Chapter 2 - Red Larch, continues

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Sep 5, 2018 5:15 am
Balak will rest, drink a swig from his waterskin, eat a little bit, and stretch his muscles a bit.
OOC:
He will use both his hit dice.

Rolls

Hit Dice Healing - (2d12)

(1112) = 23

Sep 5, 2018 12:18 pm
Xella drinks from her waterskin and hums to herself.

Rolls

1 hit die - (1d10+3)

(1) + 3 = 4

Sep 5, 2018 1:29 pm
Besides the 3 scimitars and 3 crossbows, the room contains:

Offerings left by the staue include 440 cp, 253 sp, and 97 gp. Six small green agates (worth 5 gp each)
and two polished moonstones (worth 50 gp each) are among the coins.

There is also a +1 dagger decorated with star motifs and a grip of night-blue leather. Dried blood coats the dagger. The dagger doesn’t make noise when it hits or cuts something.
Sep 5, 2018 4:30 pm
Balak takes the dagger and walks up to Dazzle and Felicia and says, Interesting item here. Maybe one of you can use it best.

He walks up to the gold and stuff and says, We should let y'all get the loot, since I grabbed the driftglobe last time. You mind if I grab enough for my guild dues for the month? It'll be 5 gold pieces. That'll be my share this time.

Balak then searches the corpses for anything good or cool.

He will look around this room to see if he notices anything interesting about the walls, the rocks, any stone surfaces.

Rolls

Investigation - (1d20+1)

(6) + 1 = 7

Stonecunning - (1d20+5)

(16) + 5 = 21

Sep 5, 2018 6:21 pm
I could make good use of a silent blade. Thanks, Balak!

Also, if my math is correct, we should each get 42 gold pieces from splitting the loot six ways, so let's just do that. Dazzle distributes the share evenly to the others.

During the rest, Dazzle tells hilarious stories of his escapades in Waterdeep, lifting everyone's spirits while they recover from their trials.
OOC:
If you or any friendly creatures... regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
Last edited September 5, 2018 6:25 pm
Sep 5, 2018 6:39 pm
The name "Reszur" is graven on the dagger's pommel.

Balak can tell that the statue is a petrified and long-dead dwarf, held together by a frame.
[ +- ] Inscription
Sep 5, 2018 8:59 pm
OOC:
How cumbersome would it be for Balak to take the statue with him? If that's too much, what about something of value from it? Maybe his battleaxe, shield, helm, chain shirt, or boots?
Grimm, do you sense any magic with this ironstar dwarf? I am interested in learning more, and maybe there is something magical afoot here. Maybe something we can learn about ourselves.

Balak will also take the armor from one of the dead bandits and keep it in his pack.
OOC:
You never know when being a "Bringer of Woe" will come in handy.
Sep 5, 2018 9:50 pm
Hmm, let me check.
OOC:
Sorgrimm will ritually cast detect magic after his long rest (10 minutes) checking out the statue as well as the blue leathers and the will scan the room as a whole.
Last edited September 5, 2018 9:51 pm

Rolls

Additional healing via Dazzle - (1D6)

(3) = 3

Sep 6, 2018 12:12 am
The petrified dwarf will take concerted effort to move. Maybe once you've cleared the tunnels of danger, you'll have the time to do it properly. It will take a great deal of effort to break of chunks. Noisy effort.

The dagger is the only magic in the room not on your own persons.
Sep 6, 2018 12:45 am
Grimm, this warrior seems of particular importance. Let us not forget him.

All, we should probably investigate this place further. Shall we press on?
Sep 6, 2018 11:27 am
Sounds good to me, Balak! Lead the way!
Sep 6, 2018 1:31 pm
Balak grips his hammer and his shield, and then he steps towards whatever other directions have not yet been explored.
Sep 6, 2018 2:47 pm
A six way split is fair enough by me. Felicia says as she helps the others collect the goods.

We have more to explore here, yes? Now that I'm back in one piece and I can feel the magical powers sitting there waiting for me to grab them, I'm good to go. Balak, lead on? she says, nodding her head to the armed man.
Sep 6, 2018 7:19 pm
Padding through the far for, you find a passage—ten feet wide, ten feet high, and hewn out of the rock—runs forty feet ahead. A small lantern hangs from a hook in the wall next to the door at the east end of the passage. Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.

When you enter the corridor, you see that he is unarmed and clearly afraid of yiu. He throws himself to the floor and begs for mercy. "Mercy! Please, I beg of you!"
Sep 6, 2018 7:51 pm
Now, now, Dazzle says in a soothing tone. We don't want to hurt you. We just want you to tell us everything you know about all this, he gestures vaguely behind him.

Everything, he adds helpfully.
Sep 6, 2018 7:59 pm
He wrings his hands and begs the characters not to provoke "the wrath of the Delvers" by disturbing the stones of the tomb. He looks at the door behind him when he says tomb.
Sep 7, 2018 1:21 am
Tell us what you know about the Delvers.
Sep 7, 2018 1:50 am
The human is an elder of Red Larch named Baragustas Harbuckler, a retired carpenter

"From time to time, the great stones change position when no one is watching. That is how they talk to us. They show us signs of coming danger and warn us when we make bad choices."

Several generations ago, stonecutters working in the quarries discovered the old tunnels, buried miners, and the weird phenomenon of the moving stones. At first those who found the place kept it secret because they hoped to find treasure within. No such treasure was ever found, but the conspiracy survived.

The Red Larchers who knew about the place came to Include the leading citizens of the town. They regarded the phenomenon as supernatural and portentous. They called themselves the Believers and referred to the miners entombed in the chamber as the Delvers. The Believers carefully observed the stones for messages in their movements, and they saw the Delvers as stern guardians watching over an ancient mystery.

Over the years, the Believers began to arrange events and opportunities in Red Larch to ensure that fellow Believers prospered. They became a secret town council and met to make hard decisions "for the good of all." People causing trouble in Red Larch were driven out of business, intimidated, or even murdered.

Several months ago, agents of the Cult of the Black Earth stumbled across the Tomb of Moving Stones, and an ambitious cult priest named Larrakh came to Red Larch to bring the Believers under the cult’s control. Unhindered by superstition, as the Believers are, he learned the secret of how to manipulate the moving stones. Larrakh now uses the stones to deliver "messages" that he interprets for the Believers, manipulating them to do the earth cult’s bidding.

The old carpenter knows much about the Believers’ influence in Red Larch over the years. The recent involvement with "the earth priests" who help them to understand the moving stones is something he idly mentions. He is quite intimidated by Larrakh, and more scared of the earth cultists than he is of the adventurers.

Larrakh is in the next room.
Sep 7, 2018 6:00 pm
Balak pulls out the armor, showing the man the symbol. Is this symbol related to the cultists?
Sep 7, 2018 6:55 pm
Baragustas pales when he sees the blood stained armor. "Yes, sir, that's the sigil of the Cult of the Black Earth! Please, let me live, I'm no threat to anyone!"
[ +- ] bandits symbol
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