Chapter 3

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Jun 18, 2018 2:44 am
[ +- ] Saris' Dream
[ +- ] Sovelin's Dream
[ +- ] Herod's Dream
[ +- ] Tomas' Dream
Eleven days have passed. The ship leaving for the new world is due to arrive tomorrow. You are all sleeping in the common area of the Hunter's Mark. It is around 3AM when all of the windows break simultaneously and the front door is slammed open. Four cloaked figures enter, three through the windows and one through the open door. They advance upon you with weapons drawn.

Please roll initiative.
Jun 18, 2018 4:39 am
OOC:
This is an awesome start and I love it. If the religion check was for the dream specifically, then Tomas probably wouldn't have his Tides of Chaos again, I'm just not 100% certain of the timing. Feel free to ignore Tides of Chaos if it had been just used while he tossing and turning, dreaming of magic.
Tomas rolls out of his cot, throwing his quilt off and to the side. Lying on the cot is the glowing green shard he has often carried with him. With quick, sure movements, he grabs the wooden buckler that he had purchased about 10 days ago from the floor and straps it to his arm. Naked, except for his shield, he holds it in front of him so as to protect himself while removing the possibility of getting snuck up on by backing up against the wall next to his belongings.
OOC:
EDIT: AC is 12 after using a single free item interaction to grab the shield and an action to equip it.
Last edited June 18, 2018 4:40 am

Rolls

Initiative - (1d20)

(18) = 18

Initiative, with Tides of Chaos Advantage - (1d20)

(6) = 6

Jun 18, 2018 5:17 am
Sovelin is annoyed by how his dream ended but realizes there are more pressing matters. He looks around and grabs his new enchanted bow. and who might you rude people be? He readies an arrow and launches it at the invader standing at the door. Hope you like the taste of morning wood.
Last edited June 18, 2018 6:16 pm

Rolls

Initiative - (1d20)

(5) = 5

Attack Roll - (1d20+5)

(12) + 5 = 17

Ancient Bow Dmg - (1d8+3)

(4) + 3 = 7

Jun 18, 2018 5:33 am
OOC:
Sorry guys. You can take your turns too!
Jun 18, 2018 2:04 pm
Herod tucks the dream into the back of his mind, but still manages to stand up groggily.

He staggers around, sauntering up to the first enemy combatant as though he is drunk, and then in a flurry of blows he punches at the enemy’s head 3 times.
OOC:
Using 1 ki point for Flurry of Blows; Drunken Technique gives me the benefit of a disengage action when I use flurry of blows.
Last edited June 18, 2018 2:07 pm

Rolls

Initiative - (1d20+3)

(14) + 3 = 17

Unarmed strike vs closest enemy - (1d20+5, 1d4+3, 1d20+5, 1d4+3, 1d20+5, 1d4+3)

1d20+5 : (10) + 5 = 15

1d4+3 : (4) + 3 = 7

1d20+5 : (2) + 5 = 7

1d4+3 : (1) + 3 = 4

1d20+5 : (17) + 5 = 22

1d4+3 : (2) + 3 = 5

Jun 19, 2018 2:04 am
Saris quickly reaches for his axes that are under his pillow
Today is a lovely day to vanquish some evil.
A pale look comes of Saris eye and a small smirk stretches over his face. Saris is ready to clash

Rolls

Hand Axe 1 - (1d20+5, 1d6+3)

1d20+5 : (19) + 5 = 24

1d6+3 : (3) + 3 = 6

Hand Axe 2 - (1d20+5, 1d6+3)

1d20+5 : (18) + 5 = 23

1d6+3 : (3) + 3 = 6

Initiative - (1D20+1)

(10) + 1 = 11

Jun 19, 2018 4:13 am
Tomas rushes up and grabs his shield and takes a defensive position in the middle of the room. Then Herod stumbles into the middle of the figures as if he's just been on an all night bender. Before the figures even have time to react he launches three blows, two of which connect. The figures do not flinch or recoil in any way. However, even though Herod dealt bludgeoning damage, blood splatters the ground as if he had cut them with a blade.

In unison, the four figures move their weapons into stabbing positions. Two of them attack Herod and two go for Tomas.

Then Saris rushes up to one of the assailents attacking Herod. He strikes with both of his hand axes and blood spills all over the common room floor.

Sovelin takes out his bow and shoots on of the figures attacking Tomas.

Round 2 fight!

Rolls

Initiative - (1D20)

(16) = 16

Attack against Herod - (1D20+4)

(11) + 4 = 15

Advantage - (1D20+4)

(16) + 4 = 20

Damage - (1D6+2)

(2) + 2 = 4

Attack against Herod - (1D20+4)

(14) + 4 = 18

Advantage - (1D20+4)

(15) + 4 = 19

Damage - (1D6+2)

(5) + 2 = 7

Attack against Herod - (1D20+4)

(13) + 4 = 17

Advantage - (1D20+4)

(15) + 4 = 19

Damage - (1D6+2)

(3) + 2 = 5

Attack against Herod - (1D20+4)

(5) + 4 = 9

Advantage - (1D20+4)

(18) + 4 = 22

Damage - (1D6+2)

(1) + 2 = 3

Attack against Tomas - (1D20+4)

(2) + 4 = 6

Advantage - (1D20+4)

(1) + 4 = 5

Damage - (1D6+2)

(5) + 2 = 7

Attack against Tomas - (1D20+4)

(3) + 4 = 7

Advantage - (1D20+4)

(19) + 4 = 23

Damage - (1D6+2)

(3) + 2 = 5

Attack against Tomas - (1D20+4)

(4) + 4 = 8

Advantage - (1D20+4)

(16) + 4 = 20

Damage - (1D6+2)

(4) + 2 = 6

Attack against Tomas - (1D20+4)

(14) + 4 = 18

Advantage - (1D20+4)

(15) + 4 = 19

Damage - (1D6+2)

(1) + 2 = 3

Jun 19, 2018 6:26 am
Herod takes those hits hard, but is still up.

Herod collects his quarterstaff as he stumbles through the room, and as he staggers, he hits one of the combatants with the quarterstaff and kicks him twice, then using remaining movement to disengage and get as far away from the combatants as possible.

As he is kicking, he prays to Tymora: Oh Tymora, bless my blows to find purchase in my enemies' hides.
OOC:
Grabs quarterstaff, ki point for Flurry of Blows, hits, hits, hits, and disengages as he does so, then goes as far away as possible from the attackers.

Ki Points: 1/3
Current HP: 5/24
Remaining Daily Uses of Gambler's Coin: 2/3
Last edited June 19, 2018 6:28 am

Rolls

Quarterstaff Attack vs. combatant - (1d20+5, 1d6+3)

1d20+5 : (18) + 5 = 23

1d6+3 : (3) + 3 = 6

Unarmed Strike vs. combatant - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (4) + 3 = 7

Unarmed Strike vs. combatant - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (3) + 3 = 6

Advantage (on one of the unarmed strike attacks) - (1d20+5)

(17) + 5 = 22

Jun 19, 2018 6:51 am
OOC:
So two of them are flanking Tomas, then? Presumably, each of them right next to the wall since they shouldn't be able to get behind him. And any of Tomas's allies would get advantage hitting these enemies if standing directly across from Tomas, right?
Tomas, seeing Saris and Sovelin get up a bit after Herod and himself, attempts to keep the assassins' attention on him by grabbing his war pick and swinging it up into his hand before putting all his energy into bashing aside and weaving through the rapid thrusts of blades towards him. He begins to breathe heavily in a controlled, rhythmic fashion, working past the pain of open puncture wounds across his arms and torso.
OOC:
Dodge action and Second Wind, used object interact for war pick
Last edited June 19, 2018 12:47 pm

Rolls

Second Wind - (1d10+1)

(10) + 1 = 11

Jun 19, 2018 8:12 pm
Sovelin realizing this is more of a close quarters fight stows his bow and pulls his short swords and he moves forward to strike the ones closest to Tomas. He also attempts to detect magic on the people they are fighting. These people seem a bit weird.....

Rolls

Attack Roll - (1d20+4)

(16) + 4 = 20

Short Sword Attack - (1d6+2)

(4) + 2 = 6

Second Attack Roll - (1d20+4)

(14) + 4 = 18

Second Sword Attack(Bonus action) - (1d6)

(5) = 5

Arcana Check - (1d20+1)

(7) + 1 = 8

Third Attack Roll - (1d20+4)

(11) + 4 = 15

Horde Breaker(Second Enemy Attacking Tomas) - (1d6+2)

(5) + 2 = 7

Jun 20, 2018 5:50 am
Saris proceeds to help Herod as he brings his two axes down on one of the evil doers
OOC:
Was my attack skipped in round one?
Last edited June 20, 2018 5:50 am

Rolls

Handaxe 1 - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (4) + 3 = 7

Handaxe 2 - (1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d6+3 : (6) + 3 = 9

Jun 20, 2018 6:07 am
OOC:
DM had only narrated the player actions of those ahead of the assailaints in initiative.So you and HCCraft are technically posting a bit early as the enemies should have two turns before you two do. Of course, I fully trust our DM to stitch together narrative even if we all post as a cluster here for each turn, rather than each group of posts representing the half that got beaten initiative and the half that won initative taking their turns for next round, punctuated by monster posts. The second option, in this combat would be more for the convenience of you two in case the situation has changed, making your turn more effective.ï
Jun 20, 2018 7:00 am
OOC:
@Saris and Sovelin: Sorry guys. I have added your attacks into the first round post. We're all good now.
Jun 22, 2018 1:13 am
Herod slams his quarterstaff and fists into one of the already wounded figures. The figure explodes in a pool of blood that covers the floor of the common room.

It is at this point that Lena, the halfling prorpietor comes rushing down the stairs. She is wearing her sleeping othes which include a cute little nightcap and she is weilding a massive longbow.
What the hell is going on here? she yells.

The assailants don't pay her any attention and keep attacking.

Then Herod and Sovelin sink their weapons into another figure who also explodes in a pool of blood.
OOC:
Summary:
Tomas is engaged with two figures. Everyone else is free to do as they like.

@Tomas: I have already taken your dodge action into account.

Rolls

Attack against Saris - (1D20+4)

(9) + 4 = 13

Damage - (1D6+2)

(3) + 2 = 5

Attack against Saris - (1D20+4)

(19) + 4 = 23

Damage - (1D6+2)

(2) + 2 = 4

Attack against Tomas - (1D20+4)

(17) + 4 = 21

Damage - (1D6+2)

(5) + 2 = 7

Attack against Tomas - (1D20+4)

(15) + 4 = 19

Damage - (1D6+2)

(4) + 2 = 6

Attack against Tomas - (1D20+4)

(2) + 4 = 6

Damage - (1D6+2)

(5) + 2 = 7

Attack against Tomas - (1D20+4)

(17) + 4 = 21

Damage - (1D6+2)

(2) + 2 = 4

Jun 22, 2018 4:08 am
OOC:
Damn, those were some good rolls. I mean, he's only AC 12 right now but the chances for them to be under 12+Shield were pretty good. Disengaging and taking up a tactical position as far away from them as possible, with as many friendly combatants to block their way or hurt them on the way to me as possible.

Edit: Also, it's pretty weird that this site doesn't have a way to track current vs. max HP. The "total HP" will be Tomas's max. Look in his notes if you wish to see his current/total HP, Arina.
Covered in yet more open wounds, Tomas waits for the right moment then staggers forward, raising his weapon and shield to block two more incoming strikes. He pushes past Sovelin, who had come up to aid him, and makes his way towards Saris and Herod, already finished with the other attackers. Legs weak, bleeding heavily, he turns to look past his allies at these early morning assassins. With a groan of effort, his previous breathing pattern in disarray, he raises his shield once more in case they decide to pursue their quarry to the bitter end.
Last edited June 22, 2018 4:11 am
Jun 24, 2018 12:28 pm
OOC:
No problem. I just make a note in the note section for Hps and spell slots. But yeah, it is odd.
Jun 24, 2018 5:13 pm
Saris pushes past Thomas putting himself in the front prepared to attack.
OOC:
Readying an action if the enemy would try to get close and attack Tomas
edit. haha I really hope they don't come charging with that one
Last edited June 24, 2018 5:14 pm

Rolls

Hand axe 1 - (1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (2) + 3 = 5

Hand axe 2 - (1d20+5, 1d6+3)

1d20+5 : (8) + 5 = 13

1d6+3 : (2) + 3 = 5

Jun 26, 2018 2:30 am
OOC:
Just waiting on posts from Sovelin and Herod.
Jun 26, 2018 4:13 am
Sovelin moves forward and swing his twin Short Swords at the figures engaging Tomas. These things seem to be of an unnatural nature.
OOC:
when they die are they completely disappearing? If they aren’t when combat is over can I examine the remains?(Not sure what I’d need to roll)
Last edited June 26, 2018 4:16 am

Rolls

Attack Roll - (1d20+4)

(19) + 4 = 23

SS Dmg - (1d6+2)

(2) + 2 = 4

Attack Roll(Bonus) - (1d20+4)

(4) + 4 = 8

SS Dmg - (1d6)

(1) = 1

Attack Roll(3) - (1d20+4)

(8) + 4 = 12

Horde Breaker - (1d6+2)

(4) + 2 = 6

Jun 26, 2018 4:20 am
Herod weaves around towards the guys again, swinging his bowstaff with one hand while kicking with his foot.

Rolls

Quarterstaff Attack vs. combatant - (1d20+5, 1d6+3)

1d20+5 : (12) + 5 = 17

1d6+3 : (6) + 3 = 9

Unarmed Strike vs. combatant - (1d20+5, 1d4+3)

1d20+5 : (18) + 5 = 23

1d4+3 : (3) + 3 = 6

Jun 26, 2018 6:20 am
OOC:
When they die, they explode in a pool of blood.
Lena takes aim and shoots the wounded assailant and it explodes in a pool of blood. The final figure looks at you all and lowers its weapons.

Give me the shard! The master has awoken. Give me the shard and he will spare this town. Defy him and every man, woman and child will be slaughtered.
Jun 26, 2018 10:39 am
Herod rushes up and uses his final ki point to perform a flurry of blows, holding his quarterstaff with both hands.

Rolls

Quarterstaff Attack vs. combatant - (1d20+5, 1d8+3)

1d20+5 : (12) + 5 = 17

1d8+3 : (4) + 3 = 7

Unarmed Strike vs. combatant - (1d20+5, 1d4+3)

1d20+5 : (12) + 5 = 17

1d4+3 : (3) + 3 = 6

Unarmed Strike vs. combatant - (1d20+5, 1d4+3)

1d20+5 : (13) + 5 = 18

1d4+3 : (1) + 3 = 4

Jun 26, 2018 12:41 pm
OOC:
Since I technically go before Herod in initiative, if chief12justice feels like retracting his actions, could he?
Tomas, now safely beside his comrades next to the proprietor Lena, suddenly throws his arms up and waves them.

"Hold on, everybody, hold on! Let's hear what they have to say. Who is your master?"

Tomas then directs a thought to the shard, still lying under his sheets mere feet away from the assailant.

"Can you hear me at this distance? Did you hear that person talk about a master awakening?"
Last edited June 26, 2018 2:28 pm
Jun 26, 2018 2:10 pm
The creature takes the beating from Herod without flinching. The floor of the common room is now covered with blood.

The master knows your location. His forces are already on the march. Surrender.

Then, the shard instantly appears in Tomas' hand. The creature sees it and rushes toward you, with one arm outstretched.

Give me the shard! It screams fanatically.
[ +- ] The Shard to Tomas: spoken telepathically
Jun 26, 2018 2:27 pm
OOC:
Tomas's turn is over, having attempted diplomacy but I do believe that triggers some reactions from Tomas's allies as they stand next to the enemy or between him and Tomas.
Jun 26, 2018 6:53 pm
OOC:
im not sure what position I’m in for initiative but I’m acting in reaction to Tomas’ words.
Sovelin moves as a reaction and attempts to slice the creatures arm off before it reaches Tomas.
Last edited June 26, 2018 6:55 pm

Rolls

Attack Roll - (1d20+4)

(12) + 4 = 16

SS Dmg - (1d6+2)

(1) + 2 = 3

Generic Roll(If Necessary) - (1d20)

(18) = 18

Jun 26, 2018 11:21 pm
OOC:
@Sovelin. You can take a full attack action if you like.
@Saris and Herod: You both may also make an attack of opportunity if you like.
Jun 27, 2018 1:03 am
Herod takes his quarterstaff and whacks at the creature’s stomach.

Rolls

Quarterstaff attack vs combatant - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (1) + 3 = 4

Jun 27, 2018 1:54 am
Is there a way to roll more then one die when I’m doing attack and damage rolls? It gets a bit annoying to write the same thing over and over.
Jun 27, 2018 2:21 am
OOC:
I guess this is a continuation of the previous move?
Sovelin attempts to attack only the creature's arm while it is approaching Tomas(While attempting to not kill the thing).
OOC:
God's of Good Rolls be with me.

Rolls

Attack Roll - (2d20+4)

(2018) + 4 = 42

Ss Damage - (1d6+2)

(6) + 2 = 8

Off-Hand Ss Damage - (1d6)

(1) = 1

Jun 27, 2018 2:56 am
OOC:
If I understand your roll correctly, then your first attack is a crit. You can roll your damage dice again.
Jun 27, 2018 4:19 am
Yea I’m still figuring out how this website works :P

Rolls

SS Damage - (1d6+2)

(2) + 2 = 4

Jun 27, 2018 12:11 pm
The final figure explodes in a pool of blood before it makes it to Tomas.

Lena looks at the lot of you
Would someone please tell me what the fuck just happened to my common room?
Jun 27, 2018 1:17 pm
Ve slo-terred zees crezies. I don’t know ‘bot ju, but ai hed a terrible drrream.

Herod yawns and says, Can ve kip slipping?
Last edited June 27, 2018 1:18 pm
Jun 27, 2018 5:30 pm
Sovelin ignores Lena and proceeds to inspect the blood of the various enemies.

Rolls

Arcana, Investigation, Religion Checks - (1d20+1, 1d20+3, 1d20+1)

1d20+1 : (8) + 1 = 9

1d20+3 : (18) + 3 = 21

1d20+1 : (18) + 1 = 19

Jun 27, 2018 6:28 pm
"We were attacked by these... things. Lena, do you have any spare bandages around. You'll probably want to get some things to clean up this stuff too. They made a mess," Tomas tells Lena wearily.

To the investigative Sovelin, he asks, "Recognize anything?"

He then peers intently at the glowing shard in his hand that these assassins seemed to want so much.
[ +- ] Tomas to Spring: telepathy
Jun 27, 2018 11:17 pm
@Sovelin: The blood has clearly been magically altered in some way. You recall that blood magic has been linked to dark cults that worship evil gods, demons and devils. You find absolutley no evidence that the creatures were here. It seems that all of their equipment transformed into blood the moment the creatures were destroyed. There really is no evidence of their passing but you imagine this is by design in order to sow distrust, as the eyewitness account cannot be supported by evidence and to prevent the assassins' creator from being identified.
[ +- ] Spring to Tomas
OOC:
I just changed your last post into a spoiler so the others could read it. Otherwise they would miss important information
Jun 27, 2018 11:48 pm
Sovelin stands up and addresses Tomas mainly and then everyone else. Besides the fact that these things come from magic and that whoever did this is extremely crafty, nothing much. All evidence they were here is basically gone except for this blood. So what do we do now?
Last edited June 27, 2018 11:55 pm
Jun 28, 2018 4:38 am
[ +- ] Tomas to Spring: Telepathy
Tomas looks distracted as Sovelin addresses everyone.

"Uh, right. How about we help Lena clean up this awful mess? For me, I'd like to patch up these wounds and, as Herod suggested, sleep and heal a bit."

Whatever the group does, Tomas follows along. When Lena leaves and the four are alone, Tomas begins to tell them many things in the early hours of the morning, before heading to bed.
OOC:
Or, if there are other people sleeping in the common room, he'd tell them in a private setting the following morning such as a nearby glade.
"So, this shard, the thing they were looking for... it can actually talk. It talks to me. It's magical. I mean, it's glowing, it's obviously magical. But Sovelin can tell you I used to be an idiot. Now I can talk fine. It's thanks to the shard. I've named it Spring. It has told me a lot, more than I think I can remember, but it knows some stuff. The first about the things that attacked us but also about a terrible, world-ending evil that is coming.

Spring was made by some powerful wizard called Titus Scientia Maximus about three thousand years ago. At that time, Titus banished some nameless evil from our world. Its goal is to destroy all life and then turn it into unlife. So we'd all become skeletons or something. Apparently, it's called the 'Destroyer of Worlds' since no one knows its actual name. And this Destroyer is now coming back in...


Tomas looks down at Spring for a split second, concentrating.

"eleven years and seventy-two days. I don't know if Spring was made before or after this banishment but it was made for the purpose of holding Titus's knowledge so that someone worthy of wielding Spring could maybe kill the Destroyer once and for all, something Titus was not able to achieve in his lifetime, or at least be banished again. ... Now that I'm saying it out loud, that's a really big deal. Jeez.

...
...
...

As for the things that attacked us, Spring says that they come from a spell that requires a lot of sacrificial blood and are used for assassination. Next time they attack us, we can figure out a little bit about who created them if we manage to unmask them. Since they keep the face of their creator as their face, for some reason. Since whoever made these things knows about Spring, it could be that they are working for or with the Destroyer.

Now, when we met you two, Herod said something before about his own magical trinket and that they somehow meant we ought to travel together. So, do any of you have anything to share about your magical items? Can they talk to you as well? Are they in any way related to this Destroyer or the magic of unlife? Even if it's just something you guess but can't prove? More importantly, are there going to be killer creatures coming after us, not just for Spring but for the things you are carrying too?"
OOC:
We can either resume or start and finish a long rest in the aftermath of this battle, correct?
Last edited June 28, 2018 4:40 am
Jun 28, 2018 5:45 am
I am very interrested to sher mai eenfo weeth ju, but afterrr ai dream.
Jun 28, 2018 6:19 am
OOC:
Yes you can take a long rest. Actually, I expected this encounter to be much harder for you. Luckily, you all rolled really well on your religion checks! Well done everyone.
Lena brings out some old sheets and mops and over the better part of an hour you manage to clean up the mess.

Alright. I'm goin back ta bed. But in the mornin, I'm gonna want some answers. Don't go anywhere!
Jun 28, 2018 3:39 pm
Herod staggers to bed, as if he were drunk.
Jun 28, 2018 3:50 pm
OOC:
Did Spring have anything to say in response to Tomas's other questions?
Having been patched up and told his companions what he knows, Tomas falls asleep.

The next morning, he's the last to wake.

"Ah, smells good. Can one of you feed me? It still hurts to move a bit."
Last edited June 28, 2018 3:52 pm
Jun 29, 2018 1:45 pm
[ +- ] Spring to Tomas
Jun 29, 2018 1:48 pm
You all complete your long rest and wake up late, well past the dawn which is when you usually wake up.

Lena is waiting for you. So would someone like to tell me a bit more about what happened last night? Who or what were those creatures? Who sent them? What did they want? Are we in any danger?
Jun 29, 2018 3:28 pm
After a night's rest and early morning meditation, Herod has a bit more control of his speech patterns.

Well, it sounded like Tomas has a better sense of what is happening. Perhaps he should instruct us all as to what is going on.
Jun 29, 2018 4:46 pm
Sovelin looks in suspense as he hasn’t heard anything about this stone that he carries since they left the cave.
Jun 29, 2018 9:48 pm
OOC:
Did Spring have any response for Tomas's question about how to handle the Destroyer?
In light of what he had told them last night, Tomas gives his companions a quick, meaningful glance before answering Lena's questions.

"Those were magical monsters, sent after us because their maker wants something we have. We don't know much more detail other than that. Fortunately, we're leaving today so they should be chasing us rather than bringing any danger to your doorstep. If anyone asks after us, I think it is most safe for you to say you did see us but you don't know much more. Which is true. If we tell you any more or if you deny that you've seen us at all it could be... fatal for you. Thank you very much for letting us stay here with you, I'm sorry that you've been troubled by this. Luckily, it doesn't look like there are many stains around. Is there anything else, Lena?"

As he finishes speaking, he sees that no one took him up on the invitation to feed him. Wincing, he picks up his spoon and slowly starts digging into the morning meal.
Last edited June 30, 2018 3:28 pm
Jun 29, 2018 11:21 pm
So you're abandoning us after bringing this peril down upon us? That's cold. 'Just tell this crazy evil dude everything you know about us and hope like hell he doesn't kill every last one of us?' That seems like a terrible idea. The least you could do is go and tell Mr. Sigmar about all of this. The Western Trading Company may be able to protect us if you lot are too afraid to do so.
OOC:
@Tomas, I have edited my last spoiler post to include an answer to your question about handling the destroyer.
Jun 30, 2018 3:13 am
"I'm just afraid that the more people are told and the more fuss made over this, the bigger the danger will be. If they think we were just passing through, which we are, there'd be no reason for them to come back. If they see defenses being raised here and think you have something to hide, they might come back again to this place as well. Instead of just chasing after us. Still, whatever makes you comfy. As employees of the Trading Company, we should probably at least report to Mr. Sigmar or Ms. Fraught that we were attacked in the night by whatever those things were. If you want, we can also ask them to send some sort of protection for you. Thoughts, guys?"

He looks left and right to his companions, who have mostly been drinking this exchange in silently.
Last edited July 1, 2018 7:41 pm
Jun 30, 2018 4:56 am
Herod takes in the convo and says, Tomas, they are now involved, whether we like it or not.

I suggest we hold a town council meeting to discuss how best to handle it. Not everyone, just some of the influential villagers.

Tomas, ask your Crystal what it thinks is the best way to deal with the threat. I can go speak with Bella, if you would prefer, Lena.

Rolls

Persuasion - (1d20+4)

(11) + 4 = 15

Jun 30, 2018 4:56 am
We should protect all those who can't protect themselves from all evil
Jun 30, 2018 12:18 pm
OOC:
@Herod: I'm not exactly sure what that persuade check was for lol. Was it for Tomas? If so, please note that you can make whatever roll you like but it's ultimately Peas choice how Tomas reacts to your character. Players can choose whether they want to take rolls into account or ignore them completely. That's the player's choice.
Jun 30, 2018 12:52 pm
OOC:
It was more to persuade Lena to get the right people gathered and for her to chill out a bit.
Jun 30, 2018 2:14 pm
OOC:
Oh cool. No worries then. I think that's an excellent suggestion. No roll required!
Jun 30, 2018 3:46 pm
Tomas, doubt on his face, looks to Sovelin for backup. With a spoon of savory gruel frozen halfway towards his face, he sends some more thoughts to Spring.
[ +- ] Tomas to Spring
Jun 30, 2018 8:58 pm
I think I agree with Herod on this one. Ultimately it’s their choice whether they choose to continue to help us or not. Which is why I think speaking to the influential people about what’s going on is probably for the best.
Jun 30, 2018 11:06 pm
[ +- ] Spring to Tomas
Jul 1, 2018 4:14 am
OOC:
As I understand it the group consensus is to go and inform Mr Sigmar, yes?
Jul 1, 2018 5:30 am
Yes, however I’m not sure if I still need to speak to the ranger lady or if that was just filler for Sovelin and Tomas to meet up.
Jul 1, 2018 6:52 am
OOC:
Yep, as soon as everyone's ready to go, I think.
[ +- ] Tomas to Spring
After a fairly long silence, in which Tomas manages to divide his attention between concentrating his thoughts and moving the spoon routinely to his lips to continue eating, the half-elf sighs and then finally speaks up.

"Well, if you're all insisting on having this conversation in front of Lena, 'the Crystal' agrees with me that we'll probably be continued to be tracked by magic. Furthermore, it thinks we should get more information. Draw the creations, and maybe the creator, out into the open. Figure out how to defeat them that way. Also... something else which I mentioned yesterday and I think is a conversation for us to have alone on the way to Mr. Sigmar's. Should we go, then?"

He finishes the meal, readies his gear, and is prepared to leave with the rest of his companions.
Jul 1, 2018 9:45 am
[ +- ] Spring to Tomas
Jul 1, 2018 9:46 am
OOC:
Feel free to continue to roleplay this out. If I see no new posts for 24 hours then I'll move the story to The Western Trading Company Offices.
Jul 1, 2018 9:47 am
@Sovlelin:
OOC:
I sorta thought that you would have taken care of that in your montage lol.
Jul 1, 2018 11:47 am
OOC:
Honestly....I totally forgot about it :p
Well let’s move this along since you seem all "gung ho" after that beating last night! Sovelin jokes rather half heartedly as he’s not sure if it’s too soon to be making such jokes.
Jul 1, 2018 7:39 pm
Tomas shakes his head at his dragonborn friend with a smile on his face.

"Those were just small scratches. Not a problem at all," he replies with a wink. He leaves the Hunter's Mark with the rest of the group. However, he soon starts to move off the direct path towards the Company Offices. After a small period of silence, he speaks up.
[ +- ] Tomas to Spring
"Alright, so. We should talk some more. I didn't think Lena should be involved in this conversation. Might be more dangerous that way for her.

...

So, Spring thinks we should draw them out here, in this outpost. Skip today's ship. If that's so, an ambush is probably our strongest bet. Also, Spring said we should try to get divine protection of some sort. Maybe because the divine interferes with magic or something? I don't know, that's just what it said. It also said something about your 'Divine Gifts' and I'm guessing it was referring to the magical trinkets you said you'd talk about tomorrow. So, what's the deal with all of your things? Can they speak too? Do they know about this 'Destroyer'?"
Last edited July 1, 2018 7:39 pm
Jul 2, 2018 10:51 am
Mine doesn't speak. In fact, I find it rather strange that yours does speak to you. Mine we found after fighting some green skeletons. No, mine just gives me pretty good luck, but I have to invoke Tymora's name while I use it. See? It has her face and her name emblazoned on its face.

He shows them the coin.

What about you others? Any special items or abilities you would like to share with the group?
Jul 2, 2018 5:16 pm
Sovelin waits a bit then speaks.

I got this bow from the same place that Tomas got Spring.

Sovelin shows them his bow.

It seemed to speak when we first encountered it but since then I haven’t heard anything from it. I was thinking it might have been a ancient way to teach someone a spell, since after it spoke to me I shot an arrow that separated into many arrows and froze the ground.
Last edited July 2, 2018 5:17 pm
Jul 2, 2018 8:39 pm
Tomas scratches at the scruff on his chin.

"Interesting, interesting. Have you tried to speak to it? Maybe it needs you to speak first or something? Magical things can be weird like that, I think. How about you, Saris?"
[ +- ] Tomas to Spring
Last edited July 2, 2018 8:40 pm
Jul 2, 2018 11:25 pm
[ +- ] Spring to Tomas
Jul 3, 2018 4:33 am
Saris holds his wrist not saying much These bracers just shield me as any bracers would
Jul 3, 2018 4:49 am
OOC:
Did Spring have anything to say about the described (or, in Saris's case, not described) Divine Gifts?
"But you got it at the same spot that Herod got his, right? So it must be something special, even if it hasn't shown itself. As for Spring, it can teleport short distances, make people less dumb, transfer life energy from people to objects, and also open some doors. That's it, pretty much. It knows a lot too."

Tomas turns a corner and the Company Offices are in sight.
OOC:
I guess we can move forward to the scene with Mr. Sigmar unless anyone else has anything to say.
Jul 3, 2018 5:35 am
OOC:
Let's keep it going.
Jul 3, 2018 10:09 am
OOC:
Actually, I lol when I saw Saris' post. They probably look quite normal to him lol.
[ +- ] Spring to Tomas
Jul 3, 2018 10:12 am
You all make your way to the two story log building which houses the trading post and the offices of The Western Trading Company. The two marines stationed outside nod as you approach and allow you to head indoors, past the trading post and up the stairs. You find Mr Sigmar's office and knock on his door.
Come on in, you hear him call through the door.
Jul 3, 2018 11:39 am
[ +- ] Tomas to Spring
As they walk through the trading post and offices, Tomas says to his companions in an absent-minded way, "Huh, so your items come from the 'Divine Plane.' And are each connected to a god, like Tymora. The stronger your belief, the stronger the item."

When they reach the door and knock, Tomas pauses after hearing Mr. Sigmar's voice. He mouths "Who's talking?" to the others, points to each of them in turn, and shrugs.
Last edited July 3, 2018 11:40 am
Jul 3, 2018 12:17 pm
[ +- ] Spring to Saris
Jul 5, 2018 10:06 am
Saris stops and looks bewildered before speaking aloud You're a new voice that I haven't heard before. Where did I pick up your soul from and more importantly how do I put you to rest so that you can leave me alone. I have enough of you up there.
Jul 5, 2018 12:52 pm
Tomas offhandedly remarks, "No, that's just Spring, the Shard."

Seeing as no one had even so much as responded to his query and knowing Mr. Sigmar should not be left waiting, Tomas pushes open the door and finds a spot in the room to stand next to his companions.

"Late morning, Mr. Sigmar. We have urgent news for you."
Jul 5, 2018 11:07 pm
Excellent, nothing bad I trust?
OOC:
If you just wish to relay the information you can post as such. No need to repost the same material. I was under the impression that you had some specific questions for Mr Sigmar?
Jul 6, 2018 1:23 am
Tomas relays everything to Mr. Sigmar that they know, except for the information on Divine Gifts. He stresses the world-ending threat that the Destroyer represents and the fact that their agents might continue to attack this Trading Outpost, meaning the best move is to probably lay in wait for their next attack, counterstrike, and collect what information they can while the enemy still underestimates them.
[ +- ] Tomas to Spring
"... So, what do you think Mr. Sigmar?"
Jul 6, 2018 2:13 am
That's very unfortunate news. I must inform my superiors immediately. In the meantime, I am going to summon the leaders of Berda to a council. You are all invited. Let's meet shortly after lunch in the common room of The Hunter's Mark. Is there anything else?
[ +- ] Spring to Tomas
Jul 6, 2018 2:32 am
Tomas looks to his companions to see if there's something that he's forgotten.
Jul 6, 2018 2:53 am
OOC:
If no one wants to ask anything more specific then we'll move on to the council.
Jul 6, 2018 3:21 am
Sovelin keeps his silence and seems to not notice what’s going on around him
Jul 6, 2018 4:19 am
OOC:
Fine to move on to the council. I guess I'd just want to know if Mr. Sigmar showed any signs of surprise or, on the opposite end, familiarity. No major insights and something that could wait until the council for follow-up, Tomas would have just been looking at his face. Made an insight roll if that's necessary.

Rolls

Insight - (1d20+1)

(14) + 1 = 15

Jul 6, 2018 5:18 am
He definitely seems afraid of what you just said.
Jul 7, 2018 2:09 am
I don't think I like this Spring fellow
Jul 7, 2018 4:11 am
The color drains from Tomas's face a bit as he loses some of his composure. He doesn't look to his companion but instead towards Mr. Sigmar, to see if the man has any sort of reaction. Perhaps he didn't hear Saris's outburst.
Sep 26, 2018 11:16 am
The emergency council meets an hour later in the common room of the Hunter’s Mark. Several tables have been pushed together and the prominent leaders of the town have all gathered. Mr Sigmar gets up and addresses the group.
I have called you all hear at the request of Innkeeper Lena Lionheart and this group of strangers. I think everyone here would rather hear what happened from all of you. Please tell us of the extent of the threat to Berda Trading Post.
Sep 27, 2018 3:43 pm
Herod stands before the group: I don't know about the rest of the group, but I was dreaming when all of a sudden, a crash through the windows and at the front door woke me and these fellows up, and we saw some hooded figures. When I would bludgeon them with my fists and staff, they would explode with blood and gore all over. I know that I am not a strong person, so this could not have been due to my physical strength.

The final person left standing spoke to us, telling him he points to Tomas to give that person "the shard". Obviously, I did not know what that meant, but my friends and I dispatched of the final person in short order. He also mentioned something like, "the master knows your location" and what-not. Honessly, a didn' pe too much attention ta wha' the parson sed, been hung ova an' tired. Tha nex marnin, we spoke aboot tha foight, trine ta piece tagetha what tha' attack was oll aboot.
OOC:
The stress is causing him to lose focus and concentration, and his accent is starting to peer through.
Sep 27, 2018 10:20 pm
The stocky half-elf steps up right after the monk finishes.

"Yes, what Herod said is all true. Some evil wizard sent magical assassins of their own making after us, in order to get something I have. Given that this dark mage's very first action towards us was to try and kill us, I don't think they'll accept anything less than the slaughter of anyone who gets in their way or seems like they could get in their way. The blood clones that we fought off yesterday have said that this wizard's forces are already heading this way to kill every last person in this outpost - man, woman, child. Though we are uncertain from which direction or when this attack is going to occur, I'm sure that, with all our strength and minds put together we shall vanquish this evil threat. I and my companions already have some ideas about how to handle the situation but we won't be able to accomplish this alone. We need your help as much as you need ours to face these foes."

Tomas gives the council of influential town leaders a solemn nod and does his best to maintain a projection of confidence.
Sep 28, 2018 4:37 am
Lena pipes in at this stage I don't know much ahout the rest of it but you can see the remnants of the creatures on the floor over there. she points to the blood stains on the floor. If it's undead your worrying about you might want to go and see my old friend Oli, she lives in her grove about a days travel to the west of us. She's a druid and she will want to hear of anything that upsets the natural balance of the land.
Master Salmalin waits for her to finish before speaking his mind. It seems to me that what we have here is a magic problem. There is a powerful magic user who makes his home in an old lighthouse down the coast. If we want to know more about this strange magic he says pointing at the bloodstains we should send someone to go and ask him.
You don't mean Alik the mad? Ms Bella Fraught interrupts. He's called "the mad" for a reason. The old half-elf is off his rocker. What we really need to do is organise our defences. The supply ship is due to arrive today. I'll see if the ship can't spare us a squad of marines to help out. Meanwhile, we should work on building a defensive wall around the town. Serpentskull, the half orc runs the saw mill up river. We could get him to float some logs down the stream and use his timber to build a tower of two. Someone should go and ask him.
I could do that Haedrid the blacksmith agrees. But I think I had better spend my time making us some weapons. Also, yer gonna need some nails and shite for your wall.
All excellent suggestions my friends. Father Bennett agrees. But if you have an undead problem, then you should go and ask the experts for help. Three days to the south there lies an abbey. Inside you'll find the Order of the Silver Flame. A militant order of Pelor, they will definitely send aid to help us in our time of need. The more practitioners of Pelor the better.
Mr. Sigmar nods his agreement. Also, there are lots of scattered farms around hereabouts. The farmers need to be warned. Also, I bet some of the local lads and lasses know their way about a weapon. We could form some kind of militia but they'll need training
Also, we need to send out some runners to warn the hunters and bring them back. We could use them as scouts. Although we don',t know exactly which way the attack will come from, I think it is most likely to come from either the west or north as the south and east are guarded by the city of North Watch. We could also ask them for aid but they are more that a weeks ride to the south.

Well friends. What do you think we should do and how do you think you can best help us?
Sep 29, 2018 1:32 am
Tomas looks to the others beside him as he strokes his scuff of a beard thoughtfully.
[ +- ] Tomas to Spring
Sep 29, 2018 4:34 am
[ +- ] Spring to Tomas
Sep 29, 2018 1:02 pm
Sovelin takes an interest in Alik. i would like to meet this "Alik the mad" as you call him. He seems like he would be quite knowledgeable about what is going on.
Sep 29, 2018 2:10 pm
Herod stands:

A thank we otta hedge orr bets. We need oll tha help we ca’get. Ma group here ca’handle ourselves, sa’this mad mage ess probably who wa’seek out firs. Aftar, ve shood then go to the Drude and seek heraid.

But yuh shood send some guards ba horseback ta’collec farmers.

Yuh shood also send our prrriest ana couple guards doonta that priest orrder o’ Pelor.

Have tha’rest of town focus on arms an defenses. Build the wolls, have the blacksmith mek nails an tools an weapons. Hev a couple o’ good cooks feed all them workin fer ar defense. Have people prae to tha gods. Have merriment a’nigh.

Ane farmers tha’com en from tha’ootsoid help wiff buildin an defendin.

This is oll hands on deck!
Sep 29, 2018 4:09 pm
Tomas had his eyes partially closed, face twitching once in a while, as he listened to the group. Memories, his own and not, flooded through his mind as he looked at this problem.

"I don't think going to this Alik is a priority, personally. Basic defenses and lookouts should be set-up before going on any wild goose chases. He might even be worse than unhelpful. Who's to say this 'Mad' man isn't the same magician who made these blood clones?

...

My suggestions: Runners to the hunters immediately, ask them to keep watch on and around the major roads to the Outpost. On their way back, the runners should hit some of the larger groupings of scattered farms and then get those farmers to spread the word. They'd know their neighbors better than anyone. Have them spread the word of the danger and to make their way back here with what crops they can bring - to be paid for, of course. As for our-"
and he looks at the warriors to his left and right "-move, I think we ought to stay nearby until the supply ship gets here. There could be marines or mercenaries on board to help defend the Outpost while we're away on a longer mission. I don't want to be gone for 2 to 6 days and find out the attack happened while we were gone with no lookouts having been set up. Right? So how far away is this half-orc lumberjack up the river? Within half a day's travel? If not, we might be better off training up some militia and staying put until the ship makes landfall."
OOC:
Can you sketch out a really basic drawing (could just be dots near a coastline+river) of where all these places are in relation to us? I'm not sure where up-river of down-the-coast is relative to the cardinal directions.

