Tomas' story

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May 4, 2018 12:38 am
Darkness. Nothingness. For what feels like an eternity you float the endless void of oblivion. You feel nothing. Empty. Suddenly, a sensation, an echo of a feeling stirs within your soul. It becomes stronger and stronger. Pain. The pain grows and grows until it fills your entire consciousness. After a few moments, the pain reduces in intensity to a more manageable level. You feel your body. It hurts, but it responds to your basic commands. You open your eyes. You are lying on a beach. The soft tide washes over you. Memories start flooding back, your fight with the incident with the captain, the pirates. You wince as you slowly push yourself out of the water. You slowly, climb to your feet. Your gear is gone. Everything except for a small magical focus which you keep secured to your neck, in the hidden form of a symbol of Pelor. But you know that to be a lie.

Looking around the beach you see a lot of floatsome and wreckage has been washed ashore, along with several corpses. They appear to be mostly pirates. You look around to see if you can find something useful.
OOC:
Let's start with an investigation check :)
May 4, 2018 1:22 am
Tomas aches all over but falls back into a familiar breathing pattern, which was once drilled into his head by his training officer, in order to focus through pain. That managed, he begins to look through the items of the pirate corpses. "These dummies made a lot bad times. Hope they got good staff," Tomas thinks.
Last edited May 6, 2018 2:36 am

Rolls

Investigation Roll - (1d20)

(12) = 12

May 4, 2018 5:58 am
OOC:
Great job on your first post :)
FYI: Here are some basic gamer's plane conventions. Post anything your character says aloud in bold text and any of your thoughts in italics. Not everyone uses these conventions but most do. That makes it much easier to keep track of conversations and allows you to skim read a little easier if you lack the timd to read everything in its entirety.

Also, try to make your next post in character. To do this at the top of the url you should see a "post as player" tab. You can click the drop down icon next to "player" and change it to "Insert character name here". Then your character's name will be displayed on top of your account name. Also, if you have uploaded a picture to your character sheet it will also display the picture.
You spend the better part of an hour combing through the wreckage and you find several useful items. You find 50 feet of hempen rope, tying what appears to be some sort of makeshift raft together. You find a large backpack. Inside most of the contents have spoiled but you do find a couple of days worth of rations. You also find three daggers and a large stout staff that you think will serve you well.

Looking inland you see smoke rising a small distance away. It could be some kind of settlement. The rest of your immediate area is surrounded by a semi-thick forest. You can see some mountains in the distance that stretch down from the horizon down to the coast but you don't know which direction they are.

What do you do?
OOC:
One more thing. You are still wearing your chain mail armour but you don't have a shield at the moment.
May 4, 2018 12:27 pm
OOC:
Got it, thanks! I found a picture of what Tomas will eventually look like but right now everything's a bit shorter and rough-looking. Should I still use it or wait until he looks like that in-game? I'm also using this guideline for roleplaying his 6 intelligence. I'll be editing his above thoughts in light of this guidance. Finally, does first-person or third-person narration matter at all?
"Gotta go two a down. Where the hall am I?" Tomas wonders while stuffing these items into his pack. Before heading towards the smoke (slowly, using the quarterstaff to poke for traps and spider webs, and not worrying about the noise given his chainmail situation), he attempts to craft a wooden shield for himself on the beach.

He breaks the raft into smaller planks (using trees and rocks as leverage, if necessary), shaves off any unsatisfactory parts with one of his daggers, and pokes holes into the planks. Then he threads the rope through those holes, lashes the entire affair together, and creates loops to stick his arm into and to hold with his hand.

"Sweat!"
May 4, 2018 10:50 pm
OOC:
1. It's up to you but in my not so humble opinion any picture is better than no picture.
2. You can roleplay your stats or not. That's 100% on you. I'll never tell you how to play your character, and again, in my opinion, neither should anyone else.
3. Some people prefer first person, others prefer third person. It's up to you!
For your makeshift shield, please give me a survival check.
May 4, 2018 11:48 pm
OOC:
Will get it up as soon as I'm back at home then.
Focusing intently on his task, Tomas subconsciously releases some of his volatile magic into the surrounding area.

Rolls

Tides of Chaos Survival Check 1 - (1d20+3)

(2) + 3 = 5

Tides of Chaos Survival Check 2 - (1d20+3)

(19) + 3 = 22

May 5, 2018 11:21 am
You spend the better part of two hours putting together a very functional shield. You're not entirely sure if it will hold out for a long time but for now, you think it will do the job nicely.

To get to the town, you follow the coast until it becomes an impassable cliff . You have no choice but to head into the wilderness. It's much more difficult to navigate inside the thick canopy.
OOC:
You can add +2 to your AC for the shield assuming you're using your staff one handed.

One more survival check please
May 5, 2018 12:45 pm
OOC:
So, upon rereading of the Wild Magic bloodline, I've realized that it would be quite slow if we decide to run it by RAW (I cast a 1st level or higher spell, you decide if it I should make a d20 roll to see if I roll on the Wild Magic table and/or you decide that I should just roll Magic Wild table - giving my Tides of Chaos feature back at the same time, then I roll and apply any effects based on the roll). However, I want to keep the bloodline, if possible, as it fits the initial character concept the best (confused and scared of this random magic that he manifests). I have some suggestions to resolve this. The first would still be quick but closer to RAW and would occasionally need you to ask me for input. When I cast a qualifying spell, you decide if either of those two consequences occur and roll for it. This means you'll only need to ask me about targetting in a couple cases such as the one that makes me cast Magic Missile. Further from RAW would be setting up some sort of system to follow (which I could do on my own) to serve as a stand-in for DM discretion. An example of this would be me always rolling a d20 after casting and then rolling on the Wild Magic table if I get the value of the spell level or lower, with Tides of Chaos regenerating on every Wild Magic Surge. Do you like either of those or have one of your own that would be better? Or should I try to think of another suggestion?

If you like the first suggestion, would you like a standard OOC reminder to be placed in each posting where I cast a spell to help you remember?
Tomas hums as he moves forward, trying to keep the smoke in view through the branches overhead.
OOC:
Edit: And, as said before, keeping the quarterstaff in hand and using it to poke ahead on the ground and in front of his face.
Last edited May 5, 2018 12:49 pm

Rolls

Navigating the Wilderness (Survival) - (1d20+3)

(5) + 3 = 8

May 6, 2018 11:34 am
OOC:
I must say that I do like the idea of having the level of the spell effect the chance of something strange happening so let's go with that one. You roll a d20 with each spell cast and if you roll equal to or below the level of the spell a wild magic surge happens. If it does, then I will roll on the table and explain the effect. If it requires a target I'll let you know.
You get so focused on tapping the ground with your staff that you forget to keep an eye out for landmarks. After about 30 minutes you are helplessly lost.
OOC:
Give me a perception check please.
What do you do?
May 6, 2018 10:03 pm
OOC:
Well, the point of doing something like this would mostly be for speeding up play. If we go with the latter option, instead of you rolling on the table, I think I should be the one to roll on the wild magic table and the result (so the spell cast, wild magic roll, and surge roll could all happen in the same post or quick succession - reducing the number of times we need to check in with one another). If you want, you can describe how the effects actually play out in terms of flavor (unless you'd rather I do that).

It's not as though I'd be able to change the value of the roll, if I'm the one rolling on the table instead of you.

Or, if you want to have it be all on your end (only consulting me if there's a target), then you could do the "equal or under spell level" roll for determining if there's a surge + the surge roll, if there is one. Instead of me doing one and you doing the other.

Also, what do you think about wild magic surges resulting in my Tides of Chaos regenerating? In RAW they're two separate features where regenerating Tides of Chaos is just an automatic Wild Magic Surge determined by the DM. However, the rolling on every spell cast plus the "equal or under" factor for determining surge chance increases the overall amount of surges compared to the normal wild magic surge chance rolling. So, comparing normal wild magic surge chance rolls + automatic surges and regenerating Tides with modified magic surge chance rolls that regenerate tides - it should come out to about equal (given the disposition of one's GM). If you have another way of determining when Tides of Chaos regenerates, that'd be good to hear too.

Another question: How much of the 50 ft. of hempen rope was used in the creation of the shield?
"Ah, sheets! Last in the woods again!"

Tomas looks around to try and find his bearings. If he's still unable to see anything after glancing around, he's going to take off his armor and shield, then use the rope to help him climb slowly but steadily up the nearest sturdy looking tree from branch to branch until he thinks it's no longer safe and/or can see the direction of the smoke or other sign of civilization.
Last edited May 15, 2018 2:50 am

Rolls

I'm lost and I gotta find my way! (Survival) - (1d20+3)

(10) + 3 = 13

May 7, 2018 1:01 pm
OOC:
I used your roll for the perception check.
You hear a twig snap coming somewhere from behind you. You turn around and see a massive wolf getting ready to pounce.
OOC:
Roll initiative and take your first turn.

Rolls

Dire wolf stealth - (1D20+4)

(2) + 4 = 6

May 7, 2018 2:50 pm
OOC:
Oh dang, I mixed up in my head what roll you were asking for. At least the modifiers were the same. My bad!
Tomas faces the beast.

"Oh!"

