"Please, come quick, the attackers have broken into the keep. They have forced open the Sally Port and have rushed in. We need reinforcements.
The young guard is terrified looking as he waits for you to awaken!
Be sure to read and follow the guidelines for our forums.
Iniative: Actaeon, Bartholomew, Harold, Kel, Oraten, Rabal - (1d20+4, 1d20+3, 1d20+3, 1d20+3, 1d20+2, 1d20+1)
1d20+4 : (1) + 4 = 5
1d20+3 : (20) + 3 = 23
1d20+3 : (17) + 3 = 20
1d20+3 : (10) + 3 = 13
1d20+2 : (15) + 2 = 17
1d20+1 : (4) + 1 = 5
Enemy Initiate - (1d20+2, 1d20, 1d20+2)
1d20+2 : (9) + 2 = 11
1d20 : (6) = 6
1d20+2 : (16) + 2 = 18
Long sword - (1d20+6, 1d8+4)
1d20+6 : (18) + 6 = 24
1d8+4 : (1) + 4 = 5
Longbow attack vs. red kobold - (1d20+5, 1d8+3)
1d20+5 : (11) + 5 = 16
1d8+3 : (2) + 3 = 5
Bite>Bart Bite | piercing - (1D20+4, 1d6+1)
1D20+4 : (4) + 4 = 8
1d6+1 : (4) + 1 = 5
Fire Damage (1s become 2s), Dex Save DC 13 for half - (3d6)
(264) = 12
Kobold>>Bart. Dagger, piercing - (1d20+4, 1d4+2)
1d20+4 : (15) + 4 = 19
1d4+2 : (1) + 2 = 3
Radiant damage DC12 - (1D8)
(2) = 2
Dexterity save - (1d20+3)
(20) + 3 = 23
Attack - (1d20+8)
(11) + 8 = 19
Damage - (1d8+4)
(7) + 4 = 11
Longbow attack vs kobold - (1d20+5, 1d8+3)
1d20+5 : (14) + 5 = 19
1d8+3 : (4) + 3 = 7
Long sword - (1d20+6, 1d8+4)
1d20+6 : (17) + 6 = 23
1d8+4 : (8) + 4 = 12
Produce Flame - (1d20+6, 1d8+4)
1d20+6 : (2) + 6 = 8
1d8+4 : (8) + 4 = 12
Produce Flame (adv) - (1d20+6)
(18) + 6 = 24
Wisdom Saving Throw - (1d20+3)
(19) + 3 = 22
Perception - (1d20+4)
(20) + 4 = 24
Investigation - (1d20)
(20) = 20
Perception (vision) - (1d20+6, 1d20+6)
1d20+6 : (10) + 6 = 16
1d20+6 : (2) + 6 = 8
Kobold 3>>Bart - (1d20+4, 1d4+2)
1d20+4 : (14) + 4 = 18
1d4+2 : (1) + 2 = 3
Kobold 4 >> Bart - (1d20+4, 1d4+2)
1d20+4 : (20) + 4 = 24
1d4+2 : (3) + 2 = 5
Long sword - (1d20+6, 1d8+4)
1d20+6 : (8) + 6 = 14
1d8+4 : (3) + 4 = 7
Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (11) + 5 = 16
1d10 : (7) = 7
Longbow Attack - (1d20+8)
(4) + 8 = 12
Damage - (1d8+4)
(2) + 4 = 6
Bow attack vs kobold 1 - (1d20+5, 1d8+3)
1d20+5 : (2) + 5 = 7
1d8+3 : (5) + 3 = 8
K1..Bart Dagger, piercing - (1d20+4, 1d20+4, 1d4+2)
1d20+4 : (1) + 4 = 5
1d20+4 : (13) + 4 = 17
1d4+2 : (1) + 2 = 3
k3>>Bart Dagger, piercing - (1d20+4, 1d20+4, 1d4+2)
1d20+4 : (13) + 4 = 17
1d20+4 : (4) + 4 = 8
1d4+2 : (2) + 2 = 4
Rabal Produce Flame >> Cultist #2 - (1d20+6, 1d8)
1d20+6 : (15) + 6 = 21
1d8 : (4) = 4
C1>>Bart Scimitar /slashing - (1D20+3, 1d6+1)
