Chapter 2 - Red Larch, continues

load previous
Aug 27, 2018 3:04 pm
Felicia, still feeling the pains of the gate on her, gleefully allows Balak to open the door, keeping her eyes peeled for more threats.

Rolls

Init - (1d20+2)

(19) + 2 = 21

Aug 27, 2018 5:21 pm
Dazzle peeks over Balak's shoulder to see what lies beyond.

Rolls

Initiative - (1d20+4)

(10) + 4 = 14

Aug 27, 2018 6:12 pm
Sorgrimm stands aside as the burly Dwarf takes the lead.

Rolls

Initiative - (1d20)

(8) = 8

Aug 27, 2018 6:40 pm
"See anything?"

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Aug 27, 2018 9:03 pm
OOC:
I'll NPC Alyx for now.
This fifty-foot-square chamber is hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high. Identical stone doors with iron pull-ring handles stand in the middle of the east, north, and west walls.In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in Front of the statue, surrounded by an ring of fine gravel.

The Bringers of Woe are six bandits whose leather armor bears a symbol. The bandits grimly and confidently say, "We are the Bringers of Woe. We have come to reward your curiosity." The cultists then attack, three advancing with scimitars, three bearing crossbows.
[ +- ] bandits symbol

Rolls

Initiative, melee - (1d20+1)

(18) + 1 = 19

Initiative, ranged - (1d20+1)

(8) + 1 = 9

Initiative, Alyx - (1d20+3)

(20) + 3 = 23

Aug 27, 2018 9:08 pm
Felicia and Alyx are up.

23 Alyx
21 Felicia
19 melee bandits
14 Dazzle
9 Xella
8 Sorgrimm
4 Balak
Aug 29, 2018 12:59 am
Felicia smiles as the men advance. In a singular voice in everyone's head, a single message rings out, though her compatriots recognize her voice. Come little boys, I'll introduce you to woe like you cannot fathom!. She points her finger at one of the crossbowmen.

Casting hex on the Crossbowman she targeted, cursing his Dexterity, as a Bonus Action. Casting eldritch blast as her action.
6/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 0/2 | Spell Level: 1

Rolls

Eldritch blast & damage (and hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (9) + 6 = 15

1d10+4 : (4) + 4 = 8

1d6 : (6) = 6

Aug 29, 2018 1:09 am
Felicia's attack strikes down one of the crossbowmen.

Alyx targets another x-man with Firebolt... But misses.

The surviving crossbowmen return fire on Felicia and Alyx... But miss.

The scimitar wielding bandits rush the front line, crowding Balk at the door, but miss him.

All of you may act again, including Felicia and Alyx.

Rolls

Firebolt attack and damage - (1d20+5, 1d10)

1d20+5 : (2) + 5 = 7

1d10 : (6) = 6

Crossbow vs Felicia - (1d20+3, 1d8+1)

1d20+3 : (8) + 3 = 11

1d8+1 : (5) + 1 = 6

Crossbow vs Alyx - (1d20+3, 1d8+1)

1d20+3 : (1) + 3 = 4

1d8+1 : (6) + 1 = 7

Scimitars vs Balak - (1d20+3, 1d6+1, 1d20+3, 1d6+1, 1d20+3, 1d6+1)

1d20+3 : (1) + 3 = 4

1d6+1 : (4) + 1 = 5

1d20+3 : (7) + 3 = 10

1d6+1 : (2) + 1 = 3

1d20+3 : (8) + 3 = 11

1d6+1 : (3) + 1 = 4

Aug 29, 2018 1:47 am
Lay down your arms, lest you all meet a power that would tear you asunder and cackle at the sensation! she screams into everyone's head once again.

