HotDQ - Marpenoth 23, 1489 DR

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Sep 8, 2018 12:03 am
Kel agrees. "Whew. Well done, gentlemen."
Sep 8, 2018 6:04 am
OOC:
Okay, I think we are headed...in the direction we are supposed to be? *Lol* list track of where we are supposed to go.
Sep 8, 2018 11:04 am
OOC:
Haha. Me too... so I surreptitiously handed the baton to you. Hopefully the characters know where they are going...
Sep 8, 2018 3:45 pm
Kel knows where to go, and leads them onward along the south side of the river to the edge of town, where he shows them down to take caution.

Map
Last edited September 8, 2018 3:46 pm
Sep 10, 2018 2:37 pm
Continuing along towards the Mill you eventually arrive to find a simple rectangular barn, roughly 40 ft long and 20 feet wide with an attached smaller office on the front exterior. The long side of the building facing towards you and away from the stream has barn doors and a two-part door, and the two short walls have windows. All these openings are closed.

You can hear the noise of the mill wheel still turning. The millers must have fled in a hurry when the raid began.

A few small fires are burning around the building as you spot 3 humanoid figures attempting to light the building on fire.
Sep 10, 2018 2:54 pm
Kel motions to the others, before raising his hand to cast a spell. "Good, they haven't set the mill on fire yet, but they're still at it. Quickly, ranged attackers, strike them down, but close quarters attackers, keep an eye out on the other buildings."
OOC:
Surprise attack?

Rolls

Initiative - (1d20+3)

(5) + 3 = 8

Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)

1d20+5 : (11) + 5 = 16

1d10 : (1) = 1

Sep 10, 2018 4:06 pm
Harold lines his arrow up to shoot one of the dudes lighting those fires.

Rolls

Longbow attack vs guy lighting mill on fire - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (2) + 3 = 5

Sep 10, 2018 10:18 pm
Not a fan of ranged combat, Bartholomew uses whatever cover he can use to hide his ample frame to get closer.
Last edited September 10, 2018 10:19 pm
Sep 13, 2018 9:46 am
OOC:
Yes surprise round, I’ll roll initiative for everyone but Actaeon you can also take an action.
Roster Status

The Mill

Rolls

Iniative: Actaeon, Bartholomew, Harold, Kel - (1d20+4, 1d20+3, 1d20+3, 1d20+3)

1d20+4 : (14) + 4 = 18

1d20+3 : (1) + 3 = 4

1d20+3 : (10) + 3 = 13

1d20+3 : (5) + 3 = 8

Secret Roll

Sep 13, 2018 9:47 am
Actaeon can take two full actions right now and Harold can take a second action as well
Sep 13, 2018 9:53 am
Kel’s Fire Bolt hits #2 in the side, singing (spelling?) a portion of his clothes (2dmg)

Harold’s long bow has no trouble striking #1, causing him to drop the torch he was holding.
Sep 13, 2018 11:44 am
Harold is going to run to the left 30 feet, drawing and firing an additional arrow at his previous target.

Rolls

Longbow attack vs the same target as last time. - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (8) + 3 = 11

Sep 13, 2018 6:53 pm
This time firing on the go, Harold's arrow misses wide left.
Sep 14, 2018 11:50 am
OOC:
I thought Bartholomew had moved forward? Was I not able to do that?
Sep 15, 2018 3:26 am
OOC:
Sorry bout that. Corrected.

Actaeon. Need two actions.
Sep 15, 2018 3:00 pm
OOC:
my move forward was in surprise round.
Bartholomew dashes diagonally to engage the red cultist.
Sep 16, 2018 2:32 pm
OOC:
Again, I'm sorry to make yet another excuse. Life isn't working in my favor at the moment, and I apologize for that. I will do my best to continue, but if I keep holding you guys back, then I will withdraw to prevent further delays.
Actaeon fires 2 shots in succession, at #1 and #3.
Last edited September 16, 2018 2:33 pm

Rolls

Attack 1 - (1d20+8)

(16) + 8 = 24

Damage - (1d8+4)

(1) + 4 = 5

Attack 2 - (1d20+8)

(16) + 8 = 24

Damage - (1d8+4)

(8) + 4 = 12

Sep 16, 2018 11:57 pm
The two arrows drop both their targets with deadly accuracy.
OOC:
Kel is up
Roster Status

The Mill
Sep 17, 2018 12:09 am
Kel moves up 30' and fires another Firebolt at the one in the center. "Don't let 'em run, boys."

Rolls

Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)

1d20+5 : (20) + 5 = 25

1d10 : (9) = 9

Critical dice - (1d10)

(8) = 8

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