Chapter 2 - Red Larch, continues

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Aug 1, 2018 2:39 pm
We need to move forward, where we were headed. Someone doesn’t want us to find this place. We should disappoint that person.
Aug 1, 2018 3:43 pm
Yes, good show, Dazzle coughs weakly from under the weight of the cage. But let's not forget our dearest friends and allies.
Aug 1, 2018 3:51 pm
Dazzle, what in the blazes do you think we are trying to do?!? Just shut up while we lift!!!
Aug 1, 2018 4:23 pm
Dazzle squirms in a most undignified fashion.
OOC:
Using the Help action on the next person to try to lift the cage off of him.
Aug 1, 2018 4:53 pm
Moving forward...

You spend the next few minutes struggling to lift the cages and jamming them with weapons or tools. By the time that you have everyone gathered together between the far cage and the door where chains were heard rattling.

No further cages drop from the ceiling.

Let me know if the three (or four) cages are jammed off the floor, and if so, what are you doing that with. Also, anything you want to do in the brief moments (*spoiler alert*) before the next exciting thing occurs?
Aug 2, 2018 1:16 am
OOC:
Well, Balak isn’t going to leave his stuff behind, so once they get through each phase of the obstacles, he will collect his item. Maybe can we replace them with comparable rocks and boulders afterwards?
Balak is going to look at the locked door and says, Look around to see if there’s a mechanism that moves as I try to open the door.

He is then going to jam his fingers in the gap of the door and attempt to pry it open, hoping that someone will look and notice something move in a wall or something so that we can figure out how to escape this place.

Rolls

Strength (Athletics) Check - (1d20+4)

(6) + 4 = 10

Aug 2, 2018 1:39 am
The hallway is in cluttered by rubble, so you'll need some other propping props.

The door doesn't open to Balak's tender caress.
Aug 2, 2018 12:01 pm
OOC:
Looks like the cages will just fall back to the ground once we pass through then, I don't have anything that would help.
Sorgrimm takes a look at the wall looking for any levers or anything out of the ordinary.

Rolls

Perception(+5) or Investigation (-1) - (1d20)

(19) = 19

Aug 2, 2018 1:05 pm
Sorgrimm doesn't see anything, at least on this side of the closed door.
Aug 2, 2018 1:39 pm
We'll just have to leave the cages on the floor behind us and hope we don't have to come back this way in a hurry.

Also, Dazzle leans in real close to Sorgrimm and bleeds on the dwarf. Can you make a heartfelt request to your god on my behalf, please? I am not ready to die this day.
Aug 3, 2018 10:36 pm
Sorgrimm gives Dazzle back a scowl, not for Dazzle asking, but for not realizing his ally was in need of healing.

"Ach, what good is a cleric if he can’t share the divine energy to those in need." Sorgrimm rests his hand on Dazzles wounds and mutters a few words in Helm’s name.
OOC:
casting Cure Wounds
[ +- ] Stat Block

Rolls

Cure Wounds - (1D8+6)

(8) + 6 = 14

Aug 4, 2018 1:40 am
Helm shines upon you.
Aug 4, 2018 8:22 pm
Felicia rubs her back where the cage fell on her. Nine Hells and its denizens damn the designer of this hallway. she says, walking up to the next set of bars and examining them a bit. I'm afraid I don't have much that would help either.
Aug 4, 2018 9:13 pm
That... that was incredible! Dazzle exclaims, pressing his hands into his wounds with amazement. I feel completely restored, no, I feel better than I ever have! Now I can see what you've been going on about, he says to Sorgrimm. If only there was some way to bottle this magic, why, we could sell it for fifty gold pieces a shot!

How would you like to become rich, partner?
Last edited August 4, 2018 9:13 pm
Aug 4, 2018 9:54 pm
Having slowly and painstakingly made your way past the cages, you find yourselves at the door at the eastern end of that hallway. With some effort you manage to pry open the door that opens into a room fifty feet square.

This big, square chamber has been hewn out of the rock. In the center of the chamber’s west wall is a stone door that has a narrow viewing slit (you are entering through this door). Beside the door is a set of iron bars bolted into the wall about three feet above the floor. Ten oiled chains are secured to the bars, leading up to a hole bored in the ceiling. Another solid stone door is in the middle of the east wall.

An eight-foot-tall rectangular stone stands upright in the room’s center. The stone has an inscription on it that’s hard to read from a distance. At the foot of the standing stone, a small human is pinned, face down, by rocks placed atop his arms, legs, and back. He is barefoot and wears ragged clothes.

There is a male half orc standing at the far end of the chamber. He looks at you and says, pointing back the way you came, "You can't be here! You have to go!"

The boy pinned by the rocks cries out, "Please! Help me!" The half orc ignores him.

What do you do?

https://www.dropbox.com/s/vnsimppt6hc9sre/ToMS3.png?dl=1
Aug 4, 2018 11:58 pm
Dazzle steps forward and looks the half-orc straight in the eyes, pointing with his index finger accusingly. It looks like you've hit rock bottom!
OOC:
Hideous Laughter: The target must succeed on a DC 14 Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration.

Rolls

Initiative - (1d20+4)

(13) + 4 = 17

Aug 5, 2018 12:19 am
"Huh? Oh I get it, hahaha." He falls prone, seized by unshakable laughter.

Rolls

Wisdom save - (1d20)

(3) = 3

Aug 6, 2018 1:58 pm
"Good work Dazzle!" Sorgrimm bursts into the room and runs to the boy and attempts to free him as quickly as possible.

[ +- ] Stat Block

Rolls

Initiative - (1d20)

(9) = 9

Aug 6, 2018 4:46 pm
The boy is easy to free, as heavy stones have been placed to pin, but not harm him. He seems terrified, and cowers from Sorgrimm, whimpering.
Aug 6, 2018 5:07 pm
"Easy child, you have nothing to fear from us. We are here to help." Sorgrimm attempts to calm the child.
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