Chapter 2 - Red Larch, continues

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Jun 4, 2018 1:22 pm
Sorgrimm scans his surroundings for signs of an ambush or tracks leading in a direction other than the one they came.

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Jun 4, 2018 9:20 pm
Xella walks up to Sorgrimm and looks over his shoulder at the note.

Rolls

Religion check? - (1d20+4)

(2) + 4 = 6

Jun 6, 2018 2:25 am
Balak keeps an eye out, but she's no immediate that.

Dazzle, Sorgrimm, and Xella all fail to remember hearing of this Valklondar. Still, his (or her) name will likely be remembered if heard again, that much is certain.
Jun 6, 2018 5:52 am
Whelp......gulp......I guess I'll keep going...

Balak approaches cautiously in the same direction past the man-skinned message stuck by the arrow.
Jun 6, 2018 2:00 pm
An interesting message to leave, for sure. Yes, let's advance a little bit and keep an eye out for threats. Felicia says, kicking herself mentally for reminding her new friends of a basic adventuring rule. Yes Felicia, they know. Remember, they were adventuring before you joined up. Try not to do anything stupid, and keep your eyes peeled!

Rolls

Perception - (1d20+2)

(7) + 2 = 9

Jun 7, 2018 3:16 am
Your bravery truly knows no bounds, Dazzle says to Balak, stopping himself at the last moment from clapping the dwarf on the back. How are you, uh, feeling?
Jun 7, 2018 3:32 am
After a couple hours you arrive back in the town of Red Larch. As you're about to scatter around the town, an ordinary afternoon in Red Larch is broken by a tremor. A second later, four small children and the old cart they are playing on slide down into a sinkhole that suddenly opens.

They disappear from sight, shrieking for help. A distraught woman runs out of a nearby house and sprints to the edge of the hole, which crumbles away, spilling her in as well. More people run from other homes.

Calls of "A rope, a rope!" and "Get a ladder!" fill the air.
Jun 7, 2018 6:01 pm
Xella removes the rope from her pack and runs over to the commotion. "What’s happened? Everyone ok down there?"
Jun 7, 2018 6:36 pm
I peer into the hole.

Rolls

perception - (1d20+2)

(15) + 2 = 17

Jun 7, 2018 6:42 pm
Balak rushes up and looks down into the hole, next to Alyx.

Rolls

Perception - (1d20+4)

(9) + 4 = 13

Jun 7, 2018 7:10 pm
Calm down, everyone! The situation is under control! Dazzle yells reassuringly to the panicked villagers.

Turning to the other adventurers, he says, Surely one of you is carrying rope? We need to get those kids out of there before they are captured by the drow!
Jun 8, 2018 3:52 am
The ground around the hole is unstable and begins crumbling as Alyx and Balak rush near. Dexterity saves from each of you please (A & B).

Xella's rope produces cheers and some of the villagers offer to hold an end if Xella and any others want to climb down. Keeping well back from the unstable edge, there are multiple calls down into the hole.
Jun 8, 2018 5:19 am
Dex Save (w/ danger sense)

Rolls

Dex Save (w/ danger sense) - (1d20+2, 1d20+2)

1d20+2 : (1) + 2 = 3

1d20+2 : (8) + 2 = 10

Jun 8, 2018 11:05 pm
Balak's finely tuned senses allow him to scramble back even as his feet slide into the chasm that expands under his boots. He manages to grab a hold of the edge and a nearby woman grabs his arm and helps pull him free.
OOC:
Nice. Difficulty was 10, and Danger Sense nailed it.
Jun 10, 2018 6:02 pm
Sorgrimm pulls his rope out as well and looks for a place to tie it off so he can descend the hole to help with rescuing the children.
Jun 11, 2018 7:39 pm
I try to jump back.

Rolls

Dex - (1d20+3)

(10) + 3 = 13

Jun 12, 2018 4:30 am
"Everyone, keep back! I'll head down, along with Sorgrimm. You four, hold the rope taut. I will tug twice when we are ready to ascend."
Jun 12, 2018 4:38 am
Alyx scampers back from the shifting edge as road tumbles into the chasm.

Countless hands grab the rope ends, helping them tie off to solid posts.
Jun 12, 2018 9:42 am
Balak grabs the rope and holds it in place.

Rolls

Strength (Athletics) Check - (1d20+4)

(6) + 4 = 10

Jun 12, 2018 3:57 pm
I cast dancing lights into the hole before grabbing the rope.

Rolls

strength - (1d20+1)

(14) + 1 = 15

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