Also, this suggestion is partially because I think it's best, partially because I want the group to get together before a long journey happens.
Last edited September 30, 2018 2:35 am
Sep 30, 2018 10:27 am
OOC:
Just so you all know. Berda Trading Post is a very small town. The buildings consist of The Western Trading Company Office, The Temple of Pelor, The Hunter's Mark Inn, a couple of small warehouses near the docks, eight private dwellings belonging to farming families who own farms in the immediate vicinity, and three large buildings which house the lumber mill workers. As for people. You've probably met most of them. There are only three marines besides Ms Fraught who guard the trading post located on the first floor of the Western Trading Company's office. So you don't have any runners per se.
Sep 30, 2018 6:56 pm
OOC:
Ah, what. I thought them mentioning runners meant that they'd have some. Maybe the young men and women who are likely of decent fitness could be runners?
Sep 30, 2018 10:15 pm
After thinking for a bit Sovelin speaks again well I still think getting some knowledge, even if it’s trivial, is for the best...and if the "mad" magician is our culprit then that’ll be the end of that or maybe I’m wrong?
Last edited September 30, 2018 10:16 pm
Sep 30, 2018 11:30 pm
OOC:
I'm sure you could round up a couple of people. The wilderness is pretty dangerous though. They might take some convincing :)
Oct 1, 2018 12:51 am
OOC:
How far away is Serpentskull?
Oct 1, 2018 4:14 am
OOC:
about an hour and a half north eastish up the river. He works where you picked up Nyx your tiefling ranger
Oct 1, 2018 4:34 am
Very crude map of the area

Hopefully you can access this. Let me know if you have any problems.
Oct 1, 2018 7:50 am
A marine enters the room and gestures to Ms Fraught. She leaves the room and enters a moment later.

The supply ship has arrived. I'm going to go and see if I can rustle up some supplies and support.
Oct 1, 2018 1:06 pm
OOC:
Thanks a lot for the map! Very helpful! The difference in stated timings between getting to Serpentskull and the Druid Grove seems a bit off (hour and a half to a day's travel) even when factoring in traveling through the wild vs. a probable road along the river bank. I'm going to take the timings at face value and assume that the map is more about showing a general sense of placement/direction of locations rather than scale. Are the hunters in any sort of particular place or just scattered around the surrounding area?

Also, what time of day is it?
Tomas responds, "What if we're wrong, though? Either this Alik isn't our culprit or he doesn't know the kind of stuff we need to know? Worst case scenario is we go there and come back to find the outpost in ashes, an entire town paying the price for some evil wizard's thirst for power. Worst case scenario for making the defenses stronger is that we have to face some magical enemy with a bit more difficulty BUT the people of Berda and the surrounding area will be safer for it - fortified here. We should decide before Ms. Fraught's support arrives, though. We should leave as soon as possible - even if some of those on the ship come along with us - to wherever we're going once we're sure this place has the strength to fight back. I mean, Herod, Sovelin - I'll go along to this Alik's lighthouse if you two are convinced, I'm just not sure it's a wise move."

Tomas looks to the man, uncertainly, as the fellow's last words did not make the best impression of group unity.
Last edited October 1, 2018 5:25 pm
Oct 1, 2018 1:14 pm
Ms. Fraught appears a few minutes later with three new people, a half orc woman, a strange looking man with ash blond hair and another slender man of mixed heritage.

Let's catch these guys up to speed. Now where were we?
OOC:
@Faebis, Ronda and Krigare: The group sumarizes the events leading up to now. Please read back to the start of the meeting if you haven't already. Then feel free to jump in and voice your thoughts.
Oct 1, 2018 1:20 pm
@Tomas:
OOC:
You haven't seen Saris since your rest after the battle this morning. He seems to have slipped off while you all were recovering.

It is still quite early. It's about 9:30 in the morning. The hunters range all over the place but they often hunt together too. You could investigate to see if someone knows where they have gone.

Regarding my poor map making skills, I do apologise. It was my intention to show that the grove was geographically closer but travelling through the wilderness would be more time consuming. There is a dirt trail that follows the river to the lumber mill.

Oh and please welcome our new players!
Oct 1, 2018 2:19 pm
Happy_Potato says:
"So, what made you all come along?...It's not like anyone would take a job with an unknown danger."
"They said they'd pay." Ronda lies to Phaebis with what she hopes is a convincingly dismissive shrug as they head for the Hunter's Mark. "Trouble usually means good work for an orcish gal like me."
Last edited October 1, 2018 3:26 pm
Oct 1, 2018 2:55 pm
Walking into the room he sees everyone gathered in there, Greetings everyone, the names Faebis. I hear you have some trouble you need help with. I would love to help and I'm sure my clerical abilities will be of some use. Before you stands a youngish looking man with obvious celestial origin with ash blond hair. With him he is a shield he carries that seems to covered in ash.
Oct 1, 2018 5:51 pm
Vell met, Feebis. M'name's Herod. He puts his hand out towards this cleric to shake his hand. Vwich god or gods do ju beneret?
Last edited October 1, 2018 5:52 pm
Oct 1, 2018 6:07 pm
Reaching out he shakes Herod's hand, "Well met to you Herod. I'm a cleric of Pelor if you must know."
Last edited October 1, 2018 6:07 pm
Oct 1, 2018 6:49 pm
Ah, Pelorrr. Jes, I know hhhhim. I vas resd bai monks from a monasterrrry to Pelorrr. Realizing his speech impediments are taking over, he says curtly, 'xcuse me, sarrr.

He bolts to his room, where he begins meditating and pooling his concentration to gain composure and control again.
Oct 1, 2018 8:01 pm
Pleased to make your acquaintance, my name is Sovelin. he says this in a rather standoffish manner.
Oct 1, 2018 9:16 pm
Krigare regards each person in turn, appraising their stance, manners of speech, and attitude. When his turn for introductions come, he simply nods at the group and says, "Krigare; Paladin in service to the Red Knight. If there is evil threatening the good people of this region, I'm happy to be involved in wiping it from the Earth."
Oct 2, 2018 5:00 am
A muscular half-elf, whose stoutness suggests his human blood predominates his make-up, turns to face the new arrivals. His hair is starting to get shaggy, puffing out roughly in all directions, while his beard is barely more than stubble. He carries himself with martial bearing and, though shoddy, his heavy armor, the shield on his back, and the war pick at his side suggest much the same.
OOC:
So, the picture is to show what he will eventually look like - considerably more scruffy now.
"Tomas," he says in a warm return of these stranger's greetings. He pauses for a bit and continues, "... Mercenary. I am... responsible for the threat to these good people. I carry something powerful with me, though I didn't know it at the time. Now evil creatures, whose numbers and types of which we are uncertain - though probably magical, are marching on this outpost. I and my friends in Fate - Sovelin and Herod - are now trying to fix this disaster with as little innocent bloodshed as possible. Your help will be strongly appreciated, though I'm sure the Company is rewarding you well for your service. Ms. Fraught, are there any others who you've brought?"

Tomas waits for her response before continuing, "Ah, I see. Well, me and my two allies here were just trying to decide on what our first step should be. They think we should go see this wizard for magical advice, though some say he's mad. I, on the other hand, was arguing that we should get the basic defenses in place and a chain of lookouts in place first before making any big trips away from the Outpost. I mean, there's some good in the first option, such as...

Tomas then reiterates the information that the townpeople shared with them as options/next steps and the relevant information about the threats facing them (magical enemies, blood clones, necromantic magic) to get them up to speed.

"... which is why I'm very glad Pelor has lead you to us, Faebis. Your power is definitely well placed here."
OOC:
Welcome, new friends! Also, how far is it to travel to this wizard's lighthouse?
Last edited October 2, 2018 5:06 am
Oct 2, 2018 6:08 am
The tall, half-orc female that came in with Phaebis and Krigare folds her muscular arms across her chest. "Call me Ronda. I ain't one fer wizards an' madmen. But if there's t' be fightin' then I'm yer gal."
Oct 2, 2018 8:09 am
OOC:
It's one day's travel down the coast.
Oct 2, 2018 10:08 am
"In a choice between readying the town's defences for an imminent invasion and seeking out a madman who may or may not have any ability to aid, the choice is beyond clear. A Mage could help immensely, however, if he's mad the entire trip could be, at best, a waste of time. We should tend to the town before investigating that opportunity."
Last edited October 2, 2018 10:09 am
Oct 2, 2018 4:01 pm
Alright I guess we can take care of the town and then go and see the mage, although I still feel that the mage should be our first option. However what you say is true if he is truely mad then the trip would be for nothing.
Last edited October 2, 2018 4:02 pm
Oct 2, 2018 4:04 pm
Herod concentrates on his breathing in his room, breathing in......and out..........in.........and out..........
OOC:
He will continue this practice until someone breaks his meditative trance.
Oct 2, 2018 5:06 pm
"Will that Herod fellow be alright? He ran off in quite the hurry."
Oct 2, 2018 6:30 pm
"He probably just needs to relieve himself. I'd let him be for now. We should gather up the rest of the people in the outpost now, I think. To let them know what's going on and to organize our manpower. Right, councillors? It would probably be best if the news were given out by someone held in high esteem by the town, so... Any of you all rather than any of us. I think the plan so far is to send out some brave youngsters in pairs or groups - they'll need some sort of official symbol, probably - to warn the nearby farms and get them to warn their friends and neighbors and then have 'em all come back with what foodstuffs they can carry. While they're out there, they could also try to bring back the hunters, if they're close enough. Do we know where the various parties have gone? If not, maybe the townsfolk or farmers know. For the mercenaries here, some of us could go to Serpentskull for the lumber while others train and start setting up physical or magical or holy defenses? And we'll meet back together when the basics have been covered? People, protection, food, etc."
Oct 3, 2018 12:34 pm
OOC:
Looks like the general consensis is to build the wall first . To do so, you will need to go and visit the lumber mill to the north east to get your logs and timber. It should only take about 3-4 hours to travel there and back again. However, just to make sure I've read the group right we'll take a quick vote on it. All in favour of going to the mill please say so in the next 24 hours.
Oct 3, 2018 3:46 pm
OOC:
Herod knows that is not the best use of his time, not being a strong man. He felt lobbying for aid would be in his better interest.
Oct 3, 2018 5:00 pm
OOC:
Ronda is all for the mill, hauling lumber, and all that.
Oct 3, 2018 5:35 pm
OOC:
Being new to the group Faebis will abstain from choosing. Instead he will go along with whatever everyone agrees on.
Oct 3, 2018 8:24 pm
OOC:
Works for me.
Oct 3, 2018 9:37 pm
OOC:
Not everyone has to go for lumber, anyhow. Also, it's not likely it's getting carried back. Just shipped out. Probably going to be sent back down the river. We just need to go to this half-orc to tell him the news, get him to evacuate and all that.
As the folk around the outpost are getting gathered for the announcement, Tomas looks for Herod. Finding him off to the side, breathing, he waits a couple of minutes standing to see if the monk will answer him. Not reacting to Tomas, the half-elf gets closer and pokes lightly taps Herod.

"Hey, Herod, they're bringing the townspeople together to start organizing. Some or maybe all of us mercenaries are heading off to Serpentskull so some lumber can be brought to town. Hope I wasn't bothering you. Taking a nap?"
Last edited October 3, 2018 9:40 pm
Oct 3, 2018 11:36 pm
PeasOfCrab says:
OOC:
Not everyone has to go for lumber, anyhow.
OOC:
Oh indeed. You could always split the party. When has that ever gone wrong :P
Oct 4, 2018 5:12 am
Herod’s breathing normalizes, and he looks up to you and smiles. Thank you, friend. I am not one to do well in crowds, especially when all eyes are on me. I began to break, so I needed to calm myself.

I will follow you, since you have the connection with the shard.


He gets up off the floor and follows Tomas.
Oct 4, 2018 3:35 pm
"Oh, I see. I didn't know. If you want, you could just tell me what to say ahead of time next time. I can speak your thoughts so you don't get any unwanted attention. And I will gladly fight alongside you, Divine Gift bearer. Hopefully it won't come to that when we're just going off to ask for some wood," Tomas smiles back and claps the monk on the shoulder.

The pair head off to where the crowd is gathering.
Oct 5, 2018 4:57 am
Back in the meeting Mr. Sigmar address the rest of the gathered members of the town and mercenaries.

Very well. I am not a military man therefore I am delegating the defence of our town to Ms Fraught here.

Ms. Fraught nods and speaks up.
The ship's captain refuses to leave his squad of mercenaries with us, but I'll continue to try and convince him. Meanwhile, Father Bennett, why don't you speak with the local farmers and see if you can convince a few of the younger ones to travel south and inform the nearby farmsteads. Haedrid, please fire up your forge and start making weapons, I prefer spears and polearms as they are easier to train, and make some nails for the wall. You lot, she says pointing to the rest of you Please go to the lumber mill and inform Serpentskull. He might have a few suggestions of his own. In any case, he needs to be informed and we need that timber. Dismissed.
Oct 5, 2018 11:22 pm
You make your way north out of town, you cross the river and follow it in a northeastern direction until you see the saw mill.

The industrial area is quite large. It comprises a saw mill, two other log buildings and a large area of cleared land where lumberjacks are busy harvesting the Berda trees and turning the logs into timber.

You arrive just as the workers seem to be taking a break for lunch. You ask around for Sperpentskull and a few minutes later a giant of a half orc appears and speaks to you. You fill him in on the current situation. He scratches his head for a moment before replying.
I've been sayin it for da pas' six months. Da Wesin Trading Compny needs to protect dis place. Buildin a wall'd be a great start and we got plenty a timber for ya. We'll start floatin it down da stream right now. Hey, I got an idea. Me and da boys could head back to town and start buildin ya wall or we could see about divertin the river. We could dig it out and create some kinda moat. What do ya think?

Before you can reply you hear a scream coming from the edge of the forest. A moment later a man appears sprinting towards you.
We're under atta.. He gets cut off mid-sentence as a javelin comes flying out of the treeline and strikes him in the back.

You look to the treeline and see a massive orc riding a stallion emerge. He raises his javelin to the sky and you see a bolt of lightning strike the javelin and swirl about the tip if the weapon. Then a group of fifteen orc warriors charge towards you. They are about 60 feet away from you.
OOC:
Please roll initiative and take your first turns.
@The new players: I run combat a little differently. Each combat round lasts 24 hours (Although i'm pretty lenient during the weekends). Everyone has 24 hours to take their turns but you don't need to wait for anyone before posting. Instead, please add an initiative roll to your first combat post and at the end of the round I will write up everyone's actions into a combat sequence.

Please let me know if you have any questions.
Oct 6, 2018 4:12 am
OOC:
Gonna try to do something, maybe it'll work, maybe not. Using Tides of Chaos on initiative, just gonna roll that first and act accordingly.

Edit: 18... going to make the post assuming Tomas is one of the first actors in this encounter.
Tense during the entire journey to the saw mill, this surprise ambush is one that Tomas had been prepared for but is simultaneously unexpected. This mercenary has seen a couple of half-orcs in his life, but hasn't crossed paths with a full-blooded orc, before. He can see how and why they've earned such a fearsome reputation as they sprint towards him and his allies. Still, at least they're not magical minions. "Perhaps they can be talked with," the half-elf thinks to himself. Then, to his artifact, he thinks, "Tell the big one 'He is my messenger. Listen.' with your magic, Spring. Please."

Tomas gets ahead of some of his slower companions and begins to shout, growing louder with each word, "Stop This - NOW!"

A stern, confident look is on this martial half-elf's face as he slams his shield with an open gauntlet three times, coinciding with his words. At his last roaring shout, electric sparks arc across the front of the shield - somewhat mirroring the orc leader's javelin. For a half-second, Tomas's eyes open a fraction wider in shock before he returns his gaze forward, maintaining his mask. Knowing this is a long shot, the half-elf's hand moves back towards the war pick at his hip - ready, but not yet drawn.
OOC:
Subconsciously casting Shocking Grasp on the shield.
Last edited October 6, 2018 4:34 am

Rolls

Initiative Roll - (1d20)

(18) = 18

Initiative Advantage Roll (Tides of Chaos) - (1d20)

(13) = 13

Deception or Performance roll (if needed, subtract 2 for Persuasion) - (1d20+5)

(16) + 5 = 21

Oct 6, 2018 10:32 am
OOC:
Nothing to see here :)

Rolls

Secret Roll

Oct 6, 2018 1:51 pm
Herod sees this happen, and he rushes about 20 feet up, next to a tree or some form of cover(a tree, fence, building, stack of logs, something), and takes a dodge action.
OOC:
He going to wait for the orcs to come closer. Once they come, he’s going to do some fun things ;)
Oct 6, 2018 3:42 pm
Seeing the man go down, Faebis will run forward, using all 30ft of his movement and attempt to get within 30ft of him so he can cast spare the dying. If I'm unable to get close enough I will use my action to dash and get within 30ft.
OOC:
Circle of Mortality let's me cast Spare the Dying as a bonus action and at a range of 30ft.
Last edited October 6, 2018 3:51 pm

Rolls

Initiative - (1d20)

(7) = 7

Oct 6, 2018 4:00 pm
Krigare swings his massive greatsword from his back in one smooth movement and steps forward. He calmly strides directly toward the oncoming fray timing his walk so as to meet the melee combatants on his terms, on ground of his choosing - not simply rushing toward them and the ground they've chosen.

He raises his gleaming red-black sword to eye level and touches the crossguard to his brow in salute as he strides confidently into battle. Making and holding eye-contact with the clear leader of the group, he calmly says, without raising his voice, "You.", points his blade, then swings it into a guard position as he continues his advance.
OOC:
He is baiting them closer. Once there are enough of them within 30' of him, he has a surprise for them.

Rolls

Initiative - (1D20+1)

(14) + 1 = 15

Oct 6, 2018 4:18 pm
Against her better judgement, Ronda moves up to be beside Faebis, and tries to pull him back. "This is crazy! We need to fall back to one of the buildings! We're gonna get overrun out in the open like this!"

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Oct 7, 2018 4:48 am
@Faebis: No problem. You only need to move about 20 feet to be in range of your spare the dying cantrip.
@Krigare: Are you holding an action, if so, please let me know what the action is so I can add it to the post at the end of the round.
@Herod: No problem, there is a large tree stump about 15 feet from your last position.
@Ronda: Every member of the group has advanced in some way or another. Are you just trying to pull Faebis back? You're not worried about the others?

There are probably 25-30 mill workers but they are rushing about all over the place. Some are just fleeing down the road to Berda, others are grabbing axes and moving to defend themselves. It's pretty chaotic.
Oct 7, 2018 1:49 pm
OOC:
Krigare is holding an action, yes, but I don;t want it wasted if too few baddies are near him. He wants to use his Channel Divinity: Conquering Presence. It has a range of 30' and effects any creatures within that range he wishes. He won't use it on just one or two creatures, though. If several get close enough, he will unleash it.
Oct 7, 2018 2:42 pm
OOC:
Faebis will move close enough to use spare the dying then retreat back with any remaining movement.
Oct 7, 2018 11:37 pm
@Tomas: Could you please give me a damage roll for your shocking grasp cantrip?
Oct 8, 2018 6:31 am
OOC:
Here you go. If it's something like that in the future, feel free to roll it yourself. I'm not paranoid about luck or anything. Saves time.

Rolls

Shocking Grasp (lightning damage) - (1d8)

(2) = 2

Oct 8, 2018 6:59 am
OOC:
Arina says:
@Ronda: Every member of the group has advanced in some way or another. Are you just trying to pull Faebis back? You're not worried about the others?
About everyone, yes, but she feels more of a bond with Faebis and Krigare than the others. With Faebis in particular, for some reason she can't explain. Ronda is ready to fight, but knows from countless gang fights that getting swarmed is no fun.

She is readying an action: if an orc gets in her face they are gonna get smashed. Do you want attack/damage rolls in advance in case the readied action is triggered?.
Last edited October 8, 2018 7:03 am

Rolls

Readied: Two-handed Hammer Fist - (1d20+6, 2d6+4)

1d20+6 : (2) + 6 = 8

2d6+4 : (51) + 4 = 10

Advantage (Reckless Attack) - (1d20+6)

(10) + 6 = 16

Oct 8, 2018 7:07 am
OOC:
@Tomas: Sorry, I don't like touching other players' dice either. Anyhow, noted and I'll get a post in tonight.

@Jabes yes please :)
Oct 8, 2018 7:51 am
OOC:
Initiative Order
Herod 21
Tomas 18
Krigare 14
Ronda 7
Faebis 7
Orc 6
The massive orc riding the stalion looks about for a moment as if in confusion.

Then it turns and bellows an order in a language that sounds ancient and gutteral. None of you know exactly what it says
[ +- ] Orcish
It raises its javelin and points it towards you. You see the lightning lance off the tip and strike four of the other orcs. Each orc yells in pain but the pain seems to add fuel to their fury.

Then it raises its javelin in circles over its head. Next to Krigare, a massive crude looking spear descends from a dark grey cloud and strikes out at him.

Two orcs rush up to Herod. Two more move up to Krigare, one moves up to Faebis and and another moves up to Ronda.

Ronda, moves in a practiced motion and brings down her fists on top of the orc threatening her. The blow lands like a hammer strike and the orc doubles over in pain.

Eight other orcs rush by you in and look like they are attempting to attack the mill workers before they can organise an effective defence.

Suddenly Krigare smiles evilly, draws and raises his gleaming blood red sword with orange streaks skyward and issues a challenge. The sky becomes a frightening blood red. Suddenly a whirlwind surrounds his sword and spirals up the blade. Krigare lets out a spul chill8ng war cry and the wind explodes outward. You see the orcs will to fight turn to flight.

The two orcs who moved up to Herod look terrified. One wimpers uncontrollably

The two orcs fighting Krigare seem uneffected.

The orcs fighting Ronda and Faebis look very frightened.
OOC:
Summary:
Tomas is currently unengaged
Herod is engaged with two orcs
Krigare is engaged with two orcs
Ronda is engaged with an orc
Faebis is engaged with an orc

@Tomas: Great idea but the orc didn't seem to hear your call.
@Ronda: Your held action is triggered.
@Krigare: Your held action is also triggered.
Round 2 fight!

Rolls

Orc Leader's Perception Check - (1D20+1)

(2) + 1 = 3

Spear attack against Krigare - (1D20, 1d4+3)

1D20 : (8) = 8

1d4+3 : (1) + 3 = 4

Damage (force) - (1D8+1)

(1) + 1 = 2

Orc 1 Save - (1D20, 1d4)

1D20 : (5) = 5

1d4 : (1) = 1

Orc 2 save - (1D20, 1d4)

1D20 : (6) = 6

1d4 : (3) = 3

Orc 3 save - (1D20, 1d4)

1D20 : (17) = 17

1d4 : (3) = 3

Orc 4 save - (1D20, 1d4)

1D20 : (17) = 17

1d4 : (1) = 1

Orc 5 save - (1D20)

(7) = 7

Orc 6 save - (1D20)

(12) = 12

Oct 8, 2018 8:27 am
OOC:
Everyone please take your turns!
Oct 8, 2018 2:31 pm
OOC:
Did the 8 orcs that move past suffer any attacks of opportunity? Or had any effect from Krigare's Channel Divinity?


Tomas shakes his head and thinks, "Nice try, Spring. Next time, maybe."

He hauls his war pick out and moves to hamper the orcs attacking the less battle-ready workers, shouting, "Sovelin, the workers!"

He chases them, getting in the midst of the greatest number of them, and attacks the biggest, meanest one within reach.
OOC:
Let me know how far away are the ones that don't decide to attack Tomas. If none or only one of them turn to attack Tomas, he'll AoO on either the most injured or weakest looking ones.
Last edited October 8, 2018 2:32 pm

Rolls

War Pick attack - (1d20+4)

(2) + 4 = 6

War Pick damage - (1d8+2)

(4) + 2 = 6

Oct 8, 2018 4:18 pm
"Okay, you asked for it!" Ronda growls, and slams her fists down on the orc once more.
OOC:
Bonus action: Rage
Action: Hammer Fists. (Reckless Attack)
[ +- ] Ronda's Quick Stats
Last edited October 8, 2018 4:21 pm

Rolls

Two-handed Hammer Fist (advantage from Reckless Attack) - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (8) + 6 = 14

1d20+6 : (2) + 6 = 8

2d6+6 : (66) + 6 = 18

Oct 8, 2018 4:20 pm
Herod tells the orcs, Flee, you fools!, hoping to convince them to flee.
OOC:
He will try to use the fear to persuade the orcs engaged with him to flee, as to (hopefully) avoid an AOO from them.
He then rushes up towards the orc leader, flipping his coin high in the air and muttering a prayer: Tymora, goddess of luck, grant me success as I fight this foe. Grant my limbs fury and speed.

He swings at the orc with his quarterstaff, and in a flurry of feet and arms flails at the leader, hoping to land some blows as he flips over the rear of the orc leader's steed.
OOC:
He uses an action to attack with his quarterstaff, and then uses 1 ki point for a flurry of blows as a bonus action.

With whatever movement he has left, he will disengage (using Drunken Technique) and catch the lucky coin in his hand.
[ +- ] The Gambler's Coin
[ +- ] Drunken Technique
[ +- ] Flurry of Blows
[ +- ] Herod's Stats

Rolls

Persuasion (convince terrified orcs to flee and leave him alone) - (1d20+4)

(16) + 4 = 20

Quarterstaff Attack vs Orc Leader (w/ adv from Gambler's Coin) - (1d20+5, 1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d20+5 : (3) + 5 = 8

1d6+3 : (1) + 3 = 4

Flurry of Blows: Kick vs Orc Leader - (1d20+5, 1d4+3)

1d20+5 : (3) + 5 = 8

1d4+3 : (4) + 3 = 7

Flurry of Blows: Punch vs Orc Leader - (1d20+5, 1d4+3)

1d20+5 : (1) + 5 = 6

1d4+3 : (4) + 3 = 7

Oct 8, 2018 4:21 pm
OOC:
Well, that failed spectacularly.
Oct 8, 2018 4:51 pm
Krigare allows the orcs in his path a good view of his grinning visage as he arcs his glowing red sword toward their heads. He utters not one word. Heaven's Call will explain to the orcs the folly of their chosen path.
OOC:
Attack: Greatsword attack on either of the two with whom I am engaged.

Rolls

Attack - (1d20+7)

(5) + 7 = 12

Damage - (2d6+5)

(54) + 5 = 14

Oct 8, 2018 6:56 pm
Not able to get to the injured man on the ground at the moment, Faebis will engage with the orc in front of him. Raising his mace, he brings it down towards the orc.

Rolls

Attack - (1d20+4)

(2) + 4 = 6

Damage - (1d6+2)

(4) + 2 = 6

Oct 9, 2018 3:54 am
OOC:
Jesus. Terrible rolls all around guys. This is not looking too good.

@Tomas. None of the orcs provoked opportunity attacks from you and none of them appear to have been effected by Krigare's frightening presence.
Oct 9, 2018 10:34 am
OOC:

Initiative Order
Herod 21
Tomas 18
Krigare 14
Ronda 7
Faebis 7
Orc 6

@Herod: Going forward if you would like to convince someone to do something in combat then that will take your action. I'm going to allow you to attempt to intimidate the orcs into running away. Usually that would be done with disadvantage as you are currently fighting them but the disadvantage is cancelled by the frightened condition. I'm going to give both orcs a will save equal to your roll.
Herod dodges out of the way as the two orcs make half-hearted attempts to bring him down. Botbe swing wildly and Herod rusges up to the leader of the orcs but despite aiming a flurry of blows at the creature, none of them seem to land.

Tomas rushes off after the eight orcs who are attempting to harrass the mill workers. Two break off from their attack and rush to meet him. Tomas tries to hit one with his war pick but he misses. The other six charge at a small group of workers about 25 feet away near one of the buildings.

Krigare launches a massive overhead swipe at one of the orcs attacking him but his blow misses by a fraction of an inch. The orc glares back at him. In response the two orcs launch a co-ordinated offensive and one of the orcs manages to land a glancing blow.
OOC:
@Krigare: Take 6 points of slashing damage.
Ronda launches a lethal two strike combo culminating in a jab that hits the orcs face like a truck and drives its nose straight back into its brain. The creature falls to the ground dead.

Faebis tries to land a blow with his mace but the irc facing him us too fast and moves with his shield using it as cover. Faebus fails to land a blow on the creature. However, the creature's defensive strategy hinders it when it makes its own assault and it to fails to land a blow.

The leader of the orcs barks a word of power and the massive floating spear behind Krigare thrusts at him but the attack passes harmlessly to the left of his shoulder.

One of the orcs, previously engaged with Herod turns and flees back towards the edge of the forest. The other moves away from Krigare and moves in to help put its leader who is currently engaged with Herod. Its eyes, wild with fright, fail to focus and it accidently throws its weapon fifteen feet away in the direction of the forest.

The leader of the orcs lowers its javelin, nudges its mount and charges Herod. The blow strikes home and Herod feels the tip of the javelin strike his shoulder. It doesn't hurt much until you feel a massive jolt as an electrical current runs through your body
OOC:
@Herod: take 4 points of piercing damage and 5 points of lightning damage.


Summary:
Tomas is currently engaged with two orcs
Herod is engaged with one orc and the leader of the orcs.
Krigare is engaged with two orcs
Ronda is unengaged.
Faebis is engaged with an orc

Rolls

Orc 1 save vs. Herod - (1D20, 1d4)

1D20 : (14) = 14

1d4 : (3) = 3

Orc 2 save vs. Herod - (1D20, 1d4)

1D20 : (3) = 3

1d4 : (4) = 4

Orc 1 AOO against Herod - (1D20, 1D4+5)

1D20 : (16) = 16

1D4+5 : (1) + 5 = 6

Disadvantage - (1D20, 1d4+5)

1D20 : (2) = 2

1d4+5 : (3) + 5 = 8

Orc 2 AOO against Herod - (1D20, 1d4+5)

1D20 : (5) = 5

1d4+5 : (4) + 5 = 9

Disadvantage - (1D20, 1d4+5)

1D20 : (18) = 18

1d4+5 : (1) + 5 = 6

Spear attack against Krigare - (1D20, 1d4+3)

1D20 : (7) = 7

1d4+3 : (1) + 3 = 4

Orc 2's attack against Herod - (1D20, 1D4+5)

1D20 : (12) = 12

1D4+5 : (4) + 5 = 9

Disadvantage - (1D20, 1d4+5)

1D20 : (1) = 1

1d4+5 : (1) + 5 = 6

Orc 1 attack against Krigare - (1D20, 1D4+5)

1D20 : (19) = 19

1D4+5 : (1) + 5 = 6

Orc 2 attack against Krigare - (1D20, 1d4+5)

1D20 : (8) = 8

1d4+5 : (2) + 5 = 7

Orc 1 Damage against Krigare (slashing) - (1D12+3)

(3) + 3 = 6

Orc attack against Faebis - (1D20+5)

(6) + 5 = 11

Orc Leader's attack against Herod - (1D20+5)

(18) + 5 = 23

Damage against Herod (piercing) - (1D6+3)

(1) + 3 = 4

Damage (lightning) - (1D8)

(5) = 5

Oct 9, 2018 11:04 am
Round 3 fight!
Oct 9, 2018 11:05 am
OOC:
Oh and @Tomas way to pull more adds lol.
Oct 9, 2018 1:46 pm
OOC:
That's what heroes do, I assume. If the remaining six orcs are within 30 feet, Tomas will Disengage and continue going after them. Basically to serve as a distraction while the mill workers get armed or get to safety. As I suspect they've dashed on the last turn too and are too far away, he'll begin scrapping with those two on him.

Let me know if it's the first situation, though, and I'll edit my post.
As the orc dodges under the horizontal swipe of his war pick, Tomas quickly pulls it back up and away in a circle before slamming it down into his foe's shoulder as its slow recovery from what was a nimble maneuver left it open to attack.

He eyes the other orc warily as it looks for a similar opening on the half-elf.
Last edited October 9, 2018 1:50 pm

Rolls

War Pick Attack - (1d20+4)

(17) + 4 = 21

War Pick Damage - (1d8+2)

(7) + 2 = 9

Oct 9, 2018 6:14 pm
Herod flips the coin into the air again, uttering the words, Oh, Tymora, as he jumps again, grasping the bowstaff with both hands and he swipes at the orc leaders' head, and following with a flip-kick, attempting to land blows with both feet.
OOC:

Action: Quarterstaff attack vs orc leader (w/ adv due to Gambler's Coin)
Bonus Action: Flurry of Blows
[ +- ] Herod's Stats

Rolls

Bowstaff attack vs Orc Leader (w/ adv) - (1d20+5, 1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d20+5 : (4) + 5 = 9

1d8+3 : (4) + 3 = 7

Flurry of Blows 1 vs Orc Leader - (1d20+5, 1d4+3)

1d20+5 : (6) + 5 = 11

1d4+3 : (4) + 3 = 7

Flurry of Blows 2 vs Orc Leader - (1d20+5, 1d4+3)

1d20+5 : (8) + 5 = 13

1d4+3 : (2) + 3 = 5

Oct 9, 2018 8:32 pm
Krigare, more annoyed at missing his own attack than being hit, grimaces and reverses the momentum of his mighty sword. Circling his wrists, he pivots the mighty blade and brings one gleaming red edge streaking toward the throat of the goblin who managed to land the strike against him.
OOC:
Attack: Greatsord against Orc 1 (The one who hit him)

Rolls

Attack - (1D20+7)

(15) + 7 = 22

Damage - (2d6+5)

(62) + 5 = 13

Oct 10, 2018 3:16 am
Ronda steps over her fallen foe and goes after the orc leader. She starts by punching its horse.
[ +- ] Ronda's Quick Stats

Rolls

Two-handed Hammer Fist (advantage from Reckless Attack) - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (20) + 6 = 26

1d20+6 : (17) + 6 = 23

2d6+6 : (54) + 6 = 15

Crit damage (Brutal Critical) - (2d6)

(52) = 7

Moar damage! - (1d6)

(6) = 6

Oct 10, 2018 4:47 am
OOC:
@Tomas you're reading of the scene is perfect. Otherwise, the orcs would have attacked you. There is a group of about 5 mill workers running into one of the black log buildings. The orcs are hot on their heels.

@Herod: You're about to get an AOO on the orc leader as he is about to be thrown off of his horse. You can roll it now if you like. Otherwise you can wait until your next turn.

Just waiting for Faebis to take his turn
Oct 10, 2018 5:09 am
OOC:
Some technicalities:

A. I think Ronda actually gets an extra d6 on that critical hit due to Savage Attacks (double 2d6 + 1d6 from half-orc racial)

B. I think AoO only happen from willing movement, not forced
Oct 10, 2018 5:53 am
OOC:
@Tomas: Correct on both points. Sorry Herod.
Oct 10, 2018 10:51 am
Frustrated that his first attack went wide Faebis will reach out and attempt to cast inflict wounds on the orc. Looking over at the where the orc leader is, Faebis will cast Spiritual Weapon and set it over top of him. Taking the form of a mace, it will swing down on the orc leader.
Action:
[ +- ] Inflict Wounds
Bonus Action:
[ +- ] Spiritual Weapon
OOC:
1of4 1st level spell slots used. 1of2 2nd level spell slots used, I'm real sorry for any delay.
Last edited October 10, 2018 11:09 am

Rolls

Melee Spell Attack - (1d20+5)

(18) + 5 = 23

Damage: Necrotic - (3d10)

(1029) = 21

Spiritual Weapon Attack - (1d20+5)

(13) + 5 = 18

Spiritual Weapon Damage - (1d8+3)

(4) + 3 = 7

Oct 10, 2018 2:46 pm
OOC:
@Faebis. Not a problem. I worked late tonight :)

Initiative Order
Herod 21
Tomas 18
Krigare 14
Ronda 7
Faebis 7
Orc 6
Herod launches a massive overhead strike with his staff and it connects with the orc leader's clavicle. It grunts in pain. Then Herod launches a steady flow of unarmed strikes but none of them seem to find a gap in the creature's armour. The lowly orc soldier tries to land a blow on Herod but, he lurches away drunkely.

Ronda, seeing that Faebis has things well in hand moves up to assist Herod. She rushes over and watches as her wrist guards form into thick liquid, steel gloves. She rains a massive haymaker onto the head of the horse and its skull collapses, instantly killing the beast. Its rider is thrown to the ground.

The creature then falls to the ground as his mount is taken out from under him. He falls unceremoniously to the ground. Getting up, he steps over the corpse of his mount and thrusts his spear into Herod's side.
OOC:
Herod: take 14 points of damage.
Tomas raises his war pick and scores a solid blow against one of his foes. However, it shrugs off the damage and moves in to attack. One of the orc aims a low blow which he easily deflects but, unfortunately, this is just what the creature planned, as his partner swings high and catches Tomas across the side of the head.
OOC:
@Tomas: Take 15 points of damage
Krigare grins, takes a step backwards and raises his blade as the orc instinctively steps forward. The blade tears through the creature's throat. The wound is no doubt mortal but somehow it manages to stay on its feet and attack in combination with its partner. The two launch a powerful sequence of attacks. One of them manages to catch his foot with its axe. He stays on his feet but, he stumble for a moment and opens a gap in his defences. The other orc wastes no time and lands a solid blow on his mid-section.
OOC:
@Krigare: Take 11 points of damage.
Faebis concentrates for a moment and then you all watch as his shield glows with a bright white light symbol in the form of a flying bird of prey. The light circles his fist as he drops his mace and grabs the orc by the throat. You watch as black lines seep across its face as if it had swallowed some awful poison. As he lets go the creature doubles over and begins to vomit so violently that its organs come out of its mouth. It makes a horrid sound and falls to the ground dead. Then he summons a massive glowing hammer next to the orc leader. The mace raises up into the air and comes crashing down against the creature's shield. The force of the impact clearly damaging the orc's shoulder.

You hear a massive warcry and turn to see Serpentskull, massive great axe in hand, charge into the group of six orcs harassing the mill workers. He looks like he knows the business end of an axe but even he can't kill all eight of them single-handedly. He'll need some support as soon as you can muster it.
OOC:

Tomas is currently engaged with two orcs.
Herod is engaged with one orc and the leader of the orcs.
Krigare is engaged with two orcs.
Ronda is engaged with the leader of the orcs.
Faebis is unengaged.

Turns until Serpentskull is overwhelmed: 6

Rolls

Orc 1 attack against Herod - (1D20+5)

(1) + 5 = 6

Orc 2 attack against Herod - (1D20+5)

(16) + 5 = 21

Herod's Damage (slashing) - (1D12+3)

(12) + 3 = 15

Orc 1 attack against Krigare - (1D20+5)

(17) + 5 = 22

Orc 2 attack against Krigare - (1D20+5)

(19) + 5 = 24

Krigare's damge 1 - (1D12+3)

(1) + 3 = 4

Krigare's damage 2 - (1D12+3)

(4) + 3 = 7

Orc leader fall damage - (1D6)

(2) = 2

Orc Leader's attack against Herod - (1D20+5)

(13) + 5 = 18

Orc leader's damage (piercing) - (1D6+3)

(5) + 3 = 8

Orc leader's damage (lightning) - (1D8)

(6) = 6

Orc attack against Herod - (1D20+5)

(3) + 5 = 8

Oct 10, 2018 3:23 pm
I think that's it everyone.

Round 4 fight!
Oct 10, 2018 5:05 pm
Herod, feeling the effects of the loss of blood, seems really drunk now. He sways into the fray, flipping his coin one last time high in the air, pleading, Tymora, help your servant.

He swings and attacks with a flurry of blows towards the head of the orc leader again.

Once the flurry is unleashed, he disengages from the group, moving 50 away and behind cover of a tree or something like that.
[ +- ] Drunken Technique
[ +- ] Herod's Stats

Rolls

Quarterstaff attack vs. Orc Leader (w/ adv) - (1d20+5, 1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d20+5 : (8) + 5 = 13

1d8+3 : (8) + 3 = 11

Unarmed strike (knee) vs. Orc Leader - (1d20+5, 1d4+3)

1d20+5 : (10) + 5 = 15

1d4+3 : (2) + 3 = 5

Unarmed strike (kick) vs. Orc Leader - (1d20+5, 1d4+3)

1d20+5 : (6) + 5 = 11

1d4+3 : (4) + 3 = 7

Oct 10, 2018 8:40 pm
Krigare steps one foot forward to lean his weight behind a full strike aimed at the nearer of his two foes.
OOC:
Attack: Greatsword

Rolls

Attack - (1d20+7)

(11) + 7 = 18

Damage - (2d6+5)

(46) + 5 = 15

Oct 10, 2018 9:15 pm
With the orc in front of him dead and no longer able to harm him Faebis will walk over to Herod and touch his shoulder. Clasping his holy symbol he casts cure wounds. Once more he will strike at the orc leader with his Spiritual Weapon.

Action: Cure Wounds
Bonus Action: Spiritual Weapon
OOC:
If I'm able to I would like move myself to where I'm flanking the orc leader with one of my allies but only if I can do so without taking an attack of opportunity.
Last edited October 10, 2018 9:24 pm

Rolls

Cure Wounds - (1d8+3)

(7) + 3 = 10

Spiritual Weapon - (1d20+5)

(3) + 5 = 8

Damage - (1d8+3)

(3) + 3 = 6

Oct 11, 2018 2:46 am
OOC:
Casting Shield in reaction bringing Tomas's AC to 24, negating that really lucky damage roll. Edit: Oh man, so close to actually activating a Wild Magic Surge.
Tomas's shield catches an ax but the second of attention is all the other one needs to aim a well-placed strike right into Tomas's head. Tomas lets loose a warcry of fury and desperation as he tries to pull his head back out of range, but even as time seems to slow down with the adrenaline pumping through his veins, the half-elf recognizes that the massive blade is coming in too fast.