As his muscles tense, he grips his stave firmly and holds it in position with his shield in front of him. If there's enough time to do a quick glance around, he checks to see if the wolf is hunting alone.
OOC:
If he wins initiative, he's going to bang the staff on the shield and stand tall in an attempt to look less like prey and more like something threatening to the wolf. If he loses initiative, he's going to try and smack it with the staff.
Last edited May 15, 2018 2:50 am

Rolls

Initiative - (1d20)

(1) = 1

Intimidate check, if required - (1d20+3)

(17) + 3 = 20

Animal Handling check, if required - (1d20+1)

(19) + 1 = 20

Quarterstaff attack, if required - (1d20+5)

(11) + 5 = 16

Quarterstaff damage (bludgeoning), on hit - (1d6+3)

(2) + 3 = 5

May 8, 2018 11:53 am
OOC:
No worries at all. We all misread posts from time to time. Luckily as the DM I can fix most things :) The worst times are when I (or the DM) misreads a post!

Anyway, I'll let you take a quick look around as your bonus action for the round. I'll take your first roll as your perception check.
Looking around, you don't spot any other dire wolves but you do spot a large humanoid / dragonborn or lizardman looking-creature drawing an arrow and aiming for the dire wolf. It looks as though you may have found an ally.

The Dire wolf pounces on you but you manage to shove it off with your shield. Your shield withstands the impact and it's still fully functional.

Round 2 fight!

Rolls

Dire wolf attack - (1D20+5)

(6) + 5 = 11

Damage (piercing) - (2d6+3)

(52) + 3 = 10

0-25 and your shield breaks. - (1D100)

(45) = 45

May 8, 2018 12:22 pm
OOC:
Did you have any ideas regarding the Tides of Chaos feature? Also, how do you run Shield spell in PbP?
Tomas moves off to the side to not be in the scaly buddy's line of fire.

"Thinks, men! I wanted halp." And he flashes his new buddy a big, simple grin as he smacks at the wolf once more.
Last edited May 20, 2018 6:13 am

Rolls

Club Wolf (Attack) - (1d20+5)

(8) + 5 = 13

Damage! - (1d6+3)

(4) + 3 = 7

May 8, 2018 12:48 pm
OOC:
I don't usually tell players if an attack hits. You can see the roll and use your shield spell as a reaction. I like your idea for your wild magic surge to recharge your Tides of Chaos feature. To that end, I think it's better if you roll your wild magic surge rolls.

Oh and you still have 45 feet of hempen rope left.
May 8, 2018 1:24 pm
OOC:
For the second round, Sovelin, you can make your first post in here too :)
May 8, 2018 1:26 pm
While stepping back about 10 feet, Sovelin attempts to remain focused in order to not hit his ally in this fight.Two is almost always better then one.
Last edited May 8, 2018 1:31 pm

Rolls

Attack Roll - (1d20+4)

(13) + 4 = 17

Longbow damage - (1d8)

(2) = 2

May 8, 2018 2:04 pm
Tomas bashes about with his quarterstaff and lands a solid blow on the dire wolf. His second blow aims for the creatures head but just misses its mark. Sovelin's first arrow flies wide but his second strikes the wolf in the flank.
OOC:
Don't forget to add your dex mod to your damage with your longbow :)
The dire wolf tries to bite Thomas' leg but Thomas, once again, manages to get his shield in the way. Your shield is holding up well against the creature's assault.

Round 3 fight!

Rolls

Dire Wolf Attack - (1D20+5)

(6) + 5 = 11

Damage (piercing) - (2d6+3)

(11) + 3 = 5

0-25 and your shield breaks. - (1D100)

(81) = 81

May 8, 2018 2:26 pm
Tomas releases a ridiculous sounding war cry as he strikes forward again.

"WaaAAaaaAAAhhhhhh!!!"
Last edited May 15, 2018 2:51 am

Rolls

Third Time's The Charm (Attack) - (1d20+5)

(13) + 5 = 18

Damage (bludgeoning) - (1d6+3)

(6) + 3 = 9

May 10, 2018 1:09 am
OOC:
Just waiting for Sovelin to make his post. I've sent a PM.
May 10, 2018 6:42 am
OOC:
Sorry i forgot to subscribe to the forum :/
Sovelin again tries to down the wolf attacking the human

stop yelling so wildly human...could you tell me what is your name? I'm sure it would help if we are to be allies, mine is Sovelin.
Last edited May 10, 2018 6:43 am

Rolls

Attack Roll - (1d20+4)

(2) + 4 = 6

Longbow Damage - (1d8+2)

(8) + 2 = 10

May 11, 2018 1:30 pm
OOC:
No problem. Once I forgot to subscribe to a thread in my own game! This is a learning experience. That's the whole point.
Sovelin launches arrow after arrow but none of them seem to find their mark. Thomas hacks away with his club and the dire wolf strikes out at Thomas again. It attempts to sink its famgs into his thigh.

The dire wolf tears into Thomas' wooden shield and rips it to pieces. The shield has been destroyed.

Next round fight!

Rolls

Dire Wolf Attack - (1D20+5)

(8) + 5 = 13

Damage (piercing) - (2d6+3)

(24) + 3 = 9

0-25 and your shield breaks. - (1D100)

(8) = 8

May 11, 2018 4:57 pm
Sovelin isn't deterred by his near misses and fires another arrow
Forgive me, I have no weapons besides this bow. I hope it will suffice to fell this beast.
OOC:
while im firing my bow, im using arrows in my quiver right? can I pick them up after the fight and check if they are reusable(im not sure how far my missed arrows actually went so....)

Rolls

Attack Roll - (1d20+4)

(6) + 4 = 10

Longbow Damage - (1d8+2)

(2) + 2 = 4

May 11, 2018 5:03 pm
"Aw, no! Mah shell! Ah'm Na- I mean, ah'm Tomas! Thinks fer yer halp!"

Tomas drops the one plank he's now holding by the rope, grips the quarterstaff with both hands, and strikes down.

"Bad, doggie! BAD!"
OOC:
Shit, I just realized I've been adding the wrong modifiers. I'm so used to melee attacks being +5 at levels 1-3, I forgot that Tomas only has 15 Strength. The wolf has been taking one less point of damage on hits and I think one of the hits might not have actually hit in light of this.

Edit: And... I put in the wrong modifier for this attack, it should actually be 16 to hit. But I think 14 hits anyways.
Last edited May 15, 2018 2:49 am

Rolls

Give The Dog A Stick! (Attack) - (1d20+2)

(12) + 2 = 14

Damage (bludgeoning) - (1d8+2)

(3) + 2 = 5

May 11, 2018 10:43 pm
OOC:
@Thomas: no problem I'll fix the wolves hp.
@Sovelin: How about 1 d10 plus survival mod? You can roll after the battle
May 12, 2018 11:08 am
Sovelin's arrow flies wide but Thomas' staff strikes the wolf and it lets out a yelp. Then it bars its fangs and leaps for Thomas' throat.
OOC:
Jesus this wolf sucks! You've done 16 damage to it so far.
Next round fight!

Rolls

Attack 1 - (1D20+5)

(3) + 5 = 8

Damage (piercing) - (2d6+3)

(31) + 3 = 7

May 12, 2018 1:08 pm
Sovelin continues to shoot arrows

Rolls

Attack Roll - (1d20+4)

(8) + 4 = 12

Longbow Damage - (1d8+2)

(1) + 2 = 3

May 12, 2018 2:03 pm
"Ah'll five give you, men! No wahrries!"

Feeling insecure with his lack of shield, Tomas raises his quarterstaff again but closer to his chest, ready to react.
OOC:
Taking the Dodge action
Edit: Also, will be taking the Dodge action except if the wolf starts going after Sovelin. In which case Tomas will Opportunity Attack and, on his turn, chase the wolf and start hitting it again. Will use Shield if an attack hits and make a Wild Magic chance roll.
Last edited May 15, 2018 2:49 am
May 14, 2018 2:33 pm
The wolf attempts to strike at Thomas. However, he narrowly manages to avoid getting hit.

Next round. Fight!

Rolls

Attack 1 - (1D20+5)

(20) + 5 = 25

Disadvantage - (1D20+5)

(10) + 5 = 15

May 14, 2018 2:47 pm
Tomas falls silent, puckering his lips as he concentrates on drawing the wolf's focus and dodging its snapping jaws.
May 14, 2018 8:06 pm
Sovelin shoots another arrow

Rolls

Attack Roll - (1d20+4)

(10) + 4 = 14

Longbow damage - (1d8+2)

(4) + 2 = 6

May 14, 2018 10:38 pm
Sovelin's arrow strikes true and catches the wolf in it's shoulder. Thomas taunts the wolf while trying to keep his staff between himself and those nasty looking teeth.

Next round fight!

Rolls

Dire Wolf Attack - (1D20+5)

(11) + 5 = 16

Disadvantage - (1D20+5)

(8) + 5 = 13

May 14, 2018 10:51 pm
"Neener, neener, NEENER!"
Last edited May 15, 2018 2:49 am
May 15, 2018 3:28 am
Sovelin gains confidence from hitting the Wolf and continues to fire arrow after arrow
OOC:
can I roll to hit with advantage since Tomas is distracting the wolf? It’s getting depressing how little I’m able to hit :/
Last edited May 15, 2018 3:30 am

Rolls

Attack Roll - (1d20+4)

(3) + 4 = 7

Longbow Damage - (1d8+2)

(8) + 2 = 10

May 17, 2018 11:26 am
OOC:
Thomas' dodge action is giving the dire wolf disadvantage on its attacks but I'll tell you what, if you move into melee combat and flank it, then I'll give you both advantage on your attacks. It might choose to attack you though.
The carnage of combat makes it difficult for Sovelin to get a clear shot. His arrow flies wide and the wolf tries to pounce on Thomas.