1D20+3 : (2) + 3 = 5
1d6+1 : (2) + 1 = 3
C3>.Bart Scimitar /slashing - (1D20+3, 1d6+1)
1D20+3 : (16) + 3 = 19
1d6+1 : (3) + 1 = 4
C2>>Bart Scimitar /slashing - (1D20+3, 1d6+1)
1D20+3 : (10) + 3 = 13
1d6+1 : (5) + 1 = 6
C2>>Bart Scimitar /slashing advantage (flanking) - (1D20+3, 1d6+1)
1D20+3 : (16) + 3 = 19
1d6+1 : (4) + 1 = 5
Shortsword attack vs cultist 2 - (1d20+5, 1d6+3)
1d20+5 : (17) + 5 = 22
1d6+3 : (5) + 3 = 8
Scimitar attack vs cultist 2 - (1d20+5, 1d6+3)
1d20+5 : (13) + 5 = 18
1d6+3 : (2) + 3 = 5
Longbow Attack - (1d20+8)
(5) + 8 = 13
Damage - (1d8+4)
(6) + 4 = 10
Firebolt K1 (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (1) + 5 = 6
1d10 : (4) = 4
Oraten>>C3 crossbow - (1D20+4, 1d8+2)
1D20+4 : (19) + 4 = 23
1d8+2 : (1) + 2 = 3
Produce Flame >>C3 - (1D20+6, 1D8)
1D20+6 : (10) + 6 = 16
1D8 : (6) = 6
Long sword - (1d20+6, 1d8+4)
1d20+6 : (15) + 6 = 21
1d8+4 : (5) + 4 = 9
Perception - (1d20+4)
(15) + 4 = 19
Wisdom Saving Throw - (1d20+2)
(2) + 2 = 4
kills and injuries
WIS Saving Throw - (1d20+3)
(9) + 3 = 12
Advantage - (1d20+3)
(2) + 3 = 5
Wisdom save vs Fear (advantage) - (1d20+4, 1d20+4)
1d20+4 : (2) + 4 = 6
1d20+4 : (8) + 4 = 12
Save vs Fear DC 17 - (1d20+6)
(8) + 6 = 14
wisdom save - (1d20+3)
(10) + 3 = 13
Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (2) + 5 = 7
1d10 : (5) = 5
Produce Flame - (1d20+6, 1d8)
1d20+6 : (7) + 6 = 13
1d8 : (1) = 1
INitiative for Rabal - (1d20+1)
(14) + 1 = 15
Arrow vs Dragon - (1d20+5, 1d8+3)
1d20+5 : (16) + 5 = 21
1d8+3 : (8) + 3 = 11
Javelin - (1d20+6, 1d6+4)
1d20+6 : (4) + 6 = 10
1d6+4 : (5) + 4 = 9
Attack - (1d20+8)
(6) + 8 = 14
Damage - (1d8+4)
(2) + 4 = 6
Lightning Breath Recharge - (1d6)
(2) = 2
Longbow Attack - (1d20+8)
(12) + 8 = 20
Damage - (1d8+4)
(3) + 4 = 7
Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (9) + 5 = 14
1d10 : (8) = 8
Produce Flame - (1d20+6)
(18) + 6 = 24
Produce Flame fire damage - (1d8)
(2) = 2
Javelin - (1d20+6, 1d6+4)
1d20+6 : (8) + 6 = 14
1d6+4 : (4) + 4 = 8
Arrow (or ballista shot), arrow dmg (I'll let you determine what a ballista's dmg would be) - (1d20+5, 1d8+3)
1d20+5 : (1) + 5 = 6
1d8+3 : (8) + 3 = 11
Lightning breath recharge - (1D6)
(6) = 6
Dragons target
Lightening Breath damage - (10d12)
(4819101091123) = 67
Secret Roll
Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (15) + 5 = 20
1d10 : (10) = 10
Produce Flame - (1d20+6)
(2) + 6 = 8
Flame damage - (1d8)
(1) = 1
