Action: Readying an arrow| Bonus Action: Casting Hunter's Mark on the leader.
-Duration: Conc., up to 1 hour
-Range:90 feet
-Components:V
Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.