Suddenly, his scream multiplies in his ear as it hits a certain pitch and his vision goes blue. From his foe's perspective, a blue field of... something comes into reality around the head of the lone humanoid they're facing. As the ax connects with the field, it somehow slows even more in Tomas's vision and barely passes in front of his eyes, harmlessly.

Though he's nearly as confused as his enemies in the wake of this strange occurrence, Tomas's understanding of his true magical nature gives him a critical few seconds as he strikes again, trying to catch his bleeding foe in the side.
Last edited October 11, 2018 2:51 am

Rolls

Homebrew Tides of Chaos - (1d20)

(2) = 2

War Pick Attack - (1d20+4)

(14) + 4 = 18

War Pick Damage - (1d8+2)

(7) + 2 = 9

Oct 11, 2018 6:43 am
OOC:
@Tomas: Slight point of order. Shouldn't your AC be 18, chainmail + shield? How did you get an AC of 19?
Oct 11, 2018 9:52 am
OOC:
Fighter: Defense Fighting Style!
Oct 11, 2018 9:54 am
OOC:
Gotcha! Thought I was missing something!
Oct 11, 2018 6:35 pm
Suddenly, Ronda finds herself alone against two orcs, and one of them the leader. As the ugly brute is momentarily distracted by Faebis' magical floating hammer, Ronda seizes the opportunity and tries to tag the other orc with a double-uppercut.
[ +- ] Ronda's stats

Rolls

Double-uppercut (advantage from Reckless Attack) - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (3) + 6 = 9

1d20+6 : (12) + 6 = 18

2d6+6 : (31) + 6 = 10

Oct 12, 2018 12:30 am
OOC:

Initiative Order
Herod 21
Tomas 18
Krigare 14
Ronda 7
Faebis 7
Orc 6
Herod, launches a series of blows against the orc leader but, seemingly as if too drunk, his blows all fail to find their marks. Then he staggers out of the way and retreats back to his tree stump. Faebis rushes over to him, holy symbol in hand and Herod feels some of the ache leave his tired muscles and some of his wounds begin to heal at an unnaturally rapid pace.
OOC:
Herod: heal 10 hps.
Tomas magical instincts save his life from a blow meant to cave in his skull. In addition, the orc's blade stops in mid-air leaving its weak stomach umdefended. Siezing the opportunity, he thursts his war pick into the creatures unprotected abdomen and rips out its intestines. The creature falls to the ground and tries, uselessly to put them back in before it dies.

The orc facing Krigare launches a massive offensive, probably trying to provide its heavily wounded companion with the opportunity to tend to its wounds, but Krigare calmly knocks the creature's blade asside and then slides his own blade up the shaft of its axe and into its unprotected throat. The creature makes a sickening sound and drops to the floor dead. The blade of Krigare's sword glows bright red and he feels a strange, violent power growing within him, urging to be released...
Arina sent a note to Tsavo
The other orc fighting Krigare, seeing its companion die launches a desperate attack and tries to overwhelm him quickly. Its axe lands a nasty blow on Krigare's shoulder.
OOC:
Take 8 points of slashing damage.
Ronda, sizes the orc leader up and then launches a stunning, lethal combo which culminates in a massive upper-cut which catches the orc under the chin. She feels its jaw break and the creature is thrown back. Then, its jaw hanging loosely, it moves in to retaliate. The leader thrusts its javelin into her side and as she steps out of the way, the orc standing behind her lands a nasty blow on her thigh with its axe.
OOC:
@Ronda: Take 2 points of slashing, 2 points of piercing and 4 points of lightning damage (8 total)


Tomas is currently engaged with one orc
Herod is unengages
Krigare is engaged with one very wounded orc.
Ronda is engaged with the leader of the orcs and one additional orc.
Faebis is unengaged.

Turns until Serpentskull is overwhelmed: 5


Rolls

Orc attack against Tomas - (1D20+5)

(12) + 5 = 17

Orc attack against Krigare - (1D20+5)

(19) + 5 = 24

Krigare's damge (slashing) - (1D12+3)

(5) + 3 = 8

Orc leader's attack against Ronda - (1D20+5)

(6) + 5 = 11

Advantage - (1D20+5)

(11) + 5 = 16

Orc's attack against Ronda - (1D20+5)

(19) + 5 = 24

Advantage - (1D20+5)

(10) + 5 = 15

Floating Orc spear against Krigare - (1D20+5)

(3) + 5 = 8

Orc leader's damage (piercing) - (1D6+3)

(2) + 3 = 5

Orc's damage (Ronda) - (1D12+3)

(2) + 3 = 5

Orc leader's damage (lightning) - (1D8)

(4) = 4

Oct 12, 2018 12:58 am
That's it everyone.

Round 5 fight!
Oct 12, 2018 2:50 am
Herod says, Thank you, sir!

He rushes up to the side of Ronda, and takes two swipes at the orc leader again.
[ +- ] Herod's Stats

Rolls

Quarterstaff attack vs orc leader - (1d20+5, 1d8+3)

1d20+5 : (20) + 5 = 25

1d8+3 : (5) + 3 = 8

Kick vs orc leader - (1d20+5, 1d4+3)

1d20+5 : (1) + 5 = 6

1d4+3 : (4) + 3 = 7

Crit dmg - (1d8)

(4) = 4

Oct 12, 2018 5:47 am
OOC:
You're gonna need an extra d8 of damage for that crit, chief.
Oct 12, 2018 5:53 am
OOC:
Bonus Action Font of Magic to recover a spell slot.
Tomas grimly brings the pickax to bear against the remaining orc after slaying its companion. Whatever he had done before seems to leave him drained but, in the heat of battle, he feels like he can keep pushing forward - just a bit.

His shield knocks aside another mighty blow of a crude greataxe and Tomas strikes at the orc's exposed arm.
Last edited October 12, 2018 5:54 am

Rolls

War Pick Attack - (1d20+4)

(11) + 4 = 15

War Pick Damage - (1d8+2)

(7) + 2 = 9

Oct 12, 2018 11:04 am
Bringing his holy symbol up, Faebis points it towards the orc leader. Soon the orc begins to hear the sound of a bell in his ears. Meanwhile he also concentrats on his Spiritual Weapon once more and attempts to strike at the orc leader once more.

Action: Wisdom Save: 13
[ +- ] Toll the Dead
Bonus Action:
[ +- ] Spiritual Weapon

Rolls

Toll the Dead (Wis) - (1d12)

(8) = 8

Spiritual Weapon Attack - (1d20+5)

(6) + 5 = 11

Spiritual Weapon Damage - (1d8+3)

(7) + 3 = 10

Oct 13, 2018 2:06 am
Krigare relishes in his opponent's demise and immediately feels a pulse of power flowing through his sword and into his harms and chest. Channeling this power, he directs it outward and toward his remainign foe. He follows this up with a full swing of his red bladed greatsword.
OOC:
Sacred Flame on remaining goblin
Attack: greatsword on same.

Rolls

Attack - (1D20+7)

(14) + 7 = 21

Damage - (2d6+5)

(33) + 5 = 11

Sacred Flame Damage - (1d8)

(5) = 5

Oct 13, 2018 12:15 pm
OOC:

Initiative Order
Herod 21
Tomas 18
Krigare 14
Ronda 7
Faebis 7
Orc 6

Herod staggers up to the orc leader, grabs his shoulders and headbuts him in the nose. The orc falls back but manages to avoid Herod's follow up kick.

Tomas and his last opponent cirxle each other for a while before Tomas feints left and attacks right, scoring a nasty hit on the orc's torso. In return, the orc manages to land a blow on Tomas' weapin arm.
OOC:
Take 9 points of damage.
The ground beneath the feet of the orc fighting Krigare suddenly explodes in a flash of orange and red flame but the orc manages to dodge out of the way befor eit hits him. Then Krigare clamly moves in and swings his sword downwards and decapitates his opponent.

Ronda can't seem to decide which of her opponents to attack, so she just looks about while the fighring continues. Her indecisiveness costing her the opportunity to attack. The orc she is fighting takes further advantage and manages to land a nasty blow on her forearm.
OOC:
Take 4 points of slashing damage.
Despite the etherial and otherworldly ringing of the bell, the orc leader seems uneffected. The large spiritual weapon also fails to land a blow on the orc leader. Faebis moves into a flanking position.
OOC:
Next round, everyone has advantage on their melee attacks against the orc leader.


Tomas is currently engaged with one orc.
Herod is engaged with the orc leader.
Krigare is unengaged.
Ronda is engaged with the leader of the orcs and one additional orc.
Faebis is flanking the orc leader.

Turns until Serpentskull is overwhelmed: 4

Rolls

Orc save vs sacred flame - (1D20+1)

(14) + 1 = 15

Orc leader save vs toll the dead - (1D20+3)

(13) + 3 = 16

Spiritual weapon attack against Krigare - (1D20+3)

(7) + 3 = 10

Orc Leader's attack against Herod - (1D20+5)

(5) + 5 = 10

Orc attack against Ronda - (1D20+5)

(13) + 5 = 18

Ronda's damage (slashing) - (1D12+3)

(6) + 3 = 9

Orc attack against Tomas - (1D20+5)

(17) + 5 = 22

Tomas' damage - (1D12+3)

(6) + 3 = 9

Oct 13, 2018 12:32 pm
I think that is it everyone.

Round 6 fight!
Oct 14, 2018 12:07 am
Herod, feeling bolstered by the vicious attack in the leader, follows up again.

Rolls

Two-handed staff attack vs orc leader - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (2) + 3 = 5

Kick attack vs orc leader - (1d20+5, 1d4+3)

1d20+5 : (14) + 5 = 19

1d4+3 : (2) + 3 = 5

Oct 14, 2018 6:38 am
The greataxe cuts a deep gash into Tomas's upper forearm, past the bracer. For some reason, the blue magic that had protected him before didn't appear this time - and Tomas isn't sure why. It sure would have been useful as the weapon slashed at him.

Tomas can hear Serpentskell bellowing behind him but doesn't have even a moment to look over to see how the man is doing. He ignores the pain in his arm, mirrored in that of his bleeding opponent.

Leaping forward in a sudden motion, he quickly snaps the war pick towards his opponent's upper torso.
Last edited October 14, 2018 6:40 am

Rolls

War Pick Attack - (1d20+4)

(9) + 4 = 13

War Pick Damage - (1d8+2)

(4) + 2 = 6

Oct 14, 2018 10:49 am
Ronda doesn't even spare a glance for the gash on her arm nor the orc that dealt it. She winds up and bludgeons the orc leader with her signature, two-handed hammer fist.

Rolls

Hammer fist (Regular attack, not Reckless) - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (13) + 6 = 19

1d20+6 : (17) + 6 = 23

2d6+4 : (42) + 4 = 10

Oct 14, 2018 11:14 am
Krigare watches his enemy's head bounce of the ground. His eyes immediately snap back up and affix on the Orc Leader. Bringing his mighty sword up to a guard position he advances with steady purpose on his new target.
OOC:
Move to engage the Orc Leader. If he's within 30', then obviously attack as well. I'll put the rolls up in case they are needed.

Rolls

Attack - (1d20+7)

(18) + 7 = 25

Damage - (2d6+5)

(22) + 5 = 9

Oct 14, 2018 11:27 am
Flanking the orc leader, Faebis brings his mace down upon him and followes up with a strike from his Spiritual Weapon.

Rolls

Mace-Attack - (1d20+4)

(19) + 4 = 23

Mace-Attack - (1d20+4)

(17) + 4 = 21

Mace-Damage - (1d6+2)

(4) + 2 = 6

Spiritual Weapon Attack - (1d20+5)

(13) + 5 = 18

Spiritual Weapon Damage - (1d8+3)

(6) + 3 = 9

Oct 15, 2018 4:31 am
OOC:

Initiative Order
Herod 21
Tomas 18
Krigare 14
Ronda 7
Faebis 7
Orc 6
Herod launches a massive strike with his staff but the leader of the orcs manages to dodge out of the way, but Herod follows it up with a spinning round kick which catches the leader of the orcs in its knee and it shrieks in pain.

Then Krigare moves in and thrusts his greatsword into the creature's torso. It gurgles, and starts spitting up blood. The wound is clearly mortal.

Then Ronda appears and delivers two body shots to the orc leader which collapse its longs. Its head lulls to the side and it loses consciousness.

A split second later, Faebis' mace strikes the last orc who was helping the leader. His mace hits it from the left while his spiritual weapon hits it from the right. Its torso explodes and his shield and armour and Ronda are now covered with gore.

Tomas effortlessly dispatches the orc he is fighting with a quick backhand swipe which catches the orc on the side of its head and crushes its skull. The orc drops to the ground, dead.

Serpentskull is still battling the group of six orcs by himself. He is looking pretty exhausted and is probably soon going to be overwhelmed. He is fighting about 60 feet away from the orc leader and 30 feet away from Tomas.
OOC:
Summary
Everyone is unengaged.

Turns until Serpentskull is overwhelmed: 3

Oct 15, 2018 4:48 am
That's it everyone.

Round 6 fight!
Oct 15, 2018 10:09 am
Krigare pulls his sword free of the corpse, flicks his wrist to spray the excess blood and gore free from the blade, and turns to sprint to Serpentskull.
OOC:
Move 60' to aid his ally.
Oct 15, 2018 2:40 pm
Gotta keep moving, keep moving, that is the reality of battle. The alternative is to fall, flesh growing cold. Tomas catches his mind in the few moments of tense calm as he ends his last foe and looks for the next threat. The orc leader is dead or soon to be, surrounded by his companions. Mirroring that, Serpentskull is being rapidly covered in wounds from the six orcs that surround him.

Tomas's feet move him towards his next objective, to help the massive lumberjack, but he can't help but glance down. He's only ever killed evil wizards before - well, ones he was told were evil. As Tomas runs, he finds words, "We can rout them! Their leader's dead; shout it!"

Directly behind Serpentskull's melee - Tomas begins yelling a warcry and slamming his weapon against his shield - willing the fools to look, see the remains of their leader, and flee to their women and children.
OOC:
Edit: Also -2 for intimidation. Also, I probably should have made this a flavored Help action instead. Oh well.
Last edited October 15, 2018 2:44 pm

Rolls

Performance (subtract 2 for Persuasion) - (1d20+5)

(13) + 5 = 18

Oct 16, 2018 8:50 am
Ronda rushes over to help the beleaguered lumberjack as well. She pulls a javelin as she sprints, and hurls it at one of the orcs crowding the man.
OOC:
Move 30ft, javelin throw.

EDIT: Forgive me, I added rage damage bonus to that, but shouldn't have, because it was a ranged attack!
Last edited October 16, 2018 9:30 am

Rolls

Javelin - (1d20+6, 1d6+6)

1d20+6 : (11) + 6 = 17

1d6+6 : (2) + 6 = 8

Oct 16, 2018 12:49 pm
OOC:

Initiative Order
Herod 21
Tomas 18
Krigare 14
Ronda 7
Faebis 7
Orc 6
Herod and Faebis mill about as if unsure what to do next.

Tomas rushes up to the orcs and attempts to intimidate them into retreating. The orcs seem to consider his words for a moment and three of them turn and flee towards the forest.
OOC:
@Krigare and Tomas: You may take AOO if you like.

@Tomas: If you wish to try and get your foes to flee while i combat then you have to use intimidate rather than persuasion. Also, the check will be at disadvantage unless you have a good reason (like you just killed their leader). Just so you know going forward :)
Ronda launches a javelin at one of the remaining orcs and its strikes it in the shoulder.

The three remaining orcs concentrate their attacks on Serpentskull.
OOC:

Summary: Krigare and Tomas are fighting three orcs.
Everyone else is unengaged.
Ronda is 30 feet away from the fight.
Herod and Faebis are 60 feet away from the fight.

Turns until Serpentskull is overwhelmed: 2.

Rolls

Orc 1 - (1D20+1)

(17) + 1 = 18

Orc 2 - (1D20+1)

(19) + 1 = 20

Orc 3 - (1D20+1)

(2) + 1 = 3

Orc 4 - (1D20+1)

(13) + 1 = 14

Orc 5 - (1D20+1)

(17) + 1 = 18

Orc 6 - (1D20+1)

(4) + 1 = 5

Oct 16, 2018 12:55 pm
That's it everyone.

Round 7 Fight!
Oct 16, 2018 1:37 pm
Tomas ignores the sensible orcs that understand the situation and flee back to the arms of their loved ones. With a heavy heart, Tomas strikes at the other shoulder of the orc that Ronda targeted. While he misses, with this brief respite from the threat of personal death and the end of this senseless fray in sight, Tomas feels a bit of hope and motivation. Just a bit more blood to spill.
OOC:
Edit: Wow, back to full. I guess Tomas's luck isn't all the way gone.
Last edited October 16, 2018 1:45 pm

Rolls

War Pick Attack - (1d20+4)

(7) + 4 = 11

War Pick Damage - (1d8+2)

(2) + 2 = 4

Second Wind (Bonus Action) - (1d10+1)

(10) + 1 = 11

Oct 16, 2018 1:59 pm
At the end of her sprint Ronda leaps wildly into the air and comes down with her fists aimed at one of the orcs' heads.
OOC:
[ +- ] Reckless Attack
[ +- ] Ancestral Protectors

Rolls

Flying Hammer Fist (Reckless) - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (12) + 6 = 18

2d6+6 : (64) + 6 = 16

Oct 16, 2018 2:15 pm
Herod dashes towards the remaining orc.
Oct 16, 2018 10:01 pm
Krigare allows the fleeing orcs their flight. It is good that someone survives to spread the fear...

The remaining orcs, however, need to be taught the folly of their deeds. With a mighty swing, the paladin arcs his blade directly toward the head of the nearest enemy.

Rolls

Attack - (1d20+7)

(8) + 7 = 15

Damage - (2d6+5)

(53) + 5 = 13

Oct 17, 2018 1:56 pm
Ronda punches the one of the orcs in the stomach, then launches a massive upper-cut. You hear a sickening crunch as the orc falls to the ground. It does not get up. The second orc meets the business end of Krigare's greatsword as he plunges it deep into the second orc's chest. The orc coughs up blood and falls to the ground.

The final orc looks at the lot of you and trues to make its escape.
OOC:
@Everyone in melee range: You may make AOOs if you like.
Oct 17, 2018 2:05 pm
Years of dirty fighting have taught Ronda to strike when the enemy is weakest. She lashes out at the fleeing orc with a right hook.

Rolls

Opportunity Attack - (1d20+6, 2d6+6)

1d20+6 : (2) + 6 = 8

2d6+6 : (11) + 6 = 8

Oct 17, 2018 2:11 pm
Herod would AOO non lethally.

Rolls

Staff attack vs remaining orc - (1d20+5, 1d8+3)

1d20+5 : (20) + 5 = 25

1d8+3 : (5) + 3 = 8

Crit dmg - (1d8)

(2) = 2

Oct 17, 2018 7:47 pm
Krigare rips his sword from the dying creature's chest releasing a torrent of blood. Kicking the husk that bore its life to the side he steps back, wipes his blade on the dead orc's tunic, and sheathes it muttering, "Let the speck go. It'll spread fear of what we have done and the enemies of these good people can have a turn at feeling dread for a change."
Oct 18, 2018 6:07 am
As Krigare turns his back on the scene, sheathing his fearsome blade, Tomas points out, "Well... looks like Herod had other ideas. Good ones too. We can ask this one some questions - when it wakes up. Still, wow, I had already seen Herod in action but the rest of you are truly worth every penny the Company has spent on you. Probably more.

He looks at the corpses of orcs strewn around the clearing.

"Wow. What strength," repeats the half-elf warrior, before focusing on the large half-orc lumberjack who was fighting off an entire squadron by himself, "Serpentskull! Are you okay? You're covered in blood, but... theirs? Maybe? It's hard to tell, honestly... Any of your men need healing? We have a man of Pelor here."

Remembering that this was a battlefield and some less skilled might have been caught up in the combat, Tomas looks around again, this time for those of the other workers, particularly any that have been severely wounded.
[ +- ] Tomas to Spring (Telepathy)
Last edited October 18, 2018 6:09 am

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Oct 19, 2018 2:20 am
The final orc shrugs off Herod's blows, dodges Rolanda's fists and sprints off ino the forest.
OOC:
You may give chase if you like :)
Serpentskull looks at Tomas and you see the rage burn out of his eyes as he collapses to the ground. Whatever adrenaline thst had been sustaining him throughout the fight has obviously run its course. He is unconscious
OOC:
You may make a medicine check to check his condition if you like.
[ +- ] Spring to Tomas
You also remember the man struck by a javelin at the beginning of the fight. He is near the edge of the forest.
Oct 19, 2018 2:38 am
After making sure that Rousey is okay, Ronda goes to check the man struck down by the javelin. If he is still alive, she will call whoever seems to be tending to the wounded. Then she will retrieve her own javelin and then go through the orc leader's belongings.
Oct 19, 2018 4:53 am
@Ronda
OOC:
Please make a medicine and an investigation check.
Oct 19, 2018 5:06 am
Tomas has seen many wounds in the wake of raids or magical conflicts, but has not truly looked at them in-depth or ministered their bearers before. A first time for everything.

He bends down to check Serpentskull's condition, hands groping around the neck area as he's seen some healers do, his healing potion taken out preemptively. As he looks over the man, he calls out, "Faebis, you might want to check out the man who came to warn us, I'm looking after Serpentskull here for now - though you may need to come over here once you've checked that man out."

Rolls

Medicine Check - (1d20+1)

(19) + 1 = 20

Oct 19, 2018 9:45 am
OOC:
Im on my way to work and can't post until much later, so I'll lay out Krigare's actions so they can be fit in the proper order of events.
Krigare settles himself now that combat is over, returning his blade to its sheath. Hearing a call for healing, he turns and walks over to the wounded man in question. He takes one knee next to the man's shoulder and begins muttering a low prayer to the Red Lady.

This man fought well. He placed himself between evil and those they would harm. Moreover, his tactics and strategy, coupled with the group, allowed for the righteous to succeed this day. lady grant me the power to help him, now, as he helped others.

He lays his hand on the man's shoulder and a soft red light pulses between underneath as healing energy flows into him.
OOC:
If Rhonda calls for help for the man hit by the javelin, that's where Krigare will go. If no, he will assume the man is either stable or beyond his help and will tend to Serpentskull. In either case he will lay in hands for 5hp.
Last edited October 19, 2018 9:46 am
Oct 19, 2018 10:34 am
.

Rolls

Medicine - (1d20+1)

(5) + 1 = 6

Investigation - (1d20)

(14) = 14

Oct 19, 2018 3:26 pm
Herod lets the final orc go.

He walks to the rest of the group.

Definitely this is consequences of our stopping of their last raid. I am afraid that these foes will also be at our gates again. At least we took out their leader.

He looks at the leader, retrieves his spear, and looks at it curiously. May I carry this around? I think I could wield this effectively.
Oct 19, 2018 3:31 pm
Rinda, who has been going through the orc leader's things, lets Herod take the spear.

"It suits you. I don't care much for weapons, to be honest. I prefer these," Ronda says, showing off her muscular arms, "though you're pretty good with your fists, too. Mind teaching me a few of those sick combos?"
Last edited October 19, 2018 3:32 pm
Oct 19, 2018 7:39 pm
Herod blushes at the green woman. I would be glad to share my technique. Though it didn't help much in this fight.

He assesses his wounds, tying and bandaging his wounds. He will then go to Tomas.

Can you ask the lumberjacks if they can start sending the logs as soon as humanly possible? Priest, can you offer these folks some healing?
Oct 20, 2018 12:10 am
Tomas examines Serpentskull's body and determines that his wounds are more extreme than previously thought. He does not have long for this world.

Then you see a strange red aura surround Krigare's body as he prays to his goddess and kneels before Serpentskull. The energy concentrates into his hands and then rushes into Serpentskull, whose body convulses violently.
His eyes open and you see his blood red irises. He screams and you watch as his eyes gradually change to a normal, healthy white colour.
By the gods, that burns! he yells, but as you look over his body you can see that the worst of his wounds seem to have stopped bleeding.
Then he slowly gets to his feet and takes in his surroundings and the dead orc corpses surrounding him So I guess we won? Well fought strangers!
OOC:
@Ronda: I'm running out of time, so I'll get to your investigation results shortly.
Oct 20, 2018 12:51 pm
OOC:
@Herod. The leader of the orcs was wielding a javelin not a spear.
@Ronda. You don't find much on the orcs. In the leader you find a pouch containg 59 gold pieces and a wooden carving of Gruumsh. You have heard that some folk collect such things and it could be worth something.
The man you check on doesn't seem to be in danger of dying though he could probably do with some healing.

@Everyone: You all gain 450 experience points. 350 for defeating the orcs and a bonus 100 for keeping Serpentskull alive.

A few moments after your battle eight workers emerge from one of the buildings with huge axes in hand. They move together cautiously, but when they see the orc corpses littering the geound and no apparent threats they lower their guard an approach Serpentskull, who nods before saying
Well, half of my boys have disappeared. Probly halway ta Berda by now and unlikely ta stop until they get there. I'll have ta send a few of my boys ta round em up. Anyway, it'll probly take most of the day to send the lumber down ta town but my boys are pretty shook up. Might wanna check the forest ta see if there are anymore of these bastards. He kicks one of the orc corpses and spits on it.
OOC:
What you do from here is up to you. You could check the surrounding area for more orcs, head back to Berda, help Serpentskull move the lumber down the river or anything else you like.
What do you want to do?
Oct 20, 2018 8:26 pm
"You carry the blessings of a god too, then, Tomas remarks, surprised at Krigare's minor miracle, "A blessing for us too, fighting at your side."

Tomas nods slightly a couple times to punctuate the statement, and continues nodding along to what Serpentskull tells them.

"Honestly, your boys on the way to Berda probably have the right idea. Situation as it is, with the oncoming attack... better to have everyone in the surrounding area together at Berda. Easier to defend and we can put all our strong men and women and protections in one spot. Including yourself, Serpentskull. Now, this is just my thinking, my fellow warriors might have other ideas, but I think we ought to stay nearby, make sure the lumber and all your men are able to all get to Berda safely, then head back with the last load of lumber. If that is the plan, though, I think I'm better off helping move lumber than scouting the forest... I'm not really the quiet, woodsy type. Speaking of which, do you know if any of the hunting parties are nearby? We're trying to warn them and get their help too."

Tomas waits for Serpentskull's response and then looks to the others, to see what they say.
OOC:
So, is Sovelin gone too, then?
Last edited October 20, 2018 9:10 pm
Oct 20, 2018 11:09 pm
OOC:
It certainly appears so. I have sent him a PM. We have also lost our cleric.
Oct 22, 2018 4:26 am
I wish Nyx were here. She is the best scout in Berda Serpentskull says thoughtfully. In truth he is a little biased. Most would tell you that the dark elf Melina is better. I hear she has takn' a band up n'rth. lookin' for more Dire Wolves ta hunt no doubt. If you boys wanna help then by all means he makes an overarm gesture for you all to follow him. Then he yells out Dangers over ya bunch o ninnies. Get ya bones out here or I'll take me axe to yer.

You watch as the mill workers slowly come out and join you.
OOC:
If you wish to help transport the lumber to Berda then please roll an athletics check. The more people who roll, the faster you'll get the lumber to Berda. Alternatively, if you wish to check the area for more orcs or any other dangers then please roll perception, survival or both (they will give you different results). Of course, if you have some other idea please feel free to try it :)
The time is just after lunch, say 1pm.
Oct 22, 2018 5:45 am
.

Rolls

Hauling lumber (Athletics) - (1d20+6)

(16) + 6 = 22

Oct 22, 2018 10:01 am
Krigare, not ready to put up his sword, feels a strong pull toward investigating the area. He's learned the hard way to never underestimate his enemy. However, when Serpentskull yells about the danger being passed, he sheathes the blade and follows the large man. If the man who lives here and understands the region believes the threat to have passed, it likely has. Besides, there is no time to waste in preparing the town's defences.

The paladin digs his powerful hands into a stack of lumber and begins the haul back to town.

Rolls

Athletics - (1d20+6)

(17) + 6 = 23

Oct 22, 2018 11:42 am
Tomas attempts to help the lumber moving process.

Rolls

Athletics - (1d20+4)

(12) + 4 = 16

Oct 22, 2018 1:46 pm
Herod will go with Krigare to check the area out for threats, javelin drawn, coin in hand.

Rolls

Perception, Survival - (1d20+4, 1d20+2)

1d20+4 : (16) + 4 = 20

1d20+2 : (6) + 2 = 8

Oct 23, 2018 1:04 am
A couple of mill workers volunteer to go with Herod as he checks the surrounding area. Heading in the direction the orcs came from you easily find their tracks and follow them for about half an hour or so. Along the way you discover a cash of orc possessions. It seems as if the orcs left the majority of their stuff here before assaulting the mill. You find 1500 cp, 700 sp, 70 gp in coins. A Small Bag of Incense worth approximately 25 gp, a small Bag of Spices worth 25 gp, crude cooking tools (possibly worth 25 gp to a collector), a gold goblet worth 25 gp, Pewter Torc worth 25 gp.

There don't appear to be any other orcs in the area.

The rest of you work for the rest of the afternoon, loading the timber. At about 4pm you finish your work and head back to the town.

In the Inn you find, the common room has been repurposed as some kind of war room. Ms. Bella Fraught is looking over a map of Berda.

Serpentskull! Welcome. Thanks for your hard work. I hear from some of your employees that you had some trouble? I would have sent help but I have sent all available men and women to inform the farmers of the incomming danger. I am glad to see that you made it through ok.
Serpentskull just grunts. He turns to the group and says.
We'll start work tomorrow. What do ya want us ta do firs'? We could build a palisade or we could get ta work divertin' the river to form some kinda moat.
Bella then adds Or we could start some drills and form them into a millitia!
OOC:
Feel free to voice your opinions and Serpentskull will go with the majority decision. The current plan for tomorrow is to go and meet the wizard Alik who lives in the lighthouse about a day's journey south east along the coast.
Oct 24, 2018 1:57 am
[ +- ] Tomas to Spring
"Better to keep every man, woman, and child helping as much as they can in the ways they know before asking more of them, I think... As for moat or palisade... Palisade, that is...? Ah, thanks, Spri- Sorry, as I was saying, as for moat or palisade, I'll need to give it a couple more thoughts. Herod, Ronda, Krigare? How do you feel?"
Oct 24, 2018 2:36 am
Unfortunatley, we do not know much about these creatures, aside from their composition. Perhaps the palisade is a better defense, in the event that they can traverse the water easily. At least with walls, they would need a means of going over them.
Oct 24, 2018 5:01 am
[ +- ] Spring to Tomas
Oct 24, 2018 9:56 am
"Diverting a river is a massive undertaking. Time better spent first building defensive wall then training every man woman and child to better defend it and themselves."
Oct 24, 2018 9:03 pm
"Sounds like a plan to me, unless anyone is against. Also, I suspect the army that is marching on this trading outpost will be mostly undead. Bodies brought back to life. The moat is less easily taken apart by magicks and can slow a horde of creatures down but, if it's as Krigare said, too hard, then it might not be worth it. At least people might be able to feel a little bit safer knowing how to properly hold a spear, pitchfork, or bow."
Oct 25, 2018 8:31 am
You spend the rest of the evening organizing minor details and helping Bella Fraught however you can. Before you realize it, its late and Bella tells you that you've done enough for the night and sends you all to bed. You head up the stairs to the common room and sleep. Your dreams are somewhat disturbing...
[ +- ] Ronda's Dream
[ +- ] Krigare's Dream
[ +- ] Herod's Dream
[ +- ] Tomas' Dream
Once morning has cast its first light upon Berda you leave the town and travel south east towards the wizard's tower. I would like some perception checks please everyone.
Oct 25, 2018 10:01 am
Krigare feels especially rested they travel the path toward the wizard's tower. Although he keeps his usual vigilance, he does allow himself a moment to enjoy the embrace of his deity and the knowledge that she is pleased with his comportment.

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Oct 25, 2018 2:20 pm
Herod is walking, contemplating the meaning of the dream he just had. He is in serious thought about it. What does he want to become? The Beast, or The Cage? Both choices, no doubt, will have repurcussions in the world around him.

After some thought on the road, he decides to take it to Tymora to get her advice. He starts flipping his coin in the air, thinking about the shrine he would need to find/build in order to commune with her.

He then remembers the task he is currently engaged in, and begins focusing on his surroundings.

Rolls

Perception - (1d20+4)

(2) + 4 = 6

Oct 25, 2018 9:41 pm
OOC:
post placeholder

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Oct 26, 2018 1:04 pm
As Ronda wakes with a start, Rousey squeaks, and runs up to nuzzle the hollow of the half-orc's collarbone. What the hell could that dream have meant? Ronda gropes for her pouch and fishes out the wooden idol. She turns it over and over in her hands, thinking.

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Oct 27, 2018 5:26 am
As you leave Berda you see that the forest comes right up to the edge of the beach but you also can see some places where the forest has been hacked away and small farms have been built. You hope that Father Bennett has spoken of the danger to the farmers.

You travel south-eastish following the beach for about three hours. The beach is still full of all sorts of detritus from the blown up pirate ship. Most of it is useless junk and the more useful salvage has been previously collected by the villagers and farmers but everyone except for Herod spies a very solid looking trunk wedged between two rocks about ten feet out from the shore. Waves crash over it and it is covered in seaweed but it looks to be intact.
OOC:
What do you do?
Oct 28, 2018 6:08 am
"Hmm, there's that trunk over there. Could have something valuable. Maybe this Alikk will want something for his help, since he's probably pretty far off from the danger, personally. Ronda, Herod? Just asking you first since you two won't have much of anything you need to strip off to prevent from getting wet and rusty."
Oct 28, 2018 7:33 am
Agreed, Tomas. You tell me what you and the shard think is the best course of action.
Oct 28, 2018 11:43 am
"Oh you'd love to see me strip, wouldn't you?" Ronda chuckles. The half orc strips down to her smallclothes, exposing a multitude of scars crisscrossing her perfectly-toned body. She gives her pet mouse into Faebis' care. Curiously, she does not remove her brass bracers before wading into the water armed only with a small knife.
Last edited October 28, 2018 11:45 am

Rolls

Athletics check if needed. - (1d20+6)

(19) + 6 = 25

Oct 29, 2018 4:10 am
OOC:
@Ronda: I do indeed. Also, unfortunately our cleric Faebis has left us. I probably should have described his exit better.

@everyone: Just so I understand the situation clearly, Ronda and Herod are wading in to get the chest. Is everyone else staying on the beach?

@Everyone wading into the water: I need either Dexterity acrobatics checks or Strength athletics checks from you please.
Oct 29, 2018 2:21 pm
Herod wading into the water.

Rolls

Acrobatics - (1d20+5)

(17) + 5 = 22

Oct 29, 2018 8:39 pm
Krigare stands in the beach and watches the groups' collective back. Only so many people are needed for the task. Someone should keep a vigilant eye for other threats.
Oct 30, 2018 8:16 am
OOC:
Post in progress. Please try back later.

Rolls

Advantage - (1d20+5)

(2) + 5 = 7

Oct 30, 2018 8:17 am
The water is not too deep. Perhaps only three feet or so, so you can move through it at half-movement without any major difficulty.

Ronda and Herod make their way towards the chest when all of a sudden, the water begins to bubble around them as if it were boiling.

Suddenly, water spouts emerge from the ocean and form into two strange water creatures that immediately attack. Thick ropes of seaweed lash out, thrash at Herod and Ronda and try to pull them beneath the water. However, both Ronda and Herod are able to escape from their clutches.
OOC:

@Herod: take 10 points of bludgeoning damage.
@Ronda: take 20 points of bludgeoning damage.

Summary
Herod is engaging a water elemental
Ronda is engaging a water elemental.
Krigare and Tomas are unengaged.
Please roll initiative and take your first turns

Rolls

Advantage - (1d20+5)

(11) + 5 = 16

Water elemental attack against Herod - (1D20+5)

(17) + 5 = 22

Herod's Damage (bludgeoning) - (3d6+3)

(232) + 3 = 10

Water elemental attack against Ronda - (1D20+5)

(20) + 5 = 25

Advantage - (1D20+5)

(12) + 5 = 17

Ronda's damage (bludgeoning)(crit) - (6d6+3)

(116261) + 3 = 20

Oct 30, 2018 10:03 am
OOC:
Thank you for your patience everyone. I had to try five or six times to get that last post in. I hear the gamer's plane has been having some server issues. Anyway, we are all good now. Get your turn in when you get the chance :)
Oct 30, 2018 10:11 am
"What the...?!" Ronda splutters. "Run, Herod! Get to shore!" Gritting her teeth, she grabs the chest and powers her way to shore.
OOC:
Bonus action: Rage
Free object interaction: Grab chest
Action: half-speed Dash to shore
Last edited October 30, 2018 10:12 am

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Oct 31, 2018 3:11 am
OOC:
@Ronda: So you get really angry at this thing that has attacked you. You feel your fury rising and you.... run away?

Did you just literally rage quit? lol

Seriously though. You'll provoke an AOO. Are you ok with that?
Nov 1, 2018 1:44 pm
Herod doesn't heed his friend's counsel. Instead, he rushes in and attacks the one engaged with Ronda.

Rolls

Bowstaff vs elemental - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (5) + 3 = 8

Kick vs elemental - (1d20+5, 1d4+3)

1d20+5 : (13) + 5 = 18

1d4+3 : (2) + 3 = 5

Nov 1, 2018 3:26 pm
OOC:
The "rage" in this instance is desperation or rather fierce determination. She's been in enough fights to know when to make a "tactical withdrawal." Yes, she'll take the AoO. That might convince her running is a dumb idea. How far to the shore?
Nov 1, 2018 9:15 pm
Tomas rushes to the water's edge and begins to unstrap his shield, to prevent it from being cumbersome if he needs to get in the water.

"Herod! Ronda! Those, those are...!" he shouts aloud, with a pause as he tries to wonder why these odd creatures seem so familiar.
OOC:
Yeah, the site's been bonkers lately. Tomas will use his action to doff his shield

DM Arina: would Tomas's augmented stores of knowledge include water elementals or would he have to roll for it to see if he knows/can wrack his mind (if he doesn't ask Spring for some help).

Rolls

Initiative Roll - (1d20)

(2) = 2

Nov 2, 2018 12:47 am
@Ronda: It's not far to the shore. It's about 10 feet away and 15 feet will have you well out of the creature's melee range. That should put you safe. Well as long as they don't have any ranged attacks :)

@Tomas: make an arcana check.
Nov 2, 2018 3:48 am
"Water elementals! Normal attacks won't hurt 'em and they can only be in wate- Herod, NO!

Tomas tries to tell the rest of the party as much as he knows about this strange new enemy before seeing his ally fall to the ground.
Last edited November 3, 2018 5:53 am

Rolls

Arcana - (1d20+2)

(13) + 2 = 15

Nov 2, 2018 6:07 am
OOC:
Just waiting on actions from Tomas and Krigare
Nov 2, 2018 10:10 am
Krigare hefts his blade and assesses the situation. Realizing the tactically correct move is to withdraw from the creature's natural habitat but unable to leave comrades behind, he sighs heavily and wades methodically into the water. His nightly blende glows read as he arcs it downward toward the creature attempting to harm the female Orc with whom he made a small bond earlier on his way to this troubled place.

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Attack - (1d20+7)

(8) + 7 = 15

Damage - (2d6+5)

(32) + 5 = 10

Nov 2, 2018 12:32 pm
OOC:
Action was/is to doff shield. Placeholder is there for him to shout whatever info he got from his check to keep it chronological.
Nov 2, 2018 11:38 pm
OOC:
@Tomas: gotcha.
Initiative order:
Water Elementals 20
Herod 19
Ronda 14
Krigare 7
Tomas 2
The first water elemental lashes out with its seaweed like tendrils and strikes Herod. One of the tendrils wraps around his neck and crushes his windpipe.
OOC:
@Herod: Take 26 points of bludgeoning damage.
The second strikes out at Ronda but she manages to deflect its blows with her bracers.

Then Ronda tries to make for the safety of the shore. The water elemental, takes advantage of her determined movement and lashes out against her again.
OOC:
@Ronda: You take 5 points of bludgeoning damage
Tomas doffs his shield and racks his brain trying to remember anything he can about the water elementals. .
[ +- ] Spring to Tomas
Krigare draws his unique fiery orange and red blade and charges at the elemental attacking Herod. His blade strikes true and the creature emits a strange sound and withdraws its tendrils.
OOC:
I have changed your turn slightly as you wejt after Ronda, so instead of helping her I had you help Herod instead. Let me know if this isn't what you intended.
OOC:

Summary
Herod is unconscious (death save please)
Ronda is completely out of the water.
Krigare us fighting a water elemental
Tomas is unengaged.

Rolls

Herod's Initiative - (1D20)

(16) = 16

Water Elementals - (1D20+3)

(17) + 3 = 20

Water elemental attack against Herod - (1D20+5)

(20) + 5 = 25

Damage (bludgeoning) - (3d6+3)

(433) + 3 = 13

Water elemental attack against Ronda - (1D20+5)

(4) + 5 = 9

Damage (bludgeoning) - (3d6+3)

(645) + 3 = 18

(Herod's Crit damage) - (3d6)

(445) = 13

Water elemental attack against Ronda (AOO) - (1D20+5)

(14) + 5 = 19

Damage (bludgeoning) - (3d6+3)

(242) + 3 = 11

Nov 3, 2018 2:37 am
All done guys.

Round 2 fight!
Nov 3, 2018 5:00 am
Death save
OOC:
Does Herod submerge under the water? Would drowning rules apply?