Javelin - (1d20+6, 1d6+4)
1d20+6 : (14) + 6 = 20
1d6+4 : (3) + 4 = 7
Constitution save - (1d20+3)
(11) + 3 = 14
Fatigue check - (1d20+4)
(12) + 4 = 16
Con Save - (1d20+2)
(17) + 2 = 19
Con save - (1d20+2)
(17) + 2 = 19
Stealth - (1d20+3)
(3) + 3 = 6
Perception - (1d20+3)
(2) + 3 = 5
Stealth - (1d20+3)
(18) + 3 = 21
Perception - (1d20+2)
(5) + 2 = 7
Stealth disadvantage - (1d20+3)
(11) + 3 = 14
Actaeon’s stealth and perception - (1D20+6, 1d20+5)
1D20+6 : (18) + 6 = 24
1d20+5 : (3) + 5 = 8
Iniative: Actaeon, Bartholomew, Harold, Kel - (1d20+4, 1d20+3, 1d20+3, 1d20+3)
1d20+4 : (7) + 4 = 11
1d20+3 : (10) + 3 = 13
1d20+3 : (1) + 3 = 4
1d20+3 : (2) + 3 = 5
Secret Roll
Secret Roll
Radiant Damage - (1d8)
(1) = 1
Dex Save - (1d20+6)
(18) + 6 = 24
Longbow attack vs Acolyte - (1d20+5, 1d8+3)
1d20+5 : (9) + 5 = 14
1d8+3 : (1) + 3 = 4
Cute Wounds - (1D8+2)
(3) + 2 = 5
C1>>Bart - (1D20+3, 1d6+1)
1D20+3 : (13) + 3 = 16
1d6+1 : (1) + 1 = 2
C2>>Bart - (1D20+3, 1d6+1)
1D20+3 : (9) + 3 = 12
1d6+1 : (1) + 1 = 2
Sword - (1d20+6)
(17) + 6 = 23
Sword - damage - (1d8+4)
(7) + 4 = 11
Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (11) + 5 = 16
1d10 : (7) = 7
Attack action (shortsword vs cultist) - (1d20+5, 1d6+3)
1d20+5 : (7) + 5 = 12
1d6+3 : (5) + 3 = 8
Bonus action (scimitar vs cultist) - (1d20+5, 1d6+3)
1d20+5 : (14) + 5 = 19
1d6+3 : (6) + 3 = 9
Sword - (1d20+6, 1d8+4)
1d20+6 : (19) + 6 = 25
1d8+4 : (6) + 4 = 10
Initiative - (1d20+3)
(5) + 3 = 8
Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (11) + 5 = 16
1d10 : (1) = 1
Longbow attack vs guy lighting mill on fire - (1d20+5, 1d8+3)
1d20+5 : (13) + 5 = 18
1d8+3 : (2) + 3 = 5
Iniative: Actaeon, Bartholomew, Harold, Kel - (1d20+4, 1d20+3, 1d20+3, 1d20+3)
1d20+4 : (14) + 4 = 18
1d20+3 : (1) + 3 = 4
1d20+3 : (10) + 3 = 13
1d20+3 : (5) + 3 = 8
Secret Roll
Longbow attack vs the same target as last time. - (1d20+5, 1d8+3)
1d20+5 : (2) + 5 = 7
1d8+3 : (8) + 3 = 11
Attack 1 - (1d20+8)
(16) + 8 = 24
Damage - (1d8+4)
(1) + 4 = 5
Attack 2 - (1d20+8)
(16) + 8 = 24
Damage - (1d8+4)
(8) + 4 = 12
Firebolt attack and damage (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (20) + 5 = 25
1d10 : (9) = 9
Critical dice - (1d10)
(8) = 8
Perception - (1d20+4)
(5) + 4 = 9
Perception - (1d20+2)
(11) + 2 = 13
Stealth - (1d20+3)
(2) + 3 = 5
Stealth - (1d20+5)
(17) + 5 = 22
Stealth - (1d20+6)
(12) + 6 = 18
Strength boost - (1d20+4)
(17) + 4 = 21
Athletics - (1d20+3)
(18) + 3 = 21