Thomas leaps out of the way and you see an opening.

What do you do?

Rolls

Dire Wolf Attack - (1D20+5)

(6) + 5 = 11

Disadvantage - (1D20+5)

(19) + 5 = 24

May 17, 2018 11:53 am
Tomas continues to dodge unless the scaly man comes forward to attack the wolf's flank. Then he'll resume smacking the wolf so its attention is on the man hurting it in front of it, rather than behind.

If Sovelin comes up, Tomas says, "Owl write, men. We tack it on!"
Last edited May 20, 2018 6:14 am

Rolls

Staff Attack, if Sovelin comes forward to flank - (1d20+4)

(6) + 4 = 10

Advantage - (1d20+4)

(17) + 4 = 21

Friendship Damage (bludgeoning) - (1d8+2)

(7) + 2 = 9

May 17, 2018 4:59 pm
While putting away his longbow and drawing his short swords, Sovelin circles towards the back of the wolf in order to perform a flank attack. Slowly getting closer to the wolf as he circles.
OOC:
if I'm dual-wielding my short swords, can I make 2 attacks or is it just one combined attack? I've never used dual-wielding in any of my previous campaigns.

Rolls

Stealth (if necessary) - (1d20+2)

(13) + 2 = 15

May 18, 2018 6:27 am
OOC:
You don't need stealth. You're good.
To dual wield you get to make one normal attack called your main hand attack and then you can make on extra attack as a bonus action. Roll the second attack like normal but you don't get to add your dex mod to your damage unless you took the two handed fighting style.
May 18, 2018 6:28 am
You can make your attacks now.
May 18, 2018 1:09 pm
OOC:
so to do the second attack I need a bonus action?
Sovelin didn’t take his melee training seriously when he was growing up and now he regrets it.

why didn’t I just pay attention back then, this wouldn’t be so awkward for me now. "Melee sucks, ranged is always better." *mentally shakes head* should’ve taken training more seriously. Let’s hope that I remember my training well enough to fell this beast.
Last edited May 18, 2018 1:12 pm

Rolls

Attack Roll - (1d20+4)

(18) + 4 = 22

Short Sword damage - (1d6+2)

(5) + 2 = 7

Advantage - (1d20+4)

(19) + 4 = 23

Off-hand Ss damage - (1d6)

(2) = 2

Off hand attack roll - (1D20+4)

(18) + 4 = 22

Advantage - (1D20+4)

(14) + 4 = 18

May 19, 2018 1:04 am
OOC:
Yeah. So every turn you get an action, a bonus action and a move. Some abilities require a bonus action like casting thr Hunter's Mark spell. So you couldn"t cast that spell and attack with both weapons in the same round.
May 19, 2018 4:32 am
The wolf takes the two strikes and it looks very rough. It's bleeding from a dozen small wounds and one of its legs looks to be broken. It snarls at you and then turns and tries to flee into the woods.
OOC:
You may each make an attack of opportunity if you wish
May 19, 2018 5:17 am
Sovelin takes one final swing at the wolf in an attempt to fell the beast
OOC:
im not sure, what an attack of opportunity is but I assume it’s like a regular attack.

Rolls

Attack Roll - (1d20+4)

(14) + 4 = 18

Ss Damage - (1d6+2)

(4) + 2 = 6

May 19, 2018 5:26 am
OOC:
If a creature is in melee range and wishes to move away, then it must either disengage if it can, which means it can't attack, or it provokes an attack of opportunity. So if you got heavily mauled by the wolf and you wish to run away, it will get one final attack agsinst you before you run. Also, feel free to google any term I use that you don't understand. If you put the digits 5e after your search you can probably find the rule. Also, I highly recommend reading the combat rules a couple of times. That will really help too!
May 19, 2018 6:25 pm
Tomas strikes at its back as it flees.

"Hyah!"

Rolls

FINISH IT (Attack Roll) - (1d20+4)

(15) + 4 = 19

Advantage on attack, if still applied during AoO - (1d20+4)

(5) + 4 = 9

Damage (bludgeoning) - (1d8+2)

(7) + 2 = 9

May 20, 2018 4:00 am
As the wolf tries to run away Thomas smacks its rear legs and the buckle and the wolf topples to the ground. In a flash, Solevin leaps on top of it and stabs down with his short sword. The wolf makes a strangled yelp. It twitches for a few moments and then stops breathing.
OOC:
Well done both of you! Combat is now over. You may wish to ask a few questions of one another. When you're ready to move on just indicate it in your post and we'll move on.
May 20, 2018 4:59 am
Sovelin moves to relieve the wolf of its pelt as was his original mission.

Perhaps this is the beast Melina spoke of...So what brings you out to this area?
May 20, 2018 5:23 am
OOC:
Give me a survival check to remove the pelt please.
May 20, 2018 6:19 am
Tomas blinks at Sovelin several times, as Sovelin moves towards the wolf with a knife. As you look at him closer, you notice that his ears are actually slightly pointed. He answers your question with a pout on his face.

"Ah'm joust lossed, men."

However, the glum expression breaks out into a simple smile after a few moments.

"Oh! Bu'hey, ah'm Thomas! Whazz yer name? Ware are we? I'z on a shit that sunk in the see. You know the whey two a down? Food? Plays two slip?"
Last edited May 20, 2018 4:05 pm
May 20, 2018 8:20 am
Hello Tomas, my name is Sovelin. This land is known as Immerald Empire.
OOC:
I had a character before named Immeral XD. Also if i do well in skinning continue conversation from choice 1, if not choice 2.
Choice 1:I was tracking this beast in order to take it's pelt back to my chief.I should find some of those arrows i shot earlier *while looking around for them*

Choice 2:I'm hunting a great beast to take back to my chief. She said to find a great beast, track it, and bring back it's pelt, however I don't really think this'll do.I should find some of those arrows i shot earlier *while looking around for them*
Last edited May 20, 2018 8:22 am

Rolls

Skinning?(survival) - (1d20+4)

(1) + 4 = 5

Arrow Recovery(survival) - (1d10+4)

(7) + 4 = 11

May 20, 2018 1:23 pm
OOC:
Oh boy is that a failure!


You butchered the hide good and propper. You have a few strips which someone might be able to use for something. You could also take a few teeth as a trophy if you like.
May 20, 2018 4:08 pm
"Oaky... You oar ah noice men. Wand sum halp?" says Tomas in response, tossing his quarterstaff from hand to hand as Sovelin fails to skin the dire wolf.
OOC:
Do you want us to track XP or is that on your side?
Last edited May 22, 2018 3:40 pm
May 20, 2018 8:13 pm
As Sovelin looks at the depressing strips in his hand, he realizes that he still has much more training to do I would appreciate the help.
May 22, 2018 11:47 am
OOC:
I have no problem if you want to do it but I generally do it for you. This fight was worth 100 xp each.
Arina sent a note to PeasOfCrab
The day is young gentlemen. What do you wish to do?
May 22, 2018 3:46 pm
Suddenly, Tomas looks off and into the distance.

"Oh! Ah here sumwun coilin' fer halp!! Ah'm gun go halp!"

Tomas runs towards the source of the noise he heard, quarterstaff in hand.
Last edited May 22, 2018 3:48 pm
May 22, 2018 6:12 pm
Sovelin follows Tomas at a distance, keeping his longbow drawn in case of trouble. Never know what might be out here...
May 23, 2018 12:47 am
Sovelin follows Thomas as he heads deeper into the wilderness. Eventually you come to a deep looking cave. It is deathly silent.
Arina sent a note to PeasOfCrab
OOC:
Please make a survival check Sovelin just to keep track of your bearings
May 23, 2018 2:28 am
While following Tomas, Sovelin is aware of his surroundings making sure to keep track of where they’ve been.

Rolls

Survival - (1d20+4)

(6) + 4 = 10

May 23, 2018 2:44 am
OOC:
Well done. The DC was 10!
May 23, 2018 5:22 am
"Hey? HEY?!?!" shouts Tomas into the mouth of the eerily quiet cave, "Oar you oaky?!? Will halp you! Holed on!!"

He moves towards the cave entrance, both hands gripping his quarterstaff.
May 23, 2018 5:57 am
You make your way to the entrance of the cave. It looks dark inside. You're definitely going to need some kind of light source.
OOC:
You can give me a perception check if you like.
May 23, 2018 7:24 am
Sovelin continues after Tomas wondering "dont you know that there could be fierce beasts inside caves such as these"

Rolls

Perception - (1d20+4)

(9) + 4 = 13

May 23, 2018 12:27 pm
Tomas anxiously peers into the darkness, hoping to catch sight of the cries for help he's been hearing.

Rolls

Perception - (1d20+3)

(20) + 3 = 23

May 24, 2018 3:54 am
OOC:
Congratulations on the crit! You perceive everything!
May 24, 2018 3:59 am
Without lighting a torch you peer into the cave. You instantly recognise that it is not a natural formation. The cave opens up into a large chamber. The sides of the cave have been hewen as if from very primitive tools that made more use of brute strength than actual finesse. You see what appears to be some kind of mural or wall carving on one side of the cavern. However, you would need to use a torch to make out any of the details.