Rolls

Death save - (1d20)

(14) = 14

Nov 3, 2018 5:57 am
OOC:
That attack modifier should actually be +6, not +5, due to Spring's gifts - don't think it mattered though. Total is 9 points lightning damage, no wild magic surge. Also, I edited the placeholder post for the information Tomas shared about the elementals. Also, still trying to get around to editing his travel post and maybe putting something up in his thread with Spring.
Tomas doesn't draw his pick as he stands on the shore, Herod's unconscious form lying between the water-y creatures and him. Not after what Spring had told him... He'd have to try and rely on the strange energy that was apparently drawn to him.

Facing his two open hands together, like he's grabbing some invisible ball, Tomas chants slowly at first and to himself and then picking up in speed in volume.

"Come on, please. Magic, Magic, MAGIC, MAGIC, MAGIC!!!"

Halfway through, his chanting his right hand begins to shine a bright, painful blue-white while the left emits a sickly green. The two energies come together and form a swirling ball of energy as he lifts his hands overhead. Crudely, he lobs the ball forward as the blue-white energy overcomes the other and lands on the elemental's shoulder. A loud sound is heard with the ball's impact and steam is sent billowing forth. Tomas looks down at his hands in surprise and returns his hands to their original position, palms facing one another.

Remembering himself, Tomas splashes into the water to come up to Herod's form, Krigare doing battle with the creatures just in front. As he tries to find a grip on the monk's clothes to carry the man away, he shouts to both of his conscious allies, "To shore!"
[ +- ] Tomas to Spring
Last edited November 3, 2018 6:14 am

Rolls

Chaos Bolt Attack - (1d20+5)

(16) + 5 = 21

Chaos Bolt Damage/Type - First Part (2d8+1d6) - (2d8)

(51) = 6

Chaos Bolt Damage/Type - Second Part (2d8+1d6) - (1d6)

(3) = 3

Wild Magic Surge (level 1 spell) - (1d20)

(18) = 18

Nov 3, 2018 10:09 am
OOC:
@Herod: no. Krigare cut you free. You are floating face up at the moment.
Nov 3, 2018 10:30 am
Seeing Herod floating, seemingly lifeless, Krigare's determination rises. Cutting him free is one thing, but the creature can still do damage.

"Help is needed here," he calls over one shoulder as he swings his blade again, "Herod has fallen. I'll keep the beast engaged. Pull our friend to safety."

Rolls

Attack - (1d20+7)

(17) + 7 = 24

Damage - (2d6+5)

(31) + 5 = 9

Nov 4, 2018 8:20 am
Ronda tosses the chest onto the sand and turns back, expecting to see Herod right behind her but instead sees him unconscious in the water. Damn! I told him to run! Then she hears Krigare's call. Throwing her knife at the watery creature as she moves, the half-orc splashes back into the water to help Tomas haul Herod to shore.

Rolls

Knife throw - (1d20+6, 1d4+4)

1d20+6 : (14) + 6 = 20

1d4+4 : (3) + 4 = 7

Athletics to haul Herod (advantage assuming Help from Tomas) - (1d20+6, 1d20+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (18) + 6 = 24

Nov 4, 2018 1:39 pm
OOC:
@Ronda: Oh that's what you meant by clutching the chest. I totally misinterpreted your action last round. I thought Ronda was clutching her chest. Whoops! The chest is pretty big. There is no way Ronda could have ripped it out from between the rocks, and dragged it to sure in 6 seconds lol. Even with a dash.
Tell you what though, we can retcon your action to disengage in which case you can ignore the AOO damage (5 points).

Also, hauling Herod out of the ocean would take your action. So I haven't counted your attack this round.

On the bright side, you don't need Tomas' help. I set the DC at 14, so even without advantage you'd make it. Also, don't you get advantage on strength checks while raging?
Nov 4, 2018 1:40 pm
The two water elementals take two final strikes against Krigare as he provides cover for Ronda and Tomas to drag Herod's form from the ocean.

However, Krigare bats both sets of tendrils away, sweeping his greatsword in defensive arcs, he successfully covers their retreat.

Once everyone has left the water, the elementals vanish beneath the waves.
OOC:
Combat is over everyone. But Herod is still in trouble.

@Herod: Death save please :)

Rolls

Water elemental attack against Krigare - (1D20+5)

(7) + 5 = 12

Damage (bludgeoning) - (3d6+3)

(122) + 3 = 8

Water elemental attack against Krigare - (1D20+5)

(10) + 5 = 15

Damage (bludgeoning) - (3d6+3)

(323) + 3 = 11

Nov 4, 2018 4:07 pm
Tomas helps Ronda drag Herod out of the watery shallows to safety, with Krigare on their heels. He nods to the intimidating paladin, aware of the divine blessings he can impart upon others. Herod should be up in no time.

Tomas looks at the chest, back at his allies, and then down. Thinking of Spring, the jade green shard materializes in his hand.

"... It looks like they're guarding that chest. They seem pretty strong. I don't think we should fight them, not when Berda is in danger and we're making our way to a mad wizard.

But I don't like to lose either...

I'm- I'm going to try something. Don't freak out, please. Spring says that they're safe and under my control. I trust Spring... and please trust me."


With that, Tomas cuts into one palm with the point of the elliptical shard, his blood shooting up into the shard in tendrils then dissipating in a wispy fashion, as though it were underwater.

The sands of the beach start shifting...

Rolls

Skeleton Summoning - (1d4+1)

(4) + 1 = 5

Nov 4, 2018 10:52 pm
You all watch lime green energy flow from Tomas' wound into the shard and then strike the ground beneath his feet. A few moments later, the ground near him begins to move
Then skeletal fingers emerge from the soil and begin to pull themselves out of the ground
A few short moments later, you are all looking at five skeletons with bright glowing green flames in their eye sockets. They have no weapons or equipment. They just stand there waiting...
[ +- ] Spring to Tomas
Nov 5, 2018 6:47 am
Shortly afterwards, you all hear a strange high pitched grunt coming from the edge of the forest. You turn and see that a plain looking human male with tanned skin, short black hair has clearly just fallen over, perhaps distracted by Tomas' new friends.
OOC:
Welcome to the game Kuroi, please give me a performance check for Moon.
Nov 5, 2018 8:36 am
— What in the...? I grumble, as my foot catches some root while my attention was focused on the skeletons...
Last edited November 5, 2018 8:37 am

Rolls

Performance - (1d20)

(13) = 13

Nov 5, 2018 8:46 am
@Moon, you notice the bald priest with the coin, lying nearby on the ground, unconscious and possibly dead.

@Everyone else: The man's voice seems a little high pitched.
Nov 5, 2018 12:35 pm
OOC:
Wasn't that perception?
Nov 5, 2018 12:56 pm
OOC:
Oh I just set a DC for you. Not a contested check. I guess I could have used passive perception.
Nov 5, 2018 1:20 pm
OOC:
No, I mean - you wrote "give me a performance check for Moon" :)
I thought it was for how good Moon played 'I just accidently stumbled on you all' :D
Passive Perception is 16, and if that roll was for Perception - its total is 19
Nov 5, 2018 1:40 pm
OOC:
Ah no. Your performance roll is to see how well you play the part of being a human male. Ah I see now. I have edited my previous post. It should make a little more sense now.
Nov 5, 2018 3:25 pm
OOC:
To be fair - five skeletons just appeared! :D
Many men would have high pitched voices :D
Nov 5, 2018 3:42 pm
Death save

Rolls

Death save - (1d20)

(10) = 10

Nov 7, 2018 1:12 am
Krigare sheathes his sword and immediately attends to his downed ally. Resting a palm against Herod's shoulder and mutters a low prayer to the Lady of Strategy.
OOC:
Lay on hands for 5 hp to stabilize and (partially) restore Herod.
Nov 7, 2018 4:43 am
Tomas, noticing the new arrival, shouts, "Don't worry, they're under control! Safe!"

Though he's yelling at the tanned man, his words are also for the benefit of his allies. He looks over to them earnestly, to see how they're reacting to this development.
[ +- ] Tomas To Spring
Nov 7, 2018 10:53 am
OOC:
I know it's safe, but Moon doesn't. So - Insight check! :D

Rolls

Insight - (1d20+4)

(10) + 4 = 14

Nov 7, 2018 12:09 pm
@Moon: two points. First, Tomas shows no obvious signs that he is lying but he does look hard to read.
Second, you have seen necromantic magic users in your travels and they tend to use their magic for selfish reasons.

@Everyone else: Necromancy is illegal in the Immerald Empire and most of the civilized nations. Most believe it to be a perversion of the natural order and in direct conflict with the teachings of Pelor.
Nov 7, 2018 12:51 pm
— R-r-right... I say while not fully convinced. But you lot do live dangerously... Water elementals, skeletons as ... allies. You're anything, but a 'normal' bunch, I have to say.

  I size up everyone around me while talking and still trying to understand why those visions led me to this group.
OOC:
Are half-orcs common around there? Moon is contemplating dropping the disguise and this would affect this decision heavily. :)
Nov 8, 2018 1:50 am
@Moon: They are not rare but I wouldn't say they were common. You come from a travelling family and this isn't your first time travelling through a frontier. Generally speaking, frontier settlements don't have the luxury to turn away manpower. They need as much of it as they can get, so they tend to be a little more tolerant of half-orcs, drow and such.
Nov 8, 2018 2:48 am
[ +- ] Spring to Tomas
Nov 8, 2018 5:15 am
[ +- ] Tomas to Spring
Nov 8, 2018 6:15 am
[ +- ] Spring to Tomas
If you wish to give the second option a try then please give me a stealth and an athletics roll please.

Add nothing to the rolls.
Nov 8, 2018 7:07 pm
OOC:
Actually before making a real attempt, let's test their awareness. Maybe skeletons are like their buddies or something. No problems.
[ +- ] Tomas to Skeleton Alpha
He then watches the water to see if any of the elementals reform or move in a hostile manner, commanding Skel-A to return if it looks like there's danger and says to his companions, plus the new arrival, "We'll see if they react at all. I'm Tomas, by the way. Nice to meet you, stranger."
Nov 9, 2018 2:33 am
You issue the command and watch as the skeleton you designate as Skeleton Alpha walks into the water towards the chest. It makes it all the way to the chest (about 15 feet out) when you see the elementals rise out of the water and attack it.

The first attack misses the skeleton but the second connects and smashes the skeleton into small bone fragments.

Rolls

Water Elemental attack 1 - (1D20+5)

(6) + 5 = 11

Water Elemental attack 2 - (1D20+5)

(14) + 5 = 19

Nov 9, 2018 5:11 am
"Okay, so they still look like a threat to those elementals... Anyone want to be brave with me and run up to drag it back while the bones approach and distract the elementals from different sides?"
Nov 10, 2018 11:34 am
Krigare nods. "Lets go."
Nov 10, 2018 11:57 am
  I stand still and look at what is transpiring with interest, but most of my attention is on the monk and half-orc.

— Pleasure. You can call me 'Moon'.
Nov 10, 2018 1:38 pm
@Krigare and Tomas: If you wish to rush out, grab the chest and bring it back it will take you two rounds to do so and I'll need a successful athletics check from Krigare with advantage because Tomas is helping you.
Nov 10, 2018 4:45 pm
Tomas moves out into the water at the halfway point with Krigare and Ronda. Mentally, he commands Skeletons Beta through Epsilon ("Where am I getting these names from?") to move into the water at a distance from the chest to form a loose circle around the bounty.

"Now!" hisses Tomas and all of his minions start running towards the chest, the trio of beefy adventurers following soon after.
OOC:
I'll let you do those rolls, Krigare. Edit: I changed it around a bit to include Ronda in the attempt.
Last edited November 11, 2018 12:55 am
Nov 10, 2018 6:35 pm
OOC:
Is it too late to have Ronda join Krigare and Tomas?
Nov 10, 2018 10:55 pm
OOC:
No andd I will significantly lower the DC of the check if 3 of you are doing it.
Nov 11, 2018 1:16 am
With a dark look at the skeletons, Ronda heads back into the water with Krigare and Tomas.
Nov 11, 2018 1:44 pm
OOC:
Muscle flex...

Rolls

Athletics - (1d20+6)

(13) + 6 = 19

Advantage - (1d20+6)

(19) + 6 = 25

Nov 11, 2018 11:37 pm
Like a well oiled machine you execute your maneuver with precision. The skeletons rush out and as soon as the elementals show themselves you rush towards the chest.
Krigare rips the chest out from between the rocks and the three of you make a break for the shore line.

The water elementals rip the skeletons to pieces but by the time they have finished you are all safely ashore with the rather large chest. You examine it and find that it is locked.

What do you do?
Nov 12, 2018 1:25 am
As Ronda throws her clothes back on and collects her clothes and her pet mouse, she seems to notice the newcomer for the first time. "Uh, where'd you come from? Wouldn't happen to have a lockpick on ya?"

Ronda learned to use lockpicks as a kid on the streets, but she never did get her own set. Brute force was more her sstyle anyhow. She tries to smash the chest against a rock. She lifts the chest to maybe smash it against a rock, but realizes it's too heavy even for her, and that method would likely break what's inside.

"Well? Any ideas?"
Last edited November 12, 2018 3:19 am
Nov 12, 2018 2:43 am
@Ronda: You have some experience with breaking into things. The chest is quite large and would take some effort to smash against anything. Also, your background would probably tell you that if you do try and break into the chest this way then you will likely destroy any fragile items in the chest.
Nov 12, 2018 3:20 am
OOC:
edited my previous. :-)
Last edited November 12, 2018 3:20 am
Nov 12, 2018 7:03 am
— Where I come from? I chuckle a little. And point towards the bush I stumbled from previously. From there. And I was standing right here for last few minutes already, conversing with your companions.

  I pause, contemplating, while still looking at half-orc. After a few seconds I sigh out and say:
— Let's remove future misunderstandings, shall we? And decisively cancel disguise magic effect, appearing as myself - pale greyish blue furred tabaxi. And I do have some lockpicks on me. But do you mind if I first check this chest for traps and such?
OOC:
If given a permission - Moon will approach the chest and begin investigating it for traps.

Rolls

Investigation (advantage from prof. with Thieves Tools) - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (14) + 4 = 18

Nov 12, 2018 7:05 am
[ +- ] Tomas to Spring
Tomas looks surprised at the person's change into some sort of furry creature.
OOC:
Actually, are Tabaxi rare in the Sapphire Isles? Doesn't cancel Tomas's surprise, just whether or not he's familiar with Moon's people.
Still, he's glad they seem to be able to help them with this locked chest situation, since he had no idea what to do with it, personally. And it wasn't as if they would be able to run away with what was inside, even if they did manage to open it, since all of them were here and would be able to stop them.
Last edited November 12, 2018 7:08 am
Nov 12, 2018 8:36 am
OOC:
@Tomas: Yes very rare. You have almost certainly never seen one or probably even heard of one before
Nov 12, 2018 8:37 am
OOC:
@Moon: You are very certain that it is not trapped.
Nov 12, 2018 9:42 am
OOC:
I'll wait for other players' posts as Moon would definitely wait for everyone to show their approval of her approach to the chest. Or indifference would work too :D

PS. For those who have no experience with tabaxi race it would be hard do discern their gender, especially as Moon's voice is husky[ and not "feminine" at all :)
Last edited November 12, 2018 9:42 am
Nov 12, 2018 9:53 am
Ronda flinches when the newcomer changes into a cat person. She has never liked cats, and not just because of Rousey. The half-orc instinctively puts a protective hand over the pocket where her pet mouse is nestled. The other hand she places on her hip, showing off her impressive bicep.

The cat has lockpicks. Good because they can help, bad because that makes this person a thief. If they can change appearance, who knows what else they're capable of?
OOC:
Ronda consents since she suggestedit anyway, but she doesn't trust Moon one bit. At least, not yet.
Last edited November 12, 2018 9:54 am

Rolls

Insight - (1d20+1)

(11) + 1 = 12

Nov 12, 2018 12:32 pm
OOC:
Moon, Wait 24 hours from your last post. If anyone has an objection they have until then to make their voice heard.
Nov 12, 2018 12:33 pm
[ +- ] Spring to Tomas
Nov 13, 2018 7:44 am
You can go ahead and examine the chest now Moon.
Nov 13, 2018 9:18 am
  After waiting for reactions or lack of them from the group, I move towards the chest and begin slowly examining it for any possible traps and other surprises.

— As I said already - name is Moon. By some ... fate, chance or other unknown random force out paths crossed, so how about some introductions? I speak calmly while checking chest's hinges. Well, good news is that it isn't appear to be trapped. Bad news is that, from my experience, locks that were exposed to the water for a long time might get tricky. Especially if it's a salt water.

  I take out my tools and begin tinkering with the locking mechanism...
OOC:
What a time for a nat 20! :D
Last edited November 13, 2018 9:18 am

Rolls

Thieves' Tools - (1d20+5)

(20) + 5 = 25

Nov 13, 2018 2:07 pm
OOC:
Jesus, that's the second time you have rolled a natural 20 when I've been about to give you loot. It always makes me want to give you a little something extra so...
You open the rather large chest and inside you find a number of things.
1. A small pouch containing 220 gold pieces.
2. Two wooden and metal devices wrapped in very soft cloth. They look to be very expensively made and have beautiful horse imagery inlayed in silver carved in what appears to be some kind of handle.
3. A bag of rather large ball bearings.
4. A small leather container with a sealed lid. It seems to have been filled with some kind of powder.
5. A large red gemstone. It might be a ruby.
6. 2 purple potions.

If anyone is from the Sapphire Isles they may give me a history check.
OOC:
Also, some sad news everyone. Our paladin has left us. Farewell Krigare. I'll write him out of the story shortly.
Nov 13, 2018 3:44 pm
Tomas applauds at Moon's achievement and looks over all the goods inside. An odd sense of familiarity comes over him, but he's not sure where to place it, as he looks.
Last edited November 13, 2018 3:45 pm

Rolls

History - (1d20+2)

(10) + 2 = 12

Nov 13, 2018 4:23 pm
OOC:
Any chance that Moon has some knowledge due to her overall extensive 'Historical Knowledge'? :)
It's even in her background's feature name :D
— Or maybe here was the opposite of the 'bad news'... I say while feeling that the lock is partly rusted inside and easily pry it open, swinging the chest's lid open and instantly moving away from it. Here you go.
Nov 13, 2018 4:50 pm
"I'm impressed," Ronda says with sincere admiration. "And I know a thing or two about thieving."

Ronda crouches down and aifts through the chest contents. "What's all this then? Let's divvy it up and get moving. Can'tbe dawdling around here all day."
Last edited November 13, 2018 4:52 pm
Nov 13, 2018 5:03 pm
— Thieving? My ears perk up at that remark. I never stole anything in my life!
OOC:
For possible insight checks - it's the truth
Nov 13, 2018 8:41 pm
"Never said you did, hun. I stole plenty back in the day, and that was a top-notch job you did on the lock."

Ronda holds up the horse-decorated handles. "Whaddya suppose these do?"
Nov 13, 2018 11:38 pm
OOC:
@Moon. The only only place this particular piece of knowledge can be found is in the Sapphire Isles, unless you have had significant dealings with the Western Trading Company. If you have, then you can make a history check too.
[ +- ] Tomas' History Check Resuts
Nov 14, 2018 5:33 am
"Those, my good woman, are pistols. They're like... bows that shoot themselves after you press a button. And instead of shooting an arrow, they shoot a little metal ball. Those little metal balls, in fact. They can do some very nasty things to people. I recommend handling with care. Especially that leather pouch. That powder could blow us all to bits. A buddy of mine lost a couple fingers playing around with that stuff. We... weren't the brightest of the lot. Speaking of which, I'm gonna give one of these vials a bit of a taste. You can tell a little bit about what it's supposed to do from the flavor. I know, because me and my buddy were the guys who were always made to taste the random liquids that people found. It wasn't the best."

Tomas raised one of the potions to his lips and touched the liquid to his tongue and lips, before lowering the mouth of the vial away. He scrunched up his face, thinking... As he was in the middle of thinking about the taste, however, he suddenly remembered himself and began to apologize to Moon.

"Ah, sorry, by the way. Like I said, I'm Tomas. These are my companions Herod, Krigare, and Ronda. We're mercenaries, tasked to saving a town. We're looking for help from the wizard a bit down the way. Since you seem pretty capable, I'm sure we could use your help, sir. Ma'am? Sorry, I've never met someone like you before. Um, sorry. Anyways, I'd be willing to let you have my share of what's in this chest to pay for your services up until we get back to the place where trying to protect. Then, if you like us, and you like the town, you can sign on to protect the town too and get paid that way. Erm... not trying to assume you need money. But you were hiding yourself and all. Though I guess that's fair, looking the way you do. I mean! Ah, not like that. Ah, sorry.

Tomas felt heat rise to his face as he went on... Oh, right and he was trying to identify a potion!
Last edited November 14, 2018 5:34 am
Nov 14, 2018 6:12 am
OOC:
@Tomas: Give me an arcana check please.
Nov 14, 2018 3:23 pm
As the liquid seeped into Tomas's mouth, he felt a spark of energy flow from it into him. He could sense something... that he couldn't see. That he didn't need to see.

Realizing this, he stopped rambling towards the furry person in front of him. His eyes followed his mouth in closing. Now he could sense it better. Something like a great big string pulled tight was passing through him - he could feel it - and as the potion's spark touched the string, it vibrated. A deep, soundless thrum in the core of his being.

He opened his eyes. The potion seemed to be glowing brighter, from Tomas's perspective. He could sense the kinship of his being and that of the potion's. He was fully confident he knew what this could do. Looking to his companions, he said...
OOC:
Also using Font of Magic to restore one level 1 spell slot for 2 sorcery points. Also, I realized I still need to talk about the dream with Spring. Some day, some day.
Last edited November 14, 2018 3:30 pm

Rolls

Arcana Check - (1d20+2)

(19) + 2 = 21

Advantage on Check (from Tides of Chaos) - (1d20+2)

(17) + 2 = 19

Nov 14, 2018 10:58 pm
— I'm a female. Corner of my mouth curls up slightly. It was not the first time humans we flustered, trying to guess tabaxi's gender. And not the last. And since we're sharing... I'm not a mercenary. You can say, that I'm a 'Seeker'. I look for ancient history in all shapes and forms. That's my passion. Well, my whole family's passion to be precise.

  I sit down on the ground, while looking at stuff being taken out of the chest, while keeping an eye out on anything that would look... Historical or ancient.

— I was on one of such pursuits and found an ... Item. At first is 'shown' me one of you. I point towards the half-orc. And just recently I got a 'vision' of a baldy here, tossing a coin. After that I felt pulled towards this place. And here I am. Having no idea why and what brought me here, but very curious to find out.

  After finishing my monologue, I take a swig from a waterskin and look how the rest react to my story.
Nov 14, 2018 11:47 pm
[ +- ] Tomas' Arcana Check
Nov 15, 2018 2:31 am
Herod is still reeling from the elemental assault. Though, he considers the cat’s words carefully.

Vhat diju see in zis drream? Vhat vherr ve do-ving in zhe drream, aside frrom fleeping zhe coin?
Nov 15, 2018 6:29 am
OOC:
Oh and I almost forgot. Everybody gains 300 xp too.
Nov 15, 2018 6:41 am
Also, I'm going to move the story on shortly. Why don't you divvy up the loot in the OOC thread?
Nov 15, 2018 9:14 am
OOC:
Are we keeping track of exp ourselves?
Nov 15, 2018 9:24 am
OOC:
Its up to you. I will tell you when you reach level 4 anyway but some players like to know how close they are. You should all be 750 xp towards level 4 now.
Nov 15, 2018 9:45 am
— I never said that it was a dream. Just... A vision. Anyway - you flipped a coin and it disappeared in the direction of the sun. That was all. I answer to the monk, while taking out the map from my backpack, together with compass. So, which town are you planning to protect? And what kind of danger it will be facing?
Nov 15, 2018 11:32 am
Ronda is dying to know what this cat-person saw of her in this vision of hers, but there are more pressing matters. "Hey, don't we have a mad wizard to find? We can talk on the way. Tomas here knows the most about this town and the job we've been hired to do. He'll tell you."
Last edited November 15, 2018 11:33 am
Nov 15, 2018 12:23 pm
You all make your way north, perhaps after a short rest, and after a few hours you see the coastline begin to change. It becomes steadily rockier. White water breaks against several dangerous looking rocks jutt out of the water near the shore.

Looking up the beach you see a small cliff and atop the cliff, overlooking the ocean is a strange tower with what appears to be a glass observatory at the top.
Nov 16, 2018 7:50 am
"Healing potions. Military grade. Strong stuff. I'll take this one, since I've tasted it already. Who wants the other?"

Tomas holds out the other healing potion, offering it up. After someone takes it off his hands, the half-elf mercenary picks up his share of coin and adds it to his pouch.

"Ah, good questions, Moon. Also, about your passion, I should have something quite interesting to show you when we find a place to sit. But, here, as Ronda said, we should be on our way to meet our mad wizard. So, there's a group called the Western Trading Company and they own a small town called the Berda Trading Outpost. So, the start of this unfortunate story is after me and a friend of mine sign up to work for the Trading Company. We meet Herod here and get along just peachy. One night, though, we're attacked by these fearsome magical creatures and next thing you know...

Tomas tells the story to Moon as best as he's able, occasionally pausing for a bit and sometimes correcting himself after the intermittent silences, and then asks a good number of questions about Moon's people/heritage - having never met one of her like before. Eventually, they come upon the tower on the coastline.
OOC:
Do people want to short rest? Not terribly necessary for Tomas.
Last edited November 16, 2018 7:51 am

Rolls

Second Wind Healing (before refresh on short rest) - (1d10+1)

(9) + 1 = 10

Nov 16, 2018 8:21 am
OOC:
Herod wants some hit dice rolling.
Last edited November 16, 2018 8:22 am

Rolls

Hit Dice - (1d8)

(7) = 7

hit dice - (1d8)

(3) = 3

hit dice - (1d8)

(1) = 1

Nov 16, 2018 10:33 am
"I'll take that." Ronda says, reaching for the other potion. She gives it a little sniff before putting it away.

Rolls

Hit dice if we're resting - (1d12+3, 1d12+3)

1d12+3 : (5) + 3 = 8

1d12+3 : (9) + 3 = 12

Nov 16, 2018 1:53 pm
  My eyes begin to glow when Tomas first mentions an ancient dungeon, but I restrain myself. For now. There will be time to get as much information as possible about it when the group isn't on the move.

  When asked about my people, I'm a bit lost to what to tell. Honestly, how much anyone can tell about their race? "We are just us".
OOC:
Try to explain what is human? :D
Nov 18, 2018 1:25 pm
As you walk up the beach towards the strange tower you see a sole figure walking down the beach to meet you. As the figure becomes clearer ypu see thst it is in fact, a small gnome dressed in the most extravagent red, orange and yellow robes. His clothes almost seem to glow, even though it is late afternoon and the sun is still high in the sky.
OOC:
Welcome to the game flithy_casual.
Nov 18, 2018 2:45 pm
"Is this him?" Ronda asks, pointing at the gnome. "This the crazy wizard?"
Nov 18, 2018 6:16 pm
The young gnome steps in front of the group, his tan skin contrasting with the amber glow of his robes. He addresses the half-orc. Me? Oh no, I think you are referring to Master Alik. I'm just his assistant. My name is Arwen, and though a wizard, my power is nothing compared to his. Perhaps you would all like to come meet him?
Nov 18, 2018 6:27 pm
"Yes, please! Nice to meet you, Arwen, I'm Tomas. What type of wizard are you, if you don't mind me asking?"

The half-elf near the front of the group stands in rough-looking chainmail, shield strapped to one arm, war pick dangling from his belt. His hair is shaggy and his beard still growing out in patches, courtesy of his elven lineage. Still, he smiles brightly at the gnome and somehow this unkempt look works for the warrior. A particularly insightful individual might note a look of worry that passes through the man's eyes even as he smiles, however.
Nov 18, 2018 7:07 pm
Arwen pauses, considering the question, one that he hadn't even asked himself. Hmmm... most of the spells I've collected lend themselves to battlefield control, but I specialize in conjuration, if that's what you're asking. I make small tools and objects from magic as needed. Also, if you go see Master Alik, please refrain from using... local nicknames. He might consider them rude...
Nov 18, 2018 7:16 pm
"Battlefield control, huh?" Ronda remarks huskily. "I don't know anything about magic, but 'battlefield control sounds awesome!"

Ronda blows multicolored hair out of her eyes. Her pet mouse, Rousey peeks out of her satchel.
Nov 19, 2018 3:45 am
With your introductions out of the way you make your way up to the strange lighthouse. Arwen leads the way and sees a curious sign written above the door. Please knock before entering it says.
You raise a hand and knock on the door and the moment you touch the door, your head begins to swim, as your eyes lose focus.

When you open your eyes you are in a very strange place. The floor and ceiling are various shades of blues and purples and the walls are various shades of green.

Looking about you see that Krigare has vanished but you see that his sword remains. You all watch as the glowing orange and yellow blade changes into a silvery metal colour. Then strange vines begin to snake their way up the handle.

Then you see a blinding flash of white light. You instinctively close your eyes and when you open then again you see two new figures.

One is of half-elven lineage and holds Krigare's old sword in his hands. The other is a very strange humanoid who looks mostly human except for his brilliant, glowing green eyes.
OOC:
Welcome to the game Yorrick and Stalwart
Nov 19, 2018 4:11 am
OOC:
Excited to be here.
Stalwart looks around the room. The others seem as unsure as he is, so he smiles. "I apologize for the intrusion. Is this your home?" he asks. "Are you following the gods' calling as well? Rao himself must have blessed me with this new sword."
Last edited November 19, 2018 4:23 am
Nov 19, 2018 8:58 am
Tomas looks at Stalwart questioningly, one half-elf to another - Yorrick less important than the man who stands where his ally once was.

"Krigare, is that you? You're looking different, if you are. Arwen, what just happened? Is this normal in the Mad- I mean, your Master Alik's tower?"

Tomas's right hand opens and closes several times at his side, grasping for something that isn't there in his nervousness.
[ +- ] Tomas to Spring
Last edited November 20, 2018 11:55 pm
Nov 19, 2018 9:59 am
[ +- ] Arwen
[ +- ] Spring to Tomas
Nov 19, 2018 10:36 am
— Curiouser and curiouser! I exclaim, looking at what is transpiring with eyes wide open. You folks just keep getting interesting by the minute!
OOC:
Any chance to discern what is that green glow in last appeared person's eyes is?
Last edited November 19, 2018 10:36 am
Nov 19, 2018 12:01 pm
@Moon. Give me a religion check please.
Nov 19, 2018 1:03 pm
OOC:
Religion

Rolls

Religion - (1d20+2)

(5) + 2 = 7

Nov 19, 2018 1:39 pm
You have no idea but they sure look cool.
Nov 19, 2018 1:49 pm
"People comin' an' goin'. The two guys I arrived with have bailed. An' I know we was hired 'cause you lost some people before." Ronda shakes her head. "Some people just haven't got the balls for this shit."
Nov 19, 2018 2:53 pm
Yorrick stands before the group, just as confused as the others, but trying not to show it.

His appearance is of a human in his late 20s with features that are only a little off. He stands just a bit above 6ft, has short, blond hair that may be slightly singed in places, and bandages on his hands. He's of medium build, slightly pale skin, and has nearly glowing green eyes. On his face is a smile that suggests he has nothing to hide, but his eyes are watching the group's hands intently.

Hello, friends. We can be friends, right? You are well armed, he is well armed. Yorrick nods at Stalwart. There's no reason to let this be anything less than civil. My name is Yorrick and this is my friend Stalwart.
Last edited November 20, 2018 5:16 am
Nov 19, 2018 3:06 pm
Tomas does nothing to hide his emotions, his brow creasing as he glances at Yorrick with a look of worry. Still, he gives the human a silent nod of assent. He keeps on looking around the strangely colored chamber that they're in. His right hand has stopped twitching, but drums against one armored leg. He speaks up, after a bit of silence.

"Er, Herod, Ronda, are you both okay? ... And Moon, too. Sorry, you're new."
OOC:
What would need to be rolled to try to check the details of his surroundings vs. the random memories that were stuck in his brain when Spring reordered and augmented Tomas's mind? Also, speaking of details, are there any decorations or furniture or is it just walls, a floor, and a roof?

btw, Kuroi, I'm not sure if you've read the thread through but Tomas would have relayed most of the stuff about Spring/the Destroyer/the temple Spring was found in (since Moon said they liked historical stuff) during the short rest. I can message the short version to you, if you prefer.
Last edited November 19, 2018 3:11 pm
Nov 19, 2018 3:11 pm
"You guys look like you've got balls. Sure we can be friends! Now where's our host?"
Last edited November 19, 2018 3:22 pm
Nov 19, 2018 3:17 pm
Herod, instead of talking to Tomas, just touches his friend’s shoulder and nods.
Nov 19, 2018 3:38 pm
For a half-elf, Stalwart is about as tall and broad-shouldered as you've seen -- physically more human than elf. He is obviously not shy about addressing groups of people.

"My full name is Jond of Mithril Arden. My friends call me by my nickname, Stalwart, so please call me Stalwart." Stalwart relaxes his grip on the sword and continues in his deep-voiced reassurances. "I do not know who this Kigare is. On my honor as a soldier for the Rao, God of Peace, Yorrick and I here are here to help in whatever way we can."

"The Fey had sent us to the Feywild and now here, wherever here is. Is this still the Feywild? Our destination is north of the Berda Trading Post and possibly the forest itself. The gods have a need for us there." Stalwart nods in Yorrick's direction.
Last edited November 19, 2018 3:39 pm
Nov 19, 2018 9:29 pm
Arwen looks at his surroundings, much more worried about where he is than the newcomers. He's been in strange company before, this is not so terribly different. I... no... this doesn't seem like Alik's tower at all, at least not any room I've seen...

Rolls

Arcana - (1d20+5)

(13) + 5 = 18

Nov 20, 2018 4:02 am
[ +- ] Arwen's Arcana Check
Nov 20, 2018 1:15 pm
Arwen pulls out his wand, making a few pointing motions here and there, almost like a metal detector. mmmm... from an educated guess, I'd say this is a demiplane. It's beyond me to get us out of here. Whatever brought us here will hopefully make an appearance soon, I'd be ready.
Nov 20, 2018 2:25 pm
Yorrick puts his hand to a flask on his hip and glances around. Are there doors to this room? Last time something like this happened, I woke up half naked, in the middle of the forest, with a splitting headache...
Last edited November 20, 2018 2:41 pm
Nov 20, 2018 3:13 pm
Herod nods, then starts hopping on his toes, cracking his neck, getting ready for the next fight.
Nov 20, 2018 11:40 pm
"Yorrick, do not worry. There is no danger as yet, just questions. If danger arises, we will face it together."
Nov 21, 2018 12:03 am
"Hello, Yorrick, Jond. I'm Tomas. Herod. Ronda. Moon," he points at each of the others in the room in turn, "And Arwen. Who's something like... the student? Of the person we're trying to meet? Before we got taken to this demiplane. Funny that you two are talking about going north of Berda Trading Post, because that's where we came from. We were trying to get some help from Arwen's master, since some evil things are coming to attack that town soon. We can definitely lead you to Berda on our way back and, since you two look like adventurers, maybe you wouldn't mind helping out with defending the town too? For coin, of course. That's the pitch I gave Moon-" he hikes his thumb at the fur-covered humanoid "-at least, for all she doesn't care about money. And that's basically the general situation, Arwen, for you to tell your master, once we get back to the Tower from... wherever we are. Probably best out of your mouth, I'm guessing, since some wizards can be... particular."
Nov 21, 2018 1:04 am
After you finish your introductions you notice a spectral projection appear. It takes the form of a late middle aged human, of perhaps fifty-five to sixty years old with long brown hair and a beard both of which have mostly turned white with age. His eyes sparkle with ammusement as he looks at you all.
Greetings and welcome to my humble abode. I'm sure you can deduce that I am Alik. I hope that none of you were startled by my little prank. I can assure you that you are all quite safe, and once you leave this little game you will appear at the top of my lighthouse and we will meet more formally.
Anyway, I have a set of three challenges for you to test your mental acuity. The first awaits through this door.


He points to a section of the wall which suddenly forms into a corridor. Within you hear the sound of lively, yet somewhat childish music. The beat is quite catchy.
Bom bombombombom bom bombom bom bombombom bom bom bom.

What do you do?
Nov 21, 2018 5:04 am
Mental acuity, eh? Well... no reason to make the man wait.

Yorrick stretches and starts walking leisurely toward the door, hoping the others will follow.
Nov 21, 2018 6:23 am
Tomas shoots Arwen a put-upon look as he moves behind the blonde human. At the very least, he thought to himself, he wasn't getting blasted at or have minions set upon him on sight like back when he worked for the Arcane Authority.

"Not like we have much choice here. So, Arwen, you said your master might consider local nicknames rude... You didn't really say if they were fitting or not... Is this type of thing normal? For him?"
Nov 21, 2018 6:26 am
"So the Fey wasn't responsible for all of this," says Stalwart, mostly to himself. "Be right there, Yorrick."

He then turns to the others. "Arwen, Moon, Ronda, Herod, Tomas . . . if I've learned something recently, it's that there's no stopping Yorrick when he gets like this."

Stalwart tries to walk through the opening ahead of Yorrick. "Friend, allow me to go first. We don't know what we face. My armor has proven to be needed protection in the past."
Last edited November 21, 2018 7:21 am
Nov 21, 2018 9:35 am
OOC:
Is wizard's image still there? Or did it disappear?
Nov 21, 2018 9:39 am
OOC:
It is still there
Nov 21, 2018 10:20 am
  After giving the nod to the newcomers, I listen to the speech of our 'host' and ponder for a few moments.

— Sorry, sir? I address the wizard's image. Few questions about this 'trial' if you don't mind. Does this 'game' involves three separate challenges in separate locations or they are combined? Should we be weary of possible combat in there or in between? Do we need to treat our path as possible hostile environment?
Nov 21, 2018 12:49 pm
"And we're in a bit of a hurry!" Ronda adds, irritably. "Impending murder of innocents and all that."

To her companions she murmurs, "Here I was talkin' about balls, when I shoulda been more worried about marbles!"
Last edited November 21, 2018 5:10 pm
Nov 21, 2018 1:33 pm
The figure answers your questions
Yes, yes. Time is always of the essence. I'm sure the end of the world is coming or some such thing.
I could deduce that. No one comes to visit me simply to converse. Also, you know that I'm bound to ask you for a favour. You will deliberate before finally agreeing to my request. So I simply skipped these steps. You are doing me a favour right now by participaring in this study.
So if time is of the essence you'd best get on with it,
he says with a smile.
There is nothing dangerous in here besides yourselves. Three separate challenges all in this dimensional space, no combat. You'll know when you're done.
Nov 21, 2018 2:39 pm
  I nod to wizard's projection and move towards the door.

— Let's get moving then.
Nov 21, 2018 3:37 pm
Herod follows, walks up to be closer to the knight, flipping his coin in the air.
Nov 21, 2018 3:55 pm
Master Alik, I am confused. Am I to participate as well? Arwen feels a growing sense of unease about the whole situation.
Nov 22, 2018 3:09 am
Yes, and I will be monitoring your performance very carefully.
Nov 22, 2018 3:51 am
You all follow the corridor towards the music. After a few moments you begin to make out the lyrics to a song. It appears to be sung by a choir of children.

If you go down in the woods today you're sure of a big surprise
If you go down in the woods today you'd better go in disguise
For every bear that ever there was will gather there for certain
Because today's the day the Teddy Bears have their picnic

Every Teddy Bear who's been good is sure of a treat today
There's lots of marvellous things to eat and wonderful games to play
Beneath the trees where nobody sees they'll hide and seek as long as they please
That's the way the Teddy Bears have their picnic
Picnic time for Teddy Bears
The little Teddy Bears are having a lovely time today
Watch them, catch them unawares and see them picnic on their holiday


The corridor opens up into a larger, room sized space and hanging on the wall you see a set of ridiculous looking teddy bear costumes, in all sorts of shapes and sizes,complete with a stupid looking brown hat with teddy bear ears sewn onto the head but it leaves the face completely exposed.

There is another exit from the room. Looking out you see an open, spiral staircase leads to a massive room below you. Below you, you see a small forest setting and a whole bunch of teddy bears of various shapes and sizes dancing, singing, and playing, obviously the source of the music. Looking up you see a beautiful blue sky, and on the opposite side of the huge forest you see a big, gaudy looking golden door.
Nov 22, 2018 4:24 am
Yorrick stops walking upon seeing the costumes. He looks at Arwen as if this is somehow his fault. Seriously?
Nov 22, 2018 5:29 am
I... uhhh... so, teddy bears... let's be... good? Arwen sighs. Sorry, I had no idea this would happen, honestly. But only powerful wizards can create demiplanes, so I think we'd best just continue. Arwen will slowly pull a bear costume down and put it on, seeming to sink into it as he tries to make himself small.
Nov 22, 2018 6:23 am
[ +- ] Tomas to Spring
No stranger to humiliating circumstances, Tomas follows along with Arwen and wordlessly puts on a suit that's big enough to contain both him and his armor.
Nov 22, 2018 6:57 am
Stalwart dons one of the larger costumes. The Fey made more sense than this, he thought.

