Tomas' story
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May 27, 2018 6:12 pm
No offense to your character but I’m struggling to make sense of the broken English XD
May 30, 2018 2:40 am
Arina sent a note to PeasOfCrab
In the distance, you see a portal open on the other side of the room. Then you see a massive chunk of stone dislodge itself and fall to the floor with a massive slam.
More and more chunks begin to fall as if the ceiling were collapsing. You bolt for the portal on the other side of the room.
OOC:
Please give me 3 dexterity saving throws.May 30, 2018 3:41 am
Tomas attempts to duck and weave through the falling rocks, hoping that everyone won't have to die here.
OOC:
Well, it was nice knowing Tomas. Goodbye everyone in this campaign. :DLast edited May 30, 2018 3:42 am
Rolls
DEX Save - (1d20)
(3) = 3
DEX Save - (1d20)
(5) = 5
DEX Save - (1d20)
(7) = 7
May 30, 2018 6:39 am
While dodging the falling rocks Sovelin makes his way closer to the portal
Rolls
Dex Save - (1d20+4)
(8) + 4 = 12
Dex Save - (1d20+4)
(12) + 4 = 16
Dex Save - (1d20+4)
(20) + 4 = 24
May 30, 2018 7:14 am
The DC was 10. For each failure you take one D8 points of bludgeoning damage.
Rolls
Damage - (1D8)
(5) = 5
Damage - (1D8)
(6) = 6
Damage - (1D8)
(7) = 7
May 30, 2018 7:23 am
The two of you bolt for the door on the other side of the chamber. Thomas runs into every single rock while Sovelin effortlessly weaves his way through the collapsing ceiling.
As the final boulder hits Thomas in the back of his head he sees stars before his vision finally goes black. Just before he passes out Sovelin manages to grab him and shove him through the portal on the other side.
There he collapses and appears to be bleeding out.
What do you do?
As the final boulder hits Thomas in the back of his head he sees stars before his vision finally goes black. Just before he passes out Sovelin manages to grab him and shove him through the portal on the other side.
There he collapses and appears to be bleeding out.
What do you do?
OOC:
Give me a death save please Thomas.May 30, 2018 11:39 am
Blood trickles from various places of impact.
OOC:
This probably hasn't helped his INT score any.Rolls
DEATH! - (1d20)
(12) = 12
Jun 1, 2018 12:36 am
@Sovelin: To try and save Thomas please give me a medicine check. The DC is 10.
@Thomas, if he fails the check then please give me another death saving throw.
@Thomas, if he fails the check then please give me another death saving throw.
Jun 1, 2018 1:58 am
Sovelin realized Tomas is dying and attempts to help him.
Rolls
Medicine - (1d20+2)
(12) + 2 = 14
Jun 1, 2018 3:35 am
Thomas stabalizes. No more death throws. After about an hour you manage to wake him up.
Thomas you regain consciousness with 1 hp.
I think that now would be a great time to take a short rest.
You can spend your hit dice to regain hps. Add you con bonus to each die that you roll and you can roll them one at a time if you like.
Thomas you regain consciousness with 1 hp.
I think that now would be a great time to take a short rest.
You can spend your hit dice to regain hps. Add you con bonus to each die that you roll and you can roll them one at a time if you like.
Jun 1, 2018 4:03 am
OOC:
Before starting to short rest, Tomas will use his Second Wind. Then I'll determine how many HD I want to use during the short rest.OOC:
Back up to full now.Last edited June 1, 2018 4:07 am
Rolls
Second Wind first - (1d10+1)
(8) + 1 = 9
Short Rest Healing - (1d10+2)
(7) + 2 = 9
Jun 1, 2018 4:28 am
Sovelin after waiting for Tomas to wake, goes to sleep....He wakes feeling rather unrested but nonetheless he is awake. Taking his baring he looks around the room to see how much damage the rocks have actually done.
Last edited June 1, 2018 4:30 am
Rolls
Rest healing - (1d10+1)
(1) + 1 = 2
Jun 1, 2018 4:36 am
You are in a dark cavern. In the distance you make out some kind of glowing green light. It's light is faint but it is enough to allow you to see strange shadows moving across the room in front of you. Something seems to be hanging from the ceiling and moving back and forth as if blowing in the wind. But you don't feel any wind.
The way behind you has completely collapsed.
What do you do?
The way behind you has completely collapsed.
What do you do?
Jun 1, 2018 11:33 am
Sovelin feels a bit uneasy about moving forward after what just happened, but doing nothing would be the same as dying Well we only have one place to go.
Rolls
Hit die 2 - (1d10+1)
(6) + 1 = 7
Jun 1, 2018 12:09 pm
"Oaky," say Tomas, taking up a position behind Sovelin, "You half moar torcher, Softlin'?"
Last edited June 2, 2018 6:25 pm
Jun 2, 2018 1:08 pm
As you move further into the room, you notice a sticky substance on the floor as your boots begin to stick to the ground.
What at first you thought was a single light source is actually two things glowing from the far end if the room. It is difficult to make out the details from this range and due to the lack of light but one seems to be glowing from inside some sort of large cloth sack and the other appears to be some kind of longbow, mounted on the wall.
What do you do?
What at first you thought was a single light source is actually two things glowing from the far end if the room. It is difficult to make out the details from this range and due to the lack of light but one seems to be glowing from inside some sort of large cloth sack and the other appears to be some kind of longbow, mounted on the wall.
What do you do?
Rolls
Secret Roll
Jun 2, 2018 6:25 pm
Tomas is going to bend over to take a closer look at the substance on the ground, as soon as there's enough light from either the torch or from the glowing items.
Perc. Mod = +3
Invest. Mod = 0
Nature Mod = -1
OOC:
Since I'm not sure what will be called for...Perc. Mod = +3
Invest. Mod = 0
Nature Mod = -1
Rolls
Generic Check - (1d20)
(5) = 5
Jun 2, 2018 8:20 pm
Sovelin lights a torch and passes it to Tomas Heres a torch for you. After giving Tomas the torch he walks forward towards the longbow and reaches to touch and study it. Ive never seen something like this before, I wonder where it comes from...
Last edited June 2, 2018 8:21 pm
Rolls
Perception - (1d20+4)
(8) + 4 = 12
Arcana/History/Religon - (1d20+1)
(20) + 1 = 21
Investigation - (1d20+3)
(9) + 3 = 12
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