There is a passage which leads deeper into the earth and there are no apparent threats. There is a constant whistling sound as if wind is being funneled through the cave, so you suspect there may be another exit.

Arina sent a note to PeasOfCrab
May 24, 2018 5:11 am
"Der coilin' fer us, Sovelin!! We gutta go on an' halp! Gutta torcher fer us to sea?"

Tomas is shifting his weight from one foot to the other, anxiously, eager to head into the cave.
OOC:
Edit: I would like to thank the Academy and also Wil Wheaton for absorbing 70% of the world's bad luck
Last edited May 24, 2018 5:19 am
May 24, 2018 11:42 am
I believe I have one in my pack. Sovelin sifts through his pack and pulls out one torch and lights it using his tinderbox.Now let’s head into the cave.
May 24, 2018 12:20 pm
As you pass by the mural you can't help but notice that ut reads somewhat like a comic book. The first panel contains a crude depiction of what appears to be some kind of bipedal lizard-humanoid creature with a massive club like tail on its knees praying to some frog-like deity. The god seems to have answered the creature's prayers for in the next scene it and many others like it are battling hordes of undead creatures with a beautiful longbows. The longbow itself is a repeated motif and seems somehow significant.

As you travel deeper into the cave you come to a fork in the path. Carved on the wall is the same lizard creature with its hands stretched out to the left and right. To the left it is holding some kind of earth and to the right it seems to be holding smoke or perhaps air? Wind maybe?

Which passage do you choose?
May 24, 2018 1:01 pm
"Uh..." says Tomas, as he looks to Sovelin for guidance - stumped by this fork in the road. He peers more closely at Sovelin, now that things are a bit more calm. What does his scaly friend look like at this closer distance? Does he look like the lizard creature on the wall?
Last edited May 24, 2018 1:02 pm
May 24, 2018 3:32 pm
Sovelin walls confidently towards the path on the right. hmm those creatures look quite fascinating, anyways let’s go this way. Hopefully im choosing the right path....
Last edited May 24, 2018 3:33 pm
May 25, 2018 12:18 pm
You take the path to the right and after a few moments the path ends in front of a large, seemingly bottomless pit. On the other side of the pit there is an open portal. Spanning the pit is a very narrow path, it is only about one foot wide. The walls around the pit are full of holes.

What do you do?
OOC:
To cross the pit via the narrow path please make an acrobatics check. To climb the walls of the pit please make an athletics check.
May 25, 2018 12:24 pm
Sovelin sees the pit and instantly backpedals several steps....He takes several deep breaths to calm himself down, and inches back towards the pit. Looking at the wall he decides to climb rather then traverse the path What mad man decides to make a bottomless pit in the middle of a cave.
OOC:
thats unfortunate
Last edited May 25, 2018 12:25 pm

Rolls

Climbing Check - (1d20+3)

(1) + 3 = 4

May 25, 2018 12:36 pm
Tomas begins pulling out his rope (the duct tape of the pre-modern periods) and begins to look around this area for a place that it could be attached to when he notices Sovelin already on the wall, struggling.

"AAAAHHHH!!!"
May 25, 2018 2:38 pm
@Sovelin: You make it about ten feet across the forty foot pit before your muscles begin to cramp up. Rather than head back you decide to press forwards. That was a mistake. You make it a few more feet before your arm gives out and you miss your next hand hold.
OOC:
Could I get a dexterity saving throw please?
May 25, 2018 2:41 pm
OOC:
@Thomas. As dragon are reptilian creatures there is some similarity between the creature and Sovelin but they don't seem to be very closely related. The lizard-creature's head is too small and its eyes are disproportionally large.
May 25, 2018 3:17 pm
As Tomas continues freaking out, he tosses the coils of rope towards the falling Sovelin, hoping it will help somehow. He readies himself to take on a lot of weight by planting his feet on the ground and gripping the end of the rope firmly, twisting it once to bring it around his wrist.
May 25, 2018 6:01 pm
As Sovelin misses the next arm hold he wonders if only I didn’t try to conquer my fear of heights in such extreme ways
*mental sigh*

Rolls

Preparing to Survive (Dex save) - (1d20+4)

(2) + 4 = 6

May 25, 2018 6:03 pm
OOC:
im honestly not even surprised by my luck. This is going about the same as my irl games.
May 25, 2018 11:01 pm
OOC:
This may seem strange but can I have a dexterity save please Thomas?
May 25, 2018 11:44 pm
OOC:
Dexterity save without understanding

Rolls

DEX - (1d20)

(5) = 5

May 26, 2018 3:35 am
Thomas watches as Sovelin falls, seemingly to his death. In an instant he vanishes into the darkeness below. He hears Sovelin's screams fade into the darkness. Suddenly, he hears a scream coming from above him, he looks up and sees Sovelin's falling figure directly above his head. He tries to get out of the way but he is too slow and Sovelin crashes into him, and they both fall to the ground.

As you both get to your feet you realise that there must be some form of magic that teleported him above the platform.

Thomas looks around but he doesn't see anything to tie his rope to.
OOC:
Both of you take 7 points of bludgeoning damage.
You are free to try and cross again.

Rolls

Fall damage - (2d6)

(25) = 7

May 26, 2018 4:54 am
IM ALIVE!.....wait I’m alive?
OOC:
is there an ability check I can do to see how far it is to the other side?
May 26, 2018 5:53 am
OOC:
Perception :)
May 26, 2018 6:15 am
Sovelin tried to see just how far exactly it is to the other side.
maybe between me and Tomas we have enough rope to get to the other side
Last edited May 26, 2018 6:15 am

Rolls

All Seeing Perception ~.~ - (1d20+4)

(4) + 4 = 8

May 26, 2018 6:29 am
"You're alive! Yippee! Mebbe we go da other way?" Tomas asks with no measure of certainty.
OOC:
If we're sticking with this route and trying again, Tomas will ask Sovelin to tie the rope to his waist and Tomas will do the same. Then they can help one another if one falls while trying to make their way over. If not, well, Tomas is just following Sovelin's lead at this point.
Last edited May 26, 2018 2:39 pm

Rolls

Perception - (1d20+3)

(8) + 3 = 11

May 26, 2018 11:00 am
OOC:
Certainly. To reflect this I will give you advantage on your dexterity saving throws.
The pit seems to be about 40 feet across.
May 26, 2018 3:09 pm
OOC:
well I was planning on shooting a rope to the other side and then jumping/swinging across and if we don’t make it the whole way climbing the rest
May 26, 2018 3:15 pm
Sovelin readies his bow and asks Tomas for his length of rope hey Tomas, can you lend me your rope for a bit I’m gonna see if I can’t shoot a rope to the other side to make our journey across a bit...easier
May 26, 2018 6:24 pm
OOC:
That seems really suspect in the entirety of its execution. Attaching the arrow to the rope, shooting said arrow, having it remain fixed while using it to help get us across. Could we also just shimmy the length of the narrow path, straddling it like a balance beam?
May 26, 2018 7:01 pm
OOC:
i mean to be fair the same could be said about several things but that doesn’t stop us from doing them...however I do see what you mean. Hmmm darn I really wanted to try the whole rope swing type thing, I always buy rope in all my campaigns just in case I find myself in the situation. It is really dangerous though :/
May 26, 2018 10:26 pm
Yes. I imagine you could straddle the path like a balance beam. If you decide to do so then please give me a constitution athletics check.
May 27, 2018 1:22 am
OOC:
I leave it up to Sovelin whatever we do, even the rope-arrow
May 27, 2018 3:30 am
you know what Tomas let’s go see what lies going the other path, I’ll hold off on my plan until we see which path is safer...
Hopefully the other path is....
May 27, 2018 6:13 am
You turn back and head back past the statue and down the other path. The corridor opens up into a large room about 60 feet long and 25 feet wide. You see a large line has been carved into the rock about five feet in front of you. There is no obvious exit from the room.

What do you do?
May 27, 2018 9:00 am
Sovelin moves closer to inspect the line and the surrounding area. Tomas help me check these walls, perhaps there is some secret exit or something.

Rolls

Investigation Check(if needed) - (1d20+3)

(18) + 3 = 21

Perception Check(if needed) - (1d20+4)

(13) + 4 = 17

Arcana Check(if needed) - (1d20+1)

(6) + 1 = 7

May 27, 2018 10:20 am
I need to know exactly where you check. Please be specific as to how far you move into the room.
May 27, 2018 10:40 am
i was doing checks for the inspecting the line. So I guess just five feet forward?
Last edited May 27, 2018 10:41 am
May 27, 2018 11:15 am
Great. You don't find anything on this side of the line.
May 27, 2018 2:46 pm
Sovelin moves forward another five feet and does another check of the area, while speaking to Tomas.
What do you think of this room Tomas? I’m still suspicious, but it doesn’t seem to lead anywhere.

Rolls

Perception - (1d20+4)

(20) + 4 = 24

Investigation - (1d20+3)

(9) + 3 = 12

Arcana - (1d20+1)

(2) + 1 = 3

May 27, 2018 3:34 pm
"Uuuhhh, itz beg. Real beg," Tomas says, looking around, following Sovelin closely.

