The Academy - Character Creation

May 22, 2018 5:16 pm
Post your character ideas here, as well as any questions related to character creation.
May 22, 2018 5:23 pm
Looking at prospective ideas, so far we have

Meribson - Chiss Gadgeteer
-Like the idea

Joress - Performer, Vanguard, Medic
-I like the Vanguard/Medic more than the Performer. Were you thinking someone who already works with/for the Rebellion?

emsquared - Force Wizard
-Like the idea. Just remember, if you start using the Force openly, you're going to draw attention.
May 22, 2018 6:01 pm
Yea, I noted the year...

Depending on what others do, the "Mind Taker"/Face-type was at the top of my list, ie unless someone else does a Spec that would cover the "Face" duties.

Just so I can plan appropriately, will I have any access to a "Mentor" to assist with learning basic Powers, whether actual person or holocron?
May 22, 2018 6:11 pm
The group resource to start will be a ship, so you'll need to pay full price for any force powers at character creation. As the story progresses, there might be opportunities to increase your force abilities outside the standard "buying with xp" method
May 22, 2018 7:03 pm
Bardo says:
Joress - Performer, Vanguard, Medic
-I like the Vanguard/Medic more than the Performer. Were you thinking someone who already works with/for the Rebellion?
Yeah, for the Soldier, I was going to have him be a part of the Rebellion already. Whether you needed him to be on assignment to pick up some others, or stumble into the group, I was going to build off either one fine. I'll need to come up with more of his backstory...

My Performer idea was that he was an illusionist that traveled around luxury ships for a while, until he was brought into heist job for his slight of hand skills. Plan fell through, but he escaped, and has had to keep a low appearance since then, teaming up with other less than savory people now to make ends meet.

But, with that said, if you think the Soldier fits better, I'm totally cool with going that route.
May 22, 2018 7:25 pm
Welcome Ninja_Dano and Silim. Updating the character ideas

Meribson - Chiss Gadgeteer

Joress - Vanguard/Medic
-I like the Soldier specs better. Especially since it seems emsquared is leaning toward a face type

emsquared - Force Face

Ninja_Dano - Spy
-Good, we needed a sneaky type

Silim - Force Sensitive from a military family
-I like the idea, but make sure you include how he goes from an empire friendly family to a rebel operative

The only thing we don't have is a dedicated pilot, which is totally fine. That being said, the group will have a ship, and will need to use it from time to time (other than as a free hyperdrive), so if someone wanted to grab a few piloting ranks, they will get use.
May 22, 2018 7:27 pm
Joress says:
Bardo says:
Joress - Performer, Vanguard, Medic
-I like the Vanguard/Medic more than the Performer. Were you thinking someone who already works with/for the Rebellion?
Yeah, for the Soldier, I was going to have him be a part of the Rebellion already. Whether you needed him to be on assignment to pick up some others, or stumble into the group, I was going to build off either one fine. I'll need to come up with more of his backstory...

My Performer idea was that he was an illusionist that traveled around luxury ships for a while, until he was brought into heist job for his slight of hand skills. Plan fell through, but he escaped, and has had to keep a low appearance since then, teaming up with other less than savory people now to make ends meet.

But, with that said, if you think the Soldier fits better, I'm totally cool with going that route.
Also for Ninja_Dano, who expressed interest in being a Rebel operative, the best bet would be to have your characters be sort of freelance Rebel operatives to start, more like Hera than Cassian. They're on Lanthrym when they get an urgent message to assemble a crew for a mission.
May 22, 2018 7:32 pm
As a bounty hunter, I can function as a pilot when the time arises. He won't have any talents geared towards it, but he's got both planetary and space as career skills

Currently thinking that my as of yet unnamed chiss is an exile from chiss space, and if I had the funds to spare his armor would be covered in wicked spikes as both an identifier and to scare the piss out of his quarry. If I did that though, all of his money would have been spent on that with nothing left for his weapons.

His main thing is building an intimidating reputation and an iconic look, both with his armor and that he uses slugthrowers as his primary weapons.
May 22, 2018 8:10 pm
Bardo says:
Joress - Vanguard/Medic
-I like the Soldier specs better. Especially since it seems emsquared is leaning toward a face type.
Sounds good! I'll work it up and flesh out his backstory.
May 22, 2018 8:32 pm
Cool, thanks for the invite first of all.

I was thinking a Spy/slicer type. I'll look at the options I have but essentially the idea is this guy is a special operative who does the things the rebellion doesn't like but are forced to do: subversion, sabotage, assassination. Basically he turns people on each other, blows stuff up or shuts it down, and has no qualms about assassinating someone when asked. He's not a Partisan though. He's firmly in the main rebel organization, knows how to take orders and understands what's required of him. His skillset allows him some freedom to do as he wants in terms of information gathering and spying and is called on when dirty jobs need doing.

This is just the early concept. When I go to build him it may change but I'll be focusing on those themes primarily. I'll also look into adding piloting so he can be a back-up (or primary) opposite of Meribson.
May 22, 2018 11:32 pm
Alright, now that I'm home and not on my phone - here's the full character concept I had in mind! This is a character concept I've had for a long time, but had not found a game for yet...

Name: Hira Darksun
Species: Human (Echani)
Age: 23
Career/Spec: Completely open. Probably gonna want some Force wizardry stuff, but I don't want to steal emsquared's thunder. If he goes for a face-type force user heavy into the mental powers, then I'll go for more physical powers like Move and Enhance. Will probably pick up Imperial Cadet with those 50 extra EXP for flavor reasons.