Moving hex to another Crossbowman she targeted, cursing his Dexterity, as a Bonus Action since the previous target died. Casting eldritch blast as her action at the newly cursed crossbow guy.
6/13 HP | 13 AC | Darkvision 120’ (magic or natural)
Spell Slots: 0/2 | Spell Level: 1

Rolls

Eldritch blast & damage (and hex damage if EB hits) - (1d20+6, 1d10+4, 1d6)

1d20+6 : (16) + 6 = 22

1d10+4 : (10) + 4 = 14

1d6 : (4) = 4

Aug 29, 2018 2:10 am
Sorgrimm comes to his fellow dwarfs aid, rushing along side him and swing his warhammer at one of the assailants.
[ +- ] Stat Block

Rolls

Warhammer, Bludgeoning - (1d20+4, 1d8+2)

1d20+4 : (12) + 4 = 16

1d8+2 : (8) + 2 = 10

Aug 29, 2018 5:16 am
Felicia wipes out another third of the bandit artillery.

Sorgrimm hammers one of the bandit shock troops, severely damaging him, but not quite almost dropping him.
Aug 29, 2018 5:27 am
Balak cries a blood-curdling yell as he enters a rage. He swings his warhammer with one hand as he wields his shield with the other at one of the scimitar-wielding foes in front of him.

Rolls

Warhammer attack vs scimitar bandit - (1d20+6, 1d8+6)

1d20+6 : (5) + 6 = 11

1d8+6 : (6) + 6 = 12

Aug 29, 2018 11:50 am
Dazzle's heart swells with hope as he sees Balak rush into the fray. Deftly and cautiously, Dazzle places his palm on the dwarf's back and imbues him with the same pure sensation of courage that he has instilled in his friend.
OOC:
Dazzle is casting Heroism on Balak, and Balak will gain 4 temporary hit points at the start of each of Balak's turns.
Aug 29, 2018 1:25 pm
Balak's attack strikes armor but doesn't do any lasting damage. (Target AC 12)

Dazzle's spell goes off. Balak recieves +4 temporary hit points now, and on each of his next actions.

A!yx casts Firebolt on the wounded scimitarian... killing it.

Xella is up, then the bandits (2 with scimitars on Balak at the door, 1 with a crossbow at the back of the room).
[ +- ] map update

Rolls

Firebolt attack and damage - (1d20+5, 1d10)

1d20+5 : (11) + 5 = 16

1d10 : (2) = 2

Aug 30, 2018 7:53 pm
OOC:
Acting for Xella
Xella slashes with her long sword, two-handed and barely misses.

The bandits continue to work over Balak... slashing him viciously for 24 damage.

The last crossbowman retaliates at Felicia... poking her for 2 damage.

Each of you are up again.

Rolls

Longsword - (1d20+5, 1d10+3)

1d20+5 : (6) + 5 = 11

1d10+3 : (4) + 3 = 7

Bandit 1 v Balak - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (4) + 1 = 5

Bandit 2 v Balak - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Crossbow to Felicia - (1d20+3, 1d8+1)

1d20+3 : (19) + 3 = 22

1d8+1 : (1) + 1 = 2

Aug 30, 2018 8:34 pm
OOC:
Thank goodness for rage adding resistance to nonmagical slashing damage!
Aug 30, 2018 10:55 pm
Sorgrimm swing his hammer again at the same bandit.

Rolls

Warhammer, Bludgeoning - (1d20+4, 1d8+2)

1d20+4 : (19) + 4 = 23

1d8+2 : (2) + 2 = 4

Aug 30, 2018 10:55 pm
Dazzle yells out from behind the melee in the doorway at the bandit that shot Felicia. You sure you aren't with the Bringers of "Whoa, those people can't aim?"
OOC:
Dazzle is casting Vicious Mockery at the last bandit with a crossbow. The bandit must succeed on a DC 14 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Rolls

Psychic Damage - (1d4)

(1) = 1

Aug 30, 2018 11:56 pm
Sorgrimm drops the wounded bandit.

"Huh?" says the crossbowman, just before taking 1 point of psychic damage.

Rolls

Wisdom save - (1d20)

(12) = 12

Sep 2, 2018 6:49 am
GM Prompt: Balak, Felicia, Xella and Alyx are up

IIRC: There is one scimitar wielder and one crossbow chucker remaining.
load next

Thread locked