Chapter 3
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I'm done...
Rolls
Initiative - (1d20+3)
(1) + 3 = 4
Rolls
Attack - (1d20+5)
(8) + 5 = 13
Shortbow damage (piercing) - (1d6+3)
(1) + 3 = 4
Stealth - (1d20+7)
(7) + 7 = 14
Rolls
Initiative - (1d20+3)
(15) + 3 = 18
Bite Attack - (1d20+5, 1d8+3)
1d20+5 : (4) + 5 = 9
1d8+3 : (4) + 3 = 7
DC 11 Poison, Save for 1/2 - (2d8)
(51) = 6
Rolls
Initiative - (1d20+1)
(12) + 1 = 13
Heaven's Call attack/damage - (1d20+5, 2d6+3)
1d20+5 : (13) + 5 = 18
2d6+3 : (35) + 3 = 11
The leader of the orcs takes his javelin and points it towards the heavens. You all watch in shock as a dark cloud gathers above his head and a bolt of lightning strikes the tip of the javelin and crackles continuously up and down the length of the weapon, without seeming to harm the orc. He pulls back his arm and throws it at you. As it comes towards you, you see sparks strike out from the javelin and hit various objects...
You may attempt to guess their intent with a perception check DC 14.
Round 2 fight!
Rolls
Lightning Damage (half on a successful save) - (4d6)
(3343) = 13
Javelin attack against Ronda - (1D20+5)
(16) + 5 = 21
Damage (piercing) - (1D6+3)
(2) + 3 = 5
Javelin attack against Duke - (1D20+5)
(5) + 5 = 10
Damage - (1D6+3)
(4) + 3 = 7
Javelin attack against Yorrick - (1D20+5)
(15) + 5 = 20
Damage - (1D6+3)
(3) + 3 = 6
Javelin attack against Stalwart - (1D20+5)
(4) + 5 = 9
Damage - (1D6+3)
(6) + 3 = 9
Orc Initiative - (1D20+1)
(3) + 1 = 4
Rolls
Dexterity save against lightning - (1d20+1)
(5) + 1 = 6
Perception check on riders' movement - (1d20+2)
(1) + 2 = 3
Rolls
Dexterity Save DC(13) - (1d20+0)
(4) = 4
Perception Check - (1d20+5)
(11) + 5 = 16
•Perception check on Mounted orcs (DC 14): Fail
•Javelin hits Ronda. 2 damage.
Rolls
Dexterity save (advantage from Danger Sense) vs. Lightning (DC 13) - (1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (2) + 2 = 4
Perception check on Mounted orcs (DC 14) - (1d20+3)
(6) + 3 = 9
@Stalwart: The other orcs were 60 feet away. I am happy to allow them to be within 30 feet now, assuming you went surprise round, move to engage the closest orcs
Round 1 kill the orcs and move towards the leader's group.
If you did not move towards them, they would have moved towards you, so either way, they are currently 30 feet away.
Yorrick would not have any idea for military strategy and would assume that the running orcs are just cowards.
Rolls
Dex Save Vs Lightning - (1d20+3)
(14) + 3 = 17
You can tell that the orcs are still close by. They are moving through the woods paralell to your position. They are probably going to surround you.
Rolls
Thorn Whip attack and damage - (1d20+5, 1d6)
1d20+5 : (4) + 5 = 9
1d6 : (6) = 6
Rolls
Thorn Whip attack and damage - (1d20+5, 1d6)
1d20+5 : (2) + 5 = 7
1d6 : (3) = 3
Rolls
Reckless attack - (1d20+6, 1d20+6, 2d6+6)
1d20+6 : (11) + 6 = 17
1d20+6 : (3) + 6 = 9
2d6+6 : (41) + 6 = 11