Chapter 2 - Red Larch, continues

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Sep 21, 2018 2:47 am
When Sorgrimm dropped his weapons, and when Larrakh fell, the stones levitated.

This tells you, and you can confirm by experiment, that a moderate impact on the floor, such as a dropped object weighing at least 1 pound or a firm stamp of the foot, activates the levitation effect, which lasts for 1 minute. When the floor is active, the stones hover less than an inch off the floor, and they move with a light touch.
Sep 21, 2018 2:55 am
Anything else significant we see in this room? Maybe indication of a pattern that the stones should be in?
Sep 21, 2018 3:08 am
You see no obvious pattern.

Here's the map again. You haven't yet explored the two upper rooms.
[ +- ] Map
Sep 21, 2018 8:59 am
Balak, curious about the purposes of this place, being that there were dwarven statues and all, asks the group: Well, everyone! Want to head to the northern rooms? Perhaps there is something that can help us understand this place better...

He grabs his hammer and shield and heads out in that direction.
Sep 21, 2018 9:40 am
Scratching is head, the Hill Dwarf can’t recall who this symbol represents. Bah, never was good at the book work.

Anyone else recognize this symbol?
OOC:
waiting for others to chime in before proceeding. Also, would like to ritually cast detect magic and scan the room quickly before we move.
Last edited September 21, 2018 9:44 am
Sep 21, 2018 1:18 pm
Yes, Sorgrimm finds that it is the floor that is magical, and exudes transmutation magic. There is no other magic that your group didn't bring in.

I should note for Balak that this area was a large storage cellar and workshop carved out by the dwarves thousands of years ago. The dwarves left behind an odd array of pillars, threshold stones, lintels, and carved stone doors.
Sep 21, 2018 8:29 pm
I'll follow you to whatever end, Balak! Dazzle chimes in.
Sep 21, 2018 9:04 pm
Felicia scratches her head and tries to figure out if she's seen it anywhere before.

Rolls

Religion - (1d20+1)

(9) + 1 = 10

Sep 22, 2018 3:36 am
The surly Dwarf turns to his partner, Xella, you want the armor? You get into the heart of the battle a good bit yourself.
Sep 22, 2018 4:13 am
Just so we're clear, you all have seen the symbol before.
[ +- ] bandits symbol
Sep 28, 2018 2:23 am
Xella laughs, patting Sorgrimm's back. "You're so funny. It's the sigil of the Cult of the Black Earth. You know that. What a jokester, you!" Taking the armor from him, she looks it over. "Not really my style, but it'll do just fine. Thanks, buddy!"
Last edited September 28, 2018 2:24 am
Sep 28, 2018 2:50 am
GM prompt: Do you continue to explore the tunnels or return to the surface and leave the town exposed to possible threats?
Sep 28, 2018 12:42 pm
OOC:
On a plane about to take off for Cancun. But we should def explore through the rest of the tunnels to make sure we discovered all its secrets. Does anyone need a short rest before we move on...did we already take one?
Sep 28, 2018 12:56 pm
OOC:
I agree that we should clear out the remaining tunnels. I think we just took a short rest. Maybe Balak can take the lead?
Sep 28, 2018 5:22 pm
"Right behind you, Balak! Let’s keep going."
Sep 29, 2018 1:10 am
Going back to the prior room, then north, you arrive at the next room (marked T6 on the map).

The tunnel opens into a square room. In the center of it, a black rock about a foot across hovers three feet from the floor.
Sep 29, 2018 3:35 pm
Balak attempts to figure out more about this rock (i.e. its composition, how it was shaped, roughly how old it looks, what may be propelling it in the air (if not magical), any other info that the GM wishes to generously impart).

Rolls

Stone cunning - (1d20+5)

(2) + 5 = 7

Sep 29, 2018 9:43 pm
Its a big rock (about 20 pounds). Nobody else has a rock that nice.

There seems to be something about the area, above and below it, that causes rocks to levitate.
Sep 30, 2018 4:07 am
Balak says, I want that rock.

He goes to collect it.
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