"Ah herd sumwun coilin' beef-oar. Dun' here 'em now.... Mebbe we just leaf? Magucil 'n weerd een hear."
May 27, 2018 6:12 pm
No offense to your character but I’m struggling to make sense of the broken English XD
May 27, 2018 8:05 pm
OOC:
That's fine.
May 30, 2018 2:40 am
Arina sent a note to PeasOfCrab
As soon as you cross the line, a stone portal slams down and covers the door where you entered the room.

In the distance, you see a portal open on the other side of the room. Then you see a massive chunk of stone dislodge itself and fall to the floor with a massive slam.

More and more chunks begin to fall as if the ceiling were collapsing. You bolt for the portal on the other side of the room.
OOC:
Please give me 3 dexterity saving throws.
May 30, 2018 3:41 am
Tomas attempts to duck and weave through the falling rocks, hoping that everyone won't have to die here.
OOC:
Well, it was nice knowing Tomas. Goodbye everyone in this campaign. :D
Last edited May 30, 2018 3:42 am

Rolls

DEX Save - (1d20)

(3) = 3

DEX Save - (1d20)

(5) = 5

DEX Save - (1d20)

(7) = 7

May 30, 2018 6:39 am
While dodging the falling rocks Sovelin makes his way closer to the portal

Rolls

Dex Save - (1d20+4)

(8) + 4 = 12

Dex Save - (1d20+4)

(12) + 4 = 16

Dex Save - (1d20+4)

(20) + 4 = 24

May 30, 2018 7:14 am
The DC was 10. For each failure you take one D8 points of bludgeoning damage.

Rolls

Damage - (1D8)

(5) = 5

Damage - (1D8)

(6) = 6

Damage - (1D8)

(7) = 7

May 30, 2018 7:23 am
The two of you bolt for the door on the other side of the chamber. Thomas runs into every single rock while Sovelin effortlessly weaves his way through the collapsing ceiling.

As the final boulder hits Thomas in the back of his head he sees stars before his vision finally goes black. Just before he passes out Sovelin manages to grab him and shove him through the portal on the other side.

There he collapses and appears to be bleeding out.

What do you do?
OOC:
Give me a death save please Thomas.
May 30, 2018 11:39 am
Blood trickles from various places of impact.
OOC:
This probably hasn't helped his INT score any.

Rolls

DEATH! - (1d20)

(12) = 12

Jun 1, 2018 12:36 am
@Sovelin: To try and save Thomas please give me a medicine check. The DC is 10.
@Thomas, if he fails the check then please give me another death saving throw.
Jun 1, 2018 1:58 am
Sovelin realized Tomas is dying and attempts to help him.

Rolls

Medicine - (1d20+2)

(12) + 2 = 14

Jun 1, 2018 3:35 am
Thomas stabalizes. No more death throws. After about an hour you manage to wake him up.

Thomas you regain consciousness with 1 hp.
I think that now would be a great time to take a short rest.
You can spend your hit dice to regain hps. Add you con bonus to each die that you roll and you can roll them one at a time if you like.
Jun 1, 2018 4:03 am
OOC:
Before starting to short rest, Tomas will use his Second Wind. Then I'll determine how many HD I want to use during the short rest.
With a gasp, Tomas wakes up. He blinks his eyes several times as they come to focus on Sovelin. Wordlessly, he gives a nod of thanks to Sovelin before laying back down. Eyes closed, he breathes heavily and takes time to recover.
OOC:
Back up to full now.
After recuperating he slowly raises his torso and takes a look around. Where are they? Anything interesting? Is the way back blocked now?
Last edited June 1, 2018 4:07 am

Rolls

Second Wind first - (1d10+1)

(8) + 1 = 9

Short Rest Healing - (1d10+2)

(7) + 2 = 9

Jun 1, 2018 4:28 am
Sovelin after waiting for Tomas to wake, goes to sleep....He wakes feeling rather unrested but nonetheless he is awake. Taking his baring he looks around the room to see how much damage the rocks have actually done.
Last edited June 1, 2018 4:30 am

Rolls

Rest healing - (1d10+1)

(1) + 1 = 2

Jun 1, 2018 4:34 am
You may use another hit die if you wish.
Jun 1, 2018 4:36 am
You are in a dark cavern. In the distance you make out some kind of glowing green light. It's light is faint but it is enough to allow you to see strange shadows moving across the room in front of you. Something seems to be hanging from the ceiling and moving back and forth as if blowing in the wind. But you don't feel any wind.

The way behind you has completely collapsed.

What do you do?
Jun 1, 2018 11:33 am
Sovelin feels a bit uneasy about moving forward after what just happened, but doing nothing would be the same as dying Well we only have one place to go.

Rolls

Hit die 2 - (1d10+1)

(6) + 1 = 7

Jun 1, 2018 12:09 pm
"Oaky," say Tomas, taking up a position behind Sovelin, "You half moar torcher, Softlin'?"
Last edited June 2, 2018 6:25 pm
Jun 2, 2018 1:08 pm
As you move further into the room, you notice a sticky substance on the floor as your boots begin to stick to the ground.

What at first you thought was a single light source is actually two things glowing from the far end if the room. It is difficult to make out the details from this range and due to the lack of light but one seems to be glowing from inside some sort of large cloth sack and the other appears to be some kind of longbow, mounted on the wall.

What do you do?

Rolls

Secret Roll

Jun 2, 2018 6:25 pm
Tomas is going to bend over to take a closer look at the substance on the ground, as soon as there's enough light from either the torch or from the glowing items.
OOC:
Since I'm not sure what will be called for...
Perc. Mod = +3
Invest. Mod = 0
Nature Mod = -1

Rolls

Generic Check - (1d20)

(5) = 5

Jun 2, 2018 8:20 pm
Sovelin lights a torch and passes it to Tomas Heres a torch for you. After giving Tomas the torch he walks forward towards the longbow and reaches to touch and study it. Ive never seen something like this before, I wonder where it comes from...
Last edited June 2, 2018 8:21 pm

Rolls

Perception - (1d20+4)

(8) + 4 = 12

Arcana/History/Religon - (1d20+1)

(20) + 1 = 21

Investigation - (1d20+3)

(9) + 3 = 12

Jun 3, 2018 11:24 am
@Sovelin, the imagery in the mural from the first room where you entered the cave is repeated here with a large stone statue of the reptilian creature holding the longbow as if it were offering it to you. Something finally clicks in your brain. Fenrir. You have heard tales of the creatures. They served ancient and powerful gods long before the modern pantheon were born. These ancient creatures were said to have been able to achieve legendary reality altering things with their magic and their civilizations lasted for millenia but something happened and the creatures disappeared without a trace.
Going by the murals written in the last room, you wonder if the undead had something to do with it.

@Both of you: Anyway, as soon as Sovelin lights the torch for his non-darkvision human friend you hear something screech from above you. Looking about you see that you have stumbled into some sort of giant spider's web!

What you thought to be a giant sack is actually a cacoon, probably the spider's last victim. Looking above you, you see an enormous, sickly, pale green coloured spider descending from the ceiling.

Please roll initiative and take your first turns.
Jun 3, 2018 2:44 pm
OOC:
Can I get/use the bow on the wall?
Sovelin takes several steps back Well that’s not something you see everyday he draws his longbow and fires off an arrow.

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Attack Roll - (1d20+4)

(6) + 4 = 10

Longbow Damage - (1d8+2)

(8) + 2 = 10

Jun 3, 2018 2:58 pm
"Spitter!" shouts Tomas, "B'ind me, Softlin!"

Tomas rushes forward to head the spider off and give Sovelin some room to operate. He uses both hands to swing the quarterstaff at the vile creature.

Rolls

Initiative - (1d20)

(4) = 4

Attack the Arach! - (1d20+4)

(19) + 4 = 23

Quarterstaff Damage (bludgeoning) - (1d8+2)

(4) + 2 = 6

Jun 4, 2018 1:03 am
OOC:
@Sovelin: You certainly can. Add an extra +1 to your attack and damage rolls.
Jun 4, 2018 3:05 am
Strangely enough. Even with his powerful new weapon, Sovelin still manages to miss. Thomas, however, lands a mighty blow on the spider. It rears back a little and then tries to bite Thomas in retaliation

Rolls

Spider Bite against Thomas - (1D20+5)

(3) + 5 = 8

Jun 4, 2018 6:36 am
Tomas presses the assault.

Rolls

Bash the Bug! - (1d20+4)

(10) + 4 = 14

Damage (bludgeoning) - (1d8+2)

(8) + 2 = 10

Jun 4, 2018 7:20 am
Be careful my friend!

Rolls

Empowered Attack Roll - (1d20+5)

(6) + 5 = 11

Empowered Longbow Dmg - (1d8+3)

(1) + 3 = 4

Jun 4, 2018 7:43 am
OOC:
Jesus! You need some new dice!
Jun 4, 2018 2:35 pm
Yea I think it was about time to replace these ones XD
Jun 5, 2018 12:16 pm
The spider rears up and attempts to sink its fangs into Thomas again.

Rolls

Attack - (1D20+5)

(5) + 5 = 10

Jun 5, 2018 12:17 pm
OOC:
If it helps, my dice are pretty broken too.
Jun 5, 2018 12:32 pm
OOC:
And Tomas is grateful for that.
"You two, Softlin!"

