1 - The missing villagers of Tar

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Jun 8, 2018 9:09 am
Tianni walks in first and takes a few seconds to get accustomed to the darkness. Thanks to her darkvision, she can see further in the mine than any of you.

After a short corridor (maybe 20 feet), four large stairs made of volcanic rock go down into the mine. Getting the ore in and out would have been easier without stairs, but this entrance was not made in the sole purpose of getting in and out : the engraved walls, the finely cut stone slabs, the copper gliding... This was made to show off. They must have been proud of this mine, because after centuries this entrance still looks better that your average human city.
Down the stairs, you see what's left of the rails that looters didn't take yet. Because of them, it doesn't look like there is much left in there but cobwebs on the walls, ceiling and some parts of the floor. Lots of them, actually, dusty and disgusting.


This... hall is big, large enough to have people unloading mine carts, trading and carrying their goods out. Due to its size and the low lighting, you can't see clearly the end of it. It looks like there is regular passage here toward the north and west, and you hear strange faint noise echoing in the mine. It is irregular enough so that you know it is made by a a living thing...
[ +- ] Map preview and link
Jun 11, 2018 7:11 pm
I place my hand on Tianni, allowing myself to be led through the darkness.
Jun 11, 2018 7:28 pm
OOC:
I'm switching to first-person from third from now on.
  After crossing the threshold of the mine's entrance, I halt for a brief moment to light up the torch. Flames dance and sparks fly as the bright beacon wards out the darkness in the tunnel. I sigh and look around, feeling the wall with stretched out left hand.

— Let's not pretend that we can sneak up on anyone here, yes? Most of us can't see in the dark and moving in that metal ... armor is very loud, no?
OOC:
Any chance that I can roll something to determine the nature of the noise?
Jun 11, 2018 9:29 pm
OOC:
@Kuroi agreed on the first person, I think I'll do the same in the games where I'm a player.
With the distance and echoes, you can't tell much more than "it is a living, probably moving thing". Nothing you've ever met, you are almost certain of it.
I'll wait until you guys either start moving or declare some actions.
Jun 12, 2018 7:07 am
OOC:
If Tiani wants to go first, Mih will be a rearguard
Jun 12, 2018 9:56 am
Tianni is going to lead the way, javelin and shield in hand.

She's not going to try to stealth up anymore (it's futile). She is going to walk normally, javelin ready to throw at a threat.

Rolls

Perception - (1d20+1)

(6) + 1 = 7

Jun 12, 2018 1:47 pm
OOC:
Just a note for later : unless you are looking for something specific, you don't need to bother rolling for perception. I'll use your Passive Perception to give you any relevant information.
OOC:
I added the light from Mee'haïl's torch (yellow) and the Tianna's darkvision (white) ranges to the map. The three humans in your group can only see within the torch radius, Tianna being the only one to have darkvision.

Also, tell me if the current positioning is correct and if that will be your default positioning as you move in the cave.
As you get down the stairs, can see that the missing parts for the dwarven rails have been taken, probably by looters : it is near the entrance and metal is worth some money if you can sell it.
You can also see a room on each side of the entrance with worked walls and elegant stone slabs. The one on the left has a big stone table that could not be moved by less than a full bastion of dwarves, and some broken wooden furniture scraps. In the far corner, there also is a big pile of something -probably barrels and casks- covered in cobwebs.
[ +- ] Tianna
[ +- ] Mee'haïl
[ +- ] Jacques
[ +- ] Map preview and link
Jun 12, 2018 3:38 pm
Tianni looks back and says, The path over there she points her javelin point to the west, looks really dangerous. Any of you good at finding traps? I would rather not have the roof cave in on me as I walk up...
Jun 12, 2018 4:05 pm
I've read about traps, but have no practical knowledge of finding them.
Jun 12, 2018 5:51 pm
Tianni investigates the pillars (not closely) to see if she can find anything dangerous, or anything rigged to cause harm.

Rolls

Investigation - (1d20+1)

(14) + 1 = 15

Jun 13, 2018 8:53 am
Upon close investigation, Tianna can't find any kind of device that would cause you harm. She does, however, notice a strange translucent kind of rope. A tight rope that goes from deeper in the tunnel to some kind of small hole (maybe 15 inch) in the ceiling.
As you get closer to the tunnel, you are now all able to here the noise coming from that way and you begin to notice something that smells like rotting meat.
Being closer to the tunnel also let you determine that the noise comes from several creatures, probably some kind of animals. They shriek and seem too be fighting over something, which might explain why they didn't notice you yet...
Jun 13, 2018 11:58 am
OOC:
Any chance Mih knows what those creatures are?
Jun 13, 2018 12:11 pm
OOC:
Sorry, had an important meeting so I pushed the message before I finished it.
Mee'haīl, thanks to your knowledge of nature, you can tell that they sound like insects or something of the kind. And if Tianna shows you the weird looking rope, you would be able to confirm that it looks... insect-produced. And while you inspect it, you can see at times very low vibrations of said rope.
Jun 13, 2018 12:14 pm
OOC:
He grew up in a Great Forest, so he should be able to recognize that this is a cogweb?
Jun 13, 2018 12:34 pm
It is about 2 inches wide, so it's unlikely that he ever saw something like it. But giant spiders sometimes make webs in the Great Forest, and it does indeed look like an enlarged version of a single spiderweb string.
Jun 13, 2018 12:54 pm
  Noticing that Tianni found something, I approach her and bring torch closer. As the light reflects in this almost translucent "rope", I squint a little and after a brief pause turn to others.

— This looks like a string that giant spiders make, yes? I scratch back of my head. But this one is big. Too big. That means that spider is also big.
Jun 13, 2018 1:47 pm
OOC:
Pro tip for the map, because it is somewhat big : you can zoom in with Ctrl+Alt++ and zoom out with Ctrl+Alt+- without messing with your browser zoom.
Jun 13, 2018 2:12 pm
Perhaps you and I should lead together, and the others should stay at least 10-15 feet from us. We must continue this way.
Jun 15, 2018 12:29 pm
OOC:
It's been long enough since the last post, so I consider that everyone agreed with its course of action.
Tianna and Mee'haïl take the lead and march forward, alert to any danger. As you advance in the tunnel, the walls get narrower and less worked out. They start to be covered with cobwebs, old and fresh ones, that seem to concentrate in a passage on your left.
She spots it first, in the middle of the webs, just a split second before the light from the torch reaches it : a wolf-sized creature with two long arms-looking legs, two very thin ones and large eyes that reflects the light from your torch.
[ +- ] Said creature
Tianna, you can take an bonus action or reaction right now! Then the creature will notice the incoming light, will shrill a loud cry and we will roll for initiative.
OOC:
Everyone, we'd save some precious time if I ran everyone's initiative in the future: would you be OK with that?
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