Chapter 2: The Skinsaw Murders
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Rolls
Frost Hammer - (1d20+11, 1d8+6, 1d6)
1d20+11 : (6) + 11 = 17
1d8+6 : (7) + 6 = 13
1d6 : (3) = 3
Cold Iron Hammer (off-hand) - (1d20+7, 1d8+4)
1d20+7 : (12) + 7 = 19
1d8+4 : (7) + 4 = 11
Starting Bardic Performance (Inspire Courage). Allies that can hear me get +2 morale on saving throws against fear and charm, and a +2 competence bonus on attack and damage rolls.
AC: 16 | HP: 32/32 | DR 5/fire |F: 2/R: 7/W: 4
Burning Hands 1/day | Bardic Performance 21/22
Base DC: 14 | 1st: 5/5 | 2nd:3/3
Urthask charges on Arktos and slams his lance into the undead creature, splitting flesh and spewing ichor all over the floor. Arktos is unable to land a blow on Aldern.
Skriz shoots a ray of scorching energy at the undead being and misses.
Gongar steps up and swings both hammers, missing both times as the supernaturally quick Aldern avoids all of the blows.
Hetris begins singing a song of courage and might, magically enhancing the abilities of her comrades.
Shadow moves around the perimeter of the room, waiting for a better shot to present itself.
Iesha: 8 damage taken
Aldern: 14 damage taken
Ongoing Effects: Bardic Performance (Hetris) - Allies that can hear me get +2 morale on saving throws against fear and charm, and a +2 competence bonus on attack and damage rolls.
Aldern, distracted by Urthask's presence, turns and lashes out at the cavalier atop his mount. He catches Urthask with his war razor (25 vs AC. Damage: 6). He also manages to bite Urthask on the leg (24 vs AC. Damage: 3).
1. DC 17 Fort Save or suffer a disease
2. DC 17 Fort Save or be paralyzed for 1d4+1 rds
Aldern: 14 damage taken
Ongoing Effects: Bardic Performance (Hetris) - Allies that can hear me get +2 morale on saving throws against fear and charm, and a +2 competence bonus on attack and damage rolls.
Rolls
DC 17 Fortitude save vs. Disease - (1d20+6)
(15) + 6 = 21
DC 17 Fortitude save vs. Paralysis - (1d20+6)
(16) + 6 = 22
Rolls
Light Flail - (1d20+12, 1d8+5)
1d20+12 : (5) + 12 = 17
1d8+5 : (3) + 5 = 8
Casting cure light wounds on Urthask while continuing bardic performance. Harmonic Spell let's BP continue without expending a round.
AC: 16 | HP: 32/32 | DR 5/fire |F: 2/R: 7/W: 4
Burning Hands 1/day | Bardic Performance 21/22
Base DC: 14 | 1st: 4/5 | 2nd:3/3
Rolls
CLW - (1d8+5)
(7) + 5 = 12
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.
Rolls
shortbow attack (add +1 if haste in effect), damage - (1d20+9, 1d4+2)
1d20+9 : (16) + 9 = 25
1d4+2 : (4) + 2 = 6
second attack? (if haste in effect), damage - (1d20+10, 1d4+2)
1d20+10 : (5) + 10 = 15
1d4+2 : (4) + 2 = 6
Relevant effects:
Challenge: +5 damage. Allies gain +2 to attack.
Power Attack: -2 to hit, +4 to damage
Bardic Performance (Hetris): +2 competence bonus to attack & damage
Rolls
+1 Bastard Sword Power Attack - (1d20+11, 1d10+17)
1d20+11 : (5) + 11 = 16
1d10+17 : (1) + 17 = 18
Arktos bite, damage - - (1d20+11, 1d6+6)
1d20+11 : (16) + 11 = 27
1d6+6 : (3) + 6 = 9
Arktos claw 1, damage - - (1d20+11, 1d4+6)
1d20+11 : (13) + 11 = 24
1d4+6 : (2) + 6 = 8
Arktos claw 2, damage - - (1d20+11, 1d4+6)
1d20+11 : (8) + 11 = 19
1d4+6 : (2) + 6 = 8
Hetris moves forward and casts a spell of healing on Urthask, closing up some of his wounds.
Skriz completes his spell and everyone else feels their movements becoming faster and more precise.
Shadow finds and opening and fires twice, but only one of her shots hit the target.
Urthask and Arktos continue attacking the ghoul. Urthask misses, but Arktos lands a couple solid hits.
Iesha: 8 damage taken
Aldern: 37 damage taken
Ongoing Effects: Bardic Performance (Hetris) - Allies that can hear me get +2 morale on saving throws against fear and charm, and a +2 competence bonus on attack and damage rolls.
Urthask's Challenge is also ongoing (Allies gain +2 to attack rolls vs. Aldern).
Rolls
+1 Bastard Sword Power Attack - (1d20+11, 1d10+17)
1d20+11 : (19) + 11 = 30
1d10+17 : (3) + 17 = 20