He thwaps once more!
Last edited June 5, 2018 12:33 pm

Rolls

Crush the Chitin! - (1d20+4)

(19) + 4 = 23

Damage (bludgeoning) - (1d8+2)

(5) + 2 = 7

Jun 5, 2018 7:41 pm
Sovelin fires an arrow off with seemly new passion.

Rolls

Breaking in the new dice - (1d20+5)

(10) + 5 = 15

Breaking in the new bow - (1d8+3)

(5) + 3 = 8

Jun 6, 2018 4:51 am
A hit! Well done Sovelin! Together your strikes beat the hell out of the spider. You crush limbs and pierce it's eyes. By all rights it should be dead. Then you watch in horror as it seems to suck sickly green energy from the cacoon and magically repair it's body.

Then, it continues its assault against Thomas. Make a DC 13 consitution saving throw or you are paralyzed for the next round.

Rolls

Undead Fortitude - (1D20+3)

(20) + 3 = 23

Spider Bite against Thomas - (1D20+5)

(14) + 5 = 19

Damage Piercing - (1D8+3)

(8) + 3 = 11

Jun 6, 2018 11:41 am
Right as the spider's fangs are about to sink in through Tomas's bracers, a soft blue glow appears. The bite seems to hit true but the blue energy slows the attack to where the fangs simply scrape the leather. Tomas himself doesn't seem to notice the energy or the fact that the spider is taking way more of a beating than is reasonable. As such, the beatings continue.
OOC:
Casting Shield as a reaction. Rolling Wild Magic Chance based on spell level.

Rolls

Wild Magic Chance - (1d20)

(19) = 19

Whack the Weaver! - (1d20+4)

(16) + 4 = 20

Quarterstaff Damage (bludgeoning) - (1d8+2)

(6) + 2 = 8

Jun 6, 2018 12:24 pm
Sovelin is annoyed by the fact that the spider is alive again but he shoots another arrow.

Rolls

Attack Roll - (1d20+5)

(13) + 5 = 18

Longbow Dmg - (1d8+3)

(3) + 3 = 6

Jun 6, 2018 2:53 pm
And with that you beat the creature into the ground. The sickly green magic fades away. There is still a small amount of green light coming from the cacoon.

What do you do?

Rolls

Undead Fortitude 1 - (1D20+3)

(7) + 3 = 10

Undead Fortitude 2 - (1D20+3)

(18) + 3 = 21

Jun 6, 2018 3:24 pm
Keeping his distance, Tomas will use the end of his stave to poke at the cocoon and open it up. Maybe there's someone in there?

"Hey? You there??"
Last edited June 6, 2018 3:29 pm
Jun 6, 2018 11:01 pm
You don't find a person in the cacoon but you do find a fist sized emerald green shard. It is radiating a soft green glow.
Jun 6, 2018 11:33 pm
Tomas brings the odd shard to Sovelin's attention as he hesitantly pokes the shard with a finger. If nothing bad happens, he'll grab it, give it a sniff, and slip it into his pack.

He steps back from the cocoon and, with the help of the torchlight, looks for an exit out of this chamber. Upon noticing Sovelin's shiny new longbow, he'll give a long whistle, a thumbs up, and a wink to his companion.
OOC:
How much XP was the spidey?

Rolls

Generic Roll, if necessary - (1d20)

(20) = 20

Jun 7, 2018 12:07 am
Hey don’t just go poking the darn thing!
OOC:
i didn’t mention it in my character sheet but Sovelin is afraid of precious gems for no apparent reason.
Sovelin takes several steps back away from Tomas and the emerald that he is holding.

Rolls

Random Roll(If Needed) - (1d20)

(20) = 20

Jun 7, 2018 2:01 am
OOC:
100 xp for the spider. An extra 100 xp for surviving the trap room. I'm going to take that roll as an arcana roll
The green shard has verry jagged edges and looks like a very wicked looking blade of a dagger. You think that you could easily cut yourself with it. You touch it and it doesn't hurt you or anything.

Arina sent a note to PeasOfCrab
Jun 7, 2018 2:14 am
Arina sent a note to HCCraft2020
Jun 7, 2018 2:43 am
Wow we both crit, I think these new dice are doing wonderful.
Jun 7, 2018 2:46 am
So how are we get in out of here Tomas?

Rolls

Perception(A way out?) - (1d20+4)

(8) + 4 = 12

Jun 7, 2018 5:01 am
OOC:
Also, I don't know where you all got the idea that Tomas is a human, he's half-elf. Got darkvision. It's just easier to look around in complete darkness with a torch rather than take penalties to investigation/perception by looking around in dim light. :D
With the gem pulsing light in his hand, Tomas shrugs at Sovelin but looks around for an exit like his companion. He starts to put the gem away and into his pack before suddenly turning to stare at the gem.

"Oh! Hey!! Ah'm Tomas! Hoppy to halp. Whazz yer name? Whut oar you?" he asks of the gem, bringing it closer to his face with a look of surprise and awe on his face.
Last edited June 7, 2018 5:02 am

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Jun 7, 2018 5:21 am
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Jun 7, 2018 5:53 am
Tomas continues to talk to the gem.

"Oaky. Noice to meat you, Awlsoahtewlanduweppin. You oar weerd an' tock lots lick whizzerds an' oar maguc. Maguc's..." Tomas gives Sovelin a side glance, as if suddenly remembering the lizardfolk's in the room too, "... bad. But you sow-end noice. We tock aft-oar mebbe. Door pleads, Awlsoahtewlanduweppin!"
OOC:
EDIT: Actually, Tomas' s vocabulary and understanding of higher level concepts might be shit but he does have above-average Wisdom. Is there any way for him to get a sense of this thing's intentions/nature?
Last edited June 7, 2018 6:07 am

Rolls

Insight - (1d20+3)

(14) + 3 = 17

Jun 7, 2018 6:15 am
OOC:
Insight :)
Jun 7, 2018 6:15 am
OOC:
or history :)
Jun 7, 2018 6:20 am
OOC:
However, the best way to learn the secrets of your magic items is to attune to them. The process takes about an hour as you check the magical features and bind them with your own innate magic.
Jun 7, 2018 11:46 am
OOC:
Done, except it's a 15, not a 17. Thought I took proficiency but I didn't.
Jun 7, 2018 11:55 am
Arina sent a note to PeasOfCrab
Jun 7, 2018 12:00 pm
You watch as a beam of green light shoots out of the shard and several symbols light up on a previously dull section of the wall. A crack forms shortly afterwards and you see the outline of a door. Then the door opens and daylight comes streaming in. You close your eyes as the light burns. Then once your pupils adjust you step outside and into the wilderness.

It is getting late. It's probably a good idea to head back to town.
OOC:
Well done guys. That's it for our solo thread. I'm going to introduce you to the others in the main thread now.
Jun 7, 2018 12:29 pm
OOC:
I’m completely ignoring the bow for now, until I am able to better understand it. Also Would I be able to attune the bow, Before we join the main party? It might help with the aforementioned ignorance.
Jun 7, 2018 1:13 pm
OOC:
@Arina Since Tomas seems like he can trust it and will have it obviously visible in his possession (since that's how it's being narrated in the other thread), we'll say he attuned to it (probably accidentally) while talking to it and continued to get confused by its big words. Are there any other insights or special features to glean from that?

@HCCraft Tomas would be confused as the two entered town and ask where we are (since he's a wreck survivor) and also who you are/what you do. What would Sovelin share with him?
Last edited June 7, 2018 2:25 pm
Jun 7, 2018 1:50 pm
No problem.

Arina sent a note to HCCraft2020
Sovelin takes a short while to focus on his newly acquired weapon. Suddenly, he stands upright yells something completely incomprehensible and shoots an arrow at a tree. When the arrow hits the tree it shatters like an icicle and the shards spray all over the ground. Then the ground begins to freeze.
Jun 7, 2018 2:20 pm
OOC:
@Tomas. Oh yes!
Jun 7, 2018 2:24 pm
Tomas looks concerned at the strange shouting but gives a vigorous applause at the fancy display of Sovelin's new enchanted armament.

"Yey, Softlin'!"
Last edited June 7, 2018 2:26 pm
Jun 7, 2018 2:24 pm
Arina sent a note to PeasOfCrab
Jun 7, 2018 2:50 pm
Shortly after, Tomas stops his occasional muttering towards the gem. He sits stock-still; the only part of his body moving is his head shuddering slightly at rapid frequency, eyes blinking and twitching. After he gets up, clutching his skull as though he has a headache, he looks around as though seeing the world for the first time. He works his jaw a bit and says, "Alright, should we go somewhere warm and safe?"

When you continue to converse with him, his demeanor is still friendly and cheerful (if a bit queer and contemplative) but his speaking is much more clear and understandable, no longer carrying the stereotypical tone of a village idiot. His confusion grows even deeper as you two approach town. He asks where exactly we are (e.g. what town, province, nation, continent) and if you could remind him of what your job/position is as well as your goals.

"You wanted... to get some sort of proof that you're strong? Was that right? Should we have taken the spider's head or something?"
Jun 7, 2018 3:33 pm
I was on a mission to get the skin of a great beast, so that I’d be able to train under a quite accomplished ranger that is in town.

