Chapter 2 - Red Larch, continues

May 18, 2018 5:05 pm
After returning to Red Larch, and collecting your wits, you will find two things of interest awaiting you:

- while attempting to plan any excess loot at Vallivoe's Sundries, Endrith Vallivoe says, "I don’t know if it’s relevant, but I overheard someone say that they saw a skull pinned to a tree with a black arrow, like some kind of dire warning or ill omen. It was a half day’s walk along the Larch Path, then about four miles east into the hills."

- Balak, who has spent time at the quarry, will hear from Albaeri Mellikho who claims that rumors going around of strange watchers are overblown. She then suggests that if the characters are looking for something to test their mettle, there is a legendary treasure that is said to be hidden in Tricklerock Cave, and provides directions.
May 18, 2018 7:17 pm
Balak is going to bring this information about Tricklerock Cave to the group. I think our time is better spent looking for that loot. Dazzle, let's you and I go and get as much information as we can about that place.

'Grim and Xell', I'm sure the Alliance may have some use for "legendary" treasure, wouldn't you say?
May 19, 2018 12:00 am
"If it benefits the Order then you can count me in." Sorgrimm’s pride of being a member of the Order of the Gauntlet comes pouring through in his proclamation.
May 19, 2018 6:37 pm
I admit myself having fun. There is much to see and the possibility of some coin from treasure is a happy one. Felicia says, smiling widely. How can I help?
May 21, 2018 3:12 pm
Felicia, you can help by keeping those baddies cursed while I smash. I never mentioned it before, but welcome aboard our humble group! I know I want to divvy up our gold and items, and I want to get something magicky to boost me.

He looks to all the magic users (Felicia, Xella, Sorgrimm, Dazzle, and Alyx): Do y'all know of a good place to pick up some magic items, like a ring or bracelet or something? I prefer not t'be encumbered by armor, but other stuff would suit.
May 21, 2018 5:40 pm
"I'm afraid I'm not familiar enough with the town to be able to answer your question. I suppose now would be a good time to divide our spoils now that we are in town."
OOC:
Anyone wish to volunteer to work out the math, I don't know if anyone has opinions on those pulling out specific items from loot or not and how that would impact their share.
May 22, 2018 1:45 am
Likewise, I haven't noticed anyone selling those kinds of items, Balak. But I'll keep my eye open!

Dazzle spends the morning going around town, chatting with everyone he's met so far, and asking them about anything they've heard about Tricklerock Cave.
May 22, 2018 2:06 am
Dazzle's inquiries about Tricklerock cave occasionally get him directions, but very little in the way of what to expect. The consensus seems to be unaware of any potential treasure there, but they don't seem to actually know one way or the other.
May 22, 2018 2:16 am
Well Balak, Dazzle says as he reports his finding to Balak and the rest of the party, the best part about Tricklerock is that we won't have to worry about any competition for the treasure! Lead the way, my stout friend!
May 22, 2018 2:36 am
Balak, gripping his battle axe, heads in the direction of this supposed treasure.
May 22, 2018 4:09 am
OOC:
We ready to continue? Press Up Up Select Start.
Qralloq sent a note to Qralloq
May 22, 2018 7:13 am
OOC:
Balak hits those buttons on his controll...ehr...battleaxe. *Lol*
May 22, 2018 1:21 pm
Tricklerock

A couple of hours later, you arrive at the location described to you. In a ravine, an exposed rock face is split by a vertical crevice about three feet wide and fifteen feet high. Water trickles from the opening and spills into a nearby bog. In the mud around the crevice are many overlapping bootprints. Some head into the crevice, and some come out.
May 22, 2018 2:11 pm
Well, they certainly were imaginative with the naming, weren't they? Felicia says, looking at the trickle flowing out of the rock. Anyone any good at reading prints? An old friend of mine used to be very adept at it, but sadly she isn't here.
May 22, 2018 2:23 pm
I'm not very good, but I can give it a shot.

Rolls

survival - (1d20+2)

(5) + 2 = 7

May 22, 2018 2:43 pm
I dabble in the art of tracking, Dazzle humbly admitted. Let's take a look.

He crouched down, looking at the prints from the side, framing them in his view with his fingers. He dipped a pinky into the mud and touched it to his tongue, wearing a thoughtful expression. He stood and sniffed the air. Fascinating, he muttered to himself.

Rolls

Survival - (1d20+1)

(12) + 1 = 13

May 22, 2018 4:16 pm
Balak goes to the bootprints and takes a knee, grabs a speck of dirt from the prints and sticks it in his mouth, tastes it, then spits it out. He is also looking from this angle, hoping to get a lead on where these boots went off to.

Rolls

Survival - (1d20+4)

(12) + 4 = 16

May 22, 2018 4:40 pm
Balak discerns that the bootprints lead into the crevice and then out again, in roughly equal numbers. Roughly in that maybe less leave? The bright light contrasted with the gloom within makes it difficult to make any details inside the crevice without entering, but you can hear the trickling of water into pools or puddles inside.
May 22, 2018 4:59 pm
Balak, thinking that this may be more dangerous, puts his battleaxe away, replacing it with his warhammer/shield w/ javelins setup. He then steps into the crevice hoping to notice stuff.

Rolls

Perception - (1d20+4)

(11) + 4 = 15

May 22, 2018 8:47 pm
The crevice leads twenty feet into the hillside before opening up into a cavern. Many trickles of water combine into a pleasant sound, and the walls glisten with moisture. Stalagmites dot the floor, and stalactites hang from the ceiling.
May 22, 2018 10:02 pm
Balak comes in, trying his best to remain quiet and alert.
OOC:
Adding a stealth roll here just in case.
Last edited May 22, 2018 10:03 pm

Rolls

Stealth - (1d20+2)

(10) + 2 = 12

May 23, 2018 12:31 am
Balak, wait for the rest of us! Not all of us move quite as fast as you. Shaking his head Sorgrimm continues to grumble more quietly, "Damn Mountain Dwarves...live in a damn hole."
May 23, 2018 1:48 pm
Felicia's mouth quirks up, following Balak towards the hole.
May 23, 2018 2:09 pm
Anybody following Balak into the crevice should make Perception and Stealth rolls, please.
May 23, 2018 2:32 pm
So, we're all doing this? Ok.

Rolls

Stealth - (1d20+3)

(20) + 3 = 23

perception - (1d20+2)

(2) + 2 = 4

May 23, 2018 3:44 pm
Dazzle makes exaggerated sneaking motions as he follows the others into the death trap. We're all going to die, he whispers gleefully to whoever is closest.

Rolls

Perception - (1d20+1)

(18) + 1 = 19

Stealth - (1d20+4)

(19) + 4 = 23

May 23, 2018 7:44 pm
Shush, if we die, you and I can't get a drink and tell fabulous stories. Felicia whispers back.

Rolls

Perception - (1d20+2)

(10) + 2 = 12

Stealth (since the first one didn't take) - (1d20+4)

(8) + 4 = 12

May 23, 2018 10:31 pm
.

Rolls

Stealth disadvantage - (1D20, 1d20)

1D20 : (20) = 20

1d20 : (10) = 10

Perception - (1D20+5)

(4) + 5 = 9

May 23, 2018 10:53 pm
As you enter the cavern within the crevice, four tiny bird-like creatures take wing and attack.

Initative please.

Qralloq sent a note to Qralloq

Rolls

Monster go go - (1d20+3)

(10) + 3 = 13

May 24, 2018 1:44 am
Balak, in seeing these bird-like creatures, he chokes up on his weapon, ready for hammer time!

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

May 24, 2018 1:45 am
OOC:
Hahahaha! He’s too focused on putting on his parachute pants and doing the hammer shuffle!
May 24, 2018 12:53 pm
I totally called it! Dazzle yells as he ducks for cover.

Rolls

Initiative - (1d20+4)

(16) + 4 = 20

May 24, 2018 7:25 pm
Oh goody, flying things! Felicia says, following Dazzle's lead.

Rolls

Init - (1d20+2)

(7) + 2 = 9

May 24, 2018 8:39 pm
I load up a fire bolt into my hand. Let's see who wins, Wind or fire.

Rolls

Initiative. - (1d20+3)

(10) + 3 = 13

May 24, 2018 11:50 pm
Iniative

Rolls

Iniative - (1D20)

(19) = 19

May 24, 2018 11:54 pm
Dazzle, Sorgrimm, and Alyx's are first. Four slightly demonic looking creatures are dive attacking Balak.
May 25, 2018 12:52 am
Despite his sour mood towards the Mountain Dwarf Sorgimm does not wish to see his ally harmed. He rushes towards the creatures to attempt a swing with his warhammer.
[ +- ] Stat Block
Last edited May 25, 2018 11:04 am

Rolls

Warhammer, Bludgeoning | - (1d20+4, 1d8+2)

1d20+4 : (18) + 4 = 22

1d8+2 : (7) + 2 = 9

May 25, 2018 1:41 am
Sorgrimm kills a thingy.
May 25, 2018 3:27 pm
I launch three magic missiles at one of them.

Rolls

magic missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (3) + 1 = 4

1d4+1 : (2) + 1 = 3

May 25, 2018 3:34 pm
Hi-yah! Dazzle calls as he swings his rapier in a sweeping arc, trying to slice down another one of the creatures.

Rolls

Rapier Attack - (1d20+6)

(16) + 6 = 22

Rapier Damage - (1d8+4)

(2) + 4 = 6

May 25, 2018 3:55 pm
Alyx and Dazzle each kill a thingy. Clearly these are a threat worthy of the ages.

The last one goes for Balak's vulnerable spots... But only scratches him (miss no damage).

The rest of you are up and can gank the last one, unless he's secretly a boss! We'll find out!

Rolls

Dive bomb! - (1d20+5, 1d4+3)

1d20+5 : (11) + 5 = 16

1d4+3 : (3) + 3 = 6

May 25, 2018 4:03 pm
Felicia smiles and takes aim at the remaining flying beast, letting her magic crackle out.

Casting eldritch blast.
13/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 2/2 | Spell Level: 1
EB: 1d20+6, 1d10+4

Rolls

Eldritch Blast - (1d20+6, 1d10+4)

1d20+6 : (20) + 6 = 26

1d10+4 : (7) + 4 = 11

May 25, 2018 4:27 pm
Felicia kills the last Stirge, depriving it of its 2hp.

Epic combat is over.

The cavern appears to be empty, save for discarded bones.
May 25, 2018 4:30 pm
Anything else here? Any passageways, stonework, etc?
May 25, 2018 4:31 pm
Nothing obvious to the casual observer. Perception or Investigation rolls might improve your search?
May 25, 2018 4:33 pm
Balak percepts in this region, and also looks for the footprints that led us here.

Dammit! I lost 'em. The tracks led into this cavern, I just know it!
Last edited May 25, 2018 4:33 pm

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Survival - (1d20+4)

(3) + 4 = 7

May 25, 2018 4:55 pm
Dim lighting is ever the enemy of dwarven eyes. Balak sees plenty of tracks in the crevice, where it looks like a great place to gather water from the dripping and the pools. Beyond that, in the stirge cavern, footprints are less legible, but it looks like there may have been a scuffle. Or dancing (also the enemy of dwarves).
May 25, 2018 5:25 pm
Once again Dazzle crouches to the ground, carefully inspecting the floor for any signs of where their quarry might have gone. He also squints in the dim light for any signs of a secret tunnel or hidden entrance.

Rolls

Investigation - (1d20+3)

(12) + 3 = 15

Perception - (1d20+1)

(20) + 1 = 21

Survival - (1d20+1)

(15) + 1 = 16

May 25, 2018 5:42 pm
Dazzle examines the area and comes to the conclusion that most people who entered the cave only went as far as the water. A few that went beyond got in a fight and at least one were killed by the stirges... their bones can still be found.

The cave does not appear to have any other edits, hidden or otherwise
May 25, 2018 6:56 pm
Okay necromancer, it's all up to you. Cast a spell or something to track down the people whose blood is in these creatures we just killed.
May 26, 2018 4:05 am
"Such lovely birds, if not for their natural impulse to attack us."
Last edited May 26, 2018 4:07 am

Rolls

Initiative - (1d20+3)

(18) + 3 = 21

May 26, 2018 4:07 am
Xella looks down at the tracks as she attempts to discern where they lead.
OOC:
Whoops! Missed this page when replying.

Rolls

Survival - (1d20+5)

(15) + 5 = 20

May 28, 2018 12:34 am
So after some time, assured that there would be treasure here, you discover that there is in fact nothing here. Refusing to give up, you keep looking, but again are unsuccessful.

Collectively, you decide that this cave is a common waterhole for locals traveling by, but the stirges nesting made this dangerous. You might feel somewhat consoled that you have ended a threat, but the prospect of additional treasure is a hard one to let go. Perhaps it was here and someone else recovered it first. Or perhaps it was a tall tale.

Still, treasure isn't the reason you came to Dessarin Valley.
May 28, 2018 4:35 am
Balak shakes his head as he walks home with the others, tail between his legs, so to speak. They were so sure...I was so sure...

He really was hoping for a big find, one that he could really use to bring greatness back to his people. There's always tomorrow... he grumbls, saddened not only that he didn't get a payout, but that he let his friends down, especially Sorgrimm. He's not sure why, but that hill dwarf is starting to wear on him. He really wants to make the guy proud in his own way.
OOC:
I'm letting you all in Balak's head. Sorgrimm, you probably notice that he's trying to impress you a bit, even if Balak would never admit it. He's not a terribly old dwarf.
May 28, 2018 11:11 am
Cheer up, old friend! No one died horribly, so I consider this mission to be a victory! How about I buy you a drink when we get back to town?
Last edited May 28, 2018 11:12 am
May 28, 2018 4:19 pm
"Blasted creatures, at least we did something useful...days not a total loss. I agree with fancy-pants, lets make our back to town and consider our next move."
May 28, 2018 5:29 pm
Dazzle beams. I'm so glad you noticed my pants! They were custom tailored for me, and I can recommend you to the very same artisan next time you find yourself in Waterdeep. She'll give you a hefty discount if you mention me by name. I saved her business from going bankrupt by ruining one of her competitors. It was a lot of fun, actually.
May 29, 2018 3:49 pm
How do none of you know what necromancy is? I can't track people, I can summon the forces of the dead to fight for me, eventually. I'm still just an apprentice.
May 29, 2018 4:33 pm
Hrm. Have you considered trying harder, Alyx? In any case, let's go do that other thing we could have done instead of coming here. You all know what I'm talking about, right?
May 29, 2018 6:48 pm
Quote:
while attempting to pawn any excess loot at Vallivoe's Sundries, Endrith Vallivoe says, "I don’t know if it’s relevant, but I overheard someone say that they saw a skull pinned to a tree with a black arrow, like some kind of dire warning or ill omen. It was a half day’s walk along the Larch Path, then about four miles east into the hills."
May 29, 2018 8:31 pm
Grimm, where are we going next, man? Balak asks the hill dwarf, looking for direction.
May 30, 2018 12:03 am
Rolling his eyes a little, "Unless Anyone absolutely needs to head straight back to town the I suppose we could take the walk down the Larch Path and see about that skull on the tree. We ain’t figuring anything out standing here that’s for sure. "
May 30, 2018 6:50 pm
Let us away to the tree, then.
May 30, 2018 6:50 pm
Let us away to the tree, then.
May 30, 2018 7:08 pm
Balak nods, pulls his hammer and shield out, and begins towards the Larch Path.
May 30, 2018 7:49 pm
The proposed location of this arrow and skull is not far from where you are. Essentially you would travel back to the Larch Path (which you took most of the way here), cross it, and proceed into the wilderness on the other side.

