Chapter 2 - Red Larch, continues

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Sep 30, 2018 5:42 am
Pulling the rock out is ready, it kind of floats. Once you move it sideways a foot or so, it suddenly gains the weight of 20 pounds and would fall to the floor of you weren't holding it.

If you were to test, you find a rough cylinder in which rocks float.
Sep 30, 2018 8:55 am
Balak stashes that rock into his pack, as he plans on using it later for some masonry work.

He tries to analyze the room to see if he can understand what the purpose of this floating mechanism is.

Rolls

Intelligence (Investigation) - (1d20+1)

(19) + 1 = 20

Sep 30, 2018 2:36 pm
The normal rock floated here because of ancient magic that maintains an invisible floor-to-ceiling cylinder that is 10 feet wide. The column enables objects placed and left in it to float where released. The column can hold up to 500 pounds. Objects in excess of this weight fall. If the characters move the rock, which weighs 20 pounds, out of the column, it is freed from the effect and crashes to the floor.


Balak is unable to discern any function for the column, or the room, other than a sense of reverence, worship.
Sep 30, 2018 5:45 pm
Fascinating! Dazzle remarks as he stretches and yawns.
Oct 1, 2018 12:24 am
There is a tunnel leading to the last unexplored cavern.
Oct 1, 2018 3:48 am
Balak grips shield and hammer and heads to the next chamber.
Oct 1, 2018 12:57 pm
Dazzle follows behind at a safe distance, just in case Balak falls into a pit trap or is set upon by a gelatinous cube or something.
Last edited October 1, 2018 12:58 pm
Oct 1, 2018 1:52 pm
Here's the map again. You are headed from (room 6) to (room 5).
[ +- ] Map
The tunnel opens into a square room that reeks of decaying flesh. Three human corpses, reduced to little more than bloody bone and sinew, are sprawled in the room's center. Two oversized rats root among the bodies, stopping to chew flesh they've pulled free. Scuttling noises come from narrow crevices in the walls.
Oct 1, 2018 5:49 pm
Balak bangs his hammer against his shield, hoping to scare away the rats.

BANG BANG BANG BANG BANG Get outta here, ya pests! BANG BANG BANG BANG BANG

He looks around to see if there is anything special about this room.

Rolls

Perception - (1d20+4)

(5) + 4 = 9

Oct 1, 2018 6:19 pm
I'm no necromancer, but I'm guessing that if the rats are still feeding, those bodies are relatively fresh. Sorgrimm, do you think you can prod them a little and look for any identifying features?
Oct 1, 2018 6:33 pm
The giant rats scream (shriek) at Balak's sudden noise, and attack.

Initiative please. If you roll higher than the rats, go ahead and post your action right away.

Rolls

Initiative, rats - (1d20+2)

(20) + 2 = 22

Initiative, Alyx - (1d20+3)

(14) + 3 = 17

Oct 1, 2018 7:19 pm
Gah! Dazzle yells as he stumbles backwards, away from the rats. They're everywhere!

Rolls

Initiative - (1d20+4)

(3) + 4 = 7

Oct 1, 2018 7:20 pm
Balak heroically jumps into the fray!

Rolls

Initiative - (1d20+2)

(9) + 2 = 11

Oct 1, 2018 7:31 pm
OOC:
Init

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Oct 1, 2018 11:13 pm
Helm’s beard!

Rolls

Initiative - (1D20)

(2) = 2

Oct 2, 2018 4:45 pm
OOC:
Deferring for Xella; she can act after the rats.
Qralloq sent a note to Qralloq
The giant rats lunge at Balak. They work flawlessly together, darting to create opportunities for each other... Balak is bit twice (9 damage).

Three more giant rats squeeze out of fissures in the walls and move to attack (will attack next round).

Everybody can act. You're within 10 feet of Balak and the rat-attack-pack.

Rolls

Giant rat 1 v Balak, Advantage - (1d20+4, 1d20+4, 1d4+2)

1d20+4 : (18) + 4 = 22

1d20+4 : (5) + 4 = 9

1d4+2 : (1) + 2 = 3

Giant rat 2 v Balak, Advantage - (1d20+4, 1d20+4, 1d4+2)

1d20+4 : (11) + 4 = 15

1d20+4 : (20) + 4 = 24

1d4+2 : (4) + 2 = 6

Oct 2, 2018 6:04 pm
Balak, looking at these mad rats, tells everyone, Step back into the hallway! He will recklessly attack Giant Rat 1.

Rolls

Warhammer attack vs. Giant Rat 1 (w/ adv) - (1d20+6, 1d8+4)

1d20+6 : (18) + 6 = 24

1d8+4 : (3) + 4 = 7

adv - (1d20+6)

(16) + 6 = 22

Oct 2, 2018 6:10 pm
Balak strikes Giant Rat #1 sufficiently hard that the rat falls onto its side and twitches as it dies.
Oct 2, 2018 9:21 pm
You can do it, Balak! Smash those rats! Dazzle's encouragement infuses Balak with magical heroic vigor. He then picks his way back through the hallway they came from, hopefully well out of range of the giant rats.
OOC:
Heroism: "the creature is immune to being frightened and gains 4 temporary hit points at the start of each of its turns"
Oct 3, 2018 12:24 am
Rushing forward this time with his shield and warhammer in hand, Sorgrimm attacks the giant rats!

Rolls

Warhammer - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (6) + 2 = 8

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