Sovelin doesn’t fully trust Tomas(He isn’t the trusting type) so this is all he tells him before leaving for town.

Just follow me and Ill take you to town and get us some shelter.
Last edited June 7, 2018 3:34 pm
Jun 7, 2018 3:38 pm
With a short bit of thanks, Tomas follows Sovelin along to town and an uncertain future.
Jun 14, 2018 3:14 pm
Later that day...

Tomas closes the door behind him. It's late in the evening, though the murmur of a raised conversation below can be heard from time to time. He pulls out the glowing shard from his pack and strips off his clothing. Naked, he crawls into the bed, still sore from the day's events. Holding the shard in both hands, he focuses.

"He- hello? Are you there? It's me again, Tomas. What should I call you?"

This is to be the first of many nightly conversations.
OOC:
So, what does this shard look like? I've been imagining a sort of ovoid/ellipsoid shape. Maybe with pointed tips on the long axis?

As a player, I'm fine with the idea of an arcane shard influencing a wild magic sorcerer's magical development (i.e. spell selection). So, please tell me, is there any particular school that you think Tomas would tend towards as the result of attunement to the shard? Whether intentional or unintentional on the shard's part, by conversations with it, from the knowledge its given him, just from its nature, etc.

Also, we could RP out these questions, but here's generally what Tomas will be asking:
Who made it/when?
How did it end up in the cave?
It's history in general - In return, Tomas would share that he was a former unauthorized magic hunter, but he's unsure about it now that he's on the run and his mind has literally been changed
What it wants/wants to do? (since he got that sense of drive from his insight roll before)
What else can it do/what could it do in the future?
EDIT: Specifically, even though the other questions alluded to it, what is its purpose?
(The following you don't really have to answer, since they're more about flavor/RP rather than concrete stuff, unless there's something specific you want to get across)
What's wrong with Tomas? Why is he magical?
Why should Tomas seek to continue seeking out his magical potential? What's the benefit/purpose of magic when it's unauthorized?
In relation to the above question, more generally, what does it think of magic? Good, bad?
Later on, how does magic work (e.g. schools of magic)? Why does it work? Ways to be a better sorcerer/take hold of his potential, when he eventually comes around to the idea (probably by next level or the one after that).
Last edited June 15, 2018 4:48 am
Jun 14, 2018 10:44 pm
OOC:
I think that we should definitely roleplay out the questions uderneath your underlined statements. The rest I can take care of.
Jun 15, 2018 2:55 am
My creator never gave me a name, so you may call me whatever you wish. How would you like me to address you: Tomas or master?

The shard itself looks similar to volcanic glass. It is incredibly smooth and sharp. It sticks out and hass jagged edges. It's about the size and shape of a dagger blade. It is a deep emerald green.
OOC:
As for schools. The shard has a strong inclination towards necromancy and transmutation.
Jun 15, 2018 5:08 am
OOC:
Fantastic, thanks. Also, those schools are exactly what I was expecting and it's good to know for sure. The other questions above the underlined statements Tomas probably would have asked first, so I'll do another time skip in this post to where he asks the first of the questions below the underlined statements.

Also, Tomas's real name is Nathaniel Docks. That's what he's getting at with the second line. He's wondering if the shard already knows about what he knows and/or what he's thinking subconsciously (e.g. "but my real name is Nathaniel!"). However, Tomas/Nathaniel wouldn't necessarily describe what he's doing in that way or have consciously thought through the fact that he's doing that.
"Oh, you can just call me Tomas. Unless you think... another name is more appropriate. Hmmm... You said you give life, right? And you've given me a fresh start after clearing my head. And you're green. I think I'd like to call you "Spring." Is that okay with you? "Spring"?

Many hours pass before he finally dozes off, still clutching the shard.

...

It has been a couple days and quite a few conversations with the shard. It has already shared some information about itself and Tomas's curiosity turns from it to himself. He picks it up again.

"So... what am I? Why am I like this, that I feel a sort of odd relationship with the world? An imbalanced one, like I'm a cow in an urn shop except... everything can be an urn? When I was in the Arcane Authority, we called ones like me wild wizards. Didn't need any learning to do magic and they were a problem and I helped take care of problems. But. That's as much as I ever knew. Why... why me? Why now? Well, not now now but a couple months ago. Was it because of the accident I told you about, when I fell into that wizard's vat? What do you think?"
Jun 18, 2018 2:53 am
I have been through your memories. I know your real name Nathaniel Docks, but I think it would be better for both of us if we continue to use your real name. However, I will call you whatever you like. Don't worry about your past. It's not your fault. Your indoctrination was quite thorough. However, I assure you, your education is incomplete. Magic is not evil nor are it's practitioners. I have memories of my former master conducting experiments on wild magic users and he came to some odd conclusions. He believed that there are two paths to magic. The first is active. Wizards, demons, angels and other entities learn magic by actively studying it, and piece the knowledge together. Slowly but surely their power increases and magic becomes easier and easier to use.
The second way is passive. Magic is attracted to certain individuals. They have absolutely no choice in the matter. Magic acts like an obsessed lover and there is no escaping it. You are art of this second group. There is no way that magic will ever leave you. You need to make peace with it and learn to work with it.


Thank you for the name. I really like it. I really enjoy giving new life to things. Here let me show you. Pick me up and cut your hand.
OOC:
Just so you know, I'm going to keep this thread out of sync with the other timeline. If you would like to ask the shard something that is pertinent to the game you can ask in the other thread.
Jun 18, 2018 3:26 am
OOC:
Makes perfect sense to me, that's what I figured it would be anyhow. Also, for the questions above the underlined statement, is what you typed two posts ago all Spring had to offer as answers?
Nathaniel picks up the shard but hesitates as the jagged point pushes against his skin, not yet piercing.

"Can you tell me what you're going to do first, Spring? I'm still not exactly comfortable with magic."
Jun 19, 2018 11:06 am
OOC:
There are a lot of questions there. I think we'll get
To them all in time but I wonder if Spring trusts you enough to answer all of your questions at this time. I think it's better to roleplay it out a little. I just reread a few of your questions. Spring clearly thinks that magic is not only good and useful but it is absolutely necessary to protect and defend the realm from something that seeks its destruction. He tells you this is his reason for existing. This is why he was created.
I am going to teach you a new spell. Unfortunatley one of the components is the life force of a living creature. I'm just going to take a little of your life force and transfer it into unliving objects. This is a very useful spell! I guarantee that you'll like it.
Jun 19, 2018 12:54 pm
OOC:
Alright, so what you're saying is basically just RP out w/e questions, then? I'm perfectly fine with that, I just didn't want to take up too much of your brain space by making you write it as dialogue if you'd have preferred to just info-dump some of the more concrete stuff. But if Spring needs to have a better working relationship to divulge that concrete stuff, that's reasonable too.
Nathaniel takes deep, controlled breaths - forcing air in and out through his nose. Closing his eyes, he pushes the tip of the shard into the back of his hand and draws it back in a rough line towards his wrist. His fingers are splayed out, tense, as he suppresses a wince. Less due to pain and more the unnatural act of wounding oneself voluntarily.
Last edited July 1, 2018 7:51 pm
Jun 24, 2018 12:37 pm
OOC:
I do appreciate that. Thanks for trying to make my job easier. As I said above the shard has told you that that it is seeking a weilder to help prevent some ancient evil from destroying the world.
As you cut your hand you feel some of your life essence flow out of your wound and into the shard. The shard begins to glow a sickly pale green colour and then a ray of energy shoots into the ground at your feet. After a few moments you hear something moving beneath the soil. A few moments later, a skeletal hand emerges from the soil. Another quickly follows it as a human skeleton emerges from the earth. The sockets of its skull contain the same green energy as the shard. It stands still unmoving, clearly animated and waiting for a command.
Jun 24, 2018 6:44 pm
OOC:
How much HP would that have been in terms of mechanics?
Nathaniel's eyes bug out as the undead human forms in front of him. He looks around but there doesn't seem to be anyone in the vicinity.

"De- Destroy yourself! Now!!" he urgently commands the skeleton.

With a wild, panicked look to his eyes, he hisses at the shard.

"Spring! This- This is the magic of unlife! The worst, most forbidden magic! Only the most terrible of wizards use it. Was your master evil? Are you evil?"

He holds the shard at arm's length, other hand reaching towards his war pick, as he looks back at the skeleton to see if it's followed his orders.
Last edited July 1, 2018 7:52 pm
Jun 24, 2018 10:39 pm
OOC:
In terms of mechanics the components for the spell are 1d4+1 hps and you will raise 1d4+1 skeletons with 1 hp each. They have no weapons or equipment, so if you want to use them in combat you'll have to buy weapons for them. Other than that they can do anything an unseen servant could do.
Jun 25, 2018 6:42 am
The skeleton crumbles into dust.

Evil? No absolutely not! My master created me to solve an unsolvable riddle. How do you defeat an enemy that cannot be killed? He managed to banish this ancient enemy and preserve his knowledge inside of me, so that several millenia later I could find a wielder who can do the same. There is nothing evil about this magic. That is not to say that this magic cannot be evil or that it cannot be used for evil purposes. It is unfortunate that your only experience with users of this kind of life magic have been wicked. At least, as far as you know. The fact that it is forbidden is a problem. You see, the enemy we face will not have the same scruples as you. It will use everything in its considerable power to kill all life on this plane and we must stop it.