After an hour or so, you come across what is clearly a weathered human skull, jaw sagging, is pinned to the trunk of a tree ahead by a big black arrow protruding from one of the skull’s eye sockets.

Black parchment appears to be wrapped around the arrow just in front of the fletching.
May 30, 2018 8:33 pm
Ooh! Ooh! Someone else grab the cursed parchment. I'll stand back here. Yell if you start dying horribly.
May 30, 2018 9:15 pm
Grimm, check for magical traps. I'll check for physical ones.

Rolls

Perception - (1d20+4)

(9) + 4 = 13

May 30, 2018 10:16 pm
Sorgrimm nods in agreement and performs the now familiar ritual.
OOC:
Ritual casting Detect magic
[ +- ] Detect Magic
May 31, 2018 12:47 am
Xella slowly approaches the skull, sniffing the area around it expectantly.
[ +- ] Divine Sense
Last edited May 31, 2018 12:49 am
May 31, 2018 1:05 am
Qralloq sent a note to Sclasclemski
Xella does not sense anything of the strong evil persuasion.
May 31, 2018 1:37 am
"Necromancer! The arrow reeks of your type of magic. Can you discern its nature further? I am definitely concerned about what may happen if we move it. Can anyone summon a magical hand or construct to remove the arrow so we can observe from a safe distance?" .
May 31, 2018 9:35 am
Aha! I was right! Dazzle crosses his arms, smugly satisfied with himself.
Jun 3, 2018 11:08 pm
GM prompt: Well that probably-isn't-cursed arrow isn't going to do anything by itself. Also that note tired to it could be a clue.
Jun 4, 2018 12:41 am
To whichever one of you brave souls who are willing to suffer some horrible death curse in order to line our pockets with treasure, I shall immortalize you in song.
OOC:
Dazzle is granting Bardic Inspiration to whoever goes for the note/arrow, giving them +1d6 on their inevitable saving throw.
Jun 4, 2018 1:14 am
"Blasted lazy Good got nothing Wizards. Can’t even raise a spectral hand to help." Sorgrimm looks irritated his request fell on deaf ears and just pulls the arrow out himself, flinching slightly as he does so.
Jun 4, 2018 1:22 am
Bravely (or at least impatiently) pulling it free, the skull dangles from the end.

The arrow’s point is of black-painted metal, and it punched a hole through the back of the skull and sank deep into the tree.

Black parchment (which Sorhrimm can immediately troll is actually dyed human skin) is wrapped around the arrow just in front of the fletching. It is a message that reads, in Common:

The Last Laugh
You’ll be next!
Valklondar
Jun 4, 2018 2:33 am
"Valklondar? Sound familiar to anyone?

Be on the look out folks. This is a warning!
Last edited June 4, 2018 2:34 am
Jun 4, 2018 3:17 am
Balak grips the hammer and shield, and looks and sniffs and perks his ears around to make sure that danger is not in the immediate vicinity.

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Jun 4, 2018 12:19 pm
Dazzle tries to remember if he's ever heard tell of someone or something named "Valklondar".

Rolls

History - (1d20+3)

(7) + 3 = 10

Investigation - (1d20+3)

(3) + 3 = 6

Religion - (1d20+3)

(1) + 3 = 4

Jun 4, 2018 1:22 pm
Sorgrimm scans his surroundings for signs of an ambush or tracks leading in a direction other than the one they came.

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Jun 4, 2018 9:20 pm
Xella walks up to Sorgrimm and looks over his shoulder at the note.

Rolls

Religion check? - (1d20+4)

(2) + 4 = 6

Jun 6, 2018 2:25 am
Balak keeps an eye out, but she's no immediate that.

Dazzle, Sorgrimm, and Xella all fail to remember hearing of this Valklondar. Still, his (or her) name will likely be remembered if heard again, that much is certain.
Jun 6, 2018 5:52 am
Whelp......gulp......I guess I'll keep going...

Balak approaches cautiously in the same direction past the man-skinned message stuck by the arrow.
Jun 6, 2018 2:00 pm
An interesting message to leave, for sure. Yes, let's advance a little bit and keep an eye out for threats. Felicia says, kicking herself mentally for reminding her new friends of a basic adventuring rule. Yes Felicia, they know. Remember, they were adventuring before you joined up. Try not to do anything stupid, and keep your eyes peeled!

Rolls

Perception - (1d20+2)

(7) + 2 = 9

Jun 7, 2018 3:16 am
Your bravery truly knows no bounds, Dazzle says to Balak, stopping himself at the last moment from clapping the dwarf on the back. How are you, uh, feeling?
Jun 7, 2018 3:32 am
After a couple hours you arrive back in the town of Red Larch. As you're about to scatter around the town, an ordinary afternoon in Red Larch is broken by a tremor. A second later, four small children and the old cart they are playing on slide down into a sinkhole that suddenly opens.

They disappear from sight, shrieking for help. A distraught woman runs out of a nearby house and sprints to the edge of the hole, which crumbles away, spilling her in as well. More people run from other homes.

Calls of "A rope, a rope!" and "Get a ladder!" fill the air.
Jun 7, 2018 6:01 pm
Xella removes the rope from her pack and runs over to the commotion. "What’s happened? Everyone ok down there?"
Jun 7, 2018 6:36 pm
I peer into the hole.

Rolls

perception - (1d20+2)

(15) + 2 = 17

Jun 7, 2018 6:42 pm
Balak rushes up and looks down into the hole, next to Alyx.

Rolls

Perception - (1d20+4)

(9) + 4 = 13

Jun 7, 2018 7:10 pm
Calm down, everyone! The situation is under control! Dazzle yells reassuringly to the panicked villagers.

Turning to the other adventurers, he says, Surely one of you is carrying rope? We need to get those kids out of there before they are captured by the drow!
Jun 8, 2018 3:52 am
The ground around the hole is unstable and begins crumbling as Alyx and Balak rush near. Dexterity saves from each of you please (A & B).

Xella's rope produces cheers and some of the villagers offer to hold an end if Xella and any others want to climb down. Keeping well back from the unstable edge, there are multiple calls down into the hole.
Jun 8, 2018 5:19 am
Dex Save (w/ danger sense)

Rolls

Dex Save (w/ danger sense) - (1d20+2, 1d20+2)

1d20+2 : (1) + 2 = 3

1d20+2 : (8) + 2 = 10

Jun 8, 2018 11:05 pm
Balak's finely tuned senses allow him to scramble back even as his feet slide into the chasm that expands under his boots. He manages to grab a hold of the edge and a nearby woman grabs his arm and helps pull him free.
OOC:
Nice. Difficulty was 10, and Danger Sense nailed it.
Jun 10, 2018 6:02 pm
Sorgrimm pulls his rope out as well and looks for a place to tie it off so he can descend the hole to help with rescuing the children.
Jun 11, 2018 7:39 pm
I try to jump back.

Rolls

Dex - (1d20+3)

(10) + 3 = 13

Jun 12, 2018 4:30 am
"Everyone, keep back! I'll head down, along with Sorgrimm. You four, hold the rope taut. I will tug twice when we are ready to ascend."
Jun 12, 2018 4:38 am
Alyx scampers back from the shifting edge as road tumbles into the chasm.

Countless hands grab the rope ends, helping them tie off to solid posts.
Jun 12, 2018 9:42 am
Balak grabs the rope and holds it in place.

Rolls

Strength (Athletics) Check - (1d20+4)

(6) + 4 = 10

Jun 12, 2018 3:57 pm
I cast dancing lights into the hole before grabbing the rope.

Rolls

strength - (1d20+1)

(14) + 1 = 15

Jun 12, 2018 4:39 pm
Alyx's lights reveal a dark chamber that is about thirty feet below the level of the ground. It looks larger than the hole and extends into darkness on all sides. A heap of loose earth is piled in the middle. The children who first fell in are sitting on the mound of earth, coughing in the dust and sobbing with fright. "My boy, my boy!" a worried parent shouts, peeping over the edge. "Somebody do something!"

More townsfolk hurry up from all sides, staying clear of the edge. Among them are a few town elders, who pull people away from the edge and order the others to stay back. "Leave it to us!" says one of the elders. "We will tend to this matter! The children won't be harmed by being down there a little while, but no one must go down there. Keep back!"
Jun 12, 2018 5:48 pm
chief12justice sent a note to Qralloq
Jun 12, 2018 6:09 pm
Balak should totally make a Stonecunning check.
Jun 12, 2018 6:35 pm
Stonecunning!

Rolls

Intelligence (History) - Stonecunning - (1d20+5)

(9) + 5 = 14

Jun 12, 2018 6:54 pm
As Balak tries to get close for a good look, a town elder tries to shoo him away, saying, "The delvers must not be angered!" Another elder shushes him saying, "This isn't too be discussed before strangers!"

Still, Balak can see that the sinkhole was caused by undercutting and poor bracing. There are tunnels beneath the town, and one has given way.
Jun 12, 2018 7:17 pm
Can Balak tell where the tunnels are running, in terms of direction? Also, how deep is the hole?
Jun 12, 2018 7:19 pm
The last thing, and I mean the very last thing, that any of us want is to anger the delvers, Dazzle says reassuringly to the first elder as he emerges from the crowd. But we're hardly strangers. Now that we've proven ourselves to have rid the surroundings of Red Larch from foul necromancers, desperate bandits, confused bears, and goblin spirits, if there's any assistance that you need in placating the delvers, we're exactly who you're looking for.
Last edited June 12, 2018 7:19 pm
Jun 12, 2018 7:21 pm
Balak can't see any walls from the top, but the cave floor is about 30' down.
Jun 12, 2018 7:41 pm
Have Xella and Sorgrimm already begun defending?
Jun 12, 2018 8:14 pm
Defending? No. Descending? Yes, you are ready to start doing that. The elders are vocal but do not actually block your rescue.
Jun 12, 2018 8:36 pm
"Come Xella let’s get these poor children before something befalls them whole these old fools debate."
Jun 12, 2018 8:46 pm
Qralloq sent a note to Moofsalot,Sclasclemski
The two lower down on the rope, revealing a very large cavern. The children are crying on top of the dirt pile and seem unharmed.
Jun 12, 2018 11:53 pm
"Xella, would you help the children up the rope while I keep an eye on these tunnels? He quickly grabs Xella and pulls her close to speak in a whisper,
Sclasclemski sent a note to Moofsalot
The curmudgeon of a Dwarf was doing his very best to make the children comfortable but try to get them quickly moving up the rope.
Jun 13, 2018 12:13 am
This cavern has a pile of dirt in the center and a gaping, 20-foot-diameter hole in the 30-foot-high ceiling. This wide, irregularly shaped cavern has a floor of smooth bedrock. Damp dirt and stone, with tree roots protruding here and there, make up the walls. A five-foot-wide tunnel leads off to the north, and a stone slab—a door with a rusty pull-ring—stands to the east. By the stone door, a couple well-used cloaks and a waterskin are on the floor.

It should be quick work to fashion a harness from the rope end to assist the children up (which is the suggestion being held from above) by means of those on top pulling them up. Xella should make a Wisdom (Survival) roll for rope harness tieing.

On the surface, three elders are nearly apoplectic. These are Ilmuth Waelver (male Tethyrian human), Albaeri Mellikho (female Tethyrian human), and Ulhro Luruth (male Chondathan human). The rest of the townsfolk are immediately concerned with the rescue effort and are aiding the party as best they can.
Jun 13, 2018 12:37 am
Felicia approaches the elders. Please, we really mean no disrespect. They will be incredibly reserved and we will bring the children up without harming any Delvers. I've witnessed their greatness. Please, it's ok. she says, trying to calm them down as much as possible.
OOC:
Persuasion/General Charisma to calm them down a bit.

Rolls

Persuasion/Charisma - (1d20+4)

(5) + 4 = 9

Jun 13, 2018 12:57 am
Dazzle and Felicia confuse and distract the elders, and once Sorgrimm and Xella get to the bottom, the fight goes out of them. They wring their hands and confer with sullen glances, and eventually skedaddle.

Balak has a firm grip on the rope, and feels the weight come off when his companions get to the bottom.
Jun 13, 2018 1:53 am
Once the elders leave, Dazzle quietly approaches Felicia. Had you actually heard of these 'delvers' before? Or were you following my lead?
Jun 13, 2018 2:13 am
Not a damned idea about the delvers. Seemed better to not have angry mobs haranguing us. she whispers back, smiling at her new friend.
Last edited June 13, 2018 2:13 am
Jun 13, 2018 4:14 am
Xella gets to work tying up the ropes, humming to herself as she does so. If her gaze meets any of the children, she will smile at them warmly before returning to her task.

Moofsalot sent a note to Sclasclemski

Rolls

Survival - (1d20+5)

(14) + 5 = 19

Jun 13, 2018 4:26 am
Excellent work, Xella. You fashion a sturdy harness and coax a guinea pig, er, feckless victim, er, brave child into it. At your signal, the surface dwellers begin hauling up the first child.

The rescue proceeds without a hitch, and the villagers cheer wildly with relief when the first child reaches daylight.
Jun 13, 2018 4:34 am
Balak cheers to the crowd. Yes! Now, let’s get the next child outa there!

Rolls

Persuasion (trying to rally the villagers to help more) - (1d20+4)

(19) + 4 = 23

Jun 13, 2018 4:43 am
Balak is the man of the hour up top. They're pumped and ready to pull the next one up so hard that she will probably land on the roof.
Jun 13, 2018 5:17 pm
Sclasclemski sent a note to Moofsalot
Jun 14, 2018 8:36 pm
Once the children have been rescued, Dazzle strides up to Balak. You're quite the hero! Dazzle exclaims as he claps Balak on the back. When you inevitably become so wealthy you stink of gold, just don't forget all the little people that helped you get there.

In the meanwhile, should we have the local dirt farmers fill in this pit? Would make a good spot for a monument in our honour, don't you think?
Jun 14, 2018 9:06 pm
Qralloq sent a note to Sclasclemski
Jun 15, 2018 2:29 am
Sclasclemski sent a note to Qralloq
Jun 16, 2018 4:37 am
OOC:
The narrative is in your hands. Three more children to rescue. Strange tunnels. Creepy elders.
Jun 16, 2018 5:19 am
"One at a time children. You're next." Xella gets the next child up the rope.

Moofsalot sent a note to Sclasclemski

Rolls

Survival - (1d20+5)

(12) + 5 = 17

Jun 16, 2018 6:40 am
Not now, Silvertongue. He addresses his companions in the tunnel: Let me know when there is another kid, and we’ll hoist ‘em up!

Balak awaits his companion’s reply.
Jun 16, 2018 1:52 pm
Sclasclemski sent a note to Moofsalot
Jun 16, 2018 2:33 pm
Xella's harness is working well (no need to re-roll).

With some light effort by Balak, the children are all freed one at a time. Shouts of thanks are sent down the hole, and Balak finds a tankard of hearty ale in his hand to quench his first in reward for his barely sweating arms.

Dazzle and Felicia are congratulated as well as parents hug their recovered children. Alyx, too, is swept up in the mutual congratulations and revelry.

Xella and Sorgrimm are now alone in the cavern.
Jun 16, 2018 2:41 pm
Balak tries to look down at his companions down in the hole, but doing so nonchalantly, trying to ensure that the elders do not notice.
Jun 16, 2018 2:50 pm
"Let’s get up out of here and talk tot he others. But I think we are going to be looking into all this.