Advantage - (1d20+3)
(7) + 3 = 10
Deception - (1d20+2)
(20) + 2 = 22
Deception - (1d20+2)
(18) + 2 = 20
Iniative: Actaeon, Bartholomew, Harold, Kel - (1d20+4, 1d20+3, 1d20+3, 1d20+3)
1d20+4 : (14) + 4 = 18
1d20+3 : (1) + 3 = 4
1d20+3 : (14) + 3 = 17
1d20+3 : (10) + 3 = 13
Cultist, Guards - (1D20+1, 1D20+1)
1D20+1 : (11) + 1 = 12
1D20+1 : (9) + 1 = 10
Longbow Attack - (1d20+8)
(8) + 8 = 16
Damage - (1d8+4)
(5) + 4 = 9
Surprise advantage? - (1d20+8)
(5) + 8 = 13
Hunters Mark damage - (1d6)
(4) = 4
Longbow Attack 2 - (1d20+8)
(11) + 8 = 19
Damage - (1d8+4)
(6) + 4 = 10
Hunters Mark Damage 2 - (1d6)
(5) = 5
Long sword - (1d20+6, 1d8+4)
1d20+6 : (3) + 6 = 9
1d8+4 : (7) + 4 = 11
Hit Points - (5d8)
(67288) = 31
Dagger AOO - (1d20+5, 1d4+3)
1d20+5 : (19) + 5 = 24
1d4+3 : (4) + 3 = 7
1st longbow attack vs cultist - (1d20+5, 1d8+3)
1d20+5 : (12) + 5 = 17
1d8+3 : (8) + 3 = 11
2nd longbow attack vs cultist - (1d20+5, 1d8+3)
1d20+5 : (8) + 5 = 13
1d8+3 : (8) + 3 = 11
Investigation - (1d20)
(1) = 1
Sensing motives and honesty - (1d20+4)
(6) + 4 = 10
Stealth - (1d20+3)
(3) + 3 = 6
Constitution - (1d20+3)
(6) + 3 = 9
Stealth, Con Save - (1d20+5, 1d20+2)
1d20+5 : (3) + 5 = 8
1d20+2 : (5) + 2 = 7
Sword - (1d20+6, 1d8+4)
1d20+6 : (12) + 6 = 18
1d8+4 : (8) + 4 = 12
Sword disadvantage - (1d20+6, 1d8+4)
1d20+6 : (18) + 6 = 24
1d8+4 : (7) + 4 = 11
Long sword - disadvantage - (1d20+6, 1d20+6, 1d8+4, 1d8+4)
1d20+6 : (2) + 6 = 8
1d20+6 : (7) + 6 = 13
1d8+4 : (4) + 4 = 8
1d8+4 : (2) + 4 = 6
Multiattack 1 - (1d20+6, 2d6+4)
1d20+6 : (16) + 6 = 22
2d6+4 : (31) + 4 = 8
Multiattack 2 - (1d20+6, 2d6+4)
1d20+6 : (9) + 6 = 15
2d6+4 : (53) + 4 = 12
Long sword - (1d20+6, 1d8+4)
1d20+6 : (16) + 6 = 22
1d8+4 : (6) + 4 = 10
Thunderous smite - (2d6)
(53) = 8
STR save - (1d20+6)
(5) + 6 = 11
Attack 1 - (1d20+6, 2d6+4)
1d20+6 : (16) + 6 = 22
2d6+4 : (63) + 4 = 13
Attack 2 - (1d20+6, 2d6+4)
1d20+6 : (5) + 6 = 11
2d6+4 : (43) + 4 = 11
Attack 3 - (1d20+6, 2d6+4)
1d20+6 : (2) + 6 = 8
2d6+4 : (33) + 4 = 10
Attack 4 - (1d20+6, 2d6+4)
1d20+6 : (3) + 6 = 9
2d6+4 : (16) + 4 = 11
Sword - (1d20+6, 1d8+4)
1d20+6 : (20) + 6 = 26
1d8+4 : (3) + 4 = 7
Crit - (1d8)
(3) = 3
attack 1 - (1d20+6, 2d6+4)
1d20+6 : (13) + 6 = 19
2d6+4 : (24) + 4 = 10
attack 2 - (1d20+6, 2d6+4)
1d20+6 : (7) + 6 = 13
2d6+4 : (42) + 4 = 10
Survival - (1d20+5)
(9) + 5 = 14
Sets of Studded Leather - (1d4-1)
(3) - 1 = 2
splint Mail - (1d2)
(1) = 1
Perception - (1d20+3)
(11) + 3 = 14
