Chapter 2 - Red Larch, continues

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May 29, 2018 8:31 pm
Grimm, where are we going next, man? Balak asks the hill dwarf, looking for direction.
May 30, 2018 12:03 am
Rolling his eyes a little, "Unless Anyone absolutely needs to head straight back to town the I suppose we could take the walk down the Larch Path and see about that skull on the tree. We ain’t figuring anything out standing here that’s for sure. "
May 30, 2018 6:50 pm
Let us away to the tree, then.
May 30, 2018 6:50 pm
Let us away to the tree, then.
May 30, 2018 7:08 pm
Balak nods, pulls his hammer and shield out, and begins towards the Larch Path.
May 30, 2018 7:49 pm
The proposed location of this arrow and skull is not far from where you are. Essentially you would travel back to the Larch Path (which you took most of the way here), cross it, and proceed into the wilderness on the other side.

After an hour or so, you come across what is clearly a weathered human skull, jaw sagging, is pinned to the trunk of a tree ahead by a big black arrow protruding from one of the skull’s eye sockets.

Black parchment appears to be wrapped around the arrow just in front of the fletching.
May 30, 2018 8:33 pm
Ooh! Ooh! Someone else grab the cursed parchment. I'll stand back here. Yell if you start dying horribly.
May 30, 2018 9:15 pm
Grimm, check for magical traps. I'll check for physical ones.

Rolls

Perception - (1d20+4)

(9) + 4 = 13

May 30, 2018 10:16 pm
Sorgrimm nods in agreement and performs the now familiar ritual.
OOC:
Ritual casting Detect magic
[ +- ] Detect Magic
May 31, 2018 12:47 am
Xella slowly approaches the skull, sniffing the area around it expectantly.
[ +- ] Divine Sense
Last edited May 31, 2018 12:49 am
May 31, 2018 1:05 am
Qralloq sent a note to Sclasclemski
Xella does not sense anything of the strong evil persuasion.
May 31, 2018 1:37 am
"Necromancer! The arrow reeks of your type of magic. Can you discern its nature further? I am definitely concerned about what may happen if we move it. Can anyone summon a magical hand or construct to remove the arrow so we can observe from a safe distance?" .
May 31, 2018 9:35 am
Aha! I was right! Dazzle crosses his arms, smugly satisfied with himself.
Jun 3, 2018 11:08 pm
GM prompt: Well that probably-isn't-cursed arrow isn't going to do anything by itself. Also that note tired to it could be a clue.
Jun 4, 2018 12:41 am
To whichever one of you brave souls who are willing to suffer some horrible death curse in order to line our pockets with treasure, I shall immortalize you in song.
OOC:
Dazzle is granting Bardic Inspiration to whoever goes for the note/arrow, giving them +1d6 on their inevitable saving throw.
Jun 4, 2018 1:14 am
"Blasted lazy Good got nothing Wizards. Can’t even raise a spectral hand to help." Sorgrimm looks irritated his request fell on deaf ears and just pulls the arrow out himself, flinching slightly as he does so.
Jun 4, 2018 1:22 am
Bravely (or at least impatiently) pulling it free, the skull dangles from the end.

The arrow’s point is of black-painted metal, and it punched a hole through the back of the skull and sank deep into the tree.

Black parchment (which Sorhrimm can immediately troll is actually dyed human skin) is wrapped around the arrow just in front of the fletching. It is a message that reads, in Common:

The Last Laugh
You’ll be next!
Valklondar
Jun 4, 2018 2:33 am
"Valklondar? Sound familiar to anyone?

Be on the look out folks. This is a warning!
Last edited June 4, 2018 2:34 am
Jun 4, 2018 3:17 am
Balak grips the hammer and shield, and looks and sniffs and perks his ears around to make sure that danger is not in the immediate vicinity.

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Jun 4, 2018 12:19 pm
Dazzle tries to remember if he's ever heard tell of someone or something named "Valklondar".

Rolls

History - (1d20+3)

(7) + 3 = 10

Investigation - (1d20+3)

(3) + 3 = 6

Religion - (1d20+3)

(1) + 3 = 4

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