Sorgrimm climbs up and out to speak with his companions.
Jun 19, 2018 5:03 pm
A short sort of kismet, the two dwarves nearly touch noses, as Balak holding onto the rope peers inside as Sorgrimm climbs out.
Jun 19, 2018 5:50 pm
I'm so happy that you two have finally found love, Dazzle says as he puts a hand on the shoulder of each dwarf. I'm certified to perform unions, if you're looking to tie the knot.
Jun 19, 2018 6:40 pm
After Balak brings up the two companions from the hole, he walks up to Dazzle and slaps him on the face. What is wrong with you, Dazzle? Keeping his lips tensely shut, he says in a hushed tone, We need to figure out what's down there.
Jun 19, 2018 7:52 pm
Dazzle shrugs. I'm just a hopeless romantic, I suppose. Don't worry, I'm still rooting for you two.

As for figuring out what's down there, those elders seemed to know something. Want to talk to them first?
Jun 19, 2018 8:06 pm
"Yes, we do. But we may also need to have a discussion with these so called "Elders" to try and find out what is going on before we go blindly down there. We found two tunnels leading away from where the children fell."
Jun 20, 2018 8:26 pm
Felicia, would you be so kind in joining me as we pay a visit to each of Ilmuth Waelver, Albaeri Mellikho, and Ulhro Luruth? I have a feeling they have much of value to share with us.
Jun 21, 2018 2:09 am
"I going to check with my contact in the town as well. Let’s meet back here shortly. Balak. Would you mind keeping an eye on this hole until we return ?

Sorgrimm heads off to the Allfaiths Shrine.
Jun 21, 2018 4:05 pm
Balak pulls out his hammer and shield and says, With pleasure!
Jun 21, 2018 9:14 pm
Of course Dazzle darling, let's go pay a comfortable visit! Felicia says with a smile.
Jun 26, 2018 2:24 am
Xella yells upwards. I'll keep an eye down here! No need for me to climb back up if we plan on exploring it!
Jun 26, 2018 3:06 am
[ +- ] Dazzle and Felicia
Balak, make a Perception check please.
Jun 26, 2018 4:18 am
Balak is keeping an eye out.

Rolls

Perception - (1d20+4)

(6) + 4 = 10

Jun 26, 2018 11:26 pm
After a time Sorgrimm returns to the waiting Balak, unsuccessful in finding any relevant information.

"Any developments here since I’ve been gone? Word from the others?" Sorgrimm leans his head down to the hole to yell to Xella, "How goes it down there Xella?"
Jun 27, 2018 4:02 am
Balak sees a crush of people, many trying to cordon off the sinkhole and a whole bunch of looksee-lous. Something odd catches his eye from over by Mother Yalantha's boarding house... but it is just a half dozen people moving the other way, toward one of the quarries.
Jun 27, 2018 4:50 am
Hmmmm...Balak is gonna log that tidbit away in his mind for those of his party that are thinkers.

He slams his hammer into his shield to make a loud noise.

CLANK! CLANK! CLANK!!!

Attention please! Step away from the crime scene! This is being investigated by the mason’s guild! This kind of structural hazard must be inspected in order to shore up any shoddy worksmanship! Back away for your own safety, or else something may smash into you by accident!

Balak finds a melon somewhere, places it in the middle of the crowd, and slams his hammer into it, smashing it Gallagher-style, but demonstrably rather than comically.

Rolls

Persuasion - (1d20+4)

(3) + 4 = 7

Jun 27, 2018 1:22 pm
The crowd are equally repelled and drawn to Balak's fruitery, and he senses no net change in the crowd, but they do get to talking (gossiping) about masons, and taking the hole more seriously - it's official a crime scene now. He hears Albaeri Mellikho's name a few times, and strange nocturnal activity at Mellikho Stoneworks. Nothing concrete, just 'I heard' stuff.
Jun 27, 2018 1:27 pm
Balak is going to try to discuss further with the people.

What have you heard about Mellikho?
Jun 27, 2018 1:33 pm
My dear Felicia, shall we pay Ilmuth Waelver a visit? And maybe mention that Luruth let slip that Ilmuth is to blame for the cave-in, get them turning on each other?
Jun 27, 2018 1:57 pm
Yes, this is a lovely plan. In their confusion we can glean much more information, and perhaps make a wily escape if we so choose. Felicia says with a twisted smile.
Jul 2, 2018 3:13 pm
Felicia and Dazzle

Assuming you proceed to Waelvur's Wagon works, you find Ilmuth puttering around his cluttered, untidy shed which is surrounded by dozens of wagons shrouded in worn canvas tarpaulins.

You know that Waelvur has a reputation for being a hard drinking, sullen man who cares little for the troubles of others. You immediately note that his workers have taken lessons in behavior from him.
Jul 2, 2018 11:36 pm
Waelvur! Dazzle calls out, interrupting the labourers. We have some important information for you, something that I think you're going to want to hear right away.

Whispering conspiratorially, though ensuring Felicia is within earshot, Dazzle confides in the elder. You heard about the cave-in, yeah? We got word that you are going to take the blame. You alone.
Jul 3, 2018 2:34 am
Felicia and Dazzle

The man turns and meets your eye, spitting into the dust. "You hit your head on a rock, boy? What are you going on about?"

The teamsters in the shed snigger at their bosses 'clever' word play.
Jul 3, 2018 3:38 am
Oy, you heard the man right? Shoddy plansmanship. Old eyes missing obvious weak structures. Only one man to be blamed, ya know? Felicia says, eyes roaming the group looking for the best looking laborer, giving that one a wink and a smile.
Jul 4, 2018 1:30 am
"What the abyss you going on about? You blaming me for tunnels collapsing? Who put that idea in your pretty head?"

One of the laborers seems less skeegy than the others, and concerned by his boss. Like he might know something, but clearly doesn't want to stand out.
Jul 4, 2018 12:44 pm
Dazzle sighs, feigning concern, as he puts a hand on Waelvur's shoulder. I'm sorry to say that someone's head has got to roll. Those kids that fell into the sinkhole, well, they're never going to be the same again. And it won't be long before the townsfolk find someone to blame. As I said, the other elders have decided that you're going to take the fall for this, and the pitchforks are being sharpened as we speak.

He looks into Waelvur's eyes, offering him a ray of hope. But! It doesn't have to go the way they want. We can get ahead of this, control the narrative. Why don't you tell us what really happened, and we can help make sure that you survive all of this unscathed.

Dazzle subtly keeps an eye on the less shifty labourer, watching to see how he reacts to the unfolding conversation. He decides they'll have to find that one later, to ask him questions without his boss overhearing.
Last edited July 4, 2018 12:45 pm
Jul 4, 2018 1:08 pm
Dazzle, make a social roll, like Deception, to convince him of your spiel. TN=13.
Jul 4, 2018 1:50 pm
Is Felicia granting Dazzle advantage on his Deception check?
Jul 4, 2018 2:17 pm
Felicia smiles as Dazzle spins his narrative. Catching him looking at the less shifty laborer, she quirks an eyebrow slightly.

You know more, don't you. No need to say anything, just scratch your head if you'd like to tell me more later. she croons directly into the man's head.
Jul 4, 2018 3:14 pm
Dazzle lies with well-practiced art and mastery.
Last edited July 4, 2018 3:16 pm

Rolls

Deception - (1d20+6)

(9) + 6 = 15

Deception: with advantage? - (1d20+6)

(9) + 6 = 15

Jul 7, 2018 3:36 pm
He responds resignedly. "Look, you have to see we mean no harm. This sinkhole is unexpected. We wern digging out nuthin. We just go there for the... well, you know and I can't say."

The handyman vigourously scratches his scalp, almost enough to draw blood.
Jul 8, 2018 12:55 am
Wonderful darling, stop the scratching now. I'll be at the tavern for the rest of the evening. Come join me at my table. Be sure to bring a bottle of something to drink. Felicia thinks into the handyman's head.

Oh yes, because all those that mean no harm do their work in hushes and shadows and can't talk about it. Certainly seems like what those paladins and champions of Torm and Lathander do all the time, with their shiny armor and brighter smiles. Felicia says sweetly. Darling, I'm absolutely parched. I do believe I'd like to retire to the tavern for the evening. Catch a tune and a mug full of something delicious. Care to join me?

The itchy handyman has information he wants to give us, more in private. I told him to meet me in the tavern later. Tell me to be on my way, you want to have some more conversations with this elder. Make sure the handyman makes it to the tavern tonight. she thinks to Dazzle, as she rests a hand on his forearm, blinking up at him softly.
Jul 8, 2018 2:54 am
Later, dear, Dazzle plays his part and keeps his gaze on their quarry. I have some business to discuss.
Jul 8, 2018 12:50 pm
"All quiet down here, although I may take a quick look around. Care to join me, Sorgrimm?"
Jul 9, 2018 1:29 am
Sorgrimm turns to Balak. "What do you say? Should we head down and take a look or wait for the others?"
Last edited July 9, 2018 1:30 am
Jul 10, 2018 6:41 am
Grimm, I'm bored here. Let's look around.

He grabs his warhammer and shield and looks to follow Sorgrimm down the shaft.
Jul 10, 2018 1:39 pm
"Hang tight Xella, Balak and I are coming down." The pair of Dwarves descend into the sinkhole.
Jul 12, 2018 12:33 am
GM Perogative

Dazzle and Felicia meet the teamster at the in, where he whispers to you that his boss is untrustworthy. He indicated that he had seen him enter a trapdoor into the ground at the back of the wagon yard. Once, Itchy looked in there, and saw a long ladder down to a tunnel below.

Taking his cue, you head back you the wagon yard and through a bit of clever misdirection, sneak into the trapdoor. You follow a tunnel and find Xella helping Balak and Sorgrimm down the rope.

Your in a large cavern, with the sinkhole above. The only exits are the tunnel Dazzle and Felicia came from, and the wooden door.
Jul 12, 2018 1:05 am
"Fancy meeting you folk down here. " Sorgrimm seems quite surprised to see their comrades suddenly make an appearance in the sinkhole. "I’m guessing we were right to be suspicious of this mess. Shall we get a move on? Balak or Xella would either of you care to take the lead?
OOC:
Sorgrimm will try to stay in the middle of the marching order to both be able to be equally capable of reaching the front or rear in case of attack or should a teammate need healing.
Jul 12, 2018 1:20 am
OOC:
Alyx may have joined you down there too.
https://www.dropbox.com/s/pl9istkbabrw2yj/ToMS1.png?dl=1
Jul 13, 2018 11:38 pm
I'm not much of a "door" person, Dazzle says with a helpless gesture in the direction of the wooden door. But if anyone else is willing to give it a shot, say, to try to unlock it, I'll be right behind you with plenty of encouragement!
Jul 16, 2018 5:49 pm
Balak steps up to the front, shield and hammer at the ready.
Jul 16, 2018 6:03 pm
I'll gladly stay behind Balak a bit. Just make sure you leave me a bit of ability to see anyone beyond, so I can blast them if the need arises, yeah? Felicia says, happy that one of the sturdier folks is taking point.
Jul 16, 2018 7:10 pm
"Lets get a move on then eh!" Sorgrimm begins to get noticeably antsy waiting for everyone to get themselves ready to proceed.
Jul 16, 2018 8:02 pm
Balak moves forward, looking around for dangers.

Rolls

Perception - (1d20+4)

(2) + 4 = 6

Jul 17, 2018 12:00 am
"Make sure to wipe the dirt from yer goggles." Sorgrimm chides the mountain dwarf as he falls in line behind Felicia.
Jul 17, 2018 12:20 am
Balak pushes open the stone door, which opens into a narrow tunnel with a moderate downward slope. Sixty feet beyond the door, the tunnel levels out.

Following the tunnel down, at the bottom there are two stone reliefs of stern dwarves in chain mail and carrying battleaxes, facing each other across the tunnel. The carvings stand out from the passage walls, and they have gaps around them so they could be doors. The passage continues past them into the gloom.
Jul 17, 2018 3:40 pm
Balak hangs his hammer from his belt and runs his hands along the the dwarven statues.
OOC:
Using Stonecunning to glean insights into this cavern, the statues, etc.
[ +- ] Stonecunning

Rolls

Stonecunning - Intelligence (History) - (1d20+5)

(20) + 5 = 25

Jul 17, 2018 5:20 pm
Balak's eyes take in the weathering, seeing where hands have brushed the stone repeatedly. He recognized the Duke, and knows this is the best physical proof he has yet seen of the ancient dwarven Kingdom under these hills!

Clearly dwarven and ancient. Also, clearly well balanced doors that can be easily opened by pushing on them.
Jul 17, 2018 7:18 pm
Balak says, Ay! Cross my lucky stars! Grimm, 'tis the Duke! I knew the tales were true! We are uncovering history, my friends!

Still doesn't quite feel like it's safe here, though. We gotta keep our eyes peeled.


Balak first wipes his goggle lenses with his shirt, then he grasps his warhammer, and uses it to push the door open.
Jul 17, 2018 10:09 pm
Sclasclemski sent a note to Qralloq
Jul 17, 2018 10:13 pm
OOC:
Sorgrimm may have heard of him. Want to roll history?
Jul 18, 2018 1:09 am
OOC:
Tolling history. Typically it’s -1. If stonecunning applies then I get a +3 mod instead of -1

Rolls

D20-1 or+3 if stonecunning - (1D20-1)

(11) - 1 = 10

Jul 18, 2018 2:07 am
Sorgrimm has also heard of the Duke, a dwarf who existed during the shield dwarf kingdom of Besilmer, which was founded nearly six thousand years ago in -4420 DR.

Little is known of these dwarves or these times, as their Kingdom was lost by -4160 DR, and little remains.

Edit: I should clarify that Sorgrimm has heard of the Duke. Balak can fill him in on the rest.
Jul 18, 2018 2:26 am
There are two doors, one leading South, the other North. Picking one randomly, to the south, the door leads to a long stone tunnel that ends in a pit covered by a stone bench with a hole in it (a privy unused for decades).

The door on the north side of the hall guards a passage leading farther than your ability to see in the dark.

Do you go North, or continue to the East?

https://www.dropbox.com/s/q89qpzymvnrt7vx/ToMS2.png?dl=1
Jul 18, 2018 2:58 am
Felicia peers through the dark in all three directions, thankful for her eldritch-fueled vision though not seeing much.

Let's head that direction. she says, pointing east.
Jul 18, 2018 3:42 pm
Balak nods and continues moving slowly forward, towards the east, shield and hammer at the ready.
OOC:
Let me know if you want another Perception check anytime soon.
Jul 18, 2018 3:57 pm
chief12justice says:
OOC:
Let me know if you want another Perception check anytime soon.
I'm sure it's fine. Probably nothing to worry about. Those were some carvings, you're probably still thinking of them, right?
Jul 18, 2018 4:06 pm
Sure, Balak is trying to recall any information he may have on those, hoping to glean any information regarding these caverns and tunnels.
Jul 18, 2018 4:20 pm
With his Darkvision, Balak can see at the end of the passage is another stone door with an iron pull ring in it. It stands slightly ajar with darkness beyond. About five feet up, the door has a two-inch-wide, foot-long horizontal slit.

As he takes another step, the ceiling shudders. Behind the party, a ten by ten iron cage crashes through the false ceiling, and above them another cage falls.

Any of the first three in line who don't want to be caged, should make a Dexterity save, but if you fail badly, the edge of the cage might fall directly on top of you.
Jul 18, 2018 6:23 pm
Dexterity Saving Throw
[ +- ] Danger Sense
OOC:
Hells yeah!
Last edited July 18, 2018 6:23 pm

Rolls

Dexterity Saving Throw (w/ advantage) - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (20) + 2 = 22

Jul 18, 2018 7:46 pm
Gah!

Rolls

Dexterity Save - (1d20+2)

(2) + 2 = 4

Jul 19, 2018 12:47 am
OOC:
i woukd actually like to investigate the statutes a little closer, I’ll make a save though I want to check out the space around the statues to see if they move.