Perception - (1d20+5)
(13) + 5 = 18
Perception - (1d20+5)
(12) + 5 = 17
Perception - (1d20+2)
(3) + 2 = 5
Stealth - (1d20+6)
(5) + 6 = 11
Guidance - (1d4)
(2) = 2
Stealth - (1d20+5)
(13) + 5 = 18
Perception - (1d20+4)
(20) + 4 = 24
Stealth, disadvantage- heavy Armor - (1d20+3, 1d20+3)
1d20+3 : (9) + 3 = 12
1d20+3 : (20) + 3 = 23
Initiative - (1d20+3)
(7) + 3 = 10
Longbow shot at human nearest to the stashed weapons - (1d20+5, 1d8+3)
1d20+5 : (6) + 5 = 11
1d8+3 : (1) + 3 = 4
Advantage shoot longbow at baddies - (1d20+5)
(20) + 5 = 25
Initiative - (1d20+4)
(10) + 4 = 14
Attack - (1d20+8)
(10) + 8 = 18
Damage - (1d8+4)
(8) + 4 = 12
Advantage - (1d20+8)
(5) + 8 = 13
Initiative - (1d20+5)
(11) + 5 = 16
crossbow - (1d20+5, 1d8+3)
1d20+5 : (6) + 5 = 11
1d8+3 : (4) + 3 = 7
Advantage roll - (1d20+5)
(15) + 5 = 20
Bart and serenity iniative - (1D20+3, 1d20+3)
1D20+3 : (5) + 3 = 8
1d20+3 : (9) + 3 = 12
Cultist iniative - (1D20+1)
(4) + 1 = 5
Kobold iniative - (1D20+2)
(14) + 2 = 16
Sacred Flame - (1d8)
(7) = 7
Crossbow - (1d20+5, 1d8)
1d20+5 : (14) + 5 = 19
1d8 : (4) = 4
Longbow shot vs. kobold 1 - (1d20+5, 1d8+3)
1d20+5 : (20) + 5 = 25
1d8+3 : (6) + 3 = 9
Sword - (1d20+6, 1d8+4)
1d20+6 : (19) + 6 = 25
1d8+4 : (2) + 4 = 6
Attack - (1d20+8)
(14) + 8 = 22
Damage - (1d8+4)
(3) + 4 = 7
#3 dex save - (1d20+2)
(4) + 2 = 6
Radiant Damage - (1d8)
(5) = 5
crossbow - (1d20+5, 1d8+3)
1d20+5 : (15) + 5 = 20
1d8+3 : (3) + 3 = 6
7>Bart Disadvantage - (1D20+4, 1d20+4, 1d4+2)
1D20+4 : (8) + 4 = 12
1d20+4 : (15) + 4 = 19
1d4+2 : (2) + 2 = 4
2>Serenity Disadvantage - (1D20+4, 1d20+4, 1d4+2)
1D20+4 : (16) + 4 = 20
1d20+4 : (12) + 4 = 16
1d4+2 : (4) + 2 = 6
3>Serenity Disadvantage - (1D20+4, 1d20+4, 1d4+2)
1D20+4 : (4) + 4 = 8
1d20+4 : (11) + 4 = 15
1d4+2 : (3) + 2 = 5
8>Serenity Disadvantage - (1D20+4, 1d20+4, 1d4+2)
1D20+4 : (6) + 4 = 10
1d20+4 : (14) + 4 = 18
1d4+2 : (2) + 2 = 4
Long sword - (1d20+6, 1d8+4)
1d20+6 : (2) + 6 = 8
1d8+4 : (6) + 4 = 10
Longbow shot vs cultist 2 - (1d20+5, 1d8+3)
1d20+5 : (7) + 5 = 12
1d8+3 : (2) + 3 = 5
Actaeon >1 long bow - (1D20+8, 1d8+4)
1D20+8 : (5) + 8 = 13
1d8+4 : (3) + 4 = 7
Crossbow on fleeing cultist - (1d20+5, 1d8+3)
1d20+5 : (16) + 5 = 21
1d8+3 : (6) + 3 = 9
Longbow attack vs first kobold - (1d20+5, 1d8+3)
1d20+5 : (6) + 5 = 11
1d8+3 : (2) + 3 = 5
Longbow attack vs second kobold - (1d20+5, 1d8+3)
1d20+5 : (15) + 5 = 20
1d8+3 : (4) + 3 = 7
Sword - (1d20+6, 1d8+4)
1d20+6 : (18) + 6 = 24
