Cantina - OOC/Small Talk

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Aug 10, 2015 2:41 pm
I think typically the captain hires the crew. Who wants to be captain of this outfit? :-)
Aug 10, 2015 4:10 pm
Jabes.plays.RPG says:
I think typically the captain hires the crew. Who wants to be captain of this outfit? :-)
I feel that (like in all cliched sci fi) the human should be the captain... who is being human? :)
I think Kalerick could be a good leader, however, I think he is too one minded and wanderlusted for the position (at the moment). Backup perhaps, maybe not the captain. As well, he is likely to not bother with people, especially when he is "at the wheel" so to speak.
Last edited August 10, 2015 4:15 pm
Aug 10, 2015 9:26 pm
So far I have 2 designs to suggest:
The Venture Class (lower left)
http://www.drivethrurpg.com/images/606/121739.jpg
or the Jo Lynn
http://www.blackwyrm.com/catalog/images/JoLynnMini.jpg
(there is also a gunboat version for this one)
http://0-hr.com/Future_Armada/Art/Gunboat_Interior.jpg
http://orig14.deviantart.net/76c0/f/2014/053/a/8/gunboat_deckplans__poster__by_0_hr-d5k2ipg.jpg
or the Midnight Rose
http://i.imgur.com/Lv3hlZc.jpg
They are all pretty small (about 100m long) compared to a lot of the other ships in that line:
http://0-hr.com/Future_Armada/Art/Group_Portrait.jpg
You could always find plenty of other floorplans here

Or finally, I could always try to whip something up using the plan-making program at pyromancers.com...
Last edited August 10, 2015 9:59 pm
Aug 11, 2015 2:18 am
That Venture feels right...
Aug 11, 2015 2:19 am
Dextolen says:
That Venture feels right...
Yeah, it's a pretty sweet ship. I've seen other pictures, and the bridge module can separate and be it's own little shuttle-like ship. :D
Aug 11, 2015 2:19 am
So I almost demand Grendel make Peter Quill/Star Lord! ;)
Aug 11, 2015 2:30 am
Checking the Venture pdf files (the same as I sent you in PM), and the cargo modules on the side are configurable. Yeah, it looks like a pretty sweet ship. :D
Aug 11, 2015 7:25 am
Dextolen says:
So I almost demand Grendel make Peter Quill/Star Lord! ;)
"Hum, no dirty hummings in my crew" XD

JK We really need a face in the group and a human one will be helpful. So yes, as Dex said we need Star Lord (who?) here.
The Venture looks great.
Aug 11, 2015 1:35 pm
I'll go ahead and upload information about the ship on this thread with pictures and floorplans with a legend. Any idea for a ship name instead of just going with the default "Venture"?

Some of my suggestions:
The Freedom
Fickle Fortune
The Marauder
The Centennial Pelican (:P)
Intruder
Interceptor
Star Falcon
Trespasser
Bounty Bebop
The Dog Pound
The Defiant
The Ronin
Last edited August 11, 2015 1:55 pm
Aug 11, 2015 11:13 pm
Tomorrow I'm getting my wisdom tooth pulled out, so I might not feel well enough to be making posts for a few days...
Aug 12, 2015 1:55 am
The ship is a bit more extravagant than envisioned but will do. I could really use a check in from Grendel.
Aug 12, 2015 2:41 am
Well, if you feel we have too much stuff in the ship, you could state that we have an earlier version of the ship (like having it "earlier in its career"), and state we don't have access to "this and that" yet, but we can always get it later once we have enough money to purchase it... Yeah, the Medical and Tech Lab, for examples, were two things I was fully expecting you to tone down somewhat...
Aug 12, 2015 4:11 am
Suggestion: The space for the med & tech lab could be there but with far more modest (or even just bare-bones) equipment.

Yeah, hope to hear from Capt. Grendel soon :-D
Last edited August 12, 2015 4:11 am
Aug 15, 2015 8:09 pm
Here's an idea...

You have these tech, med etc labs. Image that they each have 3 "slots", right now each of them is empty, meaning you have these spaces on your ship, but they currently offer no bonuses to things attempted from within them - they simply provide a default setting. You can spend credits later to advance these areas of the ship. Each slot will cost XX (TBD) and will grant +2 (cumulative) to skill checks made there for that activity. I may allow some special abilities that take up one of the 3 slots - like a med lab vat tank that restores someone who is - HP but not dead to 1 HP without the loss of 1 BOD. Things like that. I don't want the ship to be the focus of the campaign.
Aug 15, 2015 8:49 pm
Sounds good enough. I also read the description for the Jo Lynn. That ship looks a bit more spartan than the Venture. It is still not too late to switch ships if you want (or I could just modify the description of the Venture).
Aug 16, 2015 1:22 am
I sent a PM to Grendel...I will probably start the game tomorrow! We are going to handle questions about the rules like this - If I can get an answer quick from Germany - great, if not, we'll house rule it.
Aug 17, 2015 3:22 am
kalajel says:
(OOC: I had proposed a few names here already. Personally, I like "The Ronin" as it implies being masterless...)
I've been ok with Venture, actually, but Ronin rocks! :-)
Aug 19, 2015 2:20 pm
Two PMs to Grendel and no response. Hope he's just on vacation!
Aug 19, 2015 2:27 pm
I vote for airlock A, but then again, I left it up the Tea's character so... :P
Aug 19, 2015 2:51 pm
If Kalerik is looking at the schematics he would go to A. If, however, he is just winging it, then he would go to B. I'm just going to rule that he has, at least, seen the schematic... not that he is the best at remembering.
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