Rolls

Dex save - (1D20)

(5) = 5

Jul 19, 2018 12:59 am
Balak dives forward avoiding the cage as it fell.

Felicia tries to follow him but is struck in the back driving her to the floor and trapping her underneath. (7 bludgeoning damage and pinned)

Sorgrimm dives the other way and is also struck in the back driving her to the floor and trapping him underneath. (7 bludgeoning damage and pinned)

Here's a rough linear drawing of the results:

Carved doors...(first cage)...Xella, Alyx and Dazzle ...Sor(grimm, second cage, Feli)cia.. . Balak

The two cages each completely block the corridor, wall to wall, floor to ceiling.
Jul 19, 2018 12:17 pm
Sorgrimm! Dazzle cries with genuine concern.

Dazzle crouches next to the dwarf and tries to help him out from under the cage, in whichever direction will cause him the least injury.
Jul 19, 2018 1:24 pm
A splutter escapes Felicia's lips as the heavy cage drops across her body, slamming her to the ground.

***PINNED*** | 6/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Jul 19, 2018 2:34 pm
Sorgrimm attempts to lift the cage off of himself to try and get out from underneath.

"Balak, give us a hand will you!"
Jul 19, 2018 3:24 pm
Balak drops his shield and his hammer, kneels next to his nearest ally with the cage on top of them, and uses his strength to squat in an attempt to lift the cage enough for that ally to crawl out.
OOC:
Damn!
Last edited July 19, 2018 3:25 pm

Rolls

Strength (Athletics) Check - (1d20+4)

(1) + 4 = 5

Jul 19, 2018 6:39 pm
Roll initiative please.

Rolls

Initiative for the darkness - (1d20)

(15) = 15

Jul 19, 2018 7:34 pm
Initiative!

Rolls

Initiative - (1d20)

(17) = 17

Jul 20, 2018 2:25 am
Initiative

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Jul 20, 2018 12:31 pm
OOC:
Initiative

Rolls

Init - (1d20+2)

(17) + 2 = 19

Jul 20, 2018 12:50 pm
Dazzle looked up to see that Felicia had also been pinned. He looked helplessly through the two sets of metal bars preventing him from helping. I'll get there as soon as I can! he called.

Rolls

Initiative - (1d20+4)

(20) + 4 = 24

Jul 21, 2018 6:11 am
Xella catches up to the others when she hears the ruckus. "What’s going on?! Is everyone alright?"

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Jul 21, 2018 2:08 pm
Everybody except Balak are up.

Sorgrimm and Felicia: of you want to try and free yourselves, make Strength checks with Disadvantage.

Dazzle and Xella: If you want to free Sorgrimm, make Strength checks.

If you have other ideas, go for it.

Carved doors...(first cage)...Xella, Alyx and Dazzle ...Sor(grimm, second cage, Feli)cia.. . Balak
Jul 21, 2018 2:28 pm
I don't normally get my hands dirty, Dazzle apologizes to Sorgrimm in advance. But desperate times something something.

Try to push at the same time as I lift. Ready? One, two, three, NOW!

Rolls

Strength - (1d20+1)

(11) + 1 = 12

Jul 21, 2018 3:12 pm
Fail. Dazzle is unsuccessful in moving the cage enough to allow Sorgrimm room to wiggle free. But I'll grant Xella Advantage for the assist.
Jul 21, 2018 3:43 pm
"Hang tight Sorgrimm, we’ll get you out in no time!" Placing her shield and sword down next to her, she grabs a side and heaves upwards as hard as she can.

Rolls

Strength check w/advantage - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (16) + 3 = 19

Jul 21, 2018 3:45 pm
Ohh, that's what I should be doing, Dazzle says with admiration at Xella's feat of strength. This is why I don't get my hands dirty. Leave it to the experts, I always say.
Jul 21, 2018 4:34 pm
Sorgrimm is able to wiggle free, either out to join Xella and Dazzle, or inside the cage to help Felicia.
Jul 22, 2018 1:30 am
Sorgrimm wiggles in towards the cage center and stands up. He gets close to Felicia and attempts to lift the cage up. "Someone give me a hand with this!"

Rolls

Strength - (1d20+2)

(13) + 2 = 15

Jul 22, 2018 6:22 pm
Felicia struggles with the gate, trying to wriggle out.

Rolls

Strength (D/A) - (1d20+1, 1d20+1)

1d20+1 : (4) + 1 = 5

1d20+1 : (20) + 1 = 21

Jul 22, 2018 7:53 pm
Sorgrimm is able to free Felicia, who scrambles out to be beside Balak.

With a loud clang another cage drops down between Balak and the far door. The far door also slams shut.

Updated TXT map:

Carved doors... (first cage)... Xella, Alyx and Dazzle... (Sorgrimm inside second cage)... Felicia, Balak... (third cage)... Door

It's Balak's turn, then top of the order for each of the rest of you.
Jul 22, 2018 11:05 pm
Balak! Smash these cages! The fate of the dwarves depends on it!
Jul 23, 2018 3:43 pm
Balak pulls out his oversized axe. Felicia, when I lift this cage off the ground, you slide this he lifts the axe in his arms in the gap, under the lip of the cage. Then I can use it to help us out.

He then leaves it next to the second cage, grasps the second cage, and attempts to deadlift it up.
Last edited July 23, 2018 3:43 pm

Rolls

Strength (Athletics) Check - Lifting the cage - (1d20+4)

(4) + 4 = 8

Jul 26, 2018 11:30 pm
Balak is not so good with cage lifting. But his assistance will remove Disadvantage for Felicia.
Jul 27, 2018 3:55 pm
Let's see if I can help there! she says, pulling up.

Rolls

Athletics - (1d20+1)

(6) + 1 = 7

Jul 27, 2018 6:12 pm
Xella walks over and casually (attempts to) lift the cage at the same moment as Felicia.

Rolls

Strength check w/advantage - (1d20+3)

(3) + 3 = 6

Jul 28, 2018 4:24 am
Xella fails to move the cage.

Sorgrimm will have Advantage from the assists from F and B.
Jul 28, 2018 1:29 pm
OOC:
Sorgrimm attempts to lift the cage up.
Last edited July 28, 2018 1:29 pm

Rolls

Athletics with advantage - (1D20+2, 1d20+2)

1D20+2 : (12) + 2 = 14

1d20+2 : (20) + 2 = 22

Jul 28, 2018 2:59 pm
Sorgrimm is able to lift the cage enough, with Felicia and Balak's help, to join them.

Updated TXT map:

Carved doors... (first cage)... Xella, Alyx and Dazzle... (second cage)... Sorgrimm, Felicia, Balak... (third cage)... Door

Dazzle?
Jul 28, 2018 3:55 pm
[ +- ] OOC
Last edited July 28, 2018 3:55 pm
Jul 28, 2018 4:08 pm
[ +- ] Naturax
Jul 28, 2018 6:22 pm
Dazzle spends his time cheering on those with the muscular fortitude to physically interact with the cages.
OOC:
Everyone: feel free to use Bardic Inspiration with any future checks! I've got plenty to go around.
Jul 28, 2018 6:32 pm
As Dazzle starts cheering, a fourth cage drops on top of Alyx, Dazzle and Xella.

Make reflex saves if you want to avoid being caught in the cage. But a modified 10 or less means you'll be pinned and take damage. Take it and you're simply inside the fourth cage.

Balak, Sorgrimm and Felicia should make Perception checks.
Jul 29, 2018 1:30 pm
Loosing around.

Rolls

Perception - (1D20+5)

(2) + 5 = 7

Jul 29, 2018 5:48 pm
Dazzle instinctively dives out of the way of the falling cage.

Rolls

Dexterity Saving Throw - (1d20+6)

(3) + 6 = 9

Jul 30, 2018 1:20 pm
Felicia peers through the darkness.

Rolls

Perception - (1d20+2)

(16) + 2 = 18

Jul 30, 2018 4:00 pm
Balak peers around as he is now with his two other companions.

Rolls

Perception - (1d20+4)

(2) + 4 = 6

Jul 30, 2018 10:55 pm
Xella and Alyx are caught in the fourth cage, and Dazzle is pinned to the floor by the edge. (take 7 damage)

Felicia hears some activity behind the far door, the sound of chains and pulleys.

Updated TXT map:

Carved doors... (first cage)... (Xella, Alyx in fourth cage, Daz)zle... (second cage)... Sorgrimm, Felicia, Balak... (third cage)... Door
Jul 31, 2018 3:47 pm
Grimm, we gotta help them through! Let's both lift and Fel, you crawl under and prop my hammer against this ledge.

Then Balak grasps the bottom of the second cage and (once his dwarf brother is ready), he deadlifts the thing.

Rolls

Strength (Athletics) check (w/ advantage?) - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (9) + 4 = 13

Jul 31, 2018 5:18 pm
Sorgrimm assists Balak as best he can.
Jul 31, 2018 5:32 pm
Sorgrimm and Balak are barely able to lift the cage (both sides have to go up, which is what makes is so hard) scraping back into the ceiling. Felicia props the hammer underneath, just high enough that you can squeeze crawl under it (both sides).
Jul 31, 2018 6:17 pm
Once Felicia is through, he is going to say, Onto the next cage now! He will slither his way through to the next cage, and then say, Alyx, you seem the logical choice. Hoist that there far end of the cage, and Xella will pull Dazzle through. We need to get to the other side.

He is going to heave again, and hope that others will help him lift. He wants to keep the hammer propping the other cage up so that leaving in that direction will be easier.
Aug 1, 2018 3:35 am
Xella attempts to dive out of the way of the cage.

Rolls

Reflex Save - (1d20+3)

(9) + 3 = 12

Aug 1, 2018 4:00 am
Xella gets pinned by the cage. (7 damage.)
Aug 1, 2018 4:01 am
OOC:
Let me know when this gets annoying, haha.
Aug 1, 2018 12:53 pm
Sorgrimm continues helping Balak. "Are we headed back towards the carvings or are we getting everyone towards the direction we were headed before these blasted cages fell?"
Aug 1, 2018 2:39 pm
We need to move forward, where we were headed. Someone doesn’t want us to find this place. We should disappoint that person.
Aug 1, 2018 3:43 pm
Yes, good show, Dazzle coughs weakly from under the weight of the cage. But let's not forget our dearest friends and allies.
Aug 1, 2018 3:51 pm
Dazzle, what in the blazes do you think we are trying to do?!? Just shut up while we lift!!!
Aug 1, 2018 4:23 pm
Dazzle squirms in a most undignified fashion.
OOC:
Using the Help action on the next person to try to lift the cage off of him.
Aug 1, 2018 4:53 pm
Moving forward...

You spend the next few minutes struggling to lift the cages and jamming them with weapons or tools. By the time that you have everyone gathered together between the far cage and the door where chains were heard rattling.

No further cages drop from the ceiling.

Let me know if the three (or four) cages are jammed off the floor, and if so, what are you doing that with. Also, anything you want to do in the brief moments (*spoiler alert*) before the next exciting thing occurs?
Aug 2, 2018 1:16 am
OOC:
Well, Balak isn’t going to leave his stuff behind, so once they get through each phase of the obstacles, he will collect his item. Maybe can we replace them with comparable rocks and boulders afterwards?
Balak is going to look at the locked door and says, Look around to see if there’s a mechanism that moves as I try to open the door.

He is then going to jam his fingers in the gap of the door and attempt to pry it open, hoping that someone will look and notice something move in a wall or something so that we can figure out how to escape this place.

Rolls

Strength (Athletics) Check - (1d20+4)

(6) + 4 = 10

Aug 2, 2018 1:39 am
The hallway is in cluttered by rubble, so you'll need some other propping props.

The door doesn't open to Balak's tender caress.
Aug 2, 2018 12:01 pm
OOC:
Looks like the cages will just fall back to the ground once we pass through then, I don't have anything that would help.
Sorgrimm takes a look at the wall looking for any levers or anything out of the ordinary.

Rolls

Perception(+5) or Investigation (-1) - (1d20)

(19) = 19

Aug 2, 2018 1:05 pm
Sorgrimm doesn't see anything, at least on this side of the closed door.
Aug 2, 2018 1:39 pm
We'll just have to leave the cages on the floor behind us and hope we don't have to come back this way in a hurry.

Also, Dazzle leans in real close to Sorgrimm and bleeds on the dwarf. Can you make a heartfelt request to your god on my behalf, please? I am not ready to die this day.
Aug 3, 2018 10:36 pm
Sorgrimm gives Dazzle back a scowl, not for Dazzle asking, but for not realizing his ally was in need of healing.

"Ach, what good is a cleric if he can’t share the divine energy to those in need." Sorgrimm rests his hand on Dazzles wounds and mutters a few words in Helm’s name.
OOC:
casting Cure Wounds
[ +- ] Stat Block

Rolls

Cure Wounds - (1D8+6)

(8) + 6 = 14

Aug 4, 2018 1:40 am
Helm shines upon you.
Aug 4, 2018 8:22 pm
Felicia rubs her back where the cage fell on her. Nine Hells and its denizens damn the designer of this hallway. she says, walking up to the next set of bars and examining them a bit. I'm afraid I don't have much that would help either.
Aug 4, 2018 9:13 pm
That... that was incredible! Dazzle exclaims, pressing his hands into his wounds with amazement. I feel completely restored, no, I feel better than I ever have! Now I can see what you've been going on about, he says to Sorgrimm. If only there was some way to bottle this magic, why, we could sell it for fifty gold pieces a shot!

How would you like to become rich, partner?
Last edited August 4, 2018 9:13 pm
Aug 4, 2018 9:54 pm
Having slowly and painstakingly made your way past the cages, you find yourselves at the door at the eastern end of that hallway. With some effort you manage to pry open the door that opens into a room fifty feet square.

This big, square chamber has been hewn out of the rock. In the center of the chamber’s west wall is a stone door that has a narrow viewing slit (you are entering through this door). Beside the door is a set of iron bars bolted into the wall about three feet above the floor. Ten oiled chains are secured to the bars, leading up to a hole bored in the ceiling. Another solid stone door is in the middle of the east wall.

An eight-foot-tall rectangular stone stands upright in the room’s center. The stone has an inscription on it that’s hard to read from a distance. At the foot of the standing stone, a small human is pinned, face down, by rocks placed atop his arms, legs, and back. He is barefoot and wears ragged clothes.

There is a male half orc standing at the far end of the chamber. He looks at you and says, pointing back the way you came, "You can't be here! You have to go!"

The boy pinned by the rocks cries out, "Please! Help me!" The half orc ignores him.

What do you do?

https://www.dropbox.com/s/vnsimppt6hc9sre/ToMS3.png?dl=1
Aug 4, 2018 11:58 pm
Dazzle steps forward and looks the half-orc straight in the eyes, pointing with his index finger accusingly. It looks like you've hit rock bottom!
OOC:
Hideous Laughter: The target must succeed on a DC 14 Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration.

Rolls

Initiative - (1d20+4)

(13) + 4 = 17

Aug 5, 2018 12:19 am
"Huh? Oh I get it, hahaha." He falls prone, seized by unshakable laughter.

Rolls

Wisdom save - (1d20)

(3) = 3

Aug 6, 2018 1:58 pm
"Good work Dazzle!" Sorgrimm bursts into the room and runs to the boy and attempts to free him as quickly as possible.

[ +- ] Stat Block

Rolls

Initiative - (1d20)

(9) = 9

Aug 6, 2018 4:46 pm
The boy is easy to free, as heavy stones have been placed to pin, but not harm him. He seems terrified, and cowers from Sorgrimm, whimpering.
Aug 6, 2018 5:07 pm
"Easy child, you have nothing to fear from us. We are here to help." Sorgrimm attempts to calm the child.
Aug 6, 2018 6:51 pm
Through parched lips, the boy asks for food and water.

