Chapter 2 - Red Larch, continues

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May 25, 2018 3:55 pm
Alyx and Dazzle each kill a thingy. Clearly these are a threat worthy of the ages.

The last one goes for Balak's vulnerable spots... But only scratches him (miss no damage).

The rest of you are up and can gank the last one, unless he's secretly a boss! We'll find out!

Rolls

Dive bomb! - (1d20+5, 1d4+3)

1d20+5 : (11) + 5 = 16

1d4+3 : (3) + 3 = 6

May 25, 2018 4:03 pm
Felicia smiles and takes aim at the remaining flying beast, letting her magic crackle out.

Casting eldritch blast.
13/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 2/2 | Spell Level: 1
EB: 1d20+6, 1d10+4

Rolls

Eldritch Blast - (1d20+6, 1d10+4)

1d20+6 : (20) + 6 = 26

1d10+4 : (7) + 4 = 11

May 25, 2018 4:27 pm
Felicia kills the last Stirge, depriving it of its 2hp.

Epic combat is over.

The cavern appears to be empty, save for discarded bones.
May 25, 2018 4:30 pm
Anything else here? Any passageways, stonework, etc?
May 25, 2018 4:31 pm
Nothing obvious to the casual observer. Perception or Investigation rolls might improve your search?
May 25, 2018 4:33 pm
Balak percepts in this region, and also looks for the footprints that led us here.

Dammit! I lost 'em. The tracks led into this cavern, I just know it!
Last edited May 25, 2018 4:33 pm

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Survival - (1d20+4)

(3) + 4 = 7

May 25, 2018 4:55 pm
Dim lighting is ever the enemy of dwarven eyes. Balak sees plenty of tracks in the crevice, where it looks like a great place to gather water from the dripping and the pools. Beyond that, in the stirge cavern, footprints are less legible, but it looks like there may have been a scuffle. Or dancing (also the enemy of dwarves).
May 25, 2018 5:25 pm
Once again Dazzle crouches to the ground, carefully inspecting the floor for any signs of where their quarry might have gone. He also squints in the dim light for any signs of a secret tunnel or hidden entrance.

Rolls

Investigation - (1d20+3)

(12) + 3 = 15

Perception - (1d20+1)

(20) + 1 = 21

Survival - (1d20+1)

(15) + 1 = 16

May 25, 2018 5:42 pm
Dazzle examines the area and comes to the conclusion that most people who entered the cave only went as far as the water. A few that went beyond got in a fight and at least one were killed by the stirges... their bones can still be found.

The cave does not appear to have any other edits, hidden or otherwise
May 25, 2018 6:56 pm
Okay necromancer, it's all up to you. Cast a spell or something to track down the people whose blood is in these creatures we just killed.
May 26, 2018 4:05 am
"Such lovely birds, if not for their natural impulse to attack us."
Last edited May 26, 2018 4:07 am

Rolls

Initiative - (1d20+3)

(18) + 3 = 21

May 26, 2018 4:07 am
Xella looks down at the tracks as she attempts to discern where they lead.
OOC:
Whoops! Missed this page when replying.

Rolls

Survival - (1d20+5)

(15) + 5 = 20

May 28, 2018 12:34 am
So after some time, assured that there would be treasure here, you discover that there is in fact nothing here. Refusing to give up, you keep looking, but again are unsuccessful.

Collectively, you decide that this cave is a common waterhole for locals traveling by, but the stirges nesting made this dangerous. You might feel somewhat consoled that you have ended a threat, but the prospect of additional treasure is a hard one to let go. Perhaps it was here and someone else recovered it first. Or perhaps it was a tall tale.

Still, treasure isn't the reason you came to Dessarin Valley.
May 28, 2018 4:35 am
Balak shakes his head as he walks home with the others, tail between his legs, so to speak. They were so sure...I was so sure...

He really was hoping for a big find, one that he could really use to bring greatness back to his people. There's always tomorrow... he grumbls, saddened not only that he didn't get a payout, but that he let his friends down, especially Sorgrimm. He's not sure why, but that hill dwarf is starting to wear on him. He really wants to make the guy proud in his own way.
OOC:
I'm letting you all in Balak's head. Sorgrimm, you probably notice that he's trying to impress you a bit, even if Balak would never admit it. He's not a terribly old dwarf.
May 28, 2018 11:11 am
Cheer up, old friend! No one died horribly, so I consider this mission to be a victory! How about I buy you a drink when we get back to town?
Last edited May 28, 2018 11:12 am
May 28, 2018 4:19 pm
"Blasted creatures, at least we did something useful...days not a total loss. I agree with fancy-pants, lets make our back to town and consider our next move."
May 28, 2018 5:29 pm
Dazzle beams. I'm so glad you noticed my pants! They were custom tailored for me, and I can recommend you to the very same artisan next time you find yourself in Waterdeep. She'll give you a hefty discount if you mention me by name. I saved her business from going bankrupt by ruining one of her competitors. It was a lot of fun, actually.
May 29, 2018 3:49 pm
How do none of you know what necromancy is? I can't track people, I can summon the forces of the dead to fight for me, eventually. I'm still just an apprentice.
May 29, 2018 4:33 pm
Hrm. Have you considered trying harder, Alyx? In any case, let's go do that other thing we could have done instead of coming here. You all know what I'm talking about, right?
May 29, 2018 6:48 pm
Quote:
while attempting to pawn any excess loot at Vallivoe's Sundries, Endrith Vallivoe says, "I don’t know if it’s relevant, but I overheard someone say that they saw a skull pinned to a tree with a black arrow, like some kind of dire warning or ill omen. It was a half day’s walk along the Larch Path, then about four miles east into the hills."
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