1d8+4 : (1) + 4 = 5
bow - (1d20+8, 1d8+4)
1d20+8 : (13) + 8 = 21
1d8+4 : (1) + 4 = 5
Longbow attack vs remaining kobold - (1d20+5, 1d20+5, 1d8+3)
1d20+5 : (19) + 5 = 24
1d20+5 : (20) + 5 = 25
1d8+3 : (3) + 3 = 6
Investigation - (1d20+0)
(7) = 7
Perception: Actaeon, Bart, Harold, Kel, Serenity - (1d20+5, 1d20+2, 1d20+4, 1d20+5)
1d20+5 : (20) + 5 = 25
1d20+2 : (20) + 2 = 22
1d20+4 : (17) + 4 = 21
1d20+5 : (9) + 5 = 14
Iniative: Actaeon, Bartholomew, Harold, Kel, Serenity - (1d20+4, 1d20+3, 1d20+3, 1d20+3)
1d20+4 : (7) + 4 = 11
1d20+3 : (14) + 3 = 17
1d20+3 : (14) + 3 = 17
1d20+3 : (18) + 3 = 21
Enemy Initiative - (1d20+1, 1d20+1, 1d20)
1d20+1 : (1) + 1 = 2
1d20+1 : (3) + 1 = 4
1d20 : (14) = 14
Serenity's didn't roll for some reason - (1d20+3)
(16) + 3 = 19
Sleep hit points - (5d8)
(67737) = 30
Sword - (1d20+6, 1d8+4)
1d20+6 : (3) + 6 = 9
1d8+4 : (5) + 4 = 9
Scimitar attack vs cultist 2 - (1d20+5, 1d6+3)
1d20+5 : (2) + 5 = 7
1d6+3 : (1) + 3 = 4
Shortsword attack vs cultist 2 - (1d20+5, 1d6+3)
1d20+5 : (3) + 5 = 8
1d6+3 : (6) + 3 = 9
A2>Harold Club attack - (1d20+2, 1d4)
1d20+2 : (1) + 2 = 3
1d4 : (4) = 4
Actaeon>Guard - (1d20+8, 1d8+4)
1d20+8 : (6) + 8 = 14
1d8+4 : (4) + 4 = 8
Guard>Bart - (1d20+3, 1d8+1)
1d20+3 : (18) + 3 = 21
1d8+1 : (7) + 1 = 8
4>Bart Scimitar - (1d20+3, 1d6+1)
1d20+3 : (6) + 3 = 9
1d6+1 : (3) + 1 = 4
5>Bart - (1d20+3, 1d6+1)
1d20+3 : (3) + 3 = 6
1d6+1 : (6) + 1 = 7
Firebolt (a 1 for damage becomes a 2) - (1d20+5, 1d10)
1d20+5 : (2) + 5 = 7
1d10 : (9) = 9
Sword - (1d20+6, 1d8+4)
1d20+6 : (7) + 6 = 13
1d8+4 : (1) + 4 = 5
Shortsword attack vs cultist - (1d20+5, 1d6+3)
1d20+5 : (12) + 5 = 17
1d6+3 : (4) + 3 = 7
Scimitar attack vs cultist - (1d20+5, 1d6+3)
1d20+5 : (2) + 5 = 7
1d6+3 : (2) + 3 = 5
Harold - Wis Save DC12 - (1d20+2)
(2) + 2 = 4
Bow>9 - (1d20+8, 1d8+4)
1d20+8 : (9) + 8 = 17
1d8+4 : (3) + 4 = 7
Hunters MArk Damage - (1d6)
(5) = 5
4>BArt Scimitar - (1D20+3, 1d6+1)
1D20+3 : (19) + 3 = 22
1d6+1 : (1) + 1 = 2
5>Bart Scimitar - (1D20+3, 1d6+1)
1D20+3 : (11) + 3 = 14
1d6+1 : (3) + 1 = 4
6>Actaein Scimitar - (1D20+3, 1d6+1)
1D20+3 : (15) + 3 = 18
1d6+1 : (1) + 1 = 2
Firebolt K6 (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (3) + 5 = 8
1d10 : (6) = 6
Shortsword vs#7 - (1d20+5, 1d6+3)
1d20+5 : (5) + 5 = 10
1d6+3 : (2) + 3 = 5
Scimitar vs #7 - (1d20+5, 1d6+3)
1d20+5 : (8) + 5 = 13
1d6+3 : (2) + 3 = 5
Sword - (1d20+6, 1d8+4)
1d20+6 : (8) + 6 = 14
1d8+4 : (5) + 4 = 9