Dazzle's spell is on a timer, so what are the rest of you doing?

Rolls

Passive perception DC, DON'T MIND THIS, IT DOESN'T MEAN ANYTHING - (1d20)

(11) = 11

Aug 6, 2018 10:13 pm
Xella strolls over to the boy with her waterskin. "Here you go!"
Last edited August 7, 2018 4:21 am
Aug 7, 2018 12:30 am
Balak! Alyx! Felicia! Please deal with that half-orc!
Aug 7, 2018 2:49 pm
Gladly! Felicia says, face turning dark at the sign of the abuse of the child. She strides up to the Half-Orc, prone laughing on the ground, and points both hands at the brute, a furious swirl of magic surging from both.

Casting hex on the Half-Orc, cursing his Wisdom, as a Bonus Action. Casting eldritch blast as her action. Advantage since he's prone + Disadvantage for casting within 5 feet leaves me at a normal roll.
6/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 1/2 | Spell Level: 1
OOC:
AHAHAHAHAHA, nevermind. Stupid dice.
Last edited August 7, 2018 2:50 pm

Rolls

Eldritch Blast (plus Hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (1) + 6 = 7

1d10+4 : (3) + 4 = 7

1d6 : (4) = 4

Aug 7, 2018 3:24 pm
Balak, gripping hammer and shield, says, I gotta bad feeling about this. He is going to look at the rock in the middle of the room and hopefully read the inscription and glean anything he can about it.

Rolls

Stonecunning! - (1d20+5)

(14) + 5 = 19

Aug 10, 2018 5:08 pm
Qralloq sent a note to chief12justice
Aug 10, 2018 5:15 pm
Sorgrimm: You have attempted to calm the child, but he is begging for food and water, what do you do?

The rest of you should roll initiative, as Felicia has declared combat started. The laughing man will get saves on the laughing spell on his turn and each time he takes damage.

Rolls

Grund, initiative - (1d20+0)

(1) = 1

Aug 10, 2018 6:36 pm
[ +- ] OOC
Aug 10, 2018 9:04 pm
Sorgrimm pulls his water flask out and gives it to the child, keeping an eye on the lauging half-orc. He digs out a ration to also give him.

"Make short work of that piece of shit will you please!"
OOC:
Ignore that roll, I forgot I rolled a 9 iniative previously.
Last edited August 10, 2018 9:05 pm

Rolls

Iniative - (1d20)

(19) = 19

Aug 11, 2018 4:23 am
Yeah, forget initiative, dude rolled a 1. You all go first.
Aug 11, 2018 12:25 pm
Balak is going to grip his hammer and shield and says, Y’all run down that other branch o’ the path. I’ll follow last.

He will stand between the ally closest to the half-orc and the half-orc, shield and hammer drawn, and ready an action that if the half-orc rushes up to attack Balak or an ally, he will bop the half-orc on the head.
OOC:
Whelp, so much for that *lol*
Last edited August 11, 2018 12:26 pm

Rolls

Reaction attack vs half orc - (1d20+6, 1d8+4)

1d20+6 : (1) + 6 = 7

1d8+4 : (8) + 4 = 12

Aug 11, 2018 8:40 pm
OOC:
Does Felicia have another go before Ugly McSoonToBeDead?
Aug 12, 2018 1:17 am
Yes, everybody gets an action before the half orc. Balak has readied a defensive action that is doomed to fail.
Aug 12, 2018 3:15 am
OOC:
In that case!
Felicia, infuriated by her strike missing, winds up and fires another blast of eldritch magic at the downed half-orc.

Casting eldritch blast as her action. Advantage since he's prone + Disadvantage for casting within 5 feet leaves me at a normal roll.
6/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 1/2 | Spell Level: 1

Rolls

Eldritch blast & damage (and hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (13) + 6 = 19

1d10+4 : (1) + 4 = 5

1d6 : (6) = 6

Aug 12, 2018 2:41 pm
Sorgrimm continues to tend to the child, while keeping one eye on the action.
Aug 14, 2018 1:48 am
The half orc takes 11 damage and seems hurt a bit by all that. He pauses laughing, but then rolls around some more hysterical with mirth.

The boy thanks Sorgrimm, and guzzles the water through cracked lips.

Qralloq sent a note to Qralloq

Rolls

Wisdom save vs Laughter - (1d20)

(13) = 13

Aug 14, 2018 1:19 pm
Balak says, Let's barricade this asshole here. Felicia, let's roll out!

He waits for his squishy friends to get out before he makes his way out.
OOC:
Mechanically, he is holding his action until everyone else commits before he decides to yank his friend(s) out of the room.
Aug 14, 2018 4:08 pm
Wait, shouldn't we, like, drag the torturer up to the constables or something?
Aug 14, 2018 4:21 pm
Come on! That halfy is not the builder o' this place. We gotta find who's responsible.
Aug 14, 2018 5:30 pm
OOC:
GM Prompt @Sorgrimm: The boy looks like he might be expecting to answer questions.
Aug 15, 2018 3:02 am
"Boy how did you end up down here? What is going on?"
Aug 15, 2018 4:07 pm
Dazzle sighs and follows Balak's lead.
Aug 17, 2018 5:17 am
"You want to grab his arm, Dazzle? I can't carry him myself."
Aug 17, 2018 11:47 am
Sure! But we're going to need to tie him up or something. He won't be laughing for much longer.
Aug 17, 2018 2:52 pm
The boys name is Braelen.

The Believers put him here as punishment for being disobedient. He failed to deliver a message from his father, Rotharr Hatherhand. to Ilmeth Waelvur. It was a slip of paper the boy didn't read.
• Rotharr is one of the Believers. Other Believers Braelen knows are Baragustas Harbuckler, Marlandro Gaelkur, and Ilmeth Waelvur. The boy also knows Grund (the half-orc laughing) isn’t really a Believer, but the Believers take care of him, so he does what they tell him to do.
• The Believers are a secret group made up of some of the most important people in town. They guard the moving stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it means to avert danger. (This information isn’t true, but that’s what the Believers and Braelen believe.)
• Braelen isn’t angry with his father or the Believers.He believes this sort of treatment is normal, and he’s worried his father might find out the punishment ended before it was supposed to.
• The chamber of moving stones and the buried Delvers are to the east, beyond three more stone doors.
Aug 17, 2018 3:09 pm
Let’s go to the east! I’m very excited to meet the delvers, to see their craft. Plus, we must away from this place.

Balak stays on the tail end to make sure that Grund doesn’t hurt the others without contending with Balak first. Once everyone heads to the east, away from Grund, Balak will walk that way while keeping an eye on the half-orc.
Aug 19, 2018 5:02 pm
Sorgrimm tosses Dazzle a 50’ rope from his pack.

"Tie that laughing fool up. Maybe see if you can get anymore information out of him. In the meantime so think we should backtrack a little and take a look at those carvings."
Aug 20, 2018 11:17 pm
Reminder: the carvings are on the other side of those cages.
Aug 21, 2018 12:00 pm
Dazzle quickly and expertly binds the half-orc with the rope.
Aug 22, 2018 2:44 am
Seeing the effort it would take to backtrack Sorgrimm reluctantly says "I suppose it would make more sense to keep pressing forward."
Aug 22, 2018 3:10 am
You find the half orc thoroughly. Who's listening at the far door or are you just barging through?

https://www.dropbox.com/s/vnsimppt6hc9sre/ToMS3.png?dl=1
Aug 24, 2018 1:00 am
Dazzle carefully inspects the door for traps.
Aug 24, 2018 1:20 am
Dazzle doesn't see anything suspicious about the door.
Aug 24, 2018 1:27 am
Dazzle takes a few giant steps away from the door and gestures with a deep sweeping motion for one of the dwarves to open it.
Aug 24, 2018 10:03 am
Sorgrimm steps up and carefully goes to open the door.
Aug 24, 2018 2:30 pm
As you examine the door, both Dazzle and Sorgrimm hear a few 'clinks' from beyond. You're not sure of the source, but it seems like there may be one or more people on the other side of the door.
Aug 24, 2018 10:37 pm
Sorgrimm looks to Dazzle and then back to the others. He then speaks in a hushed voice "Are we ready? We’ve got company on the other side of the door."
Aug 25, 2018 2:59 am
Dazzle gives an enthusiastic thumbs up while he continues to back away from the door.
Aug 27, 2018 1:36 pm
GM prompt: someone needs to volunteer to open the door, and everyone should roll initiative. Then I'll describe what you see beyond the door.
Aug 27, 2018 2:56 pm
Balak, glancing around for issues, opens the door with his hammer hand, holding his shield ready.

Rolls

Initiative - (1d20+2)

(2) + 2 = 4

Aug 27, 2018 3:04 pm
Felicia, still feeling the pains of the gate on her, gleefully allows Balak to open the door, keeping her eyes peeled for more threats.

Rolls

Init - (1d20+2)

(19) + 2 = 21

Aug 27, 2018 5:21 pm
Dazzle peeks over Balak's shoulder to see what lies beyond.

Rolls

Initiative - (1d20+4)

(10) + 4 = 14

Aug 27, 2018 6:12 pm
Sorgrimm stands aside as the burly Dwarf takes the lead.

Rolls

Initiative - (1d20)

(8) = 8

Aug 27, 2018 6:40 pm
"See anything?"

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Aug 27, 2018 9:03 pm
OOC:
I'll NPC Alyx for now.
This fifty-foot-square chamber is hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high. Identical stone doors with iron pull-ring handles stand in the middle of the east, north, and west walls.In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in Front of the statue, surrounded by an ring of fine gravel.

The Bringers of Woe are six bandits whose leather armor bears a symbol. The bandits grimly and confidently say, "We are the Bringers of Woe. We have come to reward your curiosity." The cultists then attack, three advancing with scimitars, three bearing crossbows.
[ +- ] bandits symbol

Rolls

Initiative, melee - (1d20+1)

(18) + 1 = 19

Initiative, ranged - (1d20+1)

(8) + 1 = 9

Initiative, Alyx - (1d20+3)

(20) + 3 = 23

Aug 27, 2018 9:08 pm
Felicia and Alyx are up.

23 Alyx
21 Felicia
19 melee bandits
14 Dazzle
9 Xella
8 Sorgrimm
4 Balak
Aug 29, 2018 12:59 am
Felicia smiles as the men advance. In a singular voice in everyone's head, a single message rings out, though her compatriots recognize her voice. Come little boys, I'll introduce you to woe like you cannot fathom!. She points her finger at one of the crossbowmen.

Casting hex on the Crossbowman she targeted, cursing his Dexterity, as a Bonus Action. Casting eldritch blast as her action.
6/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 0/2 | Spell Level: 1

Rolls

Eldritch blast & damage (and hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (9) + 6 = 15

1d10+4 : (4) + 4 = 8

1d6 : (6) = 6

Aug 29, 2018 1:09 am
Felicia's attack strikes down one of the crossbowmen.

Alyx targets another x-man with Firebolt... But misses.

The surviving crossbowmen return fire on Felicia and Alyx... But miss.

The scimitar wielding bandits rush the front line, crowding Balk at the door, but miss him.

All of you may act again, including Felicia and Alyx.

Rolls

Firebolt attack and damage - (1d20+5, 1d10)

1d20+5 : (2) + 5 = 7

1d10 : (6) = 6

Crossbow vs Felicia - (1d20+3, 1d8+1)

1d20+3 : (8) + 3 = 11

1d8+1 : (5) + 1 = 6

Crossbow vs Alyx - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (6) + 1 = 7

Scimitars vs Balak - (1d20+3, 1d6+1, 1d20+3, 1d6+1, 1d20+3, 1d6+1)

1d20+3 : (1) + 3 = 4

1d6+1 : (4) + 1 = 5

1d20+3 : (7) + 3 = 10

1d6+1 : (2) + 1 = 3

1d20+3 : (8) + 3 = 11

1d6+1 : (3) + 1 = 4

Aug 29, 2018 1:47 am
Lay down your arms, lest you all meet a power that would tear you asunder and cackle at the sensation! she screams into everyone's head once again.

Moving hex to another Crossbowman she targeted, cursing his Dexterity, as a Bonus Action since the previous target died. Casting eldritch blast as her action at the newly cursed crossbow guy.
6/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 0/2 | Spell Level: 1

Rolls

Eldritch blast & damage (and hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (16) + 6 = 22

1d10+4 : (10) + 4 = 14

1d6 : (4) = 4

Aug 29, 2018 2:10 am
Sorgrimm comes to his fellow dwarfs aid, rushing along side him and swing his warhammer at one of the assailants.
[ +- ] Stat Block

Rolls

Warhammer, Bludgeoning - (1d20+4, 1d8+2)

1d20+4 : (12) + 4 = 16

1d8+2 : (8) + 2 = 10

Aug 29, 2018 5:16 am
Felicia wipes out another third of the bandit artillery.

Sorgrimm hammers one of the bandit shock troops, severely damaging him, but not quite almost dropping him.
Aug 29, 2018 5:27 am
Balak cries a blood-curdling yell as he enters a rage. He swings his warhammer with one hand as he wields his shield with the other at one of the scimitar-wielding foes in front of him.

Rolls

Warhammer attack vs scimitar bandit - (1d20+6, 1d8+6)

1d20+6 : (5) + 6 = 11

1d8+6 : (6) + 6 = 12

Aug 29, 2018 11:50 am
Dazzle's heart swells with hope as he sees Balak rush into the fray. Deftly and cautiously, Dazzle places his palm on the dwarf's back and imbues him with the same pure sensation of courage that he has instilled in his friend.
OOC:
Dazzle is casting Heroism on Balak, and Balak will gain 4 temporary hit points at the start of each of Balak's turns.
Aug 29, 2018 1:25 pm
Balak's attack strikes armor but doesn't do any lasting damage. (Target AC 12)

Dazzle's spell goes off. Balak recieves +4 temporary hit points now, and on each of his next actions.

A!yx casts Firebolt on the wounded scimitarian... killing it.

Xella is up, then the bandits (2 with scimitars on Balak at the door, 1 with a crossbow at the back of the room).
[ +- ] map update

Rolls

Firebolt attack and damage - (1d20+5, 1d10)

1d20+5 : (11) + 5 = 16

1d10 : (2) = 2

Aug 30, 2018 7:53 pm
OOC:
Acting for Xella
Xella slashes with her long sword, two-handed and barely misses.

The bandits continue to work over Balak... slashing him viciously for 24 damage.

The last crossbowman retaliates at Felicia... poking her for 2 damage.

Each of you are up again.

Rolls

Longsword - (1d20+5, 1d10+3)

1d20+5 : (6) + 5 = 11

1d10+3 : (4) + 3 = 7

Bandit 1 v Balak - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (4) + 1 = 5

Bandit 2 v Balak - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Crossbow to Felicia - (1d20+3, 1d8+1)

1d20+3 : (19) + 3 = 22

1d8+1 : (1) + 1 = 2

Aug 30, 2018 8:34 pm
OOC:
Thank goodness for rage adding resistance to nonmagical slashing damage!
Aug 30, 2018 10:55 pm
Sorgrimm swing his hammer again at the same bandit.

Rolls

Warhammer, Bludgeoning - (1d20+4, 1d8+2)

1d20+4 : (19) + 4 = 23

1d8+2 : (2) + 2 = 4

Aug 30, 2018 10:55 pm
Dazzle yells out from behind the melee in the doorway at the bandit that shot Felicia. You sure you aren't with the Bringers of "Whoa, those people can't aim?"
OOC:
Dazzle is casting Vicious Mockery at the last bandit with a crossbow. The bandit must succeed on a DC 14 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Rolls

Psychic Damage - (1d4)

(1) = 1

Aug 30, 2018 11:56 pm
Sorgrimm drops the wounded bandit.

