz - (1d20+7)
(2) + 7 = 9
Sneak attack extra damage (if attack hits) - (8d6)
(21424265) = 26
Initiative roll - (1d20+2)
(11) + 2 = 13
Action Surge: destructive wave
Bonus Action: flurry of blows w/ free Disengage (+10 speed) should end 60 ft away from enemies and in the air.
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.
The piece of ammunition or weapon then returns to its normal form.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.
Rolls
Initiative - (1d20+7, 1d20+7)
1d20+7 : (4) + 7 = 11
1d20+7 : (16) + 7 = 23
Lightning Arrow - (1d20+12)
(2) + 12 = 14
Primary target damage (half on a miss) - (4d8)
(1721) = 11
Burst damage within 10 ft (DC 17 Dex save for half) - (2d8)
(84) = 12
Extra attack and damage if hits - (1d20+12, 1d8+5)
1d20+12 : (6) + 12 = 18
1d8+5 : (6) + 5 = 11
Mobile Flourish additional damage if extra attack hits - (1d10)
(7) = 7
Destructive Wave (DC 17 Con save for half damage) - (5d6, 5d6)
5d6 : (35641) = 19
5d6 : (14561) = 17
Flurry 1 (adv against prone from Destr. Wave?) - (1d20+10, 1d20+10, 1d4+5)
1d20+10 : (20) + 10 = 30
1d20+10 : (7) + 10 = 17
1d4+5 : (4) + 5 = 9
Flurry 2 (adv against prone from Destr. Wave?) - (1d20+10, 1d20+10, 1d4+5)
1d20+10 : (4) + 10 = 14
1d20+10 : (9) + 10 = 19
1d4+5 : (3) + 5 = 8
Extra crit damage for flurry 1 - (1d4)
(1) = 1
Bonus Action: Rage
Action: Kuz will attack the small creatures until the big one arrives. Except for the big one, Kuz will only knock them out if they get to 0hp
-HP: 180/180 (long rest)
-Hit dice: 12/12d12.....3/3d10 (recover up to 8 per long rest)
-Relentless Endurance: 1/1 (long rest)
-Rage: 4/5 (long rest)
-Relentless Rage: __DC10 // __DC15 // __DC20 // __DC25 (short/long rest)
-Second wind: 1/1 for 1d10+3 (short/long rest)
-Action surge: 1/1 (short/long rest)
Rolls
Initiative - (1d20+3, 1d20+3)
1d20+3 : (12) + 3 = 15
1d20+3 : (11) + 3 = 14
Warhammer attack 01 (adv thx to Rolana) - (1d20+11, 1d20+11)
1d20+11 : (19) + 11 = 30
1d20+11 : (10) + 11 = 21
Warhammer attack 01 damage (bludgeoning) - (1d10+13)
(3) + 13 = 16
Warhammer attack 02 (adv,ONLY IF Tinwë is near enough) - (1d20+11, 1d20+11)
1d20+11 : (2) + 11 = 13
1d20+11 : (7) + 11 = 18
Warhammer attack 02 damage (bludgeoning) - (1d10+13)
(1) + 13 = 14
crit damage on attack 01 (bludgeoning) - (3d10)
(9105) = 24
R: 120 ft. C: S, M (a glowing stick of incense or a vial of phosphorous matrial)
Duration: Concentration up to 1 minute.
Affect a 30 ft cube within range with a twisting pattern. The pattern appears for an instant then vanishes. Those that see make a Wis saving throw DC 18 or become Charmed (p. 290) for the duration. These Charmed creatures are incapacitated and have a speed of 0.
Casting Synaptic Static as a fifth level spell.
1st 2/4 | 2nd 1/3 | 3rd 1/3 | 4th 2/3 | 5th 0/2 | 6th 1/1 | 7th 1/1 | 8th 1/1
57/57 HP | 10 AC | Inspiration 0 | SP 15 | Tides of Chaos 1
Wand of Wonder 7/7
Rolls
DC18 intelligence save; fail take all, succeed take half - (8d6)
(21443161) = 22
Rolls
Perception - (1d20+10)
(6) + 10 = 16