He says to the others, "It seems obvious we need to go through the golden door. But it can't be that simple. Do we need to sneak past the others without being seen? We need a plan."
OOC:
@Arina, are the Teddy Bears below actual stuffed bears or people in costume such as us?
Nov 22, 2018 7:51 am
[ +- ] Spring to Tomas
Nov 22, 2018 10:02 am
OOC:
@Arina does Moon have to look in the mirror to use it or touching it is enough to activate the effect?
Nov 22, 2018 12:08 pm
OOC:
She has to look into the mirror and will her appearance to change.
Nov 22, 2018 2:05 pm
OOC:
Good to know
  I shrug and take one of costumes that appears to be my size.
Nov 22, 2018 2:14 pm
Yorrick pauses a second, then grabs a suit as well.
Nov 22, 2018 8:18 pm
Herod excitedly puts a suit on, and then puts on some drunken swagger, hoping that someone will be looking for a good time.
OOC:
Herod must seem more drunk.
Last edited November 22, 2018 8:18 pm

Rolls

Performance - (1d20+4)

(1) + 4 = 5

Nov 22, 2018 10:57 pm
"Well, I'm not too good at catching anyone unawares or getting close enough to watch what they're doing. So, I'll head down with you all but maybe stay back a bit while others figure out what's going on and what we have to do. This is all... pretty beyond me."

Tomas tries to scratch the top of his head and his fingertips only come to rest on top of the stupid brown hat with a grimace. He runs his fingers through his meager beard instead.

"... Yeah."
Nov 22, 2018 11:45 pm
@Jond: some of the bears are human sized but many are quite small, like the kind a child might lovingly sleep with. It seems unlikely that the smaller ones contain a person in costume but the larger ones might. If you would like to find out then please roll a perception check.
Nov 22, 2018 11:47 pm
@Herod: do you drunkenly swagger down the stairs or are you staying upstairs for the moment?
Nov 23, 2018 4:30 am
Herod goes down the stairs.
Nov 23, 2018 6:45 am
Stalwart eyes the larger bears before descending.

Rolls

Observing the bears (Perception) - (1d20+2)

(2) + 2 = 4

Nov 23, 2018 7:11 am
OOC:
With that roll, Stalwart "bearly" noticed anything.
Nov 23, 2018 10:58 am
  I descend the stairs as well.
Nov 23, 2018 1:03 pm
Ok, so apart from Ronda I understand that you have all put on costumes and are descending the stairs.

You make your way down the stairs and the teddy bears continue dancing and singing. That is until you get within roughly five feet of one. Then it runs directly away from you. The rest of the bears do not seem to react at all. Also, after you move away, the bear returns to its position and continues dancing.

The creatures are obviously not real and are following some kind of program. As you move through the woods you disturb several bears who run away for a short time and return to their place after you have passed.

You make your way to the large gold door and notice a door handle and slightly above it you see a small, teddy bear shapped hole in the door.

What do you do?
Nov 23, 2018 2:09 pm
  I glance at the door for a moment, then turn back to look at teddy bears.
OOC:
Moon is inspecting them for any distinctive features, like something "key" shaped? :D

Rolls

Perception - (1d20+6)

(13) + 6 = 19

Nov 23, 2018 6:01 pm
Ronda watches from the top of the stairs. "This is bullshit." she grumbles to Rousey. "The crazy coot's toying with us!" Despite her ridicule, she's convinced the teddy bears qould attack her if she went down there without a costume. But if a fight's going to break out anyway, better be ready. She draws a javelin and gauges the distance if she were to leap down.
Nov 23, 2018 6:51 pm
Arwen, who has been muttering the song under his breath this whole time, looks up when he sees the keyhole. So... I have two theories... First is that the bears run away from us only when we get close. If we surround a bear, we could corral it here by moving together.
Nov 24, 2018 2:35 am
"Sounds fair. What was your second one?" asks Tomas off-handedly, fists resting on his hips as he casts a skeptical look over the gaudy barrier in their way.
OOC:
Are the bears all singing the same song? Are there any lyrics to their song(s)?
Nov 24, 2018 3:39 am
"To add to what Arwen said, that infernal song says we must catch them unawares. Does anyone have any invisibility spells? I offer to grapple one but I"m not sneaky on my own."
Nov 24, 2018 5:17 am
I haven't figured out invisibility yet... And I didn't prepare anything that directly improves stealth... However, I can make you a bit more dextrous for a while. Would that help?
OOC:
I have guidance and enhance ability prepared.
Nov 24, 2018 7:02 am
@Moon: You don't see a key shapped bear but you do see a bear that you think matches the dimensions of the groove in the door.

@Tomas: All the bears seem to be singing the same song. If you're looking for something different then I'll need a perception check.
Nov 24, 2018 7:27 am
Arwen shifts a bit. Well the second... good bears gets treats? So if we joined the rest of the good bears in... dancing? I didn't want to think of that as a real option though...
Nov 24, 2018 10:30 am
OOC:
No, it was just idle curiosity.
Nov 24, 2018 12:34 pm
— Look at this one. I point towards the bear that appears to be a match to a "keyhole". Is it just me or it looks like this one will 'fit' into this 'lock'?
OOC:
Guidance and Enc. Ability won't 'stack' as they both are concentration spells.
Last edited November 24, 2018 12:34 pm
Nov 24, 2018 10:56 pm
"So we just catch it and stuff it into the door? Sounds easy enough... Just let me know where I should be. Never even wrangled kids, let alone some moving stuffed bear."

He looks to both Arwen and Moon for guidance, as they seem to be taking this whole situation in stride a bit more easily than he.
Nov 24, 2018 11:41 pm
Just a quick summary, so you understand the situation.

You are in a room with a locked door. There is a teddy bear shaped groove in the door.
Moon has spotted a bear that seems to fit the dimensions of the groove.
The bears are dancing and singing on a loop.
As soon as you get within 5 feet of a bear it runs directly away from you but not at the speed of light or anything. You think it would defenitely be possible for a quick humanoid to catch one.
Nov 25, 2018 1:35 am
Herod rushes in to catch one (since he is one of the faster peeps).
OOC:
What kind of Check should I roll? Would an acrobatics check work to chase the bear? Should I also do athletics to wrangle it?
Nov 25, 2018 3:44 am
  I nod at the sight of the baldy running towards the bear.

— Yeah, that's one way to do it... I stretch. Get in a low stance...
OOC:
Feline Agility - double the speed to 60ft till the end of round. Cunning Action to Dash as Bonus Action. Dash as Action as well. 180ft in 6s seconds or 30ft/s speed.
So, Moon probably got to the bear first? :D
But she wouldn't go for it from the front, instead curving around and making it run towards the Herod.
She will try to 'Help' him in tackle as well, so - advantage to Herod?
Last edited November 25, 2018 3:45 am
Nov 25, 2018 5:23 am
Look at them go.

He starts rifling through his gear and finds the potion that he was looking for. He takes aim ahead of the bear and waits to see if they are going to be able to catch it.
OOC:
If they manage to fail to tackle the bear, Yorrick is going to put an entangle spell right in front/hitting it to slow the thing down.
Nov 25, 2018 8:19 am
Stalwart moves toward and stands by the door. He is ready to help position the bear into the keyhole if it’s needed.
Nov 25, 2018 8:45 am
OOC:
Jabes.plays.RPG says:
. She draws a javelin and gauges the distance if she were to leap down.
I haven't acted because I'm waiting for the result of this. Let me know if you need a roll. You know what, here's an unmodified d20 to save time.

Rolls

All-purpose, unmodified d20 - (1d20)

(16) = 16

Nov 25, 2018 11:38 am
OOC:
Wow, lots of work for me here. That's cool. In reverse order...

@Ronda: Sorry about that. I didn't realise you were waiting for me. You are currently about 15 feet above the dancing bears. However, the others are talking near the golden door, so they are probably 80 feet away and 20 feet below you. Difficult to hear what they are talking about.

@Moon: You can certainly race Herod to get to the vear uf you like but it would be a little counter intuitive and would limit the chance of successfully catching the bear.

@Herod. You can roll dexterity athletics. You'd have to sell me on how acrobatics would help lol. Roll with advantage as Moon is helping you.
Nov 27, 2018 12:11 am
OOC:
I'll give Herod another 24 hours to make the check. If not, Moon can make it :)

Just a note to everyone, when in doubt just give me an unmodified roll (like Ronda just did). I can always access your character sheet and apply the mod myself
Nov 28, 2018 1:24 am
OOC:
@Moon: Please make a dexterity athletics check with advantage.
Nov 28, 2018 9:44 am
OOC:
Let's roll

Rolls

Athletics (DEX) - (1d20+5)

(16) + 5 = 21

Athletics (DEX) - (1d20+5)

(14) + 5 = 19

Nov 29, 2018 6:47 am
As Ronda prepares to leap from the landing should the bears do any sort of funny business, and Yorrick prepares to summon the elemental forces, Moon and Herod come at the target bear from two different angles. With expert timing, Herod lunges in tune with the bears dancing and it leaps away from him and into the waiting claws of Moon.

Moon takes the bear, which feels solid, if a little unnatural, and stuffa it into the hole in the door. You all hear a cracking sound and the image of Alak appears again. He slaps his thigh and laughs as he says
You all look ridiculous! Well done! You solved it and an extra point to the cat creature for catching the bear. Oh? I didn't mention you were competing with one another? Whoops. The winner will receive a speical prize! Anyway come inside. This next room I am quite proud of.

His image vanishes and you walk through a small corridor that opens again into a small square room 9 feet by 9 feet. In the very center of the roof there is a strange pedistal.

Alak appears on top of the pedistal.
This is quite amazing. Any image you hold in your head when you touch this pedistal will appear instantly on it. Think of your answer to the following riddle and it will appear. Be as detailed as you can because the person who creates the best obiect will receive a bonus point! Now to ensure fairness, you will each wear a blindfold. He points to a nail hanging from the wall and you see several strips of dark silk cloth hang from the nail.

Once you have all put on your blindfolds we can begin the challenge. Here is your riddle:

My father's father I do revere,
Man made I am and with great care,
Roman numerals I proudly wear,
I have a face and yet no hair,
Twice a day I do declare,
Open my mouth and give a mighty cheer.
OOC:
As you cannot see each other's item please send me a note detailing the item you are thinking of. Please describe it as best you can.
Nov 29, 2018 3:10 pm
Herod puts on his blindfold.
chief12justice sent a note to Arina
Nov 29, 2018 3:34 pm
Yorrick puts on the blindfold and waits until he is sure that the others are blindfolded as well. He then reaches out and places his object.

Brokenfocus sent a note to Arina
Last edited November 29, 2018 3:43 pm
Nov 29, 2018 7:43 pm
I quitely put on the blindfold... after everyone else does it.

Kuroi sent a note to Arina
Nov 29, 2018 9:53 pm
Tomas puts on his blindfold... before Moon does.

PeasOfCrab sent a note to Arina
Last edited November 30, 2018 9:58 pm
Nov 30, 2018 2:28 am
Stalwart dons his blindfold with the others.

rpgventurer sent a note to Arina
Last edited November 30, 2018 2:29 am
Nov 30, 2018 12:51 pm
[ +- ] Spring to Tomas
Nov 30, 2018 2:22 pm
OOC:
Well @Peas put his answer in plain sight so even though I think I had it, it's probably not going to count. It's okay, I'd rather roleplay Ronda than compete.
Ronda hasn't gotten over her irritation at the bears. And now this new riddle. With obvious reluctance and annoyance she consents to the blindfold. "What the fuck is a Roman?!" she barks.
Nov 30, 2018 9:59 pm
[ +- ] Tomas to Spring
OOC:
... Woops. I think I messed up the formatting. Is it hidden now?
Last edited November 30, 2018 10:01 pm
Dec 1, 2018 4:47 am
OOC:
@Tomas: it is hidden now.
Dec 1, 2018 4:59 am
You hear Alik's voice again You may remove your blindfolds now. We have a winner.

You hear the sound of a drumroll. After a few moments a six-foot tall grandfather clock appears on the pedastal. The cabinet is rosewood; its side inlaid with ebony and ivory in a lattice pattern. The four feet are encased in platinum.

The face is bright white with black serpentine hands pointing to the Roman numerals. The face is covered by a glass door with a platinum rim. Beneath the face door is a sliding door four inches high (its "mouth").

The intricate gears, also platinum, shine through a glass door under the sliding door. Below the gears section is a base compartment to hold a small keg for alcoholic spirits. A tube runs up behind the gears area to a small shelf behind the sliding door. At the end of the tube is a nozzled dispenser for those who want a "mighty cheer."

Hidden within each lattice pattern is a small hole, one to catch the first rays of dawn and the other to catch the final sunlight of the day. When the light enters each hole at the appropriate time, the ringing chimes give notice to all within range.

Congratulations! You know who you are. Alik says with a wink.
Now for your final challenge.

Another door opens and you enter what appears to be a lady's dressing chamber, but there is no bed, just a massive vanity unit, complete with a looking glass. There is also a wardrobe filled with an odd arrangement of clothes.
On the other side of the chamber you see a massive, steel door. On the door you see a gaint lock. It looks very intricate, expensive and well made.

At the vanity unit you see:
Red lipstick.
Blush (Red, green, blue, and pink)
Eye liner (Red, green, brown, blue, yellow and black)
One bottle of makeup remover. (The label says: caution, only works once!)

In the wardrobe you see some clothes in various shapes and styles obviously made for different races and different genders. You also see a strange collection of headbands:
One has elf ears on it.
One has gnome ears on it.
One has orc ears on it.
One has two tiefling horns on it.
One has halfling ears on it.
One has human ears on it.

See you on the other side, Alik says with a wink and then vanishes.

What do you do?
Dec 1, 2018 7:13 am
Stalwart shrugs. Wizards, he thinks, then moves close to the steel door. "We will have to work together on this one, same as we did on the first."

Stalwart studies the keyhole to determine if it would fit a humanoid that matches the size of the one or more of the races corresponding to the headbands.
Last edited December 1, 2018 7:14 am

Rolls

Studying the keyhole (Perception) - (1d20+2)

(7) + 2 = 9

Dec 1, 2018 10:36 am
@Stalwart: Unfortunately, you don't get anything from your time spent studying the keyhole.
Dec 1, 2018 2:26 pm
Yorrick walks over to the table and grabs the makeup remover. How powerful do you guys think this stuff is? I don't see a puzzle here. Maybe we just need to break the lock.
Dec 1, 2018 6:44 pm
"Woah, that's cool. I don't think I ever would have guessed that."

Tomas moves over to the clock and pokes it - to see if it's really real or just an image.

In the next room, Tomas is right behind Yorrick - the first to step forward. He follows the curious man to the vanity unit.

"What are we breaking the lock with, Yorrick? Something in your pouches?" asks Tomas. While there, he looks at himself in the mirror. It feels like it's been a lifetime ago since he saw himself in a proper one. Not since leaving the Sapphire Isles. He hopes he looks different - it would be bad if people could recognize him. To that end, he's tried to embrace his human side - growing out his beard, like his new companion Stalwart - but the process was a slow one. Maybe it looked better than it felt, though...
Dec 1, 2018 10:08 pm
Umm... I don't have anything specifically prepared for such a task. I have my alchemy kit, but that is only filled with pretty standard acids and things of that nature. That lock looks pretty tough. I was hoping that this would be the key.

He holds up the makeup remover, pops the top and takes a whiff, trying to figure out the nature of it.
OOC:
The roll is 1d20+Int+Alchemist's Supplies Proficiency. It would be +3 more if I am allowed to use wisdom over Int due to his trial and error nature.

With that roll, it probably won't matter.

Well, my rolling isn't great still, but the advantage check may give me something.
Last edited December 1, 2018 11:41 pm

Rolls

Alchemy to Identify the Substance - (1d20+2)

(6) + 2 = 8

Advantage on the Alchemist's Supplies - (1d20+0)

(15) = 15

Arcana Check - (1d20+0)

(8) = 8

Dec 1, 2018 10:49 pm
Herod decides, Perhaps the vanity is enchanted?

Herod thinks for a minute.

He did say ‘see you on the other side’.

Perhaps we need to do our best to look like him in the mirror, and then step on through.


Does Herod see any clothes that either look like Alik’s, or like anyone’s in this party?
Dec 1, 2018 11:21 pm
@Herod: investigation check please

@Yorrick: I'd like you to use int but, as you have alchemist supplies you have advantage on the roll, so you may roll again. Also, please give me an arcana check.
Dec 1, 2018 11:42 pm
Arina says:

@Yorrick: I'd like you to use int but, as you have alchemist supplies you have advantage on the roll, so you may roll again. Also, please give me an arcana check.
OOC:
I added them to the first post. I realize now that I should have put them here so people would get notifications. This post is for the notification.
Dec 2, 2018 7:08 am
"Perhaps when Alik said, 'see you on the other side', he was referring to the looking glass. Anyone want to give me a hand seeing what's back there?"

Stalwart inspects the mirror, especially the back if he can get to it.
OOC:
Stalwart has no bonus for Investigation so an extra pair of eyes would be helpful.
Last edited December 2, 2018 7:08 am

Rolls

Mirror inspection (Investigation) - (1d20)

(10) = 10

Dec 2, 2018 9:32 am
Herod looks around.

Rolls

Investigate - (1d20+1)

(2) + 1 = 3

Dec 2, 2018 5:56 pm
OOC:
Is there a seat next to the mirror?
Dec 2, 2018 9:27 pm
@Moon: Yes, there is a seat next to the mirror.
Dec 3, 2018 12:31 am
@Yorrick: The make-up remover is not acidic, at least it doesn't give off an acrid smell. You put a little kn your hand and it has a similar texture to soap. You doubt that it would melt anything.

@Stalwart: You check the mirror and vanity unit for secret compartments but you don't find any.

@Herod: You try to look for some wizards' robes that match Alik's. Unfortunately, you get distracted by some very attactive looking clothes.
Dec 3, 2018 9:35 am
  I sit down next to the mirror and look at my reflection, half expecting for it to be someone else...
Dec 3, 2018 9:53 am
You just see your reflection in the mirror. Nothing strnage happens.
Dec 3, 2018 1:43 pm
Deciding that maybe he really just had to dress up, Tomas picked up the elf ears and put them on, turning his slight points much larger.
Dec 3, 2018 2:04 pm
Yorrick puts down the bottle, steps up and grabs the tiefling horns. Do these look real or manufactured?

He's thinking, There has to be a game here somewhere.
Last edited December 3, 2018 4:24 pm

Rolls

Investigation - (1d20)

(11) = 11

Dec 3, 2018 3:27 pm
Herod puts on the most attractive set of men’s clothes, puts on the orc ears, looks for an orc tusks mouthpiece, and tells the group, Is anyone good at making disguises? Can someone help me with the makeup?

Once done, he will perform his heart out.
Dec 3, 2018 4:04 pm
Stalwart checks the wall behind the mirror, thinking I'm a warrior, but I'm feeling like a trained bear.

Rolls

Check for secret doors, hidden mirror, etc. (Perception) - (1d20+2)

(10) + 2 = 12

Dec 4, 2018 6:07 am
@Herod: After you put on the orc ears you feel your form begin to change. Your shoulders get much bigger and your arms get significantly longer. You hear the shirt rip as it fails to take the strain of your rapidly increasing muscle mass. You feel much stronger than you did before.

You take a look in the mirror and see that you are now an orc. Your skin is green and you have massive shoulders and arms.

You touch your head but the headband has gone. Looking in the wardrobe you see that a new orc ear headband has appeared.
Dec 4, 2018 6:07 am
@Stalwart: You do not find any secret doors or compartments.
Dec 4, 2018 2:49 pm
OOC:
Is it purely cosmetic, or a mechanical change?
Dec 4, 2018 5:32 pm
OOC:
Did anything happen to Tomas when he put on the elf ears? Or was there no sort of magical reaction?
Dec 4, 2018 8:36 pm
My life would be so much easier with wizards and sorcerers, thinks Stalwart.

Stalwart removes his armor (in case he changes size) and throws the biggest tunic in the closet over his current clothes. Then he dons the human-eared headband. "I always wanted to know what life was like from my father's point of view."
Last edited December 4, 2018 8:37 pm
Dec 4, 2018 10:14 pm
  For a few minutes I sit and enjoy spectacle around me. Really, some people would pay good money to see show like this.

— This is fun. I smile widely. Someone might even say that I'm grinning.

  I stand up and approach the door. First thing that I do is check if the door is ... locked. I try to both push and pull it.
Dec 5, 2018 12:38 am
OOC:
@Tomas: Sorry missed that.
Tomas feels some of the weight leave his already slender aim. He feels his balance improve and something strange happens to his face. He looks down and see the floor near his feet is covered with small hair. And your vision. You see details that you have never seen before. Is that a new colour?
Dec 5, 2018 12:39 am
@Stalwart: You feel quite strange. Not as confident as you did before, but you feel a little stronger and tougher as your build begins to even out.
Dec 5, 2018 12:40 am
@Moon: The door is unlocked and you manage to open it without any problems. On the other side of the door is a stange blue liquid looking barrier.
Dec 5, 2018 12:45 am
OOC:
@Herod: Oh yes. You definitely gain mechanical changes but you're not sure entirely which ones. You definitely feel stronger and perhaps a little tougher.
Dec 5, 2018 12:45 am
  Still grinning, I look back at everyone.

— Sometimes 'overthinking' can be the worst trap of them all... I say, open the door and glance at what lies behind it.
Dec 5, 2018 12:48 am
[ +- ] Overthinking
Dec 5, 2018 1:09 am
On the other side of the door is a stange blue liquid looking barrier. Even to your untrained eyes it is obviously magical.
Dec 5, 2018 1:45 am
I do believe that we have a winner. Good job Moon.

Yorrick takes off the bear suit that he never removed and puts it in his pack. He then proceeds to take a copy of every headband and place them in his pack along with the makeup remover, a nice set of clothes that look like they would fit, and some of the makeup because why not? (Yorrick is looting the room.) He then waits to see what happens when people walk out of the room after their race change.
Last edited December 5, 2018 1:46 am
Dec 5, 2018 2:41 am
Stalwart puts his armor back on and enters the room with the blue barrier. He stares at it for signs of familiarity.
OOC:
Not knowing how Stalwart's stats and abilities may have changed, I won't add any modifiers to the Arcana check.

Rolls

Inspecting the blue barrier (Arcana) - (1d20)

(19) = 19

Dec 5, 2018 4:27 am
Tomas looks at his newly-changed form and then back. He's mildly upset about the loss of his beard, but it likely would have taken too long anyway, if this is somehow a permanent change.
[ +- ] Tomas to Spring
He follows the group to the blue barrier.
Dec 5, 2018 5:37 am
Herod walks up, muttering a muffled prayer to Tymora: May thy luck wash over me.

He flips his coin as he approaches the barrier, and bellows a roar, playing up the orc.

He then catches the coin, and walks through the blue.

Rolls

Performance - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (19) + 4 = 23

Dec 5, 2018 5:47 am
@Stalwart: It is definitely magical. You think that this is probably some kind of transportation magic. You suddenly remember the Fey using something similar when they travel between the realms. Then the memory slips away. You now think that the barrier is a transportation spell but you're not sure how you know that.
Dec 5, 2018 5:49 am
[ +- ] Spring to Tomas
Dec 5, 2018 5:57 am
"Everyone, I believe this wall is a teleportation portal, so I am going in." Stalwart goes in the barrier.
Dec 5, 2018 6:04 am
Stalwar and Herod move through the barrier and disappear.
Dec 5, 2018 9:46 am
  I allow for the two of them to pass through before following.
Dec 5, 2018 2:45 pm
Yorrick puts on the tiefling horns, grabs another set of them once they are replaced, and follows the others through the door after the changes are complete.

He had recognized all of the other races quickly, but has never met a tiefling and was curious about it. He was also afraid that the magic wouldn't work outside of the room, so it was now or never.
Last edited December 5, 2018 2:51 pm
Dec 6, 2018 12:29 am
@Yorrick: As soon as you put on the headband you feel strange, you feel confident. You feel power begin to flow through you. It is a dark, corrupt kind of power but power none-the-less. As you feel it begin to take over you, you feel a burning sensation in your chest. You look down and see that your necklace has begun to glow with a white hot light. In a moment the dark energy is forced from your body like poison drawn from a wound. It hurts like hell.

After an indeterminate, agonizing period of time. The pain fades away. You take a moment to consider what happened. Your body is unchanged. You definitely felt the dark power and the confidence that came with it but whatever that power was, it was clearly no match for the power contained within your necklace.
Dec 6, 2018 12:31 am
Moon, Stalwart, Herod and I believe Yorrick have left the room. Just waiting on Ronda, Arwen and Tomas.
Dec 6, 2018 1:40 am
Tomas continues along with the rest of the group.

"Ah, hold on - coming!"
Dec 6, 2018 2:08 am
Mental note... This thing is jealous...
Dec 6, 2018 9:39 am
OOC:
I wasn't going for jealous lol. It's more like you are wearing an object forged in the celestial realm to help mortals battle devils and demons and then you almost became one lol
Dec 6, 2018 9:40 am
I'll give Arwen and Ronda abother 24 hours and then I'll move us along.
Dec 9, 2018 10:10 am
You leave the chamber and find that everything you took with you from the extra dimension has vanished. However, Herod still looks like an orc, Stalwart a human and Tomas an elf. Everything else remains unchanged.

Standing before you is a human wizard with a lomg beard. He appears to be in his middle years, somewhere between 40-55. Although, it is difficult to determine his age by his appearance.
He claps his hands as you approach.
Welcome friends. And such good sports too! He turns to Moon
You won the competition. Usually a magic user does and I give them a spell scroll as a present but I don't think you can actually use magic can you? So what could an old wizard like me offer as some kind of compensation? Gold? Knowledge?
Dec 9, 2018 12:32 pm
— Knowledge. I immediately answer. Gold is but a resource to use to obtain knowledge. I'm mostly interested in the history. The older - the better. And if it leads to some ruins or tombs - even... er... That would be the best!
OOC:
You all can easily hear how excitement grows in Moon's voice with each word. Her tail movement bertrays her as well.
Dec 9, 2018 6:01 pm
OOC:
Stalwart has returned to half-elf form?
Dec 9, 2018 9:20 pm
OOC:
No, Stalwart still looks human.
Dec 10, 2018 12:39 am
Ruins? I haven't heard of any in these parts but the lands to the north are wild and mostly unexplored. Tombs I know of. The lands to the south east are very dangerous and should not be travelled by the unprepared. There is a monestary to the South East of here called the Order of the Silver Flame. The monestary was established to keep watch over the northern barrow downs, an ancient burial site of kings of old. The order has slowly been consecrating the downs in an attempt to contain the living dead who have been active in the area for centuries. Rumor has it that the dead have been quite restless of late and have even attacked a trade caravan.

Then he turns to the rest of you.
Now, what trouble brings you to my doorstep?
Dec 11, 2018 1:58 am
To be perfectly honest, I have no idea. I wasn't at your doorstep at any point in my memory. Stalwart and I were just... I'm not sure anymore, but I feel like my memory has been messed with, then we were here, with you talking to us. I am pretty sure that the signs point to magical abduction and that's frowned upon in most societies.
Dec 11, 2018 1:42 pm
Highly improbable. The chances of you arriving here purely by chance alone are astronomically high. My first guess, is that a teleportation spell went awry
It happens from time to time. Or someone sent you here. But why erase your memory? Very strange. A puzzle indeed my friends.
How about the rest of you?
Dec 11, 2018 2:34 pm
The newly-formed orc monk steps forward. Ai vould normally leaf theese parrt tu Tomas, but vee need jour hhelp. Berrda Treding Post hhas been onder attack by some necromancer searching for thheese creestal.

He gestures to Tomas to show the Shard.
Dec 12, 2018 8:13 am
"I can clarify my friend Yorrick's and my presence. My name is Stalwart Jond. I was following a calling from my god, Rao, to travel north, when I met Yorrick. The two of us were pulled into the Feywild for some time, then we ended up in your castle. To not remember experiences in the Feywild is not uncommon."
Dec 12, 2018 8:17 am
Bloody Fey he says with a curse. Yes, that sounds like something they might do. Still, it shows that my plane is susseptable to magical intrusion. I shall have to improve my tower's magical defences. I don't suppose any of you know and abduration specialists? No, I guess I'll have to return to the Tower with my tail between my legs and beg for forgiveness.

Then he turns to Herod Necromancer trouble you say? Well, we'll see if we can't sort that out for you. Where is this evil magic user's lair?
Dec 12, 2018 3:44 pm
Ay, ve arre not shoor. Perhheps Tomas ken speek tu hees talking creestal and tell ju.
Dec 12, 2018 7:01 pm
Yorrick looks quizzically at Herod, then to Tomas, then back to Herod.

Did you just say that you're taking directions from a talking crystal? Better yet, you are taking directions from a guy that is talking to a rock?
Dec 13, 2018 4:16 am
OOC:
Do we need to change stats to match our new race? I haven't done so yet b/c I wasn't quite sure what was going on with that.
Tomas just stares at Alik. It was one thing to see a projected image of him, another to see the wizard in the flesh. Intellectually, he knows that Arwen, who he's trusted up until this point, is also a wizard. Also, as Spring has reminded him so many times, he's a magic user too now, but still... Tomas, even with as crappy a memory as he used to have, can't help but overlay Alik's form with those of all the arcane murderers who died and killed in front of him. It's hardly different at all. His hand clenches and releases several times as he stares. Suddenly, he realizes that people are talking to and about him.

"Ah, yes, sorry. I have become the partner of a magical crystal. It can speak to me and helped fix my head and it does other things too. It's told me of many dangers that its creator from a long time ago fought against. Now it seems that world-ending danger is looming again. Me and my companions - well, just Herod now; we've met many new people along our way to you - were attacked in the dead of night by creatures whose master wants to take the crytsal - whose name is Spring, by the way. Now because of the fact that we stayed there, the entire Berda Trading Outpost and those nearby are under threat. Maybe even you, Tomas hesitates for a second, before coming up with a word, "Knowledgeable Alik might come under attack. Though your power might be beyond theirs. At any rate, myself, Herod, and Ronda-" Tomas points out each of the company mercenaries, "-are looking for intel on this enemy and any powerful help that you can provide either out of the goodness of your heart or for prices that the Western Trading Company will probably be happy to negotiate on. I... think that's it, though Spring will probably tell me I've missed something shortly. Um, did you have any questions... Knowledgeable Alik?"

Tomas reaches up to scratch through a non-existent beard, turning the motion into a stroke of his chin.
OOC:
For the sake of brevity, let's just say that, for almost any questions Alik has, Tomas will answer forthright and to the best of his ability. He'll share as much information with the man as he's shared with previous party members (Herod and the rest) e.g. the name Destroyer, the necromantic blood minions, etc. If it's a question beyond that, I'll answer IC. Does that work?
Last edited December 13, 2018 4:21 am
Dec 13, 2018 7:30 am
OOC:
Don't worry about changing your stats.
Dec 13, 2018 7:42 am
Alik seems to notice your hesitation. Magic hunter, aye? Don't worry, I am a member of the Mages Guild of the Emerald Enpire which has a working relationship with The Sapphire Isles' guild. I am not an illegal practitioner. Anyway, where were we? You have been attacked and you think an attack is imminent. Well, why don't we take a look?

He asks you several questions about your past escapades and then takes you to a a large mirror. Then he casts a scrying spell and you all watch as a bird's eye view of the surrounding area is projected onto the mirror.
Hmm. Nothing seems to be wrong in the immediate area. Let's expand our vision a little. Let's look east, out to sea. Hmm, looks like a legion of Triton are in the area. I wonder if they might know something is upon us? Still, nothing else seems out of the ordinary there. West? Hmm. Can't see anything there. North? What the? Why are orcs approaching the pass to the north? The raiding season is over. Very odd indeed. Wow, there are a lot of them. Look, those tribes are sworn blood enemies. Why aren't they fighting each other?

Well, I don't see any undead forces in the immediate area but if those orcs are heading south then Berda will be in for one hell of a fight!
Dec 13, 2018 2:39 pm
Ay! Can ju please geev is somesing to hhelp weeth ze undead?

After thinking a moment, the new orc flips his coin and an idea forms!

Tomas, show hheeem how ze creestal creates skeltons. Perhheps Aleek ken enelize zet megick.
Dec 13, 2018 3:46 pm
Tomas nods curtly as Alik astutely determines his background. Well, if the man does harbor a hidden grudge about that, there's nothing Tomas can really do now.

After Herod speaks up, the elven man turns to the orc-ish monk, "Sorry, Herod. I need to rest and get back my energy before doing that again. Also, I could be wrong but I don't think it's the same type of magic. Not exactly. They're both in the same school... the school of unlife, the proper magic name for it being... neck-romancing? But I think the methods are different. Right, Spring?"
[ +- ] Tomas to Spring
Returning his focus to Alik, "Even if you have nothing to 'give,' just having advance warning on threats would be an incredible help. Would you somehow be able to send a quick message to Berda if you see any future threats?"
Dec 17, 2018 3:41 am
[ +- ] Spring to Tomas
I'll do more than that. I'll inform the mage guild in Northwatch. They can inform Lord Bradford. He may even send you some troops but it may be quite some time before they arrive. At least two weeks. Anyway, I will go to this Berda and see if I can't increase the town's magical defences. If the orcs march directly south they will be through the pass in 5 days. I recommend gathering all the people and food you can before then.
Dec 17, 2018 5:08 pm
The smile disappears from Stalwart. "Undead and orcs? No wonder the Fey sent me here. This dual threat must be thwarted immediately. The Fey's ways may be incomprehensible most times, but I believe their ultimate aims are pure."
Dec 17, 2018 7:17 pm
What are we to do with all these collected people? Is there a safe place to go?

Might it be better to spend the time setting up a defensive position?
Dec 18, 2018 1:14 am
OOC:
@Yorrick: I think that is the idea. Currently the party are trying to turn Berda into a defensive position. If you were to ask the party, they would tell you that workers from the mill are currently building a wall around the town. They would also tell you that it would be possible to fortify the Southern end of the pass but there is currently nothing there. It would take quite some time to fortify and it lies about 2 days north of Berda, so three days from your current location. You could try and evacuate the village and move South to Northwatch but that would be a long, dangerous journey.
Dec 20, 2018 5:54 am
"Perhaps we can find a way to remove whatever, or whoever, is uniting the orc tribes."
Dec 20, 2018 2:15 pm
Anyway, it is far to late to leave now. I insist that you spend the night here. In the morning you can decide youe next course of action. I will make a few preperations and then head to Berda myself.

Then he shows you to three double rooms where you all sleep soundly soothed by the ocean noises far below you.

You wake up, and find that breakfast has been prepared for you. Those of you who have been mahically altered find that your changes have reverted and you look normal again.

The tower seems otherwise abandoned and there is no sign of your host.
OOC:
Where to next everyone? You know that there is a monestary to the south. It is probably about 2 days journey away. Enough time to make it back to Berda assuming there are no complications. Or you could head back to Berda and see about rounding up the rangers, training the local farmers into a militia or otherwise preparing the town's defences. Or you could visit the Druid who lives West of Berda. That would take about two days assuming you don't get lost in the wilderness.

Let me know which option you prefer and we will take a vote
Dec 20, 2018 7:50 pm
OOC:
Two of us don't really know what our options are or really where in the world we are. We will probably have to defer to those that were here before us, or they will have to at least mention their thoughts on the options.
Dec 22, 2018 6:00 am
Tomas blinks and smiles wide with great sincerity at Alik's words, before bowing and stepping back among his newfound companions.

In the morning he awakes late to find his beard having regrown at night. Scratching through it, he thinks about the curiosity of magic.

Coming in late to breakfast, he finds the others discussing and wondering about the next steps people should take.

"Well, I haven't talked too much about it with Herod and Ronda, but I think our plan was to head back to Berda after asking Mage Alik for help. Check on how things are going before deciding our next step. Though, since Alik is going there, maybe we're not needed. But if Arwen is going to accompany his master and you two were headed to Berda for your own reasons, then it would make good sense to travel together. Especially if you're going to be joining the efforts to protect the outpost. Stick with each other. What are your thoughts?"
OOC:
Sorry for the delays - holiday season and what not.
Dec 22, 2018 6:03 am
OOC:
Sorry guys. What I meant to say is that the Monestary is about 2 days away but it would take about 5 days to get to the monestary and return to Berda. Visiting the Druid's grove will take you three days. 2 to get there and 1 to get from there to Berda.

But yes, the tower is 2 days from both places lol.
Dec 24, 2018 3:10 am
OOC:
I understand that the holidays are upon us and that we are all very busy atm. Still, I would like to move the story forward. As of this moment, the next move is to head back to Berda. If you would like to suggest a jew course of action, please do so in the next 24 hours.
Dec 24, 2018 3:48 am
I think that it makes sense that we go straight for the goal. To go anywhere out of the way on a hope that we might find more support is just robbing ourselves of preparation time for the inevitable. Maybe we could send word to anybody that you guys may know that could help on the way, but not spend days wasting the little time we have.
OOC:
My vote is currently to go straight to Berda, unless somebody convinces me otherwise.
Dec 26, 2018 7:31 am
"I agree with Yorrick."
Dec 26, 2018 2:33 pm
"I must add, it seems we cannot win this battle by conventional means. We need a better plan than the enemy has. One good method is to divide their forces somehow, possibly by creating some in-fighting between the troops. Disabling enemy leaders is a good way to do this. And once we get to Berda, we need to set traps such as hidden pits. Perhaps we can enlist some unlikely allies, such as wild beasts?"
Dec 26, 2018 7:04 pm
Tomas nods at his fellow half-elf.

"Good ideas. I was thinking myself that we ought to go meet with the druid. What better to serve as a scout in the Forest than those that call it their home? So, returning to Berda and then west to the Druid's Grove?"
Dec 27, 2018 5:25 pm
"Aye, I have found druids to be valuable allies.

iNot to split a party I just joined, but would there be an advantage to some of us staying in Berda to work on defenses while others visit the Druid's Grove? Do you know of anyone else who may be inclined to help that we can visit?"
OOC:
Based on my backstory, I am assuming Stalwart's elven clan didn't interact regularly with outside groups so he doesn't have much geographical knowledge beyond the clan area. Please let me know if I assume incorrectly.

Oh, and Happy Holidays to everyone!
Last edited December 27, 2018 5:25 pm
Dec 27, 2018 5:33 pm
My interactions with druids have not always been happy occasions. They do tend to value the forest and know it well, though. I caught one tree on fire and put it out pretty quickly. They still found me only a few days later.

Come to think of it, that would be a useful skill set to have on our side. Still, I think that we need to reinforce Berda as our primary goal. Could we send a messenger while we take charge in Berda?
Dec 28, 2018 12:56 am
OOC:
All excellent suggestions. You would know that the wilderness surrounding Berda us quite dangerous, so splitting the party or sending a messenger would be dangerous. Also, you could go to Berda first and then head to the Druid's grove but that would be a little inefficient. Say 1 day to get to Berda, 1 day from Berda to the grove and 1 day to get back again vs.,
1 day of fast travel to get to the grove and 1 day to get to Berda.
Dec 29, 2018 7:58 am
"Time is not our ally. I vote we go to the grove, then Berda."
Dec 29, 2018 3:00 pm
It doesn't take much longer and may gain us a powerful ally. I am in support.
Dec 30, 2018 2:38 am
Ai agrrree veeth ze Berg Alf.
Dec 30, 2018 3:40 pm
Tomas shrugs, smiles, and nods - as he continues nourishing himself for the road.

He looks over at Moon, Ronda, and Arwen - each who haven't spoken up in a while, curious about their opinions.
Dec 31, 2018 12:38 am
Ok everyone, just so you know you'll have to book it to make it to the grove in a day. I would like you all to make constitution saving throws please. Plus, I would like one of you to make a survival check to navigate the cross country path.
Dec 31, 2018 3:04 am
Constitution save

Rolls

con save - (1d20+2)

(19) + 2 = 21

Dec 31, 2018 5:05 am
OOC:
Stalwart has a +4 to Survival. Does anyone have Ranger skills?

Rolls

Constitution save - (1d20+1)

(19) + 1 = 20

Dec 31, 2018 3:39 pm
OOC:
Yorrick has a +5 to survival, but no ranger skills. I don't think that any of us do, so I will go ahead and make the roll.

I think I got us lost... that pretty much sums up Yorrick's life in the woods.
Last edited December 31, 2018 3:40 pm

Rolls

Con Saving Throw - (1d20+5)

(20) + 5 = 25

Survival Check - (1d20+5)

(3) + 5 = 8

Dec 31, 2018 6:17 pm
OOC:
Runnin' and gunnin'

Rolls

Constitution Saving Throw - (1d20+4)

(16) + 4 = 20

Jan 2, 2019 1:07 pm
The good news is that you all managed to withstand the rapid pace of your journey without exhausing yourselves. The bad news is that Yorrick got you pretty badly lost on your cross country jaunt.

As a consequence, you managed to make it to the druid's grove but it took you an extra half a day longer than planned.

You arrive at the grove at midday the following day. You can tell that you've arrived at a spectacular place. The forest seems crisp, cultivated but still wild and untamed.

You arrive at a strange sight, you see a small gnome bending down to pick some flowers beneath a giant redwood tree. Above her you see the biggest spider you have ever seen creeping down the trunk towards her.

What do you do?
Jan 2, 2019 6:32 pm
Stalwart raises his left arm to stop the party behind him. He reminds the others, "All living creatures are sacred in a druid's sanctuary."

He politely calls toward the gnome, "Madam, there's a spider above you that may need your attention!"
Jan 4, 2019 12:27 am
The gnome stops collecting flowers and looks up at the tree. She speaks in a very rapid, high pitched voice.
Oh Jeremy! Stop being such a pest.