"Huh?" says the crossbowman, just before taking 1 point of psychic damage.

Rolls

Wisdom save - (1d20)

(12) = 12

Sep 2, 2018 6:49 am
GM Prompt: Balak, Felicia, Xella and Alyx are up

IIRC: There is one scimitar wielder and one crossbow chucker remaining.
Sep 3, 2018 6:57 am
Balak, enraged at being wounded so badly, swings at mister scimitar. Aaaahhh!!!

Rolls

Warhammer attack vs scimitarist - (1d20+6, 1d8+6)

1d20+6 : (4) + 6 = 10

1d8+6 : (8) + 6 = 14

Sep 3, 2018 1:56 pm
Balak's wild attack barely misses the bandit, and surely would have killed him if it connected. Even still, the bandit doesn't look like he's giving up.
Sep 3, 2018 2:04 pm
Alyx unleashes a Firebolt at the crossbowman... singeing the mockeried man. (3 total damage to him so far).

Xella and Felicia still up.

Rolls

Firebolt attack and damage - (1d20+5, 1d10)

1d20+5 : (12) + 5 = 17

1d10 : (2) = 2

Sep 4, 2018 1:38 pm
Felicia lets out a howl as she is shot, her eyes stretching wide in fury. She points her finger and lets another blast of energy loose at the crossbowman.

Moving hex to another Crossbowman she targeted if the CON save for concentration is 10+, cursing his Dexterity, as a Bonus Action since the previous target died. Casting eldritch blast as her action at the newly cursed crossbow guy.
Concentration failed, so only 5 damage this time.
4/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 0/2 | Spell Level: 1
Last edited September 4, 2018 5:28 pm

Rolls

Concentration for Hex - (1d20+1)

(5) + 1 = 6

Eldritch blast & damage (and hex damage if EB hits and conc is 10+) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (15) + 6 = 21

1d10+4 : (1) + 4 = 5

1d6 : (5) = 5

Sep 4, 2018 3:07 pm
Felicia continues to wound the crossbowman, but he is still upright, and the obvious zealotry within compels him to continue fighting with all of his remaining 3 hit points.

(acting for Xella), Xella slashes at the remaining melee bandit... and cuts him deeply, but not deeply enough.

The crossbow twangs and the scimitar slash once more... striking Felicia and Balak both for 6 damage (before rage resistance for Balak).

All of you are up again. They're both on their last handful of hit points, but still ready to rumble.

Rolls

Xella longsword - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (4) + 3 = 7

zealot crossbow v Felicia - (1d20+3, 1d8+1)

1d20+3 : (18) + 3 = 21

1d8+1 : (5) + 1 = 6

zealot scimitar v Balak - (1d20+3, 1d6+1)

1d20+3 : (14) + 3 = 17

1d6+1 : (5) + 1 = 6

Sep 4, 2018 3:48 pm
How DARE you shoot Felicia! Dazzle shouts as he throws his dagger at the crossbow-wielding bandit.

Rolls

Attack with Dagger - (1d20+6)

(8) + 6 = 14

Dagger Damage - (1d4+4)

(2) + 4 = 6

Sep 4, 2018 3:56 pm
Balak smashes with his hammer, shield still at the ready.

Rolls

Warhammer attack vs scimitar dude - (1d20+6, 1d8+6)

1d20+6 : (11) + 6 = 17

1d8+6 : (5) + 6 = 11

Sep 4, 2018 5:31 pm
Combat is over.

Dazzle and Balak dispatch the last two cultist bandit zealots.
Sep 4, 2018 5:37 pm
Felicia drops to the ground with a thump.

Death saving throw: 0 Success/1 Failure
0/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 0/2 | Spell Level: 1
Last edited September 4, 2018 6:27 pm

Rolls

DST1 - (1d20)

(3) = 3

Sep 4, 2018 5:40 pm
Balak rushes up, drops his hammer and shield, and cradles Felicia in his arms, holding her head up and inspecting it for damage. He calls out to Sorgrimm: Grimm, come save her!

Rolls

Medicine - (1d20+2)

(2) + 2 = 4

Sep 4, 2018 5:59 pm
Sorgrimm runs over to the unconcious woman and quickly casts Cure Wounds
[ +- ] Stat Block

Rolls

Cure Wounds - (1d8+6)

(8) + 6 = 14

Sep 4, 2018 7:07 pm
Felicia is returned to 100%, her wounds closing .
Sep 4, 2018 7:27 pm
Good work, everyone! Dazzle congratulates the others with a cheery tone. Now, let's loot those corpses! He begins rummaging through the pockets of the bandits, looking out for any more clues about their cult.
Sep 4, 2018 7:36 pm
Balak puts Felicia back onto her feet, and makes sure that she gets her footing.

He then collects his hammer and shield, spits on the corpses of the men that attacked him, kicking their faces. He then begins also rummaging through the corpses, hoping to find something good.

If there is nothing of note on their corpses, he will run his hand along any stone surfaces to glean information from them.

Rolls

Stonecunning - (1d20+5)

(3) + 5 = 8

Sep 4, 2018 8:04 pm
Felicia's eyes fly open, and a string of foul language the likes of which are only rarely heard away from a wharf springs out of her mouth, running for a solid thirty seconds before it slows to a point where she regains her tongue.

Apologies gents. You didn't happen to keep that crossbowman alive, did you? she says, a very dark tone setting into her voice. When she groans up to her feet, she sees the pile of dead bandits.

Hmm. It's a pity. I have some things I'd like to have said to him still. He would have been such a - fun - toy. No matter.

Though her wounds are closed, she still leans against the wall to catch her breath.

Any need for folks to rest some here, or are we good to push on?
OOC:
I wouldn't say NO to a short rest, get those spell slots back. :P. I'm fine if we don't want to take the time though, plenty of firepower available still.
Sep 4, 2018 8:29 pm
OOC:
Balak could use a short rest.
Sep 5, 2018 1:19 am
OOC:
thats fine with me.
Sep 5, 2018 2:02 am
"I was worried about you for a moment, Felicia! But you can always trust in Sorgrimm to put you back on your feet. Good man, you are!" She gives Sorgrimm a hearty slap on the shoulder. "I say we take a moment to regroup. No need to take any chances."
Sep 5, 2018 2:24 am
One short rest later.. if you want to spend a hit die or two to recover hit points, decide in advance how many and make your roll.
Sep 5, 2018 2:42 am
Hit die
[ +- ] Stat Block
Last edited September 5, 2018 2:43 am

Rolls

1 hit die - (1D8+2)

(2) + 2 = 4

Sep 5, 2018 5:15 am
Balak will rest, drink a swig from his waterskin, eat a little bit, and stretch his muscles a bit.
OOC:
He will use both his hit dice.

Rolls

Hit Dice Healing - (2d12)

(1112) = 23

Sep 5, 2018 12:18 pm
Xella drinks from her waterskin and hums to herself.

Rolls

1 hit die - (1d10+3)

(1) + 3 = 4

Sep 5, 2018 1:29 pm
Besides the 3 scimitars and 3 crossbows, the room contains:

Offerings left by the staue include 440 cp, 253 sp, and 97 gp. Six small green agates (worth 5 gp each)
and two polished moonstones (worth 50 gp each) are among the coins.

There is also a +1 dagger decorated with star motifs and a grip of night-blue leather. Dried blood coats the dagger. The dagger doesn’t make noise when it hits or cuts something.
Sep 5, 2018 4:30 pm
Balak takes the dagger and walks up to Dazzle and Felicia and says, Interesting item here. Maybe one of you can use it best.

He walks up to the gold and stuff and says, We should let y'all get the loot, since I grabbed the driftglobe last time. You mind if I grab enough for my guild dues for the month? It'll be 5 gold pieces. That'll be my share this time.

Balak then searches the corpses for anything good or cool.

He will look around this room to see if he notices anything interesting about the walls, the rocks, any stone surfaces.

Rolls

Investigation - (1d20+1)

(6) + 1 = 7

Stonecunning - (1d20+5)

(16) + 5 = 21

Sep 5, 2018 6:21 pm
I could make good use of a silent blade. Thanks, Balak!

Also, if my math is correct, we should each get 42 gold pieces from splitting the loot six ways, so let's just do that. Dazzle distributes the share evenly to the others.

During the rest, Dazzle tells hilarious stories of his escapades in Waterdeep, lifting everyone's spirits while they recover from their trials.
OOC:
If you or any friendly creatures... regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
Last edited September 5, 2018 6:25 pm
Sep 5, 2018 6:39 pm
The name "Reszur" is graven on the dagger's pommel.

Balak can tell that the statue is a petrified and long-dead dwarf, held together by a frame.
[ +- ] Inscription
Sep 5, 2018 8:59 pm
OOC:
How cumbersome would it be for Balak to take the statue with him? If that's too much, what about something of value from it? Maybe his battleaxe, shield, helm, chain shirt, or boots?
Grimm, do you sense any magic with this ironstar dwarf? I am interested in learning more, and maybe there is something magical afoot here. Maybe something we can learn about ourselves.

Balak will also take the armor from one of the dead bandits and keep it in his pack.
OOC:
You never know when being a "Bringer of Woe" will come in handy.
Sep 5, 2018 9:50 pm
Hmm, let me check.
OOC:
Sorgrimm will ritually cast detect magic after his long rest (10 minutes) checking out the statue as well as the blue leathers and the will scan the room as a whole.
Last edited September 5, 2018 9:51 pm

Rolls

Additional healing via Dazzle - (1D6)

(3) = 3

Sep 6, 2018 12:12 am
The petrified dwarf will take concerted effort to move. Maybe once you've cleared the tunnels of danger, you'll have the time to do it properly. It will take a great deal of effort to break of chunks. Noisy effort.

The dagger is the only magic in the room not on your own persons.
Sep 6, 2018 12:45 am
Grimm, this warrior seems of particular importance. Let us not forget him.

All, we should probably investigate this place further. Shall we press on?
Sep 6, 2018 11:27 am
Sounds good to me, Balak! Lead the way!
Sep 6, 2018 1:31 pm
Balak grips his hammer and his shield, and then he steps towards whatever other directions have not yet been explored.
Sep 6, 2018 2:47 pm
A six way split is fair enough by me. Felicia says as she helps the others collect the goods.

We have more to explore here, yes? Now that I'm back in one piece and I can feel the magical powers sitting there waiting for me to grab them, I'm good to go. Balak, lead on? she says, nodding her head to the armed man.
Sep 6, 2018 7:19 pm
Padding through the far for, you find a passage—ten feet wide, ten feet high, and hewn out of the rock—runs forty feet ahead. A small lantern hangs from a hook in the wall next to the door at the east end of the passage. Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.

When you enter the corridor, you see that he is unarmed and clearly afraid of yiu. He throws himself to the floor and begs for mercy. "Mercy! Please, I beg of you!"
Sep 6, 2018 7:51 pm
Now, now, Dazzle says in a soothing tone. We don't want to hurt you. We just want you to tell us everything you know about all this, he gestures vaguely behind him.

Everything, he adds helpfully.
Sep 6, 2018 7:59 pm
He wrings his hands and begs the characters not to provoke "the wrath of the Delvers" by disturbing the stones of the tomb. He looks at the door behind him when he says tomb.
Sep 7, 2018 1:21 am
Tell us what you know about the Delvers.
Sep 7, 2018 1:50 am
The human is an elder of Red Larch named Baragustas Harbuckler, a retired carpenter

"From time to time, the great stones change position when no one is watching. That is how they talk to us. They show us signs of coming danger and warn us when we make bad choices."

Several generations ago, stonecutters working in the quarries discovered the old tunnels, buried miners, and the weird phenomenon of the moving stones. At first those who found the place kept it secret because they hoped to find treasure within. No such treasure was ever found, but the conspiracy survived.

The Red Larchers who knew about the place came to Include the leading citizens of the town. They regarded the phenomenon as supernatural and portentous. They called themselves the Believers and referred to the miners entombed in the chamber as the Delvers. The Believers carefully observed the stones for messages in their movements, and they saw the Delvers as stern guardians watching over an ancient mystery.

Over the years, the Believers began to arrange events and opportunities in Red Larch to ensure that fellow Believers prospered. They became a secret town council and met to make hard decisions "for the good of all." People causing trouble in Red Larch were driven out of business, intimidated, or even murdered.

Several months ago, agents of the Cult of the Black Earth stumbled across the Tomb of Moving Stones, and an ambitious cult priest named Larrakh came to Red Larch to bring the Believers under the cult’s control. Unhindered by superstition, as the Believers are, he learned the secret of how to manipulate the moving stones. Larrakh now uses the stones to deliver "messages" that he interprets for the Believers, manipulating them to do the earth cult’s bidding.

The old carpenter knows much about the Believers’ influence in Red Larch over the years. The recent involvement with "the earth priests" who help them to understand the moving stones is something he idly mentions. He is quite intimidated by Larrakh, and more scared of the earth cultists than he is of the adventurers.

Larrakh is in the next room.
Sep 7, 2018 6:00 pm
Balak pulls out the armor, showing the man the symbol. Is this symbol related to the cultists?
Sep 7, 2018 6:55 pm
Baragustas pales when he sees the blood stained armor. "Yes, sir, that's the sigil of the Cult of the Black Earth! Please, let me live, I'm no threat to anyone!"
[ +- ] bandits symbol
Sep 7, 2018 8:34 pm
OOC:
Did the bandits have masks on?
Sep 7, 2018 8:38 pm
No, the bandits were unmasked. Now that you think of it, one of you saw some of them on the surface away from the sinkhole, in fact.
Sep 7, 2018 10:55 pm
In a hushed tone, Balak whispers to the group: Someone with magic, make sure this guy is telling us the truth! If he is, I say we rush the bastard in the next room. I'll bust the doors open and rush in, if you all think 'tis a good idea.
Sep 9, 2018 1:47 pm
A fine plan, my dear Balak! If you would like me to set up an ambush, similar to the way we dealt with that necromancer in the cave, I can disguise myself as old Baragustas here with a very convincing likeness. Otherwise I'll just stand behind you and demoralize Larrakh with my cutting wit.
Last edited September 9, 2018 1:47 pm
Sep 11, 2018 5:13 am
"Magic? You don't need magic to tell that." Xella goes over to the man and takes a good look at his face. "Seems like an honest face if I ever saw one."

Rolls

Insight check? - (1d20+3)

(2) + 3 = 5

Sep 11, 2018 5:21 am
Balak also tries to determine the man’s motives and intentions.

Rolls

Insight - (1d20+4)

(8) + 4 = 12

Sep 11, 2018 4:50 pm
Xella detects no deception.

Balak also believes that the man is being honest, if purely out of fear and self-preservation.
Sep 12, 2018 12:49 am
So no subtlety, then? Just kicking down the door?
Sep 12, 2018 1:51 pm
Subtlety will not help us against this one. Let’s finish him and go home.

We can keep him alive and question him if you think it would help.


Balak grasps his hammer and shield, and he’s tired, but he steps forward towards the door, ready to rush in.
OOC:
DM, I cant remember if I have anymore rages. Can you remind me please?
Sep 12, 2018 2:27 pm
@Chief12Justice: I don't recall. You used one for sure in the last battle, but don't recall whether you used one earlier.
Sep 12, 2018 4:34 pm
OOC:
Okay, I just read through this whole thing, and I have 1 more rage. :D
Sep 12, 2018 6:41 pm
The old man gave you some indication of what to expect. You're at the position marked as 8.
[ +- ] Map
Sep 13, 2018 2:51 am
And sir, there’s only one man in there? That seems like a large cavern. What do you fear from him, exactly?
Sep 13, 2018 3:04 am
"He's a powerful sorcerer!"
Sep 13, 2018 6:08 am
Well, now that makes more sense. Alright lady ‘n gents, I’ll rush up and bash ’im, and you do your magic thing. You all ready?

