Stray Dogs Episode I - The Station of Death

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Nov 12, 2015 11:24 pm
"Ah! Take that stupid zombies!"

S'skaar will start plotting an hyperspace course to a small isolated system in case the Imperial cruiser can decipher their hyperspace course somehow.

Rolls

Hyperspace course (MND+IN+Engineer+Hacker+Laptop, total CTN 17) - (1d20)

(9) = 9

Nov 12, 2015 11:53 pm
Hyperspace plotting progress: [X] [ ] [ ]
Nov 12, 2015 11:55 pm
ROUND 1

Initiative
*Imperial Fighters
*Ronin: Piloting, Co-Piloting, Navigation, Gunnery, Misc
*Heavy Cruiser


Conditional Modifiers
Hyperspace Programming [X] [ ] [ ]
Nov 13, 2015 12:02 am
The trio of fighters bear down upon the Ronin. Two of them line up a shot on the freighter.

Kalerik spins and dodges one shot, while the other penetrates the shields and does a bit of damage.

On the inside, you rock around a bit but no other effects

Rolls

Imperial Fighter Attacks MND+DX+WB = 12 - (1d20)

(10) = 10

Piloting DEF MND+DX+AV = 10 - (1d20)

(10) = 10

Imperial Fighter Attacks MND+DX+WB = 12 - (1d20)

(6) = 6

Piloting DEF MND+DX+AV = 10 - (1d20)

(12) = 12

Nov 13, 2015 1:28 pm
"Take this you imperial scumm..."

Rolls

Gunnery (against one of the Imperial Fighters) 10 - (1d20)

(17) = 17

Nov 15, 2015 9:59 pm
"We've sustained some surface damage. Not to worry, I'm on it!"

Rolls

Repair (Engineering) MND+DX (9) + Technician (3) + Engineer II + ToolStick (1) = CTN (15) - (1d20)

(9) = 9

Nov 16, 2015 2:19 am
The Imperial Cruiser turns your direction and begins slowly but steadily moving towards you. It's laser batteries are not in range.
Nov 16, 2015 2:19 am
ROUND 2

Initiative
*Imperial Fighters
*Ronin: Piloting, Co-Piloting, Navigation, Gunnery, Misc
*Heavy Cruiser


Conditional Modifiers
Hyperspace Programming [ ] [ ] [ ]
Nov 16, 2015 2:21 am
The 3 Imperial Fighters line up on the Ronin....

Taking 8 pts of damage.

The power system blinks off and on. The co-pilot can try to redirect power (MND+IN+ENG) or someone can try to access the power panel within the ship and use mechanics.

Rolls

Imperial Fighter 12 - (1d20)

(12) = 12

Ronin DEF 10 - (1d20)

(4) = 4

Imperial Fighter 12 - (1d20)

(16) = 16

Ronin DEF 10 - (1d20)

(1) = 1

Imperial Fighter 12 - (1d20)

(19) = 19

Ronin DEF 10 - (1d20)

(19) = 19

Nov 16, 2015 6:05 am
"On it!"

Rolls

Rerouting power MND+DX (9) + Technician (3) + Engineer II + ToolStick (1) = CTN (15) - (1d20)

(14) = 14

Nov 16, 2015 8:30 am
Saru continues shooting the Imperial fighters.

Rolls

Gunnery (against one of the Imperial Fighters) 10 - (1d20)

(14) = 14

Nov 16, 2015 11:41 am
Hotwire restores full power!
Nov 18, 2015 4:45 am
Kalerik can do an evasive maneuver to improve the Ronin's defense. Co-Pilot can divert systems to improve speed (grant +2 to Kalerik's next move). I'm totally winging this until official dogfight rules come out!
Nov 18, 2015 3:17 pm
Chuck's hands move furiously, trying to keep the inertial compensators balanced while diverting power to engines.

OOC :including MND +Dex and MND +IN, so whichever is appropriate...

Rolls

MND+IN=9 - (1d20)

(6) = 6

MND +DEX=12 - (1d20)

(13) = 13

Nov 18, 2015 3:29 pm
Kalerik gets +2 to his piloting roll to do a stunt. A successful stunt either

1. Causes 1 or more fighters to not be able to attack you
2. Put you in a position to grant +2 to the gunners
Nov 18, 2015 3:33 pm
Kalerik pulls up in order to get into the blind spot of one of the fighters. He smiles wide, at the very least he is in space again. encompassed by the walls of his ship. He is willing to die now.

Rolls

Evasive Manuever (CTN: 6+2 = 8) - (1d20)

(1) = 1

Nov 18, 2015 4:43 pm
The plant man pulls an amazing twirling barrel roll, spiraling upward unexpectedly.

With the coup I will grant you both bonuses - 2 fighters cannot attack you next round AND your gunners get +2 next round.
Nov 18, 2015 4:44 pm
The Imperial cruiser gains a bit of momentum as it moves towards you. (Still not in laser battery range).
Nov 18, 2015 4:46 pm
ROUND 3

Initiative
*Imperial Fighters (3) - HP: 100%, 100%, 77%
*Ronin: Kalerik Piloting, Chuck Co-Piloting, S'Skaar Navigation, Saru Gunnery +1 SP, Hotwire Engineering
*Heavy Cruiser


Conditional Modifiers
Hyperspace Programming [X] [ ] [ ]
2 Imp. Fighters have lost you for the moment and cannot attack
+2 to Saru's gunnery this round.
Nov 18, 2015 4:48 pm
Two of the Imperials scramble to catch back up to the Ronin after Kalerik's deft maneuvering. One pilot manages to stick on the Ronin's heels and blasts away...

There is a shudder as the laser blasts hit. Life support systems flash a warning. Someone will need to run to the system panel and stop an oxygen recycler leak! (Mechanics roll).

Rolls

Imperial Fighter Attack CTN 12 - (1d20)

(9) = 9

DEF 8 - (1d20)

(2) = 2

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