Full background idea:

The Darksun family has served in the Republic's intelligence agency for generations, and did so before, during and after the Clone Wars when the Republic became the Empire. Usually patriots to a fault, yet also highly mistrustful of the Jedi Order, when they came for a young Hira on Coruscant, her father turned them away and refused to give her up.

Growing up during the war, Hira only rarely saw her strict father, and her mother died while she was young. She was never told that the Jedi once wanted to recruit her, and her father used his influence to get all records of it erased, yet she still felt a strange connection to the temple even as a child. On the night of Order 66 and the end of the clone wars, she felt true fear for the first time as a 6 year old, but didn't know why until she got older and learned that the Jedi she had admired from afar had been branded traitors and eradicated.

With her father stationed back on Coruscant, he tried to teach Hira to be a true supporter of the new Empire, but the young girl had a keen ability to see the faults, flaws and corruption destroy what little good remained of the Republic. Growing estranged from him, he finally became fed up with his rebellious daughter and forced her to attend the local Imperial Academy for high-ranking children.

She quickly proved to not be soldier material, let alone officer or covert ops, yet a strange tendency towards luck and chance made her barely scrape by in this hellhole that called itself an Academy. And through this blind luck, she just so happened to overhear someone talk about her on a com-connection, and about her penchant to somehow succeed against all odds. When the arriving shuttle that day sent the same terror through her that she felt when the Jedi fell, Hira escaped the Academy by hiding in some cargo boxes and stowed away on the nearest freighter, determined NOT to find out what kind of person could scare her just by landing their craft. With that, she barely escaped a close-up of an Imperial Inquisitor.

Becoming a drifter on the Outer Rim that kept herself alive through odd-jobs and luck, she started to hear rumors of a rebellion brewing - and eventually, recruitment posters and graffiti for the "Alliance to restore the Republic".

And following a hunch that maybe the restoration of the Republic will allow her to stop running, she's going to join the recruitment for that high-priority mission.

--

Well, that turned out longer than I wanted. Should cover all important bases though! Right now I'm considering Mystic/Seer/Imperial Cadet, to show the full range of supernatural luck, strong force sensitivity and the bit of Imperial training she got (Unlimited Power, please get released soon). But as I said, I could just as easily make her any other F&D career and specialization and it'll fit.
May 22, 2018 11:51 pm
Alright, here's the rough draft. I am open to any suggestions or changes. I'll have a full background most likely tomorrow, but I wanted to get all of your opinions on the build itself. I took specializations based on what I had in mind for his backstory and then fit the skills in to match. He sneaks in, steals or gathers intel, sabotages stuff, and dabbles in wetwork when necessary.

Kelen Pell (Human)
Career: Spy
Specializations: Infiltrator, Slicer, Recruit
Talents: Defensive Stance, Bypass Security, Basic Combat Training, Tactical Combat Training

Characteristics - BR 2, AG 3, IN 3, CU 3, WI 2, PR 2

Skills of Note:
- Cool
- Deception
- Perception
- Skulduggery
- Stealth
- Streetwise

He has a lot of career skills due to the three specializations as well but only ranks in the skills above.
May 23, 2018 12:28 am
Looking cool Ninja_Dano and Silim!

I'll throw my initial character idea out here to for all to review. I need to fill in some gaps and double check species talents and XP, but here you go...

Lot'Tusina'Tenac (or "Lotus" for short)
Species: Drabatan
Career: Soldier
Specialization: Vanguard (soon Medic too)

Characteristics: BR(3) AG(3) INT(3) CUN(2) WIL(2) PRE(2)
(I need to double check those species stats, but that's what I'm aiming for. Might rearrange a BR and WIL, but we'll see.)
EDIT: Actual stats will be 3 3 3 1 2 3

Skills of note (so far):
Range Heavy
Medicine
Warefare

Lotus and his cousin Pao (from Rogue One fame) both found themselves suffering tragedies of the Empire. It was Pao who ultimately encouraged Lotus into joining with him to do something about it. A skilled soldier with medical training, Lotus is anxious and ready for his next assignment to support the fledgling Rebel Alliance.

More backstory to follow soon.
Last edited May 23, 2018 3:14 am
May 23, 2018 12:52 am
Silim says:
Alright, now that I'm home and not on my phone - here's the full character concept I had in mind! This is a character concept I've had for a long time, but had not found a game for yet...

Name: Hira Darksun
Species: Human (Echani)
Age: 23
Career/Spec: Completely open. Probably gonna want some Force wizardry stuff, but I don't want to steal emsquared's thunder. If he goes for a face-type force user heavy into the mental powers, then I'll go for more physical powers like Move and Enhance. Will probably pick up Imperial Cadet with those 50 extra EXP for flavor reasons.

Full background idea:

The Darksun family has served in the Republic's intelligence agency for generations, and did so before, during and after the Clone Wars when the Republic became the Empire. Usually patriots to a fault, yet also highly mistrustful of the Jedi Order, when they came for a young Hira on Coruscant, her father turned them away and refused to give her up.

Growing up during the war, Hira only rarely saw her strict father, and her mother died while she was young. She was never told that the Jedi once wanted to recruit her, and her father used his influence to get all records of it erased, yet she still felt a strange connection to the temple even as a child. On the night of Order 66 and the end of the clone wars, she felt true fear for the first time as a 6 year old, but didn't know why until she got older and learned that the Jedi she had admired from afar had been branded traitors and eradicated.