Then she turns to Yorrick, and nods Thank you for your sentiments and respect. Yes, all life is sacred but predators have to eat too. I'm Oli, what can I do for you? Do you mind talking while we walk, I'm actually in the middle of something?
Jan 4, 2019 2:48 pm
That actually wasn't me that spoke. It was my much more conscientious friend Stalwart here. He nods to Stalwart. But, we've traveled a good distance to get here and managed to speak the whole time. Surely we could walk a bit further with you.

I'm going to leave the explanation of our peculiar situation to somebody that understands it better.
Last edited January 4, 2019 2:51 pm
Jan 7, 2019 5:38 am
Stalwart removes his helmet as the group walks with the gnome. "Greetings, Oli. My name is Jond of Mithril Arden. I have lived in the forests all of my life and have respect for all creatures.

We humbly request your advice and help. Berda is in danger from an advancing army of orcs and undead. If we don't stop them there, their evil may infiltrate all lands, including this beautiful grove."
Jan 7, 2019 7:41 am
Oli nods at your revelation. Something strange has been happening in my grove too. Jeremy came to fetch me. There's something wrong with his colony. I wonder if the two things are related. Either way, I have to go and take care of this first. If you could help me then I will come with you to Berda afterwards. Deal?
Jan 7, 2019 2:42 pm
Tomas speaks up.

"Sounds good to me. We really do need your help and... I think with what's coming the forest might be in danger too from what's threatening Berda."
Jan 7, 2019 3:25 pm
Please, lead the way.
Jan 7, 2019 5:12 pm
"Agreed. My skills are at the ready when needed."
Jan 8, 2019 3:17 pm
You follow Oli for about an hour and a half. You can tell that you are heading north as you are walking towards the mountains. It is around this time that you see your first spider web. It is stretched between two trees which are ablut 5 feet apart, so it quite a large web. She continues onwards without even glancing at it. You see another web and another, and another. You look up and see that the canopy is covered in webbing. It is also noticably darker and seems to be getting darker and darker with each step you take. The terrain is also becoming more mountainous.
OOC:
There's no real interaction needed here but I thought I'd give you the opportunity to share how your characters are reacting to the change in environment before continuing.
Jan 8, 2019 5:46 pm
Yorrick is calmly surveying the area as he walks. He has found himself in worse places without the reassuring guidance of someone who knows the area. Things usually turn out alright, and the group is far from helpless.
Jan 9, 2019 8:12 am
OOC:
Hi all! Please pardon the long silence. If you don't frequent the GP discord channel then you may be unaware that I've been absent from GP for quite a bit while I was dealing with stuff. Anyway, I'm back now and looking forward to catching up on all my games.
As much as the group's strange time at the wizard's tower turned her surlier and surlier, Ronda's mood seems to improve at the druid's grove. The half-orc looks warily at the giant webs though, and puts a protective hand near Rousey's pocket.

"You said there was sumthin' wrong with th' spider colony?"
Jan 9, 2019 2:44 pm
OOC:
Fantastic. Welcome back!
Jan 9, 2019 5:34 pm
Hey! She speaks! I thought the wizard had taken her voice with him. I'm pretty sure crazy magic people do things like that.
OOC:
Glad to see you're back.
Jan 10, 2019 3:51 am
OOC:
@Jabes Welcome back!
Stalwart stoically walks past the webs, but the idea of being stuck, of not moving, of losing all freedom sends chills throughout.
OOC:
@Arina Do we need a marching order?
Jan 12, 2019 12:25 am
OOC:
I'm going to assume that Ronda, Tomas and Stalwart are fllowing right behind Oli. Yorrick is bringing up the rear. If anyone would like to change their position then let me know.

1. Oli
2. Stalwart
3. Ronda
4. Tomas
5 Yorrick
Jan 12, 2019 12:36 am
The webbing becomes increasing thicker and thicker as you continue until the area above your heads looks like a thick, sticky blanket. It slowly forms into a tunnel. Looking ahead you see the tunnel disappear into a large cave about 20 feet ahead of you. Before you enter, you watch as Oli's body grows several times larger and she sprouts six extra legs and before you know it she looks like a giant spider. After you enter the cave, and follow it for about 15 feet, it opens up into a huge cavern. The air is quite moist, webs cover every surface and you find your feet sticking to the floor. Movement is possible but it is a little difficult. Looking up you see three spiders directly above you and three more on the walls to your left and right. Oli moves up to the spiders and they begin clicking their mandibles at one another.

While that is going on you take in your surroundings. There are four exits from this main, central chamber. On to the east, one to the north-west and one tunnel which leads further down, and the entrance you just entered to the South.

What do you do?
Jan 12, 2019 3:18 am
Yorrick nods his head to nobody in general and says from behind the group, She has the right idea.

Yorrick grabs a vial and pops out the stopper. Anybody that manages to catch a glimpse of what is happening behind them would see a yellow-green ooze grow ever larger out of the small bottle and begin to cover Yorrick. It forms the required extra limbs and solidifies into the shape of a giant spider. After the very quick transformation is complete, Yorrick skitters around on the web to test his new abilities.
Jan 13, 2019 12:48 am
Tomas simply stands there, awkwardly. Nature magic - not illegal, for the most part, back in his homeland and therefore not something he's seen much of. Certain wizards did similar things but... this was definitely pretty weird.

Nodding at the spiders, he gives a small, friendly smile to them (plus now Yorrick) and taps his foot absentmindedly.
Jan 13, 2019 2:36 am
Stalwart has spent considerable time in the Fey world and is unfazed by these circumstances. He looks up at the spiders, "Unfortunately, I can't do whatever a spider can. What would you like us to do to help?"
Jan 13, 2019 9:45 pm
One of the spiders rears back like a funnel web in an obviously threatening gesture. The others start clicking their mandibles and it backs down.
OOC:
You don't understand exactly what happened as you don't suddenly gain the ability to speak with the spiders but you can move through the spider's lair without penalty.
Jan 14, 2019 12:06 am
"Yeah I don't like the look of that. Let's get the hell out of here!"
Jan 15, 2019 10:13 am
OOC:
My apologies. That all happened in reaction to Yorrick's transformation. The spiders do not appear to be bothering the rest of you. Sorry if I did not make that clear.
Jan 17, 2019 1:21 am
Currently you are in a large chamber with three unexplored chambers. Oli is having some kind of conversation with the other spiders. It's taking a while. Would anyone like to do anything? Ronda has suggested leaving. Do you back out of the lair? Wait for her to finish whatever she is doing?
Jan 17, 2019 3:21 pm
"Ronda, I share your uneasiness. However, I believe we should wait until Oli is done with her discussions. I don't want to go wandering where we're not expected. Or wanted."
Jan 17, 2019 7:04 pm
At Stalwart's statement, Yorrick stops moving. He turns around and looks about as confused as a spider can.

He thinks, Hmm... didn't think about that... Well, at least they didn't attack me.

He walks slowly back towards the group.
Jan 18, 2019 5:56 am
"Looks like even though you look like a spider, walk like a spider, and maybe talk like a spider, they don't think that much of you, Yorrick," calls out Tomas with a shrug to his arachnoid ally.
Jan 20, 2019 2:22 pm
After some time the clicking stops and you follow as Oli leads you around the spider's lair. The first passage opens up into a large cavern covered with silky cacoons. Possibly the spiders' larder? It smells pretty awful. You see three more spiders in various places around the room. One seems to be feeding on a cacconed corpse of some woodland creature.
OOC:
Anyone wish to do anything before we continue?
Jan 20, 2019 2:42 pm
Yorrick is happy to just sit and wait for the druid at this point. He doesn't want to irritate the spiders more than he already has.
Jan 20, 2019 4:39 pm
OOC:
I'll just put it here that Moon is present and observing everything that happened :)
Jan 21, 2019 4:56 pm
While uneasy with all these webs around, Stalwart is unperturbed by nature's ways and follows behind Oli. "Oli, I beg your pardon, but would you tell us what the situation is with the spiders? Perhaps we can discuss solutions while we walk."
Jan 22, 2019 5:16 am
Oli the spider rears back but in a non-threatening way and raises two of her front legs in a shrugging motion. Then she leads you to the other chamber.

In the other chamber you see the corpses of seven giant spiders lying in a heap. Oli, still in spider form, moves up to inspect the corpses.
OOC:
You are welcome to do the same. As always, you are free to do whatever you like but should you wish to investigate:

The spiders: give me a nature check please.
Oli's behaviour: give me an insight check please.

You only have time for one action at the moment.
What do you do?
Jan 22, 2019 6:13 am
Stalwart respectfully moves up and takes a closer look at the spiders who have shuffled off this mortal coil.

Rolls

Nature check - (1d20+2)

(2) + 2 = 4

Jan 22, 2019 12:01 pm
I approach the bodies and take a look at them...

Rolls

Nature - (1d20+6)

(5) + 6 = 11

Jan 22, 2019 1:58 pm
Yorrick is less concerned with the bodies and watches Oli. He is trying to figure out what it is that it is that they know and aren't currently able to tell us.
OOC:
Yorrick will attempt insight, even though he will not be able to communicate it to the group. Hopefully somebody can hit that nature check.

That was totally an insight check. I just typed the wrong thing into the roller.
Last edited January 22, 2019 2:09 pm

Rolls

Investigation for Oli's Behavior - (1d20+5)

(15) + 5 = 20

Jan 23, 2019 10:34 pm
Tomas just watches back the way they came. While the spiders don't seem too threatening, something must have happened to the 7 here and it could even be something still about. Better safe than sorry, especially when he really doesn't know what he could do for/about/with the eight-legged creatures. Especially at their size.

He reaches into a pouch at his belt and rubs Spring comfortingly.
Jan 24, 2019 9:36 am
I really don't like this! Ronda shudders. Tensely, she watches the spiders, fearing they'll jump her at any moment.

Rolls

Insight - (1d20+1)

(10) + 1 = 11

Jan 24, 2019 10:28 am
[ +- ] Insight Result: 10 or higher
[ +- ] Insight Result: 15
[ +- ] Nature Result 10
Jan 24, 2019 4:20 pm
Stalwart kneels in prayer in front of the deceased spiders. "May the gods find you worthy in the afterlife," he says, then rises and returns to the group.
Jan 28, 2019 2:39 am
Oli leaves the chamber with the dead spiders and makes her way down the tunnel towards the end of the entrance chamber. The tunnel spirals down for a considerable time before it opens up into a giant cavern. In the cavern you see a massive, empty web, eggs everywhere and a strange glowing light eminating from what looks to be a humanoid sized cacoon.

What do you do?
Jan 28, 2019 2:50 am
Stalwart steps ahead of Oli to stand about 10 feet away from the humanoid cocoon. "Oli, please forgive my boldness, I must ask my lord Rao for guidance." Stalwart slowly turns around in a complete circle, opening an divine awareness to his surroundings.
OOC:
Stalwart's action is using Divine Sense.
Jan 29, 2019 12:12 am
@Stalwart: You don't sense any undead or fiends but you do sense a celestial presence and a hallowed or consecrated object coming from the glowing cacoon. Yorrick is also radiating celestial energy as is his necklace.
Jan 29, 2019 1:52 am
Hearing voices, Duke begins to struggle trying to rock his cocoon some. He wants to let who ever is out there know he is alive. "HELP" Perhaps someone has found him in time.
Jan 29, 2019 2:17 pm
"Am I hearing things, or did that thing say 'help'?"
Jan 29, 2019 3:31 pm
Yorrick will skitter up to the cacoon and shake it a bit.
Jan 29, 2019 6:10 pm
"YES! I did say help. I would really like to be out of this before any spider come back. It isn't nice in here." Duke encourages for help.
Jan 29, 2019 6:29 pm
Stalwart pulls out his handaxe as he walks to the cocoon. "Stay still," he says and slits the cocoon along the nearest side. "That should do it."

Stalwart stretches his right arm. "Take my hand and I'll help you out of there."
Jan 29, 2019 6:52 pm
Duke grips his hand strongly and pulls himself free of the cocoon. "Many thanks. I be Duke." He takes a moment to finally stretch out is body get a deep breath for once. "I don't know how long I been in there or where I am at. I felt been moved many times." as he looks about.

OOC: Note Duke's shield is now flooding room with bright light 20' and 20' dim.
Jan 29, 2019 7:31 pm
I would like to point out that Yorrick is standing next to the now empty cacoon, shaped as a giant spider. He's just watching things happen.
Jan 30, 2019 1:43 am
I'll just add that Duke's shield has a glowing sigil of a phoenix. It is the source of the glowing light.
Jan 30, 2019 1:54 am
Good point I didn't think about it being a point as opposed to the whole shield. The flaming sword pattern on the shield takes the whole length of it. How large is the phoenix sigil?

I'm assuming that Duke just recently acquired the shield and has actually summoned the phoenix really more than once before. And you can imagine his surprise then.
Jan 30, 2019 4:01 am
The flaming sword sigil is gone. It has been completely removed.
Jan 30, 2019 4:13 am
So now the Pheonix symbol takes up the entire shield face with a single point of light like in the middle of the sigil?
Jan 30, 2019 5:37 am
The whole phoenix symbol glows, so your whole shield glows.
Jan 31, 2019 2:46 am
"Greetings, Duke. My name is Jond of Mithril Arden, but I am better known as Stalwart Jond. I am a warrior of the god Rao. How did you end up in such a cocoon?"
Jan 31, 2019 2:52 am
Duke as soon as you are freed from the cacoon, you begin to take in your surroundings. Your observant feat allows you to notice a few details missed by the others.
[ +- ] Duke's Observations
Jan 31, 2019 3:42 am
Duke turns away from Stalwart drawing out handaxe and throw at the spotted spider. He will then move to close in on it drawing a longsword.

Rolls

thrown handaxe - (1d20+2)

(6) + 2 = 8

Jan 31, 2019 4:04 am
@Duke: Give me a perception check please
Jan 31, 2019 5:33 am
Perception Check 19
Last edited January 31, 2019 5:34 am

Rolls

Perception - (1d20+5)

(14) + 5 = 19

Jan 31, 2019 7:43 am
Even though your axe was clearly going to miss, you see the spider vanish into thin air as the axe strikes the nearby eggs.
Jan 31, 2019 8:30 am
Duke with his sword out moves to eggs, but not to attack and instead retrieves his handaxe, "Has anyone here seen a blue tarantula sized tarantula with orange legs like the one that is in this room now?"

Question: When Duke was cocooned was he fighting? If so his shield is strapped to his arm right now and if he wasn't fighting then it is strapped to his back on his pack and I'm guessing a full round action to get it strapped to his arm. If it is on his arm then he has sheaved this sword and the handaxe is in his hand or if no shield strapped then he has sword and handaxe right now?
Last edited January 31, 2019 9:34 am
Jan 31, 2019 11:09 am
Oi! Someone get me out!
A female voice then yelled again.
Jan 31, 2019 12:20 pm
Ronda quickly drops into a fighting stance the instant Duke goes for his handaxe. She doesn't relax even when it becomes apparent the axe wasn't meant for her or her companions. "A tarantula-sized tarantula? So a normal-sized tarantula then. No, I didn't see it."

"Honestly, can we talk somewhere else? What are we sticking around this deathtrap for? Hey, did you hear that? There's someone else over here!" Ronda goes to tear open the wriggling mass from which she heard a female voice.
Last edited January 31, 2019 12:20 pm
Jan 31, 2019 12:23 pm
There are no other obvious blue and orange spiders in the room. No one apart from Duke has seen a blue spider. The giant spiders are a mottled browny grey colour.

@Duke: You were not fighting, so it is strapped to your back.
Jan 31, 2019 1:23 pm
I'm standing as far back as possible, enjoying the show.
Jan 31, 2019 3:06 pm
Duke puts away his weapons as there is no immediate attack from the spider, pulls his glowing shield off his back and straps it on his arm. "Where is this place?" And with a second thought he pulls out handaxe to keep it handy.
Jan 31, 2019 3:09 pm
Stalwart readies his greatsword and looks around the room again. He tries to remember all the different types of beasts he's seen or heard about.

Rolls

Remembering beast information (Nature) - (1d20+2)

(2) + 2 = 4

Feb 1, 2019 4:32 am
As a giant spider, I have web sense.
[ +- ] Web Sense
This is probably a long shot, but would I notice any more of the little spiders around, or really any interesting creatures?
Feb 1, 2019 1:28 pm
@Yorrick: You're not on a web in as much as the floor, walls and ceiling are covered in webbing. However, there is a massive web at the back of the room, about 30 feet away. Oli is making her way towards it. You are more than welcome to join her. Once you come into contwct with that web, your Web Sense will kick in.
OOC:
As a side note. I give druids one animal wild shape per level. So you can curreny turn into a giant spider and 2 other animals (Your Choice). If you wish to gain additional wild shapes let me know and I'll let you make a roll for it during your down time.
Feb 1, 2019 4:54 pm
Jabes.plays.rpg says:
Ronda goes to tear open the wriggling mass from which she heard a female voice.
OOC:
So is Ronda able to free Nivernia?
Last edited February 1, 2019 4:55 pm
Feb 2, 2019 4:30 am
OOC:
Yes. You manage to free her. No roll required. I was kinda waiting for her to respond.
Feb 2, 2019 8:17 pm
Yorrick will follow Oli towards the web.
Feb 3, 2019 1:37 pm
@Jabes:
OOC:
Our newest player can't make it, so...
Ronda opens the cacoon but there is nothing but a long dead dessicated corpse. You have no idea where that voice came from.
Feb 3, 2019 1:40 pm
Oli makes it part of the way up the web. She is about 25 feet ahead of Yorrick when out of nowhere a massive, and I don't mean giant spider big, at least twice the size if not three times, blue spider with bright orange legs, pops out of nowhere and sinks its fangs into Oli. Her giant spider form disappears and she yells
Run! That's not a spider. It's a fucking demon! she falls to the floor at the base of the web. You're not sure if she is still conscious. She looks pretty rough.
OOC:
Please roll initiative and take your first turns.
Feb 3, 2019 1:52 pm
Ronda is confused by the empty cocoon. She could've sworn-- but then all hell breaks loose.
Last edited February 3, 2019 4:59 pm

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Feb 3, 2019 3:09 pm
OOC:
Initiative

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Feb 3, 2019 4:35 pm
Doesn't look like his question is going to get answered.

Ah. Smiles. Well 12 is okay I guess. At least I have a weapon in hand and an armed shield.
Last edited February 3, 2019 4:36 pm

Rolls

INIT - (1d20+0)

(12) = 12

Feb 3, 2019 5:20 pm
Yorrick shrinks back in surprise briefly, then quickly prepares for battle.

He believes that this giant spider can mimic human speech, and that is terrifying, but it needs to die.
Last edited February 3, 2019 5:24 pm

Rolls

Initiative Against Giant Spider Demon - (1d20+2)

(18) + 2 = 20

Feb 3, 2019 11:30 pm
OOC:
I realise it has been a very long time since we have had a combat encounter, so just a quick refresher on how we do combat here. This is also relevant for the new players!

Rather than going in initiative order, everyone has 24 hours to take their turn. Then I will write up the round into an action sequence and then we go again. You do not need to wait for anyone. Just post as soon as you get the chance. If you don't make your post within 24 hours you will miss your turn for the round, but don't worry, you can still take a turn in the following round.

If the rules are clear, go ahead and take your first turn. If not, please make a post in the ooc thread and I will go over the rules in more detail.
Feb 4, 2019 2:28 am
OOC:
So, the way I understand it, we roll for initiative, attack, and damage and you put everything in the correct order based on initiative sequence.
Stalwart raises Heaven's Call and runs up to the demon. "For Oli!"

Rolls

Initiative - (1d20+1)

(11) + 1 = 12

Attack with Heaven's Call - (1d20+5)

(20) + 5 = 25

Greatsword damage - (2d6+3)

(46) + 3 = 13

Thorn Whip damage (sword feature) - (1d6)

(3) = 3

Divine smite radiant damage (if sword hits) - (2d8)

(86) = 14

Feb 4, 2019 2:32 am
Additional damage for critical hit

Rolls

Additional damage for critical hit - (2d6)

(36) = 9

Feb 4, 2019 2:40 am
OOC:
Divine Smite damage is increased if target is a fiend. (Sorry about the extra posts.)

Rolls

Divine Smite additional damage for a fiend - (1d8)

(5) = 5

Feb 4, 2019 4:04 am
OOC:
Hold on everyone! You got everything correct but I'm not sure I explained your situation correctly.
The massive spider is currently sitting about 30 feet up the web at the back of the cavern, so if you wish to attack it, you'll have to get to it first.
Feb 4, 2019 5:00 am
Having no wish to climb the web and fight the spider on its own terms, Ronda pulls out a javelin and hurls it at the brightly colored horror.
Last edited February 4, 2019 9:25 am

Rolls

Javelin throw - (1d20+6, 1d6+4)

1d20+6 : (19) + 6 = 25

1d6+4 : (2) + 4 = 6

Feb 4, 2019 9:22 am
OOC:
Critical hit doubles ALL the dice. That includes Smite and your Thorn whip.
Feb 4, 2019 10:21 am
"That is so much bigger than the one I saw." Duke cast a Sacred Flame at it. DEX save 13 DC for nothing.

Rolls

Radiant Damage - (1d8)

(8) = 8

Feb 4, 2019 3:49 pm
OOC:
@Kuroi Thanks. That's important for me to remember as it's different from the house rules from long ago that are ingrained in my brain. Sadly, the damage dice amount is moot, since Stalwart is not close enough for a melee attack.

@Arina I will re-roll everything and you can use what's appropriate.
Gripping Heaven's call in both hands, Stalwart concentrates and sends a 30 foot thorny vine to Whip the spider.
Last edited February 4, 2019 3:49 pm

Rolls

Initiative re-roll - (1d20+1)

(5) + 1 = 6

Spell attack with Thorn Whip - (1d20+5)

(10) + 5 = 15

Thorn Whip damage - (1d6)

(3) = 3

Feb 4, 2019 5:45 pm
OOC:
Any place for Moon to hide in there?
Feb 5, 2019 3:18 am
Yorrick will charge straight up to defend Oli, attacking with his current form's bite attack.
OOC:
I do have a 30ft movement and can move freely in webs.
Last edited February 5, 2019 3:52 am

Rolls

Bite - (1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d8+3 : (3) + 3 = 6

CON DC 11 for poison damage, half on successful - (2d8)

(52) = 7

Feb 5, 2019 4:24 am
OOC:
@Moon: Sure. Plenty of egg sacks that could provide cover for you.
Feb 5, 2019 7:45 am
  My first instinct was to follow that 'Oli' person suggestion and run. But when I already started to turn around, everyone else begun to do exact opposite. Watching them charging forward stunned me for a moment. I shrugged, took out my bow, nocked an arrow and sent it towards the creature when it was distracted by our own 'spider'...

Attack (Shortbow) 「action」
Next I moved to the closest cover and hid my presense...

Cunning Action (Hide) 「bonus」
Last edited February 5, 2019 7:48 am

Rolls

Attack - (1d20+5)

(18) + 5 = 23

Shortbow (piercing) - (1d6+3)

(1) + 3 = 4

Sneak Attack - (2d6)

(42) = 6

Hide (Stealth) - (1d20+7)

(8) + 7 = 15

Feb 6, 2019 10:37 am
OOC:

Initiative
Yorrick 20
Ronda 18
Enemy: Demon Spider 16
Duke 12
Moon 10
Stalwart 6
Tomas ??
Yorrick, in spider form, rushes up the web, rears back and sinks its fangs into the demon spider. It rears back in pain but doesn't seem to be badly injured. Yorrick looks into its eyes and all he sees is hunger.

Then a javelin appeara out of nowhere and strikes the demon in the abdomen. You turn and see Ronda grin and make an obscene gesture at it.

However, it ignores the blow and launches an attack against spider Yorrick.
OOC:
Yorrick: Take 11 points of piercing damage and make a con save please.
Then the spider vanishes without even a puff of smoke and the rest of your attacks hit nothing but thin air.

Rolls

Demon initiative - (1D20+2)

(14) + 2 = 16

Dex save vs. Sacred Flame - (1D20+2)

(11) + 2 = 13

Con Save vs poison - (1D20+1)

(19) + 1 = 20

Spider Bite - (1D20+4)

(19) + 4 = 23

Damage (piercing) - (1D10+2)

(9) + 2 = 11

Poison Damage DC 11 for half damage. - (4d8)

(6788) = 29

Feb 6, 2019 10:59 am
OOC:
All done everyone
Round 2 fight!
Feb 6, 2019 11:19 am
"I think this spider is teleporting somehow or something like that." He spins around looking for it.
Feb 6, 2019 1:27 pm
OOC:
Any chance for Moon's History knowledge to be useful in identifying the spider?
Feb 7, 2019 12:10 am
OOC:
Hmm. I'll give you a crack at it but for history it'll be a high DC. Religion would be lower. Let's say a DC 13 Religion or 16 History.
Feb 7, 2019 12:16 am
@Duke: Are you going to use your turn to look for the spider? If so, please give me a perception check.
Feb 7, 2019 3:32 am
Yes. That be a 8 and not lucky at all.
Last edited February 7, 2019 3:33 am

Rolls

Perception check for spiders - (1d20+5)

(3) + 5 = 8

Feb 7, 2019 2:28 pm
"It disappeared! What the fuck?!" Ronda draws another javelin and waits for the demon spider to reappear.

Ready action, triggered if demon spider reappears.

Rolls

Readied: Javelin throw - (1d20+6, 1d6+4)

1d20+6 : (6) + 6 = 12

1d6+4 : (4) + 4 = 8

Feb 7, 2019 3:42 pm
Arina says:
OOC:
Hmm. I'll give you a crack at it but for history it'll be a high DC. Religion would be lower. Let's say a DC 13 Religion or 16 History.
OOC:
Moon is trained in History, so let's stick with that :D

Rolls

History - (1d20+4)

(10) + 4 = 14

Feb 8, 2019 12:11 am
That was a big hit, and Yorrick recoils. Luckily, his haphazard past dealings with poison, and his newfound form have left him in a state that he can take a poisoning and not think much of it.

With the sudden strike, he lost track of the demon. He thinks, This thing packs a punch, but it's not nearly as bad as expected. Where'd it go?

He is going to stand guard over Oli and prepare to attack if need be. The web is the safest place to be because of his web sense.
How is Oli doing?
OOC:
Giant Spider Health: 7/26
Relevant features: Advantage on Con Saves, Resistance to Poison
11 damage piercing, 8 damage poison
Last edited February 8, 2019 12:21 am

Rolls

Con Save Vs Poison - (1d20+5, 1d20+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (11) + 5 = 16

Bite - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (6) + 3 = 9

CON DC 11 for poison damage, half on successful - (2d8)

(75) = 12

Feb 8, 2019 2:38 am
@Moon: You have travelled a bit, and you do recall that spider demons have something to do with evil deities whose domain is silent death. That's about all you recall.
Feb 8, 2019 4:50 am
The spider appears right behind Stalwart and attempts to bite him but fails miserably. Your readied actions trigger. The spider is too far away for Yorrick to get his bite attack. Ronda's Javelin sails over the creature's head.

Round 3 Fight!

Rolls

Bite attack - (1D20+4)

(2) + 4 = 6

Feb 8, 2019 5:12 am
Duke throws his handaxes as he was waiting for it to reappear someplace.

LOL not that it matters with that throw. He does however draw another one out. He can fetch that thrown one later.
Last edited February 8, 2019 5:12 am

Rolls

Handaxe - (1d20+4)

(2) + 4 = 6

Feb 8, 2019 5:19 am
OOC:
@Duke. With regards to thrown weapons, I just assume that you pick them up after every encounter. Just keep track of how many you have during each encounter. They are lost until the encounter is over.
Feb 8, 2019 5:21 am
OOC: You fixed the returning problem.. can you fix the throwing problem. He seems to never hit.
Feb 8, 2019 7:13 am
OOC:
Stalwart didn't get a chance to do anything in Round 2. He was waiting for the spider who was ahead in the initiative. His sword was ready.
Stalwart spins and swings at the spider.

Rolls

Attack with Heaven's Call - (1d20+5)

(6) + 5 = 11

Heaven's Call damage - (2d6+3)

(32) + 3 = 8

Divine Smite radiant damage for a fiend - (3d8)

(248) = 14

Feb 8, 2019 7:36 am
OOC:
Remember! We don't play in initiative order. You have 24 hours(ish) to take your turn. If you wish to hold an action then please take your turn and state that the conditions. Even if you are waiting. Otherwise combat simply takes too long.
Feb 8, 2019 7:49 am
OOC:
My bad. Then that's Stalwart's post for Round 3, unless it disappeared after attacking him, in which case he'll just ready his weapon, waiting for the spider to appear.
Feb 8, 2019 8:16 am
@Stalwart: No, after attacking you the spider demon is still there.
Feb 8, 2019 10:22 am
With a grunt, Ronda grabs the handaxe at her belt and hurls it at the spider before it vanishes again. But she hits nothing but web.
Last edited February 8, 2019 10:23 am

Rolls

Javelin throw - (1d20+6, 1d6+4)

1d20+6 : (6) + 6 = 12

1d6+4 : (1) + 4 = 5

Feb 9, 2019 12:46 pm
  I send one more arrow towards the spider that is engaged with Jond guy...

Attack (Shortbow) 「action」
  And I immediately hide again...

Cunning Action (Hide) 「bonus」

Rolls

Attack - (1d20+5)

(14) + 5 = 19

Shortbow (piercing) - (1d6+3)

(4) + 3 = 7

Sneak Attack - (2d6)

(66) = 12

Hide (Stealth) - (1d20+7)

(13) + 7 = 20

Feb 10, 2019 2:27 am
Yorrick will charge the demon and sink his fangs into it.

If the demon is no longer there, then he will retreat to defend Oli and prepare a strike.
Last edited February 10, 2019 2:27 am

Rolls

Bite - (1d20+5, 1d8+3)

1d20+5 : (18) + 5 = 23

1d8+3 : (4) + 3 = 7

CON DC 11 for poison damage, half on successful - (2d8)

(81) = 9

Feb 12, 2019 5:13 am
OOC:

Initiative
Yorrick 20
Ronda 18
Enemy: Demon Spider 16
Duke 12
Moon 10
Stalwart 6
Tomas??
Duke tosses his hand axe but curses as his aim is off.

Stalwart tries to channel his righteous fury through his great sword but the spider manages to deflect his strike.

Ronda's hand axes fly harmlessly past the spiders huge swollen abdomen.

Yorrick, still in spider form manages to sink his fangs into the soft belly of the creature.

It has now begun to bleed from several places and looks quite hurt. As it moves away, Moon launches an arrow that strikes it in one of its eyes.

Then it lets out a huge screetch and vanishes.
[ +- ] Duke
Round 4 Fight!

Rolls

Con Save vs poison - (1D20+1)

(16) + 1 = 17

Feb 12, 2019 5:26 am
With the hurt one vanishing, Duke suddenly calls out, "There is something coming from that exit." He is turned around facing it with his handaxe pointing to it.

OOC: Duke is readying an action to throw his handaxe at the first monster that comes through the entrance.

OOC: Can I scare them. Cause that is all that throw is going to do. I didn't bother rolling damage.
Last edited February 12, 2019 5:29 am

Rolls

Handaxe toss - (1d20+4)

(1) + 4 = 5

Feb 12, 2019 5:27 am
OOC:
Great. Make the roll. I'll definitely need it.
Feb 12, 2019 5:34 am
Stalwart steadies his grip on Heaven's Call and faces the exit, ready to strike at the first monster that gets close to him.

Rolls

Attack with Heaven's Call - (1d20+5)

(2) + 5 = 7

Heaven's call damage - (2d6+3)

(45) + 3 = 12

Divine Smite radiant damage for a fiend - (3d8)

(444) = 12

Feb 12, 2019 8:24 am
OOC:
@Duke and Stalwart: Jesus. You two need new dice
Feb 12, 2019 9:53 am
OOC:
So... Moon's attack misses?
Feb 12, 2019 11:31 am
OOC:
@Kuroi: Moon's attack hit. I have added it to the post.
Feb 12, 2019 3:02 pm
"I told you guys we needed to bug out!" Ronda snarls, then turns towards the exit and whatever is coming. The half-orc slams her fists together and roars down the passage.
OOC:
Bonus action: Rage.
Feb 12, 2019 3:08 pm
  After contemplating for a second if the retreat is necessary - I decide to stay for a bit as the events yet to turn into a complete disaster. Not to mention that I wanted to know what was happening...

Action (Ready to shoot if/when spider appears again) 「action」

Rolls

Attack - (1d20+5)

(4) + 5 = 9

Feb 12, 2019 6:20 pm
Upon hearing the announcement, Yorrick quickly spins around to face the exit. He, then, moves to block as much as he can and takes up a defensive stance.
OOC:
Taking the Dodge action.
Not being able to speak is kind of a drag.
Feb 13, 2019 8:22 am
OOC:
@Moon: Just so you know. Retreat is not really an option. There is only one obvious exit from the egg chamber and that is the chamber you entered through. That is where the skittering noise is coming from.
Feb 13, 2019 8:23 am
OOC:
I have Ronda and Spider Tank Yorrick blocking the entrance to the egg chamber. If anyone else wants to reposition let me know.
Feb 13, 2019 1:06 pm
Ronda and Yorrick watch as five giant spiders come skittering down the passage into the chamber. The group release their prepared attacks and then the spiders leap into the fray.
OOC:
There are five giant spiders milling around the entrance to the chamber. Ronda and Yorrick have blocked the entrance.
You may all take your turns.
Feb 13, 2019 3:26 pm
Ronda stands her ground, ringed by ghostly forms. She lets lead spider come to her before leaping high and coming down with her signature double hammer fist.
OOC:
[ +- ] Ancestral Protectors
Last edited February 13, 2019 3:26 pm

Rolls

Hammer Fist (Reckless Attack) - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (2) + 6 = 8

2d6+6 : (42) + 6 = 12

Feb 13, 2019 4:01 pm
As the two rush past Duke and he has thrown his last handaxe, he begins a sacred chant and a flame descends on the lead spider.

OOC: Casted Sacred Flame 13 DC DEX save for nothing.

Rolls

Sacred Flame Damage - (1d8)

(5) = 5

Feb 13, 2019 5:01 pm
OOC:
When you say "giant" do you mean demon sized or the smaller like my size?

Yorrick won't do anything but dodge if they are the normal sized ones from before.
Last edited February 13, 2019 5:07 pm
Feb 13, 2019 7:22 pm
Stalwart silently thanks Rao for the opportunity to rid the world of some evil, then strikes at a demonic spider as it enters the room.

Rolls

Attack with Heaven's Call - (1d20+5)

(15) + 5 = 20

Heaven's Call damage - (2d6+3)

(13) + 3 = 7

Divine Smite radiant damage (if spider is a fiend) - (3d8)

(687) = 21

Feb 14, 2019 5:35 am
OOC:
@Brokenfocused: Regular Giant Spider sized. Just like you. Still, f!@#ing big spiders but they're nowhere near as big as the spider demon that attacked you.
Feb 15, 2019 1:38 pm
OOC:

Initiative
Yorrick 20
Ronda 18
Enemy: Demon Spider 16
Enemies: 5 Giant Spiders 13
Duke 12
Moon 10
Stalwart 6
Tomas??

As the spiders leap into the fray Yorrick takes a defensive position and tries to evade the attacks of the spiders.

Ronda launches a massive struke which squashes the creatures abdomen and she feels a sickening cruch as some vital organs pop. The wound is probably mortal but the creature fights on.

Amid the chaos, the Giant Spider Demon appears behind Duke, attacks him and misses.

Then 1 Giant Spider attacks Ronda, 2 attack Yorrick and 2 move past them into the egg chamber and also attack Duke.

@Ronda take 4 points of piercing damage and make a con save vs the poison damage.

@Yonda take 9 points of piercing damage and make two con saves vs the poison damage below.

@Duke: Take 16 piercing damage and make two con saves vs the poison damage below.
OOC:
Yorrick and Ronda may take AOO if they like.
Then Duke summons the power of his God and you watch as sacred flames appear under the spider. It dodges to the left and rushes right into the swinging blade of Stalwart Jond. The righteous blade bites deep into the demon and you hear it screetch out in pain. It is looking very rough.

Rolls

Giant Spider Initiative - (1D20+3)

(10) + 3 = 13

Spider Demon Bite - (1D20+4)

(7) + 4 = 11

Giant Spider Bite vs Ronda - (1D20+5)

(13) + 5 = 18

Advantage - (1D20+5)

(19) + 5 = 24

Ronda Damage (Piercing) - (1D8+3)

(6) + 3 = 9

Ronda Damage (Poison) Con Sace DC 11 for half damage - (2d8)

(77) = 14

G.Spider 1 attack against Yorrick - (1D20+5)

(13) + 5 = 18

Disadvantage - (1D20+5)

(10) + 5 = 15

Yorrick's Damage (Piercing) - (1D8+3)

(1) + 3 = 4

Yorrick's Damage (Poison) Con save DC 11 for half damage - (2d8)

(25) = 7

G.Spider 2 attack against Yorrick - (1D20+5)

(15) + 5 = 20

Disadvantage - (1D20+5)

(10) + 5 = 15

Yorrick's Damage (Piercing) - (1D8+3)

(2) + 3 = 5

Yorrick's Damage (Poison) Con save DC 11 for half damage - (2d8)

(81) = 9

Demon Spider Dex Save vs Sacred Flame - (1D20+2)

(17) + 2 = 19

G.Spider 1 attack against Duke - (1D20+5)

(16) + 5 = 21

Duke's Damage (Piercing) - (1D8+3)

(4) + 3 = 7

Duke's Damage (Poison) Con save DC 11 for half damage - (2d8)

(36) = 9

G.Spider 2 attack against Duke - (1D20+5)

(15) + 5 = 20

Duke's Damage (Piercing) - (1D8+3)

(4) + 3 = 7

Duke's Damage (Poison) Con save DC 11 for half damage - (2d8)

(16) = 7

Feb 15, 2019 2:16 pm
All done.

Round 2 Fight!
Feb 15, 2019 2:48 pm
Stalwart hits the same spider again.

(If opponent dies, Stalwart casts Thorn Whip on nearest spider.)

Rolls

Attack with Heaven's Call - (1d20+5)

(8) + 5 = 13

Heaven's Call damage - (2d6+3)

(63) + 3 = 12

Possible Thorn Whip attack - (1d20+5)

(12) + 5 = 17

Possible Thorn Whip damage - (1d6)

(5) = 5

Feb 15, 2019 5:48 pm
Two CON Saves: That is a 17 and 5 (My +1 didn't seem to show, probably didn't matter.)

Poison: half of 9 and 7 more... that is 11 poison + 14 Piercing damage ( 7 +7) = 25 HP of damage. Duke has 21 HP. He falls.
Last edited February 15, 2019 5:53 pm

Rolls

CON saves - (1d20+1, 1d20)

1d20+1 : (16) + 1 = 17

1d20 : (4) = 4

Feb 15, 2019 8:26 pm
OOC:
How wide is the chamber and it's exit?
Feb 15, 2019 11:44 pm
OOC:
@Moon: The chamber is massive. You don't know how high the ceiling is. However, the floor is 80 square feet with a massive spider web climbing up the rear of the chamber and the only entrance / exit is at the other end. It is a 5 foot tunnel which is currently blocked on the chamber side by Yorrick and Ronda, and the tunnel side by two Giant Spiders.
Feb 15, 2019 11:46 pm
OOC:
@Stalwart: The Demon Spider is an enemy of nature and will trigger Heaven's Call. The Giant Spiders will not.
Feb 15, 2019 11:47 pm
OOC:
@Duke: In that case I need a Death Saving Throw please :(
Feb 16, 2019 12:19 am
OOC:
Welp, since we're stuck...
  I keep shooting and ducking back to cover...
OOC:
Moon will send her arrow towards any enemy that is currently engaged with her allies and will Hide afterwards

Rolls

Attack - (1d20+5)

(20) + 5 = 25

Damage (piercing) - (1d6+3)

(1) + 3 = 4

Sneak Attack - (2d6)

(12) = 3

Crit damage - (3d6)

(563) = 14

Hide (Stealth) - (1d20+7)

(16) + 7 = 23

Feb 16, 2019 12:25 am
First death saving throw. Duke suffers 2 failures because of a "1" rolled.
Last edited February 16, 2019 12:26 am

Rolls

Death Saving Throw - (1d20)

(1) = 1

Feb 16, 2019 5:27 am
OOC:
@Moon all of the spiders are currently engaged with your companions. Would you target a healthy looking spider, a wounded spider or the demon spider?
Feb 16, 2019 9:24 am
OOC:
Moon already drew some 'blood' from the demon, so she would continue with it
Last edited February 16, 2019 9:24 am
Feb 16, 2019 6:22 pm
Yorrick, upon receiving damage, has the spider skin slough off and blood is drawn on his humanoid form. He will lash out with a kick as the spiders run past, but it is ineffective as he is not trained to fight in this way.

Seeing the man go down, Yorrick will rush to his side, ignoring his own safety. Get back up! We need all the help we can get! Yorrick will grab a vial from under his shirt, break it, and pour the thick fluid on the wounds.
OOC:
I didn't see that Duke went down with the original post. I move in the most straight path possible, eating any AoOs necessary, then cast cure wounds at level 2.
[ +- ] Redacted
Last edited February 17, 2019 1:09 am

Rolls

Unarmed Attack AoO - (1d20-1)

(16) - 1 = 15

Cure Wounds Level 2 - (2d8+5)

(81) + 5 = 14

Feb 16, 2019 6:47 pm
OOC:
I assume Stalwart is still engaged in combat in this round which is why he used his sword. If he is not, he will move toward Duke to help. If he can reach, he will heal him as much as he can with his Lay Hands ability.
Out of the corner of his eye, Stalwart sees Duke fall. "Stay strong, brave Duke! We didn't rescue you to lose you!"
Feb 17, 2019 8:02 pm
OOC:
Arina says:
Altrix]Ronda launches a massive struke which squashes the creatures abdomen and she feels a sickening cruch as some vital organs pop. The wound is probably mortal but the creature fights on.
I'm assuming this was the spider that bit me back. Because if it tried to attack anyone else, the Ancestral Guardians would hinder it.
Surprised the spider isn't dead yet, Ronda doesn't give an inch of ground and keeps swinging.

