Silim says:
Alright, now that I'm home and not on my phone - here's the full character concept I had in mind! This is a character concept I've had for a long time, but had not found a game for yet...
Name: Hira Darksun
Species: Human (Echani)
Age: 23
Career/Spec: Completely open. Probably gonna want some Force wizardry stuff, but I don't want to steal emsquared's thunder. If he goes for a face-type force user heavy into the mental powers, then I'll go for more physical powers like Move and Enhance. Will probably pick up Imperial Cadet with those 50 extra EXP for flavor reasons.
Full background idea:
The Darksun family has served in the Republic's intelligence agency for generations, and did so before, during and after the Clone Wars when the Republic became the Empire. Usually patriots to a fault, yet also highly mistrustful of the Jedi Order, when they came for a young Hira on Coruscant, her father turned them away and refused to give her up.
Growing up during the war, Hira only rarely saw her strict father, and her mother died while she was young. She was never told that the Jedi once wanted to recruit her, and her father used his influence to get all records of it erased, yet she still felt a strange connection to the temple even as a child. On the night of Order 66 and the end of the clone wars, she felt true fear for the first time as a 6 year old, but didn't know why until she got older and learned that the Jedi she had admired from afar had been branded traitors and eradicated.
With her father stationed back on Coruscant, he tried to teach Hira to be a true supporter of the new Empire, but the young girl had a keen ability to see the faults, flaws and corruption destroy what little good remained of the Republic. Growing estranged from him, he finally became fed up with his rebellious daughter and forced her to attend the local Imperial Academy for high-ranking children.
She quickly proved to not be soldier material, let alone officer or covert ops, yet a strange tendency towards luck and chance made her barely scrape by in this hellhole that called itself an Academy. And through this blind luck, she just so happened to overhear someone talk about her on a com-connection, and about her penchant to somehow succeed against all odds. When the arriving shuttle that day sent the same terror through her that she felt when the Jedi fell, Hira escaped the Academy by hiding in some cargo boxes and stowed away on the nearest freighter, determined NOT to find out what kind of person could scare her just by landing their craft. With that, she barely escaped a close-up of an Imperial Inquisitor.
Becoming a drifter on the Outer Rim that kept herself alive through odd-jobs and luck, she started to hear rumors of a rebellion brewing - and eventually, recruitment posters and graffiti for the "Alliance to restore the Republic".
And following a hunch that maybe the restoration of the Republic will allow her to stop running, she's going to join the recruitment for that high-priority mission.
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Well, that turned out longer than I wanted. Should cover all important bases though! Right now I'm considering Mystic/Seer/Imperial Cadet, to show the full range of supernatural luck, strong force sensitivity and the bit of Imperial training she got (Unlimited Power, please get released soon). But as I said, I could just as easily make her any other F&D career and specialization and it'll fit.
I like the backstory. Ties in surprisingly well with some stuff I had in mind. I’m not sure Mystic is the right career though. With emsquared planning a Force wizard/face, I wouldn’t be surprised if he went with Mystic/Seer. Maybe we can come up with something else that fits. Just an FYI, but the game will reach "knight" level fairly quickly, so doing something that can handle a saber wouldn’t be a terrible idea :)