Balak cracks his neck, then braces himself at the door.
Sep 13, 2018 1:03 pm
Ready! Dazzle assures Balak as he backs away from the door.
Sep 13, 2018 2:22 pm
Oh yes, very ready. Felicia says with the same cruel smile spreading over her face.
Sep 13, 2018 7:15 pm
Balak waits patiently for Xella and Alyx to indicate their readiness before charging into such a large space against a mage.
Sep 14, 2018 12:29 pm
When the others signal their readiness, you open the door.

An enormous chamber with a twenty-foot ceiling has been carved out of the rock here. A lighted lantern rests on the floor near the center of the room. An odd array of stone monoliths—some upright standing stones, and others arranged in three-stone arches—stand around the chamber. Six low stone slabs are set against the walls around the perimeter of the room. Each holds humanoid bones, dressed in scraps of tattered cloth and rusted iron.

When you enter, a man in splintmail with a glaive peeks from behind a monolith and begins to cast a spell.

Initiative please.

If you beat Larrakh, go ahead and act.

Alyx casts Firebolt... Doing 1 point of damage.

Rolls

Initiative, Alyx - (1d20+3)

(19) + 3 = 22

Initiative, Larrakh - (1d20)

(12) = 12

Firebolt attack and damage - (1d20+5, 1d10)

1d20+5 : (15) + 5 = 20

1d10 : (1) = 1

Sep 14, 2018 1:33 pm
OOC:
Init

Rolls

Initiative - (1d20+2)

(2) + 2 = 4

Sep 14, 2018 2:29 pm
OOC:
How far is Larrakh from the entrance of this place?

Rolls

Balak's Initiative - (1d20+2)

(4) + 2 = 6

Sep 14, 2018 3:08 pm
Larrakh is just north of the 9 on the map, about 70' from the door.
Sep 15, 2018 12:09 am
OOC:
Initiative!

Rolls

Initiative - (1d20+4)

(7) + 4 = 11

Sep 15, 2018 2:11 pm
Sorgrimm charges into the room.

Rolls

Initiative - (1D20)

(19) = 19

Sep 15, 2018 2:27 pm
Sorgrimm drops his Sheils and hammer and pulls out his crossbow to fire upon the mage from a distance.
OOC:
nice a crit...rolling again if needed
Last edited September 15, 2018 2:28 pm

Rolls

Light Crossbow, piercing | - (1d20+2, 1d8)

1d20+2 : (20) + 2 = 22

1d8 : (5) = 5

Crit damage - (1D8)

(8) = 8

Sep 15, 2018 2:30 pm
Sorgrimms bolt strikes true.

Larrakh takes 13 damage. Total so far: 14

Felicia, Balak, Dazzle, Sorgrimm, Alyx... Just waiting for Xella, so I'll roll for her.

Rolls

Xellas initiative - (1d20+3)

(2) + 3 = 5

Sep 15, 2018 2:35 pm
Larrakh casts a spell on all of you. Please make Wisdom saves.

Qralloq sent a note to Qralloq
Sep 15, 2018 3:16 pm
Wis save

Rolls

Wis save - (1D20+5)

(7) + 5 = 12

Sep 15, 2018 5:24 pm
Wisdom

Rolls

Wisdom Save - (1d20+2)

(20) + 2 = 22

Sep 15, 2018 6:44 pm
OOC:
Wisdom

Rolls

Wisdom (Advantage if it's a Charm effect) - (1d20+2, 1d20+2)

1d20+2 : (4) + 2 = 6

1d20+2 : (13) + 2 = 15

Sep 16, 2018 5:03 pm
OOC:
Wisdom save!

Rolls

Wisdom Save - (1d20+1)

(8) + 1 = 9

Sep 16, 2018 6:37 pm
Rolling for Alyx, Xella can roll before her next action.

Sorgrimm, Felicia and Dazzle: failed to make a DC 13 Wisdom save, and are Slowed. Add another Wisdom save at the end of each of your actions.

All of you may act now.
[ +- ] Slow

Rolls

Wisdom save, Alyx - (1d20+5)

(9) + 5 = 14

Sep 16, 2018 7:31 pm
Felicia quirks a smile at the man and sends her familiar draining magic to him before sending a blast of eldritch energy his way.

Casting hex as a Bonus Action, cursing his Wisdom. Casting eldritch blast as her action at the man.
Concentration failed, so only 5 damage this time.
13/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 1/2 | Spell Level: 1
OOC:
If she failed her throw as well, she would only do the EB, not the Hex.

Rolls

Eldritch blast & damage (and hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (4) + 6 = 10

1d10+4 : (1) + 4 = 5

1d6 : (2) = 2

Sep 16, 2018 7:37 pm
OOC:
Sorry, Felicia did fail as it wasn't a Charm effect.
The Eldritch Blast misses. Felicia can make another Wisdom save to shake off the Slow.
Sep 16, 2018 9:23 pm
OOC:
Wiser now?

Rolls

Wis Save - (1d20+2)

(3) + 2 = 5

Sep 16, 2018 9:30 pm
Hey Larrakh! I think you dropped this. Catch! Dazzle hurls the magic dagger at the spellcaster's face.

Dazzle then charges into the room, drawing his rapier as he does so, trying to position himself to flank their target with his companions.
Last edited September 16, 2018 9:31 pm

Rolls

Attack - (1d20+7)

(16) + 7 = 23

Damage - (1d4+5)

(4) + 5 = 9

Will Save - (1d20+1)

(14) + 1 = 15

Sep 16, 2018 9:47 pm
Balak, seeing the soellcaster’s failed attempt to affect his mind, dashed towards him, yelling a blood-curdling yell of epic proportions sort of in the middle of his run!
OOC:
Basically, he rages after his 50 feet of movement.
Sep 16, 2018 9:48 pm
Dazzle's dagger hits but he only moves 15' due to being Slowed. (Still 55' away from Larrakh.)

Larrakh takes 9 damage. Total so far: 23

Dazzle breaks the Slow, but Felicia does not.
Sep 17, 2018 12:23 am
Not wishing to leave his shield and hammer behind, Sorgrimm drops to a knee and takes another shot at caster.
[ +- ] Stat Block

Rolls

Lt Xbow - (1d20+2, 1d8)

1d20+2 : (11) + 2 = 13

1d8 : (5) = 5

Wis Save - (1D20+5)

(8) + 5 = 13

Sep 17, 2018 12:35 am
Sorgrimm's second bolt bounces harmlessly off Larrakh's heavy armor, but Sorgrimm shrugs off the effects of the spell.
Sep 18, 2018 8:17 pm
Rolling for Xella and Alyx...

Alyx launches a Firebolt...

Xella advances a full move at half speed (25'), and remakes her save...

Rolls

Firebolt - (1d20+5, 1d10)

1d20+5 : (1) + 5 = 6

1d10 : (9) = 9

Wisdom save to shake Slow - (1d20+5)

(5) + 5 = 10

Sep 18, 2018 8:19 pm
Larrakh advances and attacks the raging Balak from 10' away (reach weapon)... but misses with both attacks.

All of you are up.

Balak is 10' away,
Xella is 50' away and slowed,
Dazzle is a little bit into the room (up to 30'),
Felicia is 70' away and slowed,
Sorgrimm is 70' away,
Alyx is 70' away.

Rolls

glaive attack 1 and 2 - (1d20+4, 1d10+2, 1d20+4, 1d10+2)

1d20+4 : (10) + 4 = 14

1d10+2 : (8) + 2 = 10

1d20+4 : (10) + 4 = 14

1d10+2 : (7) + 2 = 9

Sep 18, 2018 8:21 pm
OOC:
Thank the gods! Both missed!!!
Sep 19, 2018 5:29 am
Xella continues forward towards the spellcaster...

Rolls

WIS save against magic (w/advantage because Gnome Cunning) - (1d20+5, 1d20+5)

1d20+5 : (17) + 5 = 22

1d20+5 : (15) + 5 = 20

Sep 19, 2018 4:31 pm
Xella is now 25' away but no longer slowed,
Sep 19, 2018 8:56 pm
Sorgrimm once again stands his ground, about to take aim once again with his crossbow, he hesitates and says to himself, No time for holding back now. He lowers the crossbow and lifts his holy symbol up and launches a bolt of radiant energy in the direction of the mage.
[ +- ] Guiding Bolt
[ +- ] Stat Block
OOC:
If a hit then the next attack roll made against him is made with advantage.
Last edited September 19, 2018 8:57 pm

Rolls

Guiding Bolt - (1d20+5, 4d6)

1d20+5 : (12) + 5 = 17

4d6 : (5143) = 13

Sep 19, 2018 10:52 pm
Sorgrimm's spell barely hits (AC is 17), but does 13 radiant damage and will grant Sorgrimm Advantage in his attack next round.

Larrakh takes 13 damage. Total so far: 36
Sep 20, 2018 1:00 am
Felicia grits her teeth and sends another streak of energy at the man, thankfully guided by the glittering light of Sorgrimm's spell.

Casting eldritch blast as her action at the man. Adding advantage as the next attack roll against the Guiding Bolt man. If she wouldn't be able to benefit from it, just ignore the advantage.
13/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 2/2 | Spell Level: 1

Rolls

Eldritch blast & damage - (1d20+6, 1d20+6, 1d10+4)

1d20+6 : (6) + 6 = 12

1d20+6 : (14) + 6 = 20

1d10+4 : (8) + 4 = 12

Sep 20, 2018 1:51 am
OOC:
Its anyone’s attack roll. Just the next attack made against the target gets advantage.
Sep 20, 2018 2:12 am
Felicia's spell hits due to the Advantage.

Larrakh takes 12 damage. Total so far: 48.

Since he only had 45 hit points, he topples over.

Combat is over.

Slow wears off if anyone still has it.
Sep 20, 2018 2:33 am
Feeling the flood of power relinquish its grip over her, Felicia moves into the room with a pointed focus towards the man. Looking down at him, she musters a mouthful of spit and lobs it onto his face. You are lucky all I felt like doing was ending your worthless life. her voice sneering darkly.

Well, what's next lads?
Sep 20, 2018 10:06 am
Sorgrimm picks his weapons up from the ground and walks towards the mage, wishing to inspect his body.
Sep 20, 2018 5:33 pm
Larrakh carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These bars are genuine, so they make a distinctive tone when struck. They are worth 5 gp each. Any character native to the North recognizes the city’s distinctive currency.

He has splint mail, a glaive, and a holy symbol with that odd symbol.
Sep 20, 2018 5:47 pm
If it is alright with you all, I would like to hold onto these heavy items until we make it back up to the tavern to split our loot.

Grimm, do you recognize that symbol? Which god is it for?


Balak will gather the items, and upon looking around this cavern, will try to determine anything interesting about this stonework.

Rolls

Stonecunning - (1d20+5)

(11) + 5 = 16

Sep 20, 2018 8:15 pm
Dazzle collects the magical dagger that he had thrown. Sounds good to me, Balak.

He stretches wide and yawns. That tavern is sounding awfully nice right about now. Who's thirsty? First round is on me!
Last edited September 20, 2018 8:15 pm
Sep 20, 2018 8:31 pm
Sorgrimm eyes the Splint mail, That looks rather appealing, anyone else interested? If not I'll take it. that Glaive looks pretty dangerous as well if someone wants it.

Sorgrimm eyes the holy symbol as he waits for his comrades response.

Rolls

Religion - (1d20+1)

(12) + 1 = 13

Sep 20, 2018 8:43 pm
Take the armor, Grimm. I'd prefer not to use it. If you want, though, I can carry it for you until we get somewhere safe.
Sep 21, 2018 1:18 am
Balak notices that the standing stones are really well balanced, and the signs say they might move.

Sorgrimm is unable to identify the holy symbol.
Sep 21, 2018 2:42 am
Is there any indication as to whether they move by mechanical means or by magical?
Sep 21, 2018 2:47 am
When Sorgrimm dropped his weapons, and when Larrakh fell, the stones levitated.

This tells you, and you can confirm by experiment, that a moderate impact on the floor, such as a dropped object weighing at least 1 pound or a firm stamp of the foot, activates the levitation effect, which lasts for 1 minute. When the floor is active, the stones hover less than an inch off the floor, and they move with a light touch.
Sep 21, 2018 2:55 am
Anything else significant we see in this room? Maybe indication of a pattern that the stones should be in?
Sep 21, 2018 3:08 am
You see no obvious pattern.

Here's the map again. You haven't yet explored the two upper rooms.
[ +- ] Map
Sep 21, 2018 8:59 am
Balak, curious about the purposes of this place, being that there were dwarven statues and all, asks the group: Well, everyone! Want to head to the northern rooms? Perhaps there is something that can help us understand this place better...

He grabs his hammer and shield and heads out in that direction.
Sep 21, 2018 9:40 am
Scratching is head, the Hill Dwarf can’t recall who this symbol represents. Bah, never was good at the book work.

Anyone else recognize this symbol?
OOC:
waiting for others to chime in before proceeding. Also, would like to ritually cast detect magic and scan the room quickly before we move.
Last edited September 21, 2018 9:44 am
Sep 21, 2018 1:18 pm
Yes, Sorgrimm finds that it is the floor that is magical, and exudes transmutation magic. There is no other magic that your group didn't bring in.

I should note for Balak that this area was a large storage cellar and workshop carved out by the dwarves thousands of years ago. The dwarves left behind an odd array of pillars, threshold stones, lintels, and carved stone doors.
Sep 21, 2018 8:29 pm
I'll follow you to whatever end, Balak! Dazzle chimes in.
Sep 21, 2018 9:04 pm
Felicia scratches her head and tries to figure out if she's seen it anywhere before.

Rolls

Religion - (1d20+1)

(9) + 1 = 10

Sep 22, 2018 3:36 am
The surly Dwarf turns to his partner, Xella, you want the armor? You get into the heart of the battle a good bit yourself.
Sep 22, 2018 4:13 am
Just so we're clear, you all have seen the symbol before.
[ +- ] bandits symbol
Sep 28, 2018 2:23 am
Xella laughs, patting Sorgrimm's back. "You're so funny. It's the sigil of the Cult of the Black Earth. You know that. What a jokester, you!" Taking the armor from him, she looks it over. "Not really my style, but it'll do just fine. Thanks, buddy!"
Last edited September 28, 2018 2:24 am
Sep 28, 2018 2:50 am
GM prompt: Do you continue to explore the tunnels or return to the surface and leave the town exposed to possible threats?
Sep 28, 2018 12:42 pm
OOC:
On a plane about to take off for Cancun. But we should def explore through the rest of the tunnels to make sure we discovered all its secrets. Does anyone need a short rest before we move on...did we already take one?
Sep 28, 2018 12:56 pm
OOC:
I agree that we should clear out the remaining tunnels. I think we just took a short rest. Maybe Balak can take the lead?
Sep 28, 2018 5:22 pm
"Right behind you, Balak! Let’s keep going."
Sep 29, 2018 1:10 am
Going back to the prior room, then north, you arrive at the next room (marked T6 on the map).

The tunnel opens into a square room. In the center of it, a black rock about a foot across hovers three feet from the floor.
Sep 29, 2018 3:35 pm
Balak attempts to figure out more about this rock (i.e. its composition, how it was shaped, roughly how old it looks, what may be propelling it in the air (if not magical), any other info that the GM wishes to generously impart).