Let's talk about why it is forbidden. What exactly, do you think I just did?
Jun 25, 2018 3:31 pm
OOC:
If it is a spell in the traditional sense (costs slots, has VSM, etc.), could you send me the textblock in PM or something?
"You just messed with the natural way of things, Spring. Whoever that poor fellow was... his passing was disrespected. And the Arcane Authority said only the most greedy, arrogant, and power-crazy do unlife magic!"

Still, his hand relaxes and draws away from his war pick, as the skeleton had heeded his orders and crumbled away.
Last edited June 25, 2018 3:32 pm
Jun 26, 2018 6:27 am
You're not wrong. But all magic messes with the natural order of things by its very nature. The poor fellow that you mention has long since departed his soul consecrated to the deity of his choice. My magic has nothing to do with that process. I just transfered some of your life energy into the creature's remains. It is only temporary. Once the energy runs out the bones will collapse. Unless it is given more energy of course. I could have transfered the energy into wood or metal if that makes you feel better but there is a reason why I didn't. The skeleton contains some morphic resonance, it remembers how to connect together, if that makes sense, a bunch if sticks and wood wouldn't possess this resonance, therefore, it would require a lot more energy and it would collapse much faster.
OOC:
It is not a spell in that sense. It is clearly necromancy but it is a once per day ability that does not use one of your spell slots as all of the power is provided by Spring.
Jun 27, 2018 2:19 am
"Ah, I'm very confused. All these words which I haven't ever heard, or remembered hearing at least, yet I somehow know what they mean. This does cross a line for me, though. I'll think about your words, but this does cross a line. Besides the excuses and technical details for this magic, what about what the Arcane Authority told me? Only the worst, most terrible wizards fall in with that sort of magic. Isn't that indication enough of its foulness? I mean no offense, but you were made for it, you can't help it. So please don't take it personally when I say that it's black magic, Spring. Because it is."

Tomas crosses his arms decisively, before realizing he's tucked the shard into one elbow. He turns his hand over, giving an overall impression as though he's cradling the shard between his arms.
Jun 27, 2018 3:10 am
I understand your reluctance. Would it make you feel better if I were to animate animal or non-living matter? Perhaps some wood or stone? Fossils would work wonderfully if we could find some? However, I am certain that after a while you will realise that there is no objective difference between animating a skeleton and constructing a golem from metal or stone. Surely, that's not evil?
Jun 27, 2018 4:00 am
"... I suppose not and it would make me feel better. Say, if I put some non-living matter into the form of a human - construct a basic golem, I guess - would that contain some 'morphic resonance' that it wouldn't have if I had left it alone? Also, wait a minute, you're not going to deny what I'm saying then? That it's the evil wizards that mostly partake in unlife magic, you and your master aside?"
Jun 27, 2018 4:16 am
Oh? I've already denied that. As I told you before. My entire purpose is to prevent an unspeakable evil from destroying all life on this plane! I am not evil. My master created me in order to give life on this plane a fighting chance long after he, himself perished! What nobler goal could he possibly have had? How could he have been evil? However, in the interest of full disclosure, he used every means at his disposal to stop the enemy several millennia ago. That includes the life magic I recently demonstrated to you. Does that make him evil in your eyes?
Jun 27, 2018 4:55 am
"No, no, I'm saying that I think you and your master are fine. But what about the other wizards who use unlife magic? Aren't most of them bad?"
Jun 27, 2018 6:41 am
Honestly? I've been travelling through time, so I have absolutely no idea. I assume that your native country had some bad experiences with some in the past and that's why you were indoctrinated against it. Either that, or the church of Pelor fears that magic may challenge its authority in some way. This is all conjecture however. To be honest, I hoped that you could tell me why you and your native countrymen fear it so much?
Jun 27, 2018 12:03 pm
OOC:
Actually, I have no idea beyond the small detail in worldbuilding you provided in the setting info. Did you already have a specific reason in mind that the Sapphire Isles were so strict? Alternatively, if you don't I can make something up. Or I can just say something generic, since it's not like Nathaniel's understanding of the situation would have been too deep.
Jun 27, 2018 9:36 pm
OOC:

Feel free to make up whatever story you like. I'm all about collaborative world building. I'll pick up and run with whatever you put down as long as it doesn't conflict with the main plot. If it does then I'll edit your post. However, it is highly unlikely that it will.
Jun 29, 2018 4:23 am
"So you weren't told about any evil wizards that were from your time, then? I can understand not knowing any between then and now but you really weren't told of any from your time? Hmm... maybe unlife magic used to be not so bad but then it became worse in the time that you were... asleep? Is that what you were doing in that cave?

Ah, anyways... As for why magic is feared in the Sapphire Isles, well... you can see my memories, can't you? At least, you helped reorder them and added some knowledge to them, so I thought you could. But, if you can't, well, it's just what is known in the Sapphire Isles. And I might have been a soldier for the Arcane Authority but I wasn't one fit for learning or asking. Not much space up here to have kept anything I learned, even if I did wonder. Which I didn't.

But yeah, bad magic was always on people's lips in the Isles. An evil wizard did this or that, a town got destroyed, family members lost. ... And I think I remember somebody told me something about a Prismatic Massacre once... but I wasn't really paying attention. The only other thing most people knew was that only Arcane Authority Magicians were nice to the people and had the courage and skills to keep the evil wizards at bay. I looked up to them and, even though I knew was dumb as a bag of bricks, I wanted to help them somehow. So I got strong and became a soldier for the Arcane Authority. Did a couple missions, had promise. Then... this happened."


Tomas snaps his fingers, the hint of a smile on his face betrayed by the sadness in his eyes, as he looks down at Spring in one hand and the crackles of green lightning that, in reaction to the snap, arc across the other.

"Now I'm bad. And I can never go back."
Last edited June 29, 2018 9:50 pm
Jun 29, 2018 11:50 am
I can access all of your memories but I think that it's important for you to reason your way through this process rather than have me tell you everything. It's better for your education. Think for a moment. You are lacking concrete evidence. Don't you think you had better do some research and find out if these users of this kind of magic were actually bad? What if we found some good examples if wizards who used it? That might help you to make more informed judgements. Also, just so you know. You are not bad! I would know if you were. I have been created with the most powerful sense to detect evil and you are not evil!

As for my time, I have memories of many bad wizards who have used all sorts of magic. Some use this others use that. The magic didn't make them evil. What they did with their powers, now that is the true issue.
Jun 29, 2018 10:11 pm
Tomas nods along to Spring's words, trying to look happy.

"Well, I have the rest of my life to make 'informed judgments.' The rest of my magical life. ...

Also, you have some sort of ability to sense evil? How does that work? None of my companions are evil, are they?""


After Spring explains its ability to detect evil, Tomas and Spring discuss a bit more before Tomas heads back to the Trading Post.


----More Than A Week Later----


Tomas lies in his cot, covered in bandages. Despite having just fought magical assassin creatures and having told his companions a long story about Spring and the Destroyer, the pain from his wounds is keeping him from rest. He remembers something Spring had told him earlier that got a bit lost in the conversation. Concentrating, he forms his thoughts towards the green shard.

"What did you mean I'm the worthy wielder? I don't know anything about magic. Your master was very powerful and seemed like he was really smart too. He made you, after all, and you're the most incredible magic thing I've ever seen. You made me less dumb, after all. And I'm still probably not even half as smart as Titus was. We could go and find you a really powerful archmagician with goodness in his heart. It seems a lot safer with the world at risk, Spring."

Jun 30, 2018 3:43 am
One week ago...

No. None of your companions are evil. There is darkenss in you as there is in everyone inclusing your companions. As for my ability to detect evil, it is theoretically possible for someone to deceive my magic through a shielding spell but on the whole my power to detect evil. I wouldn't have chosen you if I wasn't certain.

Today...

Nope. An archmage will already have preconceived notions on the right and wrong way to do and use magic. I need a weilder with unbriddled potential that hasn't been taught the wrong ways to do things. I don't need a saint, I need a determined weilder who will do what is necessary to save the world!
Jun 30, 2018 9:22 pm
"Why is not having preconceived notions so much more important than power? Doesn't seem that important to me."
Jun 30, 2018 11:12 pm
Would it be sufficient to just say that my master thought that they are more important? No? Well, I guess that my master felt that a practiced magic user would have erroneous knowldege about the nature of magic and the re-education would take too long and the magic user would probably fight me every step of the way. Their magical ethics could also get in the way. You, yourself, have some problematic views towards the application of magic but, you at least, are willing to question your beliefs. I imagine that an archmage, with years of study behind them, might have more entrenched beliefs. With regards to power, believe me when I say that you are going to become the most powerful magic user this world has ever seen.
Jul 1, 2018 6:56 am
"Your master must have been a great magic user, but even the greatest people can be wrong some times. And if you think I should question what the Arcane Authority told me, why shouldn't I question you, huh? Anyways, what makes you think I'm gonna be some powerful magic user? Do you have future-seeing magic in you too?

...

Ah, I think I'm -huaaaahhh- getting sleepy now. You can tell me about that and about magic and about magic ethics... another... ... time. Night, Spring."
Jul 1, 2018 9:50 am
Just before you fade off to sleep you hear Good. You're learning...

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