With her father stationed back on Coruscant, he tried to teach Hira to be a true supporter of the new Empire, but the young girl had a keen ability to see the faults, flaws and corruption destroy what little good remained of the Republic. Growing estranged from him, he finally became fed up with his rebellious daughter and forced her to attend the local Imperial Academy for high-ranking children.

She quickly proved to not be soldier material, let alone officer or covert ops, yet a strange tendency towards luck and chance made her barely scrape by in this hellhole that called itself an Academy. And through this blind luck, she just so happened to overhear someone talk about her on a com-connection, and about her penchant to somehow succeed against all odds. When the arriving shuttle that day sent the same terror through her that she felt when the Jedi fell, Hira escaped the Academy by hiding in some cargo boxes and stowed away on the nearest freighter, determined NOT to find out what kind of person could scare her just by landing their craft. With that, she barely escaped a close-up of an Imperial Inquisitor.

Becoming a drifter on the Outer Rim that kept herself alive through odd-jobs and luck, she started to hear rumors of a rebellion brewing - and eventually, recruitment posters and graffiti for the "Alliance to restore the Republic".

And following a hunch that maybe the restoration of the Republic will allow her to stop running, she's going to join the recruitment for that high-priority mission.

--

Well, that turned out longer than I wanted. Should cover all important bases though! Right now I'm considering Mystic/Seer/Imperial Cadet, to show the full range of supernatural luck, strong force sensitivity and the bit of Imperial training she got (Unlimited Power, please get released soon). But as I said, I could just as easily make her any other F&D career and specialization and it'll fit.
I like the backstory. Ties in surprisingly well with some stuff I had in mind. I’m not sure Mystic is the right career though. With emsquared planning a Force wizard/face, I wouldn’t be surprised if he went with Mystic/Seer. Maybe we can come up with something else that fits. Just an FYI, but the game will reach "knight" level fairly quickly, so doing something that can handle a saber wouldn’t be a terrible idea :)
May 23, 2018 12:57 am
Ninja_Dano says:
Alright, here's the rough draft. I am open to any suggestions or changes. I'll have a full background most likely tomorrow, but I wanted to get all of your opinions on the build itself. I took specializations based on what I had in mind for his backstory and then fit the skills in to match. He sneaks in, steals or gathers intel, sabotages stuff, and dabbles in wetwork when necessary.

Kelen Pell (Human)
Career: Spy
Specializations: Infiltrator, Slicer, Recruit
Talents: Defensive Stance, Bypass Security, Basic Combat Training, Tactical Combat Training

Characteristics - BR 2, AG 3, IN 3, CU 3, WI 2, PR 2

Skills of Note:
- Cool
- Deception
- Perception
- Skulduggery
- Stealth
- Streetwise

He has a lot of career skills due to the three specializations as well but only ranks in the skills above.
I don’t want you guys to min/max but please don’t take 3 specs at only 50xp. The later talents (cough, dedication, cough) can be really good. You probably want to be deep in a spec before a second career, let alone a third.
May 23, 2018 12:59 am
Joress says:
Looking cool Ninja_Dano and Silim!

I'll throw my initial character idea out here to for all to review. I need to fill in some gaps and double check species talents and XP, but here you go...

Lot'Tusina'Tenac (or "Lotus" for short)
Species: Drabatan
Career: Soldier
Specialization: Vanguard (soon Medic too)

Characteristics: BR(3) AG(3) INT(3) CUN(2) WIL(2) PRE(2)
(I need to double check those species stats, but that's what I'm aiming for. Might rearrange a BR and WIL, but we'll see.)

Skills of note (so far):
Range Heavy
Medicine
Warefare

Lotus and his cousin Pao (from Rogue One fame) both found themselves suffering tragedies of the Empire. It was Pao who ultimately encouraged Lotus into joining with him to do something about it. A skilled soldier with medical training, Lotus is anxious and ready for his next assignment to support the fledgling Rebel Alliance.

More backstory to follow soon.
What book is Drabatan in? I’m fine with you being Pao’s cousin. (Do you play Galaxy of Heroes?)
May 23, 2018 1:16 am
Cool. Drabatan’s are in the Dawn of Rebellion source book.

I don’t play Galaxy of Hero’s, unfortunately! Is Pao really good in it or something? I loved that character as soon as I saw him in Rogue One!
May 23, 2018 1:19 am
Yeah, Pao is a good toon to have in the latest raid. Pretty heavy hitter.
May 23, 2018 1:19 am
Joress says:
Cool. Drabatan’s are in the Dawn of Rebellion source book.

I don’t play Galaxy of Hero’s, unfortunately! Is Pao really good in it or something? I loved that character as soon as I saw him in Rogue One!
Overall he’s pretty terrible. But he’s a key piece of the team you need to beat Darth Traya in the new raid. So in the past few months, everyone farmed him.
May 23, 2018 2:16 am
So I finally settled on a name for my chiss: Drazzu'som'rarsu

He prefers Zusom.

Still working on backstory and personality, but a mechanical sparknotes is as follows:
Ag 3, In 3, Wi 3, Pr 1 (everything else 2)
Soak 5, WT 14, ST 13

Rnk 1 Skills: Athletics, Cool, Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance
Rnk 2 Skills: Coercion, Ranged (Heavy)

Talents: Brace, Toughened, Intimidating, Spare Clip, Jury Rigged, Point Blank, Armor Master

Weapons: Slugthrower Rifle, ASP-9 "Vrelt" Autopistol (slugthrower pistol with Auto Fire)
Armor: Laminate

He doesn't hit as hard with his weapons as a blaster might, but it helps establish his reputation. To quote the Order 66 episode, his archetype is "I'm going to scare the piss out of you, and then collect the bounty." That said, while his current focus is on fear, he will still work on getting tricked out gear.
May 23, 2018 2:29 am
I’m going to go ahead and assume that my fear based character in your game inspired you :)
May 23, 2018 2:38 am
Yes and no, I've been wanting to play a Chiss bounty hunter ever since I got my hands on Enter the Unknown and Gadgeteer is a good fit to basically make a tabletop version on my SWTOR hunter with some thematic changes.