Harold - Wis Save DC12 - (1d20+2)
(2) + 2 = 4
Harold - DC12 Dex Save OR take Radiant Damage - (1d20+3, 1d8)
1d20+3 : (20) + 3 = 23
1d8 : (1) = 1
Actaeon>6 - (1d20+6, 1d6+4)
1d20+6 : (18) + 6 = 24
1d6+4 : (5) + 4 = 9
#5>Bart - (1d20+3, 1d6+1)
1d20+3 : (8) + 3 = 11
1d6+1 : (6) + 1 = 7
Scimitar vs 7 - (1d20+5, 1d6+3)
1d20+5 : (8) + 5 = 13
1d6+3 : (1) + 3 = 4
Shortsword vs 7 - (1d20+5, 1d6+3)
1d20+5 : (4) + 5 = 9
1d6+3 : (5) + 3 = 8
Sword - (1d20+6, 1d8+4)
1d20+6 : (8) + 6 = 14
1d8+4 : (2) + 4 = 6
#5 dex Save - DC 13 - (1d20+1)
(14) + 1 = 15
Secret Roll
Firebolt at #5 (a rolled 1 will be a 2) - (1d20+5, 1d10)
1d20+5 : (19) + 5 = 24
1d10 : (6) = 6
Shortsword vs #5 - (1d20+5, 1d6+3)
1d20+5 : (18) + 5 = 23
1d6+3 : (5) + 3 = 8
Scimitar vs #5 - (1d20+5, 1d6+3)
1d20+5 : (7) + 5 = 12
1d6+3 : (5) + 3 = 8
Intimidation - (1d20)
(8) = 8
Persuasion - (1d20+5)
(13) + 5 = 18
Deception - (1d20+2)
(6) + 2 = 8
Insight - (1d20+2)
(9) + 2 = 11
Intimidation - (1d20)
(4) = 4
Persuasion - (1d20+5)
(20) + 5 = 25
Perception (+4) or Investigation (+0) - I’ll let you decide and add depending on your choice - (1d20)
(18) = 18
Charisma check - (1d20+0)
(19) = 19
Charisma - (1d20)
(2) = 2
Stealth - (1d20+6)
(9) + 6 = 15
Perception - (1d20+5)
(7) + 5 = 12
Charisma - (1d20+2)
(20) + 2 = 22
stealth - (1d20+6)
(10) + 6 = 16
Stealth - (1D20, 1d4+5)
1D20 : (8) = 8
1d4+5 : (2) + 5 = 7
Stealth - (1d20+1)
(9) + 1 = 10
Insight - (1d20+2)
(14) + 2 = 16
Perception - (1d20+5)
(4) + 5 = 9
Perception - (1D20+6)
(17) + 6 = 23
Perception - (1d20+3)
(7) + 3 = 10
Deception - (1d20+3)
(14) + 3 = 17
Charisma roll - (1d20)
(9) = 9
Stealth roll - (1d20+1)
(11) + 1 = 12
Stealth - (1d20+6)
(20) + 6 = 26
Stealth - (1d20+5)
(9) + 5 = 14
Perception (checking out the tents) - (1D20+6)
(7) + 6 = 13
Slate - Stealth - (1d20+5)
(11) + 5 = 16
Guidance - (1d4)
(2) = 2
Medicine - (1D20+2)
(9) + 2 = 11
Persuasion - (1d20+5)
(4) + 5 = 9
Deception/persuasion? - (1d20+2)
(16) + 2 = 18
Mind Thrust (Save DC 14) - (1d10)
(1) = 1
Mind Thrust (Save DC 14) - (1d10)
(5) = 5
Investigation - (1d20+2)
(15) + 2 = 17
thieves tools - (1d20+5)
(20) + 5 = 25
Persuasion - (1d20+2)
(17) + 2 = 19
Perception (to work out when to send prisoners) - (1D20+6)
(13) + 6 = 19
Guidance (to add to perception roll) - (1D4)
(3) = 3
Perception - (1d20+6)
(3) + 6 = 9
Stealth - (1D20+5)
(18) + 5 = 23
Perception - (1d20+3)
(2) + 3 = 5
Perception - (1d20+2)
(3) + 2 = 5
Perception - (1D20+6)
(16) + 6 = 22