Character Creation

load previous
Nov 29, 2018 5:36 pm
Hi! Yeah we don’t have any magic users yet so that’ll be a good addition :)
Dec 1, 2018 5:50 pm
I’ve actually thought about doing a Templar-style Scholar character, would that work? Sort of a tomb-robber/archaeologist/Indiana Jones type?
Last edited December 1, 2018 9:00 pm
Dec 1, 2018 9:12 pm
Knighthawke says:
I’ve actually thought about doing a Templar-style Scholar character, would that work? Sort of a tomb-robber/archaeologist/Indiana Jones type?
Yeah that would be fine
Dec 1, 2018 10:05 pm
mcneils5 says:
Knighthawke says:
I’ve actually thought about doing a Templar-style Scholar character, would that work? Sort of a tomb-robber/archaeologist/Indiana Jones type?
Yeah that would be fine
Thanks. I’ll get some info together. I’ll be tied up Monday and Tuesday for the most part though... (family funeral :( )..
Dec 2, 2018 12:42 am
Knighthawke says:
mcneils5 says:
Knighthawke says:
I’ve actually thought about doing a Templar-style Scholar character, would that work? Sort of a tomb-robber/archaeologist/Indiana Jones type?
Yeah that would be fine
Thanks. I’ll get some info together. I’ll be tied up Monday and Tuesday for the most part though... (family funeral :( )..
Sorry to hear that, my condolences. We lost my fiancée’s grandmother a few weeks ago so I can appreciate where your priorities are sitting right now.
Dec 2, 2018 5:11 am
mcneils5 says:
Sorry to hear that, my condolences. We lost my fiancée’s grandmother a few weeks ago so I can appreciate where your priorities are sitting right now.
Thank you, I appreciate that. In this case, my mother went into hospice a couple weeks ago and they didn’t expect her to make it through the month.... and they were right as she passed yesterday afternoon....

So getting my mind a little here and there around a character concept is a relief in this case. :)
Dec 6, 2018 1:07 pm
So where are we at with characters guys? You had any thoughts/questions about what you're thinking?
Dec 6, 2018 8:28 pm
I keep going back and forth between buying up 2 or three attributes. Three attribute I know gives me that much more flexibility, but I don’t have much left for Skills/Talents.

Is there just the starting 100 XP available to us?
Dec 6, 2018 8:54 pm
Knighthawke says:
I keep going back and forth between buying up 2 or three attributes. Three attribute I know gives me that much more flexibility, but I don’t have much left for Skills/Talents.

Is there just the starting 100 XP available to us?
Well during character creation it’s a good idea to drop a decent chunk of XP into your stats as they’re really expensive to increase later on.

You can both have another 15 xp to spend on top of your racial XP but you’d have to spend it after your starting xp (so cant be used towards stats)
Dec 9, 2018 10:30 pm
Just to let y'all know that I'm still working on things. It's been hella busy with my two jobs, so I've not had much free time.

I'll get my character done in the next few days. Preliminary idea: catgirl primal magic user!
Dec 10, 2018 11:33 am
c__beck says:
Just to let y'all know that I'm still working on things. It's been hella busy with my two jobs, so I've not had much free time.

I'll get my character done in the next few days. Preliminary idea: catgirl primal magic user!
No worries, I'm not in a massive rush to get peeps in was just more wanting to see if either of you needed any assistance or anything :)
Dec 10, 2018 5:48 pm
I think my concept is changing slightly towards more of an Arcane Magus. A traveler from Irram, Al-Kalim. Far from home on a quest for the arcane not ‘tainted’ by the Djinni. He’s just learning to appreciate Runeshards for just that reason.
Last edited December 10, 2018 5:49 pm
Dec 18, 2018 2:01 pm
Alrighty. So terribly sorry that I've not gotten this done sooner. I'm working on my character now.

I'm doing a catfolk primal magic user. But I'm not sure if I want to use the druid career (from the CRB) or the primalist (from RoT).