Rolls

Hammer Fist (Reckless Attack) - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (4) + 6 = 10

2d6+6 : (44) + 6 = 14

Feb 19, 2019 4:58 am
OOC:

Initiative
Yorrick 20
Ronda 18
Enemy: Demon Spider 16
Enemies: 5 Giant Spiders 13
Duke 12
Moon 10
Stalwart 6
Tomas??


Yorrick rushes past the two spiders who take the opportunity to sink their fangs into him. He rushes to Duke and heals him by forcing a potion down his throat.
OOC:
Duke: You are conscious with 14 hps.

Yorrick take 9 points of piercing damage and make 2 con saves vs the poison damage below.
Then Ronda attempts to smash her spider to pulp but it skitters away from her attack and launches one of its own.
OOC:
Ronda take 10 points of piercing damage (already reduced to half and make 2 DC 11 con saves. The first is 2 poison damage, the second is 6. Half damage on a successful save.
Then the demon spider launches an attack against Yorrick but just as it goes to strike, Stalwart's sword appears and he vivisects on the name of the fey, then you watch as thorns reach out of the hilt of his greatsword and attack the spider fighting Duke.
OOC:
Please ignore the damage from the spider demon below Yorrick. Thankfully, Stalwart killed it before it got to you.
Then the spiders attack. 3 of them hit Ronda who is now blocking the entrance alone. Two strike home and one bites her in the neck and injects its venom down her throat.


Then the spider attacking Stalwart lands a nasty blow and sinks its fangs into his shoulder.
OOC:
Stalwart: Take 10 points of piercing damage and make a con save vs the poison damage below.
The demon spider is vanquished so moon fires her arrow at the spider who hit Duke and kills it instantly.
OOC:
Summary:
Ronda is engaged with 3 spiders at the entrance to the chamber.

Duke, Stalwart and Yorrick are fighting the spider that managed to slip into the chamber.

Moon is hiding.

Rolls

Opportunity Attack vs Yorrick - (1D20+5)

(14) + 5 = 19

Damage (piercing) - (1D8+3)

(1) + 3 = 4

Poison Damage DC 11 for half damage. - (2d8)

(22) = 4

Opportunity Attack 2 - (1D20+5)

(16) + 5 = 21

Damage (piercing) - (1D8+3)

(2) + 3 = 5

Poison Damage DC 11 for half damage. - (2d8)

(38) = 11

Demon Spider attacks Yorrick - (1D20+4)

(14) + 4 = 18

Yorrick's Damage (Piercing) - (1D10+2)

(6) + 2 = 8

Poison Damage DC 11 for half damage. - (4d8)

(8755) = 25

G.Spider 1 Attack against Ronda - (1D20+5)

(3) + 5 = 8

G. Spider 2 attack against Ronda - (1D20+5)

(20) + 5 = 25

G. Spider 3 Attack against Ronda - (1D20+5)

(14) + 5 = 19

G. Spider 1 advantage - (1D20+5)

(4) + 5 = 9

G.Spider 3 advantage - (1D20+5)

(10) + 5 = 15

G. Spider Crit Damage - (2d8+3)

(71) + 3 = 11

Poison Damage DC 11 for half damage. - (2d8)

(11) = 2

G.Spidee normal damage - (1D8+3)

(7) + 3 = 10

G.Spider attack against Stalwart - (1D20+5)

(19) + 5 = 24

Damage (piercing) - (1D8+3)

(7) + 3 = 10

Poison Damage DC 11 for half damage. - (2d8)

(42) = 6

Poison Damage DC 11 for half damage. - (2d8)

(15) = 6

Feb 19, 2019 9:06 am
Ok everyone. I am done.

Round 3 fight!
Feb 19, 2019 9:54 am
Ronda roars as she is bitten and injected with poison. Surrounded by three spiders now, Ronda focuses her rage on the already wounded one.
Last edited February 19, 2019 10:01 am

Rolls

2 CON saves vs Poison DC11 - (1d20+5, 1d20+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (9) + 5 = 14

Hammer Fist (Reckless Attack) - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (19) + 6 = 25

2d6+6 : (45) + 6 = 15

Feb 19, 2019 10:02 am
OOC:
Same thing, shoot at enemy engaged with ally, prioritising assisting anyone that is in bad shape, then hide
  Mentally cursing at the thing that kept popping in and out, I send one more arrow out and duck back into cover...
Last edited February 19, 2019 2:16 pm

Rolls

Attack - (1d20+5)

(15) + 5 = 20

Sneak Attack - (2d6)

(16) = 7

Shortbow damage (piercing) - (1d6+3)

(2) + 3 = 5

Hide (Stealth) - (1d20+7)

(13) + 7 = 20

Feb 19, 2019 1:37 pm
OOC:
Just so you all know. The spider demon is dead.
Feb 19, 2019 2:15 pm
OOC:
Oh, I've read it as "vanished", not "vanquished". My bad. I'll edit my post
Feb 19, 2019 3:50 pm
Yorrick swims past the spiders that are taking bites as he gets into range. He shrugs off the wounds in his rush for Duke. As he gets to Duke and begins the healing, a sudden wave of terror overcomes him as he notices the demon spider rearing up. This is when Stalwart makes his final blow.

While he is working on the healing, Yorrick says "I'm glad I'm traveling with you, friend."

After the healing is completed, he takes a moment to pull out another vial. As he opens this one, the dark slime engulfs his body as he shifts into a brown bear. During this transformation, there is a burst of light from his back, and large, angelic wings manifest.
OOC:
Bonus Action Wild Shape into a brown bear. Action Summon Wings.
Last edited February 19, 2019 3:52 pm

Rolls

Advantage Con Save Vs Poison DC 11 - (1d20+5, 1d20+5)

1d20+5 : (18) + 5 = 23

1d20+5 : (2) + 5 = 7

Advantage Con Save Vs Poison DC 11 - (1d20+5, 1d20+5)

1d20+5 : (4) + 5 = 9

1d20+5 : (2) + 5 = 7

Feb 19, 2019 8:24 pm
"Aah!"
OOC:
Looks like Stalwart gets the full 6 points of damage
Last edited February 19, 2019 8:26 pm

Rolls

Constitution save - (1d20+1)

(2) + 1 = 3

Feb 19, 2019 8:29 pm
Stalwart grits his teeth and attacks the spider in front of him.

Rolls

Attack with Heaven's Call - (1d20+5)

(2) + 5 = 7

Heaven's Call damage - (2d6+3)

(45) + 3 = 12

Feb 19, 2019 9:20 pm
OOC: Unsure of Duke status as far as HP and if he can act.
Feb 19, 2019 10:44 pm
OOC:
@Duke:I thought I put that in the post above. You should be at 14 hps and yes you can act!
Feb 19, 2019 10:53 pm
OOC: Ack I missed that. So much writing.

Duke with his heath awakens to wipe away the white foamy drawl for his mouth. He senses the mess that is about and rises with drawing out his longsword for battle. He looks to closest spider and attacks it. He shows well that healing has done wonders with him. He doesn't say anything as he still spits out some of the poison from him.
Last edited February 19, 2019 10:55 pm

Rolls

Attack with longsword - (1d20+2)

(18) + 2 = 20

Slashing Damage ... - (1d8+2)

(7) + 2 = 9

Feb 20, 2019 2:13 pm
Ronda throws one massive heymaker and crushes the spider's carapace. Goo spills out and covers her and the immediate area.

Yorrick transforms into a golden bear with an aloof expression on its face. Brilliant white wings that seem as though they are made from pure light extend from him and he takes off into the air.

Then the spiders attack. Two try to sink their fangs into Ronda and one tries to hit Stalwart.
OOC:
@Stalwart: Take 4 points of piercing damage and make a constitution saving throw please.

@Ronda: Take 3 points of piercing damage and make another con save please.
Next, Duke lands a nasty blow on the giant spider he is engaged with and Moon strikes it with an arrow. The creature looks rough but it is still alive

Rolls

G.Spider 1 attack against Stalwart - (1D20+5)

(13) + 5 = 18

Damage (piercing) - (1D8+3)

(1) + 3 = 4

Poison Damage DC 11 for half damage. - (2d8)

(88) = 16

G.Spider 1 Attack against Ronda - (1D20+5)

(5) + 5 = 10

Advantage - (1D20+5)

(1) + 5 = 6

G. Spider 2 Attack against Ronda - (1D20+5)

(18) + 5 = 23

Advantage - (1D20+5)

(5) + 5 = 10

Damage (piercing) - (1D8+3)

(4) + 3 = 7

Poison Damage DC 11 for half damage. - (2d8)

(31) = 4

Feb 20, 2019 2:18 pm
All done everyone.

Round 4 fight!
Feb 20, 2019 3:11 pm
Ronda fights a little more methodically now, keeping her fists up, minding her footwork. She feints, then lets loose a straight jab at the spider that bit her.
OOC:
12/35hp
Last edited February 20, 2019 3:16 pm

Rolls

CON save vs. Poison DC11 - (1d20+5)

(18) + 5 = 23

Hammer Fist - (1d20+6, 2d6+6)

1d20+6 : (15) + 6 = 21

2d6+6 : (12) + 6 = 9

Feb 20, 2019 3:22 pm
OOC:
And again... pew-pew

I presume that's a miss...
Last edited February 20, 2019 3:22 pm

Rolls

Attack - (1d20+5)

(6) + 5 = 11

Hide (Stealth) - (1d20+7)

(18) + 7 = 25

Feb 20, 2019 4:26 pm
Stalwart feels more poison flowing through his veins.

He tries to push through, but falls to the floor. "Fare the well, friend Yorrick," he says weakly, then passes out.
OOC:
Stalwart is down below zero HP. (-11 by my count)
Last edited February 20, 2019 4:43 pm

Rolls

Constitution save - (1d20+1)

(3) + 1 = 4

Feb 20, 2019 5:02 pm
Seeing Steward go down, Duke steps back from the spider and cast some healing to Steward.

OOC: Disengage 10' and cast healing word at spell level 2 for 8 HP.
Last edited February 20, 2019 5:03 pm

Rolls

Healing Word - (2d4+3)

(14) + 3 = 8

Feb 21, 2019 3:02 am
Yorrick lets out a roar, lifts into the air with a powerful beat of his wings, and charges straight for the spider that just took down Stalwart. He dives in, swiping with his claws and then attempting to bite the creature.
OOC:
I also forgot to add my +1 radiant damage for each attack that landed.
Last edited February 21, 2019 3:04 am

Rolls

Bite - (1d20+6, 1d8+4)

1d20+6 : (20) + 6 = 26

1d8+4 : (4) + 4 = 8

Claw - (1d20+6, 2d6+4)

1d20+6 : (12) + 6 = 18

2d6+4 : (55) + 4 = 14

Crit with the claw - (1d8)

(2) = 2

Feb 21, 2019 7:43 am
Yorrick charges into the spider attacking Duke and Stalwart and rips into it. He bites off the creature's pedepalps and tosses them aside. Then he shoves his two claws into the section that connects the now defenceless giant spider's head to its abdomen and rips ita head off.
OOC:
All three of you are now showered with spider goo.
Then Ronda jabs one of the spiders in the face and one of its eyes bursts. Then the spiders attack Ronda.
OOC:
@Ronda: Take 6 points of piercing damage and make 2 con saves please.
Moon takes a shot at the wonded spider fighting Ronda but her aim is wide and she narrowly misses hitting Ronda.

Then Duke takes his holy symbol into his hand, and places his other hand on Stalwart's forehead muttering a prayer to his deity.
OOC:
@Stalwart: You are back on your feet with 8 hps.

Summary:
There are no living spiders left in the egg chamber.

Ronda is still fighting two spiders at the entrance to the cavern. There is space for two others to move beside her and attack in melee range. The others will have to use ranged attacks.

One of the spiders is wounded, the other is not.

Rolls

G.Spider 1 Attack against Ronda - (1D20+5)

(9) + 5 = 14

Advantage - (1D20+5)

(11) + 5 = 16

Damage (piercing) - (1D8+3)

(8) + 3 = 11

Poison Damage DC 11 for half damage. - (2d8)

(34) = 7

G.Spider 1 Attack against Ronda - (1D20+5)

(2) + 5 = 7

Advantage - (1D20+5)

(19) + 5 = 24

Damage (piercing) - (1D8+3)

(3) + 3 = 6

Poison Damage DC 11 for half damage. - (2d8)

(23) = 5

Feb 21, 2019 7:56 am
All done everyone.

Round 5 fight!
Feb 21, 2019 9:19 am
Ronda ducks, and comes back up with a big double-uppercut on the wounded spider.
OOC:
HP: 6/35
Last edited February 21, 2019 9:22 am

Rolls

2 CON saves vs Poison DC11 - (1d20+5, 1d20+5)

1d20+5 : (13) + 5 = 18

1d20+5 : (13) + 5 = 18

Double uppercut - (1d20+6, 2d6+6)

1d20+6 : (17) + 6 = 23

2d6+6 : (54) + 6 = 15

Feb 21, 2019 10:20 am
Duke rushes up behind Ronda and with a prayer to Tempus, Heal this sole so she may bring more battle. and he touches her surge healing into her.

OOC: Duke moved and casted cure wounds at level 1 for 4 HP. (God of Dice intervened and fairly much killed the effect. )
Last edited February 21, 2019 10:21 am

Rolls

Cure Wounds - (1d8+3)

(1) + 3 = 4

Feb 21, 2019 12:25 pm
Covered in the gore of the last spider, Yorrick will charge for the remaining. He will attack with the same ferocity as the last. If possible, he will get in a position to end the weakened spider, then turn to the fresh one.
OOC:
I like the idea of flying over and slamming down onto the weak one. Also, the dice are being pretty kind to me.
Last edited February 21, 2019 12:26 pm

Rolls

Bite - (1d20+6, 1d8+5)

1d20+6 : (11) + 6 = 17

1d8+5 : (6) + 5 = 11

Claws - (1d20+6, 2d6+5)

1d20+6 : (16) + 6 = 22

2d6+5 : (21) + 5 = 8

Feb 21, 2019 1:53 pm
— They love jumping around... I grumble while repositioning myself to have line of sight on spiders engaged with Ronda and send one more arrow towards wounded one...
OOC:
If needed, Moon would scale walls to get vantage point. She has up to 90 feet of movement (Move + Feline Agility + Bonus Action Dash) to do so :)
OOC:
Welp, miss?
Last edited February 21, 2019 1:53 pm

Rolls

Attack - (1d20+5)

(7) + 5 = 12

Feb 21, 2019 2:02 pm
OOC:
Yeah, 12 won't cut it.
Feb 21, 2019 5:45 pm
Stalwart touches Ronda's back and she feels soothing magical energy heal some of her open wounds.
OOC:
Stalwart heals Ronda for 5 HP. Saving some points in case poison needs to be neutralized.
Last edited February 21, 2019 5:46 pm
Feb 22, 2019 9:18 am
Yorrick, in celestial bear form, flys up and barrels down into the wounded spider. His magic jaws and claws rip the thing to shreds.

Then Ronda punches the spider, breaking two of its legs.

Then the spider takes one last desperate bite out of Ronda but misses.

Then, to cut a long story short you rip tge spider to pieces.
OOC:
No need for another round of combat. Well done everyone!
Your situation as it stands.
OOC:
Everyone who failed a con save against the spider's poison is now considered poisoned.
[ +- ] Poisoned
You are still deep within the spiders' lair. You doubt that you have killed all of the spiders.

Oli is lying down at the base of the spider's web. You are in no apparent danger but you do not know if the egg chamber has any other exits.

What do you do?

Rolls

G.Spider 1 Attack against Ronda - (1D20+5)

(2) + 5 = 7

Advantage - (1D20+5)

(8) + 5 = 13

Feb 22, 2019 10:35 am
OOC:
Any chance to recover arrows?
Feb 22, 2019 11:35 am
OOC:
Yeah, Roll a d10. You get that many back per quiver
Feb 22, 2019 1:27 pm
OOC:
Looking for arrows

Rolls

Arrows - (1d10)

(4) = 4

Feb 22, 2019 2:04 pm
"Told ya it was a stupid idea comin' in here! I'm leavin'. You comin?"
Feb 22, 2019 3:05 pm
"Is anyone feeling ill effects from this poison? I can neutralize it in a couple of you."
OOC:
@Arina, were the spiders that attacked us part of the same group of spiders that Oli was talking to?
Feb 22, 2019 3:49 pm
OOC:
Yes. However, they did not attack her until after the Spider Demon appeared.
Feb 22, 2019 9:12 pm
OOC: What is status of each as Duke would like to burn some healing.
Feb 22, 2019 10:43 pm
  I slowly walk over the battlefield, scavenging intact arrows while everyone else if recovering their breath.

  When Rhonda suggests leaving, I first clean up and put the arrow into the quiver, then approach everyone.

— Agreed.
Feb 22, 2019 11:43 pm
OOC:
Stalwart status: 8/25 and poisoned. Stalwart can neutralize poison on two people and will do others before himself. Alternately he can heal up to 10 HP.
Feb 23, 2019 1:27 am
OOC: Duke has 4 spell slots. A cure spell removes the poison effect?
Feb 23, 2019 5:02 am
Yorrick shifts back into his humanoid form.
I've got healing for those that need it. I'm not feeling great, but the poison didn't seem to have much effect on me.
OOC:
I've got 4 level 1 and 1 level 2 slot left that can be used on cure wounds. Sitting at 10hp.
Last edited February 23, 2019 5:03 am
Feb 23, 2019 5:11 am
I don't know where I'm right now but we need the heal fast to able to survive further attacks.
Feb 23, 2019 7:19 am
Stalwart realizes how much the poison is clouding his thinking and stiffening his joints. He regretfully realizes he's not much help to the others in this condition. Stalwart concentrates on himself, willing the poison out of his body. He coughs, then spits black liquid on the cavern floor multiple times. When he's done, he wipes his mouth with his sleeve. "What is wrong with these spiders? We're here to help. Maybe that demon spider enchanted them."

His brain starts to clear. "We need to check on Oli. She led us in here -- I think we'll need her to get us out."
OOC:
Stalwart expends 5 points to neutralize the poison.
Last edited February 23, 2019 7:21 am
Feb 23, 2019 8:13 am
I need an extra set of eyes. He takes his shield off before and tries to coax something actually out of it. This seems rather strange, but in a few moments later a creature of fire comes forth from it. You can feel its heat telling it is real and surprising that it doesn't seem to burn Duke.


(Hello phoenix)
Last edited February 23, 2019 8:17 am

Rolls

Animal Handling +3 DC(12) - (1d20+3)

(17) + 3 = 20

Feb 23, 2019 12:12 pm
The light that comes off of the phoenix is very intense and lights up the whole chamber. Looking about you do see a dark shadow above the spider's web, possibly indicating another exit from thr chamber, but whether it leads back to the surface is another matter entirely.
OOC:
We still have an unconscious druid at the base of the web.

You can make a medicine check to ascertain her condition.

What would you like to do with her?
Feb 23, 2019 4:04 pm
OOC:
I, and thus Yorrick, didn't realize Oli had gone unconscious.
Upon realization Oli is unconscious, Yorrick rushes over to give some healing.

He then starts giving out the healing that he has to those in need.
Duke, do you need healing? Or have you got it under control? I've only got so much on me and I'm trying to save something for a little later.
OOC:
This fight has almost tapped Yorrick completely.
Last edited February 23, 2019 4:19 pm

Rolls

Healing Oli (Cure Wounds Lvl 1) - (1d8+3)

(5) + 3 = 8

Healing Himself - (1d8+3)

(2) + 3 = 5

Healing Stalwart - (1d8+3)

(8) + 3 = 11

Feb 23, 2019 5:49 pm
Duke strokes his pet Phoenix. Can you fly about here and see if there is another way out? While it is off, Duke casts a small healing spell up on himself. I'm good and have a little healing if others need.
Last edited February 23, 2019 5:53 pm

Rolls

cure wounds - (1d8+3)

(7) + 3 = 10

Feb 24, 2019 8:15 am
Oli regains consciousness and says
Thank Mother Nature you guus managed to kill that thing. Where in the nine hells did that come from?

Her question seems rhetorical. She continues and you're not certain whether she is talking to you or simply thinking out loud.

Well, that explains the spider corpses. Giant Spiders, like all spiders, are matriarchical by nature. That demon must have come and killed the females in order to establish dominance over the males.

But then it mated with them.
She points at the clusters of blue eggs. I'll have to take care of those. I apologise if any of you are squeamish, but I assure you, this must be done.

Then she transforms into an elephant and tramples all over the egg sacks. You see, several baby demon spiders attempt to stop her, climbing all over her back and biting her, but once she is done smashing the eggs, she shifts back into her gnome form and you hear a thunderous blast.

The baby spider demons are sent flying away and none of them get back up.

Then she turns to you all.

Now that it's over, Come. The spiders know me and shouldn't give us any more trouble.

However, before you can leave, Duke's phoenix flys over, grabs his arm, and tries to pull him towards the spider's web and the other exit.

Oli's eyes glaze over as she looks at the phoenix. Wow! I've never seen a phoenix before! What do you call her?
Feb 24, 2019 1:24 pm
Duke watches a bit shocked as Oli takes action. Smashing spiders doesn't bother Duke at all as he seems to have taken a dislike to them.

Dukes is a touch lost by all that did happen not to mention where he is since last he knew he had been traveling and sleep to wake to all this. When the Phoenix returns, Duke smiles at as he watches it fly back.

He pets her a moment to calm her down, She doesn't have a name, but seems she wish me to leave here.
Feb 24, 2019 4:52 pm
OOC:
15/35hp.

Ronda could use a bit of healing if there's still any available. If not, no biggie - she's a tough girl.
Feb 24, 2019 4:54 pm
Lets see what a cure wounds does. Not much but edges you up some. Duke has very little left now.
Last edited February 24, 2019 4:57 pm

Rolls

Cure wounds - (1d8+3)

(2) + 3 = 5

Feb 24, 2019 9:40 pm
"Thanks, pal!" Ronda says to Duke in a gravelly voice "How did you say you ended up as a spider snack?"
Last edited February 24, 2019 9:41 pm
Feb 24, 2019 10:20 pm
Duke doesn't seem to be at all put off by Ronda's appearance. Seem he must have seen half-orc and/or other non-human humanoids.

Spiders took me in the night as I was sleeping outdoors. I woke up here cocooned. Not sure of time either. You look to be a fine warlike soul.
Feb 26, 2019 6:22 am
OOC:
So what's the consensus team? Back the way you came from or explore the other passage. Let me know here and we'll go with a majority decision.
Feb 26, 2019 6:52 am
OOC:
19/25
"Thank you, Yorrick. You came through once again. Oli, I am glad we could help the spiders. Perhaps they can reciprocate and help us protect the town."

"I think we should follow where the phoenix wants to go. I trust magical creatures."
Feb 26, 2019 9:34 am
OOC:
Moon is waiting for the majority to decide. She wasn't very disturbed by what occurred as it didn't affect her directly.
Feb 26, 2019 10:28 am
I would say that is a wise choice as well. Duke leads off in the direction with phoenix.
Feb 26, 2019 10:36 am
Ronda shrugs, and follows after Duke and the phoenix.
Feb 26, 2019 11:57 am
Yorrick readjusts his gear and follows quickly behind.
Last edited February 26, 2019 3:09 pm
Feb 28, 2019 12:29 pm
Following the Phoenix you all make your way to the large spider web at the back of the cavern. It seems to go up for ever, but using the light of thr phoenix you do see a small alcove about 50 feet above you.
OOC:
Athletics checks to climb the spider web please.
Feb 28, 2019 12:34 pm
Yorrick looks up at the climb and thinks "This has never been my strong suit..."

He takes a step up to the web, immediately gets his ankle wrapped, and ends up dangling only a few feet off the ground.
This is exactly why I made the mutagen to begin with!, he says while struggling.
Last edited February 28, 2019 12:54 pm

Rolls

Athletics to Climb Web - (1d20-1)

(2) - 1 = 1

Feb 28, 2019 12:40 pm
OOC:
Wow that is a bad roll! Give me a dex saving throw too please.
Feb 28, 2019 12:55 pm
Why are simple things so hard, sometimes?

Rolls

Dex Save for Web - (1d20+2)

(14) + 2 = 16

Feb 28, 2019 12:56 pm
OOC:
Climbing...

Rolls

Athletics - (1d20+6)

(7) + 6 = 13

Feb 28, 2019 1:03 pm
OOC:
Can Moon just climb the wall? :D
She has climbing speed
Feb 28, 2019 1:07 pm
OOC:
@Moon. Yeah, no problem.
Feb 28, 2019 1:57 pm
Duke isn't particularly nimble but he is fairly strong. He makes his way up the climb. Well at least it looks like easiest way out.
Last edited February 28, 2019 1:59 pm

Rolls

Athletics - (1d20+2)

(10) + 2 = 12

Feb 28, 2019 5:48 pm
Stalwart climbs. It’s only a little harder than the trees i’m used to.

Rolls

Climbing (Athletics) - (1d20+4)

(6) + 4 = 10

Mar 1, 2019 5:00 am
You all make you way up the web (or beside it in Moon's case) without any trouble. Ronda, Stalwart Moon and Duke all make it to the ledge when you hear Yorrick cry out. It seems in his overconfidence he placed his food on an old web which snapped. You look and see that he is now hanging from a strand of web overlooking a 50 foot drop. He is about 15 feet away from the wall and there are no strands of web close to him.

What do you do?
Mar 1, 2019 3:21 pm
Yorrick looks calmer than he should, given the situation.

Guys... I have a problem. I'm running out of juice and seem to be stuck. I've got one or two more tricks that may help me get up, but no guarantees there. Any ideas?
OOC:
Maybe this would be the perfect time to take an upside down short rest?
Mar 1, 2019 3:42 pm
  I take out one piton, hammer it into the wall, get the rope, secure it on the piton and throw one end down to the dangling man.

— Use this. And one of you that has more muscle, help him.
Last edited March 1, 2019 3:43 pm
Mar 2, 2019 1:24 pm
OOC:
@Yorrick: I'll assume that one of the others takes the help action, so please make an athletics check with advantage.
Mar 2, 2019 3:58 pm
OOC:
Sorry. I was on a business trip for a few days..
"Great thinking, Moon. I'll do what I can to help." Stalwart holds the rope to pull up Yorrick.
Mar 2, 2019 4:06 pm
I will give you a hand too. Duke will aid as best he can.
Mar 2, 2019 11:30 pm
OOC:
Let's see if Yorrick dies to a long drop.
Yorrick will use guidance and attempt to climb again.

Rolls

Athletics with Advantage - (1d20-1, 1d20-1)

1d20-1 : (11) - 1 = 10

1d20-1 : (3) - 1 = 2

Guidance bonus - (1d4)

(3) = 3

Mar 4, 2019 1:32 am
The two of you manage to pull Yorrick up and he avoids a rather nasty fall. The three of you take a moment to cstch your breaths.

Meanwhile, you see that the ledge does indeed open up into a narrow passage that leads deeper into the mountain.

Duke's phoenix flys ahead and it seems to be leading you to something, so you follow.

At the end of the passage, the tunnel opens up into a massive cavern. You can't even see how big it is. However, your attention is drawn to the phoenix who is hovering over what appears to be some strange writing written in a very neat hand near the entrance to the tunnel which leads to the egg chamber. The writing appears to be elvish but it is archaic, and strange.
OOC:
If you know elvish and wish to decipher the script please give me a history check.
Mar 4, 2019 4:39 am
Thanks guys, I owe you one.
Last edited March 4, 2019 2:43 pm
Mar 4, 2019 6:13 am
OOC:
Will some of this apply to current situation?

Historical Knowledge
When you enter a ruin or dungeon, you can correctly ascertain its original purpose
  The moment I see those writings, I immediately dash to them and start inspecting and copying them...
Last edited March 4, 2019 6:16 am

Rolls

History - (1d20+4)

(17) + 4 = 21

Mar 4, 2019 7:11 am
Stalwart app tries to read the writing.

Rolls

Reading Elvish (History) - (1d20)

(16) = 16

Mar 5, 2019 5:41 am
OOC:
@Moon. You're not in a dungeon, so no. If you had been in our first dungeon then it would have definitely apppied. I'll keep that in mind going forwards though. Thanks for the reminder.
[ +- ] Elvish History 10 or better
[ +- ] History 15 or better
[ +- ] History 20 or above
Looking down into the vast cavern you recall your purpose in coming here which was to get the help of a druid to defend Berda Trading Post.

You could explore the cavern but it would take weeks, possibly even months and you would need a lot more supplies than you currently have on you.

What do you do?
Mar 5, 2019 6:43 am
Ronda snorts irritably as the others study the inscriptions. "I been sayin' it, and I'll say it again: what're we wastin' time here for? We gotta get back to Berda! I'll admit, I was distracted by the phoenix too, but looks like Oli has got her own problems to deal with, so let's just go."
Last edited March 5, 2019 6:44 am
Mar 5, 2019 6:47 am
Wonder why it directed us here? Duke to the phoenix to see if it is directing more.
Mar 5, 2019 6:59 am
OOC:
Is Oli still in the room we fought the spiders?
"Duke, the Elvish writing I saw gave indications the Drow are back after hundreds of years. It appears the phoenix wanted to warn us."
Mar 5, 2019 7:17 am
OOC:
No. Oli came with you.
Mar 5, 2019 7:23 am
That is all and good. I was with hope to this was a way out of here. Appears Duke has less concern about the reappearance of Drows.
Mar 5, 2019 11:19 am
— Any experts in demonology here? I ask the group after finishing copying the writing. As soon as I recongnized what it meant - I split it into three separate parts, to prevent any arcane shenanigans. Because right here is the demon's name. It's in elvish script, but most likely drow in origin. I would bet that the spider from before was summoned by this. I'd remove this ... mural. Just in case.
OOC:
Moon would like to examine the carvings to determine how long ago they were made? She would use her Nature/Survival skills is possible to do that :)
Nature/Survival 14+6: 20
Investigation (if none of them apply) 14+4: 18
Last edited March 5, 2019 11:20 am

Rolls

Check carvings 'age' - (1d20)

(14) = 14

Mar 5, 2019 2:18 pm
@Moon: It's hard to say precisely but the carvings are not old. Somewhere between 2-4 weeks would be your best guess.

@everyone: If someone wishes to disturb the carvings , so they are no longer functional please make an arcana check.

@Everyone trained in Arcana: Could I get an arcana check for demon lore please.
Mar 5, 2019 3:21 pm
Yorrick produces a small vial of white powder.

If anybody wants some, I call it guidance powder. It just makes you a bit better at the things you can already do. I promise, it isn't all that addictive.
OOC:
I'll cast guidance on whoever wants it.
Last edited March 5, 2019 3:32 pm
Mar 6, 2019 2:54 am
While others discuss demonology, Stalwart discusses mortal matters with Oli. "Oli, now that the danger to the spiders is gone, will you be able to help us with our town's defenses? Your presence would be an immense help and would inspire everyone. Perhaps some of your spider friends would like to join us as well."
OOC:
Rolling in case it's needed

Rolls

Pleading for assistance (Persuasion) - (1d20+5)

(5) + 5 = 10

Mar 6, 2019 9:04 am
"Yeah. If the town's overrun, it's only a matter of time before they start trashin' the wilderness too!"
OOC:
Help action to give Stalwart advantage. Might I also suggest sprinkling of Yorrick's "guidance powder" on Stalwart?
Mar 7, 2019 1:45 pm
Oli looks at the markings, scans the massive cavern vefore turning back to you I think the situation is under control for now. I don't like the fact that drow are messing with my grove but I think I can spare a couple of days to help you out. As for the spiders, I'm sure Jeremy will cone with me but the others had better stay here and protect their eggs. There don't seem to be any females left, so if they lose those eggs, the species will die.

Anyway, let's head to Berda. It's been ages since I've been to a town!
OOC:
She seems pretty happy to follow you back to Berda. Is everyone happy to head back right away? Short rest? Long rest? Bear in mind that time is a bit of an issue if you want to get there before the attack comes.
Mar 7, 2019 3:20 pm
I'm going to be much more useful if we could take a quick breather. My body can't take much more as it is.
OOC:
My vote is for a short rest. Just having wildshape back would be great.
Mar 7, 2019 3:21 pm
OOC:
Jabes would appreciate a rest, but Ronda would not have the patience for it, so no! :-D
Mar 7, 2019 3:24 pm
OOC:
Moon is ambivalent - she doesn't need rest and also has no sense of urgency to go anywhere. Right now she's just tagging along
Mar 7, 2019 5:13 pm
Duke is fine and has no real idea about what is going on.
Mar 7, 2019 7:50 pm
OOC:
Didn't we get to Oli's grove without incident? Can we get back to Berda easily and rest there?
Mar 8, 2019 12:46 am
OOC:
@Stalwart. It is far away. About a day's travel. Further if you get lost. Again.
Mar 8, 2019 2:32 am
"We should return to Oli's grove, enjoy the fresh air, eat, and rest. It may be the last time we see such beauty in a while. Then we can head to Berda."
OOC:
Unless the grove is in the other direction. But basically, I vote for a short rest.
Mar 8, 2019 3:04 am
Well any path out of here sounds to be a winner. He calls the Phoenix back to him.
Mar 8, 2019 4:23 am
Oli, could you please get us out of these caves?
Mar 9, 2019 10:46 am
You all make your way out of the caves. Oli takes the lead and the remaining giant spiders give you a respectfully wide birth, scurrying out of the way as you approach. All except for Jeremy, who waits patiently for Oli at the entrance to the cave. He falls into step beside Oli and the rest of you follow he back to her grove.

The walk takes the better part of an hour and it is early in the afternoon, when you have a late lunch, in the shade of a massive oak tree next to a large pond.
OOC:
You all get the benefits of a short rest.
Moving forwards, you need to decide how you would like to get back to Berda. Would one of you like to lead or are you happy to let Oli guide you?
Mar 9, 2019 10:54 am
OOC:
I vote to let Oli lead.
Last edited March 9, 2019 10:56 am

Rolls

Short rest - (1d12+3)

(12) + 3 = 15

Mar 9, 2019 9:56 pm
OOC:
Moon has no idea where Berda is, so she's just chilling :D
Mar 11, 2019 12:25 am
Yorrick isn't feeling real confident in his navigating ability. He is happy to follow this round.

Rolls

Short Rest Hit Die - (1d8+3)

(6) + 3 = 9

Mar 11, 2019 12:29 am
Duke follows as he doesn't know where to lead to.
Mar 11, 2019 2:27 pm
"Oli, please lead the way. Your expertise is much appreciated."
Mar 13, 2019 4:25 pm
Yorrick addresses the group during their travel.
So... Is anybody that was bitten feeling weird? Any super powers coming in or maybe a sudden, inexplicable love for the full moon?
Mar 13, 2019 5:50 pm
"What the hell are you talkin' about?" Ronda growls, peering at her bite marks, which are still visible though they have healed. Rousey comes out and sniffs at the reddish welts.
Mar 13, 2019 7:10 pm
I'm just trying to be careful. I'd hate to be surprised by a werespider.

Yorrick has no idea if this is a real thing. He's kind of just making conversation.
Mar 13, 2019 7:18 pm
"Wait, what? Werespider?! Listen, if I ever sprout six extra legs and a whole lotta eyes, you gotta promise to keep Rousey safe. I don't know if I could live with myself if I ate him!" Hearing this, the rat squeaks in alarm and scurries off to his nest in Ronda's pocket.
Last edited March 13, 2019 7:19 pm
Mar 13, 2019 7:26 pm
I should hope we don't have to worry about that. Far too many of us were bitten. And he adds on, To be sure I have no cures for such an affliction too.
Mar 15, 2019 11:22 am
It seems that your trust is well placed as Oli appears to know every plant and animal as she navigates your way back to Berda flawlessly, even managing to make up for the time you lost when you got lost looking for her grove.

So good is Oli at navigating, you manage to avoid all of the dangers, animal and otherwise, and arrive back at Berda without incident.

Upon your arrival you see that the town is busy preparing for a siege. A massive half orc is supervising the majority of the residents as they dig a defensive ditch, with the goal of diverting a small river to create a moat. You see that a wooden palisade has been erected around the small town. It is obviously new as you can still smell the glue holding it all together.

The wood of the wall and dozen or so buildings inside the town is black, the signature of the Berda wood, a very strong wood, which the town is named after.

Ronda leads you into The Hunter's Mark, the Inn, where she knows the defence is being organised.

You see two marines dressed in red uniforms guarding the entrance to the inn, but you all pass through without a problem as the guards seem to recognise Ronda.

In the common room of the inn you see that one of the large tables has a map of the area and behind the table you see a woman in a similar uniform to the marines reading through several papers.

As you enter she looks up from her papers, raises an eyebrow, smiles as she recognises Ronda and says
Ronda? Good to see you. Report? you're not entirely sure whether that last word was a question or an order.
OOC:
@RondaYou will remember that this is Ms. Bella Fraught, lieutenant of the marines and she has taken charge of the defence of the town.

On a side note. Thank you for your patience everyone. My partner just got back last night, so we should be fine to continue from now on.

Rolls

Oli's Navigation - (1D20+8)

(20) + 8 = 28

Mar 15, 2019 2:52 pm
"Well, the mad mage was a bust. And we lost some people on the way, but we did gather some new recruits." Ronda says, gesturing at her new companions before crossing her muscled arms. Never one for words, that seems to be the extent of the half-orc's "report."
Mar 15, 2019 4:29 pm
With a break in the report, I'm Duke and a Master Carpenter. I can see you have done well here and offer my services as far as Tempus will allow. Duke does try to keep it short. Seeing all is busy.
Mar 15, 2019 6:34 pm
OOC:
Is the bald one with the coin still with the group? If not - Moon would do some stuff during their travel
Mar 15, 2019 6:52 pm
Stalwart bows to the lieutenant. "My name is Jond of Mithril Arden. I offer my sword, my experience, and the abilities that Rao has graciously given me."

"Do we have reliable estimates of the size and composition of the enemy forces? How does our defending force compare against it?
Last edited March 16, 2019 6:56 am
Mar 16, 2019 7:35 am
OOC:
@Moon: No, the bald one with the coin has left the group some time ago. Before you went into the spider's den.
Mar 17, 2019 12:11 am
OOC:
@Moon: Did you want to do something on the way to Berda? If so please let me know within 24 hours of this post. Otherwise, I'll keep the story moving forwards.
Mar 18, 2019 3:44 am
Yorrick stands quietly in the back, looking around the room. He is shifting uncomfortably in the presence of so many uniformed people.
Mar 18, 2019 6:40 am
Who are you calling "Mad"? You turn to see Alik, the mage whose tower you visited as he enters the room. He is a middle aged human and walks with a gold plated wooden staff.

I tell you, you play one trick on the Lord of Northwatch, and you get banished and called Mad. I mean how was I to lnow he'd end up kissing his own mother? Anyway, I've been keeping an eye on the northern border. Orcs have just come through. They will be here by nightfall tomorrow at the earliest and the next dawn at the latest. Hundreds of them.

Ms. Fraught nods solemnly. If we can get that river diverted, then we'd have some decent defences with the moat and palisade guarding three sides of the town and the ocean guarding the other. But we might not have enough time. In which case we should abandon the defences and start drilling the workers. We have plenty of bows and arrows. The farms have bpught in plenty of food too. We have spears and shields for everyone but we don't have a lot of armour to go around. Your thoughts? she raises an eyebrow at the group and Alik.
Mar 19, 2019 3:18 pm
Stalwart turns to Alik. "Thank you for joining us, wizard friend. Your skills and knowledge will be a great help to the town's defenses."

Then he turns back to the lieutenant. "How many defenders do we have? I am worried that we are at at great disadvantage in a conventional battle. Is is feasible to break up the horde before they reach the town? Since orcs are combative by nature, can we get them to fight each other somehow? Oli, are there any woodland beings nearby that can aid us? The more surprises we have for the orcs, the better."
Mar 19, 2019 4:57 pm
OOC:
Sorry, life happened and I'm only now returning to posting. Moon was planning on sneaking away during camps and checking her mirror for new clues. Since the last one disappeared :D
Mar 20, 2019 2:08 am
OOC:
Let's say that an episode happened. You tried to use your mirror and got nothing from it. You tried changing your shape and it didn't work. Then you went back to join the others and they challenged you "who are you? Where is Moon?" You looked in the mirror and only see your normal reflection, so you drew your dagger and see that you look like a male half-orc, the same orc you saw working with the others digging a ditch around the town.
Mar 20, 2019 3:34 am
Yorrick is still feeling uncomfortable, but speaks up. "I think that we are likely outnumbered. It doesn't matter how well trained our troops are if they have us two to one. We're going to have to do something more clever... I think that diverting the river is the only effective course of action. We can use the bought time to come up with something else that doesn't result in sending untrained workers to their deaths. Maybe our group could buy the town some time."

