Pirates! The Game Thread
I'll edit my post to include everything.
I'll edit my post to include everything.
Initiative Roll - (1d20+3)
( 4 ) + 3 = 7
Sneak Attack - (1d6)
( 3 ) = 3+2 = 5 (thanks Chief)
Kick-em where it hurts - (1d3)
( 2 ) = 2+3 = 5 (with Dex bonus modifiers)
Rolls
Attack Roll (+5,+1,+1) - (1d20+7)
(9) + 7 = 16
Stealth Check - (1d20+7)
(5) + 7 = 12
That's more lik it! Bring iddon! He bellows.
Then he aims two attacks at Feral.
You may take your combat turns
All of your attacks have advantage.
Rolls
Attack 1 - (1D20+6)
(8) + 6 = 14
Advantage - (1D20+6)
(9) + 6 = 15
Attack 2 - (1D20+6)
(12) + 6 = 18
Advantage - (1D20+6)
(13) + 6 = 19
Attack 1 Damage - (1D4+6)
(4) + 6 = 10
Attack 2 Damage - (1D4+6)
(4) + 6 = 10
Rolls
Club attack vs orc (w/ adv and rage) - (1d20+4, 1d20+4, 1d4+4)
1d20+4 : (18) + 4 = 22
1d20+4 : (12) + 4 = 16
1d4+4 : (4) + 4 = 8
Rolls
ranged fork attack - (1d20+5)
(3) + 5 = 8
ranged fork attack advantage - (1d20+5)
(12) + 5 = 17
regular damage - (1d4+3)
(3) + 3 = 6
sneak attack damage - (1d6)
(1) = 1
Casting Time: 1 action
Range: 90 ft
Components: V S
Duration: Up to 1 minute
Classes: Druid
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
Rolls
Dex Save - (1D20+2)
(20) + 2 = 22
Attack 1 - (1D20+5)
(17) + 5 = 22
Advantage - (1D20+5)
(11) + 5 = 16
Damage - (1D4+5)
(3) + 5 = 8
Attack 2 - (1D20+5)
(13) + 5 = 18
Advantage - (1D20+5)
(17) + 5 = 22
Damage - (1D4+5)
(2) + 5 = 7
Rolls
Club attack vs orc (w/ rage and adv) - (1d20+4, 1d20+4, 1d4+4)
1d20+4 : (18) + 4 = 22
1d20+4 : (6) + 4 = 10
1d4+4 : (3) + 4 = 7
Rolls
Investigation for a pinch of sand - (1d20+4)
(15) + 4 = 19
Rolls
pull Feral away from the fighting (strenght check) - (1d20)
(10) = 10
Rolls
Medicine - (1d20+3)
(3) + 3 = 6
No need for death saves, the orc is dealing non-lethal damage