A Strange New Desert

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Jun 17, 2018 11:17 pm
Quiet goes into some of the shadier parts of town
OOC:
Using Ear to the Ground Background Trait

Rolls

Ivestigation - (1d20)

(12) = 12

Jun 19, 2018 11:12 am
You ask around and hear that a little over a month ago a traveller appeared in Snowden. This traveller appeared to be a drow but he was very polite and asked if there were any druid circles in the surrounding area. The local villages told him that there is indeed a druid circle and it is located to the north and west, an area that must have surely been effected by the desertification.
A week or so after the traveller left, the desertification began.
Jun 19, 2018 2:04 pm
Are there any other nobles around Snowden that Wulfram could speak with?
Jun 19, 2018 2:44 pm
OOC:
There are no nobles. There is a mayor. You probably outrank him socially though.
Jun 20, 2018 5:44 am
Quiet takes the info he has learned and takes it to his companions to share with them.
Jun 20, 2018 3:45 pm
"So we should head out to the druid circles then, find out ifin their still alive, or know about this mess..."
Jun 20, 2018 4:34 pm
"I agree...let’s head out soon and get to the bottom of this." Wulfram stands next to Cailean ready to leave.
Jun 21, 2018 9:08 pm
I can certainly reach out to the circles, at least make the appearance. Baerkohm says, smiling a bit as he stands next to Cailean and Wulfram.
Jun 21, 2018 9:36 pm
"That would be fabulous!" Naardin yips excitedly. "Gods I'm glad we might have at least something of an in road. I'm always worried I'm going to offend groups like that." Naardin mounts his broom and motions to Frostbeard. "Please, lead the way! I'm certain you'll have better luck pinning their location down than I."
Jun 22, 2018 1:21 am
"Well look at that, a plan has come together. I believe that is cause for a drink." Cailean pours a drink and downs it. "Of course not having a plan would be cause for a drink, being thirsty, lonely, being alive, others not being alive, being drunk... any of those are cause for a drink." Cailean takes another drink and offers some to the others if they would like.
Jun 22, 2018 5:15 am
Araaz takes the offered drink and raises it to Cailean, "I'll drink to most of those things." He drinks it more slowly than Cailean, then exhales and whistles as he holds up the mug. "I always seem to forget how unique your liquor is Cail." He shakes his head and then chases it with a drink of water.
OOC:
Araaz is ready to go as well.
Jun 23, 2018 5:29 pm
Jus' be sure to land about sixty feet away. Some of what needs to be said isn't meant for those uninitiated. As soon as I have clearance, I will motion to you. he says as he mounts his own broom.
OOC:
Baer's idea is to fly over to them and approach on foot with his Staff of the Woodlands in his hand.
Jun 23, 2018 6:34 pm
"And for those of us who do not fly? What shall we do? Follow on foot?" Wulfram moves over to Baerkohm and puts a hand gently on his broom so he cannot take off before the rest of the group has orders.
Jun 24, 2018 10:36 am
"Well you can ride yer horses, and those with brooms make the grand entrance. A fine specimen such as yerself might scare em away. I look positively harmless, unlike yerself."
Jun 24, 2018 12:17 pm
After you make your preperations you head west into the desert. You head to the area where your infornant told you that a druid circle is rumoured to be located.

@Baerkohm: As you are travelling you notice a strange arrangement of stones. Placed together they spell out the rune for water in the druidic language. The rune seems to be pointing towards the north east.

What do you do?
Jun 24, 2018 5:06 pm
Quiet proud of his information gladly takes two drinks from Cailean Refreshing as always but now I would like to nap.
Quiet proceeds to take catnaps here and there while traveling via horse
Jun 24, 2018 10:07 pm
Druids are definitely nearby. As is water. We should head northeast. he says shortly, as he flies further onward, looking for any other signs of the druids before he lands. As soon as he spots anything that would indicate druids are truly close by, he'll drop to his feet and walk in.
Jun 26, 2018 11:37 pm
You travel northeast for about three hours before you spy a cave leading into a sand dune
Above the cave you see an odd collection of rocks that Baerkohm instanly recognises as the druidic rune for home or sanctuary.
Jun 27, 2018 12:59 pm
Baer lands and slips his broom onto his back. His staff quickly moves to his hands and he walks up to the edge of the cave. Soon a melodic voice rings out from the dwarf, far different from his normal gravelly tone.
[ +- ] Druidic
Jun 27, 2018 1:33 pm
Naardin lands the requested 60 feet behind, pulling a piece of charcoal from his belt and quickly scribbling down the rune. "Fascinating..." he mutters as the dwarf speaks. He'd never heard the odd language spoken before, or maybe more appropriately sung.
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