Yorrick stops speaking and his eyes drop to the ground as he fidgets with the various straps and vials that make up his gear.
Last edited March 20, 2019 3:34 am
Mar 20, 2019 5:53 am
"Yorrick, I've learned to trust your instincts. Perhaps diverting the river is the best way we can help. That would certainly surprise the orcs."
Mar 20, 2019 6:02 am
Ms. Fraught speaks up The Dire Wolves have always been a problem, but I doubt they will attack such large numbers of orcs. Even the biggest packs don't have more than twelve wolves. If they did, they couldn't find game big enough to feed the pack. We have 89 defenders. Men and women. 17 children and 9 too old to fight.

The simplist way would have been to delay them at the mountain pass that separates the wild lands to the north from The Imerald Empire, but a significant number have already passed through by now. It all depends on how quickly their scouts find our village. You could try and ambush their scouts but it will be difficult to pinpoint exactly which path the scouts will take. If only the rangers were here.
she sighs. Where is that damned drow when you need her? she swears and turns back to you.
I still think some drilling is better than no drilling. The townsfolk have been practicing for the past week or so. We'll also have to assign positions. My marines and I will guard the main gate on the north wall. Where do you think your team will work best? The Western wall, that's the longest wall, or the southern wall. That's only half as long.

Oli pipes up Jeremy and I can lay some traps on the southern wall to slow the enemy down. We can force them to focus on the West Wall.
Mar 20, 2019 8:34 am
"Sounds like the West wall for us, then." Ronda growls.
"I can help drill the militia, or help with diverting the river. Either one's better than standing around here, yapping!"
Mar 20, 2019 10:35 am
OOC:
Important question - did Moon change back? :D
Mar 20, 2019 11:11 am
OOC:
Yes, the moment you managed to convince the others of your real identity.
Mar 20, 2019 11:29 am
Duke agrees with Ronda I must agree. See what we can achieve there.
Mar 20, 2019 11:54 am
— I'm no ranger, but scouting is something within my abilities. I chime in. Not big on teaching though. Also - traps. Make some ditches, fill them with spikes and cover with grass. That should reduce their numbers...
Mar 20, 2019 5:34 pm
"How will we divert the river? That would help determine who goes or who stays here training. Also, is there any way we can get to their leader? My village has a saying, 'Remove the head. Remove the threat.'"
Mar 20, 2019 8:33 pm
Growing slightly more confident, "Stalwart is making sense. Causing confusion in the ranks through infighting or removal of leaders would improve our chances greatly. That said, Rhonda's got a point. We need to do something soon if something's to be done. It's a shame we don't have more time to prepare.

Shall we divide and conquer?"
Last edited March 21, 2019 7:12 pm
Mar 22, 2019 6:50 am
OOC:
A few good options here people. As I see it you could either
A) help the workers divert the river
B) help to drill the workers
C) try and ambush the orc scouts to slow them down.
D) try and assassinate the leader of the orcs.

I'll let you discuss which option you think is best and then we'll take a vote.
Mar 22, 2019 8:41 am
"Well, who says we can't head out right now to crack some skulls?" Ronda emphasizes her point by slamming her fists together. Rousey squeaks - even the mouse seems eager for a fight.
OOC:
Given my character, I vote C or D.
Mar 22, 2019 9:48 am
Yes that does sound to be a good plan. Duke says to agree with Ronda.
Mar 22, 2019 3:47 pm
"With our crew, we can probably cause some real havoc among the ranks, but it would probably be a suicide mission." Yorrick smirks a bit. "It could be a lot of fun."
OOC:
Yorrick is literally up for anything proactive. Diverting the river is the most likely to work solution, but the aggressive tactics are likely higher reward for higher risk.
Mar 22, 2019 4:07 pm
— I'm not staying for any suicide mission. I wave my hand at Yorrick. And also running head first into troubles? Without me.
Mar 22, 2019 8:08 pm
"Yorrick, our cause is just, but no one needs to die for it. I think we need to both divert the river and try to delay or stop the army by taking out their commander. Going after the scouts may take too much time since they are probably spread out."

"Lieutenant, are there other villages or towns between the border and Berda? Do we need to warn others? Can we expect refugees?"
Mar 23, 2019 1:08 am
Quote:
OOC:
Diverting the river is the most likely to work solution, but the aggressive tactics are likely higher reward for higher risk.
OOC:
That is exactly how I see things. I don't mind telling you that I plan on making two rolls. The first will determine whether the river gets diverted and the second will determine whether the training of the villagers is successful. Depending on your actions I planned on adding a significant modifier to those rolls.

So if you helped to divert the river then I'd give a bonus to that roll and if you had decided to drill the villagers I'd give a bonus to that roll.

If you try and delay the orcs through either ambushing the scouts or assassinating the leader of the orcs then I will give a bonus to both rolls but if you fail then neither roll will get a bonus.

Does that make sense to everyone?
Mar 23, 2019 1:14 am
Ms. Fraught looks to Stalwart Thank you for your concern but no. There are no villages north of here. This isn't even a village truth be told. It is a secret enterprise of the Western Trading Company. It is a very dangerous place here but the Berda wood is a very important and expensive commodity. However, since we set up this little enterprise, farmers sick of the cramped conditions to the south have moved up here and built farms here and there. We have already warned them of the danger and most are behind the walls. We are still expecting one more family. They are probably on their way now.

Then she turns to Moon
I don't believe this is a suicide mission. We can win here. Alik is a powerful mage, and my marines and I are no strangers to battle and war. If we can hold out or even drive the orcs back, we can save our way of life. We do not expect you to do this for free. You will be paid 500 gold each if that helps to motivate you.
Mar 23, 2019 3:02 am
Duke will lend a hand as much as he can to help redirect the waters, till he plans to leave for helping stop the orcs.
OOC:
No idea what to roll. LOL.
Mar 23, 2019 3:02 pm
Yorrick is almost entirely untrained and unfit for combat himself. He would also go to help with the river until it is time to go.
Mar 25, 2019 2:11 am
OOC:
Just a quick summary of the situation.
You spent the whole day travelling from Oli's grove to Berda. It was sundown when you arrived and is now well into the evening.

You know that the orcs are going to show up either tomorrow night or the following dawn.

It looks like the group consensus is to try and either ambush the scouts or assassinate the orc leader. A risky plan, but if successful, will allow the defenders more time to prepare Berda's defences.

You are all tired from your battle and journey. You could either set out to the north and camp in the wilderness, which is pretty dangerous as its filled with Dire Wolves, or you could spend the night in Berda.
OOC:
What are your thoughts?
Mar 25, 2019 1:34 pm
— Let's sleep on it, shall we? I offer to everyone. Many of you are still not recovered from that spider incident... So get some shut-eye and we'll decide on our next plan of actions in the morning.
Mar 25, 2019 2:32 pm
I think a good meal and night rest would help us all some. Duke says agreeing.
Mar 25, 2019 3:00 pm
"I am for spending the night here as well."
Mar 25, 2019 5:27 pm
Is there a place for us to rest here?
Mar 25, 2019 10:52 pm
At that, a small, young-looking halfling woman pipes up Yeah. We got some rooms upstairs. I'll get some food ready while you wash up.
OOC:
Assuming there are no nay-sayers. I'll move us along to the next day. You all gain the benefits of a long rest.
Mar 26, 2019 4:02 am
OOC:
A long rest would be great.
Mar 26, 2019 5:08 am
OOC:
I'm also not 100% sure of the plan
It looks like you want to go after the orcs but did we end up deciding whether to go after the scouts or the leader?
Mar 26, 2019 7:06 am
OOC:
I don't think there was a decision between the two. Upon reflection, I vote to go after the scouts by using ambushes and traps in the woods. I think we have a better chance of success doing that rather than going after the orc leader.

Also, can one or two of the party help divert the river to increase the chance of success?
Mar 26, 2019 7:33 am
OOC:
So you want to split the party? Insert evil laugh.
Mar 26, 2019 7:49 am
OOC:
On a more serious note though, yes, I will add +1 to the roll for each character who helps.
Mar 26, 2019 10:49 pm
OOC:
Splitting the party for a small bonus is kind of a terrible idea.
Mar 27, 2019 2:59 am
OOC:
Point taken. Then I think we should all go after the scouts and block forest trails to delay and confuse the orc army.
Mar 27, 2019 4:10 am
OOC:
A small party is a lot more effective if we would stick to the woods, for sure. Getting caught out in the open would probably spell our doom. I vote for Rpgventurer's plan.
Mar 27, 2019 6:06 am
OOC:
Looks like 2 votes for the scouts. Any nay sayers?
Mar 27, 2019 10:47 am
I favor a group thing. Scouts for 3 votes.
Mar 27, 2019 10:54 am
"Yeah! Let's bust some skulls!" *cracks knuckles*
Mar 29, 2019 11:34 am
OOC:
Ok everybody. None of you are particulalry familiar with the terrain. How would you like to go about ambushing the orc scouts. I see this as a 3 step process, make a plan. Find the orcs, lay the ambush.

The orcs are piling through a narrow mpuntain pass, and from there, you imagive their scouts will travel, East, West, South, South East, and South West. The quickest way from the mountain pass to Berda is to travel directly south west but if the scouts travel west, they will quickly come to the coast, if they follow the coast south for a day they will also hit Berda. So it might he your best bet to travel up the coast, although you may risk becoming surrounded by enemy forces.



Is there anything else you need to know about the geography to make your plans?

Is there any special equipment that you want.
Mar 29, 2019 11:50 am
OOC:
Moon would ask for maps of the region to ascertain what would be the best way to approach this and also try to predict orc scouts' movements.

For equipment she would refill her quiver and get one spare. Studded leather armor would be appreciated as well.
If possible - she would ask for healing potions.
Mar 30, 2019 2:00 am
OOC:
Persuasion check please
Mar 30, 2019 5:55 am
Stalwart seconds the motion for maps. He also asks for nets, ropes, spikes, bear traps and other items that can be used to ambush the scouts in the woods.

He asks the magic-users if they can put some kind of illusion on the coastal route to detour or damage the orc army.
Mar 30, 2019 11:03 am
OOC:
The equipment is probably fine. You live a life on the frontier, so detailed maps are not available. No one from the empire really cares what happens this far north. Your best bet is to find a local guide.
Who are these magic users of whom you speak? The magic users in the village include yourselves, Oli, Alik the Mad, and Father Bennet, a priest of Pelor.
Mar 30, 2019 1:40 pm
OOC:
Pretty please?

Rolls

Persuasion - (1d20)

(17) = 17

Mar 30, 2019 1:43 pm
OOC:
Moon can also draw a map herself using words of locals as descriptions. Not detailed, but it would be better than nothing.
Mar 30, 2019 11:15 pm
@Moon: You have no problem refilling your quiver and picking up a spare. You even manage to find a woman, roughly your size wearing a suit of studded leather armor. You explain the importance of your mission to her and she agrees to lend you her armor for the day. You take off your leather armor and give it to her and don her studded leather armor.

Unfortunately, when you speak to Ms. Fraught about healing potions, your request is flatly denied.
We are going to need all the healing potions we can get once the siege begins. I'm sorry but we have none to spare.
Mar 31, 2019 4:53 am
Stalwart tries to persuade someone in Berda about being a guide in the woods.

Stalwart also asks Oli, Alik, and Father Bennet if they can help in our plan with a spell or magic item.
OOC:
Rolling for each above to be used, ignored or adjusted as necessary.

Rolls

Persuading someone to volunteer to be a guide (Persuasion) - (1d20+5)

(19) + 5 = 24

Persuading Oli for some magical help (Persuasion) - (1d20+5)

(3) + 5 = 8

Persuading Alik for some magical help (Persuasion) - (1d20+5)

(17) + 5 = 22

Persuading Father Bennet for some magical help (Persuasion) - (1d20+5)

(15) + 5 = 20

Mar 31, 2019 6:14 am
You find a tiefling with a bow and arrows, wearing undyed brown leather armor. She seems to be the sort and you start chatting with her. It turns out that she is an apprenticed tracker, she knows the land quite well, but she doesn't have any combat experience. Her name is Nyx.

You find Oli and seek her help but when you find her she is watching over several cauldrons and stirring another.
Sorry, I'm busy making healing potions. They should be ready by nightfall. I'm not going to be of much use to you today.

Then you find Alik, and convince him to cast a scry spell for you. He manages to locate the exact spot of two groups of scouts. The first group has twelve orcs and they are all mounted on horse back. They have already arrived at the eastern beach and are heading south as we speak.

They are about six hours away north up the coast. They should be very easy to find and ambush.

The second group is closer, about four hours away but they are in the middle of the forest, heading south-east towards Berda. There are ten orcs in this group. They are all on foot.

Finding them will be hard, ambushing them harder but at least you know their position and how many there are. And they will not be expecting you.

Father Bennet turns to you and says What can I do for you my son? He seems very eager to help but he doesn't know how he can.
Apr 2, 2019 3:25 am
OOC:
@Stalwart: Is there any form of interaction you wish to follow up on, or shall we move along?
Apr 2, 2019 3:39 am
OOC:
Sorry. Busy day today. We can move on. I couldn't find or think of anything specific to request from Father Bennet.
Stalwart introduces the others to Nyx and explains the situation with the two scouting groups. "In my opinion, we should concentrate on the group on the beach."
Apr 2, 2019 3:49 am
Nyx says No worries. They should be easy to find and ambush but how are we going to neutralise their horses?
Apr 2, 2019 4:28 am
Yorrick speaks up. I haven't spent a lot of time on the beach, but shouldn't the sand work to our advantage? I can't imagine horses can run in it much better than a person can. Also, maybe we can set traps to cause sinkholes?
Last edited April 2, 2019 4:31 am
Apr 2, 2019 10:51 am
— That depends if this particular beach is made of sand or rocks... I turn to Nyx Any hills or other good ambush spots there?
Apr 4, 2019 3:34 am
Actually, the whole area is kinda hilly. The beaches are sandy, so it should be pretty easy to dig traps. There are plenty of sand dunes to set up an ambush from. I can show you plenty of spots. Shall we go?
Apr 4, 2019 3:51 am
"Yeah let's GO already!"
Apr 4, 2019 4:13 am
"Armed, armored and ready to dig," Stalwart says.
Apr 4, 2019 4:25 am
OOC:
Lol Ronda.
Apr 4, 2019 4:28 am
OOC:
Just to clarify, I'm quite enjoying the strategy roleplay. It's Ronda that's bored by all the talking! :-D
Apr 4, 2019 4:58 am
OOC:
No worries. I have been in the same boat plenty of times before.
Apr 4, 2019 1:53 pm
Every moment wasted talking is one less we have before first contact. We'd better get moving.
Apr 5, 2019 10:43 pm
OOC:
Let's see how well Nyx does...
Nyx leads you all north for about two hours, guessing that the orcs will be travelling faster that you and your party as they are all riding on horseback.

Unfortunately, the point where she stops and tells you to prepare your ambush is the most open section of beach you have seen on your journey.

You still have a little time before you think the orcs will arrive (perhaps 30 mins~1hour). What do you do to prepare your ambush?

Rolls

Survival - (1D20+5)

(2) + 5 = 7

Apr 5, 2019 11:49 pm
Duke has carpentry tools with him but that is about it.
Apr 6, 2019 4:39 am
OOC:
Do you want to jimmy something up?
Apr 6, 2019 4:52 am
"We could dig pit traps. Put spikes in the bottom. Do we have time, you think?"

"And ditches to hide in!"
Last edited April 6, 2019 4:53 am
Apr 6, 2019 5:33 am
Stalwart lends someone his shovel for digging. Stalwart uses his woodcarving proficiency to make spikes.
Apr 6, 2019 5:37 am
OOC:
can we assume caltrops we’re given to us as part of our traps?
Apr 6, 2019 7:42 am
@Ronda: as you know you have an hour.
@Stalwart: You had time to pick up any non-magical provisions that you like within reason.
Apr 6, 2019 9:23 am
If you wish to do some digging then give me some athletics checks please.
Apr 6, 2019 10:22 am
"Gimme that." Ronda takes the ahovel and starts digging.

Rolls

Athletics (advantage with help?) - (1d20+6, 1d20+6)

1d20+6 : (20) + 6 = 26

1d20+6 : (1) + 6 = 7

Apr 6, 2019 10:41 am
Be a help digging.

Rolls

Athletics - (1d20+2)

(9) + 2 = 11

Apr 6, 2019 1:27 pm
OOC:
Can Moon lend her proficiency with trap-breaking to the this trap creation process?
There is this part for Theives Tools in XGE:
Quote:
Set a Trap. Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else’s attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.
Moon has Shoverl, Crowbar, 100ft of rope, Hammer and 9 pitons
Apr 7, 2019 11:52 pm
OOC:
I'd imagine if you knew how to take a trap a part you must know something about putting one together. That works for me.
Apr 8, 2019 6:09 am
OOC:
Stalwart would like the group to set up simple obstacles on the beach to try to funnel (or force) the orc scouts to the pit with spikes.

Rolls

Hunting and trapping (Survival) - (1d20+4)

(16) + 4 = 20

Apr 8, 2019 6:56 am
OOC:
@Stalwart: you have 1 hour. How much time would you like to spend doing that?
Apr 8, 2019 3:55 pm
OOC:
Asynchronous strategy is difficult, but here goes . .

According to Quora, it takes six hours for the average person to dig a grave that is 6 foot deep. Assuming an opening of 3 foot by 6 foot, we have a volume of 216 square feet. So, in one hour's time, one person should be able to dig a pit that has a volume that is one-sixth of that, or 36 square feet.

Our pit trap doesn't have to be that deep -- just disrupting the horses's movement and dismounting the riders would be enough given our time constraints. So one person can dig a pit 2 foot deep by 9 feet wide by 2 foot long. Ronda can dig this one on the path that the scouts will take on the beach. If the path is wider than 9 feet, this pit can be 1 foot deep by 18 feet wide by 2 feet long instead.

Stalwart will spend his time using his woodcarving skills to make spikes for the pit trap.

Yorrick, Moon, and Nyx can position traps to funnel the riders toward the pit trap.

Duke can dig another pit for the party to hide in that has is 6 foot long by 2 foot wide by 3 foot deep. However, Nyx and Moon probably want to hide elsewhere using their skills.

What does everyone think of this plan? Is anyone unaccounted for? Does the math make sense?
Apr 8, 2019 9:43 pm
Looks good to me.
Apr 9, 2019 12:51 am
OOC:
I guess I need to know 4 things. What kind of traps are you going to make? Where are you going to put them? How are you going to hide them? Where are you going to hide?
Apr 9, 2019 2:48 am
OOC:
That plan makes sense to me. Yorrick will give Ronda a casting of bull's strength if it will help her finish in time. That would last for the whole hour. Other than that, Yorrick could turn into a giant spider and create a literal funnel of web between some posts in the ground. That would definitely make it look like a trap, though.
Apr 9, 2019 6:44 am
OOC:
May we have a map of the area in which we are setting up the ambush? The placement of traps and our hiding places depend on the terrain and the path the scouts take. Ideally, I'd like to back up the scouts against the water to reduce their chance of escape.

My thoughts on the types of traps: our main trap is the hidden pit trap with spikes. Our goal is to get as many scouts into the pit so we can more easily dispatch them. With our limited time, the other traps have to be simple too. Ropes in the right place could trip the horses, or if placed higher up, knock the riders off the horses. Yorrick's webbing above would help direct the scouts toward the pit, as would obvious devices such as caltrop, although some caltrops can be hidden in the sand too. Bear traps at the bottom of the pit trap would definitely do damage and keep them from moving on.
Last edited April 9, 2019 6:50 am
Apr 9, 2019 6:50 am
OOC:
It is a plain open beach.
Apr 9, 2019 7:15 am
OOC:
Our ambush spot would be in a place the scouts would have to cross to get to Berda. We wouldn't want them spread out and missing it. Also, our hiding place would be between after the pit trap in the direction of Berda, so we could try to stop any survivors of the traps.

I'm sure the others have more creative trap ideas.
Apr 9, 2019 10:57 am
Why don't we go with two general rolls. I'm happy with the athletics check results to dig the pit. Ronda's nat 20 takes care of that.

Now I would like Moon to make a theives tools check to set the traps and all of you to make stealth checks.
Apr 9, 2019 10:58 am
Stealth check 8. par for the course. LOL.
Last edited April 9, 2019 10:59 am

Rolls

stealth - (1d20)

(8) = 8

Apr 9, 2019 11:44 am
OOC:
Don't worry, it's a group stealth check. 1 failure so far lol.
Apr 9, 2019 12:48 pm
OOC:
Trapping and Stealthing
OOC:
Wtf, that's my 3rd 1 in a row in two games?! Also - there was a Thieves Tools check before it... Did it roll less than 1?
Last edited April 9, 2019 12:49 pm

Rolls

Stealth - (1d20+7)

(1) + 7 = 8

Thieves Tools - (1d20+5)

(5) + 5 = 10

Apr 9, 2019 1:17 pm
.

Rolls

Stealth - (1d20+4)

(13) + 4 = 17

Apr 9, 2019 1:50 pm
OOC:
Life's a beach and then you hide.

Rolls

Stealth check - (1d20+1)

(17) + 1 = 18

Stealth check (disadvantage from chainmail) - (1d20+1)

(9) + 1 = 10

Apr 9, 2019 5:47 pm
OOC:
My wildshape persists for an hour, so I would like to make the stealth check in that form if it is alright.

Yorrick's version of a giant spider is functionally invisible.
Last edited April 9, 2019 5:49 pm

Rolls

Spider Stealth Check - (1d20+7)

(20) + 7 = 27

Apr 9, 2019 5:57 pm
OOC:
Where did Yorrick go? :-)

Stalwart considers a role as bait to lead the orcs into the trap. :-)
Apr 10, 2019 3:03 am
OOC:
Yeah, jesus! @Yorrick: Is your webbing visible or are you trying to be stealthy and hide it?
Apr 10, 2019 3:39 am
OOC:
The point of the web is to push them toward the water, so I want it to be mostly visible. If one ran into it and got stuck, I wouldn't complain, but the idea is to push them toward the pit, not to slow them via the web itself.
[ +- ] Yorrick Hiding
Last edited April 10, 2019 3:41 am
Apr 10, 2019 5:12 am
OOC:
Sounds like you want it to be obvious.
Apr 10, 2019 2:29 pm
OOC:
That's correct. Yes.
Apr 11, 2019 2:57 am
About an hour passes and you all take your positions and shortly afterwards you see a small dust cloud approaching. Obviously, the orc scouts. You see the leader of the orcs, a massive brute with a top knot of purple dyed hair riding at the front.

As he approaches your position he gets to within about 60 feet when he holds up a clenched fist and stops his mount. The others stay a few paces behind their leader.
OOC:
Just to restate. There are 12 orcs in total. 11 plus the leader.
What do you do?
Apr 11, 2019 4:17 am
OOC:
We didn't plan this far ahead, so Yorrick will stay hidden
Apr 11, 2019 5:41 am
Stalwart stays motionless in the hiding pit. He is readying his Thorn Whip cantrip.
Apr 11, 2019 6:44 am
Duke remains hidden.
Apr 13, 2019 12:57 am
OOC:
Attempts to stay hidden, but arrow is knocked.
Apr 13, 2019 12:08 pm
Ronda licks her lips and stays hidden, ready to strike.
Apr 15, 2019 3:05 am
The leader of the orcs points to two of the others and gestures with his javelin to various points along the beach.

He is clearly pointing to the areas where you hid your traps.

The two orcs dismount, and draw their weapons and cautiously approach your position.

What do you do?
Apr 15, 2019 4:55 am
OOC:
Our hiding place is behind the large pit trap. (Does about 20 feet sound right?) If they move around the pit trap, I will attack the closest one with a Thorn Whip cantrip.
Apr 15, 2019 6:24 am
Sure. One of them will definitely move within 10 feet of the pit should you wish to make your attack.
Apr 15, 2019 7:03 am
If Stalwart attacks, I will give everyone a surprise round.
Apr 15, 2019 1:17 pm
Arina says:
Sure. One of them will definitely move within 10 feet of the pit should you wish to make your attack.
OOC:
To be clear, Stalwart only wants to attack if the orcs are definitely avoiding the pit trap ("move within 10 feet of the pit trap" is not the the same as "move around the pit trap.") He doesn't want the party's efforts to go to waste and wants to give the orcs full opportunity to find the trap the hard way.

FYI, I don't mean to be difficult. The party is already outnumbered against mounted troops. There is no need to reveal themselves until more of the scouts are in close range. The mission fails if the scouts can just ride around us without consequences.
Apr 15, 2019 2:10 pm
OOC:
Does anybody have something that they could do to startle the horses forward?
Apr 15, 2019 2:18 pm
@Stalwart: They appear to move around the pit, so yeah, they seem to have spotted it. It's time to act. Use it or lose it.

As for moving around you, orcs are notoriously bllodthirsty. You doubt they would back away from a fight unless the odds were significantly against them.
Apr 15, 2019 5:24 pm
Stalwart casts Thorn Whip on one the orcs near the pit. He stays as hidden as he can.
OOC:
If the attack succeeds, Stalwart would like to drag the orc over the pit area so he falls in. If he can't drag the orc over the pit, he doesn't want to drag the orc at all. FYI, what Stalwart would really like to do on a success is drag the entangled orc into the other orc and they both go into the pit.
Last edited April 15, 2019 5:26 pm

Rolls

Thorn Whip attack and damage - (1d20+5, 1d6)

1d20+5 : (8) + 5 = 13

1d6 : (2) = 2

Apr 15, 2019 10:22 pm
Duke pops out of hiding and charges the nearest one.

Rolls

Attack with longsword, damage - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (2) + 2 = 4

Apr 16, 2019 3:07 am
Yorrick leaps out of the ground in the most terrifying way possible for a giant sand spider.
OOC:
I believe that includes existing and jumping out of the sand.
He then attacks the closest enemy towards the back of the group.
OOC:
We may all have sand in our eyes.
Last edited April 16, 2019 3:08 am

Rolls

Giant Spider Bite Attack - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (8) + 3 = 11

CON DC 11 for poison damage, half on successful - (2d8)

(25) = 7

Apr 16, 2019 3:37 am
Ronda bursts out of hiding as well and immediately starts throwing punches.

Rolls

The ol' one-two - (1d20+6, 2d6+4)

1d20+6 : (7) + 6 = 13

2d6+4 : (34) + 4 = 11

Apr 16, 2019 11:42 pm
OOC:
Just waiting on Moon to take her surprise round action.

@Kuroi: You have 24 hours from this post to do so :)
Apr 17, 2019 10:14 am
OOC:
Piu-piu
OOC:
Was Moon hidden? I don't even want to react to nat1s...
Last edited April 17, 2019 10:15 am

Rolls

Attack - (1d20+5)

(1) + 5 = 6

Attack (advantage if hidden) - (1d20+5)

(20) + 5 = 25

Shortbow damage (piercing) - (1d6+3)

(3) + 3 = 6

Sneak Attack - (2d6)

(22) = 4

Apr 18, 2019 10:42 am
Unfortunately, Moon was not hidden from the orcs. No one was. The group stealth check was a failure.

Stalwart reaches out with his thorn whip and pulls one of the orcs into the trap. It screams out in pain and rage but it doesn't appear to have been killed.

Ronda rushes up to the other orc near the put and slams her fists into it. The rest of you miss with your attacks.

The leader of the orcs yells something to the others.

Round 1 Fight!
OOC:
Please roll initiative and take your first turn

Rolls

Pit damage - (2d6)

(26) = 8

Apr 18, 2019 11:10 am
As Ronda's punches connect with a satisfying thud against the orc, she bull-rushes the sonuvabitch towards the spiked pit.
OOC:
Bonus action: Activate Rage
Action: Shove orc into spiked pit

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Athletics (advantage) - (1d20+6, 1d20+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (19) + 6 = 25

Apr 18, 2019 11:50 am
Duke attacks the same one again. He calls out as he attacks Tempus give me strength to be these Orcs undoing. There is only battle rage now for Duke.
OOC:
Using Warpriest Bonus attack
OOC:
Duke speaks Orc. Was the leader calling in Orc?
Last edited April 18, 2019 12:17 pm

Rolls

First attack, Damage - (1d20+4, 1d8+2)

1d20+4 : (9) + 4 = 13

1d8+2 : (5) + 2 = 7

Bonus attack, Damage - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (5) + 2 = 7

Apr 18, 2019 11:55 am
OOC:
Ronda speaks orc as well, obviously. What was he yelling to his dudes?
Apr 18, 2019 12:31 pm
OOC:
They see me rolling...
OOC:
SERIOUSLY?
...


...


...

I'm done...
Last edited April 18, 2019 12:32 pm

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Apr 18, 2019 12:33 pm
  I send an arrow toward an orc engaged with any of my companions and then hide away...
OOC:
Probably in shame.
Last edited April 18, 2019 12:35 pm

Rolls

Attack - (1d20+5)

(8) + 5 = 13

Shortbow damage (piercing) - (1d6+3)

(1) + 3 = 4

Stealth - (1d20+7)

(7) + 7 = 14

Apr 18, 2019 12:50 pm
Yorrick, having already lept forward, will strike out again anything nearby.
OOC:
Sand is a hard place to fight.
Last edited April 18, 2019 12:51 pm

Rolls

Initiative - (1d20+3)

(15) + 3 = 18

Bite Attack - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (4) + 3 = 7

DC 11 Poison, Save for 1/2 - (2d8)

(51) = 6

Apr 18, 2019 2:14 pm
OOC:
Orcish is a very efficient language. What he said could translate either as 'foes' or 'charge'
Apr 18, 2019 2:19 pm
OOC:
@Moon: Seriously! I have never seen a character fail so badly. That's like 5 1s in the past few posts. You need some new dice.
Apr 18, 2019 3:20 pm
Stalwart goes after the orc he dragged in the pit. He slashes at the orc with Heaven's Call as he climbs out.
OOC:
I am assuming the orc is trying to climb out. Question: Are orcs considered enemies of the fey?

Rolls

Initiative - (1d20+1)

(12) + 1 = 13

Heaven's Call attack/damage - (1d20+5, 2d6+3)

1d20+5 : (13) + 5 = 18

2d6+3 : (35) + 3 = 11

Apr 18, 2019 8:58 pm
OOC:
This forum hates Moon...
Apr 19, 2019 6:37 am
OOC:
Orcs are no enemy of the fey. Most outsiders are. So demons, undead etc. But most mortals are not.
Apr 19, 2019 6:47 am
The two orcs closest to you are now dead. Ronda shoved one into the pit and it ended up being impaled by two spikes. Stalwart shops the arms off of the orc who is trying to get out. Now he can't. He is no longer a threat, although someone may wish to silence his screams when you get the chance.

The leader of the orcs takes his javelin and points it towards the heavens. You all watch in shock as a dark cloud gathers above his head and a bolt of lightning strikes the tip of the javelin and crackles continuously up and down the length of the weapon, without seeming to harm the orc. He pulls back his arm and throws it at you. As it comes towards you, you see sparks strike out from the javelin and hit various objects...
OOC:
I would like Ronda, Stalwart, Duke and Yorrick to make dexterity saving throws DC 13 please.
Four of the orcs stay where they are and throw javelins at the party while the other five take to their horses and disappear into the trees.

You may attempt to guess their intent with a perception check DC 14.

Round 2 fight!
OOC:
@Moon: You are hidden from the orcs, so you may make your next attack with advantage

Rolls

Lightning Damage (half on a successful save) - (4d6)

(3343) = 13

Javelin attack against Ronda - (1D20+5)

(16) + 5 = 21

Damage (piercing) - (1D6+3)

(2) + 3 = 5

Javelin attack against Duke - (1D20+5)

(5) + 5 = 10

Damage - (1D6+3)

(4) + 3 = 7

Javelin attack against Yorrick - (1D20+5)

(15) + 5 = 20

Damage - (1D6+3)

(3) + 3 = 6

Javelin attack against Stalwart - (1D20+5)

(4) + 5 = 9

Damage - (1D6+3)

(6) + 3 = 9

Orc Initiative - (1D20+1)

(3) + 1 = 4

Apr 19, 2019 11:18 am
OOC:
Is the orc leader within 30 feet? I assume the others are since they are throwing javelins.

Rolls

Dexterity save against lightning - (1d20+1)

(5) + 1 = 6

Perception check on riders' movement - (1d20+2)

(1) + 2 = 3

Apr 19, 2019 12:00 pm
OOC:
Did the one Duke attack run?
Dexterity save. Perception Check
Last edited April 19, 2019 12:02 pm

Rolls

Dexterity Save DC(13) - (1d20+0)

(4) = 4

Perception Check - (1d20+5)

(11) + 5 = 16

Apr 19, 2019 12:13 pm
OOC:
•Dexterity save vs. Lightning (DC 13): Pass. 6 damage.
•Perception check on Mounted orcs (DC 14): Fail
•Javelin hits Ronda. 2 damage.
Last edited April 19, 2019 2:33 pm

Rolls

Dexterity save (advantage from Danger Sense) vs. Lightning (DC 13) - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (2) + 2 = 4

Perception check on Mounted orcs (DC 14) - (1d20+3)

(6) + 3 = 9

Apr 19, 2019 1:18 pm
OOC:
@Duke: There were only two within range. They are now dead.

@Stalwart: The other orcs were 60 feet away. I am happy to allow them to be within 30 feet now, assuming you went surprise round, move to engage the closest orcs
Round 1 kill the orcs and move towards the leader's group.

If you did not move towards them, they would have moved towards you, so either way, they are currently 30 feet away.
Apr 19, 2019 2:10 pm
OOC:
Yorrick passes the dex save, but still gets hit by the attack. It does not break the spider form.

Yorrick would not have any idea for military strategy and would assume that the running orcs are just cowards.
Last edited April 19, 2019 2:12 pm

Rolls

Dex Save Vs Lightning - (1d20+3)

(14) + 3 = 17

Apr 19, 2019 2:21 pm
[ +- ] Perception Check DC 14
Apr 19, 2019 2:29 pm
OOC:
Stalwart is bloodied at 13/25.
Stalwart has not moved past the spiked pit. Stalwart will use his Thorn Whip again. His target is the leader if within 30 feet; otherwise, it is the orc that threw the javelin at him.

Rolls

Thorn Whip attack and damage - (1d20+5, 1d6)

1d20+5 : (4) + 5 = 9

1d6 : (6) = 6

Apr 19, 2019 2:29 pm
OOC:
Stalwart is bloodied at 13/25.
Stalwart has not moved past the spiked pit. Stalwart will use his Thorn Whip again. His target is the leader if within 30 feet; otherwise, it is the orc that threw the javelin at him.

Rolls

Thorn Whip attack and damage - (1d20+5, 1d6)

1d20+5 : (2) + 5 = 7

1d6 : (3) = 3

Apr 19, 2019 2:31 pm
OOC:
I accidentally posted twice. Sorry.
Apr 19, 2019 2:41 pm
Laughing at the orcs fleeing on horseback, Ronda charges the orc leader. As she throws a wild haymaker, her ghostly ancestral guardians swirl about her.
OOC:
IF that hits, then until the start of my next turn the orc leader has disadvantage on any attack roll that isn’t against me, and when he hits a creature other than me with an attack, that creature has resistance to the damage dealt by the attack.
Last edited April 20, 2019 12:06 am

Rolls

Reckless attack - (1d20+6, 1d20+6, 2d6+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (3) + 6 = 9

2d6+6 : (41) + 6 = 11

Apr 19, 2019 5:57 pm
Since there is nothing threatening him, casts a silence spell right behind the leader to end any more prayers from him for help.
Apr 20, 2019 2:19 am
Yorrick hunkers down, then sprays web toward the leader, hoping to stop him from casting any more spells.
[ +- ] Web Effects

Rolls

Ranged Web Attack - (1d20+5)

(15) + 5 = 20

Apr 20, 2019 5:03 pm
I send an arrow towards closest orc, quickly relocate and hide again...
OOC:
Moon blends in into another dimension...
Last edited April 20, 2019 5:05 pm

Rolls

Attack - (1d20+5)

(3) + 5 = 8

Attack (advantage - hidden) - (1d20+5)

(18) + 5 = 23

Shortbow damage (piercing) - (1d6+3)

(6) + 3 = 9

Sneak Attack - (2d6)

(22) = 4

Hide (Stealth) - (1d20+7)

(20) + 7 = 27

Apr 30, 2019 12:25 am
OOC:
Sorry for the delays everyone. Midterms kind of snuck up on me this semester. Is everyone still good to go?
Apr 30, 2019 12:21 pm
OOC:
This my only game left on GP :D I'm more than ready to continue to fail!
Apr 30, 2019 12:46 pm
OOC:
Let's do it!
May 1, 2019 12:57 am
OOC:
Ok everyone. Hopefully, Duke is with us too. If not I will pilot him for a short while as this is a pretty dangerous encounter.
Stalwart lashes out with his vine whip towards the orc leader but his aim is a little off.

Ronda rushes up to the leader and launches a massive combo catching the leader in his solar plexis, he doubles over for a moment and then straightens up, a look of murder in his one remaining eye.

Moon launches an arrow at the orc leader and it hits him in the chest. He snarls, pulls out the arrow ajd snaps it in half.

Then Duke and Moon attenpt a nasty combo of silencing the area and webbing the orcs, preventing them from moving, issuing orders or casting spells, but the leader manages to break free of the webbing.

The leader launches an attack against Ronda.

The other four orcs rush to the aid of their leader and try to put Ronda down.

Then you all hear a cry behind you as the other five orc come galloping up the beach behind you.

They all rush past Moon, as they do not see her and two engage Duke and 3 engage Stalwart.
OOC:
Summary:
Ronda is engaged with:
The orc leader: who looks bloodied but not at death's door or anything.
4 Regular orcs. All healthy.
Duke is engaged with 2 orcs
Stalwart is engaged with 3 orcs.
Moon and Yorrick are unengaged
Round 3 fight!

Rolls

Orc leader web save - (1D20+3)

(12) + 3 = 15

Attack against Ronda - (1D20+5)

(15) + 5 = 20

Dadvantage - (1D20+5)

(19) + 5 = 24

Damage (slashing) - (2d8+3)

(15) + 3 = 9

Attack 1 - (1D20+5)

(3) + 5 = 8

Advantage - (1D20+5)

(9) + 5 = 14

Damage (slashing) - (1D12+3)

(7) + 3 = 10

Attack 2 - (1D20+5)

(8) + 5 = 13

Advantage - (1D20+5)

(13) + 5 = 18

Damage - (1D12+3)

(3) + 3 = 6

Attack 3 - (1D20+5)

(16) + 5 = 21

Damage - (1D12+3)

(4) + 3 = 7

Attack 4 - (1D20+5)

(13) + 5 = 18

Advantage - (1D20+5)

(3) + 5 = 8

Damage - (1D12+3)

(8) + 3 = 11

May 1, 2019 1:48 am
OOC:
Im done everyone. Go nuts.
May 1, 2019 2:16 am
Duke cast a hold person on one of the attack orcs on him.
OOC:
Will save DC(13)
Last edited May 1, 2019 2:17 am
May 1, 2019 11:20 pm
Ronda snarls as she is mobbed by the orcs. Bleeding from half a dozen wounds, she puts her head down and bull rushes the leader.
OOC:
HP: 12/35
AC: 16
HD (d12): 3/3
Rage: 2/3
Relentless Endurance: 1/1
Shield spell: 1/1
Conditions/Effects: Raging.
Last edited May 1, 2019 11:20 pm

Rolls

Shove leader into pit (raging advantage) - (1d20+6, 1d20+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (14) + 6 = 20

May 1, 2019 11:49 pm
OOC:
@Ronda. The place where you are fighting the orcs is about 30 feet away from the pit.
May 2, 2019 3:53 am
Stalwart stayed in the 20 foot area between the two pits to reduce the maneuverability of any attackers. As the three orcs approach, Stalwart casts a Thorn Whip on the one closest to the spiked pit. He will drag the orc into the pit if he hits.

Rolls

Thorn Whip attack and damage - (1d20+5, 1d6)

1d20+5 : (19) + 5 = 24

1d6 : (1) = 1

May 2, 2019 10:33 am
I continue my hit-and-run tactics by sending an arrow toward one of orcs engaged with Stalwart and duck into cover...

Rolls

Attack - (1d20+5)

(15) + 5 = 20

Attack (advantage - hidden) - (1d20+5)

(18) + 5 = 23

Shortbow damage (piercing) - (1d6+3)

(4) + 3 = 7

Sneak Attack - (2d6)

(42) = 6

Hide (Stealth) - (1d20+7)

(13) + 7 = 20

May 2, 2019 2:25 pm
Yorrick is not at home in the fray. He is starting to panic and lashes out at the closest enemy.
OOC:
I'm hoping that I just used up all my bad rolls all at once. The highest roll was a 3, and that was on a d6!
Last edited May 3, 2019 2:38 pm

Rolls

Bite Attack - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (1) + 3 = 4

DC 11 con save for half poison - (2d8)

(12) = 3

Recharge web on 5 or 6 - (1d6)

(3) = 3

May 3, 2019 2:21 pm
Arina says:
OOC:
@Ronda. The place where you are fighting the orcs is about 30 feet away from the pit.
OOC:
Sorry! Should we convert that into a Reckless Attack with my fists, or can I roll again?
May 3, 2019 10:43 pm
OOC:
Yeah, no problem. Just roll damage.
May 5, 2019 12:42 pm
Still need a damage roll Jabes.
Jun 8, 2019 10:16 pm
Was a nice game... Too bad it ENDED...
Jun 11, 2019 6:28 am
Thanks Duke. I really enjoyed playing with you. That goes for everyone.
Jun 23, 2019 3:34 pm
About time to drop this game to make screen space for others. Do good.

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