Chapter 3
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Rolls
Javelin throw - (1d20+6, 1d6+4)
1d20+6 : (19) + 6 = 25
1d6+4 : (2) + 4 = 6
Rolls
Radiant Damage - (1d8)
(8) = 8
@Arina I will re-roll everything and you can use what's appropriate.
Rolls
Initiative re-roll - (1d20+1)
(5) + 1 = 6
Spell attack with Thorn Whip - (1d20+5)
(10) + 5 = 15
Thorn Whip damage - (1d6)
(3) = 3
Rolls
Bite - (1d20+5, 1d8+3)
1d20+5 : (10) + 5 = 15
1d8+3 : (3) + 3 = 6
CON DC 11 for poison damage, half on successful - (2d8)
(52) = 7
Attack (Shortbow) 「action」
Next I moved to the closest cover and hid my presense...
Cunning Action (Hide) 「bonus」
Rolls
Attack - (1d20+5)
(18) + 5 = 23
Shortbow (piercing) - (1d6+3)
(1) + 3 = 4
Sneak Attack - (2d6)
(42) = 6
Hide (Stealth) - (1d20+7)
(8) + 7 = 15
Initiative
Yorrick 20
Ronda 18
Enemy: Demon Spider 16
Duke 12
Moon 10
Stalwart 6
Tomas ??
Then a javelin appeara out of nowhere and strikes the demon in the abdomen. You turn and see Ronda grin and make an obscene gesture at it.
However, it ignores the blow and launches an attack against spider Yorrick.
Rolls
Demon initiative - (1D20+2)
(14) + 2 = 16
Dex save vs. Sacred Flame - (1D20+2)
(11) + 2 = 13
Con Save vs poison - (1D20+1)
(19) + 1 = 20
Spider Bite - (1D20+4)
(19) + 4 = 23
Damage (piercing) - (1D10+2)
(9) + 2 = 11
Poison Damage DC 11 for half damage. - (4d8)
(6788) = 29
Rolls
Perception check for spiders - (1d20+5)
(3) + 5 = 8
Ready action, triggered if demon spider reappears.
Rolls
Readied: Javelin throw - (1d20+6, 1d6+4)
1d20+6 : (6) + 6 = 12
1d6+4 : (4) + 4 = 8
Rolls
History - (1d20+4)
(10) + 4 = 14
With the sudden strike, he lost track of the demon. He thinks, This thing packs a punch, but it's not nearly as bad as expected. Where'd it go?
He is going to stand guard over Oli and prepare to attack if need be. The web is the safest place to be because of his web sense.
How is Oli doing?
Relevant features: Advantage on Con Saves, Resistance to Poison
11 damage piercing, 8 damage poison
Rolls
Con Save Vs Poison - (1d20+5, 1d20+5)
1d20+5 : (10) + 5 = 15
1d20+5 : (11) + 5 = 16
Bite - (1d20+5, 1d8+3)
1d20+5 : (15) + 5 = 20
1d8+3 : (6) + 3 = 9
CON DC 11 for poison damage, half on successful - (2d8)
(75) = 12