I've also wanted to play an Aggressor for a long time, but from what I'd read of the planned campaign the hunter seemed a better fit.
May 23, 2018 2:47 am
Bardo says:
With emsquared planning a Force wizard/face, I wouldn’t be surprised if he went with Mystic/Seer. Maybe we can come up with something else that fits. Just an FYI, but the game will reach "knight" level fairly quickly, so doing something that can handle a saber wouldn’t be a terrible idea :)
Yea, was planning on either starting with Seer or Niman. Seer is very good for the Force, Niman is good for the Face skills (and Lightsaber). And whichever one of those two I didn't start with would probably be my 2nd Spec taken (which granted is VERY forward-thinking). The initial build I rolled up was a Seer, cuz if you're good with the Force you can be good with the Face skills too (Influence).

But that's also kind of what I was saying about a "Force Wizard", there's a lot of ways to go with that general concept. Silim could go the Move/Enhance Power route, while being in the same Spec (Seer), and still have a character that plays very differently. Seer is just very optimal for a Force User...

But I'm flexible too, if Silim wants to be the Force Wizard. I've been wanting to figure out how to do a sneaky infiltrator lightsaber stabby Force User...
May 23, 2018 3:22 am
Take a look at Arbiter from Disciples of Harmony. It’s one of my favorite specs.
May 23, 2018 8:21 am
Yeah, Seer is surprisingly versatile since your Force power ends up really determining how your character works out in the end.

Of course I could also just not go AS heavily into the Force, at least to start out with. Armorer is a very good tree that I like a lot, and makes for a decent saber user and useful team member with Mechanics and potential crafting. If I went for that, the theorycraft would look something like this:

B: 4, A: 2, C: 2, I: 3, W: 2, P: 2
Career: Guardian
Specs: Armorer, Imperial Academy Cadet
rest of EXP towards first Dedication in Armorer, since its a straight shot, in an attempt to get Intellect 4 asap.
For Force Powers, probably Manipulate and Heal, maybe still Move in the future (though more for utility and not as a way to fight for a long time).
Eventual plans: Rather open, either go heavily into the technical stuff and pick up Artisan out-of-career, or Protector to get some medical ability. Mostly depends on how the game goes.
May 23, 2018 1:05 pm
Meribson is playing a Gadgeteer so the party is pretty strong on Mechanics. I hate shooting down your ideas but I really want a varied party.
May 23, 2018 2:16 pm
So I'm reworking Kelen Pell and I'm torn between all three specs for Spy: Infiltrator, Scout, and Slicer. What do you all recommend? Have you played any of these specs? What would fit best in the group with the least overlap? Any other careers or specs you would recommend? I thought about possibly an EotE Smuggler/Thief who works as a Rebel freelancer or something of the like, or even a Sentinel/Shadow.

So the absolutes are a sneaky guy that is a Rebel operative, other than that I'm open to recommendations.
Last edited May 23, 2018 2:22 pm
May 23, 2018 2:42 pm
Here’s my thoughts on the Spy specs

Slicer - really focused on slicing. There will definitely be opportunities for slicing but you might find a lot of your talents go to waste a lot of the time. It’s also a terribly pathed spec if you wanted to grab a few slicing talents and Dedication and move on.

Infiltrator - despite the name, it’s really a melee combat spec. It’s a good combat spec but if you wanted to focus more on stealth it’s not great.

Scout - my favorite of the 3 if I were making a character. It has a bunch of utility talents and is by the best of the 3 to race to dedication while grabbing some useful stuff along the way
May 23, 2018 2:43 pm
Bardo says:
Here’s my thoughts on the Spy specs

Slicer - really focused on slicing. There will definitely be opportunities for slicing but you might find a lot of your talents go to waste a lot of the time. It’s also a terribly pathed spec if you wanted to grab a few slicing talents and Dedication and move on.

Infiltrator - despite the name, it’s really a melee combat spec. It’s a good combat spec but if you wanted to focus more on stealth it’s not great.

Scout - my favorite of the 3 if I were making a character. It has a bunch of utility talents and is by the best of the 3 to race to dedication while grabbing some useful stuff along the way
Yeah I noticed that about the Infiltrator. Basically a close combat assassin.

What do you think about the Smuggle/Thief?
Last edited May 23, 2018 2:44 pm
May 23, 2018 2:58 pm
There's only limited roles in this system. Armorer is a mechanics / crafting tree second, and a combat / armor user first. Simply because of the statistics, we'll not get 5 characters without ANY overlaps, it simply won't happen.

Still, I could instead go with Protector first and pick up Armorer later, but that'll mean I won't be useful with a saber for a long time. I'll see if I can come up with a different combo, but I'm not picking Healer as my start spec in yet another game.
May 23, 2018 3:41 pm
If you want to go armorer, that’s fine, I just don’t want you to feel redundant. I would strongly prefer that we have 5 different careers.

For F&D careers with a FR increase and Lightsaber as a career skill, there aren’t many options.

Niman - a good general spec and pretty versatile
Arbiter - another cool spec with face overlap. But it’s really focused on Negotiation which is usually not a "standard" face skill
Armorer - crafting overlap but a strong combat spec
Sentry - sneak overlap but a solid all around spec.

I’m fine with any of those. You could also start off with melee or even ranged and pick up a lightsaber spec before you get a saber.
May 23, 2018 4:27 pm
Sorry if I came across a bit harsh, typing on my phone does not lend itself to sounding reasonable. I agree with pretty much all of your assessments of the specs. Normally I'd go for Niman in a heartbeat, but our face is already considering it, so I didn't want to just jump on it. Do you have oggdude's char gen? If so, I can quickly share two theorycrafts once I'm home, one for Niman and one for Armorer.
May 23, 2018 4:33 pm
One last question on career/specs: What do you think of a Sentinel/Shadow? Or is that too much Force in the group?

I've narrowed it down to Smuggler/Thief, Sentinel/Shadow, or possibly Spy/Scout (lots of utility but not so much in the sneaky/stealthy/break into things area).
May 23, 2018 5:17 pm
Regarding Silim's Armorer, there probably won't be as much overlap as you're thinking. Zusom's primarily Bat-Face/Mid-Range combat with modding gear as a side bonus, Armorer's more Mechanics/Close-Range combat with armor crafting as a major shtick. So while we could help each other in repair work, our focuses as far as mechanics go are very different.
Ninja_Dano says:
One last question on career/specs: What do you think of a Sentinel/Shadow? Or is that too much Force in the group?
That would put 3 out of 5 characters as Force Sensitive, and given the feel I've gotten thus far on the campaign it probably would be a little much.

Out of your other two, here's my thoughts:
1.) Smuggler/Thief would certainly work as an outlaw that got roped into a cause bigger than himself and would make for a very interesting character arc.
2.) Spy/Scout I need more than just the career/spec to get a character arc seed, but from what I know of it the spec could make for a lot of interesting options to grow from.
May 23, 2018 5:38 pm
Armorer is totally cool with me. I love some melee beef :)

3 FS characters is too much. Let’s stick with 2.

Thief is a cool spec. And you can use whatever backstory you want, regardless of spec. You can be a smuggler and a rebel operative, or a Slicer who works in the underworld.
May 23, 2018 5:56 pm
The picture that I'm planning on using for Zusom's avatar:

https://lh6.googleusercontent.com/RdZ_Iscsu_mRmiX0E6z-GeJwJREG-mBEl0HoKYR289eW7jmdW9gkyfiGncLxe1wW12UBISxI3KlyuEwZvd21=w1858-h963
May 23, 2018 6:37 pm
https://www.dropbox.com/s/6y8ww9r8w1y0um7/Hira%20Darksun%20-%20Human%20Guardian.xml?dl=0

Here's a oggdude sheet for Hira as an Armorer. I'll transfer it over into a gamersplane sheet tonight (currently sitting in a D&D game on Discord), but figured I'd let you all see the theorycraft. You should be able to import the sheet into your own char gen if you want to look at it before then.
Last edited May 23, 2018 6:37 pm
May 23, 2018 7:26 pm
http://pm1.narvii.com/6435/412be149df7032e52bd6319d81fd4a96b3c70771_00.jpg
Submitted Lotus! Although I still need to figure out what weapon(s) to give him! Either an expensive rifle, or a cheaper rifle and pistol. Hmmm....

Lot'Tusina'Tenac

Also, here's a more detailed backstory for him...

Lotus was in the auditorium the day the empire brought Sa'Kalla on stage. She stood there, weakened from months of imperial torture, to be the example of what happens to those that oppose Imperial Rule. Tears streamed down the faces of all those present as they witnessed their beloved singer in her fallen state.

But as she slowly stood in her weakened condition, having been ordered to tell her people to comply with imperial rule, she instead called in her signature voice to fight! As the crowd erupted, she was shot and killed in front of everybody.

Little did Lotus realize that the insurgent that was created that night would fuel the rest of his life. He became a prime local instigator for the next few years, culminating in a daring escape from capture, and leaving his home world for good.

A short time later, a close family member encouraged him to join a more official capacity and become a member of the Rebel Alliance. Lotus eventually found the organization, and has become a strong regional operative along the Rim Trade route, whenever he might be needed.

Some might consider Lotus rash, or impulsive at times. Others might call it bravery. Whatever the case, he’s head strong and has a knack to be keenly aware of those that fight alongside him. That could be one of the reasons why he found an uncommon aptitude for the medicinal arts along with his military prowess. His enjoyment of strategic games also aids him on the battlefield, and will occasionally mutter strategies to himself amidst blaster fire.

Like many of his race, he enjoys music and verse, and can occasionally be heard singing songs of his people. Those not familiar with his race may think he looks serious or angry all the time, but Lotus normally has a charming disposition, which aids in his bedside manner. He looks up to his cousin, Pao, that helped him into this cause, and hopes to serve with him sometime in the future. Until then, offers his skillset to harass the Empire, determined to not let those that have sacrificed much to have suffered in vain.
Last edited May 23, 2018 10:55 pm
May 23, 2018 7:32 pm
Kelen Pell
[ +- ] Image: Kelen Pell
No one knows Kelen’s real name, just that he hails from somewhere out in the Outer Rim… or was it New Holstice, near Hutt Space? The records originally had him as a native of Corellia, but those were found to be altered somehow. The only things that have been verified in the Rebellion’s records is his codename is ‘Umbra,’ he goes by Kelen Pell, and he’s a retrieval specialist.