I like the primal magic of both (obviously) but the primalist has Alchemy and Kno (Lore) as as career skills (yay!) but also Melee (Heavy) and Medicine (umm…no thanks, I have magic). And the druid has Athletics and Vigilance. Both good skills.

Unless Mr. GM mcneils5 will allow me to swap the two unwanted skills from primalist for the wanted ones from druid, of course!
Last edited December 24, 2018 8:27 pm
Dec 20, 2018 7:08 pm
Sorry about taking so long to get character together, but one thing after another slowed me down. :(

I have a couple of questions :)

could the Signature Weapon Heroic Ability be a Magical Staff? I see it as he found the weapon (Staff of Jafar, a companion of A’Ten who aided in the discovery of the secrets of the Djinni.) on an expedition into one of the lost cities where he also discovered about Runeshards and the untainted magic they contain/provide.

Can runeshards be part of such an item? I know wouldn’t start with any, but as the character grows, I see the Staff being something of a container for such shards...

I do appreciate any suggestions. :)

Rolls

Starting funds - (1d100)

(60) = 60

Dec 20, 2018 9:34 pm
Hmmm, well I can't see any reason why you couldn't use one as a Signature Weapon, it just depends if you think you'll be spending a lot of time hitting people with the staff rather than casting spells at them but I'm fine with the idea if that's what you want to go with.

I'd be happy saying you could have a staff designed to house a rune shard if you ever find one and we could tweak the signature item a bit to have some interaction with the shard maybe....would be interesting to work through :)
Dec 20, 2018 9:40 pm
c__beck says:
Unless Mr. GM mcneils5 will allow me to swap the two unwanted skills from primalist for the wanted ones from druid, of course!
I'm fine with that tweak :)

Both of your characters are approved, will look to get you slotted into the game within the next couple of days but given it's Christmas next week I'm not expecting much activity from anyone (myself included) for the next couple of weeks
Dec 20, 2018 10:07 pm
mcneils5 says:
Hmmm, well I can't see any reason why you couldn't use one as a Signature Weapon, it just depends if you think you'll be spending a lot of time hitting people with the staff rather than casting spells at them but I'm fine with the idea if that's what you want to go with.

I'd be happy saying you could have a staff designed to house a rune shard if you ever find one and we could tweak the signature item a bit to have some interaction with the shard maybe....would be interesting to work through :)
Cool. :)

Even Gandalf and Allanon had swords. :)

As a weapon, I see it more as a good to have kind of thing and useful to drive the Parry Talent. Would having it be made of Yew (Implement Materials, RoT page 99) be doable? Would definitely give it more of a defending feel I think. :)
Dec 20, 2018 11:26 pm
Knighthawke says:
Would having it be made of Yew (Implement Materials, RoT page 99) be doable? Would definitely give it more of a defending feel I think. :)
Yeah that's fine, if you'd selected a weapon rather than an implement you'd get to pick a material to craft it from anyway.

I'm going to introduce the two of you as having been travelling together for some time, maybe following rumors or tales of something, and you're currently just east of Dawnsmoor and not far from Kurnan Lake but I'll leave the exact details to you both
Dec 21, 2018 7:32 pm
Just wanted to post a couple of the spells for Abadai. I will probably do more, but thoughts on these are welcome. :)

* Cyclone (Attack+Impact+Range+Manip), 2 Strain
Daunting (PPPP), Range: Medium, Damage: 3, Knockdown, Disorient 1, Adv to move 1 Range Band
(Staff makes it Hard (PPP), Damage: 7)

* Sirocco (Attack+Fire+Range), 2 Strain
Hard (PPP), Range: Medium, Damage: 3, Burn 1
(Staff makes Range: Long, Damage: 7)

* Djinn’s Strength (Barrier+Defense), 2 Strain
Hard (PPP), Range: Engaged, +1 Def, reduce damage by (1+1/2 additional successes)
(Staff makes Range: Short, restores 1 Strain)
Dec 24, 2018 8:30 pm
Don't mind me, just rolling for pocket change!

Rolls

Pocket change - (1d100)

(17) = 17

load next

You do not have permission to post in this thread.