Chapter 2 - Red Larch, continues

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Jun 12, 2018 4:39 pm
Alyx's lights reveal a dark chamber that is about thirty feet below the level of the ground. It looks larger than the hole and extends into darkness on all sides. A heap of loose earth is piled in the middle. The children who first fell in are sitting on the mound of earth, coughing in the dust and sobbing with fright. "My boy, my boy!" a worried parent shouts, peeping over the edge. "Somebody do something!"

More townsfolk hurry up from all sides, staying clear of the edge. Among them are a few town elders, who pull people away from the edge and order the others to stay back. "Leave it to us!" says one of the elders. "We will tend to this matter! The children won't be harmed by being down there a little while, but no one must go down there. Keep back!"
Jun 12, 2018 5:48 pm
chief12justice sent a note to Qralloq
Jun 12, 2018 6:09 pm
Balak should totally make a Stonecunning check.
Jun 12, 2018 6:35 pm
Stonecunning!

Rolls

Intelligence (History) - Stonecunning - (1d20+5)

(9) + 5 = 14

Jun 12, 2018 6:54 pm
As Balak tries to get close for a good look, a town elder tries to shoo him away, saying, "The delvers must not be angered!" Another elder shushes him saying, "This isn't too be discussed before strangers!"

Still, Balak can see that the sinkhole was caused by undercutting and poor bracing. There are tunnels beneath the town, and one has given way.
Jun 12, 2018 7:17 pm
Can Balak tell where the tunnels are running, in terms of direction? Also, how deep is the hole?
Jun 12, 2018 7:19 pm
The last thing, and I mean the very last thing, that any of us want is to anger the delvers, Dazzle says reassuringly to the first elder as he emerges from the crowd. But we're hardly strangers. Now that we've proven ourselves to have rid the surroundings of Red Larch from foul necromancers, desperate bandits, confused bears, and goblin spirits, if there's any assistance that you need in placating the delvers, we're exactly who you're looking for.
Last edited June 12, 2018 7:19 pm
Jun 12, 2018 7:21 pm
Balak can't see any walls from the top, but the cave floor is about 30' down.
Jun 12, 2018 7:41 pm
Have Xella and Sorgrimm already begun defending?
Jun 12, 2018 8:14 pm
Defending? No. Descending? Yes, you are ready to start doing that. The elders are vocal but do not actually block your rescue.
Jun 12, 2018 8:36 pm
"Come Xella let’s get these poor children before something befalls them whole these old fools debate."
Jun 12, 2018 8:46 pm
Qralloq sent a note to Moofsalot,Sclasclemski
The two lower down on the rope, revealing a very large cavern. The children are crying on top of the dirt pile and seem unharmed.
Jun 12, 2018 11:53 pm
"Xella, would you help the children up the rope while I keep an eye on these tunnels? He quickly grabs Xella and pulls her close to speak in a whisper,
Sclasclemski sent a note to Moofsalot
The curmudgeon of a Dwarf was doing his very best to make the children comfortable but try to get them quickly moving up the rope.
Jun 13, 2018 12:13 am
This cavern has a pile of dirt in the center and a gaping, 20-foot-diameter hole in the 30-foot-high ceiling. This wide, irregularly shaped cavern has a floor of smooth bedrock. Damp dirt and stone, with tree roots protruding here and there, make up the walls. A five-foot-wide tunnel leads off to the north, and a stone slab—a door with a rusty pull-ring—stands to the east. By the stone door, a couple well-used cloaks and a waterskin are on the floor.

It should be quick work to fashion a harness from the rope end to assist the children up (which is the suggestion being held from above) by means of those on top pulling them up. Xella should make a Wisdom (Survival) roll for rope harness tieing.

On the surface, three elders are nearly apoplectic. These are Ilmuth Waelver (male Tethyrian human), Albaeri Mellikho (female Tethyrian human), and Ulhro Luruth (male Chondathan human). The rest of the townsfolk are immediately concerned with the rescue effort and are aiding the party as best they can.
Jun 13, 2018 12:37 am
Felicia approaches the elders. Please, we really mean no disrespect. They will be incredibly reserved and we will bring the children up without harming any Delvers. I've witnessed their greatness. Please, it's ok. she says, trying to calm them down as much as possible.
OOC:
Persuasion/General Charisma to calm them down a bit.

Rolls

Persuasion/Charisma - (1d20+4)

(5) + 4 = 9

Jun 13, 2018 12:57 am
Dazzle and Felicia confuse and distract the elders, and once Sorgrimm and Xella get to the bottom, the fight goes out of them. They wring their hands and confer with sullen glances, and eventually skedaddle.

Balak has a firm grip on the rope, and feels the weight come off when his companions get to the bottom.
Jun 13, 2018 1:53 am
Once the elders leave, Dazzle quietly approaches Felicia. Had you actually heard of these 'delvers' before? Or were you following my lead?
Jun 13, 2018 2:13 am
Not a damned idea about the delvers. Seemed better to not have angry mobs haranguing us. she whispers back, smiling at her new friend.
Last edited June 13, 2018 2:13 am
Jun 13, 2018 4:14 am
Xella gets to work tying up the ropes, humming to herself as she does so. If her gaze meets any of the children, she will smile at them warmly before returning to her task.

Moofsalot sent a note to Sclasclemski

Rolls

Survival - (1d20+5)

(14) + 5 = 19

Jun 13, 2018 4:26 am
Excellent work, Xella. You fashion a sturdy harness and coax a guinea pig, er, feckless victim, er, brave child into it. At your signal, the surface dwellers begin hauling up the first child.

The rescue proceeds without a hitch, and the villagers cheer wildly with relief when the first child reaches daylight.
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