Over the years, Kel has smuggled merchandise for black marketeers, done the odd job for the Hutts, and spent some time as an infochant. However, his true passion is acquisitions. When he was a child, he would often steal whatever wasn’t bolted down and challenge himself to keep the theft hidden as long as possible. The longer it took the owner to realize their prize possession was missing, the more successful the acquisition. Stealing is part of his being, no matter the thing to be stolen, regardless of whether he was paid to do it or not. Jewels, speeders, shipments, pets, information… it didn’t matter as long as he acquired it in the end and wasn’t caught.

-----

He made a name for himself with the Rebellion when he decided to go up against a small Imperial Garrison to get back at a young, loud-mouthed lieutenant. He found out where the officer went to relax off-duty and copied the access codes to the garrison off the lieutenant’s datapad. Unbeknownst to Kel, a Rebel agent was surveilling the officer and other members of the garrison for a sabotage mission and spotted Kel as he brazenly swiped the codes. Seeing an opportunity, the agent decided to shadow Kel and see if his infiltration team could take advantage of the young man’s ingenuity.

The next evening, Kel made his move and snuck into the garrison. Finding the lieutenant’s quarters, found the officer’s personalized Relby-K23 blaster, the insignia from the Imperial Academy. He quickly pocketed it and left the way he came in, leaving the access door unlocked without thinking. The agent following him saw his opportunity and sent his infiltration team in to sabotage the base. The next morning, the news feeds were filled with reports of a bombing and the destruction of Imperial vehicles and weapons.

Unfortunately for Kel, he was caught on a security camera. The Imperial officer eventually tracked him down to a rundown apartment complex but Kel was no where to be found. The officer gave the order to demolish the complex, regardless if there were people inside or not, and left a smoking ruin in his wake. When Kel finally returned, he realized immediately what had happened and was overwhelmed with both rage at the wanton destruction and shame that he was to blame for the retaliation. Gathering what things he could, Kel purchased hs way off planet and struck out into the galaxy.

Months later, the Rebel agent tracked Kel down, almost purely by accident. He saw potential in the thief and began recruiting Kel for the occasional acquisition here and there. Sometimes the pay involved credits, other times the pay came in the form of honing his skills. It wasn’t until much later that Kel realized that he was doing freelance missions for the Rebellion, but he found that it didn’t bother him at all. Anything he could do to throw a wrench in the grinding machinations of the Empire was fine by him.

-----

Kel is an average looking human, with brown hair and brown eyes. His height, looks, and demeanor don’t stand out at all, which serves him well in his line of business. He still has the personalized blaster he stole from the Imperial officer, and almost always has the rest of his slicing and lockpicking gear on him need the opportunity arise.

When he’s not freelancing for the Rebellion, he often picks up odd jobs with local crime bosses, smugglers, and others willing to pay for something to be retrieved.
Last edited May 23, 2018 11:10 pm
May 23, 2018 9:29 pm
It had cost quite a sum of credits to learn what he had about the hunter that was after him. The hardest part was figuring out his species, but a certain imperial admiral was unknowingly helpful. Once he had a species name, Chiss, finding more information became easier. Apparently they were allies to the ancient Sith before they adopted an isolationist policy. Best his informants could tell, that policy hadn't changed.

As for the hunter, he was born on the Chiss homeworld of Csilla during the Clone Wars and joined the Chiss Expansionary Defense Force not long after he reached physical maturity. He served for a few years on various planets in Chiss space before he went AWOL.

There were no sightings of him until a year later, when he applied for and received an Imperial Peace-Keeping Certificate. His application had him listed as an Independant Hunter, and he'd spent the last year since getting it building a name for himself in his iconic armor and his odd weapons of choice. He used primitive slugthrowers exclusively, citing the usefulness of differing ammunition.

"Well, well, seems someone's been doing their homework on me," a deep, growling voice came from behind the slicer, causing the rodian to freeze in terror.

"Hate to say it, but I'm impressed. Thought I'd wiped all records prior to coming into the wider galaxy. Too bad for you, I'm going to have to take a pay cut. Can't let my past get out, no history makes for a better rep. No hard feelings."

*BANG*
[ +- ] Link to Zusom's voice
May 23, 2018 11:52 pm
Love your BH already, Meribson! Applied Hira with her sheet on gamersplane now for the game. I foresee many potential IC arguments about our methods...
May 23, 2018 11:58 pm
Meribson, my only issue is that I don’t see a reason why this guy would take a risky mission against the empire.
May 24, 2018 12:13 am
Silim says:
Love your BH already, Meribson! Applied Hira with her sheet on gamersplane now for the game. I foresee many potential IC arguments about our methods...
"What did you DO?!"

"What? I didn't have time to swap ammo clips to rubber bullets and I had to keep the mark from getting away."

"You turned his knees into pulp!"

"He's alive isn't he?"
Bardo says:
Meribson, my only issue is that I don’t see a reason why this guy would take a risky mission against the empire.
Against the empire, for the empire, the politics of the job doesn't matter to him, the pay and chance to boost his rep does. A risky job is more impressive, especially with the "handicap" of using a slugthrower instead of a blaster.
May 24, 2018 1:36 am
@bardo

I've been meaning to ask... Lanthrym is listed as a cold, glacier world. Are we going to need any environmental gear?
May 24, 2018 4:02 am
Ok, PC submitted without any equipment purchases yet, but otherwise about where I think I want them to be... just didn't have time to get through gear. Sorry all, I know I'm the laggard here.

The quick and dirties:
Kel Dor, Seer
40 xp on a WIL bump
50 xp into Spec Talents
60 xp into Force Powers (yup, Force Wizard)

The Face part is largely a work in progress (as I'll be relying on the Force for that rather than Characteristics/Skills), but that will come along as xp does...

Bardo, you intend on using Morality as-is? No house rules there?
May 24, 2018 11:33 am
Here's the down and dirty for Kelen 2.0's stats:

Human Smuggler/Thief
Br 2, Ag 3, In 3, Cu 3, Wi 2, Pr 2

Skills of note:
Computers (2y1g)
Deception (2y1g)
Piloting - Space (1y2g)
Skulduggery (2y1g)
Stealth (2y1g)

He's hard to identify, good with breaking security, and carries an assortment of gear for his "retrieval and acquisition" jobs.
May 24, 2018 1:55 pm
emsquared says:
Ok, PC submitted without any equipment purchases yet, but otherwise about where I think I want them to be... just didn't have time to get through gear. Sorry all, I know I'm the laggard here.

The quick and dirties:
Kel Dor, Seer
40 xp on a WIL bump
50 xp into Spec Talents
60 xp into Force Powers (yup, Force Wizard)

The Face part is largely a work in progress (as I'll be relying on the Force for that rather than Characteristics/Skills), but that will come along as xp does...

Bardo, you intend on using Morality as-is? No house rules there?
I didn’t have any specific changes in mind. The chart on p323 won’t be taken literally in all situations though. If you have run into any issues with it and have any recommendations, I’m open to them.
May 24, 2018 2:14 pm
In my personal (pretty extensive) experience, Morality works well if the players actively engage with it and realize that its not a "punishment" to get Conflict. I wouldn't request any changes myself, but if emsquared has any thoughts on the matter, I wouldn't be against it either.
May 24, 2018 2:37 pm
If you guys could put a summary of your specific xp purchases on your sheets that would be awesome.
May 24, 2018 3:05 pm
Kelen Pell has been updated with the character creation breakdown. It's at the bottom of his sheet.
May 24, 2018 3:28 pm
Zusom's been updated, XP expenditure should be below backstory.

60 into characteristics
40 into skills
50 into talents

He should be available for everyone to see
Last edited May 24, 2018 3:29 pm
May 24, 2018 3:44 pm
I intend to engage the Morality system. I rather like it as a mechanical>narrative tool to explore "Jedi Morality". Silim, at least, may know me from the FFG forums, I'm a big advocate for it. My main recommendation with Morality, aside from adhering to RAW and informing a Player when they're about to do something that you're gonna assign Conflict to so that they can choose not to do it, is allow the use of the Force to achieve great things, be loose with it, that's how you tempt players/PCs to seek the easy power that is the lure of the Dark Side.

The way to use the Morality mechanic really is to have "Conflict worthy" actions, and Force use, be the easy way to get things done. It's all about the easy way vs. the hard way. The Jedi will take the hard way to avoid the Dark side - whether that's choosing to "let the Force go" when they're trying to use a Power and it fails, or whether that's letting their enemy live because they're unarmed or whatever. Darksiders obviously do not.

Edit: Also, I've placed xp expenditures next to all purchases in my character sheet (except for Willpower which is 40).
Last edited May 24, 2018 3:55 pm
May 24, 2018 5:17 pm
XP expenditure on the sheet!
May 24, 2018 6:14 pm
I was wondering where I had read your name before! Fancy meeting you here. I agree with pretty much all of your assessments regarding morality . I just got out of the cinema after watching the Han Solo movie, so my experience expenditures will have to wait till I'm home.
May 24, 2018 6:24 pm
Lucky!! #nospoilers #jealous
May 24, 2018 6:40 pm
Personally I don't plan on going to see Solo.

I don't care for the direction that Disney's going (*and that's all I'm saying on the matter*) but I also don't have the disposable funds to see a movie in theaters at this point in time. If I did have the funds then Deadpool 2 ranks well above even what Force Awakens did on my must see list.
May 24, 2018 6:56 pm
I totally understand your feelings Meribson. Even though I always get excited for new Star Wars content, wether or not it's re-watchable is a whole other thing. I just love the SW universe, and the stories that come out of it. Which is why when I found out about the FFG Star Wars RPG, I was so excited to play and to be able to make my own stories and adventures.
May 24, 2018 7:29 pm
No worries, I wouldn't spoil this movie for ya. Steer clear of other spoilers if you want to see it, this is a movie that really is damaged by spoilers.
May 24, 2018 7:34 pm
As for my EXP, its in the Notes. Here's the overview:
70 EXP to raise Brawn from 2 to 4
30 EXP to raise Intellect to 3
20 EXP to buy Imperial Army Cadet
5 EXP to buy Toughened in Armorer
5 EXP to buy Gearhead in Armorer
5 EXP to buy Inventor in Armorer
10 EXP to buy Gearhead in Armorer
15 EXP to buy Mental Tools in Armorer

Also, spent the thousand creds I still had around on a Mono-Molecular Edge for my Ancient Sword.
Last edited May 24, 2018 7:37 pm
May 24, 2018 7:59 pm
Quote:
I agree with pretty much all of your assessments regarding morality .
The one caveat I would add I guess to what I said above is: That advice entirely stems from my years of experience in running 2 and playing in 1 F&D-ONLY campaigns.

Playing in a mixed group will likely present FUs with more "Conflict worthy" choices than usual, as mercenaries and rebels are not bounded by the Force. Also, in an all F&D game, "allowing the Force to achieve great things" (by which I essentially just mean - let the results achieved thru the Force be better than the results you might achieve through an analogous, "standard" skill check) is no problem cuz everyone has the Force and everyone needs to be getting tempted by that easy power. But again in a mixed-group you may have to balance spotlight perhaps a little more carefully, although IME (which does also include a couple mixed-group games) the Force still requires tremendous xp investment compared to non, and takes quite a while to "catch up to" and still never really exceeds the capabilities of a non-Force User. They're just different/often spectacular "in the moment" capabilities...

So yea... I look forward to using the Morality mechanics to explore my PCs character development (in the narrative sense).
May 24, 2018 8:29 pm
It requires incredible amounts of invested EXP for the Force to become powerful. From my experience of playing nearly a year in a weekly high EXP campaign (I believe we ended at around 500-600 earned EXP), even at that point, Force Move is hardly a win-switch. High Force Rating and maxing out force powers is so expensive that at the same time, a "mundane" will be so versatile that they can easily keep up with the resident wannabe Jedi all the way through.
May 24, 2018 8:49 pm
Yea, it's definitely not auto-win in most standard situations (especially combat).

But there's times when it can completely "F" the GMs plans (which isn't necessarily a bad thing, but...). Like when you're trying to get a McGuffin: BBEG has the McG in his hands up on the upper deck of the control bridge, and is delivering his dramatic speech, before escaping with it? Well, I've got the "secure mountings" upgrade and Long Range. I yoink it. GM: "Well crap, there went my whole next session where I thought you were gonna have to chase this guy."

Or, "You gotta capture this guy, and he just spotted you walking into the cantina and takes off!", Well, I have the Sil 1 upgrade and Long Range, I yoink him over to us. GM: "Crap. There went my dramatic chase scene!"

Or, "This ruthless black market merchant has your McG, and will only sell it to you if you do this thing for him!", I Influence him to believe that we've done it AND paid him already, give us the Guffin! GM: "Crap there went my next session where you had to do this thing. Which was also the same thing that was gonna hook you up with this plot NPC. Double crap!"

Granted there are sometimes narrative controls like, "Do you really want to show yourself as a Force User in this seedy cantina full of bounty hunters?" But also if the GM is being so restrictive that you can't use this thing that you've invested SO heavily into, it's gonna create frustration...

The Force isn't all powerful, but it can certainly break certain situations in a way that no normal skill or Talent can.

Edit: apologies everyone, this convo should probably be in the cantina...
Last edited May 24, 2018 8:57 pm
May 24, 2018 11:31 pm
Someone asked earlier about cold weather gear. No you don’t need to go out of your way for cold weather gear.
Jun 1, 2018 12:20 am
Good to know. Thanks!
Jun 1, 2018 3:21 am
Just to address the OP Force discussion above. Look to the canon for a guide. The force users we see the most of are Anakin, Kenobi, Yoda, Qui Gon, Dooku, and Luke. Those are along the strongest force users in history. If you’re trying to something those guys couldn’t do, it’s unlikely to work, regardless of rolls. Even Ashoka from TCW would be much stronger than most F&D PCs for a long time. And remember, if you expose yourself as a powerful force user, there is only one thing that can happen. And that’s Vader coming for you.
Jun 1, 2018 3:41 am
That's why my "best" Force Sensitive character was a measly FR 1 Ship-Cho knight with his force ability limited to the brawn chain of Enhance. Fluff wise he was a duelist from a backwater planet in the Unknown Regions, and as such he stayed under the radar compared to the guys with FR 3 hurling TIE fighters as their opening move in a fight.

The waking lived, the power characters were hunted down.
Jun 1, 2018 12:00 pm
Hurling TIE fighters should really always be a last resort thing... And going full Yoda vs Sidious is probably not going to work out for anyone who isn't at Yoda's level, I assume reaching ~2000 EXP is going to take a while :p

Hira definitely won't go for obvious displays of power for a long good while. After all, who needs flashy telekinesis when you can just wield some old sword you found on a flea market with higher effectiveness than other people use blasters?
Jun 1, 2018 5:37 pm
In the interest of getting your buy-in while things are still malleable, Bardo, I bought a "Hilt-Masking Kit" for my LS hilt, which has a variable cost, based on whatever you're masking it as. And I bought a "Disguise Kit" for my Hilt-Masking (100 cred), which I intend to use as having the Hilt Masked as a part of my Kel Dor respirator. Basically, disguising my Kel Dor mask as an old/cheap model that has filtration tubes running to some sort of filtration/supply bottle (where the hilt is hidden), instead of the "normal" kel dor mask that terminates in the fang-looking things.

A Kel Dor version of this:
https://vignette.wikia.nocookie.net/starwars/images/3/32/Breath_mask.jpg

The tubes/supply/filtration bottle are all just an aesthetic disguise on top of my real kel dor breath mask (my Kel Dor mask looks and functions as normal with or without the Disguise Kit mask).

Let me know if are/not ok with that, por favor?
Last edited June 1, 2018 5:39 pm
Jun 1, 2018 5:39 pm
I’ll have to read up on that but it it seems ok. Just for clarification you just a have a hilt to have one? You can’t have a lightsaber yet.
Jun 1, 2018 5:40 pm
Yea, just the hilt, no crystal. Didn't have the funds :)
Jun 4, 2018 5:57 pm
Going through sheets now

Meribson/Drazz - looks good
emsquared/Sugo - sheet looks good, need some backstory
Ninja/Kelen - looks good
Silim/Hira - looks good
Joress/Lotus - looks good

Will get an IC post up today

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