Rolls

Stone cunning - (1d20+5)

(2) + 5 = 7

Sep 29, 2018 9:43 pm
Its a big rock (about 20 pounds). Nobody else has a rock that nice.

There seems to be something about the area, above and below it, that causes rocks to levitate.
Sep 30, 2018 4:07 am
Balak says, I want that rock.

He goes to collect it.
Sep 30, 2018 5:42 am
Pulling the rock out is ready, it kind of floats. Once you move it sideways a foot or so, it suddenly gains the weight of 20 pounds and would fall to the floor of you weren't holding it.

If you were to test, you find a rough cylinder in which rocks float.
Sep 30, 2018 8:55 am
Balak stashes that rock into his pack, as he plans on using it later for some masonry work.

He tries to analyze the room to see if he can understand what the purpose of this floating mechanism is.

Rolls

Intelligence (Investigation) - (1d20+1)

(19) + 1 = 20

Sep 30, 2018 2:36 pm
The normal rock floated here because of ancient magic that maintains an invisible floor-to-ceiling cylinder that is 10 feet wide. The column enables objects placed and left in it to float where released. The column can hold up to 500 pounds. Objects in excess of this weight fall. If the characters move the rock, which weighs 20 pounds, out of the column, it is freed from the effect and crashes to the floor.


Balak is unable to discern any function for the column, or the room, other than a sense of reverence, worship.
Sep 30, 2018 5:45 pm
Fascinating! Dazzle remarks as he stretches and yawns.
Oct 1, 2018 12:24 am
There is a tunnel leading to the last unexplored cavern.
Oct 1, 2018 3:48 am
Balak grips shield and hammer and heads to the next chamber.
Oct 1, 2018 12:57 pm
Dazzle follows behind at a safe distance, just in case Balak falls into a pit trap or is set upon by a gelatinous cube or something.
Last edited October 1, 2018 12:58 pm
Oct 1, 2018 1:52 pm
Here's the map again. You are headed from (room 6) to (room 5).
[ +- ] Map
The tunnel opens into a square room that reeks of decaying flesh. Three human corpses, reduced to little more than bloody bone and sinew, are sprawled in the room's center. Two oversized rats root among the bodies, stopping to chew flesh they've pulled free. Scuttling noises come from narrow crevices in the walls.
Oct 1, 2018 5:49 pm
Balak bangs his hammer against his shield, hoping to scare away the rats.

BANG BANG BANG BANG BANG Get outta here, ya pests! BANG BANG BANG BANG BANG

He looks around to see if there is anything special about this room.

Rolls

Perception - (1d20+4)

(5) + 4 = 9

Oct 1, 2018 6:19 pm
I'm no necromancer, but I'm guessing that if the rats are still feeding, those bodies are relatively fresh. Sorgrimm, do you think you can prod them a little and look for any identifying features?
Oct 1, 2018 6:33 pm
The giant rats scream (shriek) at Balak's sudden noise, and attack.

Initiative please. If you roll higher than the rats, go ahead and post your action right away.

Rolls

Initiative, rats - (1d20+2)

(20) + 2 = 22

Initiative, Alyx - (1d20+3)

(14) + 3 = 17

Oct 1, 2018 7:19 pm
Gah! Dazzle yells as he stumbles backwards, away from the rats. They're everywhere!

Rolls

Initiative - (1d20+4)

(3) + 4 = 7

Oct 1, 2018 7:20 pm
Balak heroically jumps into the fray!

Rolls

Initiative - (1d20+2)

(9) + 2 = 11

Oct 1, 2018 7:31 pm
OOC:
Init

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Oct 1, 2018 11:13 pm
Helm’s beard!

Rolls

Initiative - (1D20)

(2) = 2

Oct 2, 2018 4:45 pm
OOC:
Deferring for Xella; she can act after the rats.
Qralloq sent a note to Qralloq
The giant rats lunge at Balak. They work flawlessly together, darting to create opportunities for each other... Balak is bit twice (9 damage).

Three more giant rats squeeze out of fissures in the walls and move to attack (will attack next round).

Everybody can act. You're within 10 feet of Balak and the rat-attack-pack.

Rolls

Giant rat 1 v Balak, Advantage - (1d20+4, 1d20+4, 1d4+2)

1d20+4 : (18) + 4 = 22

1d20+4 : (5) + 4 = 9

1d4+2 : (1) + 2 = 3

Giant rat 2 v Balak, Advantage - (1d20+4, 1d20+4, 1d4+2)

1d20+4 : (11) + 4 = 15

1d20+4 : (20) + 4 = 24

1d4+2 : (4) + 2 = 6

Oct 2, 2018 6:04 pm
Balak, looking at these mad rats, tells everyone, Step back into the hallway! He will recklessly attack Giant Rat 1.

Rolls

Warhammer attack vs. Giant Rat 1 (w/ adv) - (1d20+6, 1d8+4)

1d20+6 : (18) + 6 = 24

1d8+4 : (3) + 4 = 7

adv - (1d20+6)

(16) + 6 = 22

Oct 2, 2018 6:10 pm
Balak strikes Giant Rat #1 sufficiently hard that the rat falls onto its side and twitches as it dies.
Oct 2, 2018 9:21 pm
You can do it, Balak! Smash those rats! Dazzle's encouragement infuses Balak with magical heroic vigor. He then picks his way back through the hallway they came from, hopefully well out of range of the giant rats.
OOC:
Heroism: "the creature is immune to being frightened and gains 4 temporary hit points at the start of each of its turns"
Oct 3, 2018 12:24 am
Rushing forward this time with his shield and warhammer in hand, Sorgrimm attacks the giant rats!

Rolls

Warhammer - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (6) + 2 = 8

Oct 3, 2018 12:55 am
Balak is Heroism-ed.

Sorgrimm slays the second giant rat.

(Still the three coming from the walls.)
Oct 3, 2018 11:46 pm
Felicia, Xella and Alyx-bot still to go.
Oct 4, 2018 9:19 pm
Felicia blasts one of the rats coming from the wall.

Casting eldritch blast.
13/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 2/2 | Spell Level: 1

Rolls

Eldritch Blast - (1d20+6, 1d10+4)

1d20+6 : (19) + 6 = 25

1d10+4 : (7) + 4 = 11

Oct 4, 2018 9:38 pm
Ratty death at the hands of unspeakable magical powers.
Oct 4, 2018 9:55 pm
A callous BANG sounds from the old wooden door on the far side of the room, rattling the rusting iron pull.

A beat.

A second THWACK sounds and the door flies open on its hinges, puffs of dust showering the threshold in a small cloud. A slim figure steps through into what little light is available, hand clutching a sun-bleached quarterstaff topped in a twisted, knurled fist.

Already! Mhorva calls in accented words wrapped in a husky, warm voice, And here the hunt had just begun! I--

Her pond scum-coloured eyes swivel to the wall to see a too-large rat scrabbling out of a crevice. Muttering a curse under her breath, she makes a cupping gesture with her hand toward the creature, manifesting a ghostly, skeletal hand that reaches for the vermin.
OOC:
Hi all! Really excited to join this game. I may have made, and continue to make, assumptions about little details like room lighting, etc. until I get better bearings on what's going on, so if I contradict anything established, please let me know.

Also, Mhorva's accent sounds like something in between Welsh and Cornish for reference.

Rolls

Chill Touch - (1d20+1)

(4) + 1 = 5

Oct 5, 2018 12:24 am
OOC:
no problem on the embellishments. I appreciate it actually.

You actually have a +4 to the spell attack (+2 from your Wisdom modifier, and +2 for the Proficiency bonus.) But a 8 still misses.
The young woman's spell fails to connect meaningfully with a giant rat.
Oct 6, 2018 4:04 pm
OOC:
Acting for Xella, and Alyx who remains NPC'd
Xella kills one, Alyx burns the other partially, and it rushes forward and attacks him back, biting him slightly.


Next round... Alyx kills it.

Combat is over

Rolls

Alyx firebolt - (1d20+5, 1d10)

1d20+5 : (19) + 5 = 24

1d10 : (3) = 3

Xella longsword - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (4) + 3 = 7

Giant rat - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (1) + 2 = 3

Alyx firebolt - (1d20+5, 1d10)

1d20+5 : (20) + 5 = 25

1d10 : (8) = 8

Oct 6, 2018 4:27 pm
The three human bodies each have the symbol of the earth cult (that triangular symbol) cut deeply enough in the forehead to mark the skull.

There are no items of note in the cavern.
Oct 6, 2018 5:29 pm
OOC:
Searching the bodies come up with anything? Or does that fall into your no items of note in the cavern?
Oct 6, 2018 5:40 pm
Correct, there are no items of note in the cavern.
Oct 6, 2018 6:52 pm
I guess we’ve found all we can in here. Time to ask some more questions about this cult or find the other people connected to these Believers and see how they are connected to the Earth cult.
Oct 6, 2018 7:12 pm
Mhorva leans on her staff and grimaces, taking a few steps forward with a dull clack-clack. Yeh seem capable enough; swift in a fight too. The folk above di'int seem that confident, though, she says to no one in particular. Her eyes find the three bodies on the floor and she moves towards them. A few steps out, the woman crouches on her hands and feet and approaches at a sort of crawl. Her hair, long, black and a bit stringy from natural oils, trails along the rough stone floor.

Foul airs, what have we here, she muses, searching the decomposing remains. Occasionally, her fingers prod a bit or two, nostrils inhaling deeply to take in what most would deem an unpleasant scent. Tsk, tsk, tsk, she mutters under her breath.
OOC:
Would Mhorva as a druid recognize the earth cult symbols at a glance, or should I roll a history/other check for this?
Oct 6, 2018 7:27 pm
Mhorva won't recognize the symbol. It's not a historically relevant symbol.

If folks wanted to make Investigation rolls, there might be a little bit more info to be gleaned. (Wink wink)
Oct 7, 2018 1:17 am
Balak, saddened by this brutal sight, investigated the room for anything else he may find.

Once everyone is done searching, he will suggest: Perhaps we should bring these bodies to the surface. The elders need to see what these "omens" have done to these people.

Rolls

Investigation - (1d20+1)

(16) + 1 = 17

Oct 7, 2018 1:49 am
Balak is suddenly reminded of the bloody dagger that you found in the room with the shrine around the shattered dwarf statue.
Oct 7, 2018 2:30 am
Xella turns towards the newcomer. "Hello, there! Have we met before? I'm usually pretty good with faces."
Oct 7, 2018 3:04 pm
Mhorva finishes her bizarre investigation of the bodies, pulling back and rising to her feet once more. She turns to face the woman addressing her. We? No. The first time, this. Her hair swings in thick black strands over her features as she talks. The first time meeting these ones too. Yeh can call me Mhorva. She taps a decomposing limb with the foot of her staff, and it's unclear if she's addressing the adventurers or the bodies.

Tell me, do yeh know what this means, then? Mhorva taps her forehead where the mark has been cut into the corpses. 'Tis a strange symbol that doesn't speak of any kind of joy to mine eyes. And to the rest of the room, The way out back there is clear. Master dwarf, yeh've a sound idea. The townsfolk above sent me chasin' after yeh down here - skittish they were about what befell yeh. So if only takin' a while longer than they expected was enough t' set them off, I think they'd appreciate knowin' about this.
Oct 8, 2018 12:52 am
Bad omens, that’s what they mean. They are symbols of the Earth Cult. To make matters worse... Sorgrimm looks more dour than usual as he pauses for a moment. Not but a few evenings ago Helm gave me a vision. The vision was of the Earth prophet Marlos Urnrayle. I don’t think this is a coincidence. Something is very concerning about all of this and we must get to the bottom of it.
Oct 8, 2018 3:36 pm
Balak sheaths his weapons, clips his shield to his back, and carries two of the bodies, one on each shoulder.

We must grab that dagger back at the statue. It is evidence of this gastly scene, and perhaps there is significance to it.

Dazzle, please follow me an' grab it.

Grimm, can you carry the last body, please?
Oct 8, 2018 3:58 pm
Sorgrimm stows his weapon and shield and lifts the body as Balak requested.
Oct 8, 2018 5:30 pm
Dazzle already has the dagger, and has been using it.
Oct 8, 2018 5:58 pm
OOC:
So, we have been using the weapon used to murder these people?
Oct 8, 2018 7:26 pm
Yup. Dazzle threw it at the priest with the glaive.
Oct 9, 2018 8:13 pm
Mhorva chews at her lip while Sorgrimm relays the information about the Earth Cult, and when he finishes, she grunts quietly in acknowledgment. She'd never heard of an Earth Cult, leastways not one that would do something like this. Then again, she'd spent most of her life in one corner of the world and relatively unconcerned with anything outside its borders. P'raps I should've stayed, she thinks.

Well, I don't know what yeh're gettin' yehrselves into, but we should return t' the surface; people will be curious, and 'twill be dark soon. And afore we know it, another poor soul will be sent down here and perish for no reason. Death begets death, she notes with an air of inevitability. If there's nothing else then, come. The hallway's pitch 'til we round the corner left, but the stone'll guide yeh. With that, she turns and steps through the doorway.
Oct 10, 2018 2:30 am
Balak shrugs, then follows the woman.
Oct 10, 2018 3:22 am
OOC:
All right, I'll post a wrap up scene here tomorrow.

Each of you advances to level 3 (Mhorva excluded as I had her start at 3). Make your hit point rolls (or choose to take the average) in the appropriate thread.

I'll also start Chapter 3 tomorrow in a new thread, with a link here.
Oct 10, 2018 11:38 am
OOC:
Thanks, qralloq!
Oct 10, 2018 5:34 pm
Conclusion

The aftermath of the discovery of the Tomb of Moving Stones depends on how the last few encounters played out, in particular the discovery of bodies in area T5. The corpses are those of murder victims.

The characters expressed curiosity about the bodies, and matters grow more serious. Harburk quickly draws the correct conclusion that the Believers are the murderers. The constable launches a full-fledged investigation.

If he can, Harburk questions Grund (the dead madman) and Baragustas (the old man you captured). Baragustas is innocent of any overt wrongdoing, and he’s quick to confirm Grund’s involvement and exonerate himself. Grund didn’t kill anyone or witness the murders, but helped stash the corpses. Albaeri Mellikho and Ilmeth Waelvur oversaw the process.

Marlandro Gaelkur, Albaeri Mellikho, and Ilmeth Waelvur are the actual culprits. Mellikho maintains her innocence in the face of all evidence, blustering loudly. Waelvur breaks down and confesses his involvement, and he implicates Mellikho. Gaelkur plays it cool as long as he can, and tries flees town when it becomes clear Waelvur is about to implicate him as well. The murderers also tell of Larrakh’s part in the scandal, and of their use of his magic dagger.

Here ends the prequel adventures of the Princes of the Apocalypse campaign. Chapter 3 will start the campaign proper.

If you have any questions about some of the individuals above, I'll post their involvement in the town of Red Larch.
Oct 10, 2018 5:43 pm
OOC:
How long will there be between this and our next adventure? Is there enough time for some downtime activities?

Balak is interested in creating a new warhammer, and having magics imbued into it. What would it take for him to do that kind of blacksmithing work and how much money would it cost?
Oct 10, 2018 6:37 pm
OOC:
Great question. The adventure doesn't give exact dates, but the next events are certainly within 15 days. I'll look up the rules for crafting, and you can have at least started that process.
Oct 10, 2018 9:25 pm
Unfortunately, Balak doesn't have a "Formula" to create the magic item.
[ +- ] Creating Magic Items
Oct 10, 2018 9:47 pm
OOC:
Alright then, DM. That's what I want. *lol*

I want to build a magical stone warhammer. He's